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authorsanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
commitdb81b925d776103326128bf629cbdda576a223e7 (patch)
tree58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp
parent55860037b14fb3893ba21cf2654c83d349cc1082 (diff)
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp')
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diff --git a/libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp b/libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp
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+++ b/libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp
@@ -0,0 +1,467 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/// \file X3DImporter_Geometry2D.cpp
+/// \brief Parsing data from nodes of "Geometry2D" set of X3D.
+/// date 2015-2016
+/// author smal.root@gmail.com
+
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+
+#include "X3DImporter.hpp"
+#include "X3DImporter_Macro.hpp"
+#include "X3DXmlHelper.h"
+#include "X3DGeoHelper.h"
+
+namespace Assimp {
+
+// <Arc2D
+// DEF="" ID
+// USE="" IDREF
+// endAngle="1.570796" SFFloat [initializeOnly]
+// radius="1" SFFloat [initializeOnly]
+// startAngle="0" SFFloat [initializeOnly]
+// />
+// The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
+// towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle
+// counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different
+// angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified.
+void X3DImporter::readArc2D(XmlNode &node) {
+ std::string def, use;
+ float endAngle = AI_MATH_HALF_PI_F;
+ float radius = 1;
+ float startAngle = 0;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getFloatAttribute(node, "endAngle", endAngle);
+ XmlParser::getFloatAttribute(node, "radius", radius);
+ XmlParser::getFloatAttribute(node, "startAngle", startAngle);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Arc2D, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Arc2D, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ // create point list of geometry object and convert it to line set.
+ std::list<aiVector3D> tlist;
+
+ X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
+ X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Arc2D");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <ArcClose2D
+// DEF="" ID
+// USE="" IDREF
+// closureType="PIE" SFString [initializeOnly], {"PIE", "CHORD"}
+// endAngle="1.570796" SFFloat [initializeOnly]
+// radius="1" SFFloat [initializeOnly]
+// solid="false" SFBool [initializeOnly]
+// startAngle="0" SFFloat [initializeOnly]
+// />
+// The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
+// towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius
+// of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater
+// than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has
+// been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between
+// startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center.
+// A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then
+// the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point
+// to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when
+// viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
+void X3DImporter::readArcClose2D(XmlNode &node) {
+ std::string def, use;
+ std::string closureType("PIE");
+ float endAngle = AI_MATH_HALF_PI_F;
+ float radius = 1;
+ bool solid = false;
+ float startAngle = 0;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getStdStrAttribute(node, "closureType", closureType);
+ XmlParser::getFloatAttribute(node, "endAngle", endAngle);
+ XmlParser::getFloatAttribute(node, "endAngle", endAngle);
+ XmlParser::getFloatAttribute(node, "radius", radius);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+ XmlParser::getFloatAttribute(node, "startAngle", startAngle);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ArcClose2D, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_ArcClose2D, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
+ // create point list of geometry object.
+ X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, ((X3DNodeElementGeometry2D *)ne)->Vertices); ///TODO: IME - AI_CONFIG for NumSeg
+ // add chord or two radiuses only if not a circle was defined
+ if (!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle))) {
+ std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
+
+ if ((closureType == "PIE") || (closureType == "\"PIE\""))
+ vlist.push_back(aiVector3D(0, 0, 0)); // center point - first radial line
+ else if ((closureType != "CHORD") && (closureType != "\"CHORD\""))
+ Throw_IncorrectAttrValue("ArcClose2D", "closureType");
+
+ vlist.push_back(*vlist.begin()); // arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE).
+ }
+
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = ((X3DNodeElementGeometry2D *)ne)->Vertices.size();
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "ArcClose2D");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Circle2D
+// DEF="" ID
+// USE="" IDREF
+// radius="1" SFFloat [initializeOnly]
+// />
+void X3DImporter::readCircle2D(XmlNode &node) {
+ std::string def, use;
+ float radius = 1;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getFloatAttribute(node, "radius", radius);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Circle2D, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Circle2D, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ // create point list of geometry object and convert it to line set.
+ std::list<aiVector3D> tlist;
+
+ X3DGeoHelper::make_arc2D(0, 0, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
+ X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Circle2D");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Disk2D
+// DEF="" ID
+// USE="" IDREF
+// innerRadius="0" SFFloat [initializeOnly]
+// outerRadius="1" SFFloat [initializeOnly]
+// solid="false" SFBool [initializeOnly]
+// />
+// The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the
+// outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero.
+// The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely
+// filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall
+// be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of
+// the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
+void X3DImporter::readDisk2D(XmlNode &node) {
+ std::string def, use;
+ float innerRadius = 0;
+ float outerRadius = 1;
+ bool solid = false;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getFloatAttribute(node, "innerRadius", innerRadius);
+ XmlParser::getFloatAttribute(node, "outerRadius", outerRadius);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Disk2D, ne);
+ } else {
+ std::list<aiVector3D> tlist_o, tlist_i;
+
+ if (innerRadius > outerRadius) Throw_IncorrectAttrValue("Disk2D", "innerRadius");
+
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Disk2D, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ // create point list of geometry object.
+ ///TODO: IME - AI_CONFIG for NumSeg
+ X3DGeoHelper::make_arc2D(0, 0, outerRadius, 10, tlist_o); // outer circle
+ if (innerRadius == 0.0f) { // make filled disk
+ // in tlist_o we already have points of circle. just copy it and sign as polygon.
+ ((X3DNodeElementGeometry2D *)ne)->Vertices = tlist_o;
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = tlist_o.size();
+ } else if (innerRadius == outerRadius) { // make circle
+ // in tlist_o we already have points of circle. convert it to line set.
+ X3DGeoHelper::extend_point_to_line(tlist_o, ((X3DNodeElementGeometry2D *)ne)->Vertices);
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
+ } else { // make disk
+ std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
+
+ X3DGeoHelper::make_arc2D(0, 0, innerRadius, 10, tlist_i); // inner circle
+ //
+ // create quad list from two point lists
+ //
+ if (tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list."); // tlist_i and tlist_o has equal size.
+
+ // add all quads except last
+ for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) {
+ // do not forget - CCW direction
+ vlist.push_back(*it_i++); // 1st point
+ vlist.push_back(*it_o++); // 2nd point
+ vlist.push_back(*it_o); // 3rd point
+ vlist.push_back(*it_i); // 4th point
+ }
+
+ // add last quad
+ vlist.push_back(*tlist_i.end()); // 1st point
+ vlist.push_back(*tlist_o.end()); // 2nd point
+ vlist.push_back(*tlist_o.begin()); // 3rd point
+ vlist.push_back(*tlist_o.begin()); // 4th point
+
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
+ }
+
+ ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Disk2D");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Polyline2D
+// DEF="" ID
+// USE="" IDREF
+// lineSegments="" MFVec2F [intializeOnly]
+// />
+void X3DImporter::readPolyline2D(XmlNode &node) {
+ std::string def, use;
+ std::list<aiVector2D> lineSegments;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ X3DXmlHelper::getVector2DListAttribute(node, "lineSegments", lineSegments);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polyline2D, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polyline2D, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ //
+ // convert read point list of geometry object to line set.
+ //
+ std::list<aiVector3D> tlist;
+
+ // convert vec2 to vec3
+ for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2)
+ tlist.push_back(aiVector3D(it2->x, it2->y, 0));
+
+ // convert point set to line set
+ X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Polyline2D");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Polypoint2D
+// DEF="" ID
+// USE="" IDREF
+// point="" MFVec2F [inputOutput]
+// />
+void X3DImporter::readPolypoint2D(XmlNode &node) {
+ std::string def, use;
+ std::list<aiVector2D> point;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ X3DXmlHelper::getVector2DListAttribute(node, "point", point);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polypoint2D, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polypoint2D, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ // convert vec2 to vec3
+ for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) {
+ ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
+ }
+
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = 1;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Polypoint2D");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Rectangle2D
+// DEF="" ID
+// USE="" IDREF
+// size="2 2" SFVec2f [initializeOnly]
+// solid="false" SFBool [initializeOnly]
+// />
+void X3DImporter::readRectangle2D(XmlNode &node) {
+ std::string def, use;
+ aiVector2D size(2, 2);
+ bool solid = false;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ X3DXmlHelper::getVector2DAttribute(node, "size", size);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Rectangle2D, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Rectangle2D, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ float x1 = -size.x / 2.0f;
+ float x2 = size.x / 2.0f;
+ float y1 = -size.y / 2.0f;
+ float y2 = size.y / 2.0f;
+ std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
+
+ vlist.push_back(aiVector3D(x2, y1, 0)); // 1st point
+ vlist.push_back(aiVector3D(x2, y2, 0)); // 2nd point
+ vlist.push_back(aiVector3D(x1, y2, 0)); // 3rd point
+ vlist.push_back(aiVector3D(x1, y1, 0)); // 4th point
+ ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Rectangle2D");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <TriangleSet2D
+// DEF="" ID
+// USE="" IDREF
+// solid="false" SFBool [initializeOnly]
+// vertices="" MFVec2F [inputOutput]
+// />
+void X3DImporter::readTriangleSet2D(XmlNode &node) {
+ std::string def, use;
+ bool solid = false;
+ std::list<aiVector2D> vertices;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ X3DXmlHelper::getVector2DListAttribute(node, "vertices", vertices);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet2D, ne);
+ } else {
+ if (vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle.");
+
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_TriangleSet2D, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ // convert vec2 to vec3
+ for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) {
+ ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
+ }
+
+ ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
+ ((X3DNodeElementGeometry2D *)ne)->NumIndices = 3;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "TriangleSet2D");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+} // namespace Assimp
+
+#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER