diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/tools/assimp_view/MeshRenderer.cpp | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/tools/assimp_view/MeshRenderer.cpp')
-rw-r--r-- | libs/assimp/tools/assimp_view/MeshRenderer.cpp | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/libs/assimp/tools/assimp_view/MeshRenderer.cpp b/libs/assimp/tools/assimp_view/MeshRenderer.cpp deleted file mode 100644 index 655e99d..0000000 --- a/libs/assimp/tools/assimp_view/MeshRenderer.cpp +++ /dev/null @@ -1,167 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#include "assimp_view.h" - -#include <map> -#include <functional> - -namespace AssimpView { - -CMeshRenderer CMeshRenderer::s_cInstance; - -//------------------------------------------------------------------------------- -int CMeshRenderer::DrawUnsorted(unsigned int iIndex) { - ai_assert(iIndex < g_pcAsset->pcScene->mNumMeshes); - - // set vertex and index buffer - g_piDevice->SetStreamSource(0,g_pcAsset->apcMeshes[iIndex]->piVB,0, - sizeof(AssetHelper::Vertex)); - - g_piDevice->SetIndices(g_pcAsset->apcMeshes[iIndex]->piIB); - - D3DPRIMITIVETYPE type = D3DPT_POINTLIST; - switch (g_pcAsset->pcScene->mMeshes[iIndex]->mPrimitiveTypes) { - case aiPrimitiveType_POINT: - type = D3DPT_POINTLIST; - break; - case aiPrimitiveType_LINE: - type = D3DPT_LINELIST; - break; - case aiPrimitiveType_TRIANGLE: - type = D3DPT_TRIANGLELIST; - break; - } - // and draw the mesh - g_piDevice->DrawIndexedPrimitive(type, - 0,0, - g_pcAsset->pcScene->mMeshes[iIndex]->mNumVertices,0, - g_pcAsset->pcScene->mMeshes[iIndex]->mNumFaces); - - return 1; -} -//------------------------------------------------------------------------------- -int CMeshRenderer::DrawSorted(unsigned int iIndex,const aiMatrix4x4& mWorld) { - ai_assert(iIndex < g_pcAsset->pcScene->mNumMeshes); - - AssetHelper::MeshHelper* pcHelper = g_pcAsset->apcMeshes[iIndex]; - const aiMesh* pcMesh = g_pcAsset->pcScene->mMeshes[iIndex]; - - if (!pcHelper || !pcMesh || !pcHelper->piIB) - return -5; - - if (pcMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE || pcMesh->HasBones() || g_sOptions.bNoAlphaBlending) - return DrawUnsorted(iIndex); - - - // compute the position of the camera in worldspace - aiMatrix4x4 mWorldInverse = mWorld; - mWorldInverse.Inverse(); - mWorldInverse.Transpose(); - const aiVector3D vLocalCamera = mWorldInverse * g_sCamera.vPos; - - // well ... this is really funny now. We must compute their distance - // from the camera. We take the average distance of a face and add it - // to a map which sorts it - std::map<float,unsigned int, std::greater<float> > smap; - - for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces;++iFace) - { - const aiFace* pcFace = &pcMesh->mFaces[iFace]; - float fDist = 0.0f; - for (unsigned int c = 0; c < 3;++c) - { - aiVector3D vPos = pcMesh->mVertices[pcFace->mIndices[c]]; - vPos -= vLocalCamera; - fDist += vPos.SquareLength(); - } - smap.insert(std::pair<float, unsigned int>(fDist,iFace)); - } - - // now we can lock the index buffer and rebuild it - D3DINDEXBUFFER_DESC sDesc; - pcHelper->piIB->GetDesc(&sDesc); - - if (D3DFMT_INDEX16 == sDesc.Format) - { - uint16_t* aiIndices; - pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); - - for (std::map<float,unsigned int, std::greater<float> >::const_iterator - i = smap.begin(); - i != smap.end();++i) - { - const aiFace* pcFace = &pcMesh->mFaces[(*i).second]; - *aiIndices++ = (uint16_t)pcFace->mIndices[0]; - *aiIndices++ = (uint16_t)pcFace->mIndices[1]; - *aiIndices++ = (uint16_t)pcFace->mIndices[2]; - } - } - else if (D3DFMT_INDEX32 == sDesc.Format) - { - uint32_t* aiIndices; - pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); - - for (std::map<float,unsigned int, std::greater<float> >::const_iterator - i = smap.begin(); - i != smap.end();++i) - { - const aiFace* pcFace = &pcMesh->mFaces[(*i).second]; - *aiIndices++ = (uint32_t)pcFace->mIndices[0]; - *aiIndices++ = (uint32_t)pcFace->mIndices[1]; - *aiIndices++ = (uint32_t)pcFace->mIndices[2]; - } - } - pcHelper->piIB->Unlock(); - - // set vertex and index buffer - g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); - - // and draw the mesh - g_piDevice->SetIndices(pcHelper->piIB); - g_piDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, - 0,0, - pcMesh->mNumVertices,0, - pcMesh->mNumFaces); - - return 1; -} -} |