diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/PostProcessing/TextureTransform.h | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/PostProcessing/TextureTransform.h')
-rw-r--r-- | libs/assimp/code/PostProcessing/TextureTransform.h | 232 |
1 files changed, 0 insertions, 232 deletions
diff --git a/libs/assimp/code/PostProcessing/TextureTransform.h b/libs/assimp/code/PostProcessing/TextureTransform.h deleted file mode 100644 index c1cccf8..0000000 --- a/libs/assimp/code/PostProcessing/TextureTransform.h +++ /dev/null @@ -1,232 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Definition of a helper step that processes texture transformations */ -#ifndef AI_TEXTURE_TRANSFORM_H_INCLUDED -#define AI_TEXTURE_TRANSFORM_H_INCLUDED - -#include <assimp/BaseImporter.h> -#include "Common/BaseProcess.h" - -#include <assimp/material.h> -#include <list> - -struct aiNode; -struct aiMaterial; - -namespace Assimp { - -#define AI_TT_UV_IDX_LOCK_TBD 0xffffffff -#define AI_TT_UV_IDX_LOCK_NONE 0xeeeeeeee - - -#define AI_TT_ROTATION_EPSILON ((float)AI_DEG_TO_RAD(0.5)) - -// --------------------------------------------------------------------------- -/** Small helper structure representing a shortcut into the material list - * to be able to update some values quickly. -*/ -struct TTUpdateInfo { - TTUpdateInfo() AI_NO_EXCEPT - : directShortcut(nullptr) - , mat(nullptr) - , semantic(0) - , index(0) { - // empty - } - - //! Direct shortcut, if available - unsigned int* directShortcut; - - //! Material - aiMaterial *mat; - - //! Texture type and index - unsigned int semantic, index; -}; - - -// --------------------------------------------------------------------------- -/** Helper class representing texture coordinate transformations -*/ -struct STransformVecInfo : public aiUVTransform { - STransformVecInfo() AI_NO_EXCEPT - : uvIndex(0) - , mapU(aiTextureMapMode_Wrap) - , mapV(aiTextureMapMode_Wrap) - , lockedPos(AI_TT_UV_IDX_LOCK_NONE) { - // empty - } - - //! Source texture coordinate index - unsigned int uvIndex; - - //! Texture mapping mode in the u, v direction - aiTextureMapMode mapU,mapV; - - //! Locked destination UV index - //! AI_TT_UV_IDX_LOCK_TBD - to be determined - //! AI_TT_UV_IDX_LOCK_NONE - none (default) - unsigned int lockedPos; - - //! Update info - shortcuts into all materials - //! that are referencing this transform setup - std::list<TTUpdateInfo> updateList; - - - // ------------------------------------------------------------------- - /** Compare two transform setups - */ - inline bool operator== (const STransformVecInfo& other) const - { - // We use a small epsilon here - const static float epsilon = 0.05f; - - if (std::fabs( mTranslation.x - other.mTranslation.x ) > epsilon || - std::fabs( mTranslation.y - other.mTranslation.y ) > epsilon) - { - return false; - } - - if (std::fabs( mScaling.x - other.mScaling.x ) > epsilon || - std::fabs( mScaling.y - other.mScaling.y ) > epsilon) - { - return false; - } - - if (std::fabs( mRotation - other.mRotation) > epsilon) - { - return false; - } - return true; - } - - inline bool operator!= (const STransformVecInfo& other) const - { - return !(*this == other); - } - - - // ------------------------------------------------------------------- - /** Returns whether this is an untransformed texture coordinate set - */ - inline bool IsUntransformed() const - { - return (1.0f == mScaling.x && 1.f == mScaling.y && - !mTranslation.x && !mTranslation.y && - mRotation < AI_TT_ROTATION_EPSILON); - } - - // ------------------------------------------------------------------- - /** Build a 3x3 matrix from the transformations - */ - inline void GetMatrix(aiMatrix3x3& mOut) - { - mOut = aiMatrix3x3(); - - if (1.0f != mScaling.x || 1.0f != mScaling.y) - { - aiMatrix3x3 mScale; - mScale.a1 = mScaling.x; - mScale.b2 = mScaling.y; - mOut = mScale; - } - if (mRotation) - { - aiMatrix3x3 mRot; - mRot.a1 = mRot.b2 = std::cos(mRotation); - mRot.a2 = mRot.b1 = std::sin(mRotation); - mRot.a2 = -mRot.a2; - mOut *= mRot; - } - if (mTranslation.x || mTranslation.y) - { - aiMatrix3x3 mTrans; - mTrans.a3 = mTranslation.x; - mTrans.b3 = mTranslation.y; - mOut *= mTrans; - } - } -}; - - -// --------------------------------------------------------------------------- -/** Helper step to compute final UV coordinate sets if there are scalings - * or rotations in the original data read from the file. -*/ -class TextureTransformStep : public BaseProcess -{ -public: - - TextureTransformStep(); - ~TextureTransformStep(); - -public: - - // ------------------------------------------------------------------- - bool IsActive( unsigned int pFlags) const; - - // ------------------------------------------------------------------- - void Execute( aiScene* pScene); - - // ------------------------------------------------------------------- - void SetupProperties(const Importer* pImp); - - -protected: - - - // ------------------------------------------------------------------- - /** Preprocess a specific UV transformation setup - * - * @param info Transformation setup to be preprocessed. - */ - void PreProcessUVTransform(STransformVecInfo& info); - -private: - - unsigned int configFlags; -}; - -} - -#endif //! AI_TEXTURE_TRANSFORM_H_INCLUDED |