diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/test/unit/utPretransformVertices.cpp | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/test/unit/utPretransformVertices.cpp')
-rw-r--r-- | libs/assimp/test/unit/utPretransformVertices.cpp | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/libs/assimp/test/unit/utPretransformVertices.cpp b/libs/assimp/test/unit/utPretransformVertices.cpp new file mode 100644 index 0000000..b22fdf7 --- /dev/null +++ b/libs/assimp/test/unit/utPretransformVertices.cpp @@ -0,0 +1,157 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include "PostProcessing/PretransformVertices.h" +#include <assimp/scene.h> + +using namespace std; +using namespace Assimp; + +class PretransformVerticesTest : public ::testing::Test { +public: + PretransformVerticesTest() : + Test(), mScene(nullptr), mProcess(nullptr) { + // empty + } + +protected: + virtual void SetUp(); + virtual void TearDown(); + +protected: + aiScene *mScene; + PretransformVertices *mProcess; +}; + +// ------------------------------------------------------------------------------------------------ +void AddNodes(unsigned int num, aiNode *father, unsigned int depth) { + father->mChildren = new aiNode *[father->mNumChildren = 5]; + for (unsigned int i = 0; i < 5; ++i) { + aiNode *nd = father->mChildren[i] = new aiNode(); + + nd->mName.length = sprintf(nd->mName.data, "%i%i", depth, i); + + // spawn two meshes + nd->mMeshes = new unsigned int[nd->mNumMeshes = 2]; + nd->mMeshes[0] = num * 5 + i; + nd->mMeshes[1] = 24 - (num * 5 + i); // mesh 12 is special ... it references the same mesh twice + + // setup an unique transformation matrix + nd->mTransformation.a1 = num * 5.f + i + 1; + } + + if (depth > 1) { + for (unsigned int i = 0; i < 5; ++i) { + AddNodes(i, father->mChildren[i], depth - 1); + } + } +} + +// ------------------------------------------------------------------------------------------------ +void PretransformVerticesTest::SetUp() { + mScene = new aiScene(); + + // add 5 empty materials + mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials = 5]; + for (unsigned int i = 0; i < 5; ++i) { + mScene->mMaterials[i] = new aiMaterial(); + } + + // add 25 test meshes + mScene->mMeshes = new aiMesh *[mScene->mNumMeshes = 25]; + for (unsigned int i = 0; i < 25; ++i) { + aiMesh *mesh = mScene->mMeshes[i] = new aiMesh(); + + mesh->mPrimitiveTypes = aiPrimitiveType_POINT; + mesh->mFaces = new aiFace[mesh->mNumFaces = 10 + i]; + mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces]; + for (unsigned int a = 0; a < mesh->mNumFaces; ++a) { + aiFace &f = mesh->mFaces[a]; + f.mIndices = new unsigned int[f.mNumIndices = 1]; + f.mIndices[0] = a * 3; + + mesh->mVertices[a] = aiVector3D((float)i, (float)a, 0.f); + } + mesh->mMaterialIndex = i % 5; + + if (i % 2) { + mesh->mNormals = new aiVector3D[mesh->mNumVertices]; + for (unsigned int normalIdx = 0; normalIdx < mesh->mNumVertices; ++normalIdx) { + mesh->mNormals[normalIdx].x = 1.0f; + mesh->mNormals[normalIdx].y = 1.0f; + mesh->mNormals[normalIdx].z = 1.0f; + mesh->mNormals[normalIdx].Normalize(); + } + } + } + + // construct some nodes (1+25) + mScene->mRootNode = new aiNode(); + mScene->mRootNode->mName.Set("Root"); + AddNodes(0, mScene->mRootNode, 2); + + mProcess = new PretransformVertices(); +} + +// ------------------------------------------------------------------------------------------------ +void PretransformVerticesTest::TearDown() { + delete mScene; + delete mProcess; +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(PretransformVerticesTest, testProcessCollapseHierarchy) { + mProcess->KeepHierarchy(false); + mProcess->Execute(mScene); + + EXPECT_EQ(5U, mScene->mNumMaterials); + EXPECT_EQ(10U, mScene->mNumMeshes); // every second mesh has normals +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(PretransformVerticesTest, testProcessKeepHierarchy) { + mProcess->KeepHierarchy(true); + mProcess->Execute(mScene); + + EXPECT_EQ(5U, mScene->mNumMaterials); + EXPECT_EQ(49U, mScene->mNumMeshes); // see note on mesh 12 above +} |