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authorsanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
committersanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
commitf1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch)
treeab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/AssetLib/X
parentf567ea1e2798fd3156a416e61f083ea3e6b95719 (diff)
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/AssetLib/X')
-rw-r--r--libs/assimp/code/AssetLib/X/XFileExporter.cpp541
-rw-r--r--libs/assimp/code/AssetLib/X/XFileExporter.h140
-rw-r--r--libs/assimp/code/AssetLib/X/XFileHelper.h234
-rw-r--r--libs/assimp/code/AssetLib/X/XFileImporter.cpp691
-rw-r--r--libs/assimp/code/AssetLib/X/XFileImporter.h148
-rw-r--r--libs/assimp/code/AssetLib/X/XFileParser.cpp1360
-rw-r--r--libs/assimp/code/AssetLib/X/XFileParser.h158
7 files changed, 0 insertions, 3272 deletions
diff --git a/libs/assimp/code/AssetLib/X/XFileExporter.cpp b/libs/assimp/code/AssetLib/X/XFileExporter.cpp
deleted file mode 100644
index f0b1608..0000000
--- a/libs/assimp/code/AssetLib/X/XFileExporter.cpp
+++ /dev/null
@@ -1,541 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-@author: Richard Steffen, 2014
-----------------------------------------------------------------------
-*/
-
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-#ifndef ASSIMP_BUILD_NO_X_EXPORTER
-
-#include "AssetLib/X/XFileExporter.h"
-#include "PostProcessing/ConvertToLHProcess.h"
-
-#include <assimp/Bitmap.h>
-#include <assimp/BaseImporter.h>
-#include <assimp/fast_atof.h>
-#include <assimp/SceneCombiner.h>
-#include <assimp/DefaultIOSystem.h>
-#include <assimp/Exceptional.h>
-#include <assimp/IOSystem.hpp>
-#include <assimp/scene.h>
-#include <assimp/light.h>
-
-#include <ctime>
-#include <set>
-#include <memory>
-
-using namespace Assimp;
-
-namespace Assimp
-{
-
-// ------------------------------------------------------------------------------------------------
-// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
-void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
-{
- std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
- std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
-
- // create/copy Properties
- ExportProperties props(*pProperties);
-
- // set standard properties if not set
- if (!props.HasPropertyBool(AI_CONFIG_EXPORT_XFILE_64BIT)) props.SetPropertyBool(AI_CONFIG_EXPORT_XFILE_64BIT, false);
-
- // invoke the exporter
- XFileExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
-
- if (iDoTheExportThing.mOutput.fail()) {
- throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
- }
-
- // we're still here - export successfully completed. Write result to the given IOSYstem
- std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
- if (outfile == nullptr) {
- throw DeadlyExportError("could not open output .x file: " + std::string(pFile));
- }
-
- // XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
- outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
-}
-
-} // end of namespace Assimp
-
-
-// ------------------------------------------------------------------------------------------------
-// Constructor for a specific scene to export
-XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties)
- : mProperties(pProperties),
- mIOSystem(pIOSystem),
- mPath(path),
- mFile(file),
- mScene(pScene),
- mSceneOwned(false),
- endstr("\n")
-{
- // make sure that all formatting happens using the standard, C locale and not the user's current locale
- mOutput.imbue( std::locale("C") );
- mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
-
- // start writing
- WriteFile();
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor
-XFileExporter::~XFileExporter()
-{
- if(mSceneOwned) {
- delete mScene;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Starts writing the contents
-void XFileExporter::WriteFile()
-{
- // note, that all realnumber values must be comma separated in x files
- mOutput.setf(std::ios::fixed);
- mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION); // precision for ai_real
-
- // entry of writing the file
- WriteHeader();
-
- mOutput << startstr << "Frame DXCC_ROOT {" << endstr;
- PushTag();
-
- aiMatrix4x4 I; // identity
- WriteFrameTransform(I);
-
- WriteNode(mScene->mRootNode);
- PopTag();
-
- mOutput << startstr << "}" << endstr;
-
-}
-
-// ------------------------------------------------------------------------------------------------
-// Writes the asset header
-void XFileExporter::WriteHeader()
-{
- if (mProperties->GetPropertyBool(AI_CONFIG_EXPORT_XFILE_64BIT) == true)
- mOutput << startstr << "xof 0303txt 0064" << endstr;
- else
- mOutput << startstr << "xof 0303txt 0032" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template Frame {" << endstr;
- PushTag();
- mOutput << startstr << "<3d82ab46-62da-11cf-ab39-0020af71e433>" << endstr;
- mOutput << startstr << "[...]" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template Matrix4x4 {" << endstr;
- PushTag();
- mOutput << startstr << "<f6f23f45-7686-11cf-8f52-0040333594a3>" << endstr;
- mOutput << startstr << "array FLOAT matrix[16];" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template FrameTransformMatrix {" << endstr;
- PushTag();
- mOutput << startstr << "<f6f23f41-7686-11cf-8f52-0040333594a3>" << endstr;
- mOutput << startstr << "Matrix4x4 frameMatrix;" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template Vector {" << endstr;
- PushTag();
- mOutput << startstr << "<3d82ab5e-62da-11cf-ab39-0020af71e433>" << endstr;
- mOutput << startstr << "FLOAT x;" << endstr;
- mOutput << startstr << "FLOAT y;" << endstr;
- mOutput << startstr << "FLOAT z;" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template MeshFace {" << endstr;
- PushTag();
- mOutput << startstr << "<3d82ab5f-62da-11cf-ab39-0020af71e433>" << endstr;
- mOutput << startstr << "DWORD nFaceVertexIndices;" << endstr;
- mOutput << startstr << "array DWORD faceVertexIndices[nFaceVertexIndices];" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template Mesh {" << endstr;
- PushTag();
- mOutput << startstr << "<3d82ab44-62da-11cf-ab39-0020af71e433>" << endstr;
- mOutput << startstr << "DWORD nVertices;" << endstr;
- mOutput << startstr << "array Vector vertices[nVertices];" << endstr;
- mOutput << startstr << "DWORD nFaces;" << endstr;
- mOutput << startstr << "array MeshFace faces[nFaces];" << endstr;
- mOutput << startstr << "[...]" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template MeshNormals {" << endstr;
- PushTag();
- mOutput << startstr << "<f6f23f43-7686-11cf-8f52-0040333594a3>" << endstr;
- mOutput << startstr << "DWORD nNormals;" << endstr;
- mOutput << startstr << "array Vector normals[nNormals];" << endstr;
- mOutput << startstr << "DWORD nFaceNormals;" << endstr;
- mOutput << startstr << "array MeshFace faceNormals[nFaceNormals];" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template Coords2d {" << endstr;
- PushTag();
- mOutput << startstr << "<f6f23f44-7686-11cf-8f52-0040333594a3>" << endstr;
- mOutput << startstr << "FLOAT u;" << endstr;
- mOutput << startstr << "FLOAT v;" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template MeshTextureCoords {" << endstr;
- PushTag();
- mOutput << startstr << "<f6f23f40-7686-11cf-8f52-0040333594a3>" << endstr;
- mOutput << startstr << "DWORD nTextureCoords;" << endstr;
- mOutput << startstr << "array Coords2d textureCoords[nTextureCoords];" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template ColorRGBA {" << endstr;
- PushTag();
- mOutput << startstr << "<35ff44e0-6c7c-11cf-8f52-0040333594a3>" << endstr;
- mOutput << startstr << "FLOAT red;" << endstr;
- mOutput << startstr << "FLOAT green;" << endstr;
- mOutput << startstr << "FLOAT blue;" << endstr;
- mOutput << startstr << "FLOAT alpha;" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template IndexedColor {" << endstr;
- PushTag();
- mOutput << startstr << "<1630b820-7842-11cf-8f52-0040333594a3>" << endstr;
- mOutput << startstr << "DWORD index;" << endstr;
- mOutput << startstr << "ColorRGBA indexColor;" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template MeshVertexColors {" << endstr;
- PushTag();
- mOutput << startstr << "<1630b821-7842-11cf-8f52-0040333594a3>" << endstr;
- mOutput << startstr << "DWORD nVertexColors;" << endstr;
- mOutput << startstr << "array IndexedColor vertexColors[nVertexColors];" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template VertexElement {" << endstr;
- PushTag();
- mOutput << startstr << "<f752461c-1e23-48f6-b9f8-8350850f336f>" << endstr;
- mOutput << startstr << "DWORD Type;" << endstr;
- mOutput << startstr << "DWORD Method;" << endstr;
- mOutput << startstr << "DWORD Usage;" << endstr;
- mOutput << startstr << "DWORD UsageIndex;" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
- mOutput << startstr << "template DeclData {" << endstr;
- PushTag();
- mOutput << startstr << "<bf22e553-292c-4781-9fea-62bd554bdd93>" << endstr;
- mOutput << startstr << "DWORD nElements;" << endstr;
- mOutput << startstr << "array VertexElement Elements[nElements];" << endstr;
- mOutput << startstr << "DWORD nDWords;" << endstr;
- mOutput << startstr << "array DWORD data[nDWords];" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- mOutput << endstr;
-}
-
-
-// Writes the material setup
-void XFileExporter::WriteFrameTransform(aiMatrix4x4& m)
-{
- mOutput << startstr << "FrameTransformMatrix {" << endstr << " ";
- PushTag();
- mOutput << startstr << m.a1 << ", " << m.b1 << ", " << m.c1 << ", " << m.d1 << "," << endstr;
- mOutput << startstr << m.a2 << ", " << m.b2 << ", " << m.c2 << ", " << m.d2 << "," << endstr;
- mOutput << startstr << m.a3 << ", " << m.b3 << ", " << m.c3 << ", " << m.d3 << "," << endstr;
- mOutput << startstr << m.a4 << ", " << m.b4 << ", " << m.c4 << ", " << m.d4 << ";;" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr << endstr;
-}
-
-
-// ------------------------------------------------------------------------------------------------
-// Recursively writes the given node
-void XFileExporter::WriteNode( aiNode* pNode)
-{
- if (pNode->mName.length==0)
- {
- std::stringstream ss;
- ss << "Node_" << pNode;
- pNode->mName.Set(ss.str());
- }
- mOutput << startstr << "Frame " << toXFileString(pNode->mName) << " {" << endstr;
-
- PushTag();
-
- aiMatrix4x4 m = pNode->mTransformation;
-
- WriteFrameTransform(m);
-
- for (size_t i = 0; i < pNode->mNumMeshes; ++i)
- WriteMesh(mScene->mMeshes[pNode->mMeshes[i]]);
-
- // recursive call the Nodes
- for (size_t i = 0; i < pNode->mNumChildren; ++i)
- WriteNode(pNode->mChildren[i]);
-
- PopTag();
-
- mOutput << startstr << "}" << endstr << endstr;
-}
-
-void XFileExporter::WriteMesh(aiMesh* mesh)
-{
- mOutput << startstr << "Mesh " << toXFileString(mesh->mName) << "_mShape" << " {" << endstr;
-
- PushTag();
-
- // write all the vertices
- mOutput << startstr << mesh->mNumVertices << ";" << endstr;
- for (size_t a = 0; a < mesh->mNumVertices; a++)
- {
- aiVector3D &v = mesh->mVertices[a];
- mOutput << startstr << v[0] << ";"<< v[1] << ";" << v[2] << ";";
- if (a < mesh->mNumVertices - 1)
- mOutput << "," << endstr;
- else
- mOutput << ";" << endstr;
- }
-
- // write all the faces
- mOutput << startstr << mesh->mNumFaces << ";" << endstr;
- for( size_t a = 0; a < mesh->mNumFaces; ++a )
- {
- const aiFace& face = mesh->mFaces[a];
- mOutput << startstr << face.mNumIndices << ";";
- // must be counter clockwise triangle
- //for(int b = face.mNumIndices - 1; b >= 0 ; --b)
- for(size_t b = 0; b < face.mNumIndices ; ++b)
- {
- mOutput << face.mIndices[b];
- //if (b > 0)
- if (b<face.mNumIndices-1)
- mOutput << ",";
- else
- mOutput << ";";
- }
-
- if (a < mesh->mNumFaces - 1)
- mOutput << "," << endstr;
- else
- mOutput << ";" << endstr;
- }
-
- mOutput << endstr;
-
- if (mesh->HasTextureCoords(0))
- {
- const aiMaterial* mat = mScene->mMaterials[mesh->mMaterialIndex];
- aiString relpath;
- mat->Get(_AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0, relpath);
-
- mOutput << startstr << "MeshMaterialList {" << endstr;
- PushTag();
- mOutput << startstr << "1;" << endstr; // number of materials
- mOutput << startstr << mesh->mNumFaces << ";" << endstr; // number of faces
- mOutput << startstr;
- for( size_t a = 0; a < mesh->mNumFaces; ++a )
- {
- mOutput << "0"; // the material index
- if (a < mesh->mNumFaces - 1)
- mOutput << ", ";
- else
- mOutput << ";" << endstr;
- }
- mOutput << startstr << "Material {" << endstr;
- PushTag();
- mOutput << startstr << "1.0; 1.0; 1.0; 1.000000;;" << endstr;
- mOutput << startstr << "1.000000;" << endstr; // power
- mOutput << startstr << "0.000000; 0.000000; 0.000000;;" << endstr; // specularity
- mOutput << startstr << "0.000000; 0.000000; 0.000000;;" << endstr; // emission
- mOutput << startstr << "TextureFilename { \"";
-
- writePath(relpath);
-
- mOutput << "\"; }" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- PopTag();
- mOutput << startstr << "}" << endstr;
- }
-
- // write normals (every vertex has one)
- if (mesh->HasNormals())
- {
- mOutput << endstr << startstr << "MeshNormals {" << endstr;
- mOutput << startstr << mesh->mNumVertices << ";" << endstr;
- for (size_t a = 0; a < mesh->mNumVertices; a++)
- {
- aiVector3D &v = mesh->mNormals[a];
- // because we have a LHS and also changed wth winding, we need to invert the normals again
- mOutput << startstr << -v[0] << ";"<< -v[1] << ";" << -v[2] << ";";
- if (a < mesh->mNumVertices - 1)
- mOutput << "," << endstr;
- else
- mOutput << ";" << endstr;
- }
-
- mOutput << startstr << mesh->mNumFaces << ";" << endstr;
- for (size_t a = 0; a < mesh->mNumFaces; a++)
- {
- const aiFace& face = mesh->mFaces[a];
- mOutput << startstr << face.mNumIndices << ";";
-
- //for(int b = face.mNumIndices-1; b >= 0 ; --b)
- for(size_t b = 0; b < face.mNumIndices ; ++b)
- {
- mOutput << face.mIndices[b];
- //if (b > 0)
- if (b<face.mNumIndices-1)
- mOutput << ",";
- else
- mOutput << ";";
- }
-
- if (a < mesh->mNumFaces-1)
- mOutput << "," << endstr;
- else
- mOutput << ";" << endstr;
- }
- mOutput << startstr << "}" << endstr;
- }
-
- // write texture UVs if available
- if (mesh->HasTextureCoords(0))
- {
- mOutput << endstr << startstr << "MeshTextureCoords {" << endstr;
- mOutput << startstr << mesh->mNumVertices << ";" << endstr;
- for (size_t a = 0; a < mesh->mNumVertices; a++)
- //for (int a = (int)mesh->mNumVertices-1; a >=0 ; a--)
- {
- aiVector3D& uv = mesh->mTextureCoords[0][a]; // uv of first uv layer for the vertex
- mOutput << startstr << uv.x << ";" << uv.y;
- if (a < mesh->mNumVertices-1)
- //if (a >0 )
- mOutput << ";," << endstr;
- else
- mOutput << ";;" << endstr;
- }
- mOutput << startstr << "}" << endstr;
- }
-
- // write color channel if available
- if (mesh->HasVertexColors(0))
- {
- mOutput << endstr << startstr << "MeshVertexColors {" << endstr;
- mOutput << startstr << mesh->mNumVertices << ";" << endstr;
- for (size_t a = 0; a < mesh->mNumVertices; a++)
- {
- aiColor4D& mColors = mesh->mColors[0][a]; // color of first vertex color set for the vertex
- mOutput << startstr << a << ";" << mColors.r << ";" << mColors.g << ";" << mColors.b << ";" << mColors.a << ";;";
- if (a < mesh->mNumVertices-1)
- mOutput << "," << endstr;
- else
- mOutput << ";" << endstr;
- }
- mOutput << startstr << "}" << endstr;
- }
- /*
- else
- {
- mOutput << endstr << startstr << "MeshVertexColors {" << endstr;
- mOutput << startstr << mesh->mNumVertices << ";" << endstr;
- for (size_t a = 0; a < mesh->mNumVertices; a++)
- {
- aiColor4D* mColors = mesh->mColors[a];
- mOutput << startstr << a << ";0.500000;0.000000;0.000000;0.500000;;";
- if (a < mesh->mNumVertices-1)
- mOutput << "," << endstr;
- else
- mOutput << ";" << endstr;
- }
- mOutput << startstr << "}" << endstr;
- }
- */
- PopTag();
- mOutput << startstr << "}" << endstr << endstr;
-
-}
-
-std::string XFileExporter::toXFileString(aiString &name)
-{
- std::string pref = ""; // node name prefix to prevent unexpected start of string
- std::string str = pref + std::string(name.C_Str());
- for (int i=0; i < (int) str.length(); ++i)
- {
- if ((str[i] >= '0' && str[i] <= '9') || // 0-9
- (str[i] >= 'A' && str[i] <= 'Z') || // A-Z
- (str[i] >= 'a' && str[i] <= 'z')) // a-z
- continue;
- str[i] = '_';
- }
- return str;
-}
-
-void XFileExporter::writePath(const aiString &path)
-{
- std::string str = std::string(path.C_Str());
- BaseImporter::ConvertUTF8toISO8859_1(str);
-
- while( str.find( "\\\\") != std::string::npos)
- str.replace( str.find( "\\\\"), 2, "\\");
-
- while (str.find('\\') != std::string::npos)
- str.replace(str.find('\\'), 1, "/");
-
- mOutput << str;
-
-}
-
-#endif
-#endif
diff --git a/libs/assimp/code/AssetLib/X/XFileExporter.h b/libs/assimp/code/AssetLib/X/XFileExporter.h
deleted file mode 100644
index 1d9a5ae..0000000
--- a/libs/assimp/code/AssetLib/X/XFileExporter.h
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-@author: Richard Steffen, 2014
-
-----------------------------------------------------------------------
-*/
-
-/** @file XFileExporter.h
- * Declares the exporter class to write a scene to a Collada file
- */
-#ifndef AI_XFILEEXPORTER_H_INC
-#define AI_XFILEEXPORTER_H_INC
-
-#include <assimp/ai_assert.h>
-#include <assimp/matrix4x4.h>
-#include <assimp/Exporter.hpp>
-#include <sstream>
-
-struct aiScene;
-struct aiNode;
-struct aiMesh;
-struct aiString;
-
-namespace Assimp {
-
-class IOSystem;
-
-
-/// Helper class to export a given scene to a X-file.
-/// Note: an xFile uses a left hand system. Assimp used a right hand system (OpenGL), therefore we have to transform everything
-class XFileExporter
-{
-public:
- /// Constructor for a specific scene to export
- XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties);
-
- /// Destructor
- virtual ~XFileExporter();
-
-protected:
- /// Starts writing the contents
- void WriteFile();
-
- /// Writes the asset header
- void WriteHeader();
-
- /// write a frame transform
- void WriteFrameTransform(aiMatrix4x4& m);
-
- /// Recursively writes the given node
- void WriteNode( aiNode* pNode );
-
- /// write a mesh entry of the scene
- void WriteMesh( aiMesh* mesh);
-
- /// Enters a new xml element, which increases the indentation
- void PushTag() { startstr.append( " "); }
-
- /// Leaves an element, decreasing the indentation
- void PopTag() {
- ai_assert( startstr.length() > 1);
- startstr.erase( startstr.length() - 2);
- }
-
-public:
- /// Stringstream to write all output into
- std::stringstream mOutput;
-
-protected:
-
- /// normalize the name to be accepted by xfile readers
- std::string toXFileString(aiString &name);
-
- /// hold the properties pointer
- const ExportProperties* mProperties;
-
- /// write a path
- void writePath(const aiString &path);
-
- /// The IOSystem for output
- IOSystem* mIOSystem;
-
- /// Path of the directory where the scene will be exported
- const std::string mPath;
-
- /// Name of the file (without extension) where the scene will be exported
- const std::string mFile;
-
- /// The scene to be written
- const aiScene* mScene;
- bool mSceneOwned;
-
- /// current line start string, contains the current indentation for simple stream insertion
- std::string startstr;
-
- /// current line end string for simple stream insertion
- std::string endstr;
-
-};
-
-}
-
-#endif // !! AI_XFILEEXPORTER_H_INC
diff --git a/libs/assimp/code/AssetLib/X/XFileHelper.h b/libs/assimp/code/AssetLib/X/XFileHelper.h
deleted file mode 100644
index 3830eb4..0000000
--- a/libs/assimp/code/AssetLib/X/XFileHelper.h
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Defines the helper data structures for importing XFiles */
-#ifndef AI_XFILEHELPER_H_INC
-#define AI_XFILEHELPER_H_INC
-
-#include <cstdint>
-#include <string>
-#include <vector>
-
-#include <assimp/anim.h>
-#include <assimp/mesh.h>
-#include <assimp/quaternion.h>
-#include <assimp/types.h>
-
-namespace Assimp {
-namespace XFile {
-
-/** Helper structure representing a XFile mesh face */
-struct Face {
- std::vector<unsigned int> mIndices;
-};
-
-/** Helper structure representing a texture filename inside a material and its potential source */
-struct TexEntry {
- std::string mName;
- bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
-
- TexEntry() AI_NO_EXCEPT :
- mName(),
- mIsNormalMap(false) {
- // empty
- }
- TexEntry(const std::string &pName, bool pIsNormalMap = false) :
- mName(pName), mIsNormalMap(pIsNormalMap) {
- // empty
- }
-};
-
-/** Helper structure representing a XFile material */
-struct Material {
- std::string mName;
- bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
- aiColor4D mDiffuse;
- ai_real mSpecularExponent;
- aiColor3D mSpecular;
- aiColor3D mEmissive;
- std::vector<TexEntry> mTextures;
- size_t sceneIndex; ///< the index under which it was stored in the scene's material list
-
- Material() AI_NO_EXCEPT :
- mIsReference(false),
- mSpecularExponent(),
- sceneIndex(SIZE_MAX) {
- // empty
- }
-};
-
-/** Helper structure to represent a bone weight */
-struct BoneWeight {
- unsigned int mVertex;
- ai_real mWeight;
-};
-
-/** Helper structure to represent a bone in a mesh */
-struct Bone {
- std::string mName;
- std::vector<BoneWeight> mWeights;
- aiMatrix4x4 mOffsetMatrix;
-};
-
-/** Helper structure to represent an XFile mesh */
-struct Mesh {
- std::string mName;
- std::vector<aiVector3D> mPositions;
- std::vector<Face> mPosFaces;
- std::vector<aiVector3D> mNormals;
- std::vector<Face> mNormFaces;
- unsigned int mNumTextures;
- std::vector<aiVector2D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
- unsigned int mNumColorSets;
- std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
-
- std::vector<unsigned int> mFaceMaterials;
- std::vector<Material> mMaterials;
-
- std::vector<Bone> mBones;
-
- explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
- : mName(pName),
- mPositions(),
- mPosFaces(),
- mNormals(),
- mNormFaces(),
- mNumTextures(0),
- mTexCoords{},
- mNumColorSets(0),
- mColors{},
- mFaceMaterials(),
- mMaterials(),
- mBones() {
- // empty
- }
-};
-
-/** Helper structure to represent a XFile frame */
-struct Node {
- std::string mName;
- aiMatrix4x4 mTrafoMatrix;
- Node *mParent;
- std::vector<Node *> mChildren;
- std::vector<Mesh *> mMeshes;
-
- Node() AI_NO_EXCEPT
- : mName(),
- mTrafoMatrix(),
- mParent(nullptr),
- mChildren(),
- mMeshes() {
- // empty
- }
- explicit Node(Node *pParent) :
- mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
- // empty
- }
-
- ~Node() {
- for (unsigned int a = 0; a < mChildren.size(); ++a) {
- delete mChildren[a];
- }
- for (unsigned int a = 0; a < mMeshes.size(); ++a) {
- delete mMeshes[a];
- }
- }
-};
-
-struct MatrixKey {
- double mTime;
- aiMatrix4x4 mMatrix;
-};
-
-/** Helper structure representing a single animated bone in a XFile */
-struct AnimBone {
- std::string mBoneName;
- std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
- std::vector<aiQuatKey> mRotKeys;
- std::vector<aiVectorKey> mScaleKeys;
- std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices.
-};
-
-/** Helper structure to represent an animation set in a XFile */
-struct Animation {
- std::string mName;
- std::vector<AnimBone *> mAnims;
-
- ~Animation() {
- for (unsigned int a = 0; a < mAnims.size(); a++)
- delete mAnims[a];
- }
-};
-
-/** Helper structure analogue to aiScene */
-struct Scene {
- Node *mRootNode;
-
- std::vector<Mesh *> mGlobalMeshes; // global meshes found outside of any frames
- std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
-
- std::vector<Animation *> mAnims;
- unsigned int mAnimTicksPerSecond;
-
- Scene() AI_NO_EXCEPT
- : mRootNode(nullptr),
- mGlobalMeshes(),
- mGlobalMaterials(),
- mAnimTicksPerSecond(0) {
- // empty
- }
- ~Scene() {
- delete mRootNode;
- mRootNode = nullptr;
- for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a) {
- delete mGlobalMeshes[a];
- }
- for (unsigned int a = 0; a < mAnims.size(); ++a) {
- delete mAnims[a];
- }
- }
-};
-
-} // end of namespace XFile
-} // end of namespace Assimp
-
-#endif // AI_XFILEHELPER_H_INC
diff --git a/libs/assimp/code/AssetLib/X/XFileImporter.cpp b/libs/assimp/code/AssetLib/X/XFileImporter.cpp
deleted file mode 100644
index d23eb57..0000000
--- a/libs/assimp/code/AssetLib/X/XFileImporter.cpp
+++ /dev/null
@@ -1,691 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-/** @file XFileImporter.cpp
- * @brief Implementation of the XFile importer class
- */
-
-#ifndef ASSIMP_BUILD_NO_X_IMPORTER
-
-#include "AssetLib/X/XFileImporter.h"
-#include "AssetLib/X/XFileParser.h"
-#include "PostProcessing/ConvertToLHProcess.h"
-
-#include <assimp/TinyFormatter.h>
-#include <assimp/IOSystem.hpp>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/importerdesc.h>
-
-#include <cctype>
-#include <memory>
-
-using namespace Assimp;
-using namespace Assimp::Formatter;
-
-static const aiImporterDesc desc = {
- "Direct3D XFile Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
- 1,
- 3,
- 1,
- 5,
- "x"
-};
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-XFileImporter::XFileImporter()
-: mBuffer() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-XFileImporter::~XFileImporter() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns whether the class can handle the format of the given file.
-bool XFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const {
- static const uint32_t token[] = { AI_MAKE_MAGIC("xof ") };
- return CheckMagicToken(pIOHandler,pFile,token,AI_COUNT_OF(token));
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get file extension list
-const aiImporterDesc* XFileImporter::GetInfo () const {
- return &desc;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports the given file into the given scene structure.
-void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
- // read file into memory
- std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
- if ( file.get() == nullptr ) {
- throw DeadlyImportError( "Failed to open file ", pFile, "." );
- }
-
- static const size_t MinSize = 16;
- size_t fileSize = file->FileSize();
- if ( fileSize < MinSize ) {
- throw DeadlyImportError( "XFile is too small." );
- }
-
- // in the hope that binary files will never start with a BOM ...
- mBuffer.resize( fileSize + 1);
- file->Read( &mBuffer.front(), 1, fileSize);
- ConvertToUTF8(mBuffer);
-
- // parse the file into a temporary representation
- XFileParser parser( mBuffer);
-
- // and create the proper return structures out of it
- CreateDataRepresentationFromImport( pScene, parser.GetImportedData());
-
- // if nothing came from it, report it as error
- if ( !pScene->mRootNode ) {
- throw DeadlyImportError( "XFile is ill-formatted - no content imported." );
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Constructs the return data structure out of the imported data.
-void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData)
-{
- // Read the global materials first so that meshes referring to them can find them later
- ConvertMaterials( pScene, pData->mGlobalMaterials);
-
- // copy nodes, extracting meshes and materials on the way
- pScene->mRootNode = CreateNodes( pScene, nullptr, pData->mRootNode);
-
- // extract animations
- CreateAnimations( pScene, pData);
-
- // read the global meshes that were stored outside of any node
- if( !pData->mGlobalMeshes.empty() ) {
- // create a root node to hold them if there isn't any, yet
- if( pScene->mRootNode == nullptr ) {
- pScene->mRootNode = new aiNode;
- pScene->mRootNode->mName.Set( "$dummy_node");
- }
-
- // convert all global meshes and store them in the root node.
- // If there was one before, the global meshes now suddenly have its transformation matrix...
- // Don't know what to do there, I don't want to insert another node under the present root node
- // just to avoid this.
- CreateMeshes( pScene, pScene->mRootNode, pData->mGlobalMeshes);
- }
-
- if (!pScene->mRootNode) {
- throw DeadlyImportError( "No root node" );
- }
-
- // Convert everything to OpenGL space... it's the same operation as the conversion back, so we can reuse the step directly
- MakeLeftHandedProcess convertProcess;
- convertProcess.Execute( pScene);
-
- FlipWindingOrderProcess flipper;
- flipper.Execute(pScene);
-
- // finally: create a dummy material if not material was imported
- if( pScene->mNumMaterials == 0) {
- pScene->mNumMaterials = 1;
- // create the Material
- aiMaterial* mat = new aiMaterial;
- int shadeMode = (int) aiShadingMode_Gouraud;
- mat->AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
- // material colours
- int specExp = 1;
-
- aiColor3D clr = aiColor3D( 0, 0, 0);
- mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_EMISSIVE);
- mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_SPECULAR);
-
- clr = aiColor3D( 0.5f, 0.5f, 0.5f);
- mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_DIFFUSE);
- mat->AddProperty( &specExp, 1, AI_MATKEY_SHININESS);
-
- pScene->mMaterials = new aiMaterial*[1];
- pScene->mMaterials[0] = mat;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Recursively creates scene nodes from the imported hierarchy.
-aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFile::Node* pNode) {
- if ( !pNode ) {
- return nullptr;
- }
-
- // create node
- aiNode* node = new aiNode;
- node->mName.length = (ai_uint32)pNode->mName.length();
- node->mParent = pParent;
- memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
- node->mName.data[node->mName.length] = 0;
- node->mTransformation = pNode->mTrafoMatrix;
-
- // convert meshes from the source node
- CreateMeshes( pScene, node, pNode->mMeshes);
-
- // handle children
- if( !pNode->mChildren.empty() ) {
- node->mNumChildren = (unsigned int)pNode->mChildren.size();
- node->mChildren = new aiNode* [node->mNumChildren];
-
- for ( unsigned int a = 0; a < pNode->mChildren.size(); ++a ) {
- node->mChildren[ a ] = CreateNodes( pScene, node, pNode->mChildren[ a ] );
- }
- }
-
- return node;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates the meshes for the given node.
-void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vector<XFile::Mesh*>& pMeshes) {
- if (pMeshes.empty()) {
- return;
- }
-
- // create a mesh for each mesh-material combination in the source node
- std::vector<aiMesh*> meshes;
- for( unsigned int a = 0; a < pMeshes.size(); ++a ) {
- XFile::Mesh* sourceMesh = pMeshes[a];
- if ( nullptr == sourceMesh ) {
- continue;
- }
-
- // first convert its materials so that we can find them with their index afterwards
- ConvertMaterials( pScene, sourceMesh->mMaterials);
-
- unsigned int numMaterials = std::max( (unsigned int)sourceMesh->mMaterials.size(), 1u);
- for( unsigned int b = 0; b < numMaterials; ++b ) {
- // collect the faces belonging to this material
- std::vector<unsigned int> faces;
- unsigned int numVertices = 0;
- if( !sourceMesh->mFaceMaterials.empty() ) {
- // if there is a per-face material defined, select the faces with the corresponding material
- for( unsigned int c = 0; c < sourceMesh->mFaceMaterials.size(); ++c ) {
- if( sourceMesh->mFaceMaterials[c] == b) {
- faces.push_back( c);
- numVertices += (unsigned int)sourceMesh->mPosFaces[c].mIndices.size();
- }
- }
- } else {
- // if there is no per-face material, place everything into one mesh
- for( unsigned int c = 0; c < sourceMesh->mPosFaces.size(); ++c ) {
- faces.push_back( c);
- numVertices += (unsigned int)sourceMesh->mPosFaces[c].mIndices.size();
- }
- }
-
- // no faces/vertices using this material? strange...
- if ( numVertices == 0 ) {
- continue;
- }
-
- // create a submesh using this material
- aiMesh* mesh = new aiMesh;
- meshes.push_back( mesh);
-
- // find the material in the scene's material list. Either own material
- // or referenced material, it should already have a valid index
- if( !sourceMesh->mFaceMaterials.empty() ) {
- mesh->mMaterialIndex = static_cast<unsigned int>(sourceMesh->mMaterials[b].sceneIndex);
- } else {
- mesh->mMaterialIndex = 0;
- }
-
- // Create properly sized data arrays in the mesh. We store unique vertices per face,
- // as specified
- mesh->mNumVertices = numVertices;
- mesh->mVertices = new aiVector3D[numVertices];
- mesh->mNumFaces = (unsigned int)faces.size();
- mesh->mFaces = new aiFace[mesh->mNumFaces];
-
- // name
- mesh->mName.Set(sourceMesh->mName);
-
- // normals?
- if ( sourceMesh->mNormals.size() > 0 ) {
- mesh->mNormals = new aiVector3D[ numVertices ];
- }
- // texture coords
- for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c ) {
- if ( !sourceMesh->mTexCoords[ c ].empty() ) {
- mesh->mTextureCoords[ c ] = new aiVector3D[ numVertices ];
- }
- }
- // vertex colors
- for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c ) {
- if ( !sourceMesh->mColors[ c ].empty() ) {
- mesh->mColors[ c ] = new aiColor4D[ numVertices ];
- }
- }
-
- // now collect the vertex data of all data streams present in the imported mesh
- unsigned int newIndex( 0 );
- std::vector<unsigned int> orgPoints; // from which original point each new vertex stems
- orgPoints.resize( numVertices, 0);
-
- for( unsigned int c = 0; c < faces.size(); ++c ) {
- unsigned int f = faces[c]; // index of the source face
- const XFile::Face& pf = sourceMesh->mPosFaces[f]; // position source face
-
- // create face. either triangle or triangle fan depending on the index count
- aiFace& df = mesh->mFaces[c]; // destination face
- df.mNumIndices = (unsigned int)pf.mIndices.size();
- df.mIndices = new unsigned int[ df.mNumIndices];
-
- // collect vertex data for indices of this face
- for( unsigned int d = 0; d < df.mNumIndices; ++d ) {
- df.mIndices[ d ] = newIndex;
- const unsigned int newIdx( pf.mIndices[ d ] );
- if ( newIdx > sourceMesh->mPositions.size() ) {
- continue;
- }
-
- orgPoints[newIndex] = pf.mIndices[d];
-
- // Position
- mesh->mVertices[newIndex] = sourceMesh->mPositions[pf.mIndices[d]];
- // Normal, if present
- if ( mesh->HasNormals() ) {
- if ( sourceMesh->mNormFaces[ f ].mIndices.size() > d ) {
- const size_t idx( sourceMesh->mNormFaces[ f ].mIndices[ d ] );
- mesh->mNormals[ newIndex ] = sourceMesh->mNormals[ idx ];
- }
- }
-
- // texture coord sets
- for( unsigned int e = 0; e < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++e ) {
- if( mesh->HasTextureCoords( e)) {
- aiVector2D tex = sourceMesh->mTexCoords[e][pf.mIndices[d]];
- mesh->mTextureCoords[e][newIndex] = aiVector3D( tex.x, 1.0f - tex.y, 0.0f);
- }
- }
- // vertex color sets
- for ( unsigned int e = 0; e < AI_MAX_NUMBER_OF_COLOR_SETS; ++e ) {
- if ( mesh->HasVertexColors( e ) ) {
- mesh->mColors[ e ][ newIndex ] = sourceMesh->mColors[ e ][ pf.mIndices[ d ] ];
- }
- }
-
- newIndex++;
- }
- }
-
- // there should be as much new vertices as we calculated before
- ai_assert( newIndex == numVertices);
-
- // convert all bones of the source mesh which influence vertices in this newly created mesh
- const std::vector<XFile::Bone>& bones = sourceMesh->mBones;
- std::vector<aiBone*> newBones;
- for( unsigned int c = 0; c < bones.size(); ++c ) {
- const XFile::Bone& obone = bones[c];
- // set up a vertex-linear array of the weights for quick searching if a bone influences a vertex
- std::vector<ai_real> oldWeights( sourceMesh->mPositions.size(), 0.0);
- for ( unsigned int d = 0; d < obone.mWeights.size(); ++d ) {
- oldWeights[ obone.mWeights[ d ].mVertex ] = obone.mWeights[ d ].mWeight;
- }
-
- // collect all vertex weights that influence a vertex in the new mesh
- std::vector<aiVertexWeight> newWeights;
- newWeights.reserve( numVertices);
- for( unsigned int d = 0; d < orgPoints.size(); ++d ) {
- // does the new vertex stem from an old vertex which was influenced by this bone?
- ai_real w = oldWeights[orgPoints[d]];
- if ( w > 0.0 ) {
- newWeights.push_back( aiVertexWeight( d, w ) );
- }
- }
-
- // if the bone has no weights in the newly created mesh, ignore it
- if ( newWeights.empty() ) {
- continue;
- }
-
- // create
- aiBone* nbone = new aiBone;
- newBones.push_back( nbone);
- // copy name and matrix
- nbone->mName.Set( obone.mName);
- nbone->mOffsetMatrix = obone.mOffsetMatrix;
- nbone->mNumWeights = (unsigned int)newWeights.size();
- nbone->mWeights = new aiVertexWeight[nbone->mNumWeights];
- for ( unsigned int d = 0; d < newWeights.size(); ++d ) {
- nbone->mWeights[ d ] = newWeights[ d ];
- }
- }
-
- // store the bones in the mesh
- mesh->mNumBones = (unsigned int)newBones.size();
- if( !newBones.empty()) {
- mesh->mBones = new aiBone*[mesh->mNumBones];
- std::copy( newBones.begin(), newBones.end(), mesh->mBones);
- }
- }
- }
-
- // reallocate scene mesh array to be large enough
- aiMesh** prevArray = pScene->mMeshes;
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes + meshes.size()];
- if( prevArray) {
- memcpy( pScene->mMeshes, prevArray, pScene->mNumMeshes * sizeof( aiMesh*));
- delete [] prevArray;
- }
-
- // allocate mesh index array in the node
- pNode->mNumMeshes = (unsigned int)meshes.size();
- pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
-
- // store all meshes in the mesh library of the scene and store their indices in the node
- for( unsigned int a = 0; a < meshes.size(); a++) {
- pScene->mMeshes[pScene->mNumMeshes] = meshes[a];
- pNode->mMeshes[a] = pScene->mNumMeshes;
- pScene->mNumMeshes++;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Converts the animations from the given imported data and creates them in the scene.
-void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData) {
- std::vector<aiAnimation*> newAnims;
-
- for( unsigned int a = 0; a < pData->mAnims.size(); ++a ) {
- const XFile::Animation* anim = pData->mAnims[a];
- // some exporters mock me with empty animation tags.
- if ( anim->mAnims.empty() ) {
- continue;
- }
-
- // create a new animation to hold the data
- aiAnimation* nanim = new aiAnimation;
- newAnims.push_back( nanim);
- nanim->mName.Set( anim->mName);
- // duration will be determined by the maximum length
- nanim->mDuration = 0;
- nanim->mTicksPerSecond = pData->mAnimTicksPerSecond;
- nanim->mNumChannels = (unsigned int)anim->mAnims.size();
- nanim->mChannels = new aiNodeAnim*[nanim->mNumChannels];
-
- for( unsigned int b = 0; b < anim->mAnims.size(); ++b ) {
- const XFile::AnimBone* bone = anim->mAnims[b];
- aiNodeAnim* nbone = new aiNodeAnim;
- nbone->mNodeName.Set( bone->mBoneName);
- nanim->mChannels[b] = nbone;
-
- // key-frames are given as combined transformation matrix keys
- if( !bone->mTrafoKeys.empty() )
- {
- nbone->mNumPositionKeys = (unsigned int)bone->mTrafoKeys.size();
- nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
- nbone->mNumRotationKeys = (unsigned int)bone->mTrafoKeys.size();
- nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys];
- nbone->mNumScalingKeys = (unsigned int)bone->mTrafoKeys.size();
- nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
-
- for( unsigned int c = 0; c < bone->mTrafoKeys.size(); ++c) {
- // deconstruct each matrix into separate position, rotation and scaling
- double time = bone->mTrafoKeys[c].mTime;
- aiMatrix4x4 trafo = bone->mTrafoKeys[c].mMatrix;
-
- // extract position
- aiVector3D pos( trafo.a4, trafo.b4, trafo.c4);
-
- nbone->mPositionKeys[c].mTime = time;
- nbone->mPositionKeys[c].mValue = pos;
-
- // extract scaling
- aiVector3D scale;
- scale.x = aiVector3D( trafo.a1, trafo.b1, trafo.c1).Length();
- scale.y = aiVector3D( trafo.a2, trafo.b2, trafo.c2).Length();
- scale.z = aiVector3D( trafo.a3, trafo.b3, trafo.c3).Length();
- nbone->mScalingKeys[c].mTime = time;
- nbone->mScalingKeys[c].mValue = scale;
-
- // reconstruct rotation matrix without scaling
- aiMatrix3x3 rotmat(
- trafo.a1 / scale.x, trafo.a2 / scale.y, trafo.a3 / scale.z,
- trafo.b1 / scale.x, trafo.b2 / scale.y, trafo.b3 / scale.z,
- trafo.c1 / scale.x, trafo.c2 / scale.y, trafo.c3 / scale.z);
-
- // and convert it into a quaternion
- nbone->mRotationKeys[c].mTime = time;
- nbone->mRotationKeys[c].mValue = aiQuaternion( rotmat);
- }
-
- // longest lasting key sequence determines duration
- nanim->mDuration = std::max( nanim->mDuration, bone->mTrafoKeys.back().mTime);
- } else {
- // separate key sequences for position, rotation, scaling
- nbone->mNumPositionKeys = (unsigned int)bone->mPosKeys.size();
- if (nbone->mNumPositionKeys != 0) {
- nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
- for( unsigned int c = 0; c < nbone->mNumPositionKeys; ++c ) {
- aiVector3D pos = bone->mPosKeys[c].mValue;
-
- nbone->mPositionKeys[c].mTime = bone->mPosKeys[c].mTime;
- nbone->mPositionKeys[c].mValue = pos;
- }
- }
-
- // rotation
- nbone->mNumRotationKeys = (unsigned int)bone->mRotKeys.size();
- if (nbone->mNumRotationKeys != 0) {
- nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys];
- for( unsigned int c = 0; c < nbone->mNumRotationKeys; ++c ) {
- aiMatrix3x3 rotmat = bone->mRotKeys[c].mValue.GetMatrix();
-
- nbone->mRotationKeys[c].mTime = bone->mRotKeys[c].mTime;
- nbone->mRotationKeys[c].mValue = aiQuaternion( rotmat);
- nbone->mRotationKeys[c].mValue.w *= -1.0f; // needs quat inversion
- }
- }
-
- // scaling
- nbone->mNumScalingKeys = (unsigned int)bone->mScaleKeys.size();
- if (nbone->mNumScalingKeys != 0) {
- nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
- for( unsigned int c = 0; c < nbone->mNumScalingKeys; c++)
- nbone->mScalingKeys[c] = bone->mScaleKeys[c];
- }
-
- // longest lasting key sequence determines duration
- if( bone->mPosKeys.size() > 0)
- nanim->mDuration = std::max( nanim->mDuration, bone->mPosKeys.back().mTime);
- if( bone->mRotKeys.size() > 0)
- nanim->mDuration = std::max( nanim->mDuration, bone->mRotKeys.back().mTime);
- if( bone->mScaleKeys.size() > 0)
- nanim->mDuration = std::max( nanim->mDuration, bone->mScaleKeys.back().mTime);
- }
- }
- }
-
- // store all converted animations in the scene
- if( newAnims.size() > 0)
- {
- pScene->mNumAnimations = (unsigned int)newAnims.size();
- pScene->mAnimations = new aiAnimation* [pScene->mNumAnimations];
- for( unsigned int a = 0; a < newAnims.size(); a++)
- pScene->mAnimations[a] = newAnims[a];
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Converts all materials in the given array and stores them in the scene's material list.
-void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials)
-{
- // count the non-referrer materials in the array
- unsigned int numNewMaterials( 0 );
- for ( unsigned int a = 0; a < pMaterials.size(); ++a ) {
- if ( !pMaterials[ a ].mIsReference ) {
- ++numNewMaterials;
- }
- }
-
- // resize the scene's material list to offer enough space for the new materials
- if( numNewMaterials > 0 ) {
- aiMaterial** prevMats = pScene->mMaterials;
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials + numNewMaterials];
- if( nullptr != prevMats) {
- ::memcpy( pScene->mMaterials, prevMats, pScene->mNumMaterials * sizeof( aiMaterial*));
- delete [] prevMats;
- }
- }
-
- // convert all the materials given in the array
- for( unsigned int a = 0; a < pMaterials.size(); ++a ) {
- XFile::Material& oldMat = pMaterials[a];
- if( oldMat.mIsReference) {
- // find the material it refers to by name, and store its index
- for( size_t b = 0; b < pScene->mNumMaterials; ++b ) {
- aiString name;
- pScene->mMaterials[b]->Get( AI_MATKEY_NAME, name);
- if( strcmp( name.C_Str(), oldMat.mName.data()) == 0 ) {
- oldMat.sceneIndex = a;
- break;
- }
- }
-
- if( oldMat.sceneIndex == SIZE_MAX ) {
- ASSIMP_LOG_WARN( "Could not resolve global material reference \"", oldMat.mName, "\"" );
- oldMat.sceneIndex = 0;
- }
-
- continue;
- }
-
- aiMaterial* mat = new aiMaterial;
- aiString name;
- name.Set( oldMat.mName);
- mat->AddProperty( &name, AI_MATKEY_NAME);
-
- // Shading model: hard-coded to PHONG, there is no such information in an XFile
- // FIX (aramis): If the specular exponent is 0, use gouraud shading. This is a bugfix
- // for some models in the SDK (e.g. good old tiny.x)
- int shadeMode = (int)oldMat.mSpecularExponent == 0.0f
- ? aiShadingMode_Gouraud : aiShadingMode_Phong;
-
- mat->AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
- // material colours
- // Unclear: there's no ambient colour, but emissive. What to put for ambient?
- // Probably nothing at all, let the user select a suitable default.
- mat->AddProperty( &oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
- mat->AddProperty( &oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
- mat->AddProperty( &oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
- mat->AddProperty( &oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
-
-
- // texture, if there is one
- if (1 == oldMat.mTextures.size() ) {
- const XFile::TexEntry& otex = oldMat.mTextures.back();
- if (otex.mName.length()) {
- // if there is only one texture assume it contains the diffuse color
- aiString tex( otex.mName);
- if ( otex.mIsNormalMap ) {
- mat->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS( 0 ) );
- } else {
- mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
- }
- }
- } else {
- // Otherwise ... try to search for typical strings in the
- // texture's file name like 'bump' or 'diffuse'
- unsigned int iHM = 0,iNM = 0,iDM = 0,iSM = 0,iAM = 0,iEM = 0;
- for( unsigned int b = 0; b < oldMat.mTextures.size(); ++b ) {
- const XFile::TexEntry& otex = oldMat.mTextures[b];
- std::string sz = otex.mName;
- if ( !sz.length() ) {
- continue;
- }
-
- // find the file name
- std::string::size_type s = sz.find_last_of("\\/");
- if ( std::string::npos == s ) {
- s = 0;
- }
-
- // cut off the file extension
- std::string::size_type sExt = sz.find_last_of('.');
- if (std::string::npos != sExt){
- sz[sExt] = '\0';
- }
-
- // convert to lower case for easier comparison
- for ( unsigned int c = 0; c < sz.length(); ++c ) {
- sz[ c ] = (char) tolower( (unsigned char) sz[ c ] );
- }
-
- // Place texture filename property under the corresponding name
- aiString tex( oldMat.mTextures[b].mName);
-
- // bump map
- if (std::string::npos != sz.find("bump", s) || std::string::npos != sz.find("height", s)) {
- mat->AddProperty( &tex, AI_MATKEY_TEXTURE_HEIGHT(iHM++));
- } else if (otex.mIsNormalMap || std::string::npos != sz.find( "normal", s) || std::string::npos != sz.find("nm", s)) {
- mat->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS(iNM++));
- } else if (std::string::npos != sz.find( "spec", s) || std::string::npos != sz.find( "glanz", s)) {
- mat->AddProperty( &tex, AI_MATKEY_TEXTURE_SPECULAR(iSM++));
- } else if (std::string::npos != sz.find( "ambi", s) || std::string::npos != sz.find( "env", s)) {
- mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++));
- } else if (std::string::npos != sz.find( "emissive", s) || std::string::npos != sz.find( "self", s)) {
- mat->AddProperty( &tex, AI_MATKEY_TEXTURE_EMISSIVE(iEM++));
- } else {
- // Assume it is a diffuse texture
- mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(iDM++));
- }
- }
- }
-
- pScene->mMaterials[pScene->mNumMaterials] = mat;
- oldMat.sceneIndex = pScene->mNumMaterials;
- pScene->mNumMaterials++;
- }
-}
-
-#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
diff --git a/libs/assimp/code/AssetLib/X/XFileImporter.h b/libs/assimp/code/AssetLib/X/XFileImporter.h
deleted file mode 100644
index 6481390..0000000
--- a/libs/assimp/code/AssetLib/X/XFileImporter.h
+++ /dev/null
@@ -1,148 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file XFileImporter.h
- * @brief Definition of the XFile importer class.
- */
-#pragma once
-#ifndef AI_XFILEIMPORTER_H_INC
-#define AI_XFILEIMPORTER_H_INC
-
-#include <map>
-
-#include "XFileHelper.h"
-#include <assimp/BaseImporter.h>
-
-#include <assimp/types.h>
-
-struct aiNode;
-
-namespace Assimp {
-
-namespace XFile {
- struct Scene;
- struct Node;
-}
-
-// ---------------------------------------------------------------------------
-/** The XFileImporter is a worker class capable of importing a scene from a
- * DirectX file .x
- */
-class XFileImporter : public BaseImporter {
-public:
- XFileImporter();
- ~XFileImporter() override;
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool CheckSig) const override;
-
-protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const override;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler) override;
-
- // -------------------------------------------------------------------
- /** Constructs the return data structure out of the imported data.
- * @param pScene The scene to construct the return data in.
- * @param pData The imported data in the internal temporary
- * representation.
- */
- void CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData);
-
- // -------------------------------------------------------------------
- /** Recursively creates scene nodes from the imported hierarchy.
- * The meshes and materials of the nodes will be extracted on the way.
- * @param pScene The scene to construct the return data in.
- * @param pParent The parent node where to create new child nodes
- * @param pNode The temporary node to copy.
- * @return The created node
- */
- aiNode* CreateNodes( aiScene* pScene, aiNode* pParent,
- const XFile::Node* pNode);
-
- // -------------------------------------------------------------------
- /** Converts all meshes in the given mesh array. Each mesh is split
- * up per material, the indices of the generated meshes are stored in
- * the node structure.
- * @param pScene The scene to construct the return data in.
- * @param pNode The target node structure that references the
- * constructed meshes.
- * @param pMeshes The array of meshes to convert
- */
- void CreateMeshes( aiScene* pScene, aiNode* pNode,
- const std::vector<XFile::Mesh*>& pMeshes);
-
- // -------------------------------------------------------------------
- /** Converts the animations from the given imported data and creates
- * them in the scene.
- * @param pScene The scene to hold to converted animations
- * @param pData The data to read the animations from
- */
- void CreateAnimations( aiScene* pScene, const XFile::Scene* pData);
-
- // -------------------------------------------------------------------
- /** Converts all materials in the given array and stores them in the
- * scene's material list.
- * @param pScene The scene to hold the converted materials.
- * @param pMaterials The material array to convert.
- */
- void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials);
-
-protected:
- /// Buffer to hold the loaded file
- std::vector<char> mBuffer;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_BASEIMPORTER_H_INC
diff --git a/libs/assimp/code/AssetLib/X/XFileParser.cpp b/libs/assimp/code/AssetLib/X/XFileParser.cpp
deleted file mode 100644
index 558b979..0000000
--- a/libs/assimp/code/AssetLib/X/XFileParser.cpp
+++ /dev/null
@@ -1,1360 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Implementation of the XFile parser helper class */
-
-#ifndef ASSIMP_BUILD_NO_X_IMPORTER
-
-#include "XFileParser.h"
-#include "XFileHelper.h"
-#include <assimp/ByteSwapper.h>
-#include <assimp/Exceptional.h>
-#include <assimp/StringUtils.h>
-#include <assimp/TinyFormatter.h>
-#include <assimp/fast_atof.h>
-#include <assimp/DefaultLogger.hpp>
-
-using namespace Assimp;
-using namespace Assimp::XFile;
-using namespace Assimp::Formatter;
-
-#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
-
-#include "Common/Compression.h"
-
-// Magic identifier for MSZIP compressed data
-constexpr unsigned int MSZIP_MAGIC = 0x4B43;
-constexpr size_t MSZIP_BLOCK = 32786l;
-
-#endif // !! ASSIMP_BUILD_NO_COMPRESSED_X
-
-// ------------------------------------------------------------------------------------------------
-// Throws an exception with a line number and the given text.
-template<typename... T>
-AI_WONT_RETURN void XFileParser::ThrowException(T&&... args) {
- if (mIsBinaryFormat) {
- throw DeadlyImportError(args...);
- } else {
- throw DeadlyImportError("Line ", mLineNumber, ": ", args...);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Constructor. Creates a data structure out of the XFile given in the memory block.
-XFileParser::XFileParser(const std::vector<char> &pBuffer) :
- mMajorVersion(0), mMinorVersion(0), mIsBinaryFormat(false), mBinaryNumCount(0), mP(nullptr), mEnd(nullptr), mLineNumber(0), mScene(nullptr) {
- // vector to store uncompressed file for INFLATE'd X files
- std::vector<char> uncompressed;
-
- // set up memory pointers
- mP = &pBuffer.front();
- mEnd = mP + pBuffer.size() - 1;
-
- // check header
- if (0 != strncmp(mP, "xof ", 4)) {
- throw DeadlyImportError("Header mismatch, file is not an XFile.");
- }
-
- // read version. It comes in a four byte format such as "0302"
- mMajorVersion = (unsigned int)(mP[4] - 48) * 10 + (unsigned int)(mP[5] - 48);
- mMinorVersion = (unsigned int)(mP[6] - 48) * 10 + (unsigned int)(mP[7] - 48);
-
- bool compressed = false;
-
- // txt - pure ASCII text format
- if (strncmp(mP + 8, "txt ", 4) == 0)
- mIsBinaryFormat = false;
-
- // bin - Binary format
- else if (strncmp(mP + 8, "bin ", 4) == 0)
- mIsBinaryFormat = true;
-
- // tzip - Inflate compressed text format
- else if (strncmp(mP + 8, "tzip", 4) == 0) {
- mIsBinaryFormat = false;
- compressed = true;
- }
- // bzip - Inflate compressed binary format
- else if (strncmp(mP + 8, "bzip", 4) == 0) {
- mIsBinaryFormat = true;
- compressed = true;
- } else
- ThrowException("Unsupported x-file format '", mP[8], mP[9], mP[10], mP[11], "'");
-
- // float size
- mBinaryFloatSize = (unsigned int)(mP[12] - 48) * 1000 + (unsigned int)(mP[13] - 48) * 100 + (unsigned int)(mP[14] - 48) * 10 + (unsigned int)(mP[15] - 48);
-
- if (mBinaryFloatSize != 32 && mBinaryFloatSize != 64)
- ThrowException("Unknown float size ", mBinaryFloatSize, " specified in x-file header.");
-
- // The x format specifies size in bits, but we work in bytes
- mBinaryFloatSize /= 8;
-
- mP += 16;
-
- // If this is a compressed X file, apply the inflate algorithm to it
- if (compressed) {
-#ifdef ASSIMP_BUILD_NO_COMPRESSED_X
- throw DeadlyImportError("Assimp was built without compressed X support");
-#else
- /* ///////////////////////////////////////////////////////////////////////
- * COMPRESSED X FILE FORMAT
- * ///////////////////////////////////////////////////////////////////////
- * [xhead]
- * 2 major
- * 2 minor
- * 4 type // bzip,tzip
- * [mszip_master_head]
- * 4 unkn // checksum?
- * 2 unkn // flags? (seems to be constant)
- * [mszip_head]
- * 2 ofs // offset to next section
- * 2 magic // 'CK'
- * ... ofs bytes of data
- * ... next mszip_head
- *
- * http://www.kdedevelopers.org/node/3181 has been very helpful.
- * ///////////////////////////////////////////////////////////////////////
- */
-
- // skip unknown data (checksum, flags?)
- mP += 6;
-
- // First find out how much storage we'll need. Count sections.
- const char *P1 = mP;
- unsigned int est_out = 0;
-
- while (P1 + 3 < mEnd) {
- // read next offset
- uint16_t ofs = *((uint16_t *)P1);
- AI_SWAP2(ofs);
- P1 += 2;
-
- if (ofs >= MSZIP_BLOCK)
- throw DeadlyImportError("X: Invalid offset to next MSZIP compressed block");
-
- // check magic word
- uint16_t magic = *((uint16_t *)P1);
- AI_SWAP2(magic);
- P1 += 2;
-
- if (magic != MSZIP_MAGIC)
- throw DeadlyImportError("X: Unsupported compressed format, expected MSZIP header");
-
- // and advance to the next offset
- P1 += ofs;
- est_out += MSZIP_BLOCK; // one decompressed block is 327861 in size
- }
-
- // Allocate storage and terminating zero and do the actual uncompressing
- Compression compression;
- uncompressed.resize(est_out + 1);
- char *out = &uncompressed.front();
- if (compression.open(mIsBinaryFormat ? Compression::Format::Binary : Compression::Format::ASCII,
- Compression::FlushMode::SyncFlush, -Compression::MaxWBits)) {
- while (mP + 3 < mEnd) {
- uint16_t ofs = *((uint16_t *)mP);
- AI_SWAP2(ofs);
- mP += 4;
-
- if (mP + ofs > mEnd + 2) {
- throw DeadlyImportError("X: Unexpected EOF in compressed chunk");
- }
- out += compression.decompressBlock(mP, ofs, out, MSZIP_BLOCK);
- mP += ofs;
- }
- compression.close();
- }
-
- // ok, update pointers to point to the uncompressed file data
- mP = &uncompressed[0];
- mEnd = out;
-
- // FIXME: we don't need the compressed data anymore, could release
- // it already for better memory usage. Consider breaking const-co.
- ASSIMP_LOG_INFO("Successfully decompressed MSZIP-compressed file");
-#endif // !! ASSIMP_BUILD_NO_COMPRESSED_X
- } else {
- // start reading here
- ReadUntilEndOfLine();
- }
-
- mScene = new Scene;
- ParseFile();
-
- // filter the imported hierarchy for some degenerated cases
- if (mScene->mRootNode) {
- FilterHierarchy(mScene->mRootNode);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor. Destroys all imported data along with it
-XFileParser::~XFileParser() {
- // kill everything we created
- delete mScene;
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseFile() {
- bool running = true;
- while (running) {
- // read name of next object
- std::string objectName = GetNextToken();
- if (objectName.length() == 0) {
- break;
- }
-
- // parse specific object
- if (objectName == "template") {
- ParseDataObjectTemplate();
- } else if (objectName == "Frame") {
- ParseDataObjectFrame(nullptr);
- } else if (objectName == "Mesh") {
- // some meshes have no frames at all
- Mesh *mesh = new Mesh;
- ParseDataObjectMesh(mesh);
- mScene->mGlobalMeshes.push_back(mesh);
- } else if (objectName == "AnimTicksPerSecond")
- ParseDataObjectAnimTicksPerSecond();
- else if (objectName == "AnimationSet")
- ParseDataObjectAnimationSet();
- else if (objectName == "Material") {
- // Material outside of a mesh or node
- Material material;
- ParseDataObjectMaterial(&material);
- mScene->mGlobalMaterials.push_back(material);
- } else if (objectName == "}") {
- // whatever?
- ASSIMP_LOG_WARN("} found in dataObject");
- } else {
- // unknown format
- ASSIMP_LOG_WARN("Unknown data object in animation of .x file");
- ParseUnknownDataObject();
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectTemplate() {
- // parse a template data object. Currently not stored.
- std::string name;
- readHeadOfDataObject(&name);
-
- // read GUID
- std::string guid = GetNextToken();
-
- // read and ignore data members
- bool running = true;
- while (running) {
- std::string s = GetNextToken();
-
- if (s == "}") {
- break;
- }
-
- if (s.length() == 0) {
- ThrowException("Unexpected end of file reached while parsing template definition");
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectFrame(Node *pParent) {
- // A coordinate frame, or "frame of reference." The Frame template
- // is open and can contain any object. The Direct3D extensions (D3DX)
- // mesh-loading functions recognize Mesh, FrameTransformMatrix, and
- // Frame template instances as child objects when loading a Frame
- // instance.
- std::string name;
- readHeadOfDataObject(&name);
-
- // create a named node and place it at its parent, if given
- Node *node = new Node(pParent);
- node->mName = name;
- if (pParent) {
- pParent->mChildren.push_back(node);
- } else {
- // there might be multiple root nodes
- if (mScene->mRootNode != nullptr) {
- // place a dummy root if not there
- if (mScene->mRootNode->mName != "$dummy_root") {
- Node *exroot = mScene->mRootNode;
- mScene->mRootNode = new Node(nullptr);
- mScene->mRootNode->mName = "$dummy_root";
- mScene->mRootNode->mChildren.push_back(exroot);
- exroot->mParent = mScene->mRootNode;
- }
- // put the new node as its child instead
- mScene->mRootNode->mChildren.push_back(node);
- node->mParent = mScene->mRootNode;
- } else {
- // it's the first node imported. place it as root
- mScene->mRootNode = node;
- }
- }
-
- // Now inside a frame.
- // read tokens until closing brace is reached.
- bool running = true;
- while (running) {
- std::string objectName = GetNextToken();
- if (objectName.size() == 0)
- ThrowException("Unexpected end of file reached while parsing frame");
-
- if (objectName == "}")
- break; // frame finished
- else if (objectName == "Frame")
- ParseDataObjectFrame(node); // child frame
- else if (objectName == "FrameTransformMatrix")
- ParseDataObjectTransformationMatrix(node->mTrafoMatrix);
- else if (objectName == "Mesh") {
- Mesh *mesh = new Mesh(name);
- node->mMeshes.push_back(mesh);
- ParseDataObjectMesh(mesh);
- } else {
- ASSIMP_LOG_WARN("Unknown data object in frame in x file");
- ParseUnknownDataObject();
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectTransformationMatrix(aiMatrix4x4 &pMatrix) {
- // read header, we're not interested if it has a name
- readHeadOfDataObject();
-
- // read its components
- pMatrix.a1 = ReadFloat();
- pMatrix.b1 = ReadFloat();
- pMatrix.c1 = ReadFloat();
- pMatrix.d1 = ReadFloat();
- pMatrix.a2 = ReadFloat();
- pMatrix.b2 = ReadFloat();
- pMatrix.c2 = ReadFloat();
- pMatrix.d2 = ReadFloat();
- pMatrix.a3 = ReadFloat();
- pMatrix.b3 = ReadFloat();
- pMatrix.c3 = ReadFloat();
- pMatrix.d3 = ReadFloat();
- pMatrix.a4 = ReadFloat();
- pMatrix.b4 = ReadFloat();
- pMatrix.c4 = ReadFloat();
- pMatrix.d4 = ReadFloat();
-
- // trailing symbols
- CheckForSemicolon();
- CheckForClosingBrace();
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectMesh(Mesh *pMesh) {
- std::string name;
- readHeadOfDataObject(&name);
-
- // read vertex count
- unsigned int numVertices = ReadInt();
- pMesh->mPositions.resize(numVertices);
-
- // read vertices
- for (unsigned int a = 0; a < numVertices; a++)
- pMesh->mPositions[a] = ReadVector3();
-
- // read position faces
- unsigned int numPosFaces = ReadInt();
- pMesh->mPosFaces.resize(numPosFaces);
- for (unsigned int a = 0; a < numPosFaces; ++a) {
- // read indices
- unsigned int numIndices = ReadInt();
- Face &face = pMesh->mPosFaces[a];
- for (unsigned int b = 0; b < numIndices; ++b) {
- const int idx(ReadInt());
- if (static_cast<unsigned int>(idx) <= numVertices) {
- face.mIndices.push_back(idx);
- }
- }
- TestForSeparator();
- }
-
- // here, other data objects may follow
- bool running = true;
- while (running) {
- std::string objectName = GetNextToken();
-
- if (objectName.empty())
- ThrowException("Unexpected end of file while parsing mesh structure");
- else if (objectName == "}")
- break; // mesh finished
- else if (objectName == "MeshNormals")
- ParseDataObjectMeshNormals(pMesh);
- else if (objectName == "MeshTextureCoords")
- ParseDataObjectMeshTextureCoords(pMesh);
- else if (objectName == "MeshVertexColors")
- ParseDataObjectMeshVertexColors(pMesh);
- else if (objectName == "MeshMaterialList")
- ParseDataObjectMeshMaterialList(pMesh);
- else if (objectName == "VertexDuplicationIndices")
- ParseUnknownDataObject(); // we'll ignore vertex duplication indices
- else if (objectName == "XSkinMeshHeader")
- ParseDataObjectSkinMeshHeader(pMesh);
- else if (objectName == "SkinWeights")
- ParseDataObjectSkinWeights(pMesh);
- else {
- ASSIMP_LOG_WARN("Unknown data object in mesh in x file");
- ParseUnknownDataObject();
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectSkinWeights(Mesh *pMesh) {
- if (nullptr == pMesh) {
- return;
- }
- readHeadOfDataObject();
-
- std::string transformNodeName;
- GetNextTokenAsString(transformNodeName);
-
- pMesh->mBones.push_back(Bone());
- Bone &bone = pMesh->mBones.back();
- bone.mName = transformNodeName;
-
- // read vertex weights
- unsigned int numWeights = ReadInt();
- bone.mWeights.reserve(numWeights);
-
- for (unsigned int a = 0; a < numWeights; a++) {
- BoneWeight weight = {};
- weight.mVertex = ReadInt();
- bone.mWeights.push_back(weight);
- }
-
- // read vertex weights
- for (unsigned int a = 0; a < numWeights; a++)
- bone.mWeights[a].mWeight = ReadFloat();
-
- // read matrix offset
- bone.mOffsetMatrix.a1 = ReadFloat();
- bone.mOffsetMatrix.b1 = ReadFloat();
- bone.mOffsetMatrix.c1 = ReadFloat();
- bone.mOffsetMatrix.d1 = ReadFloat();
- bone.mOffsetMatrix.a2 = ReadFloat();
- bone.mOffsetMatrix.b2 = ReadFloat();
- bone.mOffsetMatrix.c2 = ReadFloat();
- bone.mOffsetMatrix.d2 = ReadFloat();
- bone.mOffsetMatrix.a3 = ReadFloat();
- bone.mOffsetMatrix.b3 = ReadFloat();
- bone.mOffsetMatrix.c3 = ReadFloat();
- bone.mOffsetMatrix.d3 = ReadFloat();
- bone.mOffsetMatrix.a4 = ReadFloat();
- bone.mOffsetMatrix.b4 = ReadFloat();
- bone.mOffsetMatrix.c4 = ReadFloat();
- bone.mOffsetMatrix.d4 = ReadFloat();
-
- CheckForSemicolon();
- CheckForClosingBrace();
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectSkinMeshHeader(Mesh * /*pMesh*/) {
- readHeadOfDataObject();
-
- /*unsigned int maxSkinWeightsPerVertex =*/ReadInt();
- /*unsigned int maxSkinWeightsPerFace =*/ReadInt();
- /*unsigned int numBonesInMesh = */ ReadInt();
-
- CheckForClosingBrace();
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectMeshNormals(Mesh *pMesh) {
- readHeadOfDataObject();
-
- // read count
- unsigned int numNormals = ReadInt();
- pMesh->mNormals.resize(numNormals);
-
- // read normal vectors
- for (unsigned int a = 0; a < numNormals; ++a) {
- pMesh->mNormals[a] = ReadVector3();
- }
-
- // read normal indices
- unsigned int numFaces = ReadInt();
- if (numFaces != pMesh->mPosFaces.size()) {
- ThrowException("Normal face count does not match vertex face count.");
- }
-
- // do not crah when no face definitions are there
- if (numFaces > 0) {
- // normal face creation
- pMesh->mNormFaces.resize(numFaces);
- for (unsigned int a = 0; a < numFaces; ++a) {
- unsigned int numIndices = ReadInt();
- pMesh->mNormFaces[a] = Face();
- Face &face = pMesh->mNormFaces[a];
- for (unsigned int b = 0; b < numIndices; ++b) {
- face.mIndices.push_back(ReadInt());
- }
-
- TestForSeparator();
- }
- }
-
- CheckForClosingBrace();
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectMeshTextureCoords(Mesh *pMesh) {
- readHeadOfDataObject();
- if (pMesh->mNumTextures + 1 > AI_MAX_NUMBER_OF_TEXTURECOORDS)
- ThrowException("Too many sets of texture coordinates");
-
- std::vector<aiVector2D> &coords = pMesh->mTexCoords[pMesh->mNumTextures++];
-
- unsigned int numCoords = ReadInt();
- if (numCoords != pMesh->mPositions.size())
- ThrowException("Texture coord count does not match vertex count");
-
- coords.resize(numCoords);
- for (unsigned int a = 0; a < numCoords; a++)
- coords[a] = ReadVector2();
-
- CheckForClosingBrace();
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectMeshVertexColors(Mesh *pMesh) {
- readHeadOfDataObject();
- if (pMesh->mNumColorSets + 1 > AI_MAX_NUMBER_OF_COLOR_SETS)
- ThrowException("Too many colorsets");
- std::vector<aiColor4D> &colors = pMesh->mColors[pMesh->mNumColorSets++];
-
- unsigned int numColors = ReadInt();
- if (numColors != pMesh->mPositions.size())
- ThrowException("Vertex color count does not match vertex count");
-
- colors.resize(numColors, aiColor4D(0, 0, 0, 1));
- for (unsigned int a = 0; a < numColors; a++) {
- unsigned int index = ReadInt();
- if (index >= pMesh->mPositions.size())
- ThrowException("Vertex color index out of bounds");
-
- colors[index] = ReadRGBA();
- // HACK: (thom) Maxon Cinema XPort plugin puts a third separator here, kwxPort puts a comma.
- // Ignore gracefully.
- if (!mIsBinaryFormat) {
- FindNextNoneWhiteSpace();
- if (*mP == ';' || *mP == ',')
- mP++;
- }
- }
-
- CheckForClosingBrace();
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectMeshMaterialList(Mesh *pMesh) {
- readHeadOfDataObject();
-
- // read material count
- /*unsigned int numMaterials =*/ReadInt();
- // read non triangulated face material index count
- unsigned int numMatIndices = ReadInt();
-
- // some models have a material index count of 1... to be able to read them we
- // replicate this single material index on every face
- if (numMatIndices != pMesh->mPosFaces.size() && numMatIndices != 1)
- ThrowException("Per-Face material index count does not match face count.");
-
- // read per-face material indices
- for (unsigned int a = 0; a < numMatIndices; a++)
- pMesh->mFaceMaterials.push_back(ReadInt());
-
- // in version 03.02, the face indices end with two semicolons.
- // commented out version check, as version 03.03 exported from blender also has 2 semicolons
- if (!mIsBinaryFormat) // && MajorVersion == 3 && MinorVersion <= 2)
- {
- if (mP < mEnd && *mP == ';')
- ++mP;
- }
-
- // if there was only a single material index, replicate it on all faces
- while (pMesh->mFaceMaterials.size() < pMesh->mPosFaces.size())
- pMesh->mFaceMaterials.push_back(pMesh->mFaceMaterials.front());
-
- // read following data objects
- bool running = true;
- while (running) {
- std::string objectName = GetNextToken();
- if (objectName.size() == 0)
- ThrowException("Unexpected end of file while parsing mesh material list.");
- else if (objectName == "}")
- break; // material list finished
- else if (objectName == "{") {
- // template materials
- std::string matName = GetNextToken();
- Material material;
- material.mIsReference = true;
- material.mName = matName;
- pMesh->mMaterials.push_back(material);
-
- CheckForClosingBrace(); // skip }
- } else if (objectName == "Material") {
- pMesh->mMaterials.push_back(Material());
- ParseDataObjectMaterial(&pMesh->mMaterials.back());
- } else if (objectName == ";") {
- // ignore
- } else {
- ASSIMP_LOG_WARN("Unknown data object in material list in x file");
- ParseUnknownDataObject();
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectMaterial(Material *pMaterial) {
- std::string matName;
- readHeadOfDataObject(&matName);
- if (matName.empty())
- matName = std::string("material") + ai_to_string(mLineNumber);
- pMaterial->mName = matName;
- pMaterial->mIsReference = false;
-
- // read material values
- pMaterial->mDiffuse = ReadRGBA();
- pMaterial->mSpecularExponent = ReadFloat();
- pMaterial->mSpecular = ReadRGB();
- pMaterial->mEmissive = ReadRGB();
-
- // read other data objects
- bool running = true;
- while (running) {
- std::string objectName = GetNextToken();
- if (objectName.size() == 0)
- ThrowException("Unexpected end of file while parsing mesh material");
- else if (objectName == "}")
- break; // material finished
- else if (objectName == "TextureFilename" || objectName == "TextureFileName") {
- // some exporters write "TextureFileName" instead.
- std::string texname;
- ParseDataObjectTextureFilename(texname);
- pMaterial->mTextures.push_back(TexEntry(texname));
- } else if (objectName == "NormalmapFilename" || objectName == "NormalmapFileName") {
- // one exporter writes out the normal map in a separate filename tag
- std::string texname;
- ParseDataObjectTextureFilename(texname);
- pMaterial->mTextures.push_back(TexEntry(texname, true));
- } else {
- ASSIMP_LOG_WARN("Unknown data object in material in x file");
- ParseUnknownDataObject();
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectAnimTicksPerSecond() {
- readHeadOfDataObject();
- mScene->mAnimTicksPerSecond = ReadInt();
- CheckForClosingBrace();
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectAnimationSet() {
- std::string animName;
- readHeadOfDataObject(&animName);
-
- Animation *anim = new Animation;
- mScene->mAnims.push_back(anim);
- anim->mName = animName;
-
- bool running = true;
- while (running) {
- std::string objectName = GetNextToken();
- if (objectName.length() == 0)
- ThrowException("Unexpected end of file while parsing animation set.");
- else if (objectName == "}")
- break; // animation set finished
- else if (objectName == "Animation")
- ParseDataObjectAnimation(anim);
- else {
- ASSIMP_LOG_WARN("Unknown data object in animation set in x file");
- ParseUnknownDataObject();
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectAnimation(Animation *pAnim) {
- readHeadOfDataObject();
- AnimBone *banim = new AnimBone;
- pAnim->mAnims.push_back(banim);
-
- bool running = true;
- while (running) {
- std::string objectName = GetNextToken();
-
- if (objectName.length() == 0)
- ThrowException("Unexpected end of file while parsing animation.");
- else if (objectName == "}")
- break; // animation finished
- else if (objectName == "AnimationKey")
- ParseDataObjectAnimationKey(banim);
- else if (objectName == "AnimationOptions")
- ParseUnknownDataObject(); // not interested
- else if (objectName == "{") {
- // read frame name
- banim->mBoneName = GetNextToken();
- CheckForClosingBrace();
- } else {
- ASSIMP_LOG_WARN("Unknown data object in animation in x file");
- ParseUnknownDataObject();
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectAnimationKey(AnimBone *pAnimBone) {
- readHeadOfDataObject();
-
- // read key type
- unsigned int keyType = ReadInt();
-
- // read number of keys
- unsigned int numKeys = ReadInt();
-
- for (unsigned int a = 0; a < numKeys; a++) {
- // read time
- unsigned int time = ReadInt();
-
- // read keys
- switch (keyType) {
- case 0: // rotation quaternion
- {
- // read count
- if (ReadInt() != 4)
- ThrowException("Invalid number of arguments for quaternion key in animation");
-
- aiQuatKey key;
- key.mTime = double(time);
- key.mValue.w = ReadFloat();
- key.mValue.x = ReadFloat();
- key.mValue.y = ReadFloat();
- key.mValue.z = ReadFloat();
- pAnimBone->mRotKeys.push_back(key);
-
- CheckForSemicolon();
- break;
- }
-
- case 1: // scale vector
- case 2: // position vector
- {
- // read count
- if (ReadInt() != 3)
- ThrowException("Invalid number of arguments for vector key in animation");
-
- aiVectorKey key;
- key.mTime = double(time);
- key.mValue = ReadVector3();
-
- if (keyType == 2)
- pAnimBone->mPosKeys.push_back(key);
- else
- pAnimBone->mScaleKeys.push_back(key);
-
- break;
- }
-
- case 3: // combined transformation matrix
- case 4: // denoted both as 3 or as 4
- {
- // read count
- if (ReadInt() != 16)
- ThrowException("Invalid number of arguments for matrix key in animation");
-
- // read matrix
- MatrixKey key;
- key.mTime = double(time);
- key.mMatrix.a1 = ReadFloat();
- key.mMatrix.b1 = ReadFloat();
- key.mMatrix.c1 = ReadFloat();
- key.mMatrix.d1 = ReadFloat();
- key.mMatrix.a2 = ReadFloat();
- key.mMatrix.b2 = ReadFloat();
- key.mMatrix.c2 = ReadFloat();
- key.mMatrix.d2 = ReadFloat();
- key.mMatrix.a3 = ReadFloat();
- key.mMatrix.b3 = ReadFloat();
- key.mMatrix.c3 = ReadFloat();
- key.mMatrix.d3 = ReadFloat();
- key.mMatrix.a4 = ReadFloat();
- key.mMatrix.b4 = ReadFloat();
- key.mMatrix.c4 = ReadFloat();
- key.mMatrix.d4 = ReadFloat();
- pAnimBone->mTrafoKeys.push_back(key);
-
- CheckForSemicolon();
- break;
- }
-
- default:
- ThrowException("Unknown key type ", keyType, " in animation.");
- break;
- } // end switch
-
- // key separator
- CheckForSeparator();
- }
-
- CheckForClosingBrace();
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseDataObjectTextureFilename(std::string &pName) {
- readHeadOfDataObject();
- GetNextTokenAsString(pName);
- CheckForClosingBrace();
-
- // FIX: some files (e.g. AnimationTest.x) have "" as texture file name
- if (!pName.length()) {
- ASSIMP_LOG_WARN("Length of texture file name is zero. Skipping this texture.");
- }
-
- // some exporters write double backslash paths out. We simply replace them if we find them
- while (pName.find("\\\\") != std::string::npos)
- pName.replace(pName.find("\\\\"), 2, "\\");
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ParseUnknownDataObject() {
- // find opening delimiter
- bool running = true;
- while (running) {
- std::string t = GetNextToken();
- if (t.length() == 0)
- ThrowException("Unexpected end of file while parsing unknown segment.");
-
- if (t == "{")
- break;
- }
-
- unsigned int counter = 1;
-
- // parse until closing delimiter
- while (counter > 0) {
- std::string t = GetNextToken();
-
- if (t.length() == 0)
- ThrowException("Unexpected end of file while parsing unknown segment.");
-
- if (t == "{")
- ++counter;
- else if (t == "}")
- --counter;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-//! checks for closing curly brace
-void XFileParser::CheckForClosingBrace() {
- if (GetNextToken() != "}")
- ThrowException("Closing brace expected.");
-}
-
-// ------------------------------------------------------------------------------------------------
-//! checks for one following semicolon
-void XFileParser::CheckForSemicolon() {
- if (mIsBinaryFormat)
- return;
-
- if (GetNextToken() != ";")
- ThrowException("Semicolon expected.");
-}
-
-// ------------------------------------------------------------------------------------------------
-//! checks for a separator char, either a ',' or a ';'
-void XFileParser::CheckForSeparator() {
- if (mIsBinaryFormat)
- return;
-
- std::string token = GetNextToken();
- if (token != "," && token != ";")
- ThrowException("Separator character (';' or ',') expected.");
-}
-
-// ------------------------------------------------------------------------------------------------
-// tests and possibly consumes a separator char, but does nothing if there was no separator
-void XFileParser::TestForSeparator() {
- if (mIsBinaryFormat)
- return;
-
- FindNextNoneWhiteSpace();
- if (mP >= mEnd)
- return;
-
- // test and skip
- if (*mP == ';' || *mP == ',')
- mP++;
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::readHeadOfDataObject(std::string *poName) {
- std::string nameOrBrace = GetNextToken();
- if (nameOrBrace != "{") {
- if (poName)
- *poName = nameOrBrace;
-
- if (GetNextToken() != "{") {
- delete mScene;
- ThrowException("Opening brace expected.");
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-std::string XFileParser::GetNextToken() {
- std::string s;
-
- // process binary-formatted file
- if (mIsBinaryFormat) {
- // in binary mode it will only return NAME and STRING token
- // and (correctly) skip over other tokens.
- if (mEnd - mP < 2) {
- return s;
- }
- unsigned int tok = ReadBinWord();
- unsigned int len;
-
- // standalone tokens
- switch (tok) {
- case 1: {
- // name token
- if (mEnd - mP < 4) {
- return s;
- }
- len = ReadBinDWord();
- const int bounds = int(mEnd - mP);
- const int iLen = int(len);
- if (iLen < 0) {
- return s;
- }
- if (bounds < iLen) {
- return s;
- }
- s = std::string(mP, len);
- mP += len;
- }
- return s;
-
- case 2:
- // string token
- if (mEnd - mP < 4) return s;
- len = ReadBinDWord();
- if (mEnd - mP < int(len)) return s;
- s = std::string(mP, len);
- mP += (len + 2);
- return s;
- case 3:
- // integer token
- mP += 4;
- return "<integer>";
- case 5:
- // GUID token
- mP += 16;
- return "<guid>";
- case 6:
- if (mEnd - mP < 4) return s;
- len = ReadBinDWord();
- mP += (len * 4);
- return "<int_list>";
- case 7:
- if (mEnd - mP < 4) return s;
- len = ReadBinDWord();
- mP += (len * mBinaryFloatSize);
- return "<flt_list>";
- case 0x0a:
- return "{";
- case 0x0b:
- return "}";
- case 0x0c:
- return "(";
- case 0x0d:
- return ")";
- case 0x0e:
- return "[";
- case 0x0f:
- return "]";
- case 0x10:
- return "<";
- case 0x11:
- return ">";
- case 0x12:
- return ".";
- case 0x13:
- return ",";
- case 0x14:
- return ";";
- case 0x1f:
- return "template";
- case 0x28:
- return "WORD";
- case 0x29:
- return "DWORD";
- case 0x2a:
- return "FLOAT";
- case 0x2b:
- return "DOUBLE";
- case 0x2c:
- return "CHAR";
- case 0x2d:
- return "UCHAR";
- case 0x2e:
- return "SWORD";
- case 0x2f:
- return "SDWORD";
- case 0x30:
- return "void";
- case 0x31:
- return "string";
- case 0x32:
- return "unicode";
- case 0x33:
- return "cstring";
- case 0x34:
- return "array";
- }
- }
- // process text-formatted file
- else {
- FindNextNoneWhiteSpace();
- if (mP >= mEnd)
- return s;
-
- while ((mP < mEnd) && !isspace((unsigned char)*mP)) {
- // either keep token delimiters when already holding a token, or return if first valid char
- if (*mP == ';' || *mP == '}' || *mP == '{' || *mP == ',') {
- if (!s.size())
- s.append(mP++, 1);
- break; // stop for delimiter
- }
- s.append(mP++, 1);
- }
- }
- return s;
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::FindNextNoneWhiteSpace() {
- if (mIsBinaryFormat)
- return;
-
- bool running = true;
- while (running) {
- while (mP < mEnd && isspace((unsigned char)*mP)) {
- if (*mP == '\n')
- mLineNumber++;
- ++mP;
- }
-
- if (mP >= mEnd)
- return;
-
- // check if this is a comment
- if ((mP[0] == '/' && mP[1] == '/') || mP[0] == '#')
- ReadUntilEndOfLine();
- else
- break;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::GetNextTokenAsString(std::string &poString) {
- if (mIsBinaryFormat) {
- poString = GetNextToken();
- return;
- }
-
- FindNextNoneWhiteSpace();
- if (mP >= mEnd) {
- delete mScene;
- ThrowException("Unexpected end of file while parsing string");
- }
-
- if (*mP != '"') {
- delete mScene;
- ThrowException("Expected quotation mark.");
- }
- ++mP;
-
- while (mP < mEnd && *mP != '"')
- poString.append(mP++, 1);
-
- if (mP >= mEnd - 1) {
- delete mScene;
- ThrowException("Unexpected end of file while parsing string");
- }
-
- if (mP[1] != ';' || mP[0] != '"') {
- delete mScene;
- ThrowException("Expected quotation mark and semicolon at the end of a string.");
- }
- mP += 2;
-}
-
-// ------------------------------------------------------------------------------------------------
-void XFileParser::ReadUntilEndOfLine() {
- if (mIsBinaryFormat)
- return;
-
- while (mP < mEnd) {
- if (*mP == '\n' || *mP == '\r') {
- ++mP;
- mLineNumber++;
- return;
- }
-
- ++mP;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-unsigned short XFileParser::ReadBinWord() {
- ai_assert(mEnd - mP >= 2);
- const unsigned char *q = (const unsigned char *)mP;
- unsigned short tmp = q[0] | (q[1] << 8);
- mP += 2;
- return tmp;
-}
-
-// ------------------------------------------------------------------------------------------------
-unsigned int XFileParser::ReadBinDWord() {
- ai_assert(mEnd - mP >= 4);
-
- const unsigned char *q = (const unsigned char *)mP;
- unsigned int tmp = q[0] | (q[1] << 8) | (q[2] << 16) | (q[3] << 24);
- mP += 4;
- return tmp;
-}
-
-// ------------------------------------------------------------------------------------------------
-unsigned int XFileParser::ReadInt() {
- if (mIsBinaryFormat) {
- if (mBinaryNumCount == 0 && mEnd - mP >= 2) {
- unsigned short tmp = ReadBinWord(); // 0x06 or 0x03
- if (tmp == 0x06 && mEnd - mP >= 4) // array of ints follows
- mBinaryNumCount = ReadBinDWord();
- else // single int follows
- mBinaryNumCount = 1;
- }
-
- --mBinaryNumCount;
- const size_t len(mEnd - mP);
- if (len >= 4) {
- return ReadBinDWord();
- } else {
- mP = mEnd;
- return 0;
- }
- } else {
- FindNextNoneWhiteSpace();
-
- // TODO: consider using strtol10 instead???
-
- // check preceding minus sign
- bool isNegative = false;
- if (*mP == '-') {
- isNegative = true;
- mP++;
- }
-
- // at least one digit expected
- if (!isdigit((unsigned char)*mP))
- ThrowException("Number expected.");
-
- // read digits
- unsigned int number = 0;
- while (mP < mEnd) {
- if (!isdigit((unsigned char)*mP))
- break;
- number = number * 10 + (*mP - 48);
- mP++;
- }
-
- CheckForSeparator();
-
- return isNegative ? ((unsigned int)-int(number)) : number;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-ai_real XFileParser::ReadFloat() {
- if (mIsBinaryFormat) {
- if (mBinaryNumCount == 0 && mEnd - mP >= 2) {
- unsigned short tmp = ReadBinWord(); // 0x07 or 0x42
- if (tmp == 0x07 && mEnd - mP >= 4) // array of floats following
- mBinaryNumCount = ReadBinDWord();
- else // single float following
- mBinaryNumCount = 1;
- }
-
- --mBinaryNumCount;
- if (mBinaryFloatSize == 8) {
- if (mEnd - mP >= 8) {
- double res;
- ::memcpy(&res, mP, 8);
- mP += 8;
- const ai_real result(static_cast<ai_real>(res));
- return result;
- } else {
- mP = mEnd;
- return 0;
- }
- } else {
- if (mEnd - mP >= 4) {
- ai_real result;
- ::memcpy(&result, mP, 4);
- mP += 4;
- return result;
- } else {
- mP = mEnd;
- return 0;
- }
- }
- }
-
- // text version
- FindNextNoneWhiteSpace();
- // check for various special strings to allow reading files from faulty exporters
- // I mean you, Blender!
- // Reading is safe because of the terminating zero
- if (strncmp(mP, "-1.#IND00", 9) == 0 || strncmp(mP, "1.#IND00", 8) == 0) {
- mP += 9;
- CheckForSeparator();
- return 0.0;
- } else if (strncmp(mP, "1.#QNAN0", 8) == 0) {
- mP += 8;
- CheckForSeparator();
- return 0.0;
- }
-
- ai_real result = 0.0;
- mP = fast_atoreal_move<ai_real>(mP, result);
-
- CheckForSeparator();
-
- return result;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiVector2D XFileParser::ReadVector2() {
- aiVector2D vector;
- vector.x = ReadFloat();
- vector.y = ReadFloat();
- TestForSeparator();
-
- return vector;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiVector3D XFileParser::ReadVector3() {
- aiVector3D vector;
- vector.x = ReadFloat();
- vector.y = ReadFloat();
- vector.z = ReadFloat();
- TestForSeparator();
-
- return vector;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiColor4D XFileParser::ReadRGBA() {
- aiColor4D color;
- color.r = ReadFloat();
- color.g = ReadFloat();
- color.b = ReadFloat();
- color.a = ReadFloat();
- TestForSeparator();
-
- return color;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiColor3D XFileParser::ReadRGB() {
- aiColor3D color;
- color.r = ReadFloat();
- color.g = ReadFloat();
- color.b = ReadFloat();
- TestForSeparator();
-
- return color;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Filters the imported hierarchy for some degenerated cases that some exporters produce.
-void XFileParser::FilterHierarchy(XFile::Node *pNode) {
- // if the node has just a single unnamed child containing a mesh, remove
- // the anonymous node between. The 3DSMax kwXport plugin seems to produce this
- // mess in some cases
- if (pNode->mChildren.size() == 1 && pNode->mMeshes.empty()) {
- XFile::Node *child = pNode->mChildren.front();
- if (child->mName.length() == 0 && child->mMeshes.size() > 0) {
- // transfer its meshes to us
- for (unsigned int a = 0; a < child->mMeshes.size(); a++)
- pNode->mMeshes.push_back(child->mMeshes[a]);
- child->mMeshes.clear();
-
- // transfer the transform as well
- pNode->mTrafoMatrix = pNode->mTrafoMatrix * child->mTrafoMatrix;
-
- // then kill it
- delete child;
- pNode->mChildren.clear();
- }
- }
-
- // recurse
- for (unsigned int a = 0; a < pNode->mChildren.size(); a++)
- FilterHierarchy(pNode->mChildren[a]);
-}
-
-#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
diff --git a/libs/assimp/code/AssetLib/X/XFileParser.h b/libs/assimp/code/AssetLib/X/XFileParser.h
deleted file mode 100644
index 36eac2a..0000000
--- a/libs/assimp/code/AssetLib/X/XFileParser.h
+++ /dev/null
@@ -1,158 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Helper class to parse a XFile into a temporary structure */
-#ifndef AI_XFILEPARSER_H_INC
-#define AI_XFILEPARSER_H_INC
-
-#include <string>
-#include <vector>
-
-#include <assimp/types.h>
-
-namespace Assimp {
- namespace XFile {
- struct Node;
- struct Mesh;
- struct Scene;
- struct Material;
- struct Animation;
- struct AnimBone;
- }
-
-/**
- * @brief The XFileParser reads a XFile either in text or binary form and builds a temporary
- * data structure out of it.
- */
-class XFileParser {
-public:
- /// Constructor. Creates a data structure out of the XFile given in the memory block.
- /// @param pBuffer Null-terminated memory buffer containing the XFile
- explicit XFileParser( const std::vector<char>& pBuffer);
-
- /// Destructor. Destroys all imported data along with it
- ~XFileParser();
-
- /// Returns the temporary representation of the imported data.
- XFile::Scene* GetImportedData() const { return mScene; }
-
-protected:
- void ParseFile();
- void ParseDataObjectTemplate();
- void ParseDataObjectFrame( XFile::Node *pParent);
- void ParseDataObjectTransformationMatrix( aiMatrix4x4& pMatrix);
- void ParseDataObjectMesh( XFile::Mesh* pMesh);
- void ParseDataObjectSkinWeights( XFile::Mesh* pMesh);
- void ParseDataObjectSkinMeshHeader( XFile::Mesh* pMesh);
- void ParseDataObjectMeshNormals( XFile::Mesh* pMesh);
- void ParseDataObjectMeshTextureCoords( XFile::Mesh* pMesh);
- void ParseDataObjectMeshVertexColors( XFile::Mesh* pMesh);
- void ParseDataObjectMeshMaterialList( XFile::Mesh* pMesh);
- void ParseDataObjectMaterial( XFile::Material* pMaterial);
- void ParseDataObjectAnimTicksPerSecond();
- void ParseDataObjectAnimationSet();
- void ParseDataObjectAnimation( XFile::Animation* pAnim);
- void ParseDataObjectAnimationKey( XFile::AnimBone *pAnimBone);
- void ParseDataObjectTextureFilename( std::string& pName);
- void ParseUnknownDataObject();
-
- //! places pointer to next begin of a token, and ignores comments
- void FindNextNoneWhiteSpace();
-
- //! returns next valid token. Returns empty string if no token there
- std::string GetNextToken();
-
- //! reads header of data object including the opening brace.
- //! returns false if error happened, and writes name of object
- //! if there is one
- void readHeadOfDataObject(std::string *poName = nullptr);
-
- //! checks for closing curly brace, throws exception if not there
- void CheckForClosingBrace();
-
- //! checks for one following semicolon, throws exception if not there
- void CheckForSemicolon();
-
- //! checks for a separator char, either a ',' or a ';'
- void CheckForSeparator();
-
- /// tests and possibly consumes a separator char, but does nothing if there was no separator
- void TestForSeparator();
-
- //! reads a x file style string
- void GetNextTokenAsString( std::string& poString);
-
- void ReadUntilEndOfLine();
-
- unsigned short ReadBinWord();
- unsigned int ReadBinDWord();
- unsigned int ReadInt();
- ai_real ReadFloat();
- aiVector2D ReadVector2();
- aiVector3D ReadVector3();
- aiColor3D ReadRGB();
- aiColor4D ReadRGBA();
-
- /** Throws an exception with a line number and the given text. */
- template<typename... T>
- AI_WONT_RETURN void ThrowException(T&&... args) AI_WONT_RETURN_SUFFIX;
-
- /**
- * @brief Filters the imported hierarchy for some degenerated cases that some exporters produce.
- * @param pData The sub-hierarchy to filter
- */
- void FilterHierarchy( XFile::Node* pNode);
-
-protected:
- unsigned int mMajorVersion, mMinorVersion; ///< version numbers
- bool mIsBinaryFormat; ///< true if the file is in binary, false if it's in text form
- unsigned int mBinaryFloatSize; ///< float size in bytes, either 4 or 8
- unsigned int mBinaryNumCount; /// < counter for number arrays in binary format
- const char* mP;
- const char* mEnd;
- unsigned int mLineNumber; ///< Line number when reading in text format
- XFile::Scene* mScene; ///< Imported data
-};
-
-} //! ns Assimp
-
-#endif // AI_XFILEPARSER_H_INC