diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/AssetLib/Raw | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/AssetLib/Raw')
-rw-r--r-- | libs/assimp/code/AssetLib/Raw/RawLoader.cpp | 302 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Raw/RawLoader.h | 108 |
2 files changed, 0 insertions, 410 deletions
diff --git a/libs/assimp/code/AssetLib/Raw/RawLoader.cpp b/libs/assimp/code/AssetLib/Raw/RawLoader.cpp deleted file mode 100644 index bfd2e6d..0000000 --- a/libs/assimp/code/AssetLib/Raw/RawLoader.cpp +++ /dev/null @@ -1,302 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file RawLoader.cpp - * @brief Implementation of the RAW importer class - */ - -#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER - -// internal headers -#include "RawLoader.h" -#include <assimp/ParsingUtils.h> -#include <assimp/fast_atof.h> -#include <assimp/importerdesc.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/IOSystem.hpp> -#include <memory> - -using namespace Assimp; - -static const aiImporterDesc desc = { - "Raw Importer", - "", - "", - "", - aiImporterFlags_SupportTextFlavour, - 0, - 0, - 0, - 0, - "raw" -}; - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -RAWImporter::RAWImporter() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -RAWImporter::~RAWImporter() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Returns whether the class can handle the format of the given file. -bool RAWImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const { - return SimpleExtensionCheck(filename, "raw"); -} - -// ------------------------------------------------------------------------------------------------ -const aiImporterDesc *RAWImporter::GetInfo() const { - return &desc; -} - -// ------------------------------------------------------------------------------------------------ -// Imports the given file into the given scene structure. -void RAWImporter::InternReadFile(const std::string &pFile, - aiScene *pScene, IOSystem *pIOHandler) { - std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb")); - - // Check whether we can read from the file - if (file.get() == nullptr) { - throw DeadlyImportError("Failed to open RAW file ", pFile, "."); - } - - // allocate storage and copy the contents of the file to a memory buffer - // (terminate it with zero) - std::vector<char> mBuffer2; - TextFileToBuffer(file.get(), mBuffer2); - const char *buffer = &mBuffer2[0]; - - // list of groups loaded from the file - std::vector<GroupInformation> outGroups(1, GroupInformation("<default>")); - std::vector<GroupInformation>::iterator curGroup = outGroups.begin(); - - // now read all lines - char line[4096]; - while (GetNextLine(buffer, line)) { - // if the line starts with a non-numeric identifier, it marks - // the beginning of a new group - const char *sz = line; - SkipSpaces(&sz); - if (IsLineEnd(*sz)) continue; - if (!IsNumeric(*sz)) { - const char *sz2 = sz; - while (!IsSpaceOrNewLine(*sz2)) - ++sz2; - const unsigned int length = (unsigned int)(sz2 - sz); - - // find an existing group with this name - for (std::vector<GroupInformation>::iterator it = outGroups.begin(), end = outGroups.end(); - it != end; ++it) { - if (length == (*it).name.length() && !::strcmp(sz, (*it).name.c_str())) { - curGroup = it; - sz2 = nullptr; - break; - } - } - if (sz2) { - outGroups.push_back(GroupInformation(std::string(sz, length))); - curGroup = outGroups.end() - 1; - } - } else { - // there can be maximally 12 floats plus an extra texture file name - float data[12]; - unsigned int num; - for (num = 0; num < 12; ++num) { - if (!SkipSpaces(&sz) || !IsNumeric(*sz)) break; - sz = fast_atoreal_move<float>(sz, data[num]); - } - if (num != 12 && num != 9) { - ASSIMP_LOG_ERROR("A line may have either 9 or 12 floats and an optional texture"); - continue; - } - - MeshInformation *output = nullptr; - - const char *sz2 = sz; - unsigned int length; - if (!IsLineEnd(*sz)) { - while (!IsSpaceOrNewLine(*sz2)) - ++sz2; - length = (unsigned int)(sz2 - sz); - } else if (9 == num) { - sz = "%default%"; - length = 9; - } else { - sz = ""; - length = 0; - } - - // search in the list of meshes whether we have one with this texture - for (auto &mesh : (*curGroup).meshes) { - if (length == mesh.name.length() && (length ? !::strcmp(sz, mesh.name.c_str()) : true)) { - output = &mesh; - break; - } - } - // if we don't have the mesh, create it - if (!output) { - (*curGroup).meshes.push_back(MeshInformation(std::string(sz, length))); - output = &((*curGroup).meshes.back()); - } - if (12 == num) { - aiColor4D v(data[0], data[1], data[2], 1.0f); - output->colors.push_back(v); - output->colors.push_back(v); - output->colors.push_back(v); - - output->vertices.push_back(aiVector3D(data[3], data[4], data[5])); - output->vertices.push_back(aiVector3D(data[6], data[7], data[8])); - output->vertices.push_back(aiVector3D(data[9], data[10], data[11])); - } else { - output->vertices.push_back(aiVector3D(data[0], data[1], data[2])); - output->vertices.push_back(aiVector3D(data[3], data[4], data[5])); - output->vertices.push_back(aiVector3D(data[6], data[7], data[8])); - } - } - } - - pScene->mRootNode = new aiNode(); - pScene->mRootNode->mName.Set("<RawRoot>"); - - // count the number of valid groups - // (meshes can't be empty) - for (auto &outGroup : outGroups) { - if (!outGroup.meshes.empty()) { - ++pScene->mRootNode->mNumChildren; - pScene->mNumMeshes += (unsigned int)outGroup.meshes.size(); - } - } - - if (!pScene->mNumMeshes) { - throw DeadlyImportError("RAW: No meshes loaded. The file seems to be corrupt or empty."); - } - - pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; - aiNode **cc; - if (1 == pScene->mRootNode->mNumChildren) { - cc = &pScene->mRootNode; - pScene->mRootNode->mNumChildren = 0; - } else { - cc = new aiNode *[pScene->mRootNode->mNumChildren]; - memset(cc, 0, sizeof(aiNode *) * pScene->mRootNode->mNumChildren); - pScene->mRootNode->mChildren = cc; - } - - pScene->mNumMaterials = pScene->mNumMeshes; - aiMaterial **mats = pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; - - unsigned int meshIdx = 0; - for (auto &outGroup : outGroups) { - if (outGroup.meshes.empty()) continue; - - aiNode *node; - if (pScene->mRootNode->mNumChildren) { - node = *cc = new aiNode(); - node->mParent = pScene->mRootNode; - } else - node = *cc; - node->mName.Set(outGroup.name); - - // add all meshes - node->mNumMeshes = (unsigned int)outGroup.meshes.size(); - unsigned int *pi = node->mMeshes = new unsigned int[node->mNumMeshes]; - for (std::vector<MeshInformation>::iterator it2 = outGroup.meshes.begin(), - end2 = outGroup.meshes.end(); - it2 != end2; ++it2) { - ai_assert(!(*it2).vertices.empty()); - - // allocate the mesh - *pi++ = meshIdx; - aiMesh *mesh = pScene->mMeshes[meshIdx] = new aiMesh(); - mesh->mMaterialIndex = meshIdx++; - - mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - - // allocate storage for the vertex components and copy them - mesh->mNumVertices = (unsigned int)(*it2).vertices.size(); - mesh->mVertices = new aiVector3D[mesh->mNumVertices]; - ::memcpy(mesh->mVertices, &(*it2).vertices[0], sizeof(aiVector3D) * mesh->mNumVertices); - - if ((*it2).colors.size()) { - ai_assert((*it2).colors.size() == mesh->mNumVertices); - - mesh->mColors[0] = new aiColor4D[mesh->mNumVertices]; - ::memcpy(mesh->mColors[0], &(*it2).colors[0], sizeof(aiColor4D) * mesh->mNumVertices); - } - - // generate triangles - ai_assert(0 == mesh->mNumVertices % 3); - aiFace *fc = mesh->mFaces = new aiFace[mesh->mNumFaces = mesh->mNumVertices / 3]; - aiFace *const fcEnd = fc + mesh->mNumFaces; - unsigned int n = 0; - while (fc != fcEnd) { - aiFace &f = *fc++; - f.mIndices = new unsigned int[f.mNumIndices = 3]; - for (unsigned int m = 0; m < 3; ++m) - f.mIndices[m] = n++; - } - - // generate a material for the mesh - aiMaterial *mat = new aiMaterial(); - - aiColor4D clr(1.0f, 1.0f, 1.0f, 1.0f); - if ("%default%" == (*it2).name) // a gray default material - { - clr.r = clr.g = clr.b = 0.6f; - } else if ((*it2).name.length() > 0) // a texture - { - aiString s; - s.Set((*it2).name); - mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0)); - } - mat->AddProperty<aiColor4D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); - *mats++ = mat; - } - } -} - -#endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER diff --git a/libs/assimp/code/AssetLib/Raw/RawLoader.h b/libs/assimp/code/AssetLib/Raw/RawLoader.h deleted file mode 100644 index 6e4c4d1..0000000 --- a/libs/assimp/code/AssetLib/Raw/RawLoader.h +++ /dev/null @@ -1,108 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file RAWLoader.h - * @brief Declaration of the RAW importer class. - */ -#pragma once -#ifndef AI_RAWLOADER_H_INCLUDED -#define AI_RAWLOADER_H_INCLUDED - -#include <assimp/BaseImporter.h> -#include <assimp/types.h> -#include <vector> - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** Importer class for the PovRay RAW triangle format -*/ -class RAWImporter : public BaseImporter { -public: - RAWImporter(); - ~RAWImporter(); - - // ------------------------------------------------------------------- - /** Returns whether the class can handle the format of the given file. - * See BaseImporter::CanRead() for details. - */ - bool CanRead( const std::string& pFile, IOSystem* pIOHandler, - bool checkSig) const override; - -protected: - // ------------------------------------------------------------------- - /** Return importer meta information. - * See #BaseImporter::GetInfo for the details - */ - const aiImporterDesc* GetInfo () const override; - - // ------------------------------------------------------------------- - /** Imports the given file into the given scene structure. - * See BaseImporter::InternReadFile() for details - */ - void InternReadFile( const std::string& pFile, aiScene* pScene, - IOSystem* pIOHandler) override; - -private: - struct MeshInformation { - explicit MeshInformation(const std::string& _name) : name(_name) { - vertices.reserve(100); - colors.reserve(100); - } - - std::string name; - std::vector<aiVector3D> vertices; - std::vector<aiColor4D> colors; - }; - - struct GroupInformation { - explicit GroupInformation(const std::string& _name) : name(_name) { - meshes.reserve(10); - } - - std::string name; - std::vector<MeshInformation> meshes; - }; -}; - -} // end of namespace Assimp - -#endif // AI_3DSIMPORTER_H_IN |