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author | sanine <sanine.not@pm.me> | 2022-06-14 00:06:42 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-06-14 00:06:42 -0500 |
commit | 2f518e5e28d35ae24a5ac0e31000835e43b01972 (patch) | |
tree | 47fdeb9fa5b04e267702acb06424d3f87b37dd84 /libs/cglm/docs/source/mat3.rst | |
parent | 034d5c965ff34cfdf4b153af9f32360a02e35684 (diff) |
add cglm as 3rd-party library
Diffstat (limited to 'libs/cglm/docs/source/mat3.rst')
-rw-r--r-- | libs/cglm/docs/source/mat3.rst | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/libs/cglm/docs/source/mat3.rst b/libs/cglm/docs/source/mat3.rst new file mode 100644 index 0000000..e577ce4 --- /dev/null +++ b/libs/cglm/docs/source/mat3.rst @@ -0,0 +1,189 @@ +.. default-domain:: C + +mat3 +==== + +Header: cglm/mat3.h + +Table of contents (click to go): +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Macros: + +1. GLM_MAT3_IDENTITY_INIT +#. GLM_MAT3_ZERO_INIT +#. GLM_MAT3_IDENTITY +#. GLM_MAT3_ZERO +#. glm_mat3_dup(mat, dest) + +Functions: + +1. :c:func:`glm_mat3_copy` +#. :c:func:`glm_mat3_identity` +#. :c:func:`glm_mat3_identity_array` +#. :c:func:`glm_mat3_zero` +#. :c:func:`glm_mat3_mul` +#. :c:func:`glm_mat3_transpose_to` +#. :c:func:`glm_mat3_transpose` +#. :c:func:`glm_mat3_mulv` +#. :c:func:`glm_mat3_quat` +#. :c:func:`glm_mat3_scale` +#. :c:func:`glm_mat3_det` +#. :c:func:`glm_mat3_inv` +#. :c:func:`glm_mat3_trace` +#. :c:func:`glm_mat3_swap_col` +#. :c:func:`glm_mat3_swap_row` +#. :c:func:`glm_mat3_rmc` + +Functions documentation +~~~~~~~~~~~~~~~~~~~~~~~ + +.. c:function:: void glm_mat3_copy(mat3 mat, mat3 dest) + + copy mat3 to another one (dest). + + Parameters: + | *[in]* **mat** source + | *[out]* **dest** destination + +.. c:function:: void glm_mat3_identity(mat3 mat) + + copy identity mat3 to mat, or makes mat to identiy + + Parameters: + | *[out]* **mat** matrix + +.. c:function:: void glm_mat3_identity_array(mat3 * __restrict mat, size_t count) + + make given matrix array's each element identity matrix + + Parameters: + | *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled) + | *[in]* **count** count of matrices + +.. c:function:: void glm_mat3_zero(mat3 mat) + + make given matrix zero + + Parameters: + | *[in,out]* **mat** matrix to + +.. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) + + multiply m1 and m2 to dest + m1, m2 and dest matrices can be same matrix, it is possible to write this: + + .. code-block:: c + + mat3 m = GLM_MAT3_IDENTITY_INIT; + glm_mat3_mul(m, m, m); + + Parameters: + | *[in]* **m1** left matrix + | *[in]* **m2** right matrix + | *[out]* **dest** destination matrix + +.. c:function:: void glm_mat3_transpose_to(mat3 m, mat3 dest) + + transpose mat4 and store in dest + source matrix will not be transposed unless dest is m + + Parameters: + | *[in]* **mat** source + | *[out]* **dest** destination + +.. c:function:: void glm_mat3_transpose(mat3 m) + + tranpose mat3 and store result in same matrix + + Parameters: + | *[in]* **mat** source + | *[out]* **dest** destination + +.. c:function:: void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) + + multiply mat4 with vec4 (column vector) and store in dest vector + + Parameters: + | *[in]* **mat** mat3 (left) + | *[in]* **v** vec3 (right, column vector) + | *[out]* **dest** destination (result, column vector) + +.. c:function:: void glm_mat3_quat(mat3 m, versor dest) + + convert mat3 to quaternion + + Parameters: + | *[in]* **m** rotation matrix + | *[out]* **dest** destination quaternion + +.. c:function:: void glm_mat3_scale(mat3 m, float s) + + multiply matrix with scalar + + Parameters: + | *[in, out]* **mat** matrix + | *[in]* **dest** scalar + +.. c:function:: float glm_mat3_det(mat3 mat) + + returns mat3 determinant + + Parameters: + | *[in]* **mat** matrix + + Returns: + mat3 determinant + +.. c:function:: void glm_mat3_inv(mat3 mat, mat3 dest) + + inverse mat3 and store in dest + + Parameters: + | *[in]* **mat** matrix + | *[out]* **dest** destination (inverse matrix) + +.. c:function:: void glm_mat3_trace(mat3 m) + + | sum of the elements on the main diagonal from upper left to the lower right + + Parameters: + | *[in]* **m** matrix + + Returns: + trace of matrix + +.. c:function:: void glm_mat3_swap_col(mat3 mat, int col1, int col2) + + swap two matrix columns + + Parameters: + | *[in, out]* **mat** matrix + | *[in]* **col1** col1 + | *[in]* **col2** col2 + +.. c:function:: void glm_mat3_swap_row(mat3 mat, int row1, int row2) + + swap two matrix rows + + Parameters: + | *[in, out]* **mat** matrix + | *[in]* **row1** row1 + | *[in]* **row2** row2 + +.. c:function:: float glm_mat3_rmc(vec3 r, mat3 m, vec3 c) + + | **rmc** stands for **Row** * **Matrix** * **Column** + + | helper for R (row vector) * M (matrix) * C (column vector) + + | the result is scalar because R * M = Matrix1x3 (row vector), + | then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar) + + Parameters: + | *[in]* **r** row vector or matrix1x3 + | *[in]* **m** matrix3x3 + | *[in]* **c** column vector or matrix3x1 + + Returns: + scalar value e.g. Matrix1x1 |