diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/AssetLib/Unreal/UnrealLoader.h | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/AssetLib/Unreal/UnrealLoader.h')
-rw-r--r-- | libs/assimp/code/AssetLib/Unreal/UnrealLoader.h | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/libs/assimp/code/AssetLib/Unreal/UnrealLoader.h b/libs/assimp/code/AssetLib/Unreal/UnrealLoader.h deleted file mode 100644 index a931a86..0000000 --- a/libs/assimp/code/AssetLib/Unreal/UnrealLoader.h +++ /dev/null @@ -1,102 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file UnrealLoader.h - * @brief Declaration of the .3d (UNREAL) importer class. - */ -#ifndef INCLUDED_AI_3D_LOADER_H -#define INCLUDED_AI_3D_LOADER_H - -#include <assimp/BaseImporter.h> - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** - * @brief Importer class to load UNREAL files (*.3d) - */ -class UnrealImporter : public BaseImporter { -public: - UnrealImporter(); - ~UnrealImporter(); - - // ------------------------------------------------------------------- - /** @brief Returns whether we can handle the format of the given file - * - * See BaseImporter::CanRead() for details. - **/ - bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; - -protected: - // ------------------------------------------------------------------- - /** @brief Called by Importer::GetExtensionList() - * - * @see #BaseImporter::GetInfo for the details - */ - const aiImporterDesc *GetInfo() const override; - - // ------------------------------------------------------------------- - /** @brief Setup properties for the importer - * - * See BaseImporter::SetupProperties() for details - */ - void SetupProperties(const Importer *pImp) override; - - // ------------------------------------------------------------------- - /** @brief Imports the given file into the given scene structure. - * - * See BaseImporter::InternReadFile() for details - */ - void InternReadFile(const std::string &pFile, aiScene *pScene, - IOSystem *pIOHandler) override; - -private: - //! frame to be loaded - uint32_t mConfigFrameID; - - //! process surface flags - bool mConfigHandleFlags; - -}; // !class UnrealImporter - -} // end of namespace Assimp - -#endif // AI_UNREALIMPORTER_H_INC |