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author | sanine <sanine.not@pm.me> | 2022-06-14 00:06:42 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-06-14 00:06:42 -0500 |
commit | 2f518e5e28d35ae24a5ac0e31000835e43b01972 (patch) | |
tree | 47fdeb9fa5b04e267702acb06424d3f87b37dd84 /libs/cglm/docs/source/getting_started.rst | |
parent | 034d5c965ff34cfdf4b153af9f32360a02e35684 (diff) |
add cglm as 3rd-party library
Diffstat (limited to 'libs/cglm/docs/source/getting_started.rst')
-rw-r--r-- | libs/cglm/docs/source/getting_started.rst | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/libs/cglm/docs/source/getting_started.rst b/libs/cglm/docs/source/getting_started.rst new file mode 100644 index 0000000..bf2b8f3 --- /dev/null +++ b/libs/cglm/docs/source/getting_started.rst @@ -0,0 +1,105 @@ +Getting Started +================================ + +Types: +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +**cglm** uses **glm** prefix for all functions e.g. glm_lookat. You can see supported types in common header file: + +.. code-block:: c + :linenos: + + typedef float vec2[2]; + typedef float vec3[3]; + typedef int ivec3[3]; + typedef CGLM_ALIGN_IF(16) float vec4[4]; + typedef vec4 versor; + typedef vec3 mat3[3]; + + #ifdef __AVX__ + typedef CGLM_ALIGN_IF(32) vec4 mat4[4]; + #else + typedef CGLM_ALIGN_IF(16) vec4 mat4[4]; + #endif + +As you can see types don't store extra informations in favor of space. +You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr* + +Alignment Is Required: +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +**vec4** and **mat4** requires 16 (32 for **mat4** if AVX is enabled) byte alignment because **vec4** and **mat4** operations are vectorized by SIMD instructions (SSE/AVX/NEON). + +**UPDATE:** + By starting v0.4.5 cglm provides an option to disable alignment requirement, it is enabled as default + + | Check :doc:`opt` page for more details + + Also alignment is disabled for older msvc verisons as default. Now alignment is only required in Visual Studio 2017 version 15.6+ if CGLM_ALL_UNALIGNED macro is not defined. + +Allocations: +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +*cglm* doesn't alloc any memory on heap. So it doesn't provide any allocator. +You must allocate memory yourself. You should alloc memory for out parameters too if you pass pointer of memory location. When allocating memory, don't forget that **vec4** and **mat4** require alignment. + +**NOTE:** Unaligned **vec4** and unaligned **mat4** operations will be supported in the future. Check todo list. +Because you may want to multiply a CGLM matrix with external matrix. +There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4** + +Array vs Struct: +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +*cglm* uses arrays for vector and matrix types. So you can't access individual +elements like vec.x, vec.y, vec.z... You must use subscript to access vector elements +e.g. vec[0], vec[1], vec[2]. + +Also I think it is more meaningful to access matrix elements with subscript +e.g **matrix[2][3]** instead of **matrix._23**. Since matrix is array of vectors, +vectors are also defined as array. This makes types homogeneous. + +**Return arrays?** + +Since C doesn't support return arrays, cglm also doesn't support this feature. + +Function design: +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +.. image:: cglm-intro.png + :width: 492px + :height: 297px + :align: center + +cglm provides a few way to call a function to do same operation. + +* Inline - *glm_, glm_u* +* Pre-compiled - *glmc_, glmc_u* + +For instance **glm_mat4_mul** is inline (all *glm_* functions are inline), to make it non-inline (pre-compiled), +call it as **glmc_mat4_mul** from library, to use unaligned version use **glm_umat4_mul** (todo). + +Most functions have **dest** parameter for output. For instance mat4_mul func looks like this: + +.. code-block:: c + + CGLM_INLINE + void + glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) + +The dest parameter is out parameter. Result will be stored in **dest**. +Also in this case matrix multiplication order is dest = m1 * m2. + +* Changing parameter order will change the multiplication order. +* You can pass all parameter same (this is similar to m1 `*=` m1), you can pass **dest** as m1 or m2 (this is similar to m1 `*=` m2) + +**v** postfix in function names +------------------------------- + +You may see **v** postfix in some function names, v stands for vector. +For instance consider a function that accepts three parameters x, y, z. +This function may be overloaded by **v** postfix to accept vector (vec3) instead of separate parameters. +In some places the v means that it will be apply to a vector. + +**_to** postfix in function names +--------------------------------- + +*_to* version of function will store the result in specified parameter instead of in-out parameter. +Some functions don't have _to prefix but they still behave like this e.g. glm_mat4_mul. |