diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h')
-rw-r--r-- | libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h b/libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h deleted file mode 100644 index 78e57f9..0000000 --- a/libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include <assimp/vector2.h> -#include <assimp/vector3.h> -#include <assimp/color4.h> -#include <assimp/types.h> - -#include <list> -#include <vector> - -struct aiFace; -struct aiMesh; - -namespace Assimp { - -class X3DGeoHelper { -public: - static aiVector3D make_point2D(float angle, float radius); - static void make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices); - static void extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine); - static void polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx); - static void rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices); - static void coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes); - static void add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex); - static void add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex); - static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx, - const std::list<aiColor3D> &pColors, const bool pColorPerVertex); - static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx, - const std::list<aiColor4D> &pColors, const bool pColorPerVertex); - static void add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx, - const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex); - static void add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex); - static void add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx, - const std::list<aiVector2D> &pTexCoords); - static void add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords); - static aiMesh *make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices); -}; - -} // namespace Assimp |