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authorsanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
committersanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
commitf1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch)
treeab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/test/unit/utColladaImportExport.cpp
parentf567ea1e2798fd3156a416e61f083ea3e6b95719 (diff)
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/test/unit/utColladaImportExport.cpp')
-rw-r--r--libs/assimp/test/unit/utColladaImportExport.cpp410
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diff --git a/libs/assimp/test/unit/utColladaImportExport.cpp b/libs/assimp/test/unit/utColladaImportExport.cpp
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--- a/libs/assimp/test/unit/utColladaImportExport.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-#include "AbstractImportExportBase.h"
-#include "UnitTestPCH.h"
-
-#include <assimp/ColladaMetaData.h>
-#include <assimp/SceneCombiner.h>
-#include <assimp/commonMetaData.h>
-#include <assimp/postprocess.h>
-#include <assimp/scene.h>
-#include <assimp/Exporter.hpp>
-#include <assimp/Importer.hpp>
-
-using namespace Assimp;
-
-class utColladaImportExport : public AbstractImportExportBase {
-public:
- // Clones the scene in an exception-safe way
- struct SceneCloner {
- SceneCloner(const aiScene *scene) {
- sceneCopy = nullptr;
- SceneCombiner::CopyScene(&sceneCopy, scene);
- }
-
- ~SceneCloner() {
- delete sceneCopy;
- sceneCopy = nullptr;
- }
- aiScene *sceneCopy;
- };
-
- virtual bool importerTest() final {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
- if (scene == nullptr)
- return false;
-
- // Expected number of items
- EXPECT_EQ(scene->mNumMeshes, 1u);
- EXPECT_EQ(scene->mNumMaterials, 1u);
- EXPECT_EQ(scene->mNumAnimations, 0u);
- EXPECT_EQ(scene->mNumTextures, 0u);
- EXPECT_EQ(scene->mNumLights, 1u);
- EXPECT_EQ(scene->mNumCameras, 1u);
-
- // Expected common metadata
- aiString value;
- EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
- EXPECT_STREQ("Collada Importer", value.C_Str());
-
- EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
- EXPECT_STREQ("1.4.1", value.C_Str());
-
- EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, value)) << "No generator metadata";
- EXPECT_EQ(strncmp(value.C_Str(), "Maya 8.0", 8), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << value.C_Str();
-
- EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) << "No copyright metadata";
- EXPECT_EQ(strncmp(value.C_Str(), "Copyright 2006", 14), 0) << "AI_METADATA_SOURCE_COPYRIGHT was: " << value.C_Str();
-
- return true;
- }
-
- typedef std::pair<std::string, std::string> IdNameString;
- typedef std::map<std::string, std::string> IdNameMap;
-
- template <typename T>
- static inline IdNameString GetColladaIdName(const T *item, size_t index) {
- std::ostringstream stream;
- stream << typeid(T).name() << "@" << index;
- if (item->mMetaData) {
- aiString aiStr;
- if (item->mMetaData->Get(AI_METADATA_COLLADA_ID, aiStr))
- return std::make_pair(std::string(aiStr.C_Str()), stream.str());
- }
- return std::make_pair(std::string(), stream.str());
- }
-
- template <typename T>
- static inline IdNameString GetItemIdName(const T *item, size_t index) {
- std::ostringstream stream;
- stream << typeid(T).name() << "@" << index;
- return std::make_pair(std::string(item->mName.C_Str()), stream.str());
- }
-
- // Specialisations
- static inline IdNameString GetItemIdName(aiMaterial *item, size_t index) {
- std::ostringstream stream;
- stream << typeid(aiMaterial).name() << "@" << index;
- return std::make_pair(std::string(item->GetName().C_Str()), stream.str());
- }
-
- static inline IdNameString GetItemIdName(aiTexture *item, size_t index) {
- std::ostringstream stream;
- stream << typeid(aiTexture).name() << "@" << index;
- return std::make_pair(std::string(item->mFilename.C_Str()), stream.str());
- }
-
- static inline void ReportDuplicate(IdNameMap &itemIdMap, const IdNameString &namePair, const char *typeNameStr) {
- const auto result = itemIdMap.insert(namePair);
- EXPECT_TRUE(result.second) << "Duplicate '" << typeNameStr << "' name: '" << namePair.first << "'. " << namePair.second << " == " << result.first->second;
- }
-
- template <typename T>
- static inline void CheckUniqueIds(IdNameMap &itemIdMap, unsigned int itemCount, T **itemArray) {
- for (size_t idx = 0; idx < itemCount; ++idx) {
- IdNameString namePair = GetItemIdName(itemArray[idx], idx);
- ReportDuplicate(itemIdMap, namePair, typeid(T).name());
- }
- }
-
- static inline void CheckUniqueIds(IdNameMap &itemIdMap, const aiNode *parent, size_t index) {
- IdNameString namePair = GetItemIdName(parent, index);
- ReportDuplicate(itemIdMap, namePair, typeid(aiNode).name());
-
- for (size_t idx = 0; idx < parent->mNumChildren; ++idx) {
- CheckUniqueIds(itemIdMap, parent->mChildren[idx], idx);
- }
- }
-
- static inline void CheckNodeIdNames(IdNameMap &nodeIdMap, IdNameMap &nodeNameMap, const aiNode *parent, size_t index) {
- IdNameString namePair = GetItemIdName(parent, index);
- IdNameString idPair = GetColladaIdName(parent, index);
- ReportDuplicate(nodeIdMap, idPair, typeid(aiNode).name());
-
- for (size_t idx = 0; idx < parent->mNumChildren; ++idx) {
- CheckNodeIdNames(nodeIdMap, nodeNameMap, parent->mChildren[idx], idx);
- }
- }
-
- static inline void SetAllNodeNames(const aiString &newName, aiNode *node) {
- node->mName = newName;
- for (size_t idx = 0; idx < node->mNumChildren; ++idx) {
- SetAllNodeNames(newName, node->mChildren[idx]);
- }
- }
-
- void ImportAndCheckIds(const char *file, const aiScene *origScene) {
- // Import the Collada using the 'default' where aiNode and aiMesh names are the Collada ids
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
- ASSERT_TRUE(scene != nullptr) << "Fatal: could not re-import " << file;
- EXPECT_EQ(origScene->mNumMeshes, scene->mNumMeshes) << "in " << file;
-
- // Check the ids are unique
- IdNameMap itemIdMap;
- // Recurse the Nodes
- CheckUniqueIds(itemIdMap, scene->mRootNode, 0);
- // Check the lists
- CheckUniqueIds(itemIdMap, scene->mNumMeshes, scene->mMeshes);
- // The remaining will come in using the name, which may not be unique
- // Check we have the right number
- EXPECT_EQ(origScene->mNumAnimations, scene->mNumAnimations);
- EXPECT_EQ(origScene->mNumMaterials, scene->mNumMaterials);
- EXPECT_EQ(origScene->mNumTextures, scene->mNumTextures);
- EXPECT_EQ(origScene->mNumLights, scene->mNumLights);
- EXPECT_EQ(origScene->mNumCameras, scene->mNumCameras);
- }
-
- void ImportAsNames(const char *file, const aiScene *origScene) {
- // Import the Collada but using the user-visible names for aiNode and aiMesh
- // Note that this mode may not support bones or animations
- Assimp::Importer importer;
- importer.SetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 1);
-
- const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
- ASSERT_TRUE(scene != nullptr) << "Fatal: could not re-import " << file;
- EXPECT_EQ(origScene->mNumMeshes, scene->mNumMeshes) << "in " << file;
-
- // Check the node ids are unique but the node names are not
- IdNameMap nodeIdMap;
- IdNameMap nodeNameMap;
- // Recurse the Nodes
- CheckNodeIdNames(nodeIdMap, nodeNameMap, scene->mRootNode, 0);
-
- // nodeNameMap should have fewer than nodeIdMap
- EXPECT_LT(nodeNameMap.size(), nodeIdMap.size()) << "Some nodes should have the same names";
- // Check the counts haven't changed
- EXPECT_EQ(origScene->mNumAnimations, scene->mNumAnimations);
- EXPECT_EQ(origScene->mNumMaterials, scene->mNumMaterials);
- EXPECT_EQ(origScene->mNumTextures, scene->mNumTextures);
- EXPECT_EQ(origScene->mNumLights, scene->mNumLights);
- EXPECT_EQ(origScene->mNumCameras, scene->mNumCameras);
- }
-};
-
-TEST_F(utColladaImportExport, importDaeFromFileTest) {
- EXPECT_TRUE(importerTest());
-}
-
-unsigned int GetMeshUseCount(const aiNode *rootNode) {
- unsigned int result = rootNode->mNumMeshes;
- for (unsigned int i = 0; i < rootNode->mNumChildren; ++i) {
- result += GetMeshUseCount(rootNode->mChildren[i]);
- }
- return result;
-}
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-
-TEST_F(utColladaImportExport, exportRootNodeMeshTest) {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const char *outFile = "exportRootNodeMeshTest_out.dae";
-
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
- ASSERT_TRUE(scene != nullptr) << "Fatal: could not import duck.dae!";
-
- ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada import should not give the root node a mesh";
-
- {
- SceneCloner clone(scene);
- ASSERT_TRUE(clone.sceneCopy != nullptr) << "Fatal: could not copy scene!";
- // Do this by moving the meshes from the first child that has some
- aiNode *rootNode = clone.sceneCopy->mRootNode;
- ASSERT_TRUE(rootNode->mNumChildren > 0) << "Fatal: root has no children";
- aiNode *meshNode = rootNode->mChildren[0];
- ASSERT_EQ(1u, meshNode->mNumMeshes) << "Fatal: First child node has no duck mesh";
-
- // Move the meshes to the parent
- rootNode->mNumMeshes = meshNode->mNumMeshes;
- rootNode->mMeshes = new unsigned int[rootNode->mNumMeshes];
- for (unsigned int i = 0; i < rootNode->mNumMeshes; ++i) {
- rootNode->mMeshes[i] = meshNode->mMeshes[i];
- }
-
- // Remove the meshes from the original node
- meshNode->mNumMeshes = 0;
- delete[] meshNode->mMeshes;
- meshNode->mMeshes = nullptr;
-
- ASSERT_EQ(AI_SUCCESS, exporter.Export(clone.sceneCopy, "collada", outFile)) << "Fatal: Could not export file";
- }
-
- // Reimport and look for meshes
- scene = importer.ReadFile(outFile, aiProcess_ValidateDataStructure);
- ASSERT_TRUE(scene != nullptr) << "Fatal: could not reimport!";
-
- // A Collada root node is not allowed to have a mesh
- ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada reimport should not give the root node a mesh";
-
- // Walk nodes and counts used meshes
- // Should be exactly one
- EXPECT_EQ(1u, GetMeshUseCount(scene->mRootNode)) << "Nodes had unexpected number of meshes in use";
-}
-
-TEST_F(utColladaImportExport, exporterUniqueIdsTest) {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const char *outFileEmpty = "exportMeshIdTest_empty_out.dae";
- const char *outFileNamed = "exportMeshIdTest_named_out.dae";
-
- // Load a sample file containing multiple meshes
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/teapots.DAE", aiProcess_ValidateDataStructure);
-
- ASSERT_TRUE(scene != nullptr) << "Fatal: could not import teapots.DAE!";
- ASSERT_EQ(3u, scene->mNumMeshes) << "Fatal: teapots.DAE initial load failed";
-
- // Clear all the names
- for (size_t idx = 0; idx < scene->mNumMeshes; ++idx) {
- scene->mMeshes[idx]->mName.Clear();
- }
- for (size_t idx = 0; idx < scene->mNumMaterials; ++idx) {
- scene->mMaterials[idx]->RemoveProperty(AI_MATKEY_NAME);
- }
- for (size_t idx = 0; idx < scene->mNumAnimations; ++idx) {
- scene->mAnimations[idx]->mName.Clear();
- }
- // Can't clear texture names
- for (size_t idx = 0; idx < scene->mNumLights; ++idx) {
- scene->mLights[idx]->mName.Clear();
- }
- for (size_t idx = 0; idx < scene->mNumCameras; ++idx) {
- scene->mCameras[idx]->mName.Clear();
- }
-
- SetAllNodeNames(aiString(), scene->mRootNode);
-
- ASSERT_EQ(AI_SUCCESS, exporter.Export(scene, "collada", outFileEmpty)) << "Fatal: Could not export un-named meshes file";
-
- ImportAndCheckIds(outFileEmpty, scene);
-
- // Force everything to have the same non-empty name
- aiString testName("test_name");
- for (size_t idx = 0; idx < scene->mNumMeshes; ++idx) {
- scene->mMeshes[idx]->mName = testName;
- }
- for (size_t idx = 0; idx < scene->mNumMaterials; ++idx) {
- scene->mMaterials[idx]->AddProperty(&testName, AI_MATKEY_NAME);
- }
- for (size_t idx = 0; idx < scene->mNumAnimations; ++idx) {
- scene->mAnimations[idx]->mName = testName;
- }
- // Can't clear texture names
- for (size_t idx = 0; idx < scene->mNumLights; ++idx) {
- scene->mLights[idx]->mName = testName;
- }
- for (size_t idx = 0; idx < scene->mNumCameras; ++idx) {
- scene->mCameras[idx]->mName = testName;
- }
-
- SetAllNodeNames(testName, scene->mRootNode);
-
- ASSERT_EQ(AI_SUCCESS, exporter.Export(scene, "collada", outFileNamed)) << "Fatal: Could not export named meshes file";
-
- ImportAndCheckIds(outFileNamed, scene);
- ImportAsNames(outFileNamed, scene);
-}
-
-#endif
-
-class utColladaZaeImportExport : public AbstractImportExportBase {
-public:
- virtual bool importerTest() final {
- {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
- if (scene == nullptr)
- return false;
-
- // Expected number of items
- EXPECT_EQ(scene->mNumMeshes, 1u);
- EXPECT_EQ(scene->mNumMaterials, 1u);
- EXPECT_EQ(scene->mNumAnimations, 0u);
- //EXPECT_EQ(scene->mNumTextures, 1u);
- EXPECT_EQ(scene->mNumLights, 1u);
- EXPECT_EQ(scene->mNumCameras, 1u);
- }
-
- {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck_nomanifest.zae", aiProcess_ValidateDataStructure);
- if (scene == nullptr)
- return false;
-
- // Expected number of items
- EXPECT_EQ(scene->mNumMeshes, 1u);
- EXPECT_EQ(scene->mNumMaterials, 1u);
- EXPECT_EQ(scene->mNumAnimations, 0u);
- //EXPECT_EQ(scene->mNumTextures, 1u);
- EXPECT_EQ(scene->mNumLights, 1u);
- EXPECT_EQ(scene->mNumCameras, 1u);
- }
-
- return true;
- }
-};
-
-TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
- EXPECT_TRUE(importerTest());
-}
-
-TEST_F(utColladaZaeImportExport, importMakeHumanTest) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/human.zae", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
-
- // Expected number of items
- EXPECT_EQ(scene->mNumMeshes, 2u);
- EXPECT_EQ(scene->mNumMaterials, 2u);
- EXPECT_EQ(scene->mNumAnimations, 0u);
- EXPECT_EQ(scene->mNumTextures, 2u);
- EXPECT_EQ(scene->mNumLights, 0u);
- EXPECT_EQ(scene->mNumCameras, 0u);
-
- // Expected common metadata
- aiString value;
- EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
- EXPECT_STREQ("Collada Importer", value.C_Str());
-
- EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
- EXPECT_STREQ("1.4.1", value.C_Str());
-}