summaryrefslogtreecommitdiff
path: root/libs/assimp/test/models/MS3D
diff options
context:
space:
mode:
authorsanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
commitdb81b925d776103326128bf629cbdda576a223e7 (patch)
tree58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/test/models/MS3D
parent55860037b14fb3893ba21cf2654c83d349cc1082 (diff)
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/test/models/MS3D')
-rw-r--r--libs/assimp/test/models/MS3D/Wuson.ms3dbin0 -> 330213 bytes
-rw-r--r--libs/assimp/test/models/MS3D/jeep1.jpgbin0 -> 55951 bytes
-rw-r--r--libs/assimp/test/models/MS3D/jeep1.ms3dbin0 -> 164803 bytes
-rw-r--r--libs/assimp/test/models/MS3D/jeep1.readme.txt15
-rw-r--r--libs/assimp/test/models/MS3D/twospheres.ms3dbin0 -> 21028 bytes
-rw-r--r--libs/assimp/test/models/MS3D/twospheres_withmats.ms3dbin0 -> 21750 bytes
6 files changed, 15 insertions, 0 deletions
diff --git a/libs/assimp/test/models/MS3D/Wuson.ms3d b/libs/assimp/test/models/MS3D/Wuson.ms3d
new file mode 100644
index 0000000..2fc79ac
--- /dev/null
+++ b/libs/assimp/test/models/MS3D/Wuson.ms3d
Binary files differ
diff --git a/libs/assimp/test/models/MS3D/jeep1.jpg b/libs/assimp/test/models/MS3D/jeep1.jpg
new file mode 100644
index 0000000..6d7eb4b
--- /dev/null
+++ b/libs/assimp/test/models/MS3D/jeep1.jpg
Binary files differ
diff --git a/libs/assimp/test/models/MS3D/jeep1.ms3d b/libs/assimp/test/models/MS3D/jeep1.ms3d
new file mode 100644
index 0000000..18e1dc8
--- /dev/null
+++ b/libs/assimp/test/models/MS3D/jeep1.ms3d
Binary files differ
diff --git a/libs/assimp/test/models/MS3D/jeep1.readme.txt b/libs/assimp/test/models/MS3D/jeep1.readme.txt
new file mode 100644
index 0000000..f52ada0
--- /dev/null
+++ b/libs/assimp/test/models/MS3D/jeep1.readme.txt
@@ -0,0 +1,15 @@
+Jeep designed, modelled and skinned by me, Psionic
+
+FREE for use however you like, credits are appreciated!!!
+
+It was modelled in Milkshape 3D and includes the MS3D files oriented for X or B3D format (BlitzBasic 3D), its 2032 polys with a 512x512 jpg texture map. There are two skin variations plus a UV template to help out if you want to create your own skin variations.
+
+I'd love to see a few screenshots of it being used in-game so feel free to stop by my site and maybe drop by my forums and show us all what your doing with it!!!!!!!
+
+Check out more of my work at:-
+
+http://xu1productions.com/3dstudio/index.html - 3D Game Resources
+
+http://www.psionicdesign.com - My Main 2D/3D Digital Art site
+
+Psionic 2002
diff --git a/libs/assimp/test/models/MS3D/twospheres.ms3d b/libs/assimp/test/models/MS3D/twospheres.ms3d
new file mode 100644
index 0000000..540d55e
--- /dev/null
+++ b/libs/assimp/test/models/MS3D/twospheres.ms3d
Binary files differ
diff --git a/libs/assimp/test/models/MS3D/twospheres_withmats.ms3d b/libs/assimp/test/models/MS3D/twospheres_withmats.ms3d
new file mode 100644
index 0000000..de8e1ef
--- /dev/null
+++ b/libs/assimp/test/models/MS3D/twospheres_withmats.ms3d
Binary files differ