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author | sanine <sanine.not@pm.me> | 2022-06-14 00:06:42 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-06-14 00:06:42 -0500 |
commit | 2f518e5e28d35ae24a5ac0e31000835e43b01972 (patch) | |
tree | 47fdeb9fa5b04e267702acb06424d3f87b37dd84 /libs/cglm/docs/source/box.rst | |
parent | 034d5c965ff34cfdf4b153af9f32360a02e35684 (diff) |
add cglm as 3rd-party library
Diffstat (limited to 'libs/cglm/docs/source/box.rst')
-rw-r--r-- | libs/cglm/docs/source/box.rst | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/libs/cglm/docs/source/box.rst b/libs/cglm/docs/source/box.rst new file mode 100644 index 0000000..7a388e2 --- /dev/null +++ b/libs/cglm/docs/source/box.rst @@ -0,0 +1,181 @@ +.. default-domain:: C + +axis aligned bounding box (AABB) +================================================================================ + +Header: cglm/box.h + +Some convenient functions provided for AABB. + +**Definition of box:** + +cglm defines box as two dimensional array of vec3. +The first element is **min** point and the second one is **max** point. +If you have another type e.g. struct or even another representation then you must +convert it before and after call cglm box function. + +Table of contents (click to go): +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Functions: + +1. :c:func:`glm_aabb_transform` +#. :c:func:`glm_aabb_merge` +#. :c:func:`glm_aabb_crop` +#. :c:func:`glm_aabb_crop_until` +#. :c:func:`glm_aabb_frustum` +#. :c:func:`glm_aabb_invalidate` +#. :c:func:`glm_aabb_isvalid` +#. :c:func:`glm_aabb_size` +#. :c:func:`glm_aabb_radius` +#. :c:func:`glm_aabb_center` +#. :c:func:`glm_aabb_aabb` +#. :c:func:`glm_aabb_sphere` +#. :c:func:`glm_aabb_point` +#. :c:func:`glm_aabb_contains` + +Functions documentation +~~~~~~~~~~~~~~~~~~~~~~~ + +.. c:function:: void glm_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]) + + | apply transform to Axis-Aligned Bounding Box + + Parameters: + | *[in]* **box** bounding box + | *[in]* **m** transform matrix + | *[out]* **dest** transformed bounding box + +.. c:function:: void glm_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]) + + | merges two AABB bounding box and creates new one + + two box must be in same space, if one of box is in different space then + you should consider to convert it's space by glm_box_space + + Parameters: + | *[in]* **box1** bounding box 1 + | *[in]* **box2** bounding box 2 + | *[out]* **dest** merged bounding box + +.. c:function:: void glm_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]) + + | crops a bounding box with another one. + + this could be useful for gettng a bbox which fits with view frustum and + object bounding boxes. In this case you crop view frustum box with objects + box + + Parameters: + | *[in]* **box** bounding box 1 + | *[in]* **cropBox** crop box + | *[out]* **dest** cropped bounding box + +.. c:function:: void glm_aabb_crop_until(vec3 box[2], vec3 cropBox[2], vec3 clampBox[2], vec3 dest[2]) + + | crops a bounding box with another one. + + this could be useful for gettng a bbox which fits with view frustum and + object bounding boxes. In this case you crop view frustum box with objects + box + + Parameters: + | *[in]* **box** bounding box + | *[in]* **cropBox** crop box + | *[in]* **clampBox** miniumum box + | *[out]* **dest** cropped bounding box + +.. c:function:: bool glm_aabb_frustum(vec3 box[2], vec4 planes[6]) + + | check if AABB intersects with frustum planes + + this could be useful for frustum culling using AABB. + + OPTIMIZATION HINT: + if planes order is similar to LEFT, RIGHT, BOTTOM, TOP, NEAR, FAR + then this method should run even faster because it would only use two + planes if object is not inside the two planes + fortunately cglm extracts planes as this order! just pass what you got! + + Parameters: + | *[in]* **box** bounding box + | *[out]* **planes** frustum planes + +.. c:function:: void glm_aabb_invalidate(vec3 box[2]) + + | invalidate AABB min and max values + + | It fills *max* values with -FLT_MAX and *min* values with +FLT_MAX + + Parameters: + | *[in, out]* **box** bounding box + +.. c:function:: bool glm_aabb_isvalid(vec3 box[2]) + + | check if AABB is valid or not + + Parameters: + | *[in]* **box** bounding box + + Returns: + returns true if aabb is valid otherwise false + +.. c:function:: float glm_aabb_size(vec3 box[2]) + + | distance between of min and max + + Parameters: + | *[in]* **box** bounding box + + Returns: + distance between min - max + +.. c:function:: float glm_aabb_radius(vec3 box[2]) + + | radius of sphere which surrounds AABB + + Parameters: + | *[in]* **box** bounding box + +.. c:function:: void glm_aabb_center(vec3 box[2], vec3 dest) + + | computes center point of AABB + + Parameters: + | *[in]* **box** bounding box + | *[out]* **dest** center of bounding box + +.. c:function:: bool glm_aabb_aabb(vec3 box[2], vec3 other[2]) + + | check if two AABB intersects + + Parameters: + | *[in]* **box** bounding box + | *[out]* **other** other bounding box + +.. c:function:: bool glm_aabb_sphere(vec3 box[2], vec4 s) + + | check if AABB intersects with sphere + + | https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c + | Solid Box - Solid Sphere test. + + Parameters: + | *[in]* **box** solid bounding box + | *[out]* **s** solid sphere + +.. c:function:: bool glm_aabb_point(vec3 box[2], vec3 point) + + | check if point is inside of AABB + + Parameters: + | *[in]* **box** bounding box + | *[out]* **point** point + +.. c:function:: bool glm_aabb_contains(vec3 box[2], vec3 other[2]) + + | check if AABB contains other AABB + + Parameters: + | *[in]* **box** bounding box + | *[out]* **other** other bounding box |