summaryrefslogtreecommitdiff
path: root/libs/glfw-3.3.8/include/GLFW/glfw3native.h
diff options
context:
space:
mode:
authorsanine <sanine.not@pm.me>2022-08-23 13:38:27 -0500
committersanine <sanine.not@pm.me>2022-08-23 13:38:27 -0500
commit3afbf2a13b2dada445fb667bf25600407fea480a (patch)
tree551329e6f74fc9f177616de0d6739e8b5331ae96 /libs/glfw-3.3.8/include/GLFW/glfw3native.h
parent261e3f991221fbad6bbf262f5e65b773e4b6c73e (diff)
parent25ed7eb9f84e9a822f698ad803901fbb2a5354cf (diff)
:wMerge branch 'gl-window' into main
Diffstat (limited to 'libs/glfw-3.3.8/include/GLFW/glfw3native.h')
-rw-r--r--libs/glfw-3.3.8/include/GLFW/glfw3native.h628
1 files changed, 628 insertions, 0 deletions
diff --git a/libs/glfw-3.3.8/include/GLFW/glfw3native.h b/libs/glfw-3.3.8/include/GLFW/glfw3native.h
new file mode 100644
index 0000000..7be0227
--- /dev/null
+++ b/libs/glfw-3.3.8/include/GLFW/glfw3native.h
@@ -0,0 +1,628 @@
+/*************************************************************************
+ * GLFW 3.3 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_native_h_
+#define _glfw3_native_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3native.h
+ * @brief The header of the native access functions.
+ *
+ * This is the header file of the native access functions. See @ref native for
+ * more information.
+ */
+/*! @defgroup native Native access
+ * @brief Functions related to accessing native handles.
+ *
+ * **By using the native access functions you assert that you know what you're
+ * doing and how to fix problems caused by using them. If you don't, you
+ * shouldn't be using them.**
+ *
+ * Before the inclusion of @ref glfw3native.h, you may define zero or more
+ * window system API macro and zero or more context creation API macros.
+ *
+ * The chosen backends must match those the library was compiled for. Failure
+ * to do this will cause a link-time error.
+ *
+ * The available window API macros are:
+ * * `GLFW_EXPOSE_NATIVE_WIN32`
+ * * `GLFW_EXPOSE_NATIVE_COCOA`
+ * * `GLFW_EXPOSE_NATIVE_X11`
+ * * `GLFW_EXPOSE_NATIVE_WAYLAND`
+ *
+ * The available context API macros are:
+ * * `GLFW_EXPOSE_NATIVE_WGL`
+ * * `GLFW_EXPOSE_NATIVE_NSGL`
+ * * `GLFW_EXPOSE_NATIVE_GLX`
+ * * `GLFW_EXPOSE_NATIVE_EGL`
+ * * `GLFW_EXPOSE_NATIVE_OSMESA`
+ *
+ * These macros select which of the native access functions that are declared
+ * and which platform-specific headers to include. It is then up your (by
+ * definition platform-specific) code to handle which of these should be
+ * defined.
+ *
+ * If you do not want the platform-specific headers to be included, define
+ * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
+ *
+ * @code
+ * #define GLFW_EXPOSE_NATIVE_WIN32
+ * #define GLFW_EXPOSE_NATIVE_WGL
+ * #define GLFW_NATIVE_INCLUDE_NONE
+ * #include <GLFW/glfw3native.h>
+ * @endcode
+ */
+
+
+/*************************************************************************
+ * System headers and types
+ *************************************************************************/
+
+#if !defined(GLFW_NATIVE_INCLUDE_NONE)
+
+ #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
+ /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+ * example to allow applications to correctly declare a GL_KHR_debug callback)
+ * but windows.h assumes no one will define APIENTRY before it does
+ */
+ #if defined(GLFW_APIENTRY_DEFINED)
+ #undef APIENTRY
+ #undef GLFW_APIENTRY_DEFINED
+ #endif
+ #include <windows.h>
+ #elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
+ #if defined(__OBJC__)
+ #import <Cocoa/Cocoa.h>
+ #else
+ #include <ApplicationServices/ApplicationServices.h>
+ #include <objc/objc.h>
+ #endif
+ #elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
+ #include <X11/Xlib.h>
+ #include <X11/extensions/Xrandr.h>
+ #elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+ #include <wayland-client.h>
+ #endif
+
+ #if defined(GLFW_EXPOSE_NATIVE_WGL)
+ /* WGL is declared by windows.h */
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_NSGL)
+ /* NSGL is declared by Cocoa.h */
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_GLX)
+ /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+ * default it also acts as an OpenGL header
+ * However, glx.h will include gl.h, which will define it unconditionally
+ */
+ #if defined(GLFW_GLAPIENTRY_DEFINED)
+ #undef GLAPIENTRY
+ #undef GLFW_GLAPIENTRY_DEFINED
+ #endif
+ #include <GL/glx.h>
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_EGL)
+ #include <EGL/egl.h>
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+ /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+ * default it also acts as an OpenGL header
+ * However, osmesa.h will include gl.h, which will define it unconditionally
+ */
+ #if defined(GLFW_GLAPIENTRY_DEFINED)
+ #undef GLAPIENTRY
+ #undef GLFW_GLAPIENTRY_DEFINED
+ #endif
+ #include <GL/osmesa.h>
+ #endif
+
+#endif /*GLFW_NATIVE_INCLUDE_NONE*/
+
+
+/*************************************************************************
+ * Functions
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+/*! @brief Returns the adapter device name of the specified monitor.
+ *
+ * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
+ * of the specified monitor, or `NULL` if an [error](@ref error_handling)
+ * occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the display device name of the specified monitor.
+ *
+ * @return The UTF-8 encoded display device name (for example
+ * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `HWND` of the specified window.
+ *
+ * @return The `HWND` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark The `HDC` associated with the window can be queried with the
+ * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
+ * function.
+ * @code
+ * HDC dc = GetDC(glfwGetWin32Window(window));
+ * @endcode
+ * This DC is private and does not need to be released.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WGL)
+/*! @brief Returns the `HGLRC` of the specified window.
+ *
+ * @return The `HGLRC` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @remark The `HDC` associated with the window can be queried with the
+ * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
+ * function.
+ * @code
+ * HDC dc = GetDC(glfwGetWin32Window(window));
+ * @endcode
+ * This DC is private and does not need to be released.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_COCOA)
+/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
+ *
+ * @return The `CGDirectDisplayID` of the specified monitor, or
+ * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `NSWindow` of the specified window.
+ *
+ * @return The `NSWindow` of the specified window, or `nil` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+/*! @brief Returns the `NSOpenGLContext` of the specified window.
+ *
+ * @return The `NSOpenGLContext` of the specified window, or `nil` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_X11)
+/*! @brief Returns the `Display` used by GLFW.
+ *
+ * @return The `Display` used by GLFW, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI Display* glfwGetX11Display(void);
+
+/*! @brief Returns the `RRCrtc` of the specified monitor.
+ *
+ * @return The `RRCrtc` of the specified monitor, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the `RROutput` of the specified monitor.
+ *
+ * @return The `RROutput` of the specified monitor, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `Window` of the specified window.
+ *
+ * @return The `Window` of the specified window, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+
+/*! @brief Sets the current primary selection to the specified string.
+ *
+ * @param[in] string A UTF-8 encoded string.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified string is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa glfwGetX11SelectionString
+ * @sa glfwSetClipboardString
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI void glfwSetX11SelectionString(const char* string);
+
+/*! @brief Returns the contents of the current primary selection as a string.
+ *
+ * If the selection is empty or if its contents cannot be converted, `NULL`
+ * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ * @return The contents of the selection as a UTF-8 encoded string, or `NULL`
+ * if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the next call to @ref
+ * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
+ * library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa glfwSetX11SelectionString
+ * @sa glfwGetClipboardString
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI const char* glfwGetX11SelectionString(void);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_GLX)
+/*! @brief Returns the `GLXContext` of the specified window.
+ *
+ * @return The `GLXContext` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
+
+/*! @brief Returns the `GLXWindow` of the specified window.
+ *
+ * @return The `GLXWindow` of the specified window, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+/*! @brief Returns the `struct wl_display*` used by GLFW.
+ *
+ * @return The `struct wl_display*` used by GLFW, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
+
+/*! @brief Returns the `struct wl_output*` of the specified monitor.
+ *
+ * @return The `struct wl_output*` of the specified monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the main `struct wl_surface*` of the specified window.
+ *
+ * @return The main `struct wl_surface*` of the specified window, or `NULL` if
+ * an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_EGL)
+/*! @brief Returns the `EGLDisplay` used by GLFW.
+ *
+ * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark Because EGL is initialized on demand, this function will return
+ * `EGL_NO_DISPLAY` until the first context has been created via EGL.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
+
+/*! @brief Returns the `EGLContext` of the specified window.
+ *
+ * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+
+/*! @brief Returns the `EGLSurface` of the specified window.
+ *
+ * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+/*! @brief Retrieves the color buffer associated with the specified window.
+ *
+ * @param[in] window The window whose color buffer to retrieve.
+ * @param[out] width Where to store the width of the color buffer, or `NULL`.
+ * @param[out] height Where to store the height of the color buffer, or `NULL`.
+ * @param[out] format Where to store the OSMesa pixel format of the color
+ * buffer, or `NULL`.
+ * @param[out] buffer Where to store the address of the color buffer, or
+ * `NULL`.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
+
+/*! @brief Retrieves the depth buffer associated with the specified window.
+ *
+ * @param[in] window The window whose depth buffer to retrieve.
+ * @param[out] width Where to store the width of the depth buffer, or `NULL`.
+ * @param[out] height Where to store the height of the depth buffer, or `NULL`.
+ * @param[out] bytesPerValue Where to store the number of bytes per depth
+ * buffer element, or `NULL`.
+ * @param[out] buffer Where to store the address of the depth buffer, or
+ * `NULL`.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
+
+/*! @brief Returns the `OSMesaContext` of the specified window.
+ *
+ * @return The `OSMesaContext` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_native_h_ */
+