diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/contrib/clipper | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/contrib/clipper')
-rw-r--r-- | libs/assimp/contrib/clipper/License.txt | 29 | ||||
-rw-r--r-- | libs/assimp/contrib/clipper/clipper.cpp | 3457 | ||||
-rw-r--r-- | libs/assimp/contrib/clipper/clipper.hpp | 306 |
3 files changed, 3792 insertions, 0 deletions
diff --git a/libs/assimp/contrib/clipper/License.txt b/libs/assimp/contrib/clipper/License.txt new file mode 100644 index 0000000..8e2278c --- /dev/null +++ b/libs/assimp/contrib/clipper/License.txt @@ -0,0 +1,29 @@ +The Clipper code library, the "Software" (that includes Delphi, C++ & C# +source code, accompanying samples and documentation), has been released +under the following license, terms and conditions: + +Boost Software License - Version 1.0 - August 17th, 2003 +http://www.boost.org/LICENSE_1_0.txt + +Permission is hereby granted, free of charge, to any person or organization +obtaining a copy of the software and accompanying documentation covered by +this license (the "Software") to use, reproduce, display, distribute, +execute, and transmit the Software, and to prepare derivative works of the +Software, and to permit third-parties to whom the Software is furnished to +do so, all subject to the following: + +The copyright notices in the Software and this entire statement, including +the above license grant, this restriction and the following disclaimer, +must be included in all copies of the Software, in whole or in part, and +all derivative works of the Software, unless such copies or derivative +works are solely in the form of machine-executable object code generated by +a source language processor. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT +SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE +FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + diff --git a/libs/assimp/contrib/clipper/clipper.cpp b/libs/assimp/contrib/clipper/clipper.cpp new file mode 100644 index 0000000..857cd1c --- /dev/null +++ b/libs/assimp/contrib/clipper/clipper.cpp @@ -0,0 +1,3457 @@ +/******************************************************************************* +* * +* Author : Angus Johnson * +* Version : 4.8.8 * +* Date : 30 August 2012 * +* Website : http://www.angusj.com * +* Copyright : Angus Johnson 2010-2012 * +* * +* License: * +* Use, modification & distribution is subject to Boost Software License Ver 1. * +* http://www.boost.org/LICENSE_1_0.txt * +* * +* Attributions: * +* The code in this library is an extension of Bala Vatti's clipping algorithm: * +* "A generic solution to polygon clipping" * +* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. * +* http://portal.acm.org/citation.cfm?id=129906 * +* * +* Computer graphics and geometric modeling: implementation and algorithms * +* By Max K. Agoston * +* Springer; 1 edition (January 4, 2005) * +* http://books.google.com/books?q=vatti+clipping+agoston * +* * +* See also: * +* "Polygon Offsetting by Computing Winding Numbers" * +* Paper no. DETC2005-85513 pp. 565-575 * +* ASME 2005 International Design Engineering Technical Conferences * +* and Computers and Information in Engineering Conference (IDETC/CIE2005) * +* September 24-28, 2005 , Long Beach, California, USA * +* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf * +* * +*******************************************************************************/ + +/******************************************************************************* +* * +* This is a translation of the Delphi Clipper library and the naming style * +* used has retained a Delphi flavour. * +* * +*******************************************************************************/ + +#include "clipper.hpp" +#include <cmath> +#include <vector> +#include <algorithm> +#include <stdexcept> +#include <cassert> +#include <cstring> +#include <cstdlib> +#include <ostream> + +namespace ClipperLib { + +static long64 const loRange = 0x3FFFFFFF; +static long64 const hiRange = 0x3FFFFFFFFFFFFFFFLL; +static double const pi = 3.141592653589793238; +enum Direction { dRightToLeft, dLeftToRight }; + +#define HORIZONTAL (-1.0E+40) +#define TOLERANCE (1.0e-20) +#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE)) +#define NEAR_EQUAL(a, b) NEAR_ZERO((a) - (b)) + +inline long64 Abs(long64 val) +{ + return val < 0 ? -val : val; +} +//------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------ +// Int128 class (enables safe math on signed 64bit integers) +// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1 +// Int128 val2((long64)9223372036854775807); +// Int128 val3 = val1 * val2; +// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37) +//------------------------------------------------------------------------------ + +class Int128 +{ + public: + + Int128(long64 _lo = 0) + { + lo = _lo; + if (lo < 0) hi = -1; else hi = 0; + } + + Int128(const Int128 &val): hi(val.hi), lo(val.lo){} + + long64 operator = (const long64 &val) + { + lo = val; + if (lo < 0) hi = -1; else hi = 0; + return val; + } + + bool operator == (const Int128 &val) const + {return (hi == val.hi && lo == val.lo);} + + bool operator != (const Int128 &val) const + { return !(*this == val);} + + bool operator > (const Int128 &val) const + { + if (hi != val.hi) + return hi > val.hi; + else + return lo > val.lo; + } + + bool operator < (const Int128 &val) const + { + if (hi != val.hi) + return hi < val.hi; + else + return lo < val.lo; + } + + bool operator >= (const Int128 &val) const + { return !(*this < val);} + + bool operator <= (const Int128 &val) const + { return !(*this > val);} + + Int128& operator += (const Int128 &rhs) + { + hi += rhs.hi; + lo += rhs.lo; + if (ulong64(lo) < ulong64(rhs.lo)) hi++; + return *this; + } + + Int128 operator + (const Int128 &rhs) const + { + Int128 result(*this); + result+= rhs; + return result; + } + + Int128& operator -= (const Int128 &rhs) + { + Int128 tmp(rhs); + Negate(tmp); + *this += tmp; + return *this; + } + + //Int128 operator -() const + //{ + // Int128 result(*this); + // if (result.lo == 0) { + // if (result.hi != 0) result.hi = -1; + // } + // else { + // result.lo = -result.lo; + // result.hi = ~result.hi; + // } + // return result; + //} + + Int128 operator - (const Int128 &rhs) const + { + Int128 result(*this); + result -= rhs; + return result; + } + + Int128 operator * (const Int128 &rhs) const + { + if ( !(hi == 0 || hi == -1) || !(rhs.hi == 0 || rhs.hi == -1)) + throw "Int128 operator*: overflow error"; + bool negate = (hi < 0) != (rhs.hi < 0); + + Int128 tmp(*this); + if (tmp.hi < 0) Negate(tmp); + ulong64 int1Hi = ulong64(tmp.lo) >> 32; + ulong64 int1Lo = ulong64(tmp.lo & 0xFFFFFFFF); + + tmp = rhs; + if (tmp.hi < 0) Negate(tmp); + ulong64 int2Hi = ulong64(tmp.lo) >> 32; + ulong64 int2Lo = ulong64(tmp.lo & 0xFFFFFFFF); + + //nb: see comments in clipper.pas + ulong64 a = int1Hi * int2Hi; + ulong64 b = int1Lo * int2Lo; + ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi; + + tmp.hi = long64(a + (c >> 32)); + tmp.lo = long64(c << 32); + tmp.lo += long64(b); + if (ulong64(tmp.lo) < b) tmp.hi++; + if (negate) Negate(tmp); + return tmp; + } + + Int128 operator/ (const Int128 &rhs) const + { + if (rhs.lo == 0 && rhs.hi == 0) + throw "Int128 operator/: divide by zero"; + bool negate = (rhs.hi < 0) != (hi < 0); + Int128 result(*this), denom(rhs); + if (result.hi < 0) Negate(result); + if (denom.hi < 0) Negate(denom); + if (denom > result) return Int128(0); //result is only a fraction of 1 + Negate(denom); + + Int128 p(0); + for (int i = 0; i < 128; ++i) + { + p.hi = p.hi << 1; + if (p.lo < 0) p.hi++; + p.lo = long64(p.lo) << 1; + if (result.hi < 0) p.lo++; + result.hi = result.hi << 1; + if (result.lo < 0) result.hi++; + result.lo = long64(result.lo) << 1; + Int128 p2(p); + p += denom; + if (p.hi < 0) p = p2; + else result.lo++; + } + if (negate) Negate(result); + return result; + } + + double AsDouble() const + { + const double shift64 = 18446744073709551616.0; //2^64 + const double bit64 = 9223372036854775808.0; + if (hi < 0) + { + Int128 tmp(*this); + Negate(tmp); + if (tmp.lo < 0) + return (double)tmp.lo - bit64 - tmp.hi * shift64; + else + return -(double)tmp.lo - tmp.hi * shift64; + } + else if (lo < 0) + return -(double)lo + bit64 + hi * shift64; + else + return (double)lo + (double)hi * shift64; + } + + //for bug testing ... + //std::string AsString() const + //{ + // std::string result; + // unsigned char r = 0; + // Int128 tmp(0), val(*this); + // if (hi < 0) Negate(val); + // result.resize(50); + // std::string::size_type i = result.size() -1; + // while (val.hi != 0 || val.lo != 0) + // { + // Div10(val, tmp, r); + // result[i--] = char('0' + r); + // val = tmp; + // } + // if (hi < 0) result[i--] = '-'; + // result.erase(0,i+1); + // if (result.size() == 0) result = "0"; + // return result; + //} + +private: + long64 hi; + long64 lo; + + static void Negate(Int128 &val) + { + if (val.lo == 0) { + if (val.hi != 0) val.hi = -val.hi;; + } + else { + val.lo = -val.lo; + val.hi = ~val.hi; + } + } + + //debugging only ... + //void Div10(const Int128 val, Int128& result, unsigned char & remainder) const + //{ + // remainder = 0; + // result = 0; + // for (int i = 63; i >= 0; --i) + // { + // if ((val.hi & ((long64)1 << i)) != 0) + // remainder = char((remainder * 2) + 1); else + // remainder *= char(2); + // if (remainder >= 10) + // { + // result.hi += ((long64)1 << i); + // remainder -= char(10); + // } + // } + // for (int i = 63; i >= 0; --i) + // { + // if ((val.lo & ((long64)1 << i)) != 0) + // remainder = char((remainder * 2) + 1); else + // remainder *= char(2); + // if (remainder >= 10) + // { + // result.lo += ((long64)1 << i); + // remainder -= char(10); + // } + // } + //} +}; + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +bool FullRangeNeeded(const Polygon &pts) +{ + bool result = false; + for (Polygon::size_type i = 0; i < pts.size(); ++i) + { + if (Abs(pts[i].X) > hiRange || Abs(pts[i].Y) > hiRange) + throw "Coordinate exceeds range bounds."; + else if (Abs(pts[i].X) > loRange || Abs(pts[i].Y) > loRange) + result = true; + } + return result; +} +//------------------------------------------------------------------------------ + +bool Orientation(const Polygon &poly) +{ + int highI = (int)poly.size() -1; + if (highI < 2) return false; + + int j = 0, jplus, jminus; + for (int i = 0; i <= highI; ++i) + { + if (poly[i].Y < poly[j].Y) continue; + if ((poly[i].Y > poly[j].Y || poly[i].X < poly[j].X)) j = i; + }; + if (j == highI) jplus = 0; + else jplus = j +1; + if (j == 0) jminus = highI; + else jminus = j -1; + + IntPoint vec1, vec2; + //get cross product of vectors of the edges adjacent to highest point ... + vec1.X = poly[j].X - poly[jminus].X; + vec1.Y = poly[j].Y - poly[jminus].Y; + vec2.X = poly[jplus].X - poly[j].X; + vec2.Y = poly[jplus].Y - poly[j].Y; + + if (Abs(vec1.X) > loRange || Abs(vec1.Y) > loRange || + Abs(vec2.X) > loRange || Abs(vec2.Y) > loRange) + { + if (Abs(vec1.X) > hiRange || Abs(vec1.Y) > hiRange || + Abs(vec2.X) > hiRange || Abs(vec2.Y) > hiRange) + throw "Coordinate exceeds range bounds."; + Int128 cross = Int128(vec1.X) * Int128(vec2.Y) - + Int128(vec2.X) * Int128(vec1.Y); + return cross >= 0; + } + else + return (vec1.X * vec2.Y - vec2.X * vec1.Y) >= 0; +} +//------------------------------------------------------------------------------ + +inline bool PointsEqual( const IntPoint &pt1, const IntPoint &pt2) +{ + return ( pt1.X == pt2.X && pt1.Y == pt2.Y ); +} +//------------------------------------------------------------------------------ + +bool Orientation(OutRec *outRec, bool UseFullInt64Range) +{ + if (!outRec->pts) + return 0.0; + + //first make sure bottomPt is correctly assigned ... + OutPt *opBottom = outRec->pts, *op = outRec->pts->next; + while (op != outRec->pts) + { + if (op->pt.Y >= opBottom->pt.Y) + { + if (op->pt.Y > opBottom->pt.Y || op->pt.X < opBottom->pt.X) + opBottom = op; + } + op = op->next; + } + outRec->bottomPt = opBottom; + opBottom->idx = outRec->idx; + + op = opBottom; + //find vertices either side of bottomPt (skipping duplicate points) .... + OutPt *opPrev = op->prev; + OutPt *opNext = op->next; + while (op != opPrev && PointsEqual(op->pt, opPrev->pt)) + opPrev = opPrev->prev; + while (op != opNext && PointsEqual(op->pt, opNext->pt)) + opNext = opNext->next; + + IntPoint ip1, ip2; + ip1.X = op->pt.X - opPrev->pt.X; + ip1.Y = op->pt.Y - opPrev->pt.Y; + ip2.X = opNext->pt.X - op->pt.X; + ip2.Y = opNext->pt.Y - op->pt.Y; + + if (UseFullInt64Range) + return Int128(ip1.X) * Int128(ip2.Y) - Int128(ip2.X) * Int128(ip1.Y) >= 0; + else + return (ip1.X * ip2.Y - ip2.X * ip1.Y) >= 0; +} +//------------------------------------------------------------------------------ + +double Area(const Polygon &poly) +{ + int highI = (int)poly.size() -1; + if (highI < 2) return 0; + + if (FullRangeNeeded(poly)) { + Int128 a; + a = (Int128(poly[highI].X) * Int128(poly[0].Y)) - + Int128(poly[0].X) * Int128(poly[highI].Y); + for (int i = 0; i < highI; ++i) + a += Int128(poly[i].X) * Int128(poly[i+1].Y) - + Int128(poly[i+1].X) * Int128(poly[i].Y); + return a.AsDouble() / 2; + } + else + { + double a; + a = (double)poly[highI].X * poly[0].Y - (double)poly[0].X * poly[highI].Y; + for (int i = 0; i < highI; ++i) + a += (double)poly[i].X * poly[i+1].Y - (double)poly[i+1].X * poly[i].Y; + return a/2; + } +} +//------------------------------------------------------------------------------ + +double Area(const OutRec &outRec, bool UseFullInt64Range) +{ + if (!outRec.pts) + return 0.0; + + OutPt *op = outRec.pts; + if (UseFullInt64Range) { + Int128 a(0); + do { + a += (Int128(op->prev->pt.X) * Int128(op->pt.Y)) - + Int128(op->pt.X) * Int128(op->prev->pt.Y); + op = op->next; + } while (op != outRec.pts); + return a.AsDouble() / 2; + } + else + { + double a = 0; + do { + a += (op->prev->pt.X * op->pt.Y) - (op->pt.X * op->prev->pt.Y); + op = op->next; + } while (op != outRec.pts); + return a/2; + } +} +//------------------------------------------------------------------------------ + +bool PointIsVertex(const IntPoint &pt, OutPt *pp) +{ + OutPt *pp2 = pp; + do + { + if (PointsEqual(pp2->pt, pt)) return true; + pp2 = pp2->next; + } + while (pp2 != pp); + return false; +} +//------------------------------------------------------------------------------ + +bool PointInPolygon(const IntPoint &pt, OutPt *pp, bool UseFullInt64Range) +{ + OutPt *pp2 = pp; + bool result = false; + if (UseFullInt64Range) { + do + { + if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) || + ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) && + Int128(pt.X - pp2->pt.X) < (Int128(pp2->prev->pt.X - pp2->pt.X) * + Int128(pt.Y - pp2->pt.Y)) / Int128(pp2->prev->pt.Y - pp2->pt.Y)) + result = !result; + pp2 = pp2->next; + } + while (pp2 != pp); + } + else + { + do + { + if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) || + ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) && + (pt.X < (pp2->prev->pt.X - pp2->pt.X) * (pt.Y - pp2->pt.Y) / + (pp2->prev->pt.Y - pp2->pt.Y) + pp2->pt.X )) result = !result; + pp2 = pp2->next; + } + while (pp2 != pp); + } + return result; +} +//------------------------------------------------------------------------------ + +bool SlopesEqual(TEdge &e1, TEdge &e2, bool UseFullInt64Range) +{ + if (UseFullInt64Range) + return Int128(e1.ytop - e1.ybot) * Int128(e2.xtop - e2.xbot) == + Int128(e1.xtop - e1.xbot) * Int128(e2.ytop - e2.ybot); + else return (e1.ytop - e1.ybot)*(e2.xtop - e2.xbot) == + (e1.xtop - e1.xbot)*(e2.ytop - e2.ybot); +} +//------------------------------------------------------------------------------ + +bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, + const IntPoint pt3, bool UseFullInt64Range) +{ + if (UseFullInt64Range) + return Int128(pt1.Y-pt2.Y) * Int128(pt2.X-pt3.X) == + Int128(pt1.X-pt2.X) * Int128(pt2.Y-pt3.Y); + else return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y); +} +//------------------------------------------------------------------------------ + +bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, + const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range) +{ + if (UseFullInt64Range) + return Int128(pt1.Y-pt2.Y) * Int128(pt3.X-pt4.X) == + Int128(pt1.X-pt2.X) * Int128(pt3.Y-pt4.Y); + else return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y); +} +//------------------------------------------------------------------------------ + +double GetDx(const IntPoint pt1, const IntPoint pt2) +{ + return (pt1.Y == pt2.Y) ? + HORIZONTAL : (double)(pt2.X - pt1.X) / (double)(pt2.Y - pt1.Y); +} +//--------------------------------------------------------------------------- + +void SetDx(TEdge &e) +{ + if (e.ybot == e.ytop) e.dx = HORIZONTAL; + else e.dx = (double)(e.xtop - e.xbot) / (double)(e.ytop - e.ybot); +} +//--------------------------------------------------------------------------- + +void SwapSides(TEdge &edge1, TEdge &edge2) +{ + EdgeSide side = edge1.side; + edge1.side = edge2.side; + edge2.side = side; +} +//------------------------------------------------------------------------------ + +void SwapPolyIndexes(TEdge &edge1, TEdge &edge2) +{ + int outIdx = edge1.outIdx; + edge1.outIdx = edge2.outIdx; + edge2.outIdx = outIdx; +} +//------------------------------------------------------------------------------ + +inline long64 Round(double val) +{ + return (val < 0) ? + static_cast<long64>(val - 0.5) : static_cast<long64>(val + 0.5); +} +//------------------------------------------------------------------------------ + +long64 TopX(TEdge &edge, const long64 currentY) +{ + return ( currentY == edge.ytop ) ? + edge.xtop : edge.xbot + Round(edge.dx *(currentY - edge.ybot)); +} +//------------------------------------------------------------------------------ + +long64 TopX(const IntPoint pt1, const IntPoint pt2, const long64 currentY) +{ + //preconditions: pt1.Y <> pt2.Y and pt1.Y > pt2.Y + if (currentY >= pt1.Y) return pt1.X; + else if (currentY == pt2.Y) return pt2.X; + else if (pt1.X == pt2.X) return pt1.X; + else + { + double q = (double)(pt1.X-pt2.X)/(double)(pt1.Y-pt2.Y); + return Round(pt1.X + (currentY - pt1.Y) *q); + } +} +//------------------------------------------------------------------------------ + +bool IntersectPoint(TEdge &edge1, TEdge &edge2, + IntPoint &ip, bool UseFullInt64Range) +{ + double b1, b2; + if (SlopesEqual(edge1, edge2, UseFullInt64Range)) return false; + else if (NEAR_ZERO(edge1.dx)) + { + ip.X = edge1.xbot; + if (NEAR_EQUAL(edge2.dx, HORIZONTAL)) + { + ip.Y = edge2.ybot; + } else + { + b2 = edge2.ybot - (edge2.xbot/edge2.dx); + ip.Y = Round(ip.X/edge2.dx + b2); + } + } + else if (NEAR_ZERO(edge2.dx)) + { + ip.X = edge2.xbot; + if (NEAR_EQUAL(edge1.dx, HORIZONTAL)) + { + ip.Y = edge1.ybot; + } else + { + b1 = edge1.ybot - (edge1.xbot/edge1.dx); + ip.Y = Round(ip.X/edge1.dx + b1); + } + } else + { + b1 = edge1.xbot - edge1.ybot * edge1.dx; + b2 = edge2.xbot - edge2.ybot * edge2.dx; + b2 = (b2-b1)/(edge1.dx - edge2.dx); + ip.Y = Round(b2); + ip.X = Round(edge1.dx * b2 + b1); + } + + return + //can be *so close* to the top of one edge that the rounded Y equals one ytop ... + (ip.Y == edge1.ytop && ip.Y >= edge2.ytop && edge1.tmpX > edge2.tmpX) || + (ip.Y == edge2.ytop && ip.Y >= edge1.ytop && edge1.tmpX > edge2.tmpX) || + (ip.Y > edge1.ytop && ip.Y > edge2.ytop); +} +//------------------------------------------------------------------------------ + +void ReversePolyPtLinks(OutPt &pp) +{ + OutPt *pp1, *pp2; + pp1 = &pp; + do { + pp2 = pp1->next; + pp1->next = pp1->prev; + pp1->prev = pp2; + pp1 = pp2; + } while( pp1 != &pp ); +} +//------------------------------------------------------------------------------ + +void DisposeOutPts(OutPt*& pp) +{ + if (pp == 0) return; + pp->prev->next = 0; + while( pp ) + { + OutPt *tmpPp = pp; + pp = pp->next; + delete tmpPp ; + } +} +//------------------------------------------------------------------------------ + +void InitEdge(TEdge *e, TEdge *eNext, + TEdge *ePrev, const IntPoint &pt, PolyType polyType) +{ + std::memset( e, 0, sizeof( TEdge )); + + e->next = eNext; + e->prev = ePrev; + e->xcurr = pt.X; + e->ycurr = pt.Y; + if (e->ycurr >= e->next->ycurr) + { + e->xbot = e->xcurr; + e->ybot = e->ycurr; + e->xtop = e->next->xcurr; + e->ytop = e->next->ycurr; + e->windDelta = 1; + } else + { + e->xtop = e->xcurr; + e->ytop = e->ycurr; + e->xbot = e->next->xcurr; + e->ybot = e->next->ycurr; + e->windDelta = -1; + } + SetDx(*e); + e->polyType = polyType; + e->outIdx = -1; +} +//------------------------------------------------------------------------------ + +inline void SwapX(TEdge &e) +{ + //swap horizontal edges' top and bottom x's so they follow the natural + //progression of the bounds - ie so their xbots will align with the + //adjoining lower edge. [Helpful in the ProcessHorizontal() method.] + e.xcurr = e.xtop; + e.xtop = e.xbot; + e.xbot = e.xcurr; +} +//------------------------------------------------------------------------------ + +void SwapPoints(IntPoint &pt1, IntPoint &pt2) +{ + IntPoint tmp = pt1; + pt1 = pt2; + pt2 = tmp; +} +//------------------------------------------------------------------------------ + +bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a, + IntPoint pt2b, IntPoint &pt1, IntPoint &pt2) +{ + //precondition: segments are colinear. + if ( pt1a.Y == pt1b.Y || Abs((pt1a.X - pt1b.X)/(pt1a.Y - pt1b.Y)) > 1 ) + { + if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b); + if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b); + if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a; + if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b; + return pt1.X < pt2.X; + } else + { + if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b); + if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b); + if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a; + if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b; + return pt1.Y > pt2.Y; + } +} +//------------------------------------------------------------------------------ + +bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2) +{ + OutPt *p = btmPt1->prev; + while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->prev; + double dx1p = std::fabs(GetDx(btmPt1->pt, p->pt)); + p = btmPt1->next; + while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->next; + double dx1n = std::fabs(GetDx(btmPt1->pt, p->pt)); + + p = btmPt2->prev; + while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->prev; + double dx2p = std::fabs(GetDx(btmPt2->pt, p->pt)); + p = btmPt2->next; + while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->next; + double dx2n = std::fabs(GetDx(btmPt2->pt, p->pt)); + return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n); +} +//------------------------------------------------------------------------------ + +OutPt* GetBottomPt(OutPt *pp) +{ + OutPt* dups = 0; + OutPt* p = pp->next; + while (p != pp) + { + if (p->pt.Y > pp->pt.Y) + { + pp = p; + dups = 0; + } + else if (p->pt.Y == pp->pt.Y && p->pt.X <= pp->pt.X) + { + if (p->pt.X < pp->pt.X) + { + dups = 0; + pp = p; + } else + { + if (p->next != pp && p->prev != pp) dups = p; + } + } + p = p->next; + } + if (dups) + { + //there appears to be at least 2 vertices at bottomPt so ... + while (dups != p) + { + if (!FirstIsBottomPt(p, dups)) pp = dups; + dups = dups->next; + while (!PointsEqual(dups->pt, pp->pt)) dups = dups->next; + } + } + return pp; +} +//------------------------------------------------------------------------------ + +bool FindSegment(OutPt* &pp, IntPoint &pt1, IntPoint &pt2) +{ + //outPt1 & outPt2 => the overlap segment (if the function returns true) + if (!pp) return false; + OutPt* pp2 = pp; + IntPoint pt1a = pt1, pt2a = pt2; + do + { + if (SlopesEqual(pt1a, pt2a, pp->pt, pp->prev->pt, true) && + SlopesEqual(pt1a, pt2a, pp->pt, true) && + GetOverlapSegment(pt1a, pt2a, pp->pt, pp->prev->pt, pt1, pt2)) + return true; + pp = pp->next; + } + while (pp != pp2); + return false; +} +//------------------------------------------------------------------------------ + +bool Pt3IsBetweenPt1AndPt2(const IntPoint pt1, + const IntPoint pt2, const IntPoint pt3) +{ + if (PointsEqual(pt1, pt3) || PointsEqual(pt2, pt3)) return true; + else if (pt1.X != pt2.X) return (pt1.X < pt3.X) == (pt3.X < pt2.X); + else return (pt1.Y < pt3.Y) == (pt3.Y < pt2.Y); +} +//------------------------------------------------------------------------------ + +OutPt* InsertPolyPtBetween(OutPt* p1, OutPt* p2, const IntPoint pt) +{ + if (p1 == p2) throw "JoinError"; + OutPt* result = new OutPt; + result->pt = pt; + if (p2 == p1->next) + { + p1->next = result; + p2->prev = result; + result->next = p2; + result->prev = p1; + } else + { + p2->next = result; + p1->prev = result; + result->next = p1; + result->prev = p2; + } + return result; +} + +//------------------------------------------------------------------------------ +// ClipperBase class methods ... +//------------------------------------------------------------------------------ + +ClipperBase::ClipperBase() //constructor +{ + m_MinimaList = 0; + m_CurrentLM = 0; + m_UseFullRange = true; +} +//------------------------------------------------------------------------------ + +ClipperBase::~ClipperBase() //destructor +{ + Clear(); +} +//------------------------------------------------------------------------------ + +bool ClipperBase::AddPolygon( const Polygon &pg, PolyType polyType) +{ + int len = (int)pg.size(); + if (len < 3) return false; + Polygon p(len); + p[0] = pg[0]; + int j = 0; + + long64 maxVal; + if (m_UseFullRange) maxVal = hiRange; else maxVal = loRange; + + for (int i = 0; i < len; ++i) + { + if (Abs(pg[i].X) > maxVal || Abs(pg[i].Y) > maxVal) + { + if (Abs(pg[i].X) > hiRange || Abs(pg[i].Y) > hiRange) + throw "Coordinate exceeds range bounds"; + maxVal = hiRange; + m_UseFullRange = true; + } + + if (i == 0 || PointsEqual(p[j], pg[i])) continue; + else if (j > 0 && SlopesEqual(p[j-1], p[j], pg[i], m_UseFullRange)) + { + if (PointsEqual(p[j-1], pg[i])) j--; + } else j++; + p[j] = pg[i]; + } + if (j < 2) return false; + + len = j+1; + while (len > 2) + { + //nb: test for point equality before testing slopes ... + if (PointsEqual(p[j], p[0])) j--; + else if (PointsEqual(p[0], p[1]) || + SlopesEqual(p[j], p[0], p[1], m_UseFullRange)) + p[0] = p[j--]; + else if (SlopesEqual(p[j-1], p[j], p[0], m_UseFullRange)) j--; + else if (SlopesEqual(p[0], p[1], p[2], m_UseFullRange)) + { + for (int i = 2; i <= j; ++i) p[i-1] = p[i]; + j--; + } + else break; + len--; + } + if (len < 3) return false; + + //create a new edge array ... + TEdge *edges = new TEdge [len]; + m_edges.push_back(edges); + + //convert vertices to a double-linked-list of edges and initialize ... + edges[0].xcurr = p[0].X; + edges[0].ycurr = p[0].Y; + InitEdge(&edges[len-1], &edges[0], &edges[len-2], p[len-1], polyType); + for (int i = len-2; i > 0; --i) + InitEdge(&edges[i], &edges[i+1], &edges[i-1], p[i], polyType); + InitEdge(&edges[0], &edges[1], &edges[len-1], p[0], polyType); + + //reset xcurr & ycurr and find 'eHighest' (given the Y axis coordinates + //increase downward so the 'highest' edge will have the smallest ytop) ... + TEdge *e = &edges[0]; + TEdge *eHighest = e; + do + { + e->xcurr = e->xbot; + e->ycurr = e->ybot; + if (e->ytop < eHighest->ytop) eHighest = e; + e = e->next; + } + while ( e != &edges[0]); + + //make sure eHighest is positioned so the following loop works safely ... + if (eHighest->windDelta > 0) eHighest = eHighest->next; + if (NEAR_EQUAL(eHighest->dx, HORIZONTAL)) eHighest = eHighest->next; + + //finally insert each local minima ... + e = eHighest; + do { + e = AddBoundsToLML(e); + } + while( e != eHighest ); + return true; +} +//------------------------------------------------------------------------------ + +void ClipperBase::InsertLocalMinima(LocalMinima *newLm) +{ + if( ! m_MinimaList ) + { + m_MinimaList = newLm; + } + else if( newLm->Y >= m_MinimaList->Y ) + { + newLm->next = m_MinimaList; + m_MinimaList = newLm; + } else + { + LocalMinima* tmpLm = m_MinimaList; + while( tmpLm->next && ( newLm->Y < tmpLm->next->Y ) ) + tmpLm = tmpLm->next; + newLm->next = tmpLm->next; + tmpLm->next = newLm; + } +} +//------------------------------------------------------------------------------ + +TEdge* ClipperBase::AddBoundsToLML(TEdge *e) +{ + //Starting at the top of one bound we progress to the bottom where there's + //a local minima. We then go to the top of the next bound. These two bounds + //form the left and right (or right and left) bounds of the local minima. + e->nextInLML = 0; + e = e->next; + for (;;) + { + if (NEAR_EQUAL(e->dx, HORIZONTAL)) + { + //nb: proceed through horizontals when approaching from their right, + // but break on horizontal minima if approaching from their left. + // This ensures 'local minima' are always on the left of horizontals. + if (e->next->ytop < e->ytop && e->next->xbot > e->prev->xbot) break; + if (e->xtop != e->prev->xbot) SwapX(*e); + e->nextInLML = e->prev; + } + else if (e->ycurr == e->prev->ycurr) break; + else e->nextInLML = e->prev; + e = e->next; + } + + //e and e.prev are now at a local minima ... + LocalMinima* newLm = new LocalMinima; + newLm->next = 0; + newLm->Y = e->prev->ybot; + + if ( NEAR_EQUAL(e->dx, HORIZONTAL) ) //horizontal edges never start a left bound + { + if (e->xbot != e->prev->xbot) SwapX(*e); + newLm->leftBound = e->prev; + newLm->rightBound = e; + } else if (e->dx < e->prev->dx) + { + newLm->leftBound = e->prev; + newLm->rightBound = e; + } else + { + newLm->leftBound = e; + newLm->rightBound = e->prev; + } + newLm->leftBound->side = esLeft; + newLm->rightBound->side = esRight; + InsertLocalMinima( newLm ); + + for (;;) + { + if ( e->next->ytop == e->ytop && !NEAR_EQUAL(e->next->dx, HORIZONTAL) ) break; + e->nextInLML = e->next; + e = e->next; + if ( NEAR_EQUAL(e->dx, HORIZONTAL) && e->xbot != e->prev->xtop) SwapX(*e); + } + return e->next; +} +//------------------------------------------------------------------------------ + +bool ClipperBase::AddPolygons(const Polygons &ppg, PolyType polyType) +{ + bool result = false; + for (Polygons::size_type i = 0; i < ppg.size(); ++i) + if (AddPolygon(ppg[i], polyType)) result = true; + return result; +} +//------------------------------------------------------------------------------ + +void ClipperBase::Clear() +{ + DisposeLocalMinimaList(); + for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) delete [] m_edges[i]; + m_edges.clear(); + m_UseFullRange = false; +} +//------------------------------------------------------------------------------ + +void ClipperBase::Reset() +{ + m_CurrentLM = m_MinimaList; + if( !m_CurrentLM ) return; //ie nothing to process + + //reset all edges ... + LocalMinima* lm = m_MinimaList; + while( lm ) + { + TEdge* e = lm->leftBound; + while( e ) + { + e->xcurr = e->xbot; + e->ycurr = e->ybot; + e->side = esLeft; + e->outIdx = -1; + e = e->nextInLML; + } + e = lm->rightBound; + while( e ) + { + e->xcurr = e->xbot; + e->ycurr = e->ybot; + e->side = esRight; + e->outIdx = -1; + e = e->nextInLML; + } + lm = lm->next; + } +} +//------------------------------------------------------------------------------ + +void ClipperBase::DisposeLocalMinimaList() +{ + while( m_MinimaList ) + { + LocalMinima* tmpLm = m_MinimaList->next; + delete m_MinimaList; + m_MinimaList = tmpLm; + } + m_CurrentLM = 0; +} +//------------------------------------------------------------------------------ + +void ClipperBase::PopLocalMinima() +{ + if( ! m_CurrentLM ) return; + m_CurrentLM = m_CurrentLM->next; +} +//------------------------------------------------------------------------------ + +IntRect ClipperBase::GetBounds() +{ + IntRect result; + LocalMinima* lm = m_MinimaList; + if (!lm) + { + result.left = result.top = result.right = result.bottom = 0; + return result; + } + result.left = lm->leftBound->xbot; + result.top = lm->leftBound->ybot; + result.right = lm->leftBound->xbot; + result.bottom = lm->leftBound->ybot; + while (lm) + { + if (lm->leftBound->ybot > result.bottom) + result.bottom = lm->leftBound->ybot; + TEdge* e = lm->leftBound; + for (;;) { + TEdge* bottomE = e; + while (e->nextInLML) + { + if (e->xbot < result.left) result.left = e->xbot; + if (e->xbot > result.right) result.right = e->xbot; + e = e->nextInLML; + } + if (e->xbot < result.left) result.left = e->xbot; + if (e->xbot > result.right) result.right = e->xbot; + if (e->xtop < result.left) result.left = e->xtop; + if (e->xtop > result.right) result.right = e->xtop; + if (e->ytop < result.top) result.top = e->ytop; + + if (bottomE == lm->leftBound) e = lm->rightBound; + else break; + } + lm = lm->next; + } + return result; +} + + +//------------------------------------------------------------------------------ +// TClipper methods ... +//------------------------------------------------------------------------------ + +Clipper::Clipper() : ClipperBase() //constructor +{ + m_Scanbeam = 0; + m_ActiveEdges = 0; + m_SortedEdges = 0; + m_IntersectNodes = 0; + m_ExecuteLocked = false; + m_UseFullRange = false; + m_ReverseOutput = false; +} +//------------------------------------------------------------------------------ + +Clipper::~Clipper() //destructor +{ + Clear(); + DisposeScanbeamList(); +} +//------------------------------------------------------------------------------ + +void Clipper::Clear() +{ + if (m_edges.size() == 0) return; //avoids problems with ClipperBase destructor + DisposeAllPolyPts(); + ClipperBase::Clear(); +} +//------------------------------------------------------------------------------ + +void Clipper::DisposeScanbeamList() +{ + while ( m_Scanbeam ) { + Scanbeam* sb2 = m_Scanbeam->next; + delete m_Scanbeam; + m_Scanbeam = sb2; + } +} +//------------------------------------------------------------------------------ + +void Clipper::Reset() +{ + ClipperBase::Reset(); + m_Scanbeam = 0; + m_ActiveEdges = 0; + m_SortedEdges = 0; + DisposeAllPolyPts(); + LocalMinima* lm = m_MinimaList; + while (lm) + { + InsertScanbeam(lm->Y); + InsertScanbeam(lm->leftBound->ytop); + lm = lm->next; + } +} +//------------------------------------------------------------------------------ + +bool Clipper::Execute(ClipType clipType, Polygons &solution, + PolyFillType subjFillType, PolyFillType clipFillType) +{ + if( m_ExecuteLocked ) return false; + m_ExecuteLocked = true; + solution.resize(0); + m_SubjFillType = subjFillType; + m_ClipFillType = clipFillType; + m_ClipType = clipType; + bool succeeded = ExecuteInternal(false); + if (succeeded) BuildResult(solution); + m_ExecuteLocked = false; + return succeeded; +} +//------------------------------------------------------------------------------ + +bool Clipper::Execute(ClipType clipType, ExPolygons &solution, + PolyFillType subjFillType, PolyFillType clipFillType) +{ + if( m_ExecuteLocked ) return false; + m_ExecuteLocked = true; + solution.resize(0); + m_SubjFillType = subjFillType; + m_ClipFillType = clipFillType; + m_ClipType = clipType; + bool succeeded = ExecuteInternal(true); + if (succeeded) BuildResultEx(solution); + m_ExecuteLocked = false; + return succeeded; +} +//------------------------------------------------------------------------------ + +bool PolySort(OutRec *or1, OutRec *or2) +{ + if (or1 == or2) return false; + if (!or1->pts || !or2->pts) + { + if (or1->pts != or2->pts) + { + return or1->pts ? true : false; + } + else return false; + } + int i1, i2; + if (or1->isHole) + i1 = or1->FirstLeft->idx; else + i1 = or1->idx; + if (or2->isHole) + i2 = or2->FirstLeft->idx; else + i2 = or2->idx; + int result = i1 - i2; + if (result == 0 && (or1->isHole != or2->isHole)) + { + return or1->isHole ? false : true; + } + else return result < 0; +} +//------------------------------------------------------------------------------ + +OutRec* FindAppendLinkEnd(OutRec *outRec) +{ + while (outRec->AppendLink) outRec = outRec->AppendLink; + return outRec; +} +//------------------------------------------------------------------------------ + +void Clipper::FixHoleLinkage(OutRec *outRec) +{ + OutRec *tmp; + if (outRec->bottomPt) + tmp = m_PolyOuts[outRec->bottomPt->idx]->FirstLeft; + else + tmp = outRec->FirstLeft; + if (outRec == tmp) throw clipperException("HoleLinkage error"); + + if (tmp) + { + if (tmp->AppendLink) tmp = FindAppendLinkEnd(tmp); + if (tmp == outRec) tmp = 0; + else if (tmp->isHole) + { + FixHoleLinkage(tmp); + tmp = tmp->FirstLeft; + } + } + outRec->FirstLeft = tmp; + if (!tmp) outRec->isHole = false; + outRec->AppendLink = 0; +} +//------------------------------------------------------------------------------ + +bool Clipper::ExecuteInternal(bool fixHoleLinkages) +{ + bool succeeded; + try { + Reset(); + if (!m_CurrentLM ) return true; + long64 botY = PopScanbeam(); + do { + InsertLocalMinimaIntoAEL(botY); + ClearHorzJoins(); + ProcessHorizontals(); + long64 topY = PopScanbeam(); + succeeded = ProcessIntersections(botY, topY); + if (!succeeded) break; + ProcessEdgesAtTopOfScanbeam(topY); + botY = topY; + } while( m_Scanbeam ); + } + catch(...) { + succeeded = false; + } + + if (succeeded) + { + //tidy up output polygons and fix orientations where necessary ... + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) + { + OutRec *outRec = m_PolyOuts[i]; + if (!outRec->pts) continue; + FixupOutPolygon(*outRec); + if (!outRec->pts) continue; + if (outRec->isHole && fixHoleLinkages) FixHoleLinkage(outRec); + + if (outRec->bottomPt == outRec->bottomFlag && + (Orientation(outRec, m_UseFullRange) != (Area(*outRec, m_UseFullRange) > 0))) + DisposeBottomPt(*outRec); + + if (outRec->isHole == + (m_ReverseOutput ^ Orientation(outRec, m_UseFullRange))) + ReversePolyPtLinks(*outRec->pts); + } + + JoinCommonEdges(fixHoleLinkages); + if (fixHoleLinkages) + std::sort(m_PolyOuts.begin(), m_PolyOuts.end(), PolySort); + } + + ClearJoins(); + ClearHorzJoins(); + return succeeded; +} +//------------------------------------------------------------------------------ + +void Clipper::InsertScanbeam(const long64 Y) +{ + if( !m_Scanbeam ) + { + m_Scanbeam = new Scanbeam; + m_Scanbeam->next = 0; + m_Scanbeam->Y = Y; + } + else if( Y > m_Scanbeam->Y ) + { + Scanbeam* newSb = new Scanbeam; + newSb->Y = Y; + newSb->next = m_Scanbeam; + m_Scanbeam = newSb; + } else + { + Scanbeam* sb2 = m_Scanbeam; + while( sb2->next && ( Y <= sb2->next->Y ) ) sb2 = sb2->next; + if( Y == sb2->Y ) return; //ie ignores duplicates + Scanbeam* newSb = new Scanbeam; + newSb->Y = Y; + newSb->next = sb2->next; + sb2->next = newSb; + } +} +//------------------------------------------------------------------------------ + +long64 Clipper::PopScanbeam() +{ + long64 Y = m_Scanbeam->Y; + Scanbeam* sb2 = m_Scanbeam; + m_Scanbeam = m_Scanbeam->next; + delete sb2; + return Y; +} +//------------------------------------------------------------------------------ + +void Clipper::DisposeAllPolyPts(){ + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) + DisposeOutRec(i); + m_PolyOuts.clear(); +} +//------------------------------------------------------------------------------ + +void Clipper::DisposeOutRec(PolyOutList::size_type index) +{ + OutRec *outRec = m_PolyOuts[index]; + if (outRec->pts) DisposeOutPts(outRec->pts); + delete outRec; + m_PolyOuts[index] = 0; +} +//------------------------------------------------------------------------------ + +void Clipper::SetWindingCount(TEdge &edge) +{ + TEdge *e = edge.prevInAEL; + //find the edge of the same polytype that immediately preceeds 'edge' in AEL + while ( e && e->polyType != edge.polyType ) e = e->prevInAEL; + if ( !e ) + { + edge.windCnt = edge.windDelta; + edge.windCnt2 = 0; + e = m_ActiveEdges; //ie get ready to calc windCnt2 + } else if ( IsEvenOddFillType(edge) ) + { + //EvenOdd filling ... + edge.windCnt = 1; + edge.windCnt2 = e->windCnt2; + e = e->nextInAEL; //ie get ready to calc windCnt2 + } else + { + //nonZero, Positive or Negative filling ... + if ( e->windCnt * e->windDelta < 0 ) + { + if (Abs(e->windCnt) > 1) + { + if (e->windDelta * edge.windDelta < 0) edge.windCnt = e->windCnt; + else edge.windCnt = e->windCnt + edge.windDelta; + } else + edge.windCnt = e->windCnt + e->windDelta + edge.windDelta; + } else + { + if ( Abs(e->windCnt) > 1 && e->windDelta * edge.windDelta < 0) + edge.windCnt = e->windCnt; + else if ( e->windCnt + edge.windDelta == 0 ) + edge.windCnt = e->windCnt; + else edge.windCnt = e->windCnt + edge.windDelta; + } + edge.windCnt2 = e->windCnt2; + e = e->nextInAEL; //ie get ready to calc windCnt2 + } + + //update windCnt2 ... + if ( IsEvenOddAltFillType(edge) ) + { + //EvenOdd filling ... + while ( e != &edge ) + { + edge.windCnt2 = (edge.windCnt2 == 0) ? 1 : 0; + e = e->nextInAEL; + } + } else + { + //nonZero, Positive or Negative filling ... + while ( e != &edge ) + { + edge.windCnt2 += e->windDelta; + e = e->nextInAEL; + } + } +} +//------------------------------------------------------------------------------ + +bool Clipper::IsEvenOddFillType(const TEdge& edge) const +{ + if (edge.polyType == ptSubject) + return m_SubjFillType == pftEvenOdd; else + return m_ClipFillType == pftEvenOdd; +} +//------------------------------------------------------------------------------ + +bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const +{ + if (edge.polyType == ptSubject) + return m_ClipFillType == pftEvenOdd; else + return m_SubjFillType == pftEvenOdd; +} +//------------------------------------------------------------------------------ + +bool Clipper::IsContributing(const TEdge& edge) const +{ + PolyFillType pft, pft2; + if (edge.polyType == ptSubject) + { + pft = m_SubjFillType; + pft2 = m_ClipFillType; + } else + { + pft = m_ClipFillType; + pft2 = m_SubjFillType; + } + + switch(pft) + { + case pftEvenOdd: + case pftNonZero: + if (Abs(edge.windCnt) != 1) return false; + break; + case pftPositive: + if (edge.windCnt != 1) return false; + break; + default: //pftNegative + if (edge.windCnt != -1) return false; + } + + switch(m_ClipType) + { + case ctIntersection: + switch(pft2) + { + case pftEvenOdd: + case pftNonZero: + return (edge.windCnt2 != 0); + case pftPositive: + return (edge.windCnt2 > 0); + default: + return (edge.windCnt2 < 0); + } + case ctUnion: + switch(pft2) + { + case pftEvenOdd: + case pftNonZero: + return (edge.windCnt2 == 0); + case pftPositive: + return (edge.windCnt2 <= 0); + default: + return (edge.windCnt2 >= 0); + } + case ctDifference: + if (edge.polyType == ptSubject) + switch(pft2) + { + case pftEvenOdd: + case pftNonZero: + return (edge.windCnt2 == 0); + case pftPositive: + return (edge.windCnt2 <= 0); + default: + return (edge.windCnt2 >= 0); + } + else + switch(pft2) + { + case pftEvenOdd: + case pftNonZero: + return (edge.windCnt2 != 0); + case pftPositive: + return (edge.windCnt2 > 0); + default: + return (edge.windCnt2 < 0); + } + default: + return true; + } +} +//------------------------------------------------------------------------------ + +void Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt) +{ + TEdge *e, *prevE; + if( NEAR_EQUAL(e2->dx, HORIZONTAL) || ( e1->dx > e2->dx ) ) + { + AddOutPt( e1, pt ); + e2->outIdx = e1->outIdx; + e1->side = esLeft; + e2->side = esRight; + e = e1; + if (e->prevInAEL == e2) + prevE = e2->prevInAEL; + else + prevE = e->prevInAEL; + } else + { + AddOutPt( e2, pt ); + e1->outIdx = e2->outIdx; + e1->side = esRight; + e2->side = esLeft; + e = e2; + if (e->prevInAEL == e1) + prevE = e1->prevInAEL; + else + prevE = e->prevInAEL; + } + if (prevE && prevE->outIdx >= 0 && + (TopX(*prevE, pt.Y) == TopX(*e, pt.Y)) && + SlopesEqual(*e, *prevE, m_UseFullRange)) + AddJoin(e, prevE, -1, -1); +} +//------------------------------------------------------------------------------ + +void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt) +{ + AddOutPt( e1, pt ); + if( e1->outIdx == e2->outIdx ) + { + e1->outIdx = -1; + e2->outIdx = -1; + } + else if (e1->outIdx < e2->outIdx) + AppendPolygon(e1, e2); + else + AppendPolygon(e2, e1); +} +//------------------------------------------------------------------------------ + +void Clipper::AddEdgeToSEL(TEdge *edge) +{ + //SEL pointers in PEdge are reused to build a list of horizontal edges. + //However, we don't need to worry about order with horizontal edge processing. + if( !m_SortedEdges ) + { + m_SortedEdges = edge; + edge->prevInSEL = 0; + edge->nextInSEL = 0; + } + else + { + edge->nextInSEL = m_SortedEdges; + edge->prevInSEL = 0; + m_SortedEdges->prevInSEL = edge; + m_SortedEdges = edge; + } +} +//------------------------------------------------------------------------------ + +void Clipper::CopyAELToSEL() +{ + TEdge* e = m_ActiveEdges; + m_SortedEdges = e; + if (!m_ActiveEdges) return; + m_SortedEdges->prevInSEL = 0; + e = e->nextInAEL; + while ( e ) + { + e->prevInSEL = e->prevInAEL; + e->prevInSEL->nextInSEL = e; + e->nextInSEL = 0; + e = e->nextInAEL; + } +} +//------------------------------------------------------------------------------ + +void Clipper::AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx, int e2OutIdx) +{ + JoinRec* jr = new JoinRec; + if (e1OutIdx >= 0) + jr->poly1Idx = e1OutIdx; else + jr->poly1Idx = e1->outIdx; + jr->pt1a = IntPoint(e1->xcurr, e1->ycurr); + jr->pt1b = IntPoint(e1->xtop, e1->ytop); + if (e2OutIdx >= 0) + jr->poly2Idx = e2OutIdx; else + jr->poly2Idx = e2->outIdx; + jr->pt2a = IntPoint(e2->xcurr, e2->ycurr); + jr->pt2b = IntPoint(e2->xtop, e2->ytop); + m_Joins.push_back(jr); +} +//------------------------------------------------------------------------------ + +void Clipper::ClearJoins() +{ + for (JoinList::size_type i = 0; i < m_Joins.size(); i++) + delete m_Joins[i]; + m_Joins.resize(0); +} +//------------------------------------------------------------------------------ + +void Clipper::AddHorzJoin(TEdge *e, int idx) +{ + HorzJoinRec* hj = new HorzJoinRec; + hj->edge = e; + hj->savedIdx = idx; + m_HorizJoins.push_back(hj); +} +//------------------------------------------------------------------------------ + +void Clipper::ClearHorzJoins() +{ + for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); i++) + delete m_HorizJoins[i]; + m_HorizJoins.resize(0); +} +//------------------------------------------------------------------------------ + +void Clipper::InsertLocalMinimaIntoAEL( const long64 botY) +{ + while( m_CurrentLM && ( m_CurrentLM->Y == botY ) ) + { + TEdge* lb = m_CurrentLM->leftBound; + TEdge* rb = m_CurrentLM->rightBound; + + InsertEdgeIntoAEL( lb ); + InsertScanbeam( lb->ytop ); + InsertEdgeIntoAEL( rb ); + + if (IsEvenOddFillType(*lb)) + { + lb->windDelta = 1; + rb->windDelta = 1; + } + else + { + rb->windDelta = -lb->windDelta; + } + SetWindingCount( *lb ); + rb->windCnt = lb->windCnt; + rb->windCnt2 = lb->windCnt2; + + if( NEAR_EQUAL(rb->dx, HORIZONTAL) ) + { + //nb: only rightbounds can have a horizontal bottom edge + AddEdgeToSEL( rb ); + InsertScanbeam( rb->nextInLML->ytop ); + } + else + InsertScanbeam( rb->ytop ); + + if( IsContributing(*lb) ) + AddLocalMinPoly( lb, rb, IntPoint(lb->xcurr, m_CurrentLM->Y) ); + + //if any output polygons share an edge, they'll need joining later ... + if (rb->outIdx >= 0) + { + if (NEAR_EQUAL(rb->dx, HORIZONTAL)) + { + for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i) + { + IntPoint pt, pt2; //returned by GetOverlapSegment() but unused here. + HorzJoinRec* hj = m_HorizJoins[i]; + //if horizontals rb and hj.edge overlap, flag for joining later ... + if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot), + IntPoint(hj->edge->xtop, hj->edge->ytop), + IntPoint(rb->xbot, rb->ybot), + IntPoint(rb->xtop, rb->ytop), pt, pt2)) + AddJoin(hj->edge, rb, hj->savedIdx); + } + } + } + + if( lb->nextInAEL != rb ) + { + if (rb->outIdx >= 0 && rb->prevInAEL->outIdx >= 0 && + SlopesEqual(*rb->prevInAEL, *rb, m_UseFullRange)) + AddJoin(rb, rb->prevInAEL); + + TEdge* e = lb->nextInAEL; + IntPoint pt = IntPoint(lb->xcurr, lb->ycurr); + while( e != rb ) + { + if(!e) throw clipperException("InsertLocalMinimaIntoAEL: missing rightbound!"); + //nb: For calculating winding counts etc, IntersectEdges() assumes + //that param1 will be to the right of param2 ABOVE the intersection ... + IntersectEdges( rb , e , pt , ipNone); //order important here + e = e->nextInAEL; + } + } + PopLocalMinima(); + } +} +//------------------------------------------------------------------------------ + +void Clipper::DeleteFromAEL(TEdge *e) +{ + TEdge* AelPrev = e->prevInAEL; + TEdge* AelNext = e->nextInAEL; + if( !AelPrev && !AelNext && (e != m_ActiveEdges) ) return; //already deleted + if( AelPrev ) AelPrev->nextInAEL = AelNext; + else m_ActiveEdges = AelNext; + if( AelNext ) AelNext->prevInAEL = AelPrev; + e->nextInAEL = 0; + e->prevInAEL = 0; +} +//------------------------------------------------------------------------------ + +void Clipper::DeleteFromSEL(TEdge *e) +{ + TEdge* SelPrev = e->prevInSEL; + TEdge* SelNext = e->nextInSEL; + if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted + if( SelPrev ) SelPrev->nextInSEL = SelNext; + else m_SortedEdges = SelNext; + if( SelNext ) SelNext->prevInSEL = SelPrev; + e->nextInSEL = 0; + e->prevInSEL = 0; +} +//------------------------------------------------------------------------------ + +void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, + const IntPoint &pt, IntersectProtects protects) +{ + //e1 will be to the left of e2 BELOW the intersection. Therefore e1 is before + //e2 in AEL except when e1 is being inserted at the intersection point ... + bool e1stops = !(ipLeft & protects) && !e1->nextInLML && + e1->xtop == pt.X && e1->ytop == pt.Y; + bool e2stops = !(ipRight & protects) && !e2->nextInLML && + e2->xtop == pt.X && e2->ytop == pt.Y; + bool e1Contributing = ( e1->outIdx >= 0 ); + bool e2contributing = ( e2->outIdx >= 0 ); + + //update winding counts... + //assumes that e1 will be to the right of e2 ABOVE the intersection + if ( e1->polyType == e2->polyType ) + { + if ( IsEvenOddFillType( *e1) ) + { + int oldE1WindCnt = e1->windCnt; + e1->windCnt = e2->windCnt; + e2->windCnt = oldE1WindCnt; + } else + { + if (e1->windCnt + e2->windDelta == 0 ) e1->windCnt = -e1->windCnt; + else e1->windCnt += e2->windDelta; + if ( e2->windCnt - e1->windDelta == 0 ) e2->windCnt = -e2->windCnt; + else e2->windCnt -= e1->windDelta; + } + } else + { + if (!IsEvenOddFillType(*e2)) e1->windCnt2 += e2->windDelta; + else e1->windCnt2 = ( e1->windCnt2 == 0 ) ? 1 : 0; + if (!IsEvenOddFillType(*e1)) e2->windCnt2 -= e1->windDelta; + else e2->windCnt2 = ( e2->windCnt2 == 0 ) ? 1 : 0; + } + + PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2; + if (e1->polyType == ptSubject) + { + e1FillType = m_SubjFillType; + e1FillType2 = m_ClipFillType; + } else + { + e1FillType = m_ClipFillType; + e1FillType2 = m_SubjFillType; + } + if (e2->polyType == ptSubject) + { + e2FillType = m_SubjFillType; + e2FillType2 = m_ClipFillType; + } else + { + e2FillType = m_ClipFillType; + e2FillType2 = m_SubjFillType; + } + + long64 e1Wc, e2Wc; + switch (e1FillType) + { + case pftPositive: e1Wc = e1->windCnt; break; + case pftNegative: e1Wc = -e1->windCnt; break; + default: e1Wc = Abs(e1->windCnt); + } + switch(e2FillType) + { + case pftPositive: e2Wc = e2->windCnt; break; + case pftNegative: e2Wc = -e2->windCnt; break; + default: e2Wc = Abs(e2->windCnt); + } + + if ( e1Contributing && e2contributing ) + { + if ( e1stops || e2stops || + (e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) || + (e1->polyType != e2->polyType && m_ClipType != ctXor) ) + AddLocalMaxPoly(e1, e2, pt); + else + DoBothEdges( e1, e2, pt ); + } + else if ( e1Contributing ) + { + if ((e2Wc == 0 || e2Wc == 1) && + (m_ClipType != ctIntersection || + e2->polyType == ptSubject || (e2->windCnt2 != 0))) + DoEdge1(e1, e2, pt); + } + else if ( e2contributing ) + { + if ((e1Wc == 0 || e1Wc == 1) && + (m_ClipType != ctIntersection || + e1->polyType == ptSubject || (e1->windCnt2 != 0))) + DoEdge2(e1, e2, pt); + } + else if ( (e1Wc == 0 || e1Wc == 1) && + (e2Wc == 0 || e2Wc == 1) && !e1stops && !e2stops ) + { + //neither edge is currently contributing ... + + long64 e1Wc2, e2Wc2; + switch (e1FillType2) + { + case pftPositive: e1Wc2 = e1->windCnt2; break; + case pftNegative : e1Wc2 = -e1->windCnt2; break; + default: e1Wc2 = Abs(e1->windCnt2); + } + switch (e2FillType2) + { + case pftPositive: e2Wc2 = e2->windCnt2; break; + case pftNegative: e2Wc2 = -e2->windCnt2; break; + default: e2Wc2 = Abs(e2->windCnt2); + } + + if (e1->polyType != e2->polyType) + AddLocalMinPoly(e1, e2, pt); + else if (e1Wc == 1 && e2Wc == 1) + switch( m_ClipType ) { + case ctIntersection: + if (e1Wc2 > 0 && e2Wc2 > 0) + AddLocalMinPoly(e1, e2, pt); + break; + case ctUnion: + if ( e1Wc2 <= 0 && e2Wc2 <= 0 ) + AddLocalMinPoly(e1, e2, pt); + break; + case ctDifference: + if (((e1->polyType == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) || + ((e1->polyType == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0))) + AddLocalMinPoly(e1, e2, pt); + break; + case ctXor: + AddLocalMinPoly(e1, e2, pt); + } + else + SwapSides( *e1, *e2 ); + } + + if( (e1stops != e2stops) && + ( (e1stops && (e1->outIdx >= 0)) || (e2stops && (e2->outIdx >= 0)) ) ) + { + SwapSides( *e1, *e2 ); + SwapPolyIndexes( *e1, *e2 ); + } + + //finally, delete any non-contributing maxima edges ... + if( e1stops ) DeleteFromAEL( e1 ); + if( e2stops ) DeleteFromAEL( e2 ); +} +//------------------------------------------------------------------------------ + +void Clipper::SetHoleState(TEdge *e, OutRec *outRec) +{ + bool isHole = false; + TEdge *e2 = e->prevInAEL; + while (e2) + { + if (e2->outIdx >= 0) + { + isHole = !isHole; + if (! outRec->FirstLeft) + outRec->FirstLeft = m_PolyOuts[e2->outIdx]; + } + e2 = e2->prevInAEL; + } + if (isHole) outRec->isHole = true; +} +//------------------------------------------------------------------------------ + +OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2) +{ + //work out which polygon fragment has the correct hole state ... + OutPt *outPt1 = outRec1->bottomPt; + OutPt *outPt2 = outRec2->bottomPt; + if (outPt1->pt.Y > outPt2->pt.Y) return outRec1; + else if (outPt1->pt.Y < outPt2->pt.Y) return outRec2; + else if (outPt1->pt.X < outPt2->pt.X) return outRec1; + else if (outPt1->pt.X > outPt2->pt.X) return outRec2; + else if (outPt1->next == outPt1) return outRec2; + else if (outPt2->next == outPt2) return outRec1; + else if (FirstIsBottomPt(outPt1, outPt2)) return outRec1; + else return outRec2; +} +//------------------------------------------------------------------------------ + +bool Param1RightOfParam2(OutRec* outRec1, OutRec* outRec2) +{ + do + { + outRec1 = outRec1->FirstLeft; + if (outRec1 == outRec2) return true; + } while (outRec1); + return false; +} +//------------------------------------------------------------------------------ + +void Clipper::AppendPolygon(TEdge *e1, TEdge *e2) +{ + //get the start and ends of both output polygons ... + OutRec *outRec1 = m_PolyOuts[e1->outIdx]; + OutRec *outRec2 = m_PolyOuts[e2->outIdx]; + + OutRec *holeStateRec; + if (Param1RightOfParam2(outRec1, outRec2)) holeStateRec = outRec2; + else if (Param1RightOfParam2(outRec2, outRec1)) holeStateRec = outRec1; + else holeStateRec = GetLowermostRec(outRec1, outRec2); + + OutPt* p1_lft = outRec1->pts; + OutPt* p1_rt = p1_lft->prev; + OutPt* p2_lft = outRec2->pts; + OutPt* p2_rt = p2_lft->prev; + + EdgeSide side; + //join e2 poly onto e1 poly and delete pointers to e2 ... + if( e1->side == esLeft ) + { + if( e2->side == esLeft ) + { + //z y x a b c + ReversePolyPtLinks(*p2_lft); + p2_lft->next = p1_lft; + p1_lft->prev = p2_lft; + p1_rt->next = p2_rt; + p2_rt->prev = p1_rt; + outRec1->pts = p2_rt; + } else + { + //x y z a b c + p2_rt->next = p1_lft; + p1_lft->prev = p2_rt; + p2_lft->prev = p1_rt; + p1_rt->next = p2_lft; + outRec1->pts = p2_lft; + } + side = esLeft; + } else + { + if( e2->side == esRight ) + { + //a b c z y x + ReversePolyPtLinks( *p2_lft ); + p1_rt->next = p2_rt; + p2_rt->prev = p1_rt; + p2_lft->next = p1_lft; + p1_lft->prev = p2_lft; + } else + { + //a b c x y z + p1_rt->next = p2_lft; + p2_lft->prev = p1_rt; + p1_lft->prev = p2_rt; + p2_rt->next = p1_lft; + } + side = esRight; + } + + if (holeStateRec == outRec2) + { + outRec1->bottomPt = outRec2->bottomPt; + outRec1->bottomPt->idx = outRec1->idx; + if (outRec2->FirstLeft != outRec1) + outRec1->FirstLeft = outRec2->FirstLeft; + outRec1->isHole = outRec2->isHole; + } + outRec2->pts = 0; + outRec2->bottomPt = 0; + outRec2->AppendLink = outRec1; + int OKIdx = e1->outIdx; + int ObsoleteIdx = e2->outIdx; + + e1->outIdx = -1; //nb: safe because we only get here via AddLocalMaxPoly + e2->outIdx = -1; + + TEdge* e = m_ActiveEdges; + while( e ) + { + if( e->outIdx == ObsoleteIdx ) + { + e->outIdx = OKIdx; + e->side = side; + break; + } + e = e->nextInAEL; + } + + for (JoinList::size_type i = 0; i < m_Joins.size(); ++i) + { + if (m_Joins[i]->poly1Idx == ObsoleteIdx) m_Joins[i]->poly1Idx = OKIdx; + if (m_Joins[i]->poly2Idx == ObsoleteIdx) m_Joins[i]->poly2Idx = OKIdx; + } + + for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i) + { + if (m_HorizJoins[i]->savedIdx == ObsoleteIdx) + m_HorizJoins[i]->savedIdx = OKIdx; + } + +} +//------------------------------------------------------------------------------ + +OutRec* Clipper::CreateOutRec() +{ + OutRec* result = new OutRec; + result->isHole = false; + result->FirstLeft = 0; + result->AppendLink = 0; + result->pts = 0; + result->bottomPt = 0; + result->sides = esNeither; + result->bottomFlag = 0; + + return result; +} +//------------------------------------------------------------------------------ + +void Clipper::DisposeBottomPt(OutRec &outRec) +{ + OutPt* next = outRec.bottomPt->next; + OutPt* prev = outRec.bottomPt->prev; + if (outRec.pts == outRec.bottomPt) outRec.pts = next; + delete outRec.bottomPt; + next->prev = prev; + prev->next = next; + outRec.bottomPt = next; + FixupOutPolygon(outRec); +} +//------------------------------------------------------------------------------ + +void Clipper::AddOutPt(TEdge *e, const IntPoint &pt) +{ + bool ToFront = (e->side == esLeft); + if( e->outIdx < 0 ) + { + OutRec *outRec = CreateOutRec(); + m_PolyOuts.push_back(outRec); + outRec->idx = (int)m_PolyOuts.size()-1; + e->outIdx = outRec->idx; + OutPt* op = new OutPt; + outRec->pts = op; + outRec->bottomPt = op; + op->pt = pt; + op->idx = outRec->idx; + op->next = op; + op->prev = op; + SetHoleState(e, outRec); + } else + { + OutRec *outRec = m_PolyOuts[e->outIdx]; + OutPt* op = outRec->pts; + if ((ToFront && PointsEqual(pt, op->pt)) || + (!ToFront && PointsEqual(pt, op->prev->pt))) return; + + if ((e->side | outRec->sides) != outRec->sides) + { + //check for 'rounding' artefacts ... + if (outRec->sides == esNeither && pt.Y == op->pt.Y) + { + if (ToFront) + { + if (pt.X == op->pt.X +1) return; //ie wrong side of bottomPt + } + else if (pt.X == op->pt.X -1) return; //ie wrong side of bottomPt + } + + outRec->sides = (EdgeSide)(outRec->sides | e->side); + if (outRec->sides == esBoth) + { + //A vertex from each side has now been added. + //Vertices of one side of an output polygon are quite commonly close to + //or even 'touching' edges of the other side of the output polygon. + //Very occasionally vertices from one side can 'cross' an edge on the + //the other side. The distance 'crossed' is always less that a unit + //and is purely an artefact of coordinate rounding. Nevertheless, this + //results in very tiny self-intersections. Because of the way + //orientation is calculated, even tiny self-intersections can cause + //the Orientation function to return the wrong result. Therefore, it's + //important to ensure that any self-intersections close to BottomPt are + //detected and removed before orientation is assigned. + + OutPt *opBot, *op2; + if (ToFront) + { + opBot = outRec->pts; + op2 = opBot->next; //op2 == right side + if (opBot->pt.Y != op2->pt.Y && opBot->pt.Y != pt.Y && + ((opBot->pt.X - pt.X)/(opBot->pt.Y - pt.Y) < + (opBot->pt.X - op2->pt.X)/(opBot->pt.Y - op2->pt.Y))) + outRec->bottomFlag = opBot; + } else + { + opBot = outRec->pts->prev; + op2 = opBot->prev; //op2 == left side + if (opBot->pt.Y != op2->pt.Y && opBot->pt.Y != pt.Y && + ((opBot->pt.X - pt.X)/(opBot->pt.Y - pt.Y) > + (opBot->pt.X - op2->pt.X)/(opBot->pt.Y - op2->pt.Y))) + outRec->bottomFlag = opBot; + } + } + } + + OutPt* op2 = new OutPt; + op2->pt = pt; + op2->idx = outRec->idx; + if (op2->pt.Y == outRec->bottomPt->pt.Y && + op2->pt.X < outRec->bottomPt->pt.X) + outRec->bottomPt = op2; + op2->next = op; + op2->prev = op->prev; + op2->prev->next = op2; + op->prev = op2; + if (ToFront) outRec->pts = op2; + } +} +//------------------------------------------------------------------------------ + +void Clipper::ProcessHorizontals() +{ + TEdge* horzEdge = m_SortedEdges; + while( horzEdge ) + { + DeleteFromSEL( horzEdge ); + ProcessHorizontal( horzEdge ); + horzEdge = m_SortedEdges; + } +} +//------------------------------------------------------------------------------ + +bool Clipper::IsTopHorz(const long64 XPos) +{ + TEdge* e = m_SortedEdges; + while( e ) + { + if( ( XPos >= std::min(e->xcurr, e->xtop) ) && + ( XPos <= std::max(e->xcurr, e->xtop) ) ) return false; + e = e->nextInSEL; + } + return true; +} +//------------------------------------------------------------------------------ + +bool IsMinima(TEdge *e) +{ + return e && (e->prev->nextInLML != e) && (e->next->nextInLML != e); +} +//------------------------------------------------------------------------------ + +bool IsMaxima(TEdge *e, const long64 Y) +{ + return e && e->ytop == Y && !e->nextInLML; +} +//------------------------------------------------------------------------------ + +bool IsIntermediate(TEdge *e, const long64 Y) +{ + return e->ytop == Y && e->nextInLML; +} +//------------------------------------------------------------------------------ + +TEdge *GetMaximaPair(TEdge *e) +{ + if( !IsMaxima(e->next, e->ytop) || e->next->xtop != e->xtop ) + return e->prev; else + return e->next; +} +//------------------------------------------------------------------------------ + +void Clipper::SwapPositionsInAEL(TEdge *edge1, TEdge *edge2) +{ + if( !edge1->nextInAEL && !edge1->prevInAEL ) return; + if( !edge2->nextInAEL && !edge2->prevInAEL ) return; + + if( edge1->nextInAEL == edge2 ) + { + TEdge* next = edge2->nextInAEL; + if( next ) next->prevInAEL = edge1; + TEdge* prev = edge1->prevInAEL; + if( prev ) prev->nextInAEL = edge2; + edge2->prevInAEL = prev; + edge2->nextInAEL = edge1; + edge1->prevInAEL = edge2; + edge1->nextInAEL = next; + } + else if( edge2->nextInAEL == edge1 ) + { + TEdge* next = edge1->nextInAEL; + if( next ) next->prevInAEL = edge2; + TEdge* prev = edge2->prevInAEL; + if( prev ) prev->nextInAEL = edge1; + edge1->prevInAEL = prev; + edge1->nextInAEL = edge2; + edge2->prevInAEL = edge1; + edge2->nextInAEL = next; + } + else + { + TEdge* next = edge1->nextInAEL; + TEdge* prev = edge1->prevInAEL; + edge1->nextInAEL = edge2->nextInAEL; + if( edge1->nextInAEL ) edge1->nextInAEL->prevInAEL = edge1; + edge1->prevInAEL = edge2->prevInAEL; + if( edge1->prevInAEL ) edge1->prevInAEL->nextInAEL = edge1; + edge2->nextInAEL = next; + if( edge2->nextInAEL ) edge2->nextInAEL->prevInAEL = edge2; + edge2->prevInAEL = prev; + if( edge2->prevInAEL ) edge2->prevInAEL->nextInAEL = edge2; + } + + if( !edge1->prevInAEL ) m_ActiveEdges = edge1; + else if( !edge2->prevInAEL ) m_ActiveEdges = edge2; +} +//------------------------------------------------------------------------------ + +void Clipper::SwapPositionsInSEL(TEdge *edge1, TEdge *edge2) +{ + if( !( edge1->nextInSEL ) && !( edge1->prevInSEL ) ) return; + if( !( edge2->nextInSEL ) && !( edge2->prevInSEL ) ) return; + + if( edge1->nextInSEL == edge2 ) + { + TEdge* next = edge2->nextInSEL; + if( next ) next->prevInSEL = edge1; + TEdge* prev = edge1->prevInSEL; + if( prev ) prev->nextInSEL = edge2; + edge2->prevInSEL = prev; + edge2->nextInSEL = edge1; + edge1->prevInSEL = edge2; + edge1->nextInSEL = next; + } + else if( edge2->nextInSEL == edge1 ) + { + TEdge* next = edge1->nextInSEL; + if( next ) next->prevInSEL = edge2; + TEdge* prev = edge2->prevInSEL; + if( prev ) prev->nextInSEL = edge1; + edge1->prevInSEL = prev; + edge1->nextInSEL = edge2; + edge2->prevInSEL = edge1; + edge2->nextInSEL = next; + } + else + { + TEdge* next = edge1->nextInSEL; + TEdge* prev = edge1->prevInSEL; + edge1->nextInSEL = edge2->nextInSEL; + if( edge1->nextInSEL ) edge1->nextInSEL->prevInSEL = edge1; + edge1->prevInSEL = edge2->prevInSEL; + if( edge1->prevInSEL ) edge1->prevInSEL->nextInSEL = edge1; + edge2->nextInSEL = next; + if( edge2->nextInSEL ) edge2->nextInSEL->prevInSEL = edge2; + edge2->prevInSEL = prev; + if( edge2->prevInSEL ) edge2->prevInSEL->nextInSEL = edge2; + } + + if( !edge1->prevInSEL ) m_SortedEdges = edge1; + else if( !edge2->prevInSEL ) m_SortedEdges = edge2; +} +//------------------------------------------------------------------------------ + +TEdge* GetNextInAEL(TEdge *e, Direction dir) +{ + return dir == dLeftToRight ? e->nextInAEL : e->prevInAEL; +} +//------------------------------------------------------------------------------ + +void Clipper::ProcessHorizontal(TEdge *horzEdge) +{ + Direction dir; + long64 horzLeft, horzRight; + + if( horzEdge->xcurr < horzEdge->xtop ) + { + horzLeft = horzEdge->xcurr; + horzRight = horzEdge->xtop; + dir = dLeftToRight; + } else + { + horzLeft = horzEdge->xtop; + horzRight = horzEdge->xcurr; + dir = dRightToLeft; + } + + TEdge* eMaxPair; + if( horzEdge->nextInLML ) eMaxPair = 0; + else eMaxPair = GetMaximaPair(horzEdge); + + TEdge* e = GetNextInAEL( horzEdge , dir ); + while( e ) + { + TEdge* eNext = GetNextInAEL( e, dir ); + + if (eMaxPair || + ((dir == dLeftToRight) && (e->xcurr <= horzRight)) || + ((dir == dRightToLeft) && (e->xcurr >= horzLeft))) + { + //ok, so far it looks like we're still in range of the horizontal edge + if ( e->xcurr == horzEdge->xtop && !eMaxPair ) + { + assert(horzEdge->nextInLML); + if (SlopesEqual(*e, *horzEdge->nextInLML, m_UseFullRange)) + { + //if output polygons share an edge, they'll need joining later ... + if (horzEdge->outIdx >= 0 && e->outIdx >= 0) + AddJoin(horzEdge->nextInLML, e, horzEdge->outIdx); + break; //we've reached the end of the horizontal line + } + else if (e->dx < horzEdge->nextInLML->dx) + //we really have got to the end of the intermediate horz edge so quit. + //nb: More -ve slopes follow more +ve slopes ABOVE the horizontal. + break; + } + + if( e == eMaxPair ) + { + //horzEdge is evidently a maxima horizontal and we've arrived at its end. + if (dir == dLeftToRight) + IntersectEdges(horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr), ipNone); + else + IntersectEdges(e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), ipNone); + if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error"); + return; + } + else if( NEAR_EQUAL(e->dx, HORIZONTAL) && !IsMinima(e) && !(e->xcurr > e->xtop) ) + { + //An overlapping horizontal edge. Overlapping horizontal edges are + //processed as if layered with the current horizontal edge (horizEdge) + //being infinitesimally lower that the next (e). Therfore, we + //intersect with e only if e.xcurr is within the bounds of horzEdge ... + if( dir == dLeftToRight ) + IntersectEdges( horzEdge , e, IntPoint(e->xcurr, horzEdge->ycurr), + (IsTopHorz( e->xcurr ))? ipLeft : ipBoth ); + else + IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), + (IsTopHorz( e->xcurr ))? ipRight : ipBoth ); + } + else if( dir == dLeftToRight ) + { + IntersectEdges( horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr), + (IsTopHorz( e->xcurr ))? ipLeft : ipBoth ); + } + else + { + IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), + (IsTopHorz( e->xcurr ))? ipRight : ipBoth ); + } + SwapPositionsInAEL( horzEdge, e ); + } + else if( (dir == dLeftToRight && e->xcurr > horzRight && m_SortedEdges) || + (dir == dRightToLeft && e->xcurr < horzLeft && m_SortedEdges) ) break; + e = eNext; + } //end while + + if( horzEdge->nextInLML ) + { + if( horzEdge->outIdx >= 0 ) + AddOutPt( horzEdge, IntPoint(horzEdge->xtop, horzEdge->ytop)); + UpdateEdgeIntoAEL( horzEdge ); + } + else + { + if ( horzEdge->outIdx >= 0 ) + IntersectEdges( horzEdge, eMaxPair, + IntPoint(horzEdge->xtop, horzEdge->ycurr), ipBoth); + assert(eMaxPair); + if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error"); + DeleteFromAEL(eMaxPair); + DeleteFromAEL(horzEdge); + } +} +//------------------------------------------------------------------------------ + +void Clipper::UpdateEdgeIntoAEL(TEdge *&e) +{ + if( !e->nextInLML ) throw + clipperException("UpdateEdgeIntoAEL: invalid call"); + TEdge* AelPrev = e->prevInAEL; + TEdge* AelNext = e->nextInAEL; + e->nextInLML->outIdx = e->outIdx; + if( AelPrev ) AelPrev->nextInAEL = e->nextInLML; + else m_ActiveEdges = e->nextInLML; + if( AelNext ) AelNext->prevInAEL = e->nextInLML; + e->nextInLML->side = e->side; + e->nextInLML->windDelta = e->windDelta; + e->nextInLML->windCnt = e->windCnt; + e->nextInLML->windCnt2 = e->windCnt2; + e = e->nextInLML; + e->prevInAEL = AelPrev; + e->nextInAEL = AelNext; + if( !NEAR_EQUAL(e->dx, HORIZONTAL) ) InsertScanbeam( e->ytop ); +} +//------------------------------------------------------------------------------ + +bool Clipper::ProcessIntersections(const long64 botY, const long64 topY) +{ + if( !m_ActiveEdges ) return true; + try { + BuildIntersectList(botY, topY); + if ( !m_IntersectNodes) return true; + if ( FixupIntersections() ) ProcessIntersectList(); + else return false; + } + catch(...) { + m_SortedEdges = 0; + DisposeIntersectNodes(); + throw clipperException("ProcessIntersections error"); + } + return true; +} +//------------------------------------------------------------------------------ + +void Clipper::DisposeIntersectNodes() +{ + while ( m_IntersectNodes ) + { + IntersectNode* iNode = m_IntersectNodes->next; + delete m_IntersectNodes; + m_IntersectNodes = iNode; + } +} +//------------------------------------------------------------------------------ + +void Clipper::BuildIntersectList(const long64 botY, const long64 topY) +{ + if ( !m_ActiveEdges ) return; + + //prepare for sorting ... + TEdge* e = m_ActiveEdges; + e->tmpX = TopX( *e, topY ); + m_SortedEdges = e; + m_SortedEdges->prevInSEL = 0; + e = e->nextInAEL; + while( e ) + { + e->prevInSEL = e->prevInAEL; + e->prevInSEL->nextInSEL = e; + e->nextInSEL = 0; + e->tmpX = TopX( *e, topY ); + e = e->nextInAEL; + } + + //bubblesort ... + bool isModified = true; + while( isModified && m_SortedEdges ) + { + isModified = false; + e = m_SortedEdges; + while( e->nextInSEL ) + { + TEdge *eNext = e->nextInSEL; + IntPoint pt; + if(e->tmpX > eNext->tmpX && + IntersectPoint(*e, *eNext, pt, m_UseFullRange)) + { + if (pt.Y > botY) + { + pt.Y = botY; + pt.X = TopX(*e, pt.Y); + } + AddIntersectNode( e, eNext, pt ); + SwapPositionsInSEL(e, eNext); + isModified = true; + } + else + e = eNext; + } + if( e->prevInSEL ) e->prevInSEL->nextInSEL = 0; + else break; + } + m_SortedEdges = 0; +} +//------------------------------------------------------------------------------ + +bool ProcessParam1BeforeParam2(IntersectNode &node1, IntersectNode &node2) +{ + bool result; + if (node1.pt.Y == node2.pt.Y) + { + if (node1.edge1 == node2.edge1 || node1.edge2 == node2.edge1) + { + result = node2.pt.X > node1.pt.X; + return node2.edge1->dx > 0 ? !result : result; + } + else if (node1.edge1 == node2.edge2 || node1.edge2 == node2.edge2) + { + result = node2.pt.X > node1.pt.X; + return node2.edge2->dx > 0 ? !result : result; + } + else return node2.pt.X > node1.pt.X; + } + else return node1.pt.Y > node2.pt.Y; +} +//------------------------------------------------------------------------------ + +void Clipper::AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt) +{ + IntersectNode* newNode = new IntersectNode; + newNode->edge1 = e1; + newNode->edge2 = e2; + newNode->pt = pt; + newNode->next = 0; + if( !m_IntersectNodes ) m_IntersectNodes = newNode; + else if( ProcessParam1BeforeParam2(*newNode, *m_IntersectNodes) ) + { + newNode->next = m_IntersectNodes; + m_IntersectNodes = newNode; + } + else + { + IntersectNode* iNode = m_IntersectNodes; + while( iNode->next && ProcessParam1BeforeParam2(*iNode->next, *newNode) ) + iNode = iNode->next; + newNode->next = iNode->next; + iNode->next = newNode; + } +} +//------------------------------------------------------------------------------ + +void Clipper::ProcessIntersectList() +{ + while( m_IntersectNodes ) + { + IntersectNode* iNode = m_IntersectNodes->next; + { + IntersectEdges( m_IntersectNodes->edge1 , + m_IntersectNodes->edge2 , m_IntersectNodes->pt, ipBoth ); + SwapPositionsInAEL( m_IntersectNodes->edge1 , m_IntersectNodes->edge2 ); + } + delete m_IntersectNodes; + m_IntersectNodes = iNode; + } +} +//------------------------------------------------------------------------------ + +void Clipper::DoMaxima(TEdge *e, long64 topY) +{ + TEdge* eMaxPair = GetMaximaPair(e); + long64 X = e->xtop; + TEdge* eNext = e->nextInAEL; + while( eNext != eMaxPair ) + { + if (!eNext) throw clipperException("DoMaxima error"); + IntersectEdges( e, eNext, IntPoint(X, topY), ipBoth ); + eNext = eNext->nextInAEL; + } + if( e->outIdx < 0 && eMaxPair->outIdx < 0 ) + { + DeleteFromAEL( e ); + DeleteFromAEL( eMaxPair ); + } + else if( e->outIdx >= 0 && eMaxPair->outIdx >= 0 ) + { + IntersectEdges( e, eMaxPair, IntPoint(X, topY), ipNone ); + } + else throw clipperException("DoMaxima error"); +} +//------------------------------------------------------------------------------ + +void Clipper::ProcessEdgesAtTopOfScanbeam(const long64 topY) +{ + TEdge* e = m_ActiveEdges; + while( e ) + { + //1. process maxima, treating them as if they're 'bent' horizontal edges, + // but exclude maxima with horizontal edges. nb: e can't be a horizontal. + if( IsMaxima(e, topY) && !NEAR_EQUAL(GetMaximaPair(e)->dx, HORIZONTAL) ) + { + //'e' might be removed from AEL, as may any following edges so ... + TEdge* ePrior = e->prevInAEL; + DoMaxima(e, topY); + if( !ePrior ) e = m_ActiveEdges; + else e = ePrior->nextInAEL; + } + else + { + //2. promote horizontal edges, otherwise update xcurr and ycurr ... + if( IsIntermediate(e, topY) && NEAR_EQUAL(e->nextInLML->dx, HORIZONTAL) ) + { + if (e->outIdx >= 0) + { + AddOutPt(e, IntPoint(e->xtop, e->ytop)); + + for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i) + { + IntPoint pt, pt2; + HorzJoinRec* hj = m_HorizJoins[i]; + if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot), + IntPoint(hj->edge->xtop, hj->edge->ytop), + IntPoint(e->nextInLML->xbot, e->nextInLML->ybot), + IntPoint(e->nextInLML->xtop, e->nextInLML->ytop), pt, pt2)) + AddJoin(hj->edge, e->nextInLML, hj->savedIdx, e->outIdx); + } + + AddHorzJoin(e->nextInLML, e->outIdx); + } + UpdateEdgeIntoAEL(e); + AddEdgeToSEL(e); + } else + { + //this just simplifies horizontal processing ... + e->xcurr = TopX( *e, topY ); + e->ycurr = topY; + } + e = e->nextInAEL; + } + } + + //3. Process horizontals at the top of the scanbeam ... + ProcessHorizontals(); + + //4. Promote intermediate vertices ... + e = m_ActiveEdges; + while( e ) + { + if( IsIntermediate( e, topY ) ) + { + if( e->outIdx >= 0 ) AddOutPt(e, IntPoint(e->xtop,e->ytop)); + UpdateEdgeIntoAEL(e); + + //if output polygons share an edge, they'll need joining later ... + if (e->outIdx >= 0 && e->prevInAEL && e->prevInAEL->outIdx >= 0 && + e->prevInAEL->xcurr == e->xbot && e->prevInAEL->ycurr == e->ybot && + SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop), + IntPoint(e->xbot,e->ybot), + IntPoint(e->prevInAEL->xtop, e->prevInAEL->ytop), m_UseFullRange)) + { + AddOutPt(e->prevInAEL, IntPoint(e->xbot, e->ybot)); + AddJoin(e, e->prevInAEL); + } + else if (e->outIdx >= 0 && e->nextInAEL && e->nextInAEL->outIdx >= 0 && + e->nextInAEL->ycurr > e->nextInAEL->ytop && + e->nextInAEL->ycurr <= e->nextInAEL->ybot && + e->nextInAEL->xcurr == e->xbot && e->nextInAEL->ycurr == e->ybot && + SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop), + IntPoint(e->xbot,e->ybot), + IntPoint(e->nextInAEL->xtop, e->nextInAEL->ytop), m_UseFullRange)) + { + AddOutPt(e->nextInAEL, IntPoint(e->xbot, e->ybot)); + AddJoin(e, e->nextInAEL); + } + } + e = e->nextInAEL; + } +} +//------------------------------------------------------------------------------ + +void Clipper::FixupOutPolygon(OutRec &outRec) +{ + //FixupOutPolygon() - removes duplicate points and simplifies consecutive + //parallel edges by removing the middle vertex. + OutPt *lastOK = 0; + outRec.pts = outRec.bottomPt; + OutPt *pp = outRec.bottomPt; + + for (;;) + { + if (pp->prev == pp || pp->prev == pp->next ) + { + DisposeOutPts(pp); + outRec.pts = 0; + outRec.bottomPt = 0; + return; + } + //test for duplicate points and for same slope (cross-product) ... + if ( PointsEqual(pp->pt, pp->next->pt) || + SlopesEqual(pp->prev->pt, pp->pt, pp->next->pt, m_UseFullRange) ) + { + lastOK = 0; + OutPt *tmp = pp; + if (pp == outRec.bottomPt) + outRec.bottomPt = 0; //flags need for updating + pp->prev->next = pp->next; + pp->next->prev = pp->prev; + pp = pp->prev; + delete tmp; + } + else if (pp == lastOK) break; + else + { + if (!lastOK) lastOK = pp; + pp = pp->next; + } + } + if (!outRec.bottomPt) { + outRec.bottomPt = GetBottomPt(pp); + outRec.bottomPt->idx = outRec.idx; + outRec.pts = outRec.bottomPt; + } +} +//------------------------------------------------------------------------------ + +void Clipper::BuildResult(Polygons &polys) +{ + int k = 0; + polys.resize(m_PolyOuts.size()); + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) + { + if (m_PolyOuts[i]->pts) + { + Polygon* pg = &polys[k]; + pg->clear(); + OutPt* p = m_PolyOuts[i]->pts; + do + { + pg->push_back(p->pt); + p = p->next; + } while (p != m_PolyOuts[i]->pts); + //make sure each polygon has at least 3 vertices ... + if (pg->size() < 3) pg->clear(); else k++; + } + } + polys.resize(k); +} +//------------------------------------------------------------------------------ + +void Clipper::BuildResultEx(ExPolygons &polys) +{ + PolyOutList::size_type i = 0; + int k = 0; + polys.resize(0); + polys.reserve(m_PolyOuts.size()); + while (i < m_PolyOuts.size() && m_PolyOuts[i]->pts) + { + ExPolygon epg; + OutPt* p = m_PolyOuts[i]->pts; + do { + epg.outer.push_back(p->pt); + p = p->next; + } while (p != m_PolyOuts[i]->pts); + i++; + //make sure polygons have at least 3 vertices ... + if (epg.outer.size() < 3) continue; + while (i < m_PolyOuts.size() + && m_PolyOuts[i]->pts && m_PolyOuts[i]->isHole) + { + Polygon pg; + p = m_PolyOuts[i]->pts; + do { + pg.push_back(p->pt); + p = p->next; + } while (p != m_PolyOuts[i]->pts); + epg.holes.push_back(pg); + i++; + } + polys.push_back(epg); + k++; + } + polys.resize(k); +} +//------------------------------------------------------------------------------ + +void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2) +{ + TEdge *e1 = int1.edge1; + TEdge *e2 = int1.edge2; + IntPoint p = int1.pt; + + int1.edge1 = int2.edge1; + int1.edge2 = int2.edge2; + int1.pt = int2.pt; + + int2.edge1 = e1; + int2.edge2 = e2; + int2.pt = p; +} +//------------------------------------------------------------------------------ + +bool Clipper::FixupIntersections() +{ + if ( !m_IntersectNodes->next ) return true; + + CopyAELToSEL(); + IntersectNode *int1 = m_IntersectNodes; + IntersectNode *int2 = m_IntersectNodes->next; + while (int2) + { + TEdge *e1 = int1->edge1; + TEdge *e2; + if (e1->prevInSEL == int1->edge2) e2 = e1->prevInSEL; + else if (e1->nextInSEL == int1->edge2) e2 = e1->nextInSEL; + else + { + //The current intersection is out of order, so try and swap it with + //a subsequent intersection ... + while (int2) + { + if (int2->edge1->nextInSEL == int2->edge2 || + int2->edge1->prevInSEL == int2->edge2) break; + else int2 = int2->next; + } + if ( !int2 ) return false; //oops!!! + + //found an intersect node that can be swapped ... + SwapIntersectNodes(*int1, *int2); + e1 = int1->edge1; + e2 = int1->edge2; + } + SwapPositionsInSEL(e1, e2); + int1 = int1->next; + int2 = int1->next; + } + + m_SortedEdges = 0; + + //finally, check the last intersection too ... + return (int1->edge1->prevInSEL == int1->edge2 || + int1->edge1->nextInSEL == int1->edge2); +} +//------------------------------------------------------------------------------ + +bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2) +{ + return e2.xcurr == e1.xcurr ? e2.dx > e1.dx : e2.xcurr < e1.xcurr; +} +//------------------------------------------------------------------------------ + +void Clipper::InsertEdgeIntoAEL(TEdge *edge) +{ + edge->prevInAEL = 0; + edge->nextInAEL = 0; + if( !m_ActiveEdges ) + { + m_ActiveEdges = edge; + } + else if( E2InsertsBeforeE1(*m_ActiveEdges, *edge) ) + { + edge->nextInAEL = m_ActiveEdges; + m_ActiveEdges->prevInAEL = edge; + m_ActiveEdges = edge; + } else + { + TEdge* e = m_ActiveEdges; + while( e->nextInAEL && !E2InsertsBeforeE1(*e->nextInAEL , *edge) ) + e = e->nextInAEL; + edge->nextInAEL = e->nextInAEL; + if( e->nextInAEL ) e->nextInAEL->prevInAEL = edge; + edge->prevInAEL = e; + e->nextInAEL = edge; + } +} +//---------------------------------------------------------------------- + +void Clipper::DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt) +{ + AddOutPt(edge1, pt); + SwapSides(*edge1, *edge2); + SwapPolyIndexes(*edge1, *edge2); +} +//---------------------------------------------------------------------- + +void Clipper::DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt) +{ + AddOutPt(edge2, pt); + SwapSides(*edge1, *edge2); + SwapPolyIndexes(*edge1, *edge2); +} +//---------------------------------------------------------------------- + +void Clipper::DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt) +{ + AddOutPt(edge1, pt); + AddOutPt(edge2, pt); + SwapSides( *edge1 , *edge2 ); + SwapPolyIndexes( *edge1 , *edge2 ); +} +//---------------------------------------------------------------------- + +void Clipper::CheckHoleLinkages1(OutRec *outRec1, OutRec *outRec2) +{ + //when a polygon is split into 2 polygons, make sure any holes the original + //polygon contained link to the correct polygon ... + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) + { + OutRec *orec = m_PolyOuts[i]; + if (orec->isHole && orec->bottomPt && orec->FirstLeft == outRec1 && + !PointInPolygon(orec->bottomPt->pt, outRec1->pts, m_UseFullRange)) + orec->FirstLeft = outRec2; + } +} +//---------------------------------------------------------------------- + +void Clipper::CheckHoleLinkages2(OutRec *outRec1, OutRec *outRec2) +{ + //if a hole is owned by outRec2 then make it owned by outRec1 ... + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) + if (m_PolyOuts[i]->isHole && m_PolyOuts[i]->bottomPt && + m_PolyOuts[i]->FirstLeft == outRec2) + m_PolyOuts[i]->FirstLeft = outRec1; +} +//---------------------------------------------------------------------- + +void Clipper::JoinCommonEdges(bool fixHoleLinkages) +{ + for (JoinList::size_type i = 0; i < m_Joins.size(); i++) + { + JoinRec* j = m_Joins[i]; + OutRec *outRec1 = m_PolyOuts[j->poly1Idx]; + OutPt *pp1a = outRec1->pts; + OutRec *outRec2 = m_PolyOuts[j->poly2Idx]; + OutPt *pp2a = outRec2->pts; + IntPoint pt1 = j->pt2a, pt2 = j->pt2b; + IntPoint pt3 = j->pt1a, pt4 = j->pt1b; + if (!FindSegment(pp1a, pt1, pt2)) continue; + if (j->poly1Idx == j->poly2Idx) + { + //we're searching the same polygon for overlapping segments so + //segment 2 mustn't be the same as segment 1 ... + pp2a = pp1a->next; + if (!FindSegment(pp2a, pt3, pt4) || (pp2a == pp1a)) continue; + } + else if (!FindSegment(pp2a, pt3, pt4)) continue; + + if (!GetOverlapSegment(pt1, pt2, pt3, pt4, pt1, pt2)) continue; + + OutPt *p1, *p2, *p3, *p4; + OutPt *prev = pp1a->prev; + //get p1 & p2 polypts - the overlap start & endpoints on poly1 + if (PointsEqual(pp1a->pt, pt1)) p1 = pp1a; + else if (PointsEqual(prev->pt, pt1)) p1 = prev; + else p1 = InsertPolyPtBetween(pp1a, prev, pt1); + + if (PointsEqual(pp1a->pt, pt2)) p2 = pp1a; + else if (PointsEqual(prev->pt, pt2)) p2 = prev; + else if ((p1 == pp1a) || (p1 == prev)) + p2 = InsertPolyPtBetween(pp1a, prev, pt2); + else if (Pt3IsBetweenPt1AndPt2(pp1a->pt, p1->pt, pt2)) + p2 = InsertPolyPtBetween(pp1a, p1, pt2); else + p2 = InsertPolyPtBetween(p1, prev, pt2); + + //get p3 & p4 polypts - the overlap start & endpoints on poly2 + prev = pp2a->prev; + if (PointsEqual(pp2a->pt, pt1)) p3 = pp2a; + else if (PointsEqual(prev->pt, pt1)) p3 = prev; + else p3 = InsertPolyPtBetween(pp2a, prev, pt1); + + if (PointsEqual(pp2a->pt, pt2)) p4 = pp2a; + else if (PointsEqual(prev->pt, pt2)) p4 = prev; + else if ((p3 == pp2a) || (p3 == prev)) + p4 = InsertPolyPtBetween(pp2a, prev, pt2); + else if (Pt3IsBetweenPt1AndPt2(pp2a->pt, p3->pt, pt2)) + p4 = InsertPolyPtBetween(pp2a, p3, pt2); else + p4 = InsertPolyPtBetween(p3, prev, pt2); + + //p1.pt == p3.pt and p2.pt == p4.pt so join p1 to p3 and p2 to p4 ... + if (p1->next == p2 && p3->prev == p4) + { + p1->next = p3; + p3->prev = p1; + p2->prev = p4; + p4->next = p2; + } + else if (p1->prev == p2 && p3->next == p4) + { + p1->prev = p3; + p3->next = p1; + p2->next = p4; + p4->prev = p2; + } + else + continue; //an orientation is probably wrong + + if (j->poly2Idx == j->poly1Idx) + { + //instead of joining two polygons, we've just created a new one by + //splitting one polygon into two. + outRec1->pts = GetBottomPt(p1); + outRec1->bottomPt = outRec1->pts; + outRec1->bottomPt->idx = outRec1->idx; + outRec2 = CreateOutRec(); + m_PolyOuts.push_back(outRec2); + outRec2->idx = (int)m_PolyOuts.size()-1; + j->poly2Idx = outRec2->idx; + outRec2->pts = GetBottomPt(p2); + outRec2->bottomPt = outRec2->pts; + outRec2->bottomPt->idx = outRec2->idx; + + if (PointInPolygon(outRec2->pts->pt, outRec1->pts, m_UseFullRange)) + { + //outRec2 is contained by outRec1 ... + outRec2->isHole = !outRec1->isHole; + outRec2->FirstLeft = outRec1; + if (outRec2->isHole == + (m_ReverseOutput ^ Orientation(outRec2, m_UseFullRange))) + ReversePolyPtLinks(*outRec2->pts); + } else if (PointInPolygon(outRec1->pts->pt, outRec2->pts, m_UseFullRange)) + { + //outRec1 is contained by outRec2 ... + outRec2->isHole = outRec1->isHole; + outRec1->isHole = !outRec2->isHole; + outRec2->FirstLeft = outRec1->FirstLeft; + outRec1->FirstLeft = outRec2; + if (outRec1->isHole == + (m_ReverseOutput ^ Orientation(outRec1, m_UseFullRange))) + ReversePolyPtLinks(*outRec1->pts); + //make sure any contained holes now link to the correct polygon ... + if (fixHoleLinkages) CheckHoleLinkages1(outRec1, outRec2); + } else + { + outRec2->isHole = outRec1->isHole; + outRec2->FirstLeft = outRec1->FirstLeft; + //make sure any contained holes now link to the correct polygon ... + if (fixHoleLinkages) CheckHoleLinkages1(outRec1, outRec2); + } + + //now fixup any subsequent joins that match this polygon + for (JoinList::size_type k = i+1; k < m_Joins.size(); k++) + { + JoinRec* j2 = m_Joins[k]; + if (j2->poly1Idx == j->poly1Idx && PointIsVertex(j2->pt1a, p2)) + j2->poly1Idx = j->poly2Idx; + if (j2->poly2Idx == j->poly1Idx && PointIsVertex(j2->pt2a, p2)) + j2->poly2Idx = j->poly2Idx; + } + + //now cleanup redundant edges too ... + FixupOutPolygon(*outRec1); + FixupOutPolygon(*outRec2); + + if (outRec1->pts && (Orientation(outRec1, m_UseFullRange) != (Area(*outRec1, m_UseFullRange) > 0))) + DisposeBottomPt(*outRec1); + if (outRec2->pts && (Orientation(outRec2, m_UseFullRange) != (Area(*outRec2, m_UseFullRange) > 0))) + DisposeBottomPt(*outRec2); + + } else + { + //joined 2 polygons together ... + + //make sure any holes contained by outRec2 now link to outRec1 ... + if (fixHoleLinkages) CheckHoleLinkages2(outRec1, outRec2); + + //now cleanup redundant edges too ... + FixupOutPolygon(*outRec1); + + if (outRec1->pts) + { + outRec1->isHole = !Orientation(outRec1, m_UseFullRange); + if (outRec1->isHole && !outRec1->FirstLeft) + outRec1->FirstLeft = outRec2->FirstLeft; + } + + //delete the obsolete pointer ... + int OKIdx = outRec1->idx; + int ObsoleteIdx = outRec2->idx; + outRec2->pts = 0; + outRec2->bottomPt = 0; + outRec2->AppendLink = outRec1; + + //now fixup any subsequent Joins that match this polygon + for (JoinList::size_type k = i+1; k < m_Joins.size(); k++) + { + JoinRec* j2 = m_Joins[k]; + if (j2->poly1Idx == ObsoleteIdx) j2->poly1Idx = OKIdx; + if (j2->poly2Idx == ObsoleteIdx) j2->poly2Idx = OKIdx; + } + } + } +} +//------------------------------------------------------------------------------ + +void ReversePolygon(Polygon& p) +{ + std::reverse(p.begin(), p.end()); +} +//------------------------------------------------------------------------------ + +void ReversePolygons(Polygons& p) +{ + for (Polygons::size_type i = 0; i < p.size(); ++i) + ReversePolygon(p[i]); +} + +//------------------------------------------------------------------------------ +// OffsetPolygon functions ... +//------------------------------------------------------------------------------ + +struct DoublePoint +{ + double X; + double Y; + DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {} +}; +//------------------------------------------------------------------------------ + +Polygon BuildArc(const IntPoint &pt, + const double a1, const double a2, const double r) +{ + long64 steps = std::max(6, int(std::sqrt(std::fabs(r)) * std::fabs(a2 - a1))); + if (steps > 0x100000) steps = 0x100000; + int n = (unsigned)steps; + Polygon result(n); + double da = (a2 - a1) / (n -1); + double a = a1; + for (int i = 0; i < n; ++i) + { + result[i].X = pt.X + Round(std::cos(a)*r); + result[i].Y = pt.Y + Round(std::sin(a)*r); + a += da; + } + return result; +} +//------------------------------------------------------------------------------ + +DoublePoint GetUnitNormal( const IntPoint &pt1, const IntPoint &pt2) +{ + if(pt2.X == pt1.X && pt2.Y == pt1.Y) + return DoublePoint(0, 0); + + double dx = (double)(pt2.X - pt1.X); + double dy = (double)(pt2.Y - pt1.Y); + double f = 1 *1.0/ std::sqrt( dx*dx + dy*dy ); + dx *= f; + dy *= f; + return DoublePoint(dy, -dx); +} + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +class PolyOffsetBuilder +{ +private: + Polygons m_p; + Polygon* m_curr_poly; + std::vector<DoublePoint> normals; + double m_delta, m_RMin, m_R; + size_t m_i, m_j, m_k; + static const int buffLength = 128; + JoinType m_jointype; + +public: + +PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys, + double delta, JoinType jointype, double MiterLimit) +{ + //nb precondition - out_polys != ptsin_polys + if (NEAR_ZERO(delta)) + { + out_polys = in_polys; + return; + } + + this->m_p = in_polys; + this->m_delta = delta; + this->m_jointype = jointype; + if (MiterLimit <= 1) MiterLimit = 1; + m_RMin = 2/(MiterLimit*MiterLimit); + + double deltaSq = delta*delta; + out_polys.clear(); + out_polys.resize(in_polys.size()); + for (m_i = 0; m_i < in_polys.size(); m_i++) + { + m_curr_poly = &out_polys[m_i]; + size_t len = in_polys[m_i].size(); + if (len > 1 && m_p[m_i][0].X == m_p[m_i][len - 1].X && + m_p[m_i][0].Y == m_p[m_i][len-1].Y) len--; + + //when 'shrinking' polygons - to minimize artefacts + //strip those polygons that have an area < pi * delta^2 ... + double a1 = Area(in_polys[m_i]); + if (delta < 0) { if (a1 > 0 && a1 < deltaSq *pi) len = 0; } + else if (a1 < 0 && -a1 < deltaSq *pi) len = 0; //holes have neg. area + + if (len == 0 || (len < 3 && delta <= 0)) + continue; + else if (len == 1) + { + Polygon arc; + arc = BuildArc(in_polys[m_i][len-1], 0, 2 * pi, delta); + out_polys[m_i] = arc; + continue; + } + + //build normals ... + normals.clear(); + normals.resize(len); + normals[len-1] = GetUnitNormal(in_polys[m_i][len-1], in_polys[m_i][0]); + for (m_j = 0; m_j < len -1; ++m_j) + normals[m_j] = GetUnitNormal(in_polys[m_i][m_j], in_polys[m_i][m_j+1]); + + m_k = len -1; + for (m_j = 0; m_j < len; ++m_j) + { + switch (jointype) + { + case jtMiter: + { + m_R = 1 + (normals[m_j].X*normals[m_k].X + + normals[m_j].Y*normals[m_k].Y); + if (m_R >= m_RMin) DoMiter(); else DoSquare(MiterLimit); + break; + } + case jtSquare: DoSquare(); break; + case jtRound: DoRound(); break; + } + m_k = m_j; + } + } + + //finally, clean up untidy corners using Clipper ... + Clipper clpr; + clpr.AddPolygons(out_polys, ptSubject); + if (delta > 0) + { + if (!clpr.Execute(ctUnion, out_polys, pftPositive, pftPositive)) + out_polys.clear(); + } + else + { + IntRect r = clpr.GetBounds(); + Polygon outer(4); + outer[0] = IntPoint(r.left - 10, r.bottom + 10); + outer[1] = IntPoint(r.right + 10, r.bottom + 10); + outer[2] = IntPoint(r.right + 10, r.top - 10); + outer[3] = IntPoint(r.left - 10, r.top - 10); + + clpr.AddPolygon(outer, ptSubject); + if (clpr.Execute(ctUnion, out_polys, pftNegative, pftNegative)) + { + out_polys.erase(out_polys.begin()); + ReversePolygons(out_polys); + + } else + out_polys.clear(); + } +} +//------------------------------------------------------------------------------ + +private: + +void AddPoint(const IntPoint& pt) +{ + Polygon::size_type len = m_curr_poly->size(); + if (len == m_curr_poly->capacity()) + m_curr_poly->reserve(len + buffLength); + m_curr_poly->push_back(pt); +} +//------------------------------------------------------------------------------ + +void DoSquare(double mul = 1.0) +{ + IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta), + (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta)); + IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta), + (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta)); + if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0) + { + double a1 = std::atan2(normals[m_k].Y, normals[m_k].X); + double a2 = std::atan2(-normals[m_j].Y, -normals[m_j].X); + a1 = std::fabs(a2 - a1); + if (a1 > pi) a1 = pi * 2 - a1; + double dx = std::tan((pi - a1)/4) * std::fabs(m_delta * mul); + pt1 = IntPoint((long64)(pt1.X -normals[m_k].Y * dx), + (long64)(pt1.Y + normals[m_k].X * dx)); + AddPoint(pt1); + pt2 = IntPoint((long64)(pt2.X + normals[m_j].Y * dx), + (long64)(pt2.Y -normals[m_j].X * dx)); + AddPoint(pt2); + } + else + { + AddPoint(pt1); + AddPoint(m_p[m_i][m_j]); + AddPoint(pt2); + } +} +//------------------------------------------------------------------------------ + +void DoMiter() +{ + if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0) + { + double q = m_delta / m_R; + AddPoint(IntPoint((long64)Round(m_p[m_i][m_j].X + + (normals[m_k].X + normals[m_j].X) * q), + (long64)Round(m_p[m_i][m_j].Y + (normals[m_k].Y + normals[m_j].Y) * q))); + } + else + { + IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * + m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta)); + IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * + m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta)); + AddPoint(pt1); + AddPoint(m_p[m_i][m_j]); + AddPoint(pt2); + } +} +//------------------------------------------------------------------------------ + +void DoRound() +{ + IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta), + (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta)); + IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta), + (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta)); + AddPoint(pt1); + //round off reflex angles (ie > 180 deg) unless almost flat (ie < ~10deg). + if ((normals[m_k].X*normals[m_j].Y - normals[m_j].X*normals[m_k].Y) * m_delta >= 0) + { + if (normals[m_j].X * normals[m_k].X + normals[m_j].Y * normals[m_k].Y < 0.985) + { + double a1 = std::atan2(normals[m_k].Y, normals[m_k].X); + double a2 = std::atan2(normals[m_j].Y, normals[m_j].X); + if (m_delta > 0 && a2 < a1) a2 += pi *2; + else if (m_delta < 0 && a2 > a1) a2 -= pi *2; + Polygon arc = BuildArc(m_p[m_i][m_j], a1, a2, m_delta); + for (Polygon::size_type m = 0; m < arc.size(); m++) + AddPoint(arc[m]); + } + } + else + AddPoint(m_p[m_i][m_j]); + AddPoint(pt2); +} +//-------------------------------------------------------------------------- + +}; //end PolyOffsetBuilder + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys, + double delta, JoinType jointype, double MiterLimit) +{ + if (&out_polys == &in_polys) + { + Polygons poly2(in_polys); + PolyOffsetBuilder(poly2, out_polys, delta, jointype, MiterLimit); + } + else PolyOffsetBuilder(in_polys, out_polys, delta, jointype, MiterLimit); +} +//------------------------------------------------------------------------------ + +void SimplifyPolygon(const Polygon &in_poly, Polygons &out_polys, PolyFillType fillType) +{ + Clipper c; + c.AddPolygon(in_poly, ptSubject); + c.Execute(ctUnion, out_polys, fillType, fillType); +} +//------------------------------------------------------------------------------ + +void SimplifyPolygons(const Polygons &in_polys, Polygons &out_polys, PolyFillType fillType) +{ + Clipper c; + c.AddPolygons(in_polys, ptSubject); + c.Execute(ctUnion, out_polys, fillType, fillType); +} +//------------------------------------------------------------------------------ + +void SimplifyPolygons(Polygons &polys, PolyFillType fillType) +{ + SimplifyPolygons(polys, polys, fillType); +} +//------------------------------------------------------------------------------ + +std::ostream& operator <<(std::ostream &s, IntPoint& p) +{ + s << p.X << ' ' << p.Y << "\n"; + return s; +} +//------------------------------------------------------------------------------ + +std::ostream& operator <<(std::ostream &s, Polygon &p) +{ + for (Polygon::size_type i = 0; i < p.size(); i++) + s << p[i]; + s << "\n"; + return s; +} +//------------------------------------------------------------------------------ + +std::ostream& operator <<(std::ostream &s, Polygons &p) +{ + for (Polygons::size_type i = 0; i < p.size(); i++) + s << p[i]; + s << "\n"; + return s; +} +//------------------------------------------------------------------------------ + +} //ClipperLib namespace diff --git a/libs/assimp/contrib/clipper/clipper.hpp b/libs/assimp/contrib/clipper/clipper.hpp new file mode 100644 index 0000000..7cdac6c --- /dev/null +++ b/libs/assimp/contrib/clipper/clipper.hpp @@ -0,0 +1,306 @@ +/******************************************************************************* +* * +* Author : Angus Johnson * +* Version : 4.8.8 * +* Date : 30 August 2012 * +* Website : http://www.angusj.com * +* Copyright : Angus Johnson 2010-2012 * +* * +* License: * +* Use, modification & distribution is subject to Boost Software License Ver 1. * +* http://www.boost.org/LICENSE_1_0.txt * +* * +* Attributions: * +* The code in this library is an extension of Bala Vatti's clipping algorithm: * +* "A generic solution to polygon clipping" * +* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. * +* http://portal.acm.org/citation.cfm?id=129906 * +* * +* Computer graphics and geometric modeling: implementation and algorithms * +* By Max K. Agoston * +* Springer; 1 edition (January 4, 2005) * +* http://books.google.com/books?q=vatti+clipping+agoston * +* * +* See also: * +* "Polygon Offsetting by Computing Winding Numbers" * +* Paper no. DETC2005-85513 pp. 565-575 * +* ASME 2005 International Design Engineering Technical Conferences * +* and Computers and Information in Engineering Conference (IDETC/CIE2005) * +* September 24-28, 2005 , Long Beach, California, USA * +* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf * +* * +*******************************************************************************/ + +#ifndef clipper_hpp +#define clipper_hpp + +#include <vector> +#include <stdexcept> +#include <cstring> +#include <cstdlib> +#include <ostream> + +namespace ClipperLib { + +enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor }; +enum PolyType { ptSubject, ptClip }; +//By far the most widely used winding rules for polygon filling are +//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32) +//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL) +//see http://glprogramming.com/red/chapter11.html +enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative }; + +typedef signed long long long64; +typedef unsigned long long ulong64; + +struct IntPoint { +public: + long64 X; + long64 Y; + IntPoint(long64 x = 0, long64 y = 0): X(x), Y(y) {}; + friend std::ostream& operator <<(std::ostream &s, IntPoint &p); +}; + +typedef std::vector< IntPoint > Polygon; +typedef std::vector< Polygon > Polygons; + +std::ostream& operator <<(std::ostream &s, Polygon &p); +std::ostream& operator <<(std::ostream &s, Polygons &p); + +struct ExPolygon { + Polygon outer; + Polygons holes; +}; +typedef std::vector< ExPolygon > ExPolygons; + +enum JoinType { jtSquare, jtRound, jtMiter }; + +bool Orientation(const Polygon &poly); +double Area(const Polygon &poly); +void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys, + double delta, JoinType jointype = jtSquare, double MiterLimit = 2); +void SimplifyPolygon(const Polygon &in_poly, Polygons &out_polys, PolyFillType fillType = pftEvenOdd); +void SimplifyPolygons(const Polygons &in_polys, Polygons &out_polys, PolyFillType fillType = pftEvenOdd); +void SimplifyPolygons(Polygons &polys, PolyFillType fillType = pftEvenOdd); + +void ReversePolygon(Polygon& p); +void ReversePolygons(Polygons& p); + +//used internally ... +enum EdgeSide { esNeither = 0, esLeft = 1, esRight = 2, esBoth = 3 }; +enum IntersectProtects { ipNone = 0, ipLeft = 1, ipRight = 2, ipBoth = 3 }; + +struct TEdge { + long64 xbot; + long64 ybot; + long64 xcurr; + long64 ycurr; + long64 xtop; + long64 ytop; + double dx; + long64 tmpX; + PolyType polyType; + EdgeSide side; + int windDelta; //1 or -1 depending on winding direction + int windCnt; + int windCnt2; //winding count of the opposite polytype + int outIdx; + TEdge *next; + TEdge *prev; + TEdge *nextInLML; + TEdge *nextInAEL; + TEdge *prevInAEL; + TEdge *nextInSEL; + TEdge *prevInSEL; +}; + +struct IntersectNode { + TEdge *edge1; + TEdge *edge2; + IntPoint pt; + IntersectNode *next; +}; + +struct LocalMinima { + long64 Y; + TEdge *leftBound; + TEdge *rightBound; + LocalMinima *next; +}; + +struct Scanbeam { + long64 Y; + Scanbeam *next; +}; + +struct OutPt; //forward declaration + +struct OutRec { + int idx; + bool isHole; + OutRec *FirstLeft; + OutRec *AppendLink; + OutPt *pts; + OutPt *bottomPt; + OutPt *bottomFlag; + EdgeSide sides; +}; + +struct OutPt { + int idx; + IntPoint pt; + OutPt *next; + OutPt *prev; +}; + +struct JoinRec { + IntPoint pt1a; + IntPoint pt1b; + int poly1Idx; + IntPoint pt2a; + IntPoint pt2b; + int poly2Idx; +}; + +struct HorzJoinRec { + TEdge *edge; + int savedIdx; +}; + +struct IntRect { long64 left; long64 top; long64 right; long64 bottom; }; + +typedef std::vector < OutRec* > PolyOutList; +typedef std::vector < TEdge* > EdgeList; +typedef std::vector < JoinRec* > JoinList; +typedef std::vector < HorzJoinRec* > HorzJoinList; + +//ClipperBase is the ancestor to the Clipper class. It should not be +//instantiated directly. This class simply abstracts the conversion of sets of +//polygon coordinates into edge objects that are stored in a LocalMinima list. +class ClipperBase +{ +public: + ClipperBase(); + virtual ~ClipperBase(); + bool AddPolygon(const Polygon &pg, PolyType polyType); + bool AddPolygons( const Polygons &ppg, PolyType polyType); + virtual void Clear(); + IntRect GetBounds(); +protected: + void DisposeLocalMinimaList(); + TEdge* AddBoundsToLML(TEdge *e); + void PopLocalMinima(); + virtual void Reset(); + void InsertLocalMinima(LocalMinima *newLm); + LocalMinima *m_CurrentLM; + LocalMinima *m_MinimaList; + bool m_UseFullRange; + EdgeList m_edges; +}; + +class Clipper : public virtual ClipperBase +{ +public: + Clipper(); + ~Clipper(); + bool Execute(ClipType clipType, + Polygons &solution, + PolyFillType subjFillType = pftEvenOdd, + PolyFillType clipFillType = pftEvenOdd); + bool Execute(ClipType clipType, + ExPolygons &solution, + PolyFillType subjFillType = pftEvenOdd, + PolyFillType clipFillType = pftEvenOdd); + void Clear(); + bool ReverseSolution() {return m_ReverseOutput;}; + void ReverseSolution(bool value) {m_ReverseOutput = value;}; +protected: + void Reset(); + virtual bool ExecuteInternal(bool fixHoleLinkages); +private: + PolyOutList m_PolyOuts; + JoinList m_Joins; + HorzJoinList m_HorizJoins; + ClipType m_ClipType; + Scanbeam *m_Scanbeam; + TEdge *m_ActiveEdges; + TEdge *m_SortedEdges; + IntersectNode *m_IntersectNodes; + bool m_ExecuteLocked; + PolyFillType m_ClipFillType; + PolyFillType m_SubjFillType; + bool m_ReverseOutput; + void DisposeScanbeamList(); + void SetWindingCount(TEdge& edge); + bool IsEvenOddFillType(const TEdge& edge) const; + bool IsEvenOddAltFillType(const TEdge& edge) const; + void InsertScanbeam(const long64 Y); + long64 PopScanbeam(); + void InsertLocalMinimaIntoAEL(const long64 botY); + void InsertEdgeIntoAEL(TEdge *edge); + void AddEdgeToSEL(TEdge *edge); + void CopyAELToSEL(); + void DeleteFromSEL(TEdge *e); + void DeleteFromAEL(TEdge *e); + void UpdateEdgeIntoAEL(TEdge *&e); + void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2); + bool IsContributing(const TEdge& edge) const; + bool IsTopHorz(const long64 XPos); + void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2); + void DoMaxima(TEdge *e, long64 topY); + void ProcessHorizontals(); + void ProcessHorizontal(TEdge *horzEdge); + void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); + void AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); + void AppendPolygon(TEdge *e1, TEdge *e2); + void DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt); + void DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt); + void DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt); + void IntersectEdges(TEdge *e1, TEdge *e2, + const IntPoint &pt, IntersectProtects protects); + OutRec* CreateOutRec(); + void AddOutPt(TEdge *e, const IntPoint &pt); + void DisposeBottomPt(OutRec &outRec); + void DisposeAllPolyPts(); + void DisposeOutRec(PolyOutList::size_type index); + bool ProcessIntersections(const long64 botY, const long64 topY); + void AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt); + void BuildIntersectList(const long64 botY, const long64 topY); + void ProcessIntersectList(); + void ProcessEdgesAtTopOfScanbeam(const long64 topY); + void BuildResult(Polygons& polys); + void BuildResultEx(ExPolygons& polys); + void SetHoleState(TEdge *e, OutRec *OutRec); + void DisposeIntersectNodes(); + bool FixupIntersections(); + void FixupOutPolygon(OutRec &outRec); + bool IsHole(TEdge *e); + void FixHoleLinkage(OutRec *outRec); + void CheckHoleLinkages1(OutRec *outRec1, OutRec *outRec2); + void CheckHoleLinkages2(OutRec *outRec1, OutRec *outRec2); + void AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx = -1, int e2OutIdx = -1); + void ClearJoins(); + void AddHorzJoin(TEdge *e, int idx); + void ClearHorzJoins(); + void JoinCommonEdges(bool fixHoleLinkages); +}; + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +class clipperException : public std::exception +{ + public: + clipperException(const char* description): m_descr(description) {} + virtual ~clipperException() throw() {} + virtual const char* what() const throw() {return m_descr.c_str();} + private: + std::string m_descr; +}; +//------------------------------------------------------------------------------ + +} //ClipperLib namespace + +#endif //clipper_hpp + + |