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authorsanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
committersanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
commitf1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch)
treeab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/tools/assimp_view/assimp_view.h
parentf567ea1e2798fd3156a416e61f083ea3e6b95719 (diff)
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/tools/assimp_view/assimp_view.h')
-rw-r--r--libs/assimp/tools/assimp_view/assimp_view.h270
1 files changed, 0 insertions, 270 deletions
diff --git a/libs/assimp/tools/assimp_view/assimp_view.h b/libs/assimp/tools/assimp_view/assimp_view.h
deleted file mode 100644
index cbcee3c..0000000
--- a/libs/assimp/tools/assimp_view/assimp_view.h
+++ /dev/null
@@ -1,270 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-#if (!defined AV_MAIN_H_INCLUDED)
-#define AV_MAIN_H_INCLUDED
-
-#define AI_SHADER_COMPILE_FLAGS D3DXSHADER_USE_LEGACY_D3DX9_31_DLL
-
-// Because Dx headers include windef.h with min/max redefinition
-#define NOMINMAX
-
-// include resource definitions
-#include "resource.h"
-
-#include <assert.h>
-#include <malloc.h>
-#include <memory.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <tchar.h>
-#include <time.h>
-
-// Include ASSIMP headers (XXX: do we really need all of them?)
-#include <assimp/ai_assert.h>
-#include <assimp/cfileio.h>
-#include <assimp/cimport.h>
-#include <assimp/postprocess.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/IOStream.hpp>
-#include <assimp/IOSystem.hpp>
-#include <assimp/Importer.hpp>
-#include <assimp/LogStream.hpp>
-
-#include "Material/MaterialSystem.h" // aiMaterial class
-#include <assimp/StringComparison.h> // ASSIMP_stricmp and ASSIMP_strincmp
-
-#include <time.h>
-
-// default movement speed
-#define MOVE_SPEED 3.f
-
-#include "AssetHelper.h"
-#include "Background.h"
-#include "Camera.h"
-#include "Display.h"
-#include "LogDisplay.h"
-#include "LogWindow.h"
-#include "MaterialManager.h"
-#include "MeshRenderer.h"
-#include "RenderOptions.h"
-#include "Shaders.h"
-
-// outside of namespace, to help Intellisense and solve boost::metatype_stuff_miracle
-#include "AnimEvaluator.h"
-#include "SceneAnimator.h"
-
-namespace AssimpView {
-
-//-------------------------------------------------------------------------------
-// Function prototypes
-//-------------------------------------------------------------------------------
-int InitD3D(void);
-int ShutdownD3D(void);
-int CreateDevice(bool p_bMultiSample, bool p_bSuperSample, bool bHW = true);
-int CreateDevice(void);
-int ShutdownDevice(void);
-int GetProjectionMatrix(aiMatrix4x4 &p_mOut);
-int LoadAsset(void);
-int CreateAssetData(void);
-int DeleteAssetData(bool bNoMaterials = false);
-int ScaleAsset(void);
-int DeleteAsset(void);
-int SetupFPSView();
-
-aiVector3D GetCameraMatrix(aiMatrix4x4 &p_mOut);
-int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource);
-
-void HandleMouseInputFPS(void);
-void HandleMouseInputLightRotate(void);
-void HandleMouseInputLocal(void);
-void HandleKeyboardInputFPS(void);
-void HandleMouseInputLightIntensityAndColor(void);
-void HandleMouseInputSkyBox(void);
-void HandleKeyboardInputTextureView(void);
-void HandleMouseInputTextureView(void);
-
-//-------------------------------------------------------------------------------
-//
-// Dialog procedure for the progress bar window
-//
-//-------------------------------------------------------------------------------
-INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg, UINT uMsg,
- WPARAM wParam, LPARAM lParam);
-
-//-------------------------------------------------------------------------------
-// Main message procedure of the application
-//
-// The function handles all incoming messages for the main window.
-// However, if does not directly process input commands.
-// NOTE: Due to the impossibility to process WM_CHAR messages in dialogs
-// properly the code for all hotkeys has been moved to the WndMain
-//-------------------------------------------------------------------------------
-INT_PTR CALLBACK MessageProc(HWND hwndDlg, UINT uMsg,
- WPARAM wParam, LPARAM lParam);
-
-//-------------------------------------------------------------------------------
-//
-// Dialog procedure for the about dialog
-//
-//-------------------------------------------------------------------------------
-INT_PTR CALLBACK AboutMessageProc(HWND hwndDlg, UINT uMsg,
- WPARAM wParam, LPARAM lParam);
-
-//-------------------------------------------------------------------------------
-//
-// Dialog procedure for the help dialog
-//
-//-------------------------------------------------------------------------------
-INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg, UINT uMsg,
- WPARAM wParam, LPARAM lParam);
-
-//-------------------------------------------------------------------------------
-// Handle command line parameters
-//
-// The function loads an asset specified on the command line as first argument
-// Other command line parameters are not handled
-//-------------------------------------------------------------------------------
-void HandleCommandLine(char *p_szCommand);
-
-//-------------------------------------------------------------------------------
-template <class type, class intype>
-type clamp(intype in) {
- // for unsigned types only ...
- intype mask = (0x1u << (sizeof(type) * 8)) - 1;
- return (type)std::max((intype)0, std::min(in, mask));
-}
-
-//-------------------------------------------------------------------------------
-// Position of the cursor relative to the 3ds max' like control circle
-//-------------------------------------------------------------------------------
-enum EClickPos {
- // The click was inside the inner circle (x,y axis)
- EClickPos_Circle,
- // The click was inside one of the vertical snap-ins
- EClickPos_CircleVert,
- // The click was inside onf of the horizontal snap-ins
- EClickPos_CircleHor,
- // the cklick was outside the circle (z-axis)
- EClickPos_Outside
-};
-
-#if (!defined AI_VIEW_CAPTION_BASE)
-#define AI_VIEW_CAPTION_BASE "Open Asset Import Library : Viewer "
-#endif // !! AI_VIEW_CAPTION_BASE
-
-//-------------------------------------------------------------------------------
-// Evil globals
-//-------------------------------------------------------------------------------
-extern HINSTANCE g_hInstance /*= NULL*/;
-extern HWND g_hDlg /*= NULL*/;
-extern IDirect3D9 *g_piD3D /*= NULL*/;
-extern IDirect3DDevice9 *g_piDevice /*= NULL*/;
-extern IDirect3DVertexDeclaration9 *gDefaultVertexDecl /*= NULL*/;
-extern double g_fFPS /*= 0.0f*/;
-extern char g_szFileName[MAX_PATH];
-extern ID3DXEffect *g_piDefaultEffect /*= NULL*/;
-extern ID3DXEffect *g_piNormalsEffect /*= NULL*/;
-extern ID3DXEffect *g_piPassThroughEffect /*= NULL*/;
-extern ID3DXEffect *g_piPatternEffect /*= NULL*/;
-extern bool g_bMousePressed /*= false*/;
-extern bool g_bMousePressedR /*= false*/;
-extern bool g_bMousePressedM /*= false*/;
-extern bool g_bMousePressedBoth /*= false*/;
-extern float g_fElpasedTime /*= 0.0f*/;
-extern D3DCAPS9 g_sCaps;
-extern bool g_bLoadingFinished /*= false*/;
-extern HANDLE g_hThreadHandle /*= NULL*/;
-extern float g_fWheelPos /*= -10.0f*/;
-extern bool g_bLoadingCanceled /*= false*/;
-extern IDirect3DTexture9 *g_pcTexture /*= NULL*/;
-
-extern aiMatrix4x4 g_mWorld;
-extern aiMatrix4x4 g_mWorldRotate;
-extern aiVector3D g_vRotateSpeed /*= aiVector3D(0.5f,0.5f,0.5f)*/;
-
-extern aiVector3D g_avLightDirs[1] /* =
- { aiVector3D(-0.5f,0.6f,0.2f) ,
- aiVector3D(-0.5f,0.5f,0.5f)} */
- ;
-
-extern POINT g_mousePos /*= {0,0};*/;
-extern POINT g_LastmousePos /*= {0,0}*/;
-extern bool g_bFPSView /*= false*/;
-extern bool g_bInvert /*= false*/;
-extern EClickPos g_eClick;
-extern unsigned int g_iCurrentColor /*= 0*/;
-
-// NOTE: The light intensity is separated from the color, it can
-// directly be manipulated using the middle mouse button.
-// When the user chooses a color from the palette the intensity
-// is reset to 1.0
-// index[2] is the ambient color
-extern float g_fLightIntensity /*=0.0f*/;
-extern D3DCOLOR g_avLightColors[3];
-
-extern RenderOptions g_sOptions;
-extern Camera g_sCamera;
-extern AssetHelper *g_pcAsset /*= NULL*/;
-
-//
-// Contains the mask image for the HUD
-// (used to determine the position of a click)
-//
-// The size of the image is identical to the size of the main
-// HUD texture
-//
-extern unsigned char *g_szImageMask /*= NULL*/;
-
-extern float g_fACMR /*= 3.0f*/;
-extern IDirect3DQuery9 *g_piQuery;
-
-extern bool g_bPlay /*= false*/;
-
-extern double g_dCurrent;
-extern float g_smoothAngle /*= 80.f*/;
-
-extern unsigned int ppsteps, ppstepsdefault;
-extern bool nopointslines;
-} // namespace AssimpView
-
-#endif // !! AV_MAIN_H_INCLUDED