diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/PostProcessing/OptimizeGraph.cpp | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/PostProcessing/OptimizeGraph.cpp')
-rw-r--r-- | libs/assimp/code/PostProcessing/OptimizeGraph.cpp | 358 |
1 files changed, 0 insertions, 358 deletions
diff --git a/libs/assimp/code/PostProcessing/OptimizeGraph.cpp b/libs/assimp/code/PostProcessing/OptimizeGraph.cpp deleted file mode 100644 index ea44eb3..0000000 --- a/libs/assimp/code/PostProcessing/OptimizeGraph.cpp +++ /dev/null @@ -1,358 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file OptimizeGraph.cpp - * @brief Implementation of the aiProcess_OptimizGraph step - */ - -#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS - -#include "OptimizeGraph.h" -#include "ProcessHelper.h" -#include "ConvertToLHProcess.h" -#include <assimp/Exceptional.h> -#include <assimp/SceneCombiner.h> -#include <stdio.h> - -using namespace Assimp; - -#define AI_RESERVED_NODE_NAME "$Reserved_And_Evil" - -/* AI_OG_USE_HASHING enables the use of hashing to speed-up std::set lookups. - * The unhashed variant should be faster, except for *very* large data sets - */ -#ifdef AI_OG_USE_HASHING -// Use our standard hashing function to compute the hash -#define AI_OG_GETKEY(str) SuperFastHash(str.data, str.length) -#else -// Otherwise hope that std::string will utilize a static buffer -// for shorter node names. This would avoid endless heap copying. -#define AI_OG_GETKEY(str) std::string(str.data) -#endif - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -OptimizeGraphProcess::OptimizeGraphProcess() : - mScene(), - nodes_in(), - nodes_out(), - count_merged() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -OptimizeGraphProcess::~OptimizeGraphProcess() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Returns whether the processing step is present in the given flag field. -bool OptimizeGraphProcess::IsActive(unsigned int pFlags) const { - return (0 != (pFlags & aiProcess_OptimizeGraph)); -} - -// ------------------------------------------------------------------------------------------------ -// Setup properties for the post-processing step -void OptimizeGraphProcess::SetupProperties(const Importer *pImp) { - // Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST - std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST, ""); - AddLockedNodeList(tmp); -} - -// ------------------------------------------------------------------------------------------------ -// Collect new children -void OptimizeGraphProcess::CollectNewChildren(aiNode *nd, std::list<aiNode *> &nodes) { - nodes_in += nd->mNumChildren; - - // Process children - std::list<aiNode *> child_nodes; - for (unsigned int i = 0; i < nd->mNumChildren; ++i) { - CollectNewChildren(nd->mChildren[i], child_nodes); - nd->mChildren[i] = nullptr; - } - - // Check whether we need this node; if not we can replace it by our own children (warn, danger of incest). - if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end()) { - for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) { - - if (locked.find(AI_OG_GETKEY((*it)->mName)) == locked.end()) { - (*it)->mTransformation = nd->mTransformation * (*it)->mTransformation; - nodes.push_back(*it); - - it = child_nodes.erase(it); - continue; - } - ++it; - } - - if (nd->mNumMeshes || !child_nodes.empty()) { - nodes.push_back(nd); - } else { - delete nd; /* bye, node */ - return; - } - } else { - - // Retain our current position in the hierarchy - nodes.push_back(nd); - - // Now check for possible optimizations in our list of child nodes. join as many as possible - aiNode *join_master = nullptr; - aiMatrix4x4 inv; - - const LockedSetType::const_iterator end = locked.end(); - - std::list<aiNode *> join; - for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) { - aiNode *child = *it; - if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) { - - // There may be no instanced meshes - unsigned int n = 0; - for (; n < child->mNumMeshes; ++n) { - if (meshes[child->mMeshes[n]] > 1) { - break; - } - } - if (n == child->mNumMeshes) { - if (!join_master) { - join_master = child; - inv = join_master->mTransformation; - inv.Inverse(); - } else { - child->mTransformation = inv * child->mTransformation; - - join.push_back(child); - it = child_nodes.erase(it); - continue; - } - } - } - ++it; - } - if (join_master && !join.empty()) { - join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%u", count_merged++); - - unsigned int out_meshes = 0; - for (std::list<aiNode *>::const_iterator it = join.cbegin(); it != join.cend(); ++it) { - out_meshes += (*it)->mNumMeshes; - } - - // copy all mesh references in one array - if (out_meshes) { - unsigned int *meshIdxs = new unsigned int[out_meshes + join_master->mNumMeshes], *tmp = meshIdxs; - for (unsigned int n = 0; n < join_master->mNumMeshes; ++n) { - *tmp++ = join_master->mMeshes[n]; - } - - for (const aiNode *join_node : join) { - for (unsigned int n = 0; n < join_node->mNumMeshes; ++n) { - - *tmp = join_node->mMeshes[n]; - aiMesh *mesh = mScene->mMeshes[*tmp++]; - - // Assume the transformation is affine - // manually move the mesh into the right coordinate system - - // Check for odd negative scale (mirror) - if (join_node->mTransformation.Determinant() < 0) { - // Reverse the mesh face winding order - FlipWindingOrderProcess::ProcessMesh(mesh); - } - - // Update positions, normals and tangents - const aiMatrix3x3 IT = aiMatrix3x3(join_node->mTransformation).Inverse().Transpose(); - for (unsigned int a = 0; a < mesh->mNumVertices; ++a) { - - mesh->mVertices[a] *= join_node->mTransformation; - - if (mesh->HasNormals()) - mesh->mNormals[a] *= IT; - - if (mesh->HasTangentsAndBitangents()) { - mesh->mTangents[a] *= IT; - mesh->mBitangents[a] *= IT; - } - } - } - delete join_node; // bye, node - } - delete[] join_master->mMeshes; - join_master->mMeshes = meshIdxs; - join_master->mNumMeshes += out_meshes; - } - } - } - // reassign children if something changed - if (child_nodes.empty() || child_nodes.size() > nd->mNumChildren) { - - delete[] nd->mChildren; - - if (!child_nodes.empty()) { - nd->mChildren = new aiNode *[child_nodes.size()]; - } else - nd->mChildren = nullptr; - } - - nd->mNumChildren = static_cast<unsigned int>(child_nodes.size()); - - if (nd->mChildren) { - aiNode **tmp = nd->mChildren; - for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) { - aiNode *node = *tmp++ = *it; - node->mParent = nd; - } - } - - nodes_out += static_cast<unsigned int>(child_nodes.size()); -} - -// ------------------------------------------------------------------------------------------------ -// Execute the post-processing step on the given scene -void OptimizeGraphProcess::Execute(aiScene *pScene) { - ASSIMP_LOG_DEBUG("OptimizeGraphProcess begin"); - nodes_in = nodes_out = count_merged = 0; - mScene = pScene; - - meshes.resize(pScene->mNumMeshes, 0); - FindInstancedMeshes(pScene->mRootNode); - - // build a blacklist of identifiers. If the name of a node matches one of these, we won't touch it - locked.clear(); - for (std::list<std::string>::const_iterator it = locked_nodes.begin(); it != locked_nodes.end(); ++it) { -#ifdef AI_OG_USE_HASHING - locked.insert(SuperFastHash((*it).c_str())); -#else - locked.insert(*it); -#endif - } - - for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) { - for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) { - aiNodeAnim *anim = pScene->mAnimations[i]->mChannels[a]; - locked.insert(AI_OG_GETKEY(anim->mNodeName)); - } - } - - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) { - - aiBone *bone = pScene->mMeshes[i]->mBones[a]; - locked.insert(AI_OG_GETKEY(bone->mName)); - - // HACK: Meshes referencing bones may not be transformed; we need to look them. - // The easiest way to do this is to increase their reference counters ... - meshes[i] += 2; - } - } - - for (unsigned int i = 0; i < pScene->mNumCameras; ++i) { - aiCamera *cam = pScene->mCameras[i]; - locked.insert(AI_OG_GETKEY(cam->mName)); - } - - for (unsigned int i = 0; i < pScene->mNumLights; ++i) { - aiLight *lgh = pScene->mLights[i]; - locked.insert(AI_OG_GETKEY(lgh->mName)); - } - - // Insert a dummy master node and make it read-only - aiNode *dummy_root = new aiNode(AI_RESERVED_NODE_NAME); - locked.insert(AI_OG_GETKEY(dummy_root->mName)); - - const aiString prev = pScene->mRootNode->mName; - pScene->mRootNode->mParent = dummy_root; - - dummy_root->mChildren = new aiNode *[dummy_root->mNumChildren = 1]; - dummy_root->mChildren[0] = pScene->mRootNode; - - // Do our recursive processing of scenegraph nodes. For each node collect - // a fully new list of children and allow their children to place themselves - // on the same hierarchy layer as their parents. - std::list<aiNode *> nodes; - CollectNewChildren(dummy_root, nodes); - - ai_assert(nodes.size() == 1); - - if (dummy_root->mNumChildren == 0) { - pScene->mRootNode = nullptr; - throw DeadlyImportError("After optimizing the scene graph, no data remains"); - } - - if (dummy_root->mNumChildren > 1) { - pScene->mRootNode = dummy_root; - - // Keep the dummy node but assign the name of the old root node to it - pScene->mRootNode->mName = prev; - } else { - - // Remove the dummy root node again. - pScene->mRootNode = dummy_root->mChildren[0]; - - dummy_root->mChildren[0] = nullptr; - delete dummy_root; - } - - pScene->mRootNode->mParent = nullptr; - if (!DefaultLogger::isNullLogger()) { - if (nodes_in != nodes_out) { - ASSIMP_LOG_INFO("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out); - } else { - ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished"); - } - } - meshes.clear(); - locked.clear(); -} - -// ------------------------------------------------------------------------------------------------ -// Build a LUT of all instanced meshes -void OptimizeGraphProcess::FindInstancedMeshes(aiNode *pNode) { - for (unsigned int i = 0; i < pNode->mNumMeshes; ++i) { - ++meshes[pNode->mMeshes[i]]; - } - - for (unsigned int i = 0; i < pNode->mNumChildren; ++i) - FindInstancedMeshes(pNode->mChildren[i]); -} - -#endif // !! ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS |