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authorsanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
committersanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
commitf1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch)
treeab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/test/models/Collada/cube_triangulate.dae
parentf567ea1e2798fd3156a416e61f083ea3e6b95719 (diff)
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/test/models/Collada/cube_triangulate.dae')
-rw-r--r--libs/assimp/test/models/Collada/cube_triangulate.dae210
1 files changed, 0 insertions, 210 deletions
diff --git a/libs/assimp/test/models/Collada/cube_triangulate.dae b/libs/assimp/test/models/Collada/cube_triangulate.dae
deleted file mode 100644
index 9c0d0eb..0000000
--- a/libs/assimp/test/models/Collada/cube_triangulate.dae
+++ /dev/null
@@ -1,210 +0,0 @@
-<?xml version="1.0"?>
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>alorino</author>
- <authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
- <comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
-curveConstrainSampling=0;exportCameraAsLookat=0;
-exportLights=1;exportCameras=1;exportJointsAndSkin=1;
-exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
-exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
-exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
-dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
- <copyright>
-Copyright 2006 Sony Computer Entertainment Inc.
-Licensed under the SCEA Shared Source License, Version 1.0 (the
-&quot;License&quot;); you may not use this file except in compliance with the
-License. You may obtain a copy of the License at:
-http://research.scea.com/scea_shared_source_license.html
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-</copyright>
-
- </contributor>
- <created>2006-06-21T21:23:22Z</created>
- <modified>2006-06-21T21:23:22Z</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_cameras>
- <camera id="PerspCamera" name="PerspCamera">
- <optics>
- <technique_common>
- <perspective>
- <yfov>37.8493</yfov>
- <aspect_ratio>1</aspect_ratio>
- <znear>10</znear>
- <zfar>1000</zfar>
- </perspective>
- </technique_common>
- </optics>
- </camera>
- <camera id="testCameraShape" name="testCameraShape">
- <optics>
- <technique_common>
- <perspective>
- <yfov>37.8501</yfov>
- <aspect_ratio>1</aspect_ratio>
- <znear>0.01</znear>
- <zfar>1000</zfar>
- </perspective>
- </technique_common>
- </optics>
- </camera>
- </library_cameras>
- <library_lights>
- <light id="light-lib" name="light">
- <technique_common>
- <point>
- <color>1 1 1</color>
- <constant_attenuation>1</constant_attenuation>
- <linear_attenuation>0</linear_attenuation>
- <quadratic_attenuation>0</quadratic_attenuation>
- </point>
- </technique_common>
- <technique profile="MAX3D">
- <intensity>1.000000</intensity>
- </technique>
- </light>
- <light id="pointLightShape1-lib" name="pointLightShape1">
- <technique_common>
- <point>
- <color>1 1 1</color>
- <constant_attenuation>1</constant_attenuation>
- <linear_attenuation>0</linear_attenuation>
- <quadratic_attenuation>0</quadratic_attenuation>
- </point>
- </technique_common>
- </light>
- </library_lights>
- <library_materials>
- <material id="Blue" name="Blue">
- <instance_effect url="#Blue-fx"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="Blue-fx">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0 0 0 1</color>
- </ambient>
- <diffuse>
- <color>0.137255 0.403922 0.870588 1</color>
- </diffuse>
- <specular>
- <color>0.5 0.5 0.5 1</color>
- </specular>
- <shininess>
- <float>16</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <reflectivity>
- <float>0.5</float>
- </reflectivity>
- <transparent>
- <color>0 0 0 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- <index_of_refraction>
- <float>0</float>
- </index_of_refraction>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="box-lib" name="box">
- <mesh>
- <source id="box-lib-positions" name="position">
- <float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
- <technique_common>
- <accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
- <param name="X" type="float"></param>
- <param name="Y" type="float"></param>
- <param name="Z" type="float"></param>
- </accessor>
- </technique_common>
- </source>
- <source id="box-lib-normals" name="normal">
- <float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
- <technique_common>
- <accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
- <param name="X" type="float"></param>
- <param name="Y" type="float"></param>
- <param name="Z" type="float"></param>
- </accessor>
- </technique_common>
- </source>
- <vertices id="box-lib-vertices">
- <input semantic="POSITION" source="#box-lib-positions"/>
- </vertices>
- <triangles count="12" material="BlueSG">
- <input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
- <input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
- <p>0 0 2 1 3 2 0 0 3 2 1 3 0 4 1 5 5 6 0 4 5 6 4 7 6 8 7 9 3 10 6 8 3 10 2 11 0 12 4 13 6 14 0 12 6 14 2 15 3 16 7 17 5 18 3 16 5 18 1 19 5 20 7 21 6 22 5 20 6 22 4 23</p>
- </triangles>
- </mesh>
- </geometry>
- </library_geometries>
- <library_visual_scenes>
- <visual_scene id="VisualSceneNode" name="untitled">
- <node id="Camera" name="Camera">
- <translate sid="translate">-427.749 333.855 655.017</translate>
- <rotate sid="rotateY">0 1 0 -33</rotate>
- <rotate sid="rotateX">1 0 0 -22.1954</rotate>
- <rotate sid="rotateZ">0 0 1 0</rotate>
- <instance_camera url="#PerspCamera"/>
- </node>
- <node id="Light" name="Light">
- <translate sid="translate">-500 1000 400</translate>
- <rotate sid="rotateZ">0 0 1 0</rotate>
- <rotate sid="rotateY">0 1 0 0</rotate>
- <rotate sid="rotateX">1 0 0 0</rotate>
- <instance_light url="#light-lib"/>
- </node>
- <node id="Box" name="Box">
- <rotate sid="rotateZ">0 0 1 0</rotate>
- <rotate sid="rotateY">0 1 0 0</rotate>
- <rotate sid="rotateX">1 0 0 0</rotate>
- <instance_geometry url="#box-lib">
- <bind_material>
- <technique_common>
- <instance_material symbol="BlueSG" target="#Blue"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- <node id="testCamera" name="testCamera">
- <translate sid="translate">-427.749 333.855 655.017</translate>
- <rotate sid="rotateY">0 1 0 -33</rotate>
- <rotate sid="rotateX">1 0 0 -22.1954</rotate>
- <rotate sid="rotateZ">0 0 1 0</rotate>
- <instance_camera url="#testCameraShape"/>
- </node>
- <node id="pointLight1" name="pointLight1">
- <translate sid="translate">3 4 10</translate>
- <rotate sid="rotateZ">0 0 1 0</rotate>
- <rotate sid="rotateY">0 1 0 0</rotate>
- <rotate sid="rotateX">1 0 0 0</rotate>
- <instance_light url="#pointLightShape1-lib"/>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#VisualSceneNode"/>
- </scene>
-</COLLADA>