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authorsanine <sanine.not@pm.me>2022-08-21 20:27:25 -0500
committersanine <sanine.not@pm.me>2022-08-21 20:27:25 -0500
commit5a1275f661f2d879411411a1376b790f8aec7947 (patch)
treee552e2290883d3c6a40c4c123fed1ff5bdedeff9 /libs/glfw-3.3.8/src
parentced4c513947132cae08c6627fd2030b4345eb39d (diff)
add glfw library
Diffstat (limited to 'libs/glfw-3.3.8/src')
-rw-r--r--libs/glfw-3.3.8/src/CMakeLists.txt195
-rw-r--r--libs/glfw-3.3.8/src/cocoa_init.m633
-rw-r--r--libs/glfw-3.3.8/src/cocoa_joystick.h51
-rw-r--r--libs/glfw-3.3.8/src/cocoa_joystick.m488
-rw-r--r--libs/glfw-3.3.8/src/cocoa_monitor.m627
-rw-r--r--libs/glfw-3.3.8/src/cocoa_platform.h220
-rw-r--r--libs/glfw-3.3.8/src/cocoa_time.c62
-rw-r--r--libs/glfw-3.3.8/src/cocoa_window.m1934
-rw-r--r--libs/glfw-3.3.8/src/context.c758
-rw-r--r--libs/glfw-3.3.8/src/egl_context.c809
-rw-r--r--libs/glfw-3.3.8/src/egl_context.h217
-rw-r--r--libs/glfw-3.3.8/src/glfw3.pc.in13
-rw-r--r--libs/glfw-3.3.8/src/glfw3Config.cmake.in1
-rw-r--r--libs/glfw-3.3.8/src/glfw_config.h.in58
-rw-r--r--libs/glfw-3.3.8/src/glx_context.c701
-rw-r--r--libs/glfw-3.3.8/src/glx_context.h179
-rw-r--r--libs/glfw-3.3.8/src/init.c420
-rw-r--r--libs/glfw-3.3.8/src/input.c1380
-rw-r--r--libs/glfw-3.3.8/src/internal.h786
-rw-r--r--libs/glfw-3.3.8/src/linux_joystick.c433
-rw-r--r--libs/glfw-3.3.8/src/linux_joystick.h63
-rw-r--r--libs/glfw-3.3.8/src/mappings.h1001
-rw-r--r--libs/glfw-3.3.8/src/mappings.h.in82
-rw-r--r--libs/glfw-3.3.8/src/monitor.c542
-rw-r--r--libs/glfw-3.3.8/src/nsgl_context.h66
-rw-r--r--libs/glfw-3.3.8/src/nsgl_context.m376
-rw-r--r--libs/glfw-3.3.8/src/null_init.c52
-rw-r--r--libs/glfw-3.3.8/src/null_joystick.c44
-rw-r--r--libs/glfw-3.3.8/src/null_joystick.h31
-rw-r--r--libs/glfw-3.3.8/src/null_monitor.c77
-rw-r--r--libs/glfw-3.3.8/src/null_platform.h62
-rw-r--r--libs/glfw-3.3.8/src/null_window.c335
-rw-r--r--libs/glfw-3.3.8/src/osmesa_context.c386
-rw-r--r--libs/glfw-3.3.8/src/osmesa_context.h92
-rw-r--r--libs/glfw-3.3.8/src/posix_thread.c105
-rw-r--r--libs/glfw-3.3.8/src/posix_thread.h49
-rw-r--r--libs/glfw-3.3.8/src/posix_time.c87
-rw-r--r--libs/glfw-3.3.8/src/posix_time.h43
-rw-r--r--libs/glfw-3.3.8/src/vulkan.c334
-rw-r--r--libs/glfw-3.3.8/src/wgl_context.c798
-rw-r--r--libs/glfw-3.3.8/src/wgl_context.h158
-rw-r--r--libs/glfw-3.3.8/src/win32_init.c638
-rw-r--r--libs/glfw-3.3.8/src/win32_joystick.c755
-rw-r--r--libs/glfw-3.3.8/src/win32_joystick.h57
-rw-r--r--libs/glfw-3.3.8/src/win32_monitor.c548
-rw-r--r--libs/glfw-3.3.8/src/win32_platform.h458
-rw-r--r--libs/glfw-3.3.8/src/win32_thread.c99
-rw-r--r--libs/glfw-3.3.8/src/win32_time.c60
-rw-r--r--libs/glfw-3.3.8/src/win32_window.c2396
-rw-r--r--libs/glfw-3.3.8/src/window.c1101
-rw-r--r--libs/glfw-3.3.8/src/wl_init.c595
-rw-r--r--libs/glfw-3.3.8/src/wl_monitor.c271
-rw-r--r--libs/glfw-3.3.8/src/wl_platform.h373
-rw-r--r--libs/glfw-3.3.8/src/wl_window.c2794
-rw-r--r--libs/glfw-3.3.8/src/x11_init.c1274
-rw-r--r--libs/glfw-3.3.8/src/x11_monitor.c614
-rw-r--r--libs/glfw-3.3.8/src/x11_platform.h450
-rw-r--r--libs/glfw-3.3.8/src/x11_window.c3174
-rw-r--r--libs/glfw-3.3.8/src/xkb_unicode.c942
-rw-r--r--libs/glfw-3.3.8/src/xkb_unicode.h30
60 files changed, 31377 insertions, 0 deletions
diff --git a/libs/glfw-3.3.8/src/CMakeLists.txt b/libs/glfw-3.3.8/src/CMakeLists.txt
new file mode 100644
index 0000000..b6dd86c
--- /dev/null
+++ b/libs/glfw-3.3.8/src/CMakeLists.txt
@@ -0,0 +1,195 @@
+
+set(common_HEADERS internal.h mappings.h
+ "${GLFW_BINARY_DIR}/src/glfw_config.h"
+ "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
+ "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
+set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
+
+add_custom_target(update_mappings
+ COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
+ WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
+ COMMENT "Updating gamepad mappings from upstream repository"
+ SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
+ VERBATIM)
+
+set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
+
+if (_GLFW_COCOA)
+ set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
+ posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
+ cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
+ nsgl_context.m egl_context.c osmesa_context.c)
+elseif (_GLFW_WIN32)
+ set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
+ wgl_context.h egl_context.h osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
+ win32_monitor.c win32_time.c win32_thread.c win32_window.c
+ wgl_context.c egl_context.c osmesa_context.c)
+elseif (_GLFW_X11)
+ set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
+ posix_thread.h glx_context.h egl_context.h osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
+ xkb_unicode.c posix_time.c posix_thread.c glx_context.c
+ egl_context.c osmesa_context.c)
+elseif (_GLFW_WAYLAND)
+ set(glfw_HEADERS ${common_HEADERS} wl_platform.h
+ posix_time.h posix_thread.h xkb_unicode.h egl_context.h
+ osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
+ posix_time.c posix_thread.c xkb_unicode.c
+ egl_context.c osmesa_context.c)
+
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
+ BASENAME xdg-shell)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
+ BASENAME xdg-decoration)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
+ BASENAME viewporter)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
+ BASENAME relative-pointer-unstable-v1)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
+ BASENAME pointer-constraints-unstable-v1)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
+ BASENAME idle-inhibit-unstable-v1)
+elseif (_GLFW_OSMESA)
+ set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
+ posix_time.h posix_thread.h osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
+ null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
+endif()
+
+if (_GLFW_X11 OR _GLFW_WAYLAND)
+ if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
+ set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
+ set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
+ else()
+ set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
+ set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
+ endif()
+endif()
+
+# Workaround for CMake not knowing about .m files before version 3.16
+if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
+ set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
+ cocoa_window.m nsgl_context.m PROPERTIES
+ LANGUAGE C)
+endif()
+
+add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
+set_target_properties(glfw PROPERTIES
+ OUTPUT_NAME ${GLFW_LIB_NAME}
+ VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
+ SOVERSION ${GLFW_VERSION_MAJOR}
+ POSITION_INDEPENDENT_CODE ON
+ FOLDER "GLFW3")
+
+if (CMAKE_VERSION VERSION_EQUAL "3.1.0" OR
+ CMAKE_VERSION VERSION_GREATER "3.1.0")
+
+ set_target_properties(glfw PROPERTIES C_STANDARD 99)
+else()
+ # Remove this fallback when removing support for CMake version less than 3.1
+ target_compile_options(glfw PRIVATE
+ "$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
+ "$<$<C_COMPILER_ID:Clang>:-std=c99>"
+ "$<$<C_COMPILER_ID:GNU>:-std=c99>")
+endif()
+
+target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
+target_include_directories(glfw PUBLIC
+ "$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
+ "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
+target_include_directories(glfw PRIVATE
+ "${GLFW_SOURCE_DIR}/src"
+ "${GLFW_BINARY_DIR}/src"
+ ${glfw_INCLUDE_DIRS})
+target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
+
+# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
+# source files that VS will build (Clang ignores this because we set -std=c99)
+if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
+ set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
+ window.c win32_init.c win32_joystick.c
+ win32_monitor.c win32_time.c win32_thread.c
+ win32_window.c wgl_context.c egl_context.c
+ osmesa_context.c PROPERTIES
+ COMPILE_FLAGS -Wdeclaration-after-statement)
+endif()
+
+# Enable a reasonable set of warnings
+# NOTE: The order matters here, Clang-CL matches both MSVC and Clang
+if (MSVC)
+ target_compile_options(glfw PRIVATE "/W3")
+elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
+ CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
+ CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
+
+ target_compile_options(glfw PRIVATE "-Wall")
+endif()
+
+if (_GLFW_WIN32)
+ target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
+endif()
+
+# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
+# the inclusion of stddef.h (by glfw3.h), which is itself included before
+# win32_platform.h. We define them here until a saner solution can be found
+# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
+if (MINGW)
+ target_compile_definitions(glfw PRIVATE WINVER=0x0501)
+endif()
+
+if (BUILD_SHARED_LIBS)
+ if (WIN32)
+ if (MINGW)
+ # Remove the dependency on the shared version of libgcc
+ # NOTE: MinGW-w64 has the correct default but MinGW needs this
+ target_link_libraries(glfw PRIVATE "-static-libgcc")
+
+ # Remove the lib prefix on the DLL (but not the import library)
+ set_target_properties(glfw PROPERTIES PREFIX "")
+
+ # Add a suffix to the import library to avoid naming conflicts
+ set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
+ else()
+ # Add a suffix to the import library to avoid naming conflicts
+ set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
+ endif()
+
+ target_compile_definitions(glfw INTERFACE GLFW_DLL)
+ elseif (APPLE)
+ # Add -fno-common to work around a bug in Apple's GCC
+ target_compile_options(glfw PRIVATE "-fno-common")
+ endif()
+
+ if (UNIX)
+ # Hide symbols not explicitly tagged for export from the shared library
+ target_compile_options(glfw PRIVATE "-fvisibility=hidden")
+ endif()
+endif()
+
+if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
+ target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
+endif()
+
+if (GLFW_INSTALL)
+ install(TARGETS glfw
+ EXPORT glfwTargets
+ RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
+ ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+ LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
+endif()
+
diff --git a/libs/glfw-3.3.8/src/cocoa_init.m b/libs/glfw-3.3.8/src/cocoa_init.m
new file mode 100644
index 0000000..f527312
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_init.m
@@ -0,0 +1,633 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+#include <sys/param.h> // For MAXPATHLEN
+
+// Needed for _NSGetProgname
+#include <crt_externs.h>
+
+// Change to our application bundle's resources directory, if present
+//
+static void changeToResourcesDirectory(void)
+{
+ char resourcesPath[MAXPATHLEN];
+
+ CFBundleRef bundle = CFBundleGetMainBundle();
+ if (!bundle)
+ return;
+
+ CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
+
+ CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
+ if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
+ {
+ CFRelease(last);
+ CFRelease(resourcesURL);
+ return;
+ }
+
+ CFRelease(last);
+
+ if (!CFURLGetFileSystemRepresentation(resourcesURL,
+ true,
+ (UInt8*) resourcesPath,
+ MAXPATHLEN))
+ {
+ CFRelease(resourcesURL);
+ return;
+ }
+
+ CFRelease(resourcesURL);
+
+ chdir(resourcesPath);
+}
+
+// Set up the menu bar (manually)
+// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
+// could go away at any moment, lots of stuff that really should be
+// localize(d|able), etc. Add a nib to save us this horror.
+//
+static void createMenuBar(void)
+{
+ size_t i;
+ NSString* appName = nil;
+ NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
+ NSString* nameKeys[] =
+ {
+ @"CFBundleDisplayName",
+ @"CFBundleName",
+ @"CFBundleExecutable",
+ };
+
+ // Try to figure out what the calling application is called
+
+ for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
+ {
+ id name = bundleInfo[nameKeys[i]];
+ if (name &&
+ [name isKindOfClass:[NSString class]] &&
+ ![name isEqualToString:@""])
+ {
+ appName = name;
+ break;
+ }
+ }
+
+ if (!appName)
+ {
+ char** progname = _NSGetProgname();
+ if (progname && *progname)
+ appName = @(*progname);
+ else
+ appName = @"GLFW Application";
+ }
+
+ NSMenu* bar = [[NSMenu alloc] init];
+ [NSApp setMainMenu:bar];
+
+ NSMenuItem* appMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ NSMenu* appMenu = [[NSMenu alloc] init];
+ [appMenuItem setSubmenu:appMenu];
+
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
+ action:@selector(orderFrontStandardAboutPanel:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ NSMenu* servicesMenu = [[NSMenu alloc] init];
+ [NSApp setServicesMenu:servicesMenu];
+ [[appMenu addItemWithTitle:@"Services"
+ action:NULL
+ keyEquivalent:@""] setSubmenu:servicesMenu];
+ [servicesMenu release];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
+ action:@selector(hide:)
+ keyEquivalent:@"h"];
+ [[appMenu addItemWithTitle:@"Hide Others"
+ action:@selector(hideOtherApplications:)
+ keyEquivalent:@"h"]
+ setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
+ [appMenu addItemWithTitle:@"Show All"
+ action:@selector(unhideAllApplications:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
+ action:@selector(terminate:)
+ keyEquivalent:@"q"];
+
+ NSMenuItem* windowMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ [bar release];
+ NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+ [NSApp setWindowsMenu:windowMenu];
+ [windowMenuItem setSubmenu:windowMenu];
+
+ [windowMenu addItemWithTitle:@"Minimize"
+ action:@selector(performMiniaturize:)
+ keyEquivalent:@"m"];
+ [windowMenu addItemWithTitle:@"Zoom"
+ action:@selector(performZoom:)
+ keyEquivalent:@""];
+ [windowMenu addItem:[NSMenuItem separatorItem]];
+ [windowMenu addItemWithTitle:@"Bring All to Front"
+ action:@selector(arrangeInFront:)
+ keyEquivalent:@""];
+
+ // TODO: Make this appear at the bottom of the menu (for consistency)
+ [windowMenu addItem:[NSMenuItem separatorItem]];
+ [[windowMenu addItemWithTitle:@"Enter Full Screen"
+ action:@selector(toggleFullScreen:)
+ keyEquivalent:@"f"]
+ setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
+
+ // Prior to Snow Leopard, we need to use this oddly-named semi-private API
+ // to get the application menu working properly.
+ SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
+ [NSApp performSelector:setAppleMenuSelector withObject:appMenu];
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode;
+
+ memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
+ memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
+
+ _glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
+ _glfw.ns.keycodes[0x12] = GLFW_KEY_1;
+ _glfw.ns.keycodes[0x13] = GLFW_KEY_2;
+ _glfw.ns.keycodes[0x14] = GLFW_KEY_3;
+ _glfw.ns.keycodes[0x15] = GLFW_KEY_4;
+ _glfw.ns.keycodes[0x17] = GLFW_KEY_5;
+ _glfw.ns.keycodes[0x16] = GLFW_KEY_6;
+ _glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
+ _glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
+ _glfw.ns.keycodes[0x19] = GLFW_KEY_9;
+ _glfw.ns.keycodes[0x00] = GLFW_KEY_A;
+ _glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
+ _glfw.ns.keycodes[0x08] = GLFW_KEY_C;
+ _glfw.ns.keycodes[0x02] = GLFW_KEY_D;
+ _glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
+ _glfw.ns.keycodes[0x03] = GLFW_KEY_F;
+ _glfw.ns.keycodes[0x05] = GLFW_KEY_G;
+ _glfw.ns.keycodes[0x04] = GLFW_KEY_H;
+ _glfw.ns.keycodes[0x22] = GLFW_KEY_I;
+ _glfw.ns.keycodes[0x26] = GLFW_KEY_J;
+ _glfw.ns.keycodes[0x28] = GLFW_KEY_K;
+ _glfw.ns.keycodes[0x25] = GLFW_KEY_L;
+ _glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
+ _glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
+ _glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
+ _glfw.ns.keycodes[0x23] = GLFW_KEY_P;
+ _glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
+ _glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
+ _glfw.ns.keycodes[0x01] = GLFW_KEY_S;
+ _glfw.ns.keycodes[0x11] = GLFW_KEY_T;
+ _glfw.ns.keycodes[0x20] = GLFW_KEY_U;
+ _glfw.ns.keycodes[0x09] = GLFW_KEY_V;
+ _glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
+ _glfw.ns.keycodes[0x07] = GLFW_KEY_X;
+ _glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
+ _glfw.ns.keycodes[0x06] = GLFW_KEY_Z;
+
+ _glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
+ _glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
+ _glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
+ _glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
+ _glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
+ _glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
+ _glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
+ _glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
+ _glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
+ _glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
+ _glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
+ _glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;
+
+ _glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
+ _glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
+ _glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
+ _glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
+ _glfw.ns.keycodes[0x77] = GLFW_KEY_END;
+ _glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
+ _glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
+ _glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
+ _glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
+ _glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
+ _glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
+ _glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
+ _glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
+ _glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
+ _glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
+ _glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
+ _glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
+ _glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
+ _glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
+ _glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
+ _glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
+ _glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
+ _glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
+ _glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
+ _glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
+ _glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
+ _glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
+ _glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
+ _glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
+ _glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
+ _glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
+ _glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
+ _glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
+ _glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
+ _glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
+ _glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
+ _glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
+ _glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
+ _glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
+ _glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
+ _glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
+ _glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
+ _glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
+ _glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
+ _glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
+ _glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;
+
+ _glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
+ _glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
+ _glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
+ _glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
+ _glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
+ _glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
+ _glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
+ _glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
+ _glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
+ _glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
+ _glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
+ _glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
+ _glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
+ _glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
+ _glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
+ _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
+ _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
+
+ for (scancode = 0; scancode < 256; scancode++)
+ {
+ // Store the reverse translation for faster key name lookup
+ if (_glfw.ns.keycodes[scancode] >= 0)
+ _glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
+ }
+}
+
+// Retrieve Unicode data for the current keyboard layout
+//
+static GLFWbool updateUnicodeDataNS(void)
+{
+ if (_glfw.ns.inputSource)
+ {
+ CFRelease(_glfw.ns.inputSource);
+ _glfw.ns.inputSource = NULL;
+ _glfw.ns.unicodeData = nil;
+ }
+
+ _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
+ if (!_glfw.ns.inputSource)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve keyboard layout input source");
+ return GLFW_FALSE;
+ }
+
+ _glfw.ns.unicodeData =
+ TISGetInputSourceProperty(_glfw.ns.inputSource,
+ kTISPropertyUnicodeKeyLayoutData);
+ if (!_glfw.ns.unicodeData)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve keyboard layout Unicode data");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Load HIToolbox.framework and the TIS symbols we need from it
+//
+static GLFWbool initializeTIS(void)
+{
+ // This works only because Cocoa has already loaded it properly
+ _glfw.ns.tis.bundle =
+ CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
+ if (!_glfw.ns.tis.bundle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to load HIToolbox.framework");
+ return GLFW_FALSE;
+ }
+
+ CFStringRef* kPropertyUnicodeKeyLayoutData =
+ CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("kTISPropertyUnicodeKeyLayoutData"));
+ _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
+ CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
+ _glfw.ns.tis.GetInputSourceProperty =
+ CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("TISGetInputSourceProperty"));
+ _glfw.ns.tis.GetKbdType =
+ CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("LMGetKbdType"));
+
+ if (!kPropertyUnicodeKeyLayoutData ||
+ !TISCopyCurrentKeyboardLayoutInputSource ||
+ !TISGetInputSourceProperty ||
+ !LMGetKbdType)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to load TIS API symbols");
+ return GLFW_FALSE;
+ }
+
+ _glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
+ *kPropertyUnicodeKeyLayoutData;
+
+ return updateUnicodeDataNS();
+}
+
+@interface GLFWHelper : NSObject
+@end
+
+@implementation GLFWHelper
+
+- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
+{
+ updateUnicodeDataNS();
+}
+
+- (void)doNothing:(id)object
+{
+}
+
+@end // GLFWHelper
+
+@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
+@end
+
+@implementation GLFWApplicationDelegate
+
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
+{
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ _glfwInputWindowCloseRequest(window);
+
+ return NSTerminateCancel;
+}
+
+- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
+{
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ {
+ if (window->context.client != GLFW_NO_API)
+ [window->context.nsgl.object update];
+ }
+
+ _glfwPollMonitorsNS();
+}
+
+- (void)applicationWillFinishLaunching:(NSNotification *)notification
+{
+ if (_glfw.hints.init.ns.menubar)
+ {
+ // Menu bar setup must go between sharedApplication and finishLaunching
+ // in order to properly emulate the behavior of NSApplicationMain
+
+ if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
+ {
+ [[NSBundle mainBundle] loadNibNamed:@"MainMenu"
+ owner:NSApp
+ topLevelObjects:&_glfw.ns.nibObjects];
+ }
+ else
+ createMenuBar();
+ }
+}
+
+- (void)applicationDidFinishLaunching:(NSNotification *)notification
+{
+ _glfw.ns.finishedLaunching = GLFW_TRUE;
+ _glfwPlatformPostEmptyEvent();
+
+ // In case we are unbundled, make us a proper UI application
+ if (_glfw.hints.init.ns.menubar)
+ [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
+
+ [NSApp stop:nil];
+}
+
+- (void)applicationDidHide:(NSNotification *)notification
+{
+ int i;
+
+ for (i = 0; i < _glfw.monitorCount; i++)
+ _glfwRestoreVideoModeNS(_glfw.monitors[i]);
+}
+
+@end // GLFWApplicationDelegate
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+void* _glfwLoadLocalVulkanLoaderNS(void)
+{
+ CFBundleRef bundle = CFBundleGetMainBundle();
+ if (!bundle)
+ return NULL;
+
+ CFURLRef frameworksUrl = CFBundleCopyPrivateFrameworksURL(bundle);
+ if (!frameworksUrl)
+ return NULL;
+
+ CFURLRef loaderUrl = CFURLCreateCopyAppendingPathComponent(
+ kCFAllocatorDefault, frameworksUrl, CFSTR("libvulkan.1.dylib"), false);
+ if (!loaderUrl)
+ {
+ CFRelease(frameworksUrl);
+ return NULL;
+ }
+
+ char path[PATH_MAX];
+ void* handle = NULL;
+
+ if (CFURLGetFileSystemRepresentation(loaderUrl, true, (UInt8*) path, sizeof(path) - 1))
+ handle = _glfw_dlopen(path);
+
+ CFRelease(loaderUrl);
+ CFRelease(frameworksUrl);
+ return handle;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ @autoreleasepool {
+
+ _glfw.ns.helper = [[GLFWHelper alloc] init];
+
+ [NSThread detachNewThreadSelector:@selector(doNothing:)
+ toTarget:_glfw.ns.helper
+ withObject:nil];
+
+ if (NSApp)
+ _glfw.ns.finishedLaunching = GLFW_TRUE;
+
+ [NSApplication sharedApplication];
+
+ _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
+ if (_glfw.ns.delegate == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create application delegate");
+ return GLFW_FALSE;
+ }
+
+ [NSApp setDelegate:_glfw.ns.delegate];
+
+ NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
+ {
+ if ([event modifierFlags] & NSEventModifierFlagCommand)
+ [[NSApp keyWindow] sendEvent:event];
+
+ return event;
+ };
+
+ _glfw.ns.keyUpMonitor =
+ [NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
+ handler:block];
+
+ if (_glfw.hints.init.ns.chdir)
+ changeToResourcesDirectory();
+
+ // Press and Hold prevents some keys from emitting repeated characters
+ NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
+ [[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
+
+ [[NSNotificationCenter defaultCenter]
+ addObserver:_glfw.ns.helper
+ selector:@selector(selectedKeyboardInputSourceChanged:)
+ name:NSTextInputContextKeyboardSelectionDidChangeNotification
+ object:nil];
+
+ createKeyTables();
+
+ _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
+ if (!_glfw.ns.eventSource)
+ return GLFW_FALSE;
+
+ CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
+
+ if (!initializeTIS())
+ return GLFW_FALSE;
+
+ _glfwInitTimerNS();
+ _glfwInitJoysticksNS();
+
+ _glfwPollMonitorsNS();
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformTerminate(void)
+{
+ @autoreleasepool {
+
+ if (_glfw.ns.inputSource)
+ {
+ CFRelease(_glfw.ns.inputSource);
+ _glfw.ns.inputSource = NULL;
+ _glfw.ns.unicodeData = nil;
+ }
+
+ if (_glfw.ns.eventSource)
+ {
+ CFRelease(_glfw.ns.eventSource);
+ _glfw.ns.eventSource = NULL;
+ }
+
+ if (_glfw.ns.delegate)
+ {
+ [NSApp setDelegate:nil];
+ [_glfw.ns.delegate release];
+ _glfw.ns.delegate = nil;
+ }
+
+ if (_glfw.ns.helper)
+ {
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:_glfw.ns.helper
+ name:NSTextInputContextKeyboardSelectionDidChangeNotification
+ object:nil];
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:_glfw.ns.helper];
+ [_glfw.ns.helper release];
+ _glfw.ns.helper = nil;
+ }
+
+ if (_glfw.ns.keyUpMonitor)
+ [NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
+
+ free(_glfw.ns.clipboardString);
+
+ _glfwTerminateNSGL();
+ _glfwTerminateEGL();
+ _glfwTerminateOSMesa();
+ _glfwTerminateJoysticksNS();
+
+ } // autoreleasepool
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
+#if defined(_GLFW_BUILD_DLL)
+ " dynamic"
+#endif
+ ;
+}
+
diff --git a/libs/glfw-3.3.8/src/cocoa_joystick.h b/libs/glfw-3.3.8/src/cocoa_joystick.h
new file mode 100644
index 0000000..0de8678
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_joystick.h
@@ -0,0 +1,51 @@
+//========================================================================
+// GLFW 3.3 Cocoa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <IOKit/IOKitLib.h>
+#include <IOKit/IOCFPlugIn.h>
+#include <IOKit/hid/IOHIDLib.h>
+#include <IOKit/hid/IOHIDKeys.h>
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
+
+#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
+#define GLFW_BUILD_COCOA_MAPPINGS
+
+// Cocoa-specific per-joystick data
+//
+typedef struct _GLFWjoystickNS
+{
+ IOHIDDeviceRef device;
+ CFMutableArrayRef axes;
+ CFMutableArrayRef buttons;
+ CFMutableArrayRef hats;
+} _GLFWjoystickNS;
+
+
+void _glfwInitJoysticksNS(void);
+void _glfwTerminateJoysticksNS(void);
+
diff --git a/libs/glfw-3.3.8/src/cocoa_joystick.m b/libs/glfw-3.3.8/src/cocoa_joystick.m
new file mode 100644
index 0000000..3d30677
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_joystick.m
@@ -0,0 +1,488 @@
+//========================================================================
+// GLFW 3.3 Cocoa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <unistd.h>
+#include <ctype.h>
+#include <string.h>
+
+#include <mach/mach.h>
+#include <mach/mach_error.h>
+
+#include <CoreFoundation/CoreFoundation.h>
+#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
+
+
+// Joystick element information
+//
+typedef struct _GLFWjoyelementNS
+{
+ IOHIDElementRef native;
+ uint32_t usage;
+ int index;
+ long minimum;
+ long maximum;
+
+} _GLFWjoyelementNS;
+
+
+// Returns the value of the specified element of the specified joystick
+//
+static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
+{
+ IOHIDValueRef valueRef;
+ long value = 0;
+
+ if (js->ns.device)
+ {
+ if (IOHIDDeviceGetValue(js->ns.device,
+ element->native,
+ &valueRef) == kIOReturnSuccess)
+ {
+ value = IOHIDValueGetIntegerValue(valueRef);
+ }
+ }
+
+ return value;
+}
+
+// Comparison function for matching the SDL element order
+//
+static CFComparisonResult compareElements(const void* fp,
+ const void* sp,
+ void* user)
+{
+ const _GLFWjoyelementNS* fe = fp;
+ const _GLFWjoyelementNS* se = sp;
+ if (fe->usage < se->usage)
+ return kCFCompareLessThan;
+ if (fe->usage > se->usage)
+ return kCFCompareGreaterThan;
+ if (fe->index < se->index)
+ return kCFCompareLessThan;
+ if (fe->index > se->index)
+ return kCFCompareGreaterThan;
+ return kCFCompareEqualTo;
+}
+
+// Removes the specified joystick
+//
+static void closeJoystick(_GLFWjoystick* js)
+{
+ int i;
+
+ _glfwInputJoystick(js, GLFW_DISCONNECTED);
+
+ for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
+ free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
+ CFRelease(js->ns.axes);
+
+ for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
+ free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
+ CFRelease(js->ns.buttons);
+
+ for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
+ free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
+ CFRelease(js->ns.hats);
+
+ _glfwFreeJoystick(js);
+}
+
+// Callback for user-initiated joystick addition
+//
+static void matchCallback(void* context,
+ IOReturn result,
+ void* sender,
+ IOHIDDeviceRef device)
+{
+ int jid;
+ char name[256];
+ char guid[33];
+ CFIndex i;
+ CFTypeRef property;
+ uint32_t vendor = 0, product = 0, version = 0;
+ _GLFWjoystick* js;
+ CFMutableArrayRef axes, buttons, hats;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (_glfw.joysticks[jid].ns.device == device)
+ return;
+ }
+
+ axes = CFArrayCreateMutable(NULL, 0, NULL);
+ buttons = CFArrayCreateMutable(NULL, 0, NULL);
+ hats = CFArrayCreateMutable(NULL, 0, NULL);
+
+ property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
+ if (property)
+ {
+ CFStringGetCString(property,
+ name,
+ sizeof(name),
+ kCFStringEncodingUTF8);
+ }
+ else
+ strncpy(name, "Unknown", sizeof(name));
+
+ property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
+ if (property)
+ CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);
+
+ property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
+ if (property)
+ CFNumberGetValue(property, kCFNumberSInt32Type, &product);
+
+ property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
+ if (property)
+ CFNumberGetValue(property, kCFNumberSInt32Type, &version);
+
+ // Generate a joystick GUID that matches the SDL 2.0.5+ one
+ if (vendor && product)
+ {
+ sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
+ (uint8_t) vendor, (uint8_t) (vendor >> 8),
+ (uint8_t) product, (uint8_t) (product >> 8),
+ (uint8_t) version, (uint8_t) (version >> 8));
+ }
+ else
+ {
+ sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
+ name[0], name[1], name[2], name[3],
+ name[4], name[5], name[6], name[7],
+ name[8], name[9], name[10]);
+ }
+
+ CFArrayRef elements =
+ IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
+
+ for (i = 0; i < CFArrayGetCount(elements); i++)
+ {
+ IOHIDElementRef native = (IOHIDElementRef)
+ CFArrayGetValueAtIndex(elements, i);
+ if (CFGetTypeID(native) != IOHIDElementGetTypeID())
+ continue;
+
+ const IOHIDElementType type = IOHIDElementGetType(native);
+ if ((type != kIOHIDElementTypeInput_Axis) &&
+ (type != kIOHIDElementTypeInput_Button) &&
+ (type != kIOHIDElementTypeInput_Misc))
+ {
+ continue;
+ }
+
+ CFMutableArrayRef target = NULL;
+
+ const uint32_t usage = IOHIDElementGetUsage(native);
+ const uint32_t page = IOHIDElementGetUsagePage(native);
+ if (page == kHIDPage_GenericDesktop)
+ {
+ switch (usage)
+ {
+ case kHIDUsage_GD_X:
+ case kHIDUsage_GD_Y:
+ case kHIDUsage_GD_Z:
+ case kHIDUsage_GD_Rx:
+ case kHIDUsage_GD_Ry:
+ case kHIDUsage_GD_Rz:
+ case kHIDUsage_GD_Slider:
+ case kHIDUsage_GD_Dial:
+ case kHIDUsage_GD_Wheel:
+ target = axes;
+ break;
+ case kHIDUsage_GD_Hatswitch:
+ target = hats;
+ break;
+ case kHIDUsage_GD_DPadUp:
+ case kHIDUsage_GD_DPadRight:
+ case kHIDUsage_GD_DPadDown:
+ case kHIDUsage_GD_DPadLeft:
+ case kHIDUsage_GD_SystemMainMenu:
+ case kHIDUsage_GD_Select:
+ case kHIDUsage_GD_Start:
+ target = buttons;
+ break;
+ }
+ }
+ else if (page == kHIDPage_Simulation)
+ {
+ switch (usage)
+ {
+ case kHIDUsage_Sim_Accelerator:
+ case kHIDUsage_Sim_Brake:
+ case kHIDUsage_Sim_Throttle:
+ case kHIDUsage_Sim_Rudder:
+ case kHIDUsage_Sim_Steering:
+ target = axes;
+ break;
+ }
+ }
+ else if (page == kHIDPage_Button || page == kHIDPage_Consumer)
+ target = buttons;
+
+ if (target)
+ {
+ _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
+ element->native = native;
+ element->usage = usage;
+ element->index = (int) CFArrayGetCount(target);
+ element->minimum = IOHIDElementGetLogicalMin(native);
+ element->maximum = IOHIDElementGetLogicalMax(native);
+ CFArrayAppendValue(target, element);
+ }
+ }
+
+ CFRelease(elements);
+
+ CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
+ compareElements, NULL);
+ CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
+ compareElements, NULL);
+ CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
+ compareElements, NULL);
+
+ js = _glfwAllocJoystick(name, guid,
+ (int) CFArrayGetCount(axes),
+ (int) CFArrayGetCount(buttons),
+ (int) CFArrayGetCount(hats));
+
+ js->ns.device = device;
+ js->ns.axes = axes;
+ js->ns.buttons = buttons;
+ js->ns.hats = hats;
+
+ _glfwInputJoystick(js, GLFW_CONNECTED);
+}
+
+// Callback for user-initiated joystick removal
+//
+static void removeCallback(void* context,
+ IOReturn result,
+ void* sender,
+ IOHIDDeviceRef device)
+{
+ int jid;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device)
+ {
+ closeJoystick(&_glfw.joysticks[jid]);
+ break;
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize joystick interface
+//
+void _glfwInitJoysticksNS(void)
+{
+ CFMutableArrayRef matching;
+ const long usages[] =
+ {
+ kHIDUsage_GD_Joystick,
+ kHIDUsage_GD_GamePad,
+ kHIDUsage_GD_MultiAxisController
+ };
+
+ _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
+ kIOHIDOptionsTypeNone);
+
+ matching = CFArrayCreateMutable(kCFAllocatorDefault,
+ 0,
+ &kCFTypeArrayCallBacks);
+ if (!matching)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
+ return;
+ }
+
+ for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
+ {
+ const long page = kHIDPage_GenericDesktop;
+
+ CFMutableDictionaryRef dict =
+ CFDictionaryCreateMutable(kCFAllocatorDefault,
+ 0,
+ &kCFTypeDictionaryKeyCallBacks,
+ &kCFTypeDictionaryValueCallBacks);
+ if (!dict)
+ continue;
+
+ CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
+ kCFNumberLongType,
+ &page);
+ CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
+ kCFNumberLongType,
+ &usages[i]);
+ if (pageRef && usageRef)
+ {
+ CFDictionarySetValue(dict,
+ CFSTR(kIOHIDDeviceUsagePageKey),
+ pageRef);
+ CFDictionarySetValue(dict,
+ CFSTR(kIOHIDDeviceUsageKey),
+ usageRef);
+ CFArrayAppendValue(matching, dict);
+ }
+
+ if (pageRef)
+ CFRelease(pageRef);
+ if (usageRef)
+ CFRelease(usageRef);
+
+ CFRelease(dict);
+ }
+
+ IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
+ CFRelease(matching);
+
+ IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
+ &matchCallback, NULL);
+ IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
+ &removeCallback, NULL);
+ IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
+ CFRunLoopGetMain(),
+ kCFRunLoopDefaultMode);
+ IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
+
+ // Execute the run loop once in order to register any initially-attached
+ // joysticks
+ CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
+}
+
+// Close all opened joystick handles
+//
+void _glfwTerminateJoysticksNS(void)
+{
+ int jid;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (_glfw.joysticks[jid].connected)
+ closeJoystick(&_glfw.joysticks[jid]);
+ }
+
+ CFRelease(_glfw.ns.hidManager);
+ _glfw.ns.hidManager = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+ if (mode & _GLFW_POLL_AXES)
+ {
+ CFIndex i;
+
+ for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
+ {
+ _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
+ CFArrayGetValueAtIndex(js->ns.axes, i);
+
+ const long raw = getElementValue(js, axis);
+ // Perform auto calibration
+ if (raw < axis->minimum)
+ axis->minimum = raw;
+ if (raw > axis->maximum)
+ axis->maximum = raw;
+
+ const long size = axis->maximum - axis->minimum;
+ if (size == 0)
+ _glfwInputJoystickAxis(js, (int) i, 0.f);
+ else
+ {
+ const float value = (2.f * (raw - axis->minimum) / size) - 1.f;
+ _glfwInputJoystickAxis(js, (int) i, value);
+ }
+ }
+ }
+
+ if (mode & _GLFW_POLL_BUTTONS)
+ {
+ CFIndex i;
+
+ for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
+ {
+ _GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
+ CFArrayGetValueAtIndex(js->ns.buttons, i);
+ const char value = getElementValue(js, button) - button->minimum;
+ const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE;
+ _glfwInputJoystickButton(js, (int) i, state);
+ }
+
+ for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
+ {
+ const int states[9] =
+ {
+ GLFW_HAT_UP,
+ GLFW_HAT_RIGHT_UP,
+ GLFW_HAT_RIGHT,
+ GLFW_HAT_RIGHT_DOWN,
+ GLFW_HAT_DOWN,
+ GLFW_HAT_LEFT_DOWN,
+ GLFW_HAT_LEFT,
+ GLFW_HAT_LEFT_UP,
+ GLFW_HAT_CENTERED
+ };
+
+ _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
+ CFArrayGetValueAtIndex(js->ns.hats, i);
+ long state = getElementValue(js, hat) - hat->minimum;
+ if (state < 0 || state > 8)
+ state = 8;
+
+ _glfwInputJoystickHat(js, (int) i, states[state]);
+ }
+ }
+
+ return js->connected;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+ if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
+ (strncmp(guid + 20, "000000000000", 12) == 0))
+ {
+ char original[33];
+ strncpy(original, guid, sizeof(original) - 1);
+ sprintf(guid, "03000000%.4s0000%.4s000000000000",
+ original, original + 16);
+ }
+}
+
diff --git a/libs/glfw-3.3.8/src/cocoa_monitor.m b/libs/glfw-3.3.8/src/cocoa_monitor.m
new file mode 100644
index 0000000..7769bb7
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_monitor.m
@@ -0,0 +1,627 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <limits.h>
+#include <math.h>
+
+#include <IOKit/graphics/IOGraphicsLib.h>
+#include <ApplicationServices/ApplicationServices.h>
+
+
+// Get the name of the specified display, or NULL
+//
+static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
+{
+ // IOKit doesn't work on Apple Silicon anymore
+ // Luckily, 10.15 introduced -[NSScreen localizedName].
+ // Use it if available, and fall back to IOKit otherwise.
+ if (screen)
+ {
+ if ([screen respondsToSelector:@selector(localizedName)])
+ {
+ NSString* name = [screen valueForKey:@"localizedName"];
+ if (name)
+ return _glfw_strdup([name UTF8String]);
+ }
+ }
+
+ io_iterator_t it;
+ io_service_t service;
+ CFDictionaryRef info;
+
+ if (IOServiceGetMatchingServices(MACH_PORT_NULL,
+ IOServiceMatching("IODisplayConnect"),
+ &it) != 0)
+ {
+ // This may happen if a desktop Mac is running headless
+ return _glfw_strdup("Display");
+ }
+
+ while ((service = IOIteratorNext(it)) != 0)
+ {
+ info = IODisplayCreateInfoDictionary(service,
+ kIODisplayOnlyPreferredName);
+
+ CFNumberRef vendorIDRef =
+ CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
+ CFNumberRef productIDRef =
+ CFDictionaryGetValue(info, CFSTR(kDisplayProductID));
+ if (!vendorIDRef || !productIDRef)
+ {
+ CFRelease(info);
+ continue;
+ }
+
+ unsigned int vendorID, productID;
+ CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID);
+ CFNumberGetValue(productIDRef, kCFNumberIntType, &productID);
+
+ if (CGDisplayVendorNumber(displayID) == vendorID &&
+ CGDisplayModelNumber(displayID) == productID)
+ {
+ // Info dictionary is used and freed below
+ break;
+ }
+
+ CFRelease(info);
+ }
+
+ IOObjectRelease(it);
+
+ if (!service)
+ return _glfw_strdup("Display");
+
+ CFDictionaryRef names =
+ CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
+
+ CFStringRef nameRef;
+
+ if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
+ (const void**) &nameRef))
+ {
+ // This may happen if a desktop Mac is running headless
+ CFRelease(info);
+ return _glfw_strdup("Display");
+ }
+
+ const CFIndex size =
+ CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
+ kCFStringEncodingUTF8);
+ char* name = calloc(size + 1, 1);
+ CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
+
+ CFRelease(info);
+ return name;
+}
+
+// Check whether the display mode should be included in enumeration
+//
+static GLFWbool modeIsGood(CGDisplayModeRef mode)
+{
+ uint32_t flags = CGDisplayModeGetIOFlags(mode);
+
+ if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
+ return GLFW_FALSE;
+ if (flags & kDisplayModeInterlacedFlag)
+ return GLFW_FALSE;
+ if (flags & kDisplayModeStretchedFlag)
+ return GLFW_FALSE;
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
+ CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
+ if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
+ CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
+ {
+ CFRelease(format);
+ return GLFW_FALSE;
+ }
+
+ CFRelease(format);
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
+ return GLFW_TRUE;
+}
+
+// Convert Core Graphics display mode to GLFW video mode
+//
+static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
+ double fallbackRefreshRate)
+{
+ GLFWvidmode result;
+ result.width = (int) CGDisplayModeGetWidth(mode);
+ result.height = (int) CGDisplayModeGetHeight(mode);
+ result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
+
+ if (result.refreshRate == 0)
+ result.refreshRate = (int) round(fallbackRefreshRate);
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
+ CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
+ if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
+ {
+ result.redBits = 5;
+ result.greenBits = 5;
+ result.blueBits = 5;
+ }
+ else
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
+ {
+ result.redBits = 8;
+ result.greenBits = 8;
+ result.blueBits = 8;
+ }
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
+ CFRelease(format);
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
+ return result;
+}
+
+// Starts reservation for display fading
+//
+static CGDisplayFadeReservationToken beginFadeReservation(void)
+{
+ CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
+
+ if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
+ {
+ CGDisplayFade(token, 0.3,
+ kCGDisplayBlendNormal,
+ kCGDisplayBlendSolidColor,
+ 0.0, 0.0, 0.0,
+ TRUE);
+ }
+
+ return token;
+}
+
+// Ends reservation for display fading
+//
+static void endFadeReservation(CGDisplayFadeReservationToken token)
+{
+ if (token != kCGDisplayFadeReservationInvalidToken)
+ {
+ CGDisplayFade(token, 0.5,
+ kCGDisplayBlendSolidColor,
+ kCGDisplayBlendNormal,
+ 0.0, 0.0, 0.0,
+ FALSE);
+ CGReleaseDisplayFadeReservation(token);
+ }
+}
+
+// Returns the display refresh rate queried from the I/O registry
+//
+static double getFallbackRefreshRate(CGDirectDisplayID displayID)
+{
+ double refreshRate = 60.0;
+
+ io_iterator_t it;
+ io_service_t service;
+
+ if (IOServiceGetMatchingServices(MACH_PORT_NULL,
+ IOServiceMatching("IOFramebuffer"),
+ &it) != 0)
+ {
+ return refreshRate;
+ }
+
+ while ((service = IOIteratorNext(it)) != 0)
+ {
+ const CFNumberRef indexRef =
+ IORegistryEntryCreateCFProperty(service,
+ CFSTR("IOFramebufferOpenGLIndex"),
+ kCFAllocatorDefault,
+ kNilOptions);
+ if (!indexRef)
+ continue;
+
+ uint32_t index = 0;
+ CFNumberGetValue(indexRef, kCFNumberIntType, &index);
+ CFRelease(indexRef);
+
+ if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
+ continue;
+
+ const CFNumberRef clockRef =
+ IORegistryEntryCreateCFProperty(service,
+ CFSTR("IOFBCurrentPixelClock"),
+ kCFAllocatorDefault,
+ kNilOptions);
+ const CFNumberRef countRef =
+ IORegistryEntryCreateCFProperty(service,
+ CFSTR("IOFBCurrentPixelCount"),
+ kCFAllocatorDefault,
+ kNilOptions);
+
+ uint32_t clock = 0, count = 0;
+
+ if (clockRef)
+ {
+ CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
+ CFRelease(clockRef);
+ }
+
+ if (countRef)
+ {
+ CFNumberGetValue(countRef, kCFNumberIntType, &count);
+ CFRelease(countRef);
+ }
+
+ if (clock > 0 && count > 0)
+ refreshRate = clock / (double) count;
+
+ break;
+ }
+
+ IOObjectRelease(it);
+ return refreshRate;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsNS(void)
+{
+ uint32_t displayCount;
+ CGGetOnlineDisplayList(0, NULL, &displayCount);
+ CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID));
+ CGGetOnlineDisplayList(displayCount, displays, &displayCount);
+
+ for (int i = 0; i < _glfw.monitorCount; i++)
+ _glfw.monitors[i]->ns.screen = nil;
+
+ _GLFWmonitor** disconnected = NULL;
+ uint32_t disconnectedCount = _glfw.monitorCount;
+ if (disconnectedCount)
+ {
+ disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
+ memcpy(disconnected,
+ _glfw.monitors,
+ _glfw.monitorCount * sizeof(_GLFWmonitor*));
+ }
+
+ for (uint32_t i = 0; i < displayCount; i++)
+ {
+ if (CGDisplayIsAsleep(displays[i]))
+ continue;
+
+ const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
+ NSScreen* screen = nil;
+
+ for (screen in [NSScreen screens])
+ {
+ NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
+
+ // HACK: Compare unit numbers instead of display IDs to work around
+ // display replacement on machines with automatic graphics
+ // switching
+ if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber)
+ break;
+ }
+
+ // HACK: Compare unit numbers instead of display IDs to work around
+ // display replacement on machines with automatic graphics
+ // switching
+ uint32_t j;
+ for (j = 0; j < disconnectedCount; j++)
+ {
+ if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
+ {
+ disconnected[j]->ns.screen = screen;
+ disconnected[j] = NULL;
+ break;
+ }
+ }
+
+ if (j < disconnectedCount)
+ continue;
+
+ const CGSize size = CGDisplayScreenSize(displays[i]);
+ char* name = getMonitorName(displays[i], screen);
+ if (!name)
+ continue;
+
+ _GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
+ monitor->ns.displayID = displays[i];
+ monitor->ns.unitNumber = unitNumber;
+ monitor->ns.screen = screen;
+
+ free(name);
+
+ CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
+ if (CGDisplayModeGetRefreshRate(mode) == 0.0)
+ monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
+ CGDisplayModeRelease(mode);
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
+ }
+
+ for (uint32_t i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i])
+ _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
+ }
+
+ free(disconnected);
+ free(displays);
+}
+
+// Change the current video mode
+//
+void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
+{
+ GLFWvidmode current;
+ _glfwPlatformGetVideoMode(monitor, &current);
+
+ const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
+ if (_glfwCompareVideoModes(&current, best) == 0)
+ return;
+
+ CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
+ const CFIndex count = CFArrayGetCount(modes);
+ CGDisplayModeRef native = NULL;
+
+ for (CFIndex i = 0; i < count; i++)
+ {
+ CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
+ if (!modeIsGood(dm))
+ continue;
+
+ const GLFWvidmode mode =
+ vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
+ if (_glfwCompareVideoModes(best, &mode) == 0)
+ {
+ native = dm;
+ break;
+ }
+ }
+
+ if (native)
+ {
+ if (monitor->ns.previousMode == NULL)
+ monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
+
+ CGDisplayFadeReservationToken token = beginFadeReservation();
+ CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);
+ endFadeReservation(token);
+ }
+
+ CFRelease(modes);
+}
+
+// Restore the previously saved (original) video mode
+//
+void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
+{
+ if (monitor->ns.previousMode)
+ {
+ CGDisplayFadeReservationToken token = beginFadeReservation();
+ CGDisplaySetDisplayMode(monitor->ns.displayID,
+ monitor->ns.previousMode, NULL);
+ endFadeReservation(token);
+
+ CGDisplayModeRelease(monitor->ns.previousMode);
+ monitor->ns.previousMode = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+ @autoreleasepool {
+
+ const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
+
+ if (xpos)
+ *xpos = (int) bounds.origin.x;
+ if (ypos)
+ *ypos = (int) bounds.origin.y;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ @autoreleasepool {
+
+ if (!monitor->ns.screen)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Cannot query content scale without screen");
+ }
+
+ const NSRect points = [monitor->ns.screen frame];
+ const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
+
+ if (xscale)
+ *xscale = (float) (pixels.size.width / points.size.width);
+ if (yscale)
+ *yscale = (float) (pixels.size.height / points.size.height);
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+ @autoreleasepool {
+
+ if (!monitor->ns.screen)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Cannot query workarea without screen");
+ }
+
+ const NSRect frameRect = [monitor->ns.screen visibleFrame];
+
+ if (xpos)
+ *xpos = frameRect.origin.x;
+ if (ypos)
+ *ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1);
+ if (width)
+ *width = frameRect.size.width;
+ if (height)
+ *height = frameRect.size.height;
+
+ } // autoreleasepool
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
+{
+ @autoreleasepool {
+
+ *count = 0;
+
+ CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
+ const CFIndex found = CFArrayGetCount(modes);
+ GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode));
+
+ for (CFIndex i = 0; i < found; i++)
+ {
+ CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
+ if (!modeIsGood(dm))
+ continue;
+
+ const GLFWvidmode mode =
+ vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
+ CFIndex j;
+
+ for (j = 0; j < *count; j++)
+ {
+ if (_glfwCompareVideoModes(result + j, &mode) == 0)
+ break;
+ }
+
+ // Skip duplicate modes
+ if (j < *count)
+ continue;
+
+ (*count)++;
+ result[*count - 1] = mode;
+ }
+
+ CFRelease(modes);
+ return result;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
+{
+ @autoreleasepool {
+
+ CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
+ *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
+ CGDisplayModeRelease(native);
+
+ } // autoreleasepool
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ @autoreleasepool {
+
+ uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
+ CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
+
+ CGGetDisplayTransferByTable(monitor->ns.displayID,
+ size,
+ values,
+ values + size,
+ values + size * 2,
+ &size);
+
+ _glfwAllocGammaArrays(ramp, size);
+
+ for (uint32_t i = 0; i < size; i++)
+ {
+ ramp->red[i] = (unsigned short) (values[i] * 65535);
+ ramp->green[i] = (unsigned short) (values[i + size] * 65535);
+ ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
+ }
+
+ free(values);
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+ @autoreleasepool {
+
+ CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
+
+ for (unsigned int i = 0; i < ramp->size; i++)
+ {
+ values[i] = ramp->red[i] / 65535.f;
+ values[i + ramp->size] = ramp->green[i] / 65535.f;
+ values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
+ }
+
+ CGSetDisplayTransferByTable(monitor->ns.displayID,
+ ramp->size,
+ values,
+ values + ramp->size,
+ values + ramp->size * 2);
+
+ free(values);
+
+ } // autoreleasepool
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
+ return monitor->ns.displayID;
+}
+
diff --git a/libs/glfw-3.3.8/src/cocoa_platform.h b/libs/glfw-3.3.8/src/cocoa_platform.h
new file mode 100644
index 0000000..bb67703
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_platform.h
@@ -0,0 +1,220 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <stdint.h>
+#include <dlfcn.h>
+
+#include <Carbon/Carbon.h>
+
+// NOTE: All of NSGL was deprecated in the 10.14 SDK
+// This disables the pointless warnings for every symbol we use
+#ifndef GL_SILENCE_DEPRECATION
+#define GL_SILENCE_DEPRECATION
+#endif
+
+#if defined(__OBJC__)
+#import <Cocoa/Cocoa.h>
+#else
+typedef void* id;
+#endif
+
+// NOTE: Many Cocoa enum values have been renamed and we need to build across
+// SDK versions where one is unavailable or deprecated.
+// We use the newer names in code and replace them with the older names if
+// the base SDK does not provide the newer names.
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
+ #define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
+ #define NSEventMaskAny NSAnyEventMask
+ #define NSEventMaskKeyUp NSKeyUpMask
+ #define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
+ #define NSEventModifierFlagCommand NSCommandKeyMask
+ #define NSEventModifierFlagControl NSControlKeyMask
+ #define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
+ #define NSEventModifierFlagOption NSAlternateKeyMask
+ #define NSEventModifierFlagShift NSShiftKeyMask
+ #define NSEventTypeApplicationDefined NSApplicationDefined
+ #define NSWindowStyleMaskBorderless NSBorderlessWindowMask
+ #define NSWindowStyleMaskClosable NSClosableWindowMask
+ #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
+ #define NSWindowStyleMaskResizable NSResizableWindowMask
+ #define NSWindowStyleMaskTitled NSTitledWindowMask
+#endif
+
+// NOTE: Many Cocoa dynamically linked constants have been renamed and we need
+// to build across SDK versions where one is unavailable or deprecated.
+// We use the newer names in code and replace them with the older names if
+// the deployment target is older than the newer names.
+
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 101300
+ #define NSPasteboardTypeURL NSURLPboardType
+#endif
+
+typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
+typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
+
+typedef struct VkMacOSSurfaceCreateInfoMVK
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkMacOSSurfaceCreateFlagsMVK flags;
+ const void* pView;
+} VkMacOSSurfaceCreateInfoMVK;
+
+typedef struct VkMetalSurfaceCreateInfoEXT
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkMetalSurfaceCreateFlagsEXT flags;
+ const void* pLayer;
+} VkMetalSurfaceCreateInfoEXT;
+
+typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+
+#include "posix_thread.h"
+#include "cocoa_joystick.h"
+#include "nsgl_context.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.layer)
+#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
+#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
+#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
+#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
+
+// HIToolbox.framework pointer typedefs
+#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
+typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
+#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
+typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
+#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
+typedef UInt8 (*PFN_LMGetKbdType)(void);
+#define LMGetKbdType _glfw.ns.tis.GetKbdType
+
+
+// Cocoa-specific per-window data
+//
+typedef struct _GLFWwindowNS
+{
+ id object;
+ id delegate;
+ id view;
+ id layer;
+
+ GLFWbool maximized;
+ GLFWbool occluded;
+ GLFWbool retina;
+
+ // Cached window properties to filter out duplicate events
+ int width, height;
+ int fbWidth, fbHeight;
+ float xscale, yscale;
+
+ // The total sum of the distances the cursor has been warped
+ // since the last cursor motion event was processed
+ // This is kept to counteract Cocoa doing the same internally
+ double cursorWarpDeltaX, cursorWarpDeltaY;
+} _GLFWwindowNS;
+
+// Cocoa-specific global data
+//
+typedef struct _GLFWlibraryNS
+{
+ CGEventSourceRef eventSource;
+ id delegate;
+ GLFWbool finishedLaunching;
+ GLFWbool cursorHidden;
+ TISInputSourceRef inputSource;
+ IOHIDManagerRef hidManager;
+ id unicodeData;
+ id helper;
+ id keyUpMonitor;
+ id nibObjects;
+
+ char keynames[GLFW_KEY_LAST + 1][17];
+ short int keycodes[256];
+ short int scancodes[GLFW_KEY_LAST + 1];
+ char* clipboardString;
+ CGPoint cascadePoint;
+ // Where to place the cursor when re-enabled
+ double restoreCursorPosX, restoreCursorPosY;
+ // The window whose disabled cursor mode is active
+ _GLFWwindow* disabledCursorWindow;
+
+ struct {
+ CFBundleRef bundle;
+ PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
+ PFN_TISGetInputSourceProperty GetInputSourceProperty;
+ PFN_LMGetKbdType GetKbdType;
+ CFStringRef kPropertyUnicodeKeyLayoutData;
+ } tis;
+} _GLFWlibraryNS;
+
+// Cocoa-specific per-monitor data
+//
+typedef struct _GLFWmonitorNS
+{
+ CGDirectDisplayID displayID;
+ CGDisplayModeRef previousMode;
+ uint32_t unitNumber;
+ id screen;
+ double fallbackRefreshRate;
+} _GLFWmonitorNS;
+
+// Cocoa-specific per-cursor data
+//
+typedef struct _GLFWcursorNS
+{
+ id object;
+} _GLFWcursorNS;
+
+// Cocoa-specific global timer data
+//
+typedef struct _GLFWtimerNS
+{
+ uint64_t frequency;
+} _GLFWtimerNS;
+
+
+void _glfwInitTimerNS(void);
+
+void _glfwPollMonitorsNS(void);
+void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
+void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
+
+float _glfwTransformYNS(float y);
+
+void* _glfwLoadLocalVulkanLoaderNS(void);
+
diff --git a/libs/glfw-3.3.8/src/cocoa_time.c b/libs/glfw-3.3.8/src/cocoa_time.c
new file mode 100644
index 0000000..d390cdc
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_time.c
@@ -0,0 +1,62 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <mach/mach_time.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialise timer
+//
+void _glfwInitTimerNS(void)
+{
+ mach_timebase_info_data_t info;
+ mach_timebase_info(&info);
+
+ _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+uint64_t _glfwPlatformGetTimerValue(void)
+{
+ return mach_absolute_time();
+}
+
+uint64_t _glfwPlatformGetTimerFrequency(void)
+{
+ return _glfw.timer.ns.frequency;
+}
+
diff --git a/libs/glfw-3.3.8/src/cocoa_window.m b/libs/glfw-3.3.8/src/cocoa_window.m
new file mode 100644
index 0000000..bbab6c4
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_window.m
@@ -0,0 +1,1934 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <float.h>
+#include <string.h>
+
+// HACK: This enum value is missing from framework headers on OS X 10.11 despite
+// having been (according to documentation) added in Mac OS X 10.7
+#define NSWindowCollectionBehaviorFullScreenNone (1 << 9)
+
+// Returns whether the cursor is in the content area of the specified window
+//
+static GLFWbool cursorInContentArea(_GLFWwindow* window)
+{
+ const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+ return [window->ns.view mouse:pos inRect:[window->ns.view frame]];
+}
+
+// Hides the cursor if not already hidden
+//
+static void hideCursor(_GLFWwindow* window)
+{
+ if (!_glfw.ns.cursorHidden)
+ {
+ [NSCursor hide];
+ _glfw.ns.cursorHidden = GLFW_TRUE;
+ }
+}
+
+// Shows the cursor if not already shown
+//
+static void showCursor(_GLFWwindow* window)
+{
+ if (_glfw.ns.cursorHidden)
+ {
+ [NSCursor unhide];
+ _glfw.ns.cursorHidden = GLFW_FALSE;
+ }
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ showCursor(window);
+
+ if (window->cursor)
+ [(NSCursor*) window->cursor->ns.object set];
+ else
+ [[NSCursor arrowCursor] set];
+ }
+ else
+ hideCursor(window);
+}
+
+// Apply chosen cursor mode to a focused window
+//
+static void updateCursorMode(_GLFWwindow* window)
+{
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ _glfw.ns.disabledCursorWindow = window;
+ _glfwPlatformGetCursorPos(window,
+ &_glfw.ns.restoreCursorPosX,
+ &_glfw.ns.restoreCursorPosY);
+ _glfwCenterCursorInContentArea(window);
+ CGAssociateMouseAndMouseCursorPosition(false);
+ }
+ else if (_glfw.ns.disabledCursorWindow == window)
+ {
+ _glfw.ns.disabledCursorWindow = NULL;
+ _glfwPlatformSetCursorPos(window,
+ _glfw.ns.restoreCursorPosX,
+ _glfw.ns.restoreCursorPosY);
+ // NOTE: The matching CGAssociateMouseAndMouseCursorPosition call is
+ // made in _glfwPlatformSetCursorPos as part of a workaround
+ }
+
+ if (cursorInContentArea(window))
+ updateCursorImage(window);
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static void acquireMonitor(_GLFWwindow* window)
+{
+ _glfwSetVideoModeNS(window->monitor, &window->videoMode);
+ const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
+ const NSRect frame = NSMakeRect(bounds.origin.x,
+ _glfwTransformYNS(bounds.origin.y + bounds.size.height - 1),
+ bounds.size.width,
+ bounds.size.height);
+
+ [window->ns.object setFrame:frame display:YES];
+
+ _glfwInputMonitorWindow(window->monitor, window);
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+ if (window->monitor->window != window)
+ return;
+
+ _glfwInputMonitorWindow(window->monitor, NULL);
+ _glfwRestoreVideoModeNS(window->monitor);
+}
+
+// Translates macOS key modifiers into GLFW ones
+//
+static int translateFlags(NSUInteger flags)
+{
+ int mods = 0;
+
+ if (flags & NSEventModifierFlagShift)
+ mods |= GLFW_MOD_SHIFT;
+ if (flags & NSEventModifierFlagControl)
+ mods |= GLFW_MOD_CONTROL;
+ if (flags & NSEventModifierFlagOption)
+ mods |= GLFW_MOD_ALT;
+ if (flags & NSEventModifierFlagCommand)
+ mods |= GLFW_MOD_SUPER;
+ if (flags & NSEventModifierFlagCapsLock)
+ mods |= GLFW_MOD_CAPS_LOCK;
+
+ return mods;
+}
+
+// Translates a macOS keycode to a GLFW keycode
+//
+static int translateKey(unsigned int key)
+{
+ if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0]))
+ return GLFW_KEY_UNKNOWN;
+
+ return _glfw.ns.keycodes[key];
+}
+
+// Translate a GLFW keycode to a Cocoa modifier flag
+//
+static NSUInteger translateKeyToModifierFlag(int key)
+{
+ switch (key)
+ {
+ case GLFW_KEY_LEFT_SHIFT:
+ case GLFW_KEY_RIGHT_SHIFT:
+ return NSEventModifierFlagShift;
+ case GLFW_KEY_LEFT_CONTROL:
+ case GLFW_KEY_RIGHT_CONTROL:
+ return NSEventModifierFlagControl;
+ case GLFW_KEY_LEFT_ALT:
+ case GLFW_KEY_RIGHT_ALT:
+ return NSEventModifierFlagOption;
+ case GLFW_KEY_LEFT_SUPER:
+ case GLFW_KEY_RIGHT_SUPER:
+ return NSEventModifierFlagCommand;
+ case GLFW_KEY_CAPS_LOCK:
+ return NSEventModifierFlagCapsLock;
+ }
+
+ return 0;
+}
+
+// Defines a constant for empty ranges in NSTextInputClient
+//
+static const NSRange kEmptyRange = { NSNotFound, 0 };
+
+
+//------------------------------------------------------------------------
+// Delegate for window related notifications
+//------------------------------------------------------------------------
+
+@interface GLFWWindowDelegate : NSObject
+{
+ _GLFWwindow* window;
+}
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWWindowDelegate
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+ self = [super init];
+ if (self != nil)
+ window = initWindow;
+
+ return self;
+}
+
+- (BOOL)windowShouldClose:(id)sender
+{
+ _glfwInputWindowCloseRequest(window);
+ return NO;
+}
+
+- (void)windowDidResize:(NSNotification *)notification
+{
+ if (window->context.source == GLFW_NATIVE_CONTEXT_API)
+ [window->context.nsgl.object update];
+
+ if (_glfw.ns.disabledCursorWindow == window)
+ _glfwCenterCursorInContentArea(window);
+
+ const int maximized = [window->ns.object isZoomed];
+ if (window->ns.maximized != maximized)
+ {
+ window->ns.maximized = maximized;
+ _glfwInputWindowMaximize(window, maximized);
+ }
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+ if (fbRect.size.width != window->ns.fbWidth ||
+ fbRect.size.height != window->ns.fbHeight)
+ {
+ window->ns.fbWidth = fbRect.size.width;
+ window->ns.fbHeight = fbRect.size.height;
+ _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+ }
+
+ if (contentRect.size.width != window->ns.width ||
+ contentRect.size.height != window->ns.height)
+ {
+ window->ns.width = contentRect.size.width;
+ window->ns.height = contentRect.size.height;
+ _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
+ }
+}
+
+- (void)windowDidMove:(NSNotification *)notification
+{
+ if (window->context.source == GLFW_NATIVE_CONTEXT_API)
+ [window->context.nsgl.object update];
+
+ if (_glfw.ns.disabledCursorWindow == window)
+ _glfwCenterCursorInContentArea(window);
+
+ int x, y;
+ _glfwPlatformGetWindowPos(window, &x, &y);
+ _glfwInputWindowPos(window, x, y);
+}
+
+- (void)windowDidMiniaturize:(NSNotification *)notification
+{
+ if (window->monitor)
+ releaseMonitor(window);
+
+ _glfwInputWindowIconify(window, GLFW_TRUE);
+}
+
+- (void)windowDidDeminiaturize:(NSNotification *)notification
+{
+ if (window->monitor)
+ acquireMonitor(window);
+
+ _glfwInputWindowIconify(window, GLFW_FALSE);
+}
+
+- (void)windowDidBecomeKey:(NSNotification *)notification
+{
+ if (_glfw.ns.disabledCursorWindow == window)
+ _glfwCenterCursorInContentArea(window);
+
+ _glfwInputWindowFocus(window, GLFW_TRUE);
+ updateCursorMode(window);
+}
+
+- (void)windowDidResignKey:(NSNotification *)notification
+{
+ if (window->monitor && window->autoIconify)
+ _glfwPlatformIconifyWindow(window);
+
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+}
+
+- (void)windowDidChangeOcclusionState:(NSNotification* )notification
+{
+ if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
+ window->ns.occluded = GLFW_FALSE;
+ else
+ window->ns.occluded = GLFW_TRUE;
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// Content view class for the GLFW window
+//------------------------------------------------------------------------
+
+@interface GLFWContentView : NSView <NSTextInputClient>
+{
+ _GLFWwindow* window;
+ NSTrackingArea* trackingArea;
+ NSMutableAttributedString* markedText;
+}
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWContentView
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+ self = [super init];
+ if (self != nil)
+ {
+ window = initWindow;
+ trackingArea = nil;
+ markedText = [[NSMutableAttributedString alloc] init];
+
+ [self updateTrackingAreas];
+ [self registerForDraggedTypes:@[NSPasteboardTypeURL]];
+ }
+
+ return self;
+}
+
+- (void)dealloc
+{
+ [trackingArea release];
+ [markedText release];
+ [super dealloc];
+}
+
+- (BOOL)isOpaque
+{
+ return [window->ns.object isOpaque];
+}
+
+- (BOOL)canBecomeKeyView
+{
+ return YES;
+}
+
+- (BOOL)acceptsFirstResponder
+{
+ return YES;
+}
+
+- (BOOL)wantsUpdateLayer
+{
+ return YES;
+}
+
+- (void)updateLayer
+{
+ if (window->context.source == GLFW_NATIVE_CONTEXT_API)
+ [window->context.nsgl.object update];
+
+ _glfwInputWindowDamage(window);
+}
+
+- (void)cursorUpdate:(NSEvent *)event
+{
+ updateCursorImage(window);
+}
+
+- (BOOL)acceptsFirstMouse:(NSEvent *)event
+{
+ return YES;
+}
+
+- (void)mouseDown:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)mouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)mouseUp:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)mouseMoved:(NSEvent *)event
+{
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ const double dx = [event deltaX] - window->ns.cursorWarpDeltaX;
+ const double dy = [event deltaY] - window->ns.cursorWarpDeltaY;
+
+ _glfwInputCursorPos(window,
+ window->virtualCursorPosX + dx,
+ window->virtualCursorPosY + dy);
+ }
+ else
+ {
+ const NSRect contentRect = [window->ns.view frame];
+ // NOTE: The returned location uses base 0,1 not 0,0
+ const NSPoint pos = [event locationInWindow];
+
+ _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
+ }
+
+ window->ns.cursorWarpDeltaX = 0;
+ window->ns.cursorWarpDeltaY = 0;
+}
+
+- (void)rightMouseDown:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)rightMouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)rightMouseUp:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDown:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ (int) [event buttonNumber],
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)otherMouseUp:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ (int) [event buttonNumber],
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)mouseExited:(NSEvent *)event
+{
+ if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+ showCursor(window);
+
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+}
+
+- (void)mouseEntered:(NSEvent *)event
+{
+ if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+ hideCursor(window);
+
+ _glfwInputCursorEnter(window, GLFW_TRUE);
+}
+
+- (void)viewDidChangeBackingProperties
+{
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+ const float xscale = fbRect.size.width / contentRect.size.width;
+ const float yscale = fbRect.size.height / contentRect.size.height;
+
+ if (xscale != window->ns.xscale || yscale != window->ns.yscale)
+ {
+ if (window->ns.retina && window->ns.layer)
+ [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
+
+ window->ns.xscale = xscale;
+ window->ns.yscale = yscale;
+ _glfwInputWindowContentScale(window, xscale, yscale);
+ }
+
+ if (fbRect.size.width != window->ns.fbWidth ||
+ fbRect.size.height != window->ns.fbHeight)
+ {
+ window->ns.fbWidth = fbRect.size.width;
+ window->ns.fbHeight = fbRect.size.height;
+ _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+ }
+}
+
+- (void)drawRect:(NSRect)rect
+{
+ _glfwInputWindowDamage(window);
+}
+
+- (void)updateTrackingAreas
+{
+ if (trackingArea != nil)
+ {
+ [self removeTrackingArea:trackingArea];
+ [trackingArea release];
+ }
+
+ const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
+ NSTrackingActiveInKeyWindow |
+ NSTrackingEnabledDuringMouseDrag |
+ NSTrackingCursorUpdate |
+ NSTrackingInVisibleRect |
+ NSTrackingAssumeInside;
+
+ trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
+ options:options
+ owner:self
+ userInfo:nil];
+
+ [self addTrackingArea:trackingArea];
+ [super updateTrackingAreas];
+}
+
+- (void)keyDown:(NSEvent *)event
+{
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags([event modifierFlags]);
+
+ _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
+
+ [self interpretKeyEvents:@[event]];
+}
+
+- (void)flagsChanged:(NSEvent *)event
+{
+ int action;
+ const unsigned int modifierFlags =
+ [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags(modifierFlags);
+ const NSUInteger keyFlag = translateKeyToModifierFlag(key);
+
+ if (keyFlag & modifierFlags)
+ {
+ if (window->keys[key] == GLFW_PRESS)
+ action = GLFW_RELEASE;
+ else
+ action = GLFW_PRESS;
+ }
+ else
+ action = GLFW_RELEASE;
+
+ _glfwInputKey(window, key, [event keyCode], action, mods);
+}
+
+- (void)keyUp:(NSEvent *)event
+{
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags([event modifierFlags]);
+ _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
+}
+
+- (void)scrollWheel:(NSEvent *)event
+{
+ double deltaX = [event scrollingDeltaX];
+ double deltaY = [event scrollingDeltaY];
+
+ if ([event hasPreciseScrollingDeltas])
+ {
+ deltaX *= 0.1;
+ deltaY *= 0.1;
+ }
+
+ if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)
+ _glfwInputScroll(window, deltaX, deltaY);
+}
+
+- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
+{
+ // HACK: We don't know what to say here because we don't know what the
+ // application wants to do with the paths
+ return NSDragOperationGeneric;
+}
+
+- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
+{
+ const NSRect contentRect = [window->ns.view frame];
+ // NOTE: The returned location uses base 0,1 not 0,0
+ const NSPoint pos = [sender draggingLocation];
+ _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
+
+ NSPasteboard* pasteboard = [sender draggingPasteboard];
+ NSDictionary* options = @{NSPasteboardURLReadingFileURLsOnlyKey:@YES};
+ NSArray* urls = [pasteboard readObjectsForClasses:@[[NSURL class]]
+ options:options];
+ const NSUInteger count = [urls count];
+ if (count)
+ {
+ char** paths = calloc(count, sizeof(char*));
+
+ for (NSUInteger i = 0; i < count; i++)
+ paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]);
+
+ _glfwInputDrop(window, (int) count, (const char**) paths);
+
+ for (NSUInteger i = 0; i < count; i++)
+ free(paths[i]);
+ free(paths);
+ }
+
+ return YES;
+}
+
+- (BOOL)hasMarkedText
+{
+ return [markedText length] > 0;
+}
+
+- (NSRange)markedRange
+{
+ if ([markedText length] > 0)
+ return NSMakeRange(0, [markedText length] - 1);
+ else
+ return kEmptyRange;
+}
+
+- (NSRange)selectedRange
+{
+ return kEmptyRange;
+}
+
+- (void)setMarkedText:(id)string
+ selectedRange:(NSRange)selectedRange
+ replacementRange:(NSRange)replacementRange
+{
+ [markedText release];
+ if ([string isKindOfClass:[NSAttributedString class]])
+ markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string];
+ else
+ markedText = [[NSMutableAttributedString alloc] initWithString:string];
+}
+
+- (void)unmarkText
+{
+ [[markedText mutableString] setString:@""];
+}
+
+- (NSArray*)validAttributesForMarkedText
+{
+ return [NSArray array];
+}
+
+- (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range
+ actualRange:(NSRangePointer)actualRange
+{
+ return nil;
+}
+
+- (NSUInteger)characterIndexForPoint:(NSPoint)point
+{
+ return 0;
+}
+
+- (NSRect)firstRectForCharacterRange:(NSRange)range
+ actualRange:(NSRangePointer)actualRange
+{
+ const NSRect frame = [window->ns.view frame];
+ return NSMakeRect(frame.origin.x, frame.origin.y, 0.0, 0.0);
+}
+
+- (void)insertText:(id)string replacementRange:(NSRange)replacementRange
+{
+ NSString* characters;
+ NSEvent* event = [NSApp currentEvent];
+ const int mods = translateFlags([event modifierFlags]);
+ const int plain = !(mods & GLFW_MOD_SUPER);
+
+ if ([string isKindOfClass:[NSAttributedString class]])
+ characters = [string string];
+ else
+ characters = (NSString*) string;
+
+ NSRange range = NSMakeRange(0, [characters length]);
+ while (range.length)
+ {
+ uint32_t codepoint = 0;
+
+ if ([characters getBytes:&codepoint
+ maxLength:sizeof(codepoint)
+ usedLength:NULL
+ encoding:NSUTF32StringEncoding
+ options:0
+ range:range
+ remainingRange:&range])
+ {
+ if (codepoint >= 0xf700 && codepoint <= 0xf7ff)
+ continue;
+
+ _glfwInputChar(window, codepoint, mods, plain);
+ }
+ }
+}
+
+- (void)doCommandBySelector:(SEL)selector
+{
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// GLFW window class
+//------------------------------------------------------------------------
+
+@interface GLFWWindow : NSWindow {}
+@end
+
+@implementation GLFWWindow
+
+- (BOOL)canBecomeKeyWindow
+{
+ // Required for NSWindowStyleMaskBorderless windows
+ return YES;
+}
+
+- (BOOL)canBecomeMainWindow
+{
+ return YES;
+}
+
+@end
+
+
+// Create the Cocoa window
+//
+static GLFWbool createNativeWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
+ if (window->ns.delegate == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create window delegate");
+ return GLFW_FALSE;
+ }
+
+ NSRect contentRect;
+
+ if (window->monitor)
+ {
+ GLFWvidmode mode;
+ int xpos, ypos;
+
+ _glfwPlatformGetVideoMode(window->monitor, &mode);
+ _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+
+ contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height);
+ }
+ else
+ contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
+
+ NSUInteger styleMask = NSWindowStyleMaskMiniaturizable;
+
+ if (window->monitor || !window->decorated)
+ styleMask |= NSWindowStyleMaskBorderless;
+ else
+ {
+ styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+
+ if (window->resizable)
+ styleMask |= NSWindowStyleMaskResizable;
+ }
+
+ window->ns.object = [[GLFWWindow alloc]
+ initWithContentRect:contentRect
+ styleMask:styleMask
+ backing:NSBackingStoreBuffered
+ defer:NO];
+
+ if (window->ns.object == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor)
+ [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
+ else
+ {
+ [(NSWindow*) window->ns.object center];
+ _glfw.ns.cascadePoint =
+ NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint:
+ NSPointFromCGPoint(_glfw.ns.cascadePoint)]);
+
+ if (wndconfig->resizable)
+ {
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenPrimary |
+ NSWindowCollectionBehaviorManaged;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+ else
+ {
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenNone;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+
+ if (wndconfig->floating)
+ [window->ns.object setLevel:NSFloatingWindowLevel];
+
+ if (wndconfig->maximized)
+ [window->ns.object zoom:nil];
+ }
+
+ if (strlen(wndconfig->ns.frameName))
+ [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
+
+ window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
+ window->ns.retina = wndconfig->ns.retina;
+
+ if (fbconfig->transparent)
+ {
+ [window->ns.object setOpaque:NO];
+ [window->ns.object setHasShadow:NO];
+ [window->ns.object setBackgroundColor:[NSColor clearColor]];
+ }
+
+ [window->ns.object setContentView:window->ns.view];
+ [window->ns.object makeFirstResponder:window->ns.view];
+ [window->ns.object setTitle:@(wndconfig->title)];
+ [window->ns.object setDelegate:window->ns.delegate];
+ [window->ns.object setAcceptsMouseMovedEvents:YES];
+ [window->ns.object setRestorable:NO];
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
+ if ([window->ns.object respondsToSelector:@selector(setTabbingMode:)])
+ [window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed];
+#endif
+
+ _glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height);
+ _glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight);
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Transforms a y-coordinate between the CG display and NS screen spaces
+//
+float _glfwTransformYNS(float y)
+{
+ return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ if (!createNativeWindow(window, wndconfig, fbconfig))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ if (!_glfwInitNSGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+ {
+ // EGL implementation on macOS use CALayer* EGLNativeWindowType so we
+ // need to get the layer for EGL window surface creation.
+ [window->ns.view setWantsLayer:YES];
+ window->ns.layer = [window->ns.view layer];
+
+ if (!_glfwInitEGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor)
+ {
+ _glfwPlatformShowWindow(window);
+ _glfwPlatformFocusWindow(window);
+ acquireMonitor(window);
+
+ if (wndconfig->centerCursor)
+ _glfwCenterCursorInContentArea(window);
+ }
+ else
+ {
+ if (wndconfig->visible)
+ {
+ _glfwPlatformShowWindow(window);
+ if (wndconfig->focused)
+ _glfwPlatformFocusWindow(window);
+ }
+ }
+
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ if (_glfw.ns.disabledCursorWindow == window)
+ _glfw.ns.disabledCursorWindow = NULL;
+
+ [window->ns.object orderOut:nil];
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ if (window->context.destroy)
+ window->context.destroy(window);
+
+ [window->ns.object setDelegate:nil];
+ [window->ns.delegate release];
+ window->ns.delegate = nil;
+
+ [window->ns.view release];
+ window->ns.view = nil;
+
+ [window->ns.object close];
+ window->ns.object = nil;
+
+ // HACK: Allow Cocoa to catch up before returning
+ _glfwPlatformPollEvents();
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+ @autoreleasepool {
+ NSString* string = @(title);
+ [window->ns.object setTitle:string];
+ // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
+ // if the window lacks NSWindowStyleMaskTitled
+ [window->ns.object setMiniwindowTitle:string];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images)
+{
+ // Regular windows do not have icons
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect =
+ [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
+
+ if (xpos)
+ *xpos = contentRect.origin.x;
+ if (ypos)
+ *ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height - 1);
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height - 1), 0, 0);
+ const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
+ [window->ns.object setFrameOrigin:frameRect.origin];
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+
+ if (width)
+ *width = contentRect.size.width;
+ if (height)
+ *height = contentRect.size.height;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ @autoreleasepool {
+
+ if (window->monitor)
+ {
+ if (window->monitor->window == window)
+ acquireMonitor(window);
+ }
+ else
+ {
+ NSRect contentRect =
+ [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
+ contentRect.origin.y += contentRect.size.height - height;
+ contentRect.size = NSMakeSize(width, height);
+ [window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect]
+ display:YES];
+ }
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ @autoreleasepool {
+
+ if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
+ [window->ns.object setContentMinSize:NSMakeSize(0, 0)];
+ else
+ [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)];
+
+ if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
+ [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)];
+ else
+ [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)];
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+ @autoreleasepool {
+ if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
+ [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)];
+ else
+ [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)];
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+ if (width)
+ *width = (int) fbRect.size.width;
+ if (height)
+ *height = (int) fbRect.size.height;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];
+
+ if (left)
+ *left = contentRect.origin.x - frameRect.origin.x;
+ if (top)
+ *top = frameRect.origin.y + frameRect.size.height -
+ contentRect.origin.y - contentRect.size.height;
+ if (right)
+ *right = frameRect.origin.x + frameRect.size.width -
+ contentRect.origin.x - contentRect.size.width;
+ if (bottom)
+ *bottom = contentRect.origin.y - frameRect.origin.y;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ @autoreleasepool {
+
+ const NSRect points = [window->ns.view frame];
+ const NSRect pixels = [window->ns.view convertRectToBacking:points];
+
+ if (xscale)
+ *xscale = (float) (pixels.size.width / points.size.width);
+ if (yscale)
+ *yscale = (float) (pixels.size.height / points.size.height);
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ [window->ns.object miniaturize:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ if ([window->ns.object isMiniaturized])
+ [window->ns.object deminiaturize:nil];
+ else if ([window->ns.object isZoomed])
+ [window->ns.object zoom:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ if (![window->ns.object isZoomed])
+ [window->ns.object zoom:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ [window->ns.object orderFront:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ [window->ns.object orderOut:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ [NSApp requestUserAttention:NSInformationalRequest];
+ } // autoreleasepool
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ // Make us the active application
+ // HACK: This is here to prevent applications using only hidden windows from
+ // being activated, but should probably not be done every time any
+ // window is shown
+ [NSApp activateIgnoringOtherApps:YES];
+ [window->ns.object makeKeyAndOrderFront:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ @autoreleasepool {
+
+ if (window->monitor == monitor)
+ {
+ if (monitor)
+ {
+ if (monitor->window == window)
+ acquireMonitor(window);
+ }
+ else
+ {
+ const NSRect contentRect =
+ NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height);
+ const NSUInteger styleMask = [window->ns.object styleMask];
+ const NSRect frameRect =
+ [window->ns.object frameRectForContentRect:contentRect
+ styleMask:styleMask];
+
+ [window->ns.object setFrame:frameRect display:YES];
+ }
+
+ return;
+ }
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ _glfwInputWindowMonitor(window, monitor);
+
+ // HACK: Allow the state cached in Cocoa to catch up to reality
+ // TODO: Solve this in a less terrible way
+ _glfwPlatformPollEvents();
+
+ NSUInteger styleMask = [window->ns.object styleMask];
+
+ if (window->monitor)
+ {
+ styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+ styleMask |= NSWindowStyleMaskBorderless;
+ }
+ else
+ {
+ if (window->decorated)
+ {
+ styleMask &= ~NSWindowStyleMaskBorderless;
+ styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+ }
+
+ if (window->resizable)
+ styleMask |= NSWindowStyleMaskResizable;
+ else
+ styleMask &= ~NSWindowStyleMaskResizable;
+ }
+
+ [window->ns.object setStyleMask:styleMask];
+ // HACK: Changing the style mask can cause the first responder to be cleared
+ [window->ns.object makeFirstResponder:window->ns.view];
+
+ if (window->monitor)
+ {
+ [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
+ [window->ns.object setHasShadow:NO];
+
+ acquireMonitor(window);
+ }
+ else
+ {
+ NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1),
+ width, height);
+ NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
+ styleMask:styleMask];
+ [window->ns.object setFrame:frameRect display:YES];
+
+ if (window->numer != GLFW_DONT_CARE &&
+ window->denom != GLFW_DONT_CARE)
+ {
+ [window->ns.object setContentAspectRatio:NSMakeSize(window->numer,
+ window->denom)];
+ }
+
+ if (window->minwidth != GLFW_DONT_CARE &&
+ window->minheight != GLFW_DONT_CARE)
+ {
+ [window->ns.object setContentMinSize:NSMakeSize(window->minwidth,
+ window->minheight)];
+ }
+
+ if (window->maxwidth != GLFW_DONT_CARE &&
+ window->maxheight != GLFW_DONT_CARE)
+ {
+ [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth,
+ window->maxheight)];
+ }
+
+ if (window->floating)
+ [window->ns.object setLevel:NSFloatingWindowLevel];
+ else
+ [window->ns.object setLevel:NSNormalWindowLevel];
+
+ if (window->resizable)
+ {
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenPrimary |
+ NSWindowCollectionBehaviorManaged;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+ else
+ {
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenNone;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+
+ [window->ns.object setHasShadow:YES];
+ // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window
+ // title property but the miniwindow title property is unaffected
+ [window->ns.object setTitle:[window->ns.object miniwindowTitle]];
+ }
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return [window->ns.object isKeyWindow];
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return [window->ns.object isMiniaturized];
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return [window->ns.object isVisible];
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ if (window->resizable)
+ return [window->ns.object isZoomed];
+ else
+ return GLFW_FALSE;
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ const NSPoint point = [NSEvent mouseLocation];
+
+ if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] !=
+ [window->ns.object windowNumber])
+ {
+ return GLFW_FALSE;
+ }
+
+ return NSMouseInRect(point,
+ [window->ns.object convertRectToScreen:[window->ns.view frame]], NO);
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return ![window->ns.object isOpaque] && ![window->ns.view isOpaque];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+ @autoreleasepool {
+
+ const NSUInteger styleMask = [window->ns.object styleMask];
+ if (enabled)
+ {
+ [window->ns.object setStyleMask:(styleMask | NSWindowStyleMaskResizable)];
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenPrimary |
+ NSWindowCollectionBehaviorManaged;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+ else
+ {
+ [window->ns.object setStyleMask:(styleMask & ~NSWindowStyleMaskResizable)];
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenNone;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+ @autoreleasepool {
+
+ NSUInteger styleMask = [window->ns.object styleMask];
+ if (enabled)
+ {
+ styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+ styleMask &= ~NSWindowStyleMaskBorderless;
+ }
+ else
+ {
+ styleMask |= NSWindowStyleMaskBorderless;
+ styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+ }
+
+ [window->ns.object setStyleMask:styleMask];
+ [window->ns.object makeFirstResponder:window->ns.view];
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+ @autoreleasepool {
+ if (enabled)
+ [window->ns.object setLevel:NSFloatingWindowLevel];
+ else
+ [window->ns.object setLevel:NSNormalWindowLevel];
+ } // autoreleasepool
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return (float) [window->ns.object alphaValue];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+ @autoreleasepool {
+ [window->ns.object setAlphaValue:opacity];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ for (;;)
+ {
+ NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
+ untilDate:[NSDate distantPast]
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event == nil)
+ break;
+
+ [NSApp sendEvent:event];
+ }
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ // I wanted to pass NO to dequeue:, and rely on PollEvents to
+ // dequeue and send. For reasons not at all clear to me, passing
+ // NO to dequeue: causes this method never to return.
+ NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
+ untilDate:[NSDate distantFuture]
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ [NSApp sendEvent:event];
+
+ _glfwPlatformPollEvents();
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
+ NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
+ untilDate:date
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event)
+ [NSApp sendEvent:event];
+
+ _glfwPlatformPollEvents();
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
+ location:NSMakePoint(0, 0)
+ modifierFlags:0
+ timestamp:0
+ windowNumber:0
+ context:nil
+ subtype:0
+ data1:0
+ data2:0];
+ [NSApp postEvent:event atStart:YES];
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+ // NOTE: The returned location uses base 0,1 not 0,0
+ const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+ if (xpos)
+ *xpos = pos.x;
+ if (ypos)
+ *ypos = contentRect.size.height - pos.y;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+ @autoreleasepool {
+
+ updateCursorImage(window);
+
+ const NSRect contentRect = [window->ns.view frame];
+ // NOTE: The returned location uses base 0,1 not 0,0
+ const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+ window->ns.cursorWarpDeltaX += x - pos.x;
+ window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y;
+
+ if (window->monitor)
+ {
+ CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
+ CGPointMake(x, y));
+ }
+ else
+ {
+ const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0);
+ const NSRect globalRect = [window->ns.object convertRectToScreen:localRect];
+ const NSPoint globalPoint = globalRect.origin;
+
+ CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
+ _glfwTransformYNS(globalPoint.y)));
+ }
+
+ // HACK: Calling this right after setting the cursor position prevents macOS
+ // from freezing the cursor for a fraction of a second afterwards
+ if (window->cursorMode != GLFW_CURSOR_DISABLED)
+ CGAssociateMouseAndMouseCursorPosition(true);
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+ @autoreleasepool {
+ if (_glfwPlatformWindowFocused(window))
+ updateCursorMode(window);
+ } // autoreleasepool
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ @autoreleasepool {
+
+ if (scancode < 0 || scancode > 0xff ||
+ _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
+ return NULL;
+ }
+
+ const int key = _glfw.ns.keycodes[scancode];
+
+ UInt32 deadKeyState = 0;
+ UniChar characters[4];
+ UniCharCount characterCount = 0;
+
+ if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes],
+ scancode,
+ kUCKeyActionDisplay,
+ 0,
+ LMGetKbdType(),
+ kUCKeyTranslateNoDeadKeysBit,
+ &deadKeyState,
+ sizeof(characters) / sizeof(characters[0]),
+ &characterCount,
+ characters) != noErr)
+ {
+ return NULL;
+ }
+
+ if (!characterCount)
+ return NULL;
+
+ CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault,
+ characters,
+ characterCount,
+ kCFAllocatorNull);
+ CFStringGetCString(string,
+ _glfw.ns.keynames[key],
+ sizeof(_glfw.ns.keynames[key]),
+ kCFStringEncodingUTF8);
+ CFRelease(string);
+
+ return _glfw.ns.keynames[key];
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return _glfw.ns.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ @autoreleasepool {
+
+ NSImage* native;
+ NSBitmapImageRep* rep;
+
+ rep = [[NSBitmapImageRep alloc]
+ initWithBitmapDataPlanes:NULL
+ pixelsWide:image->width
+ pixelsHigh:image->height
+ bitsPerSample:8
+ samplesPerPixel:4
+ hasAlpha:YES
+ isPlanar:NO
+ colorSpaceName:NSCalibratedRGBColorSpace
+ bitmapFormat:NSBitmapFormatAlphaNonpremultiplied
+ bytesPerRow:image->width * 4
+ bitsPerPixel:32];
+
+ if (rep == nil)
+ return GLFW_FALSE;
+
+ memcpy([rep bitmapData], image->pixels, image->width * image->height * 4);
+
+ native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)];
+ [native addRepresentation:rep];
+
+ cursor->ns.object = [[NSCursor alloc] initWithImage:native
+ hotSpot:NSMakePoint(xhot, yhot)];
+
+ [native release];
+ [rep release];
+
+ if (cursor->ns.object == nil)
+ return GLFW_FALSE;
+
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ @autoreleasepool {
+
+ if (shape == GLFW_ARROW_CURSOR)
+ cursor->ns.object = [NSCursor arrowCursor];
+ else if (shape == GLFW_IBEAM_CURSOR)
+ cursor->ns.object = [NSCursor IBeamCursor];
+ else if (shape == GLFW_CROSSHAIR_CURSOR)
+ cursor->ns.object = [NSCursor crosshairCursor];
+ else if (shape == GLFW_HAND_CURSOR)
+ cursor->ns.object = [NSCursor pointingHandCursor];
+ else if (shape == GLFW_HRESIZE_CURSOR)
+ cursor->ns.object = [NSCursor resizeLeftRightCursor];
+ else if (shape == GLFW_VRESIZE_CURSOR)
+ cursor->ns.object = [NSCursor resizeUpDownCursor];
+
+ if (!cursor->ns.object)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve standard cursor");
+ return GLFW_FALSE;
+ }
+
+ [cursor->ns.object retain];
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+ @autoreleasepool {
+ if (cursor->ns.object)
+ [(NSCursor*) cursor->ns.object release];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+ @autoreleasepool {
+ if (cursorInContentArea(window))
+ updateCursorImage(window);
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+ @autoreleasepool {
+ NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+ [pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil];
+ [pasteboard setString:@(string) forType:NSPasteboardTypeString];
+ } // autoreleasepool
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ @autoreleasepool {
+
+ NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+
+ if (![[pasteboard types] containsObject:NSPasteboardTypeString])
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "Cocoa: Failed to retrieve string from pasteboard");
+ return NULL;
+ }
+
+ NSString* object = [pasteboard stringForType:NSPasteboardTypeString];
+ if (!object)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve object from pasteboard");
+ return NULL;
+ }
+
+ free(_glfw.ns.clipboardString);
+ _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]);
+
+ return _glfw.ns.clipboardString;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+ if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface)
+ {
+ extensions[0] = "VK_KHR_surface";
+ extensions[1] = "VK_EXT_metal_surface";
+ }
+ else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface)
+ {
+ extensions[0] = "VK_KHR_surface";
+ extensions[1] = "VK_MVK_macos_surface";
+ }
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ return GLFW_TRUE;
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ @autoreleasepool {
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
+ // HACK: Dynamically load Core Animation to avoid adding an extra
+ // dependency for the majority who don't use MoltenVK
+ NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
+ if (!bundle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to find QuartzCore.framework");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ // NOTE: Create the layer here as makeBackingLayer should not return nil
+ window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer];
+ if (!window->ns.layer)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create layer for view");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ if (window->ns.retina)
+ [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
+
+ [window->ns.view setLayer:window->ns.layer];
+ [window->ns.view setWantsLayer:YES];
+
+ VkResult err;
+
+ if (_glfw.vk.EXT_metal_surface)
+ {
+ VkMetalSurfaceCreateInfoEXT sci;
+
+ PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT;
+ vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT)
+ vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT");
+ if (!vkCreateMetalSurfaceEXT)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Cocoa: Vulkan instance missing VK_EXT_metal_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
+ sci.pLayer = window->ns.layer;
+
+ err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface);
+ }
+ else
+ {
+ VkMacOSSurfaceCreateInfoMVK sci;
+
+ PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
+ vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
+ vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
+ if (!vkCreateMacOSSurfaceMVK)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
+ sci.pView = window->ns.view;
+
+ err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
+ }
+
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create Vulkan surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+#else
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+#endif
+
+ } // autoreleasepool
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+ return window->ns.object;
+}
+
diff --git a/libs/glfw-3.3.8/src/context.c b/libs/glfw-3.3.8/src/context.c
new file mode 100644
index 0000000..d86e0fa
--- /dev/null
+++ b/libs/glfw-3.3.8/src/context.c
@@ -0,0 +1,758 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+#include <limits.h>
+#include <stdio.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Checks whether the desired context attributes are valid
+//
+// This function checks things like whether the specified client API version
+// exists and whether all relevant options have supported and non-conflicting
+// values
+//
+GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
+{
+ if (ctxconfig->share)
+ {
+ if (ctxconfig->client == GLFW_NO_API ||
+ ctxconfig->share->context.client == GLFW_NO_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
+ ctxconfig->source != GLFW_EGL_CONTEXT_API &&
+ ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid context creation API 0x%08X",
+ ctxconfig->source);
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client != GLFW_NO_API &&
+ ctxconfig->client != GLFW_OPENGL_API &&
+ ctxconfig->client != GLFW_OPENGL_ES_API)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid client API 0x%08X",
+ ctxconfig->client);
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
+ (ctxconfig->major == 1 && ctxconfig->minor > 5) ||
+ (ctxconfig->major == 2 && ctxconfig->minor > 1) ||
+ (ctxconfig->major == 3 && ctxconfig->minor > 3))
+ {
+ // OpenGL 1.0 is the smallest valid version
+ // OpenGL 1.x series ended with version 1.5
+ // OpenGL 2.x series ended with version 2.1
+ // OpenGL 3.x series ended with version 3.3
+ // For now, let everything else through
+
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid OpenGL version %i.%i",
+ ctxconfig->major, ctxconfig->minor);
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->profile)
+ {
+ if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
+ ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid OpenGL profile 0x%08X",
+ ctxconfig->profile);
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->major <= 2 ||
+ (ctxconfig->major == 3 && ctxconfig->minor < 2))
+ {
+ // Desktop OpenGL context profiles are only defined for version 3.2
+ // and above
+
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Context profiles are only defined for OpenGL version 3.2 and above");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->forward && ctxconfig->major <= 2)
+ {
+ // Forward-compatible contexts are only defined for OpenGL version 3.0 and above
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Forward-compatibility is only defined for OpenGL version 3.0 and above");
+ return GLFW_FALSE;
+ }
+ }
+ else if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
+ (ctxconfig->major == 1 && ctxconfig->minor > 1) ||
+ (ctxconfig->major == 2 && ctxconfig->minor > 0))
+ {
+ // OpenGL ES 1.0 is the smallest valid version
+ // OpenGL ES 1.x series ended with version 1.1
+ // OpenGL ES 2.x series ended with version 2.0
+ // For now, let everything else through
+
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid OpenGL ES version %i.%i",
+ ctxconfig->major, ctxconfig->minor);
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->robustness)
+ {
+ if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
+ ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid context robustness mode 0x%08X",
+ ctxconfig->robustness);
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->release)
+ {
+ if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
+ ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid context release behavior 0x%08X",
+ ctxconfig->release);
+ return GLFW_FALSE;
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+// Chooses the framebuffer config that best matches the desired one
+//
+const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
+ const _GLFWfbconfig* alternatives,
+ unsigned int count)
+{
+ unsigned int i;
+ unsigned int missing, leastMissing = UINT_MAX;
+ unsigned int colorDiff, leastColorDiff = UINT_MAX;
+ unsigned int extraDiff, leastExtraDiff = UINT_MAX;
+ const _GLFWfbconfig* current;
+ const _GLFWfbconfig* closest = NULL;
+
+ for (i = 0; i < count; i++)
+ {
+ current = alternatives + i;
+
+ if (desired->stereo > 0 && current->stereo == 0)
+ {
+ // Stereo is a hard constraint
+ continue;
+ }
+
+ // Count number of missing buffers
+ {
+ missing = 0;
+
+ if (desired->alphaBits > 0 && current->alphaBits == 0)
+ missing++;
+
+ if (desired->depthBits > 0 && current->depthBits == 0)
+ missing++;
+
+ if (desired->stencilBits > 0 && current->stencilBits == 0)
+ missing++;
+
+ if (desired->auxBuffers > 0 &&
+ current->auxBuffers < desired->auxBuffers)
+ {
+ missing += desired->auxBuffers - current->auxBuffers;
+ }
+
+ if (desired->samples > 0 && current->samples == 0)
+ {
+ // Technically, several multisampling buffers could be
+ // involved, but that's a lower level implementation detail and
+ // not important to us here, so we count them as one
+ missing++;
+ }
+
+ if (desired->transparent != current->transparent)
+ missing++;
+ }
+
+ // These polynomials make many small channel size differences matter
+ // less than one large channel size difference
+
+ // Calculate color channel size difference value
+ {
+ colorDiff = 0;
+
+ if (desired->redBits != GLFW_DONT_CARE)
+ {
+ colorDiff += (desired->redBits - current->redBits) *
+ (desired->redBits - current->redBits);
+ }
+
+ if (desired->greenBits != GLFW_DONT_CARE)
+ {
+ colorDiff += (desired->greenBits - current->greenBits) *
+ (desired->greenBits - current->greenBits);
+ }
+
+ if (desired->blueBits != GLFW_DONT_CARE)
+ {
+ colorDiff += (desired->blueBits - current->blueBits) *
+ (desired->blueBits - current->blueBits);
+ }
+ }
+
+ // Calculate non-color channel size difference value
+ {
+ extraDiff = 0;
+
+ if (desired->alphaBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->alphaBits - current->alphaBits) *
+ (desired->alphaBits - current->alphaBits);
+ }
+
+ if (desired->depthBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->depthBits - current->depthBits) *
+ (desired->depthBits - current->depthBits);
+ }
+
+ if (desired->stencilBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->stencilBits - current->stencilBits) *
+ (desired->stencilBits - current->stencilBits);
+ }
+
+ if (desired->accumRedBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->accumRedBits - current->accumRedBits) *
+ (desired->accumRedBits - current->accumRedBits);
+ }
+
+ if (desired->accumGreenBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
+ (desired->accumGreenBits - current->accumGreenBits);
+ }
+
+ if (desired->accumBlueBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
+ (desired->accumBlueBits - current->accumBlueBits);
+ }
+
+ if (desired->accumAlphaBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
+ (desired->accumAlphaBits - current->accumAlphaBits);
+ }
+
+ if (desired->samples != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->samples - current->samples) *
+ (desired->samples - current->samples);
+ }
+
+ if (desired->sRGB && !current->sRGB)
+ extraDiff++;
+ }
+
+ // Figure out if the current one is better than the best one found so far
+ // Least number of missing buffers is the most important heuristic,
+ // then color buffer size match and lastly size match for other buffers
+
+ if (missing < leastMissing)
+ closest = current;
+ else if (missing == leastMissing)
+ {
+ if ((colorDiff < leastColorDiff) ||
+ (colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
+ {
+ closest = current;
+ }
+ }
+
+ if (current == closest)
+ {
+ leastMissing = missing;
+ leastColorDiff = colorDiff;
+ leastExtraDiff = extraDiff;
+ }
+ }
+
+ return closest;
+}
+
+// Retrieves the attributes of the current context
+//
+GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig)
+{
+ int i;
+ _GLFWwindow* previous;
+ const char* version;
+ const char* prefixes[] =
+ {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+
+ window->context.source = ctxconfig->source;
+ window->context.client = GLFW_OPENGL_API;
+
+ previous = _glfwPlatformGetTls(&_glfw.contextSlot);
+ glfwMakeContextCurrent((GLFWwindow*) window);
+
+ window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
+ window->context.getProcAddress("glGetIntegerv");
+ window->context.GetString = (PFNGLGETSTRINGPROC)
+ window->context.getProcAddress("glGetString");
+ if (!window->context.GetIntegerv || !window->context.GetString)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+
+ version = (const char*) window->context.GetString(GL_VERSION);
+ if (!version)
+ {
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OpenGL version string retrieval is broken");
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OpenGL ES version string retrieval is broken");
+ }
+
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+
+ for (i = 0; prefixes[i]; i++)
+ {
+ const size_t length = strlen(prefixes[i]);
+
+ if (strncmp(version, prefixes[i], length) == 0)
+ {
+ version += length;
+ window->context.client = GLFW_OPENGL_ES_API;
+ break;
+ }
+ }
+
+ if (!sscanf(version, "%d.%d.%d",
+ &window->context.major,
+ &window->context.minor,
+ &window->context.revision))
+ {
+ if (window->context.client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "No version found in OpenGL version string");
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "No version found in OpenGL ES version string");
+ }
+
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+
+ if (window->context.major < ctxconfig->major ||
+ (window->context.major == ctxconfig->major &&
+ window->context.minor < ctxconfig->minor))
+ {
+ // The desired OpenGL version is greater than the actual version
+ // This only happens if the machine lacks {GLX|WGL}_ARB_create_context
+ // /and/ the user has requested an OpenGL version greater than 1.0
+
+ // For API consistency, we emulate the behavior of the
+ // {GLX|WGL}_ARB_create_context extension and fail here
+
+ if (window->context.client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "Requested OpenGL version %i.%i, got version %i.%i",
+ ctxconfig->major, ctxconfig->minor,
+ window->context.major, window->context.minor);
+ }
+ else
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "Requested OpenGL ES version %i.%i, got version %i.%i",
+ ctxconfig->major, ctxconfig->minor,
+ window->context.major, window->context.minor);
+ }
+
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+
+ if (window->context.major >= 3)
+ {
+ // OpenGL 3.0+ uses a different function for extension string retrieval
+ // We cache it here instead of in glfwExtensionSupported mostly to alert
+ // users as early as possible that their build may be broken
+
+ window->context.GetStringi = (PFNGLGETSTRINGIPROC)
+ window->context.getProcAddress("glGetStringi");
+ if (!window->context.GetStringi)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Entry point retrieval is broken");
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+ }
+
+ if (window->context.client == GLFW_OPENGL_API)
+ {
+ // Read back context flags (OpenGL 3.0 and above)
+ if (window->context.major >= 3)
+ {
+ GLint flags;
+ window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
+
+ if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
+ window->context.forward = GLFW_TRUE;
+
+ if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
+ window->context.debug = GLFW_TRUE;
+ else if (glfwExtensionSupported("GL_ARB_debug_output") &&
+ ctxconfig->debug)
+ {
+ // HACK: This is a workaround for older drivers (pre KHR_debug)
+ // not setting the debug bit in the context flags for
+ // debug contexts
+ window->context.debug = GLFW_TRUE;
+ }
+
+ if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
+ window->context.noerror = GLFW_TRUE;
+ }
+
+ // Read back OpenGL context profile (OpenGL 3.2 and above)
+ if (window->context.major >= 4 ||
+ (window->context.major == 3 && window->context.minor >= 2))
+ {
+ GLint mask;
+ window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
+
+ if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
+ window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
+ else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
+ window->context.profile = GLFW_OPENGL_CORE_PROFILE;
+ else if (glfwExtensionSupported("GL_ARB_compatibility"))
+ {
+ // HACK: This is a workaround for the compatibility profile bit
+ // not being set in the context flags if an OpenGL 3.2+
+ // context was created without having requested a specific
+ // version
+ window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
+ }
+ }
+
+ // Read back robustness strategy
+ if (glfwExtensionSupported("GL_ARB_robustness"))
+ {
+ // NOTE: We avoid using the context flags for detection, as they are
+ // only present from 3.0 while the extension applies from 1.1
+
+ GLint strategy;
+ window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
+ &strategy);
+
+ if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
+ window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
+ else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
+ window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
+ }
+ }
+ else
+ {
+ // Read back robustness strategy
+ if (glfwExtensionSupported("GL_EXT_robustness"))
+ {
+ // NOTE: The values of these constants match those of the OpenGL ARB
+ // one, so we can reuse them here
+
+ GLint strategy;
+ window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
+ &strategy);
+
+ if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
+ window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
+ else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
+ window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
+ }
+ }
+
+ if (glfwExtensionSupported("GL_KHR_context_flush_control"))
+ {
+ GLint behavior;
+ window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
+
+ if (behavior == GL_NONE)
+ window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
+ else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
+ window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
+ }
+
+ // Clearing the front buffer to black to avoid garbage pixels left over from
+ // previous uses of our bit of VRAM
+ {
+ PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
+ window->context.getProcAddress("glClear");
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (window->doublebuffer)
+ window->context.swapBuffers(window);
+ }
+
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_TRUE;
+}
+
+// Searches an extension string for the specified extension
+//
+GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
+{
+ const char* start = extensions;
+
+ for (;;)
+ {
+ const char* where;
+ const char* terminator;
+
+ where = strstr(start, string);
+ if (!where)
+ return GLFW_FALSE;
+
+ terminator = where + strlen(string);
+ if (where == start || *(where - 1) == ' ')
+ {
+ if (*terminator == ' ' || *terminator == '\0')
+ break;
+ }
+
+ start = terminator;
+ }
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFWwindow* previous;
+
+ _GLFW_REQUIRE_INIT();
+
+ previous = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+ if (window && window->context.client == GLFW_NO_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
+ "Cannot make current with a window that has no OpenGL or OpenGL ES context");
+ return;
+ }
+
+ if (previous)
+ {
+ if (!window || window->context.source != previous->context.source)
+ previous->context.makeCurrent(NULL);
+ }
+
+ if (window)
+ window->context.makeCurrent(window);
+}
+
+GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return _glfwPlatformGetTls(&_glfw.contextSlot);
+}
+
+GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->context.client == GLFW_NO_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
+ "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
+ return;
+ }
+
+ window->context.swapBuffers(window);
+}
+
+GLFWAPI void glfwSwapInterval(int interval)
+{
+ _GLFWwindow* window;
+
+ _GLFW_REQUIRE_INIT();
+
+ window = _glfwPlatformGetTls(&_glfw.contextSlot);
+ if (!window)
+ {
+ _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
+ "Cannot set swap interval without a current OpenGL or OpenGL ES context");
+ return;
+ }
+
+ window->context.swapInterval(interval);
+}
+
+GLFWAPI int glfwExtensionSupported(const char* extension)
+{
+ _GLFWwindow* window;
+ assert(extension != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ window = _glfwPlatformGetTls(&_glfw.contextSlot);
+ if (!window)
+ {
+ _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
+ "Cannot query extension without a current OpenGL or OpenGL ES context");
+ return GLFW_FALSE;
+ }
+
+ if (*extension == '\0')
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
+ return GLFW_FALSE;
+ }
+
+ if (window->context.major >= 3)
+ {
+ int i;
+ GLint count;
+
+ // Check if extension is in the modern OpenGL extensions string list
+
+ window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
+
+ for (i = 0; i < count; i++)
+ {
+ const char* en = (const char*)
+ window->context.GetStringi(GL_EXTENSIONS, i);
+ if (!en)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Extension string retrieval is broken");
+ return GLFW_FALSE;
+ }
+
+ if (strcmp(en, extension) == 0)
+ return GLFW_TRUE;
+ }
+ }
+ else
+ {
+ // Check if extension is in the old style OpenGL extensions string
+
+ const char* extensions = (const char*)
+ window->context.GetString(GL_EXTENSIONS);
+ if (!extensions)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Extension string retrieval is broken");
+ return GLFW_FALSE;
+ }
+
+ if (_glfwStringInExtensionString(extension, extensions))
+ return GLFW_TRUE;
+ }
+
+ // Check if extension is in the platform-specific string
+ return window->context.extensionSupported(extension);
+}
+
+GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
+{
+ _GLFWwindow* window;
+ assert(procname != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ window = _glfwPlatformGetTls(&_glfw.contextSlot);
+ if (!window)
+ {
+ _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
+ "Cannot query entry point without a current OpenGL or OpenGL ES context");
+ return NULL;
+ }
+
+ return window->context.getProcAddress(procname);
+}
+
diff --git a/libs/glfw-3.3.8/src/egl_context.c b/libs/glfw-3.3.8/src/egl_context.c
new file mode 100644
index 0000000..58d9557
--- /dev/null
+++ b/libs/glfw-3.3.8/src/egl_context.c
@@ -0,0 +1,809 @@
+//========================================================================
+// GLFW 3.3 EGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+
+// Return a description of the specified EGL error
+//
+static const char* getEGLErrorString(EGLint error)
+{
+ switch (error)
+ {
+ case EGL_SUCCESS:
+ return "Success";
+ case EGL_NOT_INITIALIZED:
+ return "EGL is not or could not be initialized";
+ case EGL_BAD_ACCESS:
+ return "EGL cannot access a requested resource";
+ case EGL_BAD_ALLOC:
+ return "EGL failed to allocate resources for the requested operation";
+ case EGL_BAD_ATTRIBUTE:
+ return "An unrecognized attribute or attribute value was passed in the attribute list";
+ case EGL_BAD_CONTEXT:
+ return "An EGLContext argument does not name a valid EGL rendering context";
+ case EGL_BAD_CONFIG:
+ return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
+ case EGL_BAD_CURRENT_SURFACE:
+ return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
+ case EGL_BAD_DISPLAY:
+ return "An EGLDisplay argument does not name a valid EGL display connection";
+ case EGL_BAD_SURFACE:
+ return "An EGLSurface argument does not name a valid surface configured for GL rendering";
+ case EGL_BAD_MATCH:
+ return "Arguments are inconsistent";
+ case EGL_BAD_PARAMETER:
+ return "One or more argument values are invalid";
+ case EGL_BAD_NATIVE_PIXMAP:
+ return "A NativePixmapType argument does not refer to a valid native pixmap";
+ case EGL_BAD_NATIVE_WINDOW:
+ return "A NativeWindowType argument does not refer to a valid native window";
+ case EGL_CONTEXT_LOST:
+ return "The application must destroy all contexts and reinitialise";
+ default:
+ return "ERROR: UNKNOWN EGL ERROR";
+ }
+}
+
+// Returns the specified attribute of the specified EGLConfig
+//
+static int getEGLConfigAttrib(EGLConfig config, int attrib)
+{
+ int value;
+ eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
+ return value;
+}
+
+// Return the EGLConfig most closely matching the specified hints
+//
+static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* desired,
+ EGLConfig* result)
+{
+ EGLConfig* nativeConfigs;
+ _GLFWfbconfig* usableConfigs;
+ const _GLFWfbconfig* closest;
+ int i, nativeCount, usableCount;
+
+ eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
+ if (!nativeCount)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
+ return GLFW_FALSE;
+ }
+
+ nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
+ eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
+
+ usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
+ usableCount = 0;
+
+ for (i = 0; i < nativeCount; i++)
+ {
+ const EGLConfig n = nativeConfigs[i];
+ _GLFWfbconfig* u = usableConfigs + usableCount;
+
+ // Only consider RGB(A) EGLConfigs
+ if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
+ continue;
+
+ // Only consider window EGLConfigs
+ if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
+ continue;
+
+#if defined(_GLFW_X11)
+ {
+ XVisualInfo vi = {0};
+
+ // Only consider EGLConfigs with associated Visuals
+ vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
+ if (!vi.visualid)
+ continue;
+
+ if (desired->transparent)
+ {
+ int count;
+ XVisualInfo* vis =
+ XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count);
+ if (vis)
+ {
+ u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
+ XFree(vis);
+ }
+ }
+ }
+#endif // _GLFW_X11
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (ctxconfig->major == 1)
+ {
+ if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
+ continue;
+ }
+ else
+ {
+ if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
+ continue;
+ }
+ }
+ else if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
+ continue;
+ }
+
+ u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
+ u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE);
+ u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE);
+
+ u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE);
+ u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);
+ u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
+
+ u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
+ u->doublebuffer = desired->doublebuffer;
+
+ u->handle = (uintptr_t) n;
+ usableCount++;
+ }
+
+ closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
+ if (closest)
+ *result = (EGLConfig) closest->handle;
+
+ free(nativeConfigs);
+ free(usableConfigs);
+
+ return closest != NULL;
+}
+
+static void makeContextCurrentEGL(_GLFWwindow* window)
+{
+ if (window)
+ {
+ if (!eglMakeCurrent(_glfw.egl.display,
+ window->context.egl.surface,
+ window->context.egl.surface,
+ window->context.egl.handle))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to make context current: %s",
+ getEGLErrorString(eglGetError()));
+ return;
+ }
+ }
+ else
+ {
+ if (!eglMakeCurrent(_glfw.egl.display,
+ EGL_NO_SURFACE,
+ EGL_NO_SURFACE,
+ EGL_NO_CONTEXT))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to clear current context: %s",
+ getEGLErrorString(eglGetError()));
+ return;
+ }
+ }
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static void swapBuffersEGL(_GLFWwindow* window)
+{
+ if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: The context must be current on the calling thread when swapping buffers");
+ return;
+ }
+
+#if defined(_GLFW_WAYLAND)
+ // NOTE: Swapping buffers on a hidden window on Wayland makes it visible
+ if (!window->wl.visible)
+ return;
+#endif
+
+ eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
+}
+
+static void swapIntervalEGL(int interval)
+{
+ eglSwapInterval(_glfw.egl.display, interval);
+}
+
+static int extensionSupportedEGL(const char* extension)
+{
+ const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
+ if (extensions)
+ {
+ if (_glfwStringInExtensionString(extension, extensions))
+ return GLFW_TRUE;
+ }
+
+ return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressEGL(const char* procname)
+{
+ _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+ if (window->context.egl.client)
+ {
+ GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,
+ procname);
+ if (proc)
+ return proc;
+ }
+
+ return eglGetProcAddress(procname);
+}
+
+static void destroyContextEGL(_GLFWwindow* window)
+{
+#if defined(_GLFW_X11)
+ // NOTE: Do not unload libGL.so.1 while the X11 display is still open,
+ // as it will make XCloseDisplay segfault
+ if (window->context.client != GLFW_OPENGL_API)
+#endif // _GLFW_X11
+ {
+ if (window->context.egl.client)
+ {
+ _glfw_dlclose(window->context.egl.client);
+ window->context.egl.client = NULL;
+ }
+ }
+
+ if (window->context.egl.surface)
+ {
+ eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
+ window->context.egl.surface = EGL_NO_SURFACE;
+ }
+
+ if (window->context.egl.handle)
+ {
+ eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
+ window->context.egl.handle = EGL_NO_CONTEXT;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize EGL
+//
+GLFWbool _glfwInitEGL(void)
+{
+ int i;
+ const char* sonames[] =
+ {
+#if defined(_GLFW_EGL_LIBRARY)
+ _GLFW_EGL_LIBRARY,
+#elif defined(_GLFW_WIN32)
+ "libEGL.dll",
+ "EGL.dll",
+#elif defined(_GLFW_COCOA)
+ "libEGL.dylib",
+#elif defined(__CYGWIN__)
+ "libEGL-1.so",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libEGL.so",
+#else
+ "libEGL.so.1",
+#endif
+ NULL
+ };
+
+ if (_glfw.egl.handle)
+ return GLFW_TRUE;
+
+ for (i = 0; sonames[i]; i++)
+ {
+ _glfw.egl.handle = _glfw_dlopen(sonames[i]);
+ if (_glfw.egl.handle)
+ break;
+ }
+
+ if (!_glfw.egl.handle)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found");
+ return GLFW_FALSE;
+ }
+
+ _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);
+
+ _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
+ _glfw.egl.GetConfigs = (PFN_eglGetConfigs)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
+ _glfw.egl.GetDisplay = (PFN_eglGetDisplay)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
+ _glfw.egl.GetError = (PFN_eglGetError)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetError");
+ _glfw.egl.Initialize = (PFN_eglInitialize)
+ _glfw_dlsym(_glfw.egl.handle, "eglInitialize");
+ _glfw.egl.Terminate = (PFN_eglTerminate)
+ _glfw_dlsym(_glfw.egl.handle, "eglTerminate");
+ _glfw.egl.BindAPI = (PFN_eglBindAPI)
+ _glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
+ _glfw.egl.CreateContext = (PFN_eglCreateContext)
+ _glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
+ _glfw.egl.DestroySurface = (PFN_eglDestroySurface)
+ _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
+ _glfw.egl.DestroyContext = (PFN_eglDestroyContext)
+ _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
+ _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
+ _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
+ _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
+ _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
+ _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
+ _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
+ _glfw.egl.SwapInterval = (PFN_eglSwapInterval)
+ _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
+ _glfw.egl.QueryString = (PFN_eglQueryString)
+ _glfw_dlsym(_glfw.egl.handle, "eglQueryString");
+ _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
+
+ if (!_glfw.egl.GetConfigAttrib ||
+ !_glfw.egl.GetConfigs ||
+ !_glfw.egl.GetDisplay ||
+ !_glfw.egl.GetError ||
+ !_glfw.egl.Initialize ||
+ !_glfw.egl.Terminate ||
+ !_glfw.egl.BindAPI ||
+ !_glfw.egl.CreateContext ||
+ !_glfw.egl.DestroySurface ||
+ !_glfw.egl.DestroyContext ||
+ !_glfw.egl.CreateWindowSurface ||
+ !_glfw.egl.MakeCurrent ||
+ !_glfw.egl.SwapBuffers ||
+ !_glfw.egl.SwapInterval ||
+ !_glfw.egl.QueryString ||
+ !_glfw.egl.GetProcAddress)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to load required entry points");
+
+ _glfwTerminateEGL();
+ return GLFW_FALSE;
+ }
+
+ _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
+ if (_glfw.egl.display == EGL_NO_DISPLAY)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to get EGL display: %s",
+ getEGLErrorString(eglGetError()));
+
+ _glfwTerminateEGL();
+ return GLFW_FALSE;
+ }
+
+ if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to initialize EGL: %s",
+ getEGLErrorString(eglGetError()));
+
+ _glfwTerminateEGL();
+ return GLFW_FALSE;
+ }
+
+ _glfw.egl.KHR_create_context =
+ extensionSupportedEGL("EGL_KHR_create_context");
+ _glfw.egl.KHR_create_context_no_error =
+ extensionSupportedEGL("EGL_KHR_create_context_no_error");
+ _glfw.egl.KHR_gl_colorspace =
+ extensionSupportedEGL("EGL_KHR_gl_colorspace");
+ _glfw.egl.KHR_get_all_proc_addresses =
+ extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
+ _glfw.egl.KHR_context_flush_control =
+ extensionSupportedEGL("EGL_KHR_context_flush_control");
+ _glfw.egl.EXT_present_opaque =
+ extensionSupportedEGL("EGL_EXT_present_opaque");
+
+ return GLFW_TRUE;
+}
+
+// Terminate EGL
+//
+void _glfwTerminateEGL(void)
+{
+ if (_glfw.egl.display)
+ {
+ eglTerminate(_glfw.egl.display);
+ _glfw.egl.display = EGL_NO_DISPLAY;
+ }
+
+ if (_glfw.egl.handle)
+ {
+ _glfw_dlclose(_glfw.egl.handle);
+ _glfw.egl.handle = NULL;
+ }
+}
+
+#define setAttrib(a, v) \
+{ \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+ attribs[index++] = v; \
+}
+
+// Create the OpenGL or OpenGL ES context
+//
+GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ EGLint attribs[40];
+ EGLConfig config;
+ EGLContext share = NULL;
+ int index = 0;
+
+ if (!_glfw.egl.display)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.egl.handle;
+
+ if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "EGL: Failed to find a suitable EGLConfig");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (!eglBindAPI(EGL_OPENGL_ES_API))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to bind OpenGL ES: %s",
+ getEGLErrorString(eglGetError()));
+ return GLFW_FALSE;
+ }
+ }
+ else
+ {
+ if (!eglBindAPI(EGL_OPENGL_API))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to bind OpenGL: %s",
+ getEGLErrorString(eglGetError()));
+ return GLFW_FALSE;
+ }
+ }
+
+ if (_glfw.egl.KHR_create_context)
+ {
+ int mask = 0, flags = 0;
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (ctxconfig->forward)
+ flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
+
+ if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+ mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
+ else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+ mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
+ }
+
+ if (ctxconfig->debug)
+ flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
+
+ if (ctxconfig->robustness)
+ {
+ if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
+ {
+ setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
+ EGL_NO_RESET_NOTIFICATION_KHR);
+ }
+ else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
+ {
+ setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
+ EGL_LOSE_CONTEXT_ON_RESET_KHR);
+ }
+
+ flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
+ }
+
+ if (ctxconfig->noerror)
+ {
+ if (_glfw.egl.KHR_create_context_no_error)
+ setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
+ }
+
+ if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+ {
+ setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
+ setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
+ }
+
+ if (mask)
+ setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
+
+ if (flags)
+ setAttrib(EGL_CONTEXT_FLAGS_KHR, flags);
+ }
+ else
+ {
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
+ }
+
+ if (_glfw.egl.KHR_context_flush_control)
+ {
+ if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
+ {
+ setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
+ EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
+ }
+ else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
+ {
+ setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
+ EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
+ }
+ }
+
+ setAttrib(EGL_NONE, EGL_NONE);
+
+ window->context.egl.handle = eglCreateContext(_glfw.egl.display,
+ config, share, attribs);
+
+ if (window->context.egl.handle == EGL_NO_CONTEXT)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "EGL: Failed to create context: %s",
+ getEGLErrorString(eglGetError()));
+ return GLFW_FALSE;
+ }
+
+ // Set up attributes for surface creation
+ index = 0;
+
+ if (fbconfig->sRGB)
+ {
+ if (_glfw.egl.KHR_gl_colorspace)
+ setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
+ }
+
+ if (!fbconfig->doublebuffer)
+ setAttrib(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
+
+ if (_glfw.egl.EXT_present_opaque)
+ setAttrib(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
+
+ setAttrib(EGL_NONE, EGL_NONE);
+
+ window->context.egl.surface =
+ eglCreateWindowSurface(_glfw.egl.display,
+ config,
+ _GLFW_EGL_NATIVE_WINDOW,
+ attribs);
+ if (window->context.egl.surface == EGL_NO_SURFACE)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to create window surface: %s",
+ getEGLErrorString(eglGetError()));
+ return GLFW_FALSE;
+ }
+
+ window->context.egl.config = config;
+
+ // Load the appropriate client library
+ if (!_glfw.egl.KHR_get_all_proc_addresses)
+ {
+ int i;
+ const char** sonames;
+ const char* es1sonames[] =
+ {
+#if defined(_GLFW_GLESV1_LIBRARY)
+ _GLFW_GLESV1_LIBRARY,
+#elif defined(_GLFW_WIN32)
+ "GLESv1_CM.dll",
+ "libGLES_CM.dll",
+#elif defined(_GLFW_COCOA)
+ "libGLESv1_CM.dylib",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libGLESv1_CM.so",
+#else
+ "libGLESv1_CM.so.1",
+ "libGLES_CM.so.1",
+#endif
+ NULL
+ };
+ const char* es2sonames[] =
+ {
+#if defined(_GLFW_GLESV2_LIBRARY)
+ _GLFW_GLESV2_LIBRARY,
+#elif defined(_GLFW_WIN32)
+ "GLESv2.dll",
+ "libGLESv2.dll",
+#elif defined(_GLFW_COCOA)
+ "libGLESv2.dylib",
+#elif defined(__CYGWIN__)
+ "libGLESv2-2.so",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libGLESv2.so",
+#else
+ "libGLESv2.so.2",
+#endif
+ NULL
+ };
+ const char* glsonames[] =
+ {
+#if defined(_GLFW_OPENGL_LIBRARY)
+ _GLFW_OPENGL_LIBRARY,
+#elif defined(_GLFW_WIN32)
+#elif defined(_GLFW_COCOA)
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libGL.so",
+#else
+ "libGL.so.1",
+#endif
+ NULL
+ };
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (ctxconfig->major == 1)
+ sonames = es1sonames;
+ else
+ sonames = es2sonames;
+ }
+ else
+ sonames = glsonames;
+
+ for (i = 0; sonames[i]; i++)
+ {
+ // HACK: Match presence of lib prefix to increase chance of finding
+ // a matching pair in the jungle that is Win32 EGL/GLES
+ if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))
+ continue;
+
+ window->context.egl.client = _glfw_dlopen(sonames[i]);
+ if (window->context.egl.client)
+ break;
+ }
+
+ if (!window->context.egl.client)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to load client library");
+ return GLFW_FALSE;
+ }
+ }
+
+ window->context.makeCurrent = makeContextCurrentEGL;
+ window->context.swapBuffers = swapBuffersEGL;
+ window->context.swapInterval = swapIntervalEGL;
+ window->context.extensionSupported = extensionSupportedEGL;
+ window->context.getProcAddress = getProcAddressEGL;
+ window->context.destroy = destroyContextEGL;
+
+ return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+// Returns the Visual and depth of the chosen EGLConfig
+//
+#if defined(_GLFW_X11)
+GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig,
+ Visual** visual, int* depth)
+{
+ XVisualInfo* result;
+ XVisualInfo desired;
+ EGLConfig native;
+ EGLint visualID = 0, count = 0;
+ const long vimask = VisualScreenMask | VisualIDMask;
+
+ if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "EGL: Failed to find a suitable EGLConfig");
+ return GLFW_FALSE;
+ }
+
+ eglGetConfigAttrib(_glfw.egl.display, native,
+ EGL_NATIVE_VISUAL_ID, &visualID);
+
+ desired.screen = _glfw.x11.screen;
+ desired.visualid = visualID;
+
+ result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
+ if (!result)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to retrieve Visual for EGLConfig");
+ return GLFW_FALSE;
+ }
+
+ *visual = result->visual;
+ *depth = result->depth;
+
+ XFree(result);
+ return GLFW_TRUE;
+}
+#endif // _GLFW_X11
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);
+ return _glfw.egl.display;
+}
+
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
+
+ if (window->context.source != GLFW_EGL_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return EGL_NO_CONTEXT;
+ }
+
+ return window->context.egl.handle;
+}
+
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
+
+ if (window->context.source != GLFW_EGL_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return EGL_NO_SURFACE;
+ }
+
+ return window->context.egl.surface;
+}
+
diff --git a/libs/glfw-3.3.8/src/egl_context.h b/libs/glfw-3.3.8/src/egl_context.h
new file mode 100644
index 0000000..47493a6
--- /dev/null
+++ b/libs/glfw-3.3.8/src/egl_context.h
@@ -0,0 +1,217 @@
+//========================================================================
+// GLFW 3.3 EGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#if defined(_GLFW_USE_EGLPLATFORM_H)
+ #include <EGL/eglplatform.h>
+#elif defined(_GLFW_WIN32)
+ #define EGLAPIENTRY __stdcall
+typedef HDC EGLNativeDisplayType;
+typedef HWND EGLNativeWindowType;
+#elif defined(_GLFW_COCOA)
+ #define EGLAPIENTRY
+typedef void* EGLNativeDisplayType;
+typedef id EGLNativeWindowType;
+#elif defined(_GLFW_X11)
+ #define EGLAPIENTRY
+typedef Display* EGLNativeDisplayType;
+typedef Window EGLNativeWindowType;
+#elif defined(_GLFW_WAYLAND)
+ #define EGLAPIENTRY
+typedef struct wl_display* EGLNativeDisplayType;
+typedef struct wl_egl_window* EGLNativeWindowType;
+#else
+ #error "No supported EGL platform selected"
+#endif
+
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300a
+#define EGL_BAD_NATIVE_WINDOW 0x300b
+#define EGL_BAD_PARAMETER 0x300c
+#define EGL_BAD_SURFACE 0x300d
+#define EGL_CONTEXT_LOST 0x300e
+#define EGL_COLOR_BUFFER_TYPE 0x303f
+#define EGL_RGB_BUFFER 0x308e
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_WINDOW_BIT 0x0004
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_SAMPLES 0x3031
+#define EGL_OPENGL_ES_API 0x30a0
+#define EGL_OPENGL_API 0x30a2
+#define EGL_NONE 0x3038
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_EXTENSIONS 0x3055
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_NATIVE_VISUAL_ID 0x302e
+#define EGL_NO_SURFACE ((EGLSurface) 0)
+#define EGL_NO_DISPLAY ((EGLDisplay) 0)
+#define EGL_NO_CONTEXT ((EGLContext) 0)
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
+
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
+#define EGL_CONTEXT_FLAGS_KHR 0x30fc
+#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
+#define EGL_GL_COLORSPACE_KHR 0x309d
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
+#define EGL_PRESENT_OPAQUE_EXT 0x31df
+
+typedef int EGLint;
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef void* EGLConfig;
+typedef void* EGLContext;
+typedef void* EGLDisplay;
+typedef void* EGLSurface;
+
+// EGL function pointer typedefs
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
+typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
+typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
+typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
+typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
+typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
+typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
+#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
+#define eglGetConfigs _glfw.egl.GetConfigs
+#define eglGetDisplay _glfw.egl.GetDisplay
+#define eglGetError _glfw.egl.GetError
+#define eglInitialize _glfw.egl.Initialize
+#define eglTerminate _glfw.egl.Terminate
+#define eglBindAPI _glfw.egl.BindAPI
+#define eglCreateContext _glfw.egl.CreateContext
+#define eglDestroySurface _glfw.egl.DestroySurface
+#define eglDestroyContext _glfw.egl.DestroyContext
+#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
+#define eglMakeCurrent _glfw.egl.MakeCurrent
+#define eglSwapBuffers _glfw.egl.SwapBuffers
+#define eglSwapInterval _glfw.egl.SwapInterval
+#define eglQueryString _glfw.egl.QueryString
+#define eglGetProcAddress _glfw.egl.GetProcAddress
+
+#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
+#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
+
+
+// EGL-specific per-context data
+//
+typedef struct _GLFWcontextEGL
+{
+ EGLConfig config;
+ EGLContext handle;
+ EGLSurface surface;
+
+ void* client;
+} _GLFWcontextEGL;
+
+// EGL-specific global data
+//
+typedef struct _GLFWlibraryEGL
+{
+ EGLDisplay display;
+ EGLint major, minor;
+ GLFWbool prefix;
+
+ GLFWbool KHR_create_context;
+ GLFWbool KHR_create_context_no_error;
+ GLFWbool KHR_gl_colorspace;
+ GLFWbool KHR_get_all_proc_addresses;
+ GLFWbool KHR_context_flush_control;
+ GLFWbool EXT_present_opaque;
+
+ void* handle;
+
+ PFN_eglGetConfigAttrib GetConfigAttrib;
+ PFN_eglGetConfigs GetConfigs;
+ PFN_eglGetDisplay GetDisplay;
+ PFN_eglGetError GetError;
+ PFN_eglInitialize Initialize;
+ PFN_eglTerminate Terminate;
+ PFN_eglBindAPI BindAPI;
+ PFN_eglCreateContext CreateContext;
+ PFN_eglDestroySurface DestroySurface;
+ PFN_eglDestroyContext DestroyContext;
+ PFN_eglCreateWindowSurface CreateWindowSurface;
+ PFN_eglMakeCurrent MakeCurrent;
+ PFN_eglSwapBuffers SwapBuffers;
+ PFN_eglSwapInterval SwapInterval;
+ PFN_eglQueryString QueryString;
+ PFN_eglGetProcAddress GetProcAddress;
+} _GLFWlibraryEGL;
+
+
+GLFWbool _glfwInitEGL(void);
+void _glfwTerminateEGL(void);
+GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+#if defined(_GLFW_X11)
+GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig,
+ Visual** visual, int* depth);
+#endif /*_GLFW_X11*/
+
diff --git a/libs/glfw-3.3.8/src/glfw3.pc.in b/libs/glfw-3.3.8/src/glfw3.pc.in
new file mode 100644
index 0000000..f74298d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glfw3.pc.in
@@ -0,0 +1,13 @@
+prefix=@CMAKE_INSTALL_PREFIX@
+exec_prefix=${prefix}
+includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
+libdir=@CMAKE_INSTALL_FULL_LIBDIR@
+
+Name: GLFW
+Description: A multi-platform library for OpenGL, window and input
+Version: @GLFW_VERSION@
+URL: https://www.glfw.org/
+Requires.private: @GLFW_PKG_DEPS@
+Libs: -L${libdir} -l@GLFW_LIB_NAME@
+Libs.private: @GLFW_PKG_LIBS@
+Cflags: -I${includedir}
diff --git a/libs/glfw-3.3.8/src/glfw3Config.cmake.in b/libs/glfw-3.3.8/src/glfw3Config.cmake.in
new file mode 100644
index 0000000..1fa200e
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glfw3Config.cmake.in
@@ -0,0 +1 @@
+include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
diff --git a/libs/glfw-3.3.8/src/glfw_config.h.in b/libs/glfw-3.3.8/src/glfw_config.h.in
new file mode 100644
index 0000000..e30c9c1
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glfw_config.h.in
@@ -0,0 +1,58 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// As glfw_config.h.in, this file is used by CMake to produce the
+// glfw_config.h configuration header file. If you are adding a feature
+// requiring conditional compilation, this is where to add the macro.
+//========================================================================
+// As glfw_config.h, this file defines compile-time option macros for a
+// specific platform and development environment. If you are using the
+// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
+// are using your own build system, make this file define the appropriate
+// macros in whatever way is suitable.
+//========================================================================
+
+// Define this to 1 if building GLFW for X11
+#cmakedefine _GLFW_X11
+// Define this to 1 if building GLFW for Win32
+#cmakedefine _GLFW_WIN32
+// Define this to 1 if building GLFW for Cocoa
+#cmakedefine _GLFW_COCOA
+// Define this to 1 if building GLFW for Wayland
+#cmakedefine _GLFW_WAYLAND
+// Define this to 1 if building GLFW for OSMesa
+#cmakedefine _GLFW_OSMESA
+
+// Define this to 1 if building as a shared library / dynamic library / DLL
+#cmakedefine _GLFW_BUILD_DLL
+// Define this to 1 to use Vulkan loader linked statically into application
+#cmakedefine _GLFW_VULKAN_STATIC
+
+// Define this to 1 to force use of high-performance GPU on hybrid systems
+#cmakedefine _GLFW_USE_HYBRID_HPG
+
+// Define this to 1 if the libc supports memfd_create()
+#cmakedefine HAVE_MEMFD_CREATE
+
diff --git a/libs/glfw-3.3.8/src/glx_context.c b/libs/glfw-3.3.8/src/glx_context.c
new file mode 100644
index 0000000..1b1b3f9
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glx_context.c
@@ -0,0 +1,701 @@
+//========================================================================
+// GLFW 3.3 GLX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+#ifndef GLXBadProfileARB
+ #define GLXBadProfileARB 13
+#endif
+
+
+// Returns the specified attribute of the specified GLXFBConfig
+//
+static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
+{
+ int value;
+ glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
+ return value;
+}
+
+// Return the GLXFBConfig most closely matching the specified hints
+//
+static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
+ GLXFBConfig* result)
+{
+ GLXFBConfig* nativeConfigs;
+ _GLFWfbconfig* usableConfigs;
+ const _GLFWfbconfig* closest;
+ int i, nativeCount, usableCount;
+ const char* vendor;
+ GLFWbool trustWindowBit = GLFW_TRUE;
+
+ // HACK: This is a (hopefully temporary) workaround for Chromium
+ // (VirtualBox GL) not setting the window bit on any GLXFBConfigs
+ vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
+ if (vendor && strcmp(vendor, "Chromium") == 0)
+ trustWindowBit = GLFW_FALSE;
+
+ nativeConfigs =
+ glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
+ if (!nativeConfigs || !nativeCount)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
+ return GLFW_FALSE;
+ }
+
+ usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
+ usableCount = 0;
+
+ for (i = 0; i < nativeCount; i++)
+ {
+ const GLXFBConfig n = nativeConfigs[i];
+ _GLFWfbconfig* u = usableConfigs + usableCount;
+
+ // Only consider RGBA GLXFBConfigs
+ if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
+ continue;
+
+ // Only consider window GLXFBConfigs
+ if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))
+ {
+ if (trustWindowBit)
+ continue;
+ }
+
+ if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER) != desired->doublebuffer)
+ continue;
+
+ if (desired->transparent)
+ {
+ XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
+ if (vi)
+ {
+ u->transparent = _glfwIsVisualTransparentX11(vi->visual);
+ XFree(vi);
+ }
+ }
+
+ u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);
+ u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);
+ u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);
+
+ u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE);
+ u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE);
+ u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE);
+
+ u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);
+ u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);
+ u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);
+ u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
+
+ u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS);
+
+ if (getGLXFBConfigAttrib(n, GLX_STEREO))
+ u->stereo = GLFW_TRUE;
+
+ if (_glfw.glx.ARB_multisample)
+ u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
+
+ if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB)
+ u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
+
+ u->handle = (uintptr_t) n;
+ usableCount++;
+ }
+
+ closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
+ if (closest)
+ *result = (GLXFBConfig) closest->handle;
+
+ XFree(nativeConfigs);
+ free(usableConfigs);
+
+ return closest != NULL;
+}
+
+// Create the OpenGL context using legacy API
+//
+static GLXContext createLegacyContextGLX(_GLFWwindow* window,
+ GLXFBConfig fbconfig,
+ GLXContext share)
+{
+ return glXCreateNewContext(_glfw.x11.display,
+ fbconfig,
+ GLX_RGBA_TYPE,
+ share,
+ True);
+}
+
+static void makeContextCurrentGLX(_GLFWwindow* window)
+{
+ if (window)
+ {
+ if (!glXMakeCurrent(_glfw.x11.display,
+ window->context.glx.window,
+ window->context.glx.handle))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "GLX: Failed to make context current");
+ return;
+ }
+ }
+ else
+ {
+ if (!glXMakeCurrent(_glfw.x11.display, None, NULL))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "GLX: Failed to clear current context");
+ return;
+ }
+ }
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static void swapBuffersGLX(_GLFWwindow* window)
+{
+ glXSwapBuffers(_glfw.x11.display, window->context.glx.window);
+}
+
+static void swapIntervalGLX(int interval)
+{
+ _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+ if (_glfw.glx.EXT_swap_control)
+ {
+ _glfw.glx.SwapIntervalEXT(_glfw.x11.display,
+ window->context.glx.window,
+ interval);
+ }
+ else if (_glfw.glx.MESA_swap_control)
+ _glfw.glx.SwapIntervalMESA(interval);
+ else if (_glfw.glx.SGI_swap_control)
+ {
+ if (interval > 0)
+ _glfw.glx.SwapIntervalSGI(interval);
+ }
+}
+
+static int extensionSupportedGLX(const char* extension)
+{
+ const char* extensions =
+ glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);
+ if (extensions)
+ {
+ if (_glfwStringInExtensionString(extension, extensions))
+ return GLFW_TRUE;
+ }
+
+ return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressGLX(const char* procname)
+{
+ if (_glfw.glx.GetProcAddress)
+ return _glfw.glx.GetProcAddress((const GLubyte*) procname);
+ else if (_glfw.glx.GetProcAddressARB)
+ return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
+ else
+ return _glfw_dlsym(_glfw.glx.handle, procname);
+}
+
+static void destroyContextGLX(_GLFWwindow* window)
+{
+ if (window->context.glx.window)
+ {
+ glXDestroyWindow(_glfw.x11.display, window->context.glx.window);
+ window->context.glx.window = None;
+ }
+
+ if (window->context.glx.handle)
+ {
+ glXDestroyContext(_glfw.x11.display, window->context.glx.handle);
+ window->context.glx.handle = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize GLX
+//
+GLFWbool _glfwInitGLX(void)
+{
+ int i;
+ const char* sonames[] =
+ {
+#if defined(_GLFW_GLX_LIBRARY)
+ _GLFW_GLX_LIBRARY,
+#elif defined(__CYGWIN__)
+ "libGL-1.so",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libGL.so",
+#else
+ "libGL.so.1",
+ "libGL.so",
+#endif
+ NULL
+ };
+
+ if (_glfw.glx.handle)
+ return GLFW_TRUE;
+
+ for (i = 0; sonames[i]; i++)
+ {
+ _glfw.glx.handle = _glfw_dlopen(sonames[i]);
+ if (_glfw.glx.handle)
+ break;
+ }
+
+ if (!_glfw.glx.handle)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX");
+ return GLFW_FALSE;
+ }
+
+ _glfw.glx.GetFBConfigs =
+ _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs");
+ _glfw.glx.GetFBConfigAttrib =
+ _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
+ _glfw.glx.GetClientString =
+ _glfw_dlsym(_glfw.glx.handle, "glXGetClientString");
+ _glfw.glx.QueryExtension =
+ _glfw_dlsym(_glfw.glx.handle, "glXQueryExtension");
+ _glfw.glx.QueryVersion =
+ _glfw_dlsym(_glfw.glx.handle, "glXQueryVersion");
+ _glfw.glx.DestroyContext =
+ _glfw_dlsym(_glfw.glx.handle, "glXDestroyContext");
+ _glfw.glx.MakeCurrent =
+ _glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent");
+ _glfw.glx.SwapBuffers =
+ _glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers");
+ _glfw.glx.QueryExtensionsString =
+ _glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
+ _glfw.glx.CreateNewContext =
+ _glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext");
+ _glfw.glx.CreateWindow =
+ _glfw_dlsym(_glfw.glx.handle, "glXCreateWindow");
+ _glfw.glx.DestroyWindow =
+ _glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow");
+ _glfw.glx.GetVisualFromFBConfig =
+ _glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
+
+ if (!_glfw.glx.GetFBConfigs ||
+ !_glfw.glx.GetFBConfigAttrib ||
+ !_glfw.glx.GetClientString ||
+ !_glfw.glx.QueryExtension ||
+ !_glfw.glx.QueryVersion ||
+ !_glfw.glx.DestroyContext ||
+ !_glfw.glx.MakeCurrent ||
+ !_glfw.glx.SwapBuffers ||
+ !_glfw.glx.QueryExtensionsString ||
+ !_glfw.glx.CreateNewContext ||
+ !_glfw.glx.CreateWindow ||
+ !_glfw.glx.DestroyWindow ||
+ !_glfw.glx.GetVisualFromFBConfig)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "GLX: Failed to load required entry points");
+ return GLFW_FALSE;
+ }
+
+ // NOTE: Unlike GLX 1.3 entry points these are not required to be present
+ _glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC)
+ _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress");
+ _glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC)
+ _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
+
+ if (!glXQueryExtension(_glfw.x11.display,
+ &_glfw.glx.errorBase,
+ &_glfw.glx.eventBase))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found");
+ return GLFW_FALSE;
+ }
+
+ if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "GLX: Failed to query GLX version");
+ return GLFW_FALSE;
+ }
+
+ if (_glfw.glx.major == 1 && _glfw.glx.minor < 3)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "GLX: GLX version 1.3 is required");
+ return GLFW_FALSE;
+ }
+
+ if (extensionSupportedGLX("GLX_EXT_swap_control"))
+ {
+ _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
+ getProcAddressGLX("glXSwapIntervalEXT");
+
+ if (_glfw.glx.SwapIntervalEXT)
+ _glfw.glx.EXT_swap_control = GLFW_TRUE;
+ }
+
+ if (extensionSupportedGLX("GLX_SGI_swap_control"))
+ {
+ _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
+ getProcAddressGLX("glXSwapIntervalSGI");
+
+ if (_glfw.glx.SwapIntervalSGI)
+ _glfw.glx.SGI_swap_control = GLFW_TRUE;
+ }
+
+ if (extensionSupportedGLX("GLX_MESA_swap_control"))
+ {
+ _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
+ getProcAddressGLX("glXSwapIntervalMESA");
+
+ if (_glfw.glx.SwapIntervalMESA)
+ _glfw.glx.MESA_swap_control = GLFW_TRUE;
+ }
+
+ if (extensionSupportedGLX("GLX_ARB_multisample"))
+ _glfw.glx.ARB_multisample = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB"))
+ _glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB"))
+ _glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_create_context"))
+ {
+ _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
+ getProcAddressGLX("glXCreateContextAttribsARB");
+
+ if (_glfw.glx.CreateContextAttribsARB)
+ _glfw.glx.ARB_create_context = GLFW_TRUE;
+ }
+
+ if (extensionSupportedGLX("GLX_ARB_create_context_robustness"))
+ _glfw.glx.ARB_create_context_robustness = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_create_context_profile"))
+ _glfw.glx.ARB_create_context_profile = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))
+ _glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_create_context_no_error"))
+ _glfw.glx.ARB_create_context_no_error = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_context_flush_control"))
+ _glfw.glx.ARB_context_flush_control = GLFW_TRUE;
+
+ return GLFW_TRUE;
+}
+
+// Terminate GLX
+//
+void _glfwTerminateGLX(void)
+{
+ // NOTE: This function must not call any X11 functions, as it is called
+ // after XCloseDisplay (see _glfwPlatformTerminate for details)
+
+ if (_glfw.glx.handle)
+ {
+ _glfw_dlclose(_glfw.glx.handle);
+ _glfw.glx.handle = NULL;
+ }
+}
+
+#define setAttrib(a, v) \
+{ \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+ attribs[index++] = v; \
+}
+
+// Create the OpenGL or OpenGL ES context
+//
+GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ int attribs[40];
+ GLXFBConfig native = NULL;
+ GLXContext share = NULL;
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.glx.handle;
+
+ if (!chooseGLXFBConfig(fbconfig, &native))
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "GLX: Failed to find a suitable GLXFBConfig");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (!_glfw.glx.ARB_create_context ||
+ !_glfw.glx.ARB_create_context_profile ||
+ !_glfw.glx.EXT_create_context_es2_profile)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->forward)
+ {
+ if (!_glfw.glx.ARB_create_context)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->profile)
+ {
+ if (!_glfw.glx.ARB_create_context ||
+ !_glfw.glx.ARB_create_context_profile)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ _glfwGrabErrorHandlerX11();
+
+ if (_glfw.glx.ARB_create_context)
+ {
+ int index = 0, mask = 0, flags = 0;
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (ctxconfig->forward)
+ flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
+
+ if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+ mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
+ else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+ mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+ }
+ else
+ mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
+
+ if (ctxconfig->debug)
+ flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
+
+ if (ctxconfig->robustness)
+ {
+ if (_glfw.glx.ARB_create_context_robustness)
+ {
+ if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
+ {
+ setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ GLX_NO_RESET_NOTIFICATION_ARB);
+ }
+ else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
+ {
+ setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ GLX_LOSE_CONTEXT_ON_RESET_ARB);
+ }
+
+ flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
+ }
+ }
+
+ if (ctxconfig->release)
+ {
+ if (_glfw.glx.ARB_context_flush_control)
+ {
+ if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
+ {
+ setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
+ GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
+ }
+ else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
+ {
+ setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
+ GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
+ }
+ }
+ }
+
+ if (ctxconfig->noerror)
+ {
+ if (_glfw.glx.ARB_create_context_no_error)
+ setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
+ }
+
+ // NOTE: Only request an explicitly versioned context when necessary, as
+ // explicitly requesting version 1.0 does not always return the
+ // highest version supported by the driver
+ if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+ {
+ setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
+ setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
+ }
+
+ if (mask)
+ setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
+
+ if (flags)
+ setAttrib(GLX_CONTEXT_FLAGS_ARB, flags);
+
+ setAttrib(None, None);
+
+ window->context.glx.handle =
+ _glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
+ native,
+ share,
+ True,
+ attribs);
+
+ // HACK: This is a fallback for broken versions of the Mesa
+ // implementation of GLX_ARB_create_context_profile that fail
+ // default 1.0 context creation with a GLXBadProfileARB error in
+ // violation of the extension spec
+ if (!window->context.glx.handle)
+ {
+ if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
+ ctxconfig->client == GLFW_OPENGL_API &&
+ ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE &&
+ ctxconfig->forward == GLFW_FALSE)
+ {
+ window->context.glx.handle =
+ createLegacyContextGLX(window, native, share);
+ }
+ }
+ }
+ else
+ {
+ window->context.glx.handle =
+ createLegacyContextGLX(window, native, share);
+ }
+
+ _glfwReleaseErrorHandlerX11();
+
+ if (!window->context.glx.handle)
+ {
+ _glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");
+ return GLFW_FALSE;
+ }
+
+ window->context.glx.window =
+ glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL);
+ if (!window->context.glx.window)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window");
+ return GLFW_FALSE;
+ }
+
+ window->context.makeCurrent = makeContextCurrentGLX;
+ window->context.swapBuffers = swapBuffersGLX;
+ window->context.swapInterval = swapIntervalGLX;
+ window->context.extensionSupported = extensionSupportedGLX;
+ window->context.getProcAddress = getProcAddressGLX;
+ window->context.destroy = destroyContextGLX;
+
+ return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+// Returns the Visual and depth of the chosen GLXFBConfig
+//
+GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig,
+ Visual** visual, int* depth)
+{
+ GLXFBConfig native;
+ XVisualInfo* result;
+
+ if (!chooseGLXFBConfig(fbconfig, &native))
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "GLX: Failed to find a suitable GLXFBConfig");
+ return GLFW_FALSE;
+ }
+
+ result = glXGetVisualFromFBConfig(_glfw.x11.display, native);
+ if (!result)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "GLX: Failed to retrieve Visual for GLXFBConfig");
+ return GLFW_FALSE;
+ }
+
+ *visual = result->visual;
+ *depth = result->depth;
+
+ XFree(result);
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (window->context.source != GLFW_NATIVE_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return NULL;
+ }
+
+ return window->context.glx.handle;
+}
+
+GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(None);
+
+ if (window->context.source != GLFW_NATIVE_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return None;
+ }
+
+ return window->context.glx.window;
+}
+
diff --git a/libs/glfw-3.3.8/src/glx_context.h b/libs/glfw-3.3.8/src/glx_context.h
new file mode 100644
index 0000000..df0233e
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glx_context.h
@@ -0,0 +1,179 @@
+//========================================================================
+// GLFW 3.3 GLX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define GLX_VENDOR 1
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_SAMPLES 0x186a1
+#define GLX_VISUAL_ID 0x800b
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
+#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
+
+typedef XID GLXWindow;
+typedef XID GLXDrawable;
+typedef struct __GLXFBConfig* GLXFBConfig;
+typedef struct __GLXcontext* GLXContext;
+typedef void (*__GLXextproc)(void);
+
+typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
+typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
+typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
+typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
+typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
+typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
+typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
+typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
+typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
+typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
+typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
+typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
+typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
+typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
+typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
+
+typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
+typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
+typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
+
+// libGL.so function pointer typedefs
+#define glXGetFBConfigs _glfw.glx.GetFBConfigs
+#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
+#define glXGetClientString _glfw.glx.GetClientString
+#define glXQueryExtension _glfw.glx.QueryExtension
+#define glXQueryVersion _glfw.glx.QueryVersion
+#define glXDestroyContext _glfw.glx.DestroyContext
+#define glXMakeCurrent _glfw.glx.MakeCurrent
+#define glXSwapBuffers _glfw.glx.SwapBuffers
+#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
+#define glXCreateNewContext _glfw.glx.CreateNewContext
+#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
+#define glXCreateWindow _glfw.glx.CreateWindow
+#define glXDestroyWindow _glfw.glx.DestroyWindow
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx
+
+
+// GLX-specific per-context data
+//
+typedef struct _GLFWcontextGLX
+{
+ GLXContext handle;
+ GLXWindow window;
+} _GLFWcontextGLX;
+
+// GLX-specific global data
+//
+typedef struct _GLFWlibraryGLX
+{
+ int major, minor;
+ int eventBase;
+ int errorBase;
+
+ // dlopen handle for libGL.so.1
+ void* handle;
+
+ // GLX 1.3 functions
+ PFNGLXGETFBCONFIGSPROC GetFBConfigs;
+ PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib;
+ PFNGLXGETCLIENTSTRINGPROC GetClientString;
+ PFNGLXQUERYEXTENSIONPROC QueryExtension;
+ PFNGLXQUERYVERSIONPROC QueryVersion;
+ PFNGLXDESTROYCONTEXTPROC DestroyContext;
+ PFNGLXMAKECURRENTPROC MakeCurrent;
+ PFNGLXSWAPBUFFERSPROC SwapBuffers;
+ PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;
+ PFNGLXCREATENEWCONTEXTPROC CreateNewContext;
+ PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;
+ PFNGLXCREATEWINDOWPROC CreateWindow;
+ PFNGLXDESTROYWINDOWPROC DestroyWindow;
+
+ // GLX 1.4 and extension functions
+ PFNGLXGETPROCADDRESSPROC GetProcAddress;
+ PFNGLXGETPROCADDRESSPROC GetProcAddressARB;
+ PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
+ PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
+ PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
+ PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
+ GLFWbool SGI_swap_control;
+ GLFWbool EXT_swap_control;
+ GLFWbool MESA_swap_control;
+ GLFWbool ARB_multisample;
+ GLFWbool ARB_framebuffer_sRGB;
+ GLFWbool EXT_framebuffer_sRGB;
+ GLFWbool ARB_create_context;
+ GLFWbool ARB_create_context_profile;
+ GLFWbool ARB_create_context_robustness;
+ GLFWbool EXT_create_context_es2_profile;
+ GLFWbool ARB_create_context_no_error;
+ GLFWbool ARB_context_flush_control;
+} _GLFWlibraryGLX;
+
+GLFWbool _glfwInitGLX(void);
+void _glfwTerminateGLX(void);
+GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+void _glfwDestroyContextGLX(_GLFWwindow* window);
+GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig,
+ Visual** visual, int* depth);
+
diff --git a/libs/glfw-3.3.8/src/init.c b/libs/glfw-3.3.8/src/init.c
new file mode 100644
index 0000000..cfdd512
--- /dev/null
+++ b/libs/glfw-3.3.8/src/init.c
@@ -0,0 +1,420 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <assert.h>
+
+
+// NOTE: The global variables below comprise all mutable global data in GLFW
+// Any other mutable global variable is a bug
+
+// This contains all mutable state shared between compilation units of GLFW
+//
+_GLFWlibrary _glfw = { GLFW_FALSE };
+
+// These are outside of _glfw so they can be used before initialization and
+// after termination without special handling when _glfw is cleared to zero
+//
+static _GLFWerror _glfwMainThreadError;
+static GLFWerrorfun _glfwErrorCallback;
+static _GLFWinitconfig _glfwInitHints =
+{
+ GLFW_TRUE, // hat buttons
+ {
+ GLFW_TRUE, // macOS menu bar
+ GLFW_TRUE // macOS bundle chdir
+ }
+};
+
+// Terminate the library
+//
+static void terminate(void)
+{
+ int i;
+
+ memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
+
+ while (_glfw.windowListHead)
+ glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
+
+ while (_glfw.cursorListHead)
+ glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
+
+ for (i = 0; i < _glfw.monitorCount; i++)
+ {
+ _GLFWmonitor* monitor = _glfw.monitors[i];
+ if (monitor->originalRamp.size)
+ _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
+ _glfwFreeMonitor(monitor);
+ }
+
+ free(_glfw.monitors);
+ _glfw.monitors = NULL;
+ _glfw.monitorCount = 0;
+
+ free(_glfw.mappings);
+ _glfw.mappings = NULL;
+ _glfw.mappingCount = 0;
+
+ _glfwTerminateVulkan();
+ _glfwPlatformTerminate();
+
+ _glfw.initialized = GLFW_FALSE;
+
+ while (_glfw.errorListHead)
+ {
+ _GLFWerror* error = _glfw.errorListHead;
+ _glfw.errorListHead = error->next;
+ free(error);
+ }
+
+ _glfwPlatformDestroyTls(&_glfw.contextSlot);
+ _glfwPlatformDestroyTls(&_glfw.errorSlot);
+ _glfwPlatformDestroyMutex(&_glfw.errorLock);
+
+ memset(&_glfw, 0, sizeof(_glfw));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Encode a Unicode code point to a UTF-8 stream
+// Based on cutef8 by Jeff Bezanson (Public Domain)
+//
+size_t _glfwEncodeUTF8(char* s, uint32_t codepoint)
+{
+ size_t count = 0;
+
+ if (codepoint < 0x80)
+ s[count++] = (char) codepoint;
+ else if (codepoint < 0x800)
+ {
+ s[count++] = (codepoint >> 6) | 0xc0;
+ s[count++] = (codepoint & 0x3f) | 0x80;
+ }
+ else if (codepoint < 0x10000)
+ {
+ s[count++] = (codepoint >> 12) | 0xe0;
+ s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
+ s[count++] = (codepoint & 0x3f) | 0x80;
+ }
+ else if (codepoint < 0x110000)
+ {
+ s[count++] = (codepoint >> 18) | 0xf0;
+ s[count++] = ((codepoint >> 12) & 0x3f) | 0x80;
+ s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
+ s[count++] = (codepoint & 0x3f) | 0x80;
+ }
+
+ return count;
+}
+
+// Splits and translates a text/uri-list into separate file paths
+// NOTE: This function destroys the provided string
+//
+char** _glfwParseUriList(char* text, int* count)
+{
+ const char* prefix = "file://";
+ char** paths = NULL;
+ char* line;
+
+ *count = 0;
+
+ while ((line = strtok(text, "\r\n")))
+ {
+ char* path;
+
+ text = NULL;
+
+ if (line[0] == '#')
+ continue;
+
+ if (strncmp(line, prefix, strlen(prefix)) == 0)
+ {
+ line += strlen(prefix);
+ // TODO: Validate hostname
+ while (*line != '/')
+ line++;
+ }
+
+ (*count)++;
+
+ path = calloc(strlen(line) + 1, 1);
+ paths = realloc(paths, *count * sizeof(char*));
+ paths[*count - 1] = path;
+
+ while (*line)
+ {
+ if (line[0] == '%' && line[1] && line[2])
+ {
+ const char digits[3] = { line[1], line[2], '\0' };
+ *path = (char) strtol(digits, NULL, 16);
+ line += 2;
+ }
+ else
+ *path = *line;
+
+ path++;
+ line++;
+ }
+ }
+
+ return paths;
+}
+
+char* _glfw_strdup(const char* source)
+{
+ const size_t length = strlen(source);
+ char* result = calloc(length + 1, 1);
+ strcpy(result, source);
+ return result;
+}
+
+int _glfw_min(int a, int b)
+{
+ return a < b ? a : b;
+}
+
+int _glfw_max(int a, int b)
+{
+ return a > b ? a : b;
+}
+
+float _glfw_fminf(float a, float b)
+{
+ if (a != a)
+ return b;
+ else if (b != b)
+ return a;
+ else if (a < b)
+ return a;
+ else
+ return b;
+}
+
+float _glfw_fmaxf(float a, float b)
+{
+ if (a != a)
+ return b;
+ else if (b != b)
+ return a;
+ else if (a > b)
+ return a;
+ else
+ return b;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code of an error
+//
+void _glfwInputError(int code, const char* format, ...)
+{
+ _GLFWerror* error;
+ char description[_GLFW_MESSAGE_SIZE];
+
+ if (format)
+ {
+ va_list vl;
+
+ va_start(vl, format);
+ vsnprintf(description, sizeof(description), format, vl);
+ va_end(vl);
+
+ description[sizeof(description) - 1] = '\0';
+ }
+ else
+ {
+ if (code == GLFW_NOT_INITIALIZED)
+ strcpy(description, "The GLFW library is not initialized");
+ else if (code == GLFW_NO_CURRENT_CONTEXT)
+ strcpy(description, "There is no current context");
+ else if (code == GLFW_INVALID_ENUM)
+ strcpy(description, "Invalid argument for enum parameter");
+ else if (code == GLFW_INVALID_VALUE)
+ strcpy(description, "Invalid value for parameter");
+ else if (code == GLFW_OUT_OF_MEMORY)
+ strcpy(description, "Out of memory");
+ else if (code == GLFW_API_UNAVAILABLE)
+ strcpy(description, "The requested API is unavailable");
+ else if (code == GLFW_VERSION_UNAVAILABLE)
+ strcpy(description, "The requested API version is unavailable");
+ else if (code == GLFW_PLATFORM_ERROR)
+ strcpy(description, "A platform-specific error occurred");
+ else if (code == GLFW_FORMAT_UNAVAILABLE)
+ strcpy(description, "The requested format is unavailable");
+ else if (code == GLFW_NO_WINDOW_CONTEXT)
+ strcpy(description, "The specified window has no context");
+ else
+ strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
+ }
+
+ if (_glfw.initialized)
+ {
+ error = _glfwPlatformGetTls(&_glfw.errorSlot);
+ if (!error)
+ {
+ error = calloc(1, sizeof(_GLFWerror));
+ _glfwPlatformSetTls(&_glfw.errorSlot, error);
+ _glfwPlatformLockMutex(&_glfw.errorLock);
+ error->next = _glfw.errorListHead;
+ _glfw.errorListHead = error;
+ _glfwPlatformUnlockMutex(&_glfw.errorLock);
+ }
+ }
+ else
+ error = &_glfwMainThreadError;
+
+ error->code = code;
+ strcpy(error->description, description);
+
+ if (_glfwErrorCallback)
+ _glfwErrorCallback(code, description);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwInit(void)
+{
+ if (_glfw.initialized)
+ return GLFW_TRUE;
+
+ memset(&_glfw, 0, sizeof(_glfw));
+ _glfw.hints.init = _glfwInitHints;
+
+ if (!_glfwPlatformInit())
+ {
+ terminate();
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
+ !_glfwPlatformCreateTls(&_glfw.errorSlot) ||
+ !_glfwPlatformCreateTls(&_glfw.contextSlot))
+ {
+ terminate();
+ return GLFW_FALSE;
+ }
+
+ _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
+
+ _glfwInitGamepadMappings();
+
+ _glfw.initialized = GLFW_TRUE;
+ _glfw.timer.offset = _glfwPlatformGetTimerValue();
+
+ glfwDefaultWindowHints();
+ return GLFW_TRUE;
+}
+
+GLFWAPI void glfwTerminate(void)
+{
+ if (!_glfw.initialized)
+ return;
+
+ terminate();
+}
+
+GLFWAPI void glfwInitHint(int hint, int value)
+{
+ switch (hint)
+ {
+ case GLFW_JOYSTICK_HAT_BUTTONS:
+ _glfwInitHints.hatButtons = value;
+ return;
+ case GLFW_COCOA_CHDIR_RESOURCES:
+ _glfwInitHints.ns.chdir = value;
+ return;
+ case GLFW_COCOA_MENUBAR:
+ _glfwInitHints.ns.menubar = value;
+ return;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid init hint 0x%08X", hint);
+}
+
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
+{
+ if (major != NULL)
+ *major = GLFW_VERSION_MAJOR;
+ if (minor != NULL)
+ *minor = GLFW_VERSION_MINOR;
+ if (rev != NULL)
+ *rev = GLFW_VERSION_REVISION;
+}
+
+GLFWAPI const char* glfwGetVersionString(void)
+{
+ return _glfwPlatformGetVersionString();
+}
+
+GLFWAPI int glfwGetError(const char** description)
+{
+ _GLFWerror* error;
+ int code = GLFW_NO_ERROR;
+
+ if (description)
+ *description = NULL;
+
+ if (_glfw.initialized)
+ error = _glfwPlatformGetTls(&_glfw.errorSlot);
+ else
+ error = &_glfwMainThreadError;
+
+ if (error)
+ {
+ code = error->code;
+ error->code = GLFW_NO_ERROR;
+ if (description && code)
+ *description = error->description;
+ }
+
+ return code;
+}
+
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
+{
+ _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
+ return cbfun;
+}
+
diff --git a/libs/glfw-3.3.8/src/input.c b/libs/glfw-3.3.8/src/input.c
new file mode 100644
index 0000000..7ea1222
--- /dev/null
+++ b/libs/glfw-3.3.8/src/input.c
@@ -0,0 +1,1380 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+#include "mappings.h"
+
+#include <assert.h>
+#include <float.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+// Internal key state used for sticky keys
+#define _GLFW_STICK 3
+
+// Internal constants for gamepad mapping source types
+#define _GLFW_JOYSTICK_AXIS 1
+#define _GLFW_JOYSTICK_BUTTON 2
+#define _GLFW_JOYSTICK_HATBIT 3
+
+// Finds a mapping based on joystick GUID
+//
+static _GLFWmapping* findMapping(const char* guid)
+{
+ int i;
+
+ for (i = 0; i < _glfw.mappingCount; i++)
+ {
+ if (strcmp(_glfw.mappings[i].guid, guid) == 0)
+ return _glfw.mappings + i;
+ }
+
+ return NULL;
+}
+
+// Checks whether a gamepad mapping element is present in the hardware
+//
+static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
+ const _GLFWjoystick* js)
+{
+ if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount)
+ return GLFW_FALSE;
+ else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount)
+ return GLFW_FALSE;
+ else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount)
+ return GLFW_FALSE;
+
+ return GLFW_TRUE;
+}
+
+// Finds a mapping based on joystick GUID and verifies element indices
+//
+static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
+{
+ _GLFWmapping* mapping = findMapping(js->guid);
+ if (mapping)
+ {
+ int i;
+
+ for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
+ {
+ if (!isValidElementForJoystick(mapping->buttons + i, js))
+ return NULL;
+ }
+
+ for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
+ {
+ if (!isValidElementForJoystick(mapping->axes + i, js))
+ return NULL;
+ }
+ }
+
+ return mapping;
+}
+
+// Parses an SDL_GameControllerDB line and adds it to the mapping list
+//
+static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
+{
+ const char* c = string;
+ size_t i, length;
+ struct
+ {
+ const char* name;
+ _GLFWmapelement* element;
+ } fields[] =
+ {
+ { "platform", NULL },
+ { "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A },
+ { "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B },
+ { "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X },
+ { "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y },
+ { "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK },
+ { "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START },
+ { "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE },
+ { "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
+ { "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
+ { "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
+ { "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
+ { "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
+ { "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
+ { "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
+ { "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT },
+ { "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
+ { "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
+ { "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X },
+ { "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y },
+ { "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X },
+ { "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y }
+ };
+
+ length = strcspn(c, ",");
+ if (length != 32 || c[length] != ',')
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, NULL);
+ return GLFW_FALSE;
+ }
+
+ memcpy(mapping->guid, c, length);
+ c += length + 1;
+
+ length = strcspn(c, ",");
+ if (length >= sizeof(mapping->name) || c[length] != ',')
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, NULL);
+ return GLFW_FALSE;
+ }
+
+ memcpy(mapping->name, c, length);
+ c += length + 1;
+
+ while (*c)
+ {
+ // TODO: Implement output modifiers
+ if (*c == '+' || *c == '-')
+ return GLFW_FALSE;
+
+ for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++)
+ {
+ length = strlen(fields[i].name);
+ if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':')
+ continue;
+
+ c += length + 1;
+
+ if (fields[i].element)
+ {
+ _GLFWmapelement* e = fields[i].element;
+ int8_t minimum = -1;
+ int8_t maximum = 1;
+
+ if (*c == '+')
+ {
+ minimum = 0;
+ c += 1;
+ }
+ else if (*c == '-')
+ {
+ maximum = 0;
+ c += 1;
+ }
+
+ if (*c == 'a')
+ e->type = _GLFW_JOYSTICK_AXIS;
+ else if (*c == 'b')
+ e->type = _GLFW_JOYSTICK_BUTTON;
+ else if (*c == 'h')
+ e->type = _GLFW_JOYSTICK_HATBIT;
+ else
+ break;
+
+ if (e->type == _GLFW_JOYSTICK_HATBIT)
+ {
+ const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
+ const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
+ e->index = (uint8_t) ((hat << 4) | bit);
+ }
+ else
+ e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10);
+
+ if (e->type == _GLFW_JOYSTICK_AXIS)
+ {
+ e->axisScale = 2 / (maximum - minimum);
+ e->axisOffset = -(maximum + minimum);
+
+ if (*c == '~')
+ {
+ e->axisScale = -e->axisScale;
+ e->axisOffset = -e->axisOffset;
+ }
+ }
+ }
+ else
+ {
+ length = strlen(_GLFW_PLATFORM_MAPPING_NAME);
+ if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0)
+ return GLFW_FALSE;
+ }
+
+ break;
+ }
+
+ c += strcspn(c, ",");
+ c += strspn(c, ",");
+ }
+
+ for (i = 0; i < 32; i++)
+ {
+ if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F')
+ mapping->guid[i] += 'a' - 'A';
+ }
+
+ _glfwPlatformUpdateGamepadGUID(mapping->guid);
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code of a physical key event
+//
+void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key >= 0 && key <= GLFW_KEY_LAST)
+ {
+ GLFWbool repeated = GLFW_FALSE;
+
+ if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)
+ return;
+
+ if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)
+ repeated = GLFW_TRUE;
+
+ if (action == GLFW_RELEASE && window->stickyKeys)
+ window->keys[key] = _GLFW_STICK;
+ else
+ window->keys[key] = (char) action;
+
+ if (repeated)
+ action = GLFW_REPEAT;
+ }
+
+ if (!window->lockKeyMods)
+ mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
+
+ if (window->callbacks.key)
+ window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
+}
+
+// Notifies shared code of a Unicode codepoint input event
+// The 'plain' parameter determines whether to emit a regular character event
+//
+void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
+{
+ if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
+ return;
+
+ if (!window->lockKeyMods)
+ mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
+
+ if (window->callbacks.charmods)
+ window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
+
+ if (plain)
+ {
+ if (window->callbacks.character)
+ window->callbacks.character((GLFWwindow*) window, codepoint);
+ }
+}
+
+// Notifies shared code of a scroll event
+//
+void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
+{
+ if (window->callbacks.scroll)
+ window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
+}
+
+// Notifies shared code of a mouse button click event
+//
+void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
+{
+ if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
+ return;
+
+ if (!window->lockKeyMods)
+ mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
+
+ if (action == GLFW_RELEASE && window->stickyMouseButtons)
+ window->mouseButtons[button] = _GLFW_STICK;
+ else
+ window->mouseButtons[button] = (char) action;
+
+ if (window->callbacks.mouseButton)
+ window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
+}
+
+// Notifies shared code of a cursor motion event
+// The position is specified in content area relative screen coordinates
+//
+void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
+{
+ if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
+ return;
+
+ window->virtualCursorPosX = xpos;
+ window->virtualCursorPosY = ypos;
+
+ if (window->callbacks.cursorPos)
+ window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
+}
+
+// Notifies shared code of a cursor enter/leave event
+//
+void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
+{
+ if (window->callbacks.cursorEnter)
+ window->callbacks.cursorEnter((GLFWwindow*) window, entered);
+}
+
+// Notifies shared code of files or directories dropped on a window
+//
+void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
+{
+ if (window->callbacks.drop)
+ window->callbacks.drop((GLFWwindow*) window, count, paths);
+}
+
+// Notifies shared code of a joystick connection or disconnection
+//
+void _glfwInputJoystick(_GLFWjoystick* js, int event)
+{
+ const int jid = (int) (js - _glfw.joysticks);
+
+ if (event == GLFW_CONNECTED)
+ js->connected = GLFW_TRUE;
+ else if (event == GLFW_DISCONNECTED)
+ js->connected = GLFW_FALSE;
+
+ if (_glfw.callbacks.joystick)
+ _glfw.callbacks.joystick(jid, event);
+}
+
+// Notifies shared code of the new value of a joystick axis
+//
+void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
+{
+ js->axes[axis] = value;
+}
+
+// Notifies shared code of the new value of a joystick button
+//
+void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
+{
+ js->buttons[button] = value;
+}
+
+// Notifies shared code of the new value of a joystick hat
+//
+void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
+{
+ const int base = js->buttonCount + hat * 4;
+
+ js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
+ js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
+ js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
+ js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
+
+ js->hats[hat] = value;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Adds the built-in set of gamepad mappings
+//
+void _glfwInitGamepadMappings(void)
+{
+ int jid;
+ size_t i;
+ const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
+ _glfw.mappings = calloc(count, sizeof(_GLFWmapping));
+
+ for (i = 0; i < count; i++)
+ {
+ if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
+ _glfw.mappingCount++;
+ }
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ _GLFWjoystick* js = _glfw.joysticks + jid;
+ if (js->connected)
+ js->mapping = findValidMapping(js);
+ }
+}
+
+// Returns an available joystick object with arrays and name allocated
+//
+_GLFWjoystick* _glfwAllocJoystick(const char* name,
+ const char* guid,
+ int axisCount,
+ int buttonCount,
+ int hatCount)
+{
+ int jid;
+ _GLFWjoystick* js;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (!_glfw.joysticks[jid].allocated)
+ break;
+ }
+
+ if (jid > GLFW_JOYSTICK_LAST)
+ return NULL;
+
+ js = _glfw.joysticks + jid;
+ js->allocated = GLFW_TRUE;
+ js->axes = calloc(axisCount, sizeof(float));
+ js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1);
+ js->hats = calloc(hatCount, 1);
+ js->axisCount = axisCount;
+ js->buttonCount = buttonCount;
+ js->hatCount = hatCount;
+
+ strncpy(js->name, name, sizeof(js->name) - 1);
+ strncpy(js->guid, guid, sizeof(js->guid) - 1);
+ js->mapping = findValidMapping(js);
+
+ return js;
+}
+
+// Frees arrays and name and flags the joystick object as unused
+//
+void _glfwFreeJoystick(_GLFWjoystick* js)
+{
+ free(js->axes);
+ free(js->buttons);
+ free(js->hats);
+ memset(js, 0, sizeof(_GLFWjoystick));
+}
+
+// Center the cursor in the content area of the specified window
+//
+void _glfwCenterCursorInContentArea(_GLFWwindow* window)
+{
+ int width, height;
+
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+
+ switch (mode)
+ {
+ case GLFW_CURSOR:
+ return window->cursorMode;
+ case GLFW_STICKY_KEYS:
+ return window->stickyKeys;
+ case GLFW_STICKY_MOUSE_BUTTONS:
+ return window->stickyMouseButtons;
+ case GLFW_LOCK_KEY_MODS:
+ return window->lockKeyMods;
+ case GLFW_RAW_MOUSE_MOTION:
+ return window->rawMouseMotion;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
+ return 0;
+}
+
+GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (mode == GLFW_CURSOR)
+ {
+ if (value != GLFW_CURSOR_NORMAL &&
+ value != GLFW_CURSOR_HIDDEN &&
+ value != GLFW_CURSOR_DISABLED)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid cursor mode 0x%08X",
+ value);
+ return;
+ }
+
+ if (window->cursorMode == value)
+ return;
+
+ window->cursorMode = value;
+
+ _glfwPlatformGetCursorPos(window,
+ &window->virtualCursorPosX,
+ &window->virtualCursorPosY);
+ _glfwPlatformSetCursorMode(window, value);
+ }
+ else if (mode == GLFW_STICKY_KEYS)
+ {
+ value = value ? GLFW_TRUE : GLFW_FALSE;
+ if (window->stickyKeys == value)
+ return;
+
+ if (!value)
+ {
+ int i;
+
+ // Release all sticky keys
+ for (i = 0; i <= GLFW_KEY_LAST; i++)
+ {
+ if (window->keys[i] == _GLFW_STICK)
+ window->keys[i] = GLFW_RELEASE;
+ }
+ }
+
+ window->stickyKeys = value;
+ }
+ else if (mode == GLFW_STICKY_MOUSE_BUTTONS)
+ {
+ value = value ? GLFW_TRUE : GLFW_FALSE;
+ if (window->stickyMouseButtons == value)
+ return;
+
+ if (!value)
+ {
+ int i;
+
+ // Release all sticky mouse buttons
+ for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
+ {
+ if (window->mouseButtons[i] == _GLFW_STICK)
+ window->mouseButtons[i] = GLFW_RELEASE;
+ }
+ }
+
+ window->stickyMouseButtons = value;
+ }
+ else if (mode == GLFW_LOCK_KEY_MODS)
+ {
+ window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
+ }
+ else if (mode == GLFW_RAW_MOUSE_MOTION)
+ {
+ if (!_glfwPlatformRawMouseMotionSupported())
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Raw mouse motion is not supported on this system");
+ return;
+ }
+
+ value = value ? GLFW_TRUE : GLFW_FALSE;
+ if (window->rawMouseMotion == value)
+ return;
+
+ window->rawMouseMotion = value;
+ _glfwPlatformSetRawMouseMotion(window, value);
+ }
+ else
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
+}
+
+GLFWAPI int glfwRawMouseMotionSupported(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+ return _glfwPlatformRawMouseMotionSupported();
+}
+
+GLFWAPI const char* glfwGetKeyName(int key, int scancode)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (key != GLFW_KEY_UNKNOWN)
+ {
+ if (key != GLFW_KEY_KP_EQUAL &&
+ (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
+ (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
+ {
+ return NULL;
+ }
+
+ scancode = _glfwPlatformGetKeyScancode(key);
+ }
+
+ return _glfwPlatformGetScancodeName(scancode);
+}
+
+GLFWAPI int glfwGetKeyScancode(int key)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(-1);
+
+ if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
+ return GLFW_RELEASE;
+ }
+
+ return _glfwPlatformGetKeyScancode(key);
+}
+
+GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
+
+ if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
+ return GLFW_RELEASE;
+ }
+
+ if (window->keys[key] == _GLFW_STICK)
+ {
+ // Sticky mode: release key now
+ window->keys[key] = GLFW_RELEASE;
+ return GLFW_PRESS;
+ }
+
+ return (int) window->keys[key];
+}
+
+GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
+
+ if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);
+ return GLFW_RELEASE;
+ }
+
+ if (window->mouseButtons[button] == _GLFW_STICK)
+ {
+ // Sticky mode: release mouse button now
+ window->mouseButtons[button] = GLFW_RELEASE;
+ return GLFW_PRESS;
+ }
+
+ return (int) window->mouseButtons[button];
+}
+
+GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (xpos)
+ *xpos = 0;
+ if (ypos)
+ *ypos = 0;
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ if (xpos)
+ *xpos = window->virtualCursorPosX;
+ if (ypos)
+ *ypos = window->virtualCursorPosY;
+ }
+ else
+ _glfwPlatformGetCursorPos(window, xpos, ypos);
+}
+
+GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX ||
+ ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid cursor position %f %f",
+ xpos, ypos);
+ return;
+ }
+
+ if (!_glfwPlatformWindowFocused(window))
+ return;
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ // Only update the accumulated position if the cursor is disabled
+ window->virtualCursorPosX = xpos;
+ window->virtualCursorPosY = ypos;
+ }
+ else
+ {
+ // Update system cursor position
+ _glfwPlatformSetCursorPos(window, xpos, ypos);
+ }
+}
+
+GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
+{
+ _GLFWcursor* cursor;
+
+ assert(image != NULL);
+ assert(image->pixels != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (image->width <= 0 || image->height <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid image dimensions for cursor");
+ return NULL;
+ }
+
+ cursor = calloc(1, sizeof(_GLFWcursor));
+ cursor->next = _glfw.cursorListHead;
+ _glfw.cursorListHead = cursor;
+
+ if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot))
+ {
+ glfwDestroyCursor((GLFWcursor*) cursor);
+ return NULL;
+ }
+
+ return (GLFWcursor*) cursor;
+}
+
+GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
+{
+ _GLFWcursor* cursor;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (shape != GLFW_ARROW_CURSOR &&
+ shape != GLFW_IBEAM_CURSOR &&
+ shape != GLFW_CROSSHAIR_CURSOR &&
+ shape != GLFW_HAND_CURSOR &&
+ shape != GLFW_HRESIZE_CURSOR &&
+ shape != GLFW_VRESIZE_CURSOR)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
+ return NULL;
+ }
+
+ cursor = calloc(1, sizeof(_GLFWcursor));
+ cursor->next = _glfw.cursorListHead;
+ _glfw.cursorListHead = cursor;
+
+ if (!_glfwPlatformCreateStandardCursor(cursor, shape))
+ {
+ glfwDestroyCursor((GLFWcursor*) cursor);
+ return NULL;
+ }
+
+ return (GLFWcursor*) cursor;
+}
+
+GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
+{
+ _GLFWcursor* cursor = (_GLFWcursor*) handle;
+
+ _GLFW_REQUIRE_INIT();
+
+ if (cursor == NULL)
+ return;
+
+ // Make sure the cursor is not being used by any window
+ {
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ {
+ if (window->cursor == cursor)
+ glfwSetCursor((GLFWwindow*) window, NULL);
+ }
+ }
+
+ _glfwPlatformDestroyCursor(cursor);
+
+ // Unlink cursor from global linked list
+ {
+ _GLFWcursor** prev = &_glfw.cursorListHead;
+
+ while (*prev != cursor)
+ prev = &((*prev)->next);
+
+ *prev = cursor->next;
+ }
+
+ free(cursor);
+}
+
+GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) windowHandle;
+ _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ window->cursor = cursor;
+
+ _glfwPlatformSetCursor(window, cursor);
+}
+
+GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
+ GLFWmousebuttonfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
+ GLFWcursorposfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
+ GLFWcursorenterfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
+ GLFWscrollfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun);
+ return cbfun;
+}
+
+GLFWAPI int glfwJoystickPresent(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return GLFW_FALSE;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return GLFW_FALSE;
+
+ return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
+}
+
+GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES))
+ return NULL;
+
+ *count = js->axisCount;
+ return js->axes;
+}
+
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
+ return NULL;
+
+ if (_glfw.hints.init.hatButtons)
+ *count = js->buttonCount + js->hatCount * 4;
+ else
+ *count = js->buttonCount;
+
+ return js->buttons;
+}
+
+GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
+ return NULL;
+
+ *count = js->hatCount;
+ return js->hats;
+}
+
+GLFWAPI const char* glfwGetJoystickName(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+ return NULL;
+
+ return js->name;
+}
+
+GLFWAPI const char* glfwGetJoystickGUID(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+ return NULL;
+
+ return js->guid;
+}
+
+GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT();
+
+ js = _glfw.joysticks + jid;
+ if (!js->allocated)
+ return;
+
+ js->userPointer = pointer;
+}
+
+GLFWAPI void* glfwGetJoystickUserPointer(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ js = _glfw.joysticks + jid;
+ if (!js->allocated)
+ return NULL;
+
+ return js->userPointer;
+}
+
+GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
+ return cbfun;
+}
+
+GLFWAPI int glfwUpdateGamepadMappings(const char* string)
+{
+ int jid;
+ const char* c = string;
+
+ assert(string != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ while (*c)
+ {
+ if ((*c >= '0' && *c <= '9') ||
+ (*c >= 'a' && *c <= 'f') ||
+ (*c >= 'A' && *c <= 'F'))
+ {
+ char line[1024];
+
+ const size_t length = strcspn(c, "\r\n");
+ if (length < sizeof(line))
+ {
+ _GLFWmapping mapping = {{0}};
+
+ memcpy(line, c, length);
+ line[length] = '\0';
+
+ if (parseMapping(&mapping, line))
+ {
+ _GLFWmapping* previous = findMapping(mapping.guid);
+ if (previous)
+ *previous = mapping;
+ else
+ {
+ _glfw.mappingCount++;
+ _glfw.mappings =
+ realloc(_glfw.mappings,
+ sizeof(_GLFWmapping) * _glfw.mappingCount);
+ _glfw.mappings[_glfw.mappingCount - 1] = mapping;
+ }
+ }
+ }
+
+ c += length;
+ }
+ else
+ {
+ c += strcspn(c, "\r\n");
+ c += strspn(c, "\r\n");
+ }
+ }
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ _GLFWjoystick* js = _glfw.joysticks + jid;
+ if (js->connected)
+ js->mapping = findValidMapping(js);
+ }
+
+ return GLFW_TRUE;
+}
+
+GLFWAPI int glfwJoystickIsGamepad(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return GLFW_FALSE;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return GLFW_FALSE;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+ return GLFW_FALSE;
+
+ return js->mapping != NULL;
+}
+
+GLFWAPI const char* glfwGetGamepadName(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+ return NULL;
+
+ if (!js->mapping)
+ return NULL;
+
+ return js->mapping->name;
+}
+
+GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
+{
+ int i;
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+ assert(state != NULL);
+
+ memset(state, 0, sizeof(GLFWgamepadstate));
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return GLFW_FALSE;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return GLFW_FALSE;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL))
+ return GLFW_FALSE;
+
+ if (!js->mapping)
+ return GLFW_FALSE;
+
+ for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
+ {
+ const _GLFWmapelement* e = js->mapping->buttons + i;
+ if (e->type == _GLFW_JOYSTICK_AXIS)
+ {
+ const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
+ // HACK: This should be baked into the value transform
+ // TODO: Bake into transform when implementing output modifiers
+ if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
+ {
+ if (value >= 0.f)
+ state->buttons[i] = GLFW_PRESS;
+ }
+ else
+ {
+ if (value <= 0.f)
+ state->buttons[i] = GLFW_PRESS;
+ }
+ }
+ else if (e->type == _GLFW_JOYSTICK_HATBIT)
+ {
+ const unsigned int hat = e->index >> 4;
+ const unsigned int bit = e->index & 0xf;
+ if (js->hats[hat] & bit)
+ state->buttons[i] = GLFW_PRESS;
+ }
+ else if (e->type == _GLFW_JOYSTICK_BUTTON)
+ state->buttons[i] = js->buttons[e->index];
+ }
+
+ for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
+ {
+ const _GLFWmapelement* e = js->mapping->axes + i;
+ if (e->type == _GLFW_JOYSTICK_AXIS)
+ {
+ const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
+ state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
+ }
+ else if (e->type == _GLFW_JOYSTICK_HATBIT)
+ {
+ const unsigned int hat = e->index >> 4;
+ const unsigned int bit = e->index & 0xf;
+ if (js->hats[hat] & bit)
+ state->axes[i] = 1.f;
+ else
+ state->axes[i] = -1.f;
+ }
+ else if (e->type == _GLFW_JOYSTICK_BUTTON)
+ state->axes[i] = js->buttons[e->index] * 2.f - 1.f;
+ }
+
+ return GLFW_TRUE;
+}
+
+GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
+{
+ assert(string != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformSetClipboardString(string);
+}
+
+GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return _glfwPlatformGetClipboardString();
+}
+
+GLFWAPI double glfwGetTime(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(0.0);
+ return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) /
+ _glfwPlatformGetTimerFrequency();
+}
+
+GLFWAPI void glfwSetTime(double time)
+{
+ _GLFW_REQUIRE_INIT();
+
+ if (time != time || time < 0.0 || time > 18446744073.0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time);
+ return;
+ }
+
+ _glfw.timer.offset = _glfwPlatformGetTimerValue() -
+ (uint64_t) (time * _glfwPlatformGetTimerFrequency());
+}
+
+GLFWAPI uint64_t glfwGetTimerValue(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+ return _glfwPlatformGetTimerValue();
+}
+
+GLFWAPI uint64_t glfwGetTimerFrequency(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+ return _glfwPlatformGetTimerFrequency();
+}
+
diff --git a/libs/glfw-3.3.8/src/internal.h b/libs/glfw-3.3.8/src/internal.h
new file mode 100644
index 0000000..7734caa
--- /dev/null
+++ b/libs/glfw-3.3.8/src/internal.h
@@ -0,0 +1,786 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#pragma once
+
+#if defined(_GLFW_USE_CONFIG_H)
+ #include "glfw_config.h"
+#endif
+
+#if defined(GLFW_INCLUDE_GLCOREARB) || \
+ defined(GLFW_INCLUDE_ES1) || \
+ defined(GLFW_INCLUDE_ES2) || \
+ defined(GLFW_INCLUDE_ES3) || \
+ defined(GLFW_INCLUDE_ES31) || \
+ defined(GLFW_INCLUDE_ES32) || \
+ defined(GLFW_INCLUDE_NONE) || \
+ defined(GLFW_INCLUDE_GLEXT) || \
+ defined(GLFW_INCLUDE_GLU) || \
+ defined(GLFW_INCLUDE_VULKAN) || \
+ defined(GLFW_DLL)
+ #error "You must not define any header option macros when compiling GLFW"
+#endif
+
+#define GLFW_INCLUDE_NONE
+#include "../include/GLFW/glfw3.h"
+
+#define _GLFW_INSERT_FIRST 0
+#define _GLFW_INSERT_LAST 1
+
+#define _GLFW_POLL_PRESENCE 0
+#define _GLFW_POLL_AXES 1
+#define _GLFW_POLL_BUTTONS 2
+#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS)
+
+#define _GLFW_MESSAGE_SIZE 1024
+
+typedef int GLFWbool;
+
+typedef struct _GLFWerror _GLFWerror;
+typedef struct _GLFWinitconfig _GLFWinitconfig;
+typedef struct _GLFWwndconfig _GLFWwndconfig;
+typedef struct _GLFWctxconfig _GLFWctxconfig;
+typedef struct _GLFWfbconfig _GLFWfbconfig;
+typedef struct _GLFWcontext _GLFWcontext;
+typedef struct _GLFWwindow _GLFWwindow;
+typedef struct _GLFWlibrary _GLFWlibrary;
+typedef struct _GLFWmonitor _GLFWmonitor;
+typedef struct _GLFWcursor _GLFWcursor;
+typedef struct _GLFWmapelement _GLFWmapelement;
+typedef struct _GLFWmapping _GLFWmapping;
+typedef struct _GLFWjoystick _GLFWjoystick;
+typedef struct _GLFWtls _GLFWtls;
+typedef struct _GLFWmutex _GLFWmutex;
+
+typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
+typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
+typedef void (* _GLFWswapintervalfun)(int);
+typedef int (* _GLFWextensionsupportedfun)(const char*);
+typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
+typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
+
+#define GL_VERSION 0x1f02
+#define GL_NONE 0
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_EXTENSIONS 0x1f03
+#define GL_NUM_EXTENSIONS 0x821d
+#define GL_CONTEXT_FLAGS 0x821e
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned char GLubyte;
+
+typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
+typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
+typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
+typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
+
+#define VK_NULL_HANDLE 0
+
+typedef void* VkInstance;
+typedef void* VkPhysicalDevice;
+typedef uint64_t VkSurfaceKHR;
+typedef uint32_t VkFlags;
+typedef uint32_t VkBool32;
+
+typedef enum VkStructureType
+{
+ VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+ VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+ VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+ VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+ VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
+ VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
+ VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkResult
+{
+ VK_SUCCESS = 0,
+ VK_NOT_READY = 1,
+ VK_TIMEOUT = 2,
+ VK_EVENT_SET = 3,
+ VK_EVENT_RESET = 4,
+ VK_INCOMPLETE = 5,
+ VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+ VK_ERROR_INITIALIZATION_FAILED = -3,
+ VK_ERROR_DEVICE_LOST = -4,
+ VK_ERROR_MEMORY_MAP_FAILED = -5,
+ VK_ERROR_LAYER_NOT_PRESENT = -6,
+ VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+ VK_ERROR_FEATURE_NOT_PRESENT = -8,
+ VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+ VK_ERROR_TOO_MANY_OBJECTS = -10,
+ VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+ VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+ VK_SUBOPTIMAL_KHR = 1000001003,
+ VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+ VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+ VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+ VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+ VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef struct VkAllocationCallbacks VkAllocationCallbacks;
+
+typedef struct VkExtensionProperties
+{
+ char extensionName[256];
+ uint32_t specVersion;
+} VkExtensionProperties;
+
+typedef void (APIENTRY * PFN_vkVoidFunction)(void);
+
+#if defined(_GLFW_VULKAN_STATIC)
+ PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*);
+ VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*);
+#else
+ typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
+ typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
+ #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties
+ #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
+#endif
+
+#if defined(_GLFW_COCOA)
+ #include "cocoa_platform.h"
+#elif defined(_GLFW_WIN32)
+ #include "win32_platform.h"
+#elif defined(_GLFW_X11)
+ #include "x11_platform.h"
+#elif defined(_GLFW_WAYLAND)
+ #include "wl_platform.h"
+#elif defined(_GLFW_OSMESA)
+ #include "null_platform.h"
+#else
+ #error "No supported window creation API selected"
+#endif
+
+// Constructs a version number string from the public header macros
+#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
+#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
+#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
+ GLFW_VERSION_MINOR, \
+ GLFW_VERSION_REVISION)
+
+// Checks for whether the library has been initialized
+#define _GLFW_REQUIRE_INIT() \
+ if (!_glfw.initialized) \
+ { \
+ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
+ return; \
+ }
+#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \
+ if (!_glfw.initialized) \
+ { \
+ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
+ return x; \
+ }
+
+// Swaps the provided pointers
+#define _GLFW_SWAP_POINTERS(x, y) \
+ { \
+ void* t; \
+ t = x; \
+ x = y; \
+ y = t; \
+ }
+
+// Per-thread error structure
+//
+struct _GLFWerror
+{
+ _GLFWerror* next;
+ int code;
+ char description[_GLFW_MESSAGE_SIZE];
+};
+
+// Initialization configuration
+//
+// Parameters relating to the initialization of the library
+//
+struct _GLFWinitconfig
+{
+ GLFWbool hatButtons;
+ struct {
+ GLFWbool menubar;
+ GLFWbool chdir;
+ } ns;
+};
+
+// Window configuration
+//
+// Parameters relating to the creation of the window but not directly related
+// to the framebuffer. This is used to pass window creation parameters from
+// shared code to the platform API.
+//
+struct _GLFWwndconfig
+{
+ int width;
+ int height;
+ const char* title;
+ GLFWbool resizable;
+ GLFWbool visible;
+ GLFWbool decorated;
+ GLFWbool focused;
+ GLFWbool autoIconify;
+ GLFWbool floating;
+ GLFWbool maximized;
+ GLFWbool centerCursor;
+ GLFWbool focusOnShow;
+ GLFWbool scaleToMonitor;
+ struct {
+ GLFWbool retina;
+ char frameName[256];
+ } ns;
+ struct {
+ char className[256];
+ char instanceName[256];
+ } x11;
+};
+
+// Context configuration
+//
+// Parameters relating to the creation of the context but not directly related
+// to the framebuffer. This is used to pass context creation parameters from
+// shared code to the platform API.
+//
+struct _GLFWctxconfig
+{
+ int client;
+ int source;
+ int major;
+ int minor;
+ GLFWbool forward;
+ GLFWbool debug;
+ GLFWbool noerror;
+ int profile;
+ int robustness;
+ int release;
+ _GLFWwindow* share;
+ struct {
+ GLFWbool offline;
+ } nsgl;
+};
+
+// Framebuffer configuration
+//
+// This describes buffers and their sizes. It also contains
+// a platform-specific ID used to map back to the backend API object.
+//
+// It is used to pass framebuffer parameters from shared code to the platform
+// API and also to enumerate and select available framebuffer configs.
+//
+struct _GLFWfbconfig
+{
+ int redBits;
+ int greenBits;
+ int blueBits;
+ int alphaBits;
+ int depthBits;
+ int stencilBits;
+ int accumRedBits;
+ int accumGreenBits;
+ int accumBlueBits;
+ int accumAlphaBits;
+ int auxBuffers;
+ GLFWbool stereo;
+ int samples;
+ GLFWbool sRGB;
+ GLFWbool doublebuffer;
+ GLFWbool transparent;
+ uintptr_t handle;
+};
+
+// Context structure
+//
+struct _GLFWcontext
+{
+ int client;
+ int source;
+ int major, minor, revision;
+ GLFWbool forward, debug, noerror;
+ int profile;
+ int robustness;
+ int release;
+
+ PFNGLGETSTRINGIPROC GetStringi;
+ PFNGLGETINTEGERVPROC GetIntegerv;
+ PFNGLGETSTRINGPROC GetString;
+
+ _GLFWmakecontextcurrentfun makeCurrent;
+ _GLFWswapbuffersfun swapBuffers;
+ _GLFWswapintervalfun swapInterval;
+ _GLFWextensionsupportedfun extensionSupported;
+ _GLFWgetprocaddressfun getProcAddress;
+ _GLFWdestroycontextfun destroy;
+
+ // This is defined in the context API's context.h
+ _GLFW_PLATFORM_CONTEXT_STATE;
+ // This is defined in egl_context.h
+ _GLFW_EGL_CONTEXT_STATE;
+ // This is defined in osmesa_context.h
+ _GLFW_OSMESA_CONTEXT_STATE;
+};
+
+// Window and context structure
+//
+struct _GLFWwindow
+{
+ struct _GLFWwindow* next;
+
+ // Window settings and state
+ GLFWbool resizable;
+ GLFWbool decorated;
+ GLFWbool autoIconify;
+ GLFWbool floating;
+ GLFWbool focusOnShow;
+ GLFWbool shouldClose;
+ void* userPointer;
+ GLFWbool doublebuffer;
+ GLFWvidmode videoMode;
+ _GLFWmonitor* monitor;
+ _GLFWcursor* cursor;
+
+ int minwidth, minheight;
+ int maxwidth, maxheight;
+ int numer, denom;
+
+ GLFWbool stickyKeys;
+ GLFWbool stickyMouseButtons;
+ GLFWbool lockKeyMods;
+ int cursorMode;
+ char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
+ char keys[GLFW_KEY_LAST + 1];
+ // Virtual cursor position when cursor is disabled
+ double virtualCursorPosX, virtualCursorPosY;
+ GLFWbool rawMouseMotion;
+
+ _GLFWcontext context;
+
+ struct {
+ GLFWwindowposfun pos;
+ GLFWwindowsizefun size;
+ GLFWwindowclosefun close;
+ GLFWwindowrefreshfun refresh;
+ GLFWwindowfocusfun focus;
+ GLFWwindowiconifyfun iconify;
+ GLFWwindowmaximizefun maximize;
+ GLFWframebuffersizefun fbsize;
+ GLFWwindowcontentscalefun scale;
+ GLFWmousebuttonfun mouseButton;
+ GLFWcursorposfun cursorPos;
+ GLFWcursorenterfun cursorEnter;
+ GLFWscrollfun scroll;
+ GLFWkeyfun key;
+ GLFWcharfun character;
+ GLFWcharmodsfun charmods;
+ GLFWdropfun drop;
+ } callbacks;
+
+ // This is defined in the window API's platform.h
+ _GLFW_PLATFORM_WINDOW_STATE;
+};
+
+// Monitor structure
+//
+struct _GLFWmonitor
+{
+ char name[128];
+ void* userPointer;
+
+ // Physical dimensions in millimeters.
+ int widthMM, heightMM;
+
+ // The window whose video mode is current on this monitor
+ _GLFWwindow* window;
+
+ GLFWvidmode* modes;
+ int modeCount;
+ GLFWvidmode currentMode;
+
+ GLFWgammaramp originalRamp;
+ GLFWgammaramp currentRamp;
+
+ // This is defined in the window API's platform.h
+ _GLFW_PLATFORM_MONITOR_STATE;
+};
+
+// Cursor structure
+//
+struct _GLFWcursor
+{
+ _GLFWcursor* next;
+
+ // This is defined in the window API's platform.h
+ _GLFW_PLATFORM_CURSOR_STATE;
+};
+
+// Gamepad mapping element structure
+//
+struct _GLFWmapelement
+{
+ uint8_t type;
+ uint8_t index;
+ int8_t axisScale;
+ int8_t axisOffset;
+};
+
+// Gamepad mapping structure
+//
+struct _GLFWmapping
+{
+ char name[128];
+ char guid[33];
+ _GLFWmapelement buttons[15];
+ _GLFWmapelement axes[6];
+};
+
+// Joystick structure
+//
+struct _GLFWjoystick
+{
+ GLFWbool allocated;
+ GLFWbool connected;
+ float* axes;
+ int axisCount;
+ unsigned char* buttons;
+ int buttonCount;
+ unsigned char* hats;
+ int hatCount;
+ char name[128];
+ void* userPointer;
+ char guid[33];
+ _GLFWmapping* mapping;
+
+ // This is defined in the joystick API's joystick.h
+ _GLFW_PLATFORM_JOYSTICK_STATE;
+};
+
+// Thread local storage structure
+//
+struct _GLFWtls
+{
+ // This is defined in the platform's thread.h
+ _GLFW_PLATFORM_TLS_STATE;
+};
+
+// Mutex structure
+//
+struct _GLFWmutex
+{
+ // This is defined in the platform's thread.h
+ _GLFW_PLATFORM_MUTEX_STATE;
+};
+
+// Library global data
+//
+struct _GLFWlibrary
+{
+ GLFWbool initialized;
+
+ struct {
+ _GLFWinitconfig init;
+ _GLFWfbconfig framebuffer;
+ _GLFWwndconfig window;
+ _GLFWctxconfig context;
+ int refreshRate;
+ } hints;
+
+ _GLFWerror* errorListHead;
+ _GLFWcursor* cursorListHead;
+ _GLFWwindow* windowListHead;
+
+ _GLFWmonitor** monitors;
+ int monitorCount;
+
+ _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
+ _GLFWmapping* mappings;
+ int mappingCount;
+
+ _GLFWtls errorSlot;
+ _GLFWtls contextSlot;
+ _GLFWmutex errorLock;
+
+ struct {
+ uint64_t offset;
+ // This is defined in the platform's time.h
+ _GLFW_PLATFORM_LIBRARY_TIMER_STATE;
+ } timer;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ char* extensions[2];
+#if !defined(_GLFW_VULKAN_STATIC)
+ PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
+ PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
+#endif
+ GLFWbool KHR_surface;
+#if defined(_GLFW_WIN32)
+ GLFWbool KHR_win32_surface;
+#elif defined(_GLFW_COCOA)
+ GLFWbool MVK_macos_surface;
+ GLFWbool EXT_metal_surface;
+#elif defined(_GLFW_X11)
+ GLFWbool KHR_xlib_surface;
+ GLFWbool KHR_xcb_surface;
+#elif defined(_GLFW_WAYLAND)
+ GLFWbool KHR_wayland_surface;
+#endif
+ } vk;
+
+ struct {
+ GLFWmonitorfun monitor;
+ GLFWjoystickfun joystick;
+ } callbacks;
+
+ // This is defined in the window API's platform.h
+ _GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
+ // This is defined in the context API's context.h
+ _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE;
+ // This is defined in the platform's joystick.h
+ _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
+ // This is defined in egl_context.h
+ _GLFW_EGL_LIBRARY_CONTEXT_STATE;
+ // This is defined in osmesa_context.h
+ _GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
+};
+
+// Global state shared between compilation units of GLFW
+//
+extern _GLFWlibrary _glfw;
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void);
+void _glfwPlatformTerminate(void);
+const char* _glfwPlatformGetVersionString(void);
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled);
+GLFWbool _glfwPlatformRawMouseMotionSupported(void);
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image, int xhot, int yhot);
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
+
+const char* _glfwPlatformGetScancodeName(int scancode);
+int _glfwPlatformGetKeyScancode(int key);
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor);
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale);
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
+void _glfwPlatformSetClipboardString(const char* string);
+const char* _glfwPlatformGetClipboardString(void);
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
+void _glfwPlatformUpdateGamepadGUID(char* guid);
+
+uint64_t _glfwPlatformGetTimerValue(void);
+uint64_t _glfwPlatformGetTimerFrequency(void);
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+void _glfwPlatformDestroyWindow(_GLFWwindow* window);
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images);
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight);
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom);
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale);
+void _glfwPlatformIconifyWindow(_GLFWwindow* window);
+void _glfwPlatformRestoreWindow(_GLFWwindow* window);
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
+void _glfwPlatformShowWindow(_GLFWwindow* window);
+void _glfwPlatformHideWindow(_GLFWwindow* window);
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
+void _glfwPlatformFocusWindow(_GLFWwindow* window);
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor,
+ int xpos, int ypos, int width, int height,
+ int refreshRate);
+int _glfwPlatformWindowFocused(_GLFWwindow* window);
+int _glfwPlatformWindowIconified(_GLFWwindow* window);
+int _glfwPlatformWindowVisible(_GLFWwindow* window);
+int _glfwPlatformWindowMaximized(_GLFWwindow* window);
+int _glfwPlatformWindowHovered(_GLFWwindow* window);
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
+
+void _glfwPlatformPollEvents(void);
+void _glfwPlatformWaitEvents(void);
+void _glfwPlatformWaitEventsTimeout(double timeout);
+void _glfwPlatformPostEmptyEvent(void);
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions);
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily);
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface);
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
+void _glfwPlatformDestroyTls(_GLFWtls* tls);
+void* _glfwPlatformGetTls(_GLFWtls* tls);
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value);
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex);
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
+void _glfwPlatformLockMutex(_GLFWmutex* mutex);
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
+void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
+void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
+void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
+void _glfwInputWindowContentScale(_GLFWwindow* window,
+ float xscale, float yscale);
+void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
+void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
+void _glfwInputWindowDamage(_GLFWwindow* window);
+void _glfwInputWindowCloseRequest(_GLFWwindow* window);
+void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
+
+void _glfwInputKey(_GLFWwindow* window,
+ int key, int scancode, int action, int mods);
+void _glfwInputChar(_GLFWwindow* window,
+ uint32_t codepoint, int mods, GLFWbool plain);
+void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
+void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
+void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
+void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
+void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
+void _glfwInputJoystick(_GLFWjoystick* js, int event);
+void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
+void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
+void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
+
+void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
+void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
+
+#if defined(__GNUC__)
+void _glfwInputError(int code, const char* format, ...)
+ __attribute__((format(printf, 2, 3)));
+#else
+void _glfwInputError(int code, const char* format, ...);
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
+const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
+ const _GLFWfbconfig* alternatives,
+ unsigned int count);
+GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig);
+GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
+
+const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
+ const GLFWvidmode* desired);
+int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
+_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
+void _glfwFreeMonitor(_GLFWmonitor* monitor);
+void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
+void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
+void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
+
+void _glfwInitGamepadMappings(void);
+_GLFWjoystick* _glfwAllocJoystick(const char* name,
+ const char* guid,
+ int axisCount,
+ int buttonCount,
+ int hatCount);
+void _glfwFreeJoystick(_GLFWjoystick* js);
+void _glfwCenterCursorInContentArea(_GLFWwindow* window);
+
+GLFWbool _glfwInitVulkan(int mode);
+void _glfwTerminateVulkan(void);
+const char* _glfwGetVulkanResultString(VkResult result);
+
+size_t _glfwEncodeUTF8(char* s, uint32_t codepoint);
+char** _glfwParseUriList(char* text, int* count);
+
+char* _glfw_strdup(const char* source);
+int _glfw_min(int a, int b);
+int _glfw_max(int a, int b);
+float _glfw_fminf(float a, float b);
+float _glfw_fmaxf(float a, float b);
+
diff --git a/libs/glfw-3.3.8/src/linux_joystick.c b/libs/glfw-3.3.8/src/linux_joystick.c
new file mode 100644
index 0000000..0894a72
--- /dev/null
+++ b/libs/glfw-3.3.8/src/linux_joystick.c
@@ -0,0 +1,433 @@
+//========================================================================
+// GLFW 3.3 Linux - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <sys/inotify.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <dirent.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+#ifndef SYN_DROPPED // < v2.6.39 kernel headers
+// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32
+#define SYN_DROPPED 3
+#endif
+
+// Apply an EV_KEY event to the specified joystick
+//
+static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
+{
+ _glfwInputJoystickButton(js,
+ js->linjs.keyMap[code - BTN_MISC],
+ value ? GLFW_PRESS : GLFW_RELEASE);
+}
+
+// Apply an EV_ABS event to the specified joystick
+//
+static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
+{
+ const int index = js->linjs.absMap[code];
+
+ if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
+ {
+ static const char stateMap[3][3] =
+ {
+ { GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN },
+ { GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN },
+ { GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
+ };
+
+ const int hat = (code - ABS_HAT0X) / 2;
+ const int axis = (code - ABS_HAT0X) % 2;
+ int* state = js->linjs.hats[hat];
+
+ // NOTE: Looking at several input drivers, it seems all hat events use
+ // -1 for left / up, 0 for centered and 1 for right / down
+ if (value == 0)
+ state[axis] = 0;
+ else if (value < 0)
+ state[axis] = 1;
+ else if (value > 0)
+ state[axis] = 2;
+
+ _glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
+ }
+ else
+ {
+ const struct input_absinfo* info = &js->linjs.absInfo[code];
+ float normalized = value;
+
+ const int range = info->maximum - info->minimum;
+ if (range)
+ {
+ // Normalize to 0.0 -> 1.0
+ normalized = (normalized - info->minimum) / range;
+ // Normalize to -1.0 -> 1.0
+ normalized = normalized * 2.0f - 1.0f;
+ }
+
+ _glfwInputJoystickAxis(js, index, normalized);
+ }
+}
+
+// Poll state of absolute axes
+//
+static void pollAbsState(_GLFWjoystick* js)
+{
+ for (int code = 0; code < ABS_CNT; code++)
+ {
+ if (js->linjs.absMap[code] < 0)
+ continue;
+
+ struct input_absinfo* info = &js->linjs.absInfo[code];
+
+ if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
+ continue;
+
+ handleAbsEvent(js, code, info->value);
+ }
+}
+
+#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
+
+// Attempt to open the specified joystick device
+//
+static GLFWbool openJoystickDevice(const char* path)
+{
+ for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (!_glfw.joysticks[jid].connected)
+ continue;
+ if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
+ return GLFW_FALSE;
+ }
+
+ _GLFWjoystickLinux linjs = {0};
+ linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
+ if (linjs.fd == -1)
+ return GLFW_FALSE;
+
+ char evBits[(EV_CNT + 7) / 8] = {0};
+ char keyBits[(KEY_CNT + 7) / 8] = {0};
+ char absBits[(ABS_CNT + 7) / 8] = {0};
+ struct input_id id;
+
+ if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
+ ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
+ ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
+ ioctl(linjs.fd, EVIOCGID, &id) < 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Linux: Failed to query input device: %s",
+ strerror(errno));
+ close(linjs.fd);
+ return GLFW_FALSE;
+ }
+
+ // Ensure this device supports the events expected of a joystick
+ if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
+ {
+ close(linjs.fd);
+ return GLFW_FALSE;
+ }
+
+ char name[256] = "";
+
+ if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
+ strncpy(name, "Unknown", sizeof(name));
+
+ char guid[33] = "";
+
+ // Generate a joystick GUID that matches the SDL 2.0.5+ one
+ if (id.vendor && id.product && id.version)
+ {
+ sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
+ id.bustype & 0xff, id.bustype >> 8,
+ id.vendor & 0xff, id.vendor >> 8,
+ id.product & 0xff, id.product >> 8,
+ id.version & 0xff, id.version >> 8);
+ }
+ else
+ {
+ sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
+ id.bustype & 0xff, id.bustype >> 8,
+ name[0], name[1], name[2], name[3],
+ name[4], name[5], name[6], name[7],
+ name[8], name[9], name[10]);
+ }
+
+ int axisCount = 0, buttonCount = 0, hatCount = 0;
+
+ for (int code = BTN_MISC; code < KEY_CNT; code++)
+ {
+ if (!isBitSet(code, keyBits))
+ continue;
+
+ linjs.keyMap[code - BTN_MISC] = buttonCount;
+ buttonCount++;
+ }
+
+ for (int code = 0; code < ABS_CNT; code++)
+ {
+ linjs.absMap[code] = -1;
+ if (!isBitSet(code, absBits))
+ continue;
+
+ if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
+ {
+ linjs.absMap[code] = hatCount;
+ hatCount++;
+ // Skip the Y axis
+ code++;
+ }
+ else
+ {
+ if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
+ continue;
+
+ linjs.absMap[code] = axisCount;
+ axisCount++;
+ }
+ }
+
+ _GLFWjoystick* js =
+ _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
+ if (!js)
+ {
+ close(linjs.fd);
+ return GLFW_FALSE;
+ }
+
+ strncpy(linjs.path, path, sizeof(linjs.path) - 1);
+ memcpy(&js->linjs, &linjs, sizeof(linjs));
+
+ pollAbsState(js);
+
+ _glfwInputJoystick(js, GLFW_CONNECTED);
+ return GLFW_TRUE;
+}
+
+#undef isBitSet
+
+// Frees all resources associated with the specified joystick
+//
+static void closeJoystick(_GLFWjoystick* js)
+{
+ _glfwInputJoystick(js, GLFW_DISCONNECTED);
+ close(js->linjs.fd);
+ _glfwFreeJoystick(js);
+}
+
+// Lexically compare joysticks by name; used by qsort
+//
+static int compareJoysticks(const void* fp, const void* sp)
+{
+ const _GLFWjoystick* fj = fp;
+ const _GLFWjoystick* sj = sp;
+ return strcmp(fj->linjs.path, sj->linjs.path);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize joystick interface
+//
+GLFWbool _glfwInitJoysticksLinux(void)
+{
+ const char* dirname = "/dev/input";
+
+ _glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
+ if (_glfw.linjs.inotify > 0)
+ {
+ // HACK: Register for IN_ATTRIB to get notified when udev is done
+ // This works well in practice but the true way is libudev
+
+ _glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
+ dirname,
+ IN_CREATE | IN_ATTRIB | IN_DELETE);
+ }
+
+ // Continue without device connection notifications if inotify fails
+
+ if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
+ return GLFW_FALSE;
+ }
+
+ int count = 0;
+
+ DIR* dir = opendir(dirname);
+ if (dir)
+ {
+ struct dirent* entry;
+
+ while ((entry = readdir(dir)))
+ {
+ regmatch_t match;
+
+ if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
+ continue;
+
+ char path[PATH_MAX];
+
+ snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
+
+ if (openJoystickDevice(path))
+ count++;
+ }
+
+ closedir(dir);
+ }
+
+ // Continue with no joysticks if enumeration fails
+
+ qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
+ return GLFW_TRUE;
+}
+
+// Close all opened joystick handles
+//
+void _glfwTerminateJoysticksLinux(void)
+{
+ int jid;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ _GLFWjoystick* js = _glfw.joysticks + jid;
+ if (js->connected)
+ closeJoystick(js);
+ }
+
+ regfree(&_glfw.linjs.regex);
+
+ if (_glfw.linjs.inotify > 0)
+ {
+ if (_glfw.linjs.watch > 0)
+ inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
+
+ close(_glfw.linjs.inotify);
+ }
+}
+
+void _glfwDetectJoystickConnectionLinux(void)
+{
+ if (_glfw.linjs.inotify <= 0)
+ return;
+
+ ssize_t offset = 0;
+ char buffer[16384];
+ const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
+
+ while (size > offset)
+ {
+ regmatch_t match;
+ const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
+
+ offset += sizeof(struct inotify_event) + e->len;
+
+ if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
+ continue;
+
+ char path[PATH_MAX];
+ snprintf(path, sizeof(path), "/dev/input/%s", e->name);
+
+ if (e->mask & (IN_CREATE | IN_ATTRIB))
+ openJoystickDevice(path);
+ else if (e->mask & IN_DELETE)
+ {
+ for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
+ {
+ closeJoystick(_glfw.joysticks + jid);
+ break;
+ }
+ }
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+ // Read all queued events (non-blocking)
+ for (;;)
+ {
+ struct input_event e;
+
+ errno = 0;
+ if (read(js->linjs.fd, &e, sizeof(e)) < 0)
+ {
+ // Reset the joystick slot if the device was disconnected
+ if (errno == ENODEV)
+ closeJoystick(js);
+
+ break;
+ }
+
+ if (e.type == EV_SYN)
+ {
+ if (e.code == SYN_DROPPED)
+ _glfw.linjs.dropped = GLFW_TRUE;
+ else if (e.code == SYN_REPORT)
+ {
+ _glfw.linjs.dropped = GLFW_FALSE;
+ pollAbsState(js);
+ }
+ }
+
+ if (_glfw.linjs.dropped)
+ continue;
+
+ if (e.type == EV_KEY)
+ handleKeyEvent(js, e.code, e.value);
+ else if (e.type == EV_ABS)
+ handleAbsEvent(js, e.code, e.value);
+ }
+
+ return js->connected;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+}
+
diff --git a/libs/glfw-3.3.8/src/linux_joystick.h b/libs/glfw-3.3.8/src/linux_joystick.h
new file mode 100644
index 0000000..25a2a2e
--- /dev/null
+++ b/libs/glfw-3.3.8/src/linux_joystick.h
@@ -0,0 +1,63 @@
+//========================================================================
+// GLFW 3.3 Linux - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <linux/input.h>
+#include <linux/limits.h>
+#include <regex.h>
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
+
+#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
+#define GLFW_BUILD_LINUX_MAPPINGS
+
+// Linux-specific joystick data
+//
+typedef struct _GLFWjoystickLinux
+{
+ int fd;
+ char path[PATH_MAX];
+ int keyMap[KEY_CNT - BTN_MISC];
+ int absMap[ABS_CNT];
+ struct input_absinfo absInfo[ABS_CNT];
+ int hats[4][2];
+} _GLFWjoystickLinux;
+
+// Linux-specific joystick API data
+//
+typedef struct _GLFWlibraryLinux
+{
+ int inotify;
+ int watch;
+ regex_t regex;
+ GLFWbool dropped;
+} _GLFWlibraryLinux;
+
+
+GLFWbool _glfwInitJoysticksLinux(void);
+void _glfwTerminateJoysticksLinux(void);
+void _glfwDetectJoystickConnectionLinux(void);
+
diff --git a/libs/glfw-3.3.8/src/mappings.h b/libs/glfw-3.3.8/src/mappings.h
new file mode 100644
index 0000000..11853a0
--- /dev/null
+++ b/libs/glfw-3.3.8/src/mappings.h
@@ -0,0 +1,1001 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// As mappings.h.in, this file is used by CMake to produce the mappings.h
+// header file. If you are adding a GLFW specific gamepad mapping, this is
+// where to put it.
+//========================================================================
+// As mappings.h, this provides all pre-defined gamepad mappings, including
+// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
+// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
+// This file can be re-generated from mappings.h.in and the upstream
+// gamecontrollerdb.txt with the 'update_mappings' CMake target.
+//========================================================================
+
+// All gamepad mappings not labeled GLFW are copied from the
+// SDL_GameControllerDB project under the following license:
+//
+// Simple DirectMedia Layer
+// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+const char* _glfwDefaultMappings[] =
+{
+#if defined(GLFW_BUILD_WIN32_MAPPINGS)
+"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
+"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
+"03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000151000000000000,8BitDo M30 ModKit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows,",
+"03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,",
+"03000000ef0500000300000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
+"03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
+"030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
+"03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
+"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,",
+"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
+"030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
+"030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
+"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
+"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
+"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
+"030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
+"030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
+"030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
+"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,",
+"03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,",
+"030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,",
+"030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
+"030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
+"030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
+"030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
+"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
+"030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
+"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,",
+"03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
+"03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
+"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,",
+"03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
+"030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
+"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
+"0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
+"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
+"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,",
+"03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000921200004b46000000000000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
+"03000000790000004518000000000000,NEXILUX GAMECUBE Controller Adapter,platform:Windows,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,",
+"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,",
+"03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,",
+"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000d620000013a7000000000000,NSW wired controller,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
+"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,",
+"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
+"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,",
+"030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
+"030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
+"030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
+"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
+"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
+"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,",
+"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
+"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
+"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,",
+"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,",
+"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
+"03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,",
+"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,",
+"03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,",
+"03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,",
+"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
+"030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
+"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
+"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,",
+"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,",
+"030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,",
+"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+#endif // GLFW_BUILD_WIN32_MAPPINGS
+
+#if defined(GLFW_BUILD_COCOA_MAPPINGS)
+"030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00004028000000010000,8Bitdo SN30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,platform:Mac OS X,",
+"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000ef0500000300000000020000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,",
+"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
+"03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,",
+"03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,",
+"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,",
+"030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
+"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
+"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
+"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
+"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,",
+"0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
+"03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
+"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
+"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,",
+"03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
+"03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,",
+"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000d620000011a7000010050000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,",
+"030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
+"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
+"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X,",
+"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
+"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
+"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,",
+"030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
+"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
+"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
+"03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
+"030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
+"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
+"030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
+"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
+"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000006f0e00000104000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c62400003a54000000000000,Xbox One PowerA Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+#endif // GLFW_BUILD_COCOA_MAPPINGS
+
+#if defined(GLFW_BUILD_LINUX_MAPPINGS)
+"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,",
+"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
+"05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
+"05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
+"03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
+"05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
+"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
+"05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
+"03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
+"03000000ef0500000300000000010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
+"03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
+"03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,",
+"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
+"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
+"030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
+"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
+"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
+"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
+"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
+"03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,",
+"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,",
+"0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
+"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
+"03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
+"050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
+"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
+"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,",
+"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
+"050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000242f0000f700000001010000,Magic-S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
+"0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
+"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
+"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
+"05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
+"030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000790000004518000010010000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,platform:Linux,",
+"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,",
+"060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
+"060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
+"030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,",
+"03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,",
+"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
+"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
+"050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0~,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,",
+"050000007e0500001720000001000000,Nintendo Switch SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
+"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
+"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
+"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,",
+"19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,",
+"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
+"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
+"03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,",
+"03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000491900000204000000000000,PG-9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
+"030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,",
+"030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
+"030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
+"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
+"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,",
+"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
+"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,",
+"03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,",
+"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,",
+"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
+"03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
+"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
+"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
+"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,",
+"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
+"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
+"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
+"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,",
+"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
+"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
+"03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,",
+"030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,",
+"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
+"030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
+"030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
+"030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
+"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000120b000005050000,XBox Series pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
+"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+#endif // GLFW_BUILD_LINUX_MAPPINGS
+};
+
diff --git a/libs/glfw-3.3.8/src/mappings.h.in b/libs/glfw-3.3.8/src/mappings.h.in
new file mode 100644
index 0000000..26b544b
--- /dev/null
+++ b/libs/glfw-3.3.8/src/mappings.h.in
@@ -0,0 +1,82 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// As mappings.h.in, this file is used by CMake to produce the mappings.h
+// header file. If you are adding a GLFW specific gamepad mapping, this is
+// where to put it.
+//========================================================================
+// As mappings.h, this provides all pre-defined gamepad mappings, including
+// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
+// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
+// This file can be re-generated from mappings.h.in and the upstream
+// gamecontrollerdb.txt with the 'update_mappings' CMake target.
+//========================================================================
+
+// All gamepad mappings not labeled GLFW are copied from the
+// SDL_GameControllerDB project under the following license:
+//
+// Simple DirectMedia Layer
+// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+const char* _glfwDefaultMappings[] =
+{
+#if defined(GLFW_BUILD_WIN32_MAPPINGS)
+@GLFW_WIN32_MAPPINGS@
+"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+#endif // GLFW_BUILD_WIN32_MAPPINGS
+
+#if defined(GLFW_BUILD_COCOA_MAPPINGS)
+@GLFW_COCOA_MAPPINGS@
+#endif // GLFW_BUILD_COCOA_MAPPINGS
+
+#if defined(GLFW_BUILD_LINUX_MAPPINGS)
+@GLFW_LINUX_MAPPINGS@
+#endif // GLFW_BUILD_LINUX_MAPPINGS
+};
+
diff --git a/libs/glfw-3.3.8/src/monitor.c b/libs/glfw-3.3.8/src/monitor.c
new file mode 100644
index 0000000..2601d11
--- /dev/null
+++ b/libs/glfw-3.3.8/src/monitor.c
@@ -0,0 +1,542 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include <stdlib.h>
+#include <limits.h>
+
+
+// Lexically compare video modes, used by qsort
+//
+static int compareVideoModes(const void* fp, const void* sp)
+{
+ const GLFWvidmode* fm = fp;
+ const GLFWvidmode* sm = sp;
+ const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
+ const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
+ const int farea = fm->width * fm->height;
+ const int sarea = sm->width * sm->height;
+
+ // First sort on color bits per pixel
+ if (fbpp != sbpp)
+ return fbpp - sbpp;
+
+ // Then sort on screen area
+ if (farea != sarea)
+ return farea - sarea;
+
+ // Then sort on width
+ if (fm->width != sm->width)
+ return fm->width - sm->width;
+
+ // Lastly sort on refresh rate
+ return fm->refreshRate - sm->refreshRate;
+}
+
+// Retrieves the available modes for the specified monitor
+//
+static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
+{
+ int modeCount;
+ GLFWvidmode* modes;
+
+ if (monitor->modes)
+ return GLFW_TRUE;
+
+ modes = _glfwPlatformGetVideoModes(monitor, &modeCount);
+ if (!modes)
+ return GLFW_FALSE;
+
+ qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
+
+ free(monitor->modes);
+ monitor->modes = modes;
+ monitor->modeCount = modeCount;
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code of a monitor connection or disconnection
+//
+void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
+{
+ if (action == GLFW_CONNECTED)
+ {
+ _glfw.monitorCount++;
+ _glfw.monitors =
+ realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount);
+
+ if (placement == _GLFW_INSERT_FIRST)
+ {
+ memmove(_glfw.monitors + 1,
+ _glfw.monitors,
+ ((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
+ _glfw.monitors[0] = monitor;
+ }
+ else
+ _glfw.monitors[_glfw.monitorCount - 1] = monitor;
+ }
+ else if (action == GLFW_DISCONNECTED)
+ {
+ int i;
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ {
+ if (window->monitor == monitor)
+ {
+ int width, height, xoff, yoff;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ _glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
+ _glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
+ _glfwPlatformSetWindowPos(window, xoff, yoff);
+ }
+ }
+
+ for (i = 0; i < _glfw.monitorCount; i++)
+ {
+ if (_glfw.monitors[i] == monitor)
+ {
+ _glfw.monitorCount--;
+ memmove(_glfw.monitors + i,
+ _glfw.monitors + i + 1,
+ ((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
+ break;
+ }
+ }
+ }
+
+ if (_glfw.callbacks.monitor)
+ _glfw.callbacks.monitor((GLFWmonitor*) monitor, action);
+
+ if (action == GLFW_DISCONNECTED)
+ _glfwFreeMonitor(monitor);
+}
+
+// Notifies shared code that a full screen window has acquired or released
+// a monitor
+//
+void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
+{
+ monitor->window = window;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Allocates and returns a monitor object with the specified name and dimensions
+//
+_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
+{
+ _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
+ monitor->widthMM = widthMM;
+ monitor->heightMM = heightMM;
+
+ strncpy(monitor->name, name, sizeof(monitor->name) - 1);
+
+ return monitor;
+}
+
+// Frees a monitor object and any data associated with it
+//
+void _glfwFreeMonitor(_GLFWmonitor* monitor)
+{
+ if (monitor == NULL)
+ return;
+
+ _glfwPlatformFreeMonitor(monitor);
+
+ _glfwFreeGammaArrays(&monitor->originalRamp);
+ _glfwFreeGammaArrays(&monitor->currentRamp);
+
+ free(monitor->modes);
+ free(monitor);
+}
+
+// Allocates red, green and blue value arrays of the specified size
+//
+void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
+{
+ ramp->red = calloc(size, sizeof(unsigned short));
+ ramp->green = calloc(size, sizeof(unsigned short));
+ ramp->blue = calloc(size, sizeof(unsigned short));
+ ramp->size = size;
+}
+
+// Frees the red, green and blue value arrays and clears the struct
+//
+void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
+{
+ free(ramp->red);
+ free(ramp->green);
+ free(ramp->blue);
+
+ memset(ramp, 0, sizeof(GLFWgammaramp));
+}
+
+// Chooses the video mode most closely matching the desired one
+//
+const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
+ const GLFWvidmode* desired)
+{
+ int i;
+ unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
+ unsigned int rateDiff, leastRateDiff = UINT_MAX;
+ unsigned int colorDiff, leastColorDiff = UINT_MAX;
+ const GLFWvidmode* current;
+ const GLFWvidmode* closest = NULL;
+
+ if (!refreshVideoModes(monitor))
+ return NULL;
+
+ for (i = 0; i < monitor->modeCount; i++)
+ {
+ current = monitor->modes + i;
+
+ colorDiff = 0;
+
+ if (desired->redBits != GLFW_DONT_CARE)
+ colorDiff += abs(current->redBits - desired->redBits);
+ if (desired->greenBits != GLFW_DONT_CARE)
+ colorDiff += abs(current->greenBits - desired->greenBits);
+ if (desired->blueBits != GLFW_DONT_CARE)
+ colorDiff += abs(current->blueBits - desired->blueBits);
+
+ sizeDiff = abs((current->width - desired->width) *
+ (current->width - desired->width) +
+ (current->height - desired->height) *
+ (current->height - desired->height));
+
+ if (desired->refreshRate != GLFW_DONT_CARE)
+ rateDiff = abs(current->refreshRate - desired->refreshRate);
+ else
+ rateDiff = UINT_MAX - current->refreshRate;
+
+ if ((colorDiff < leastColorDiff) ||
+ (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
+ (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
+ {
+ closest = current;
+ leastSizeDiff = sizeDiff;
+ leastRateDiff = rateDiff;
+ leastColorDiff = colorDiff;
+ }
+ }
+
+ return closest;
+}
+
+// Performs lexical comparison between two @ref GLFWvidmode structures
+//
+int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
+{
+ return compareVideoModes(fm, sm);
+}
+
+// Splits a color depth into red, green and blue bit depths
+//
+void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
+{
+ int delta;
+
+ // We assume that by 32 the user really meant 24
+ if (bpp == 32)
+ bpp = 24;
+
+ // Convert "bits per pixel" to red, green & blue sizes
+
+ *red = *green = *blue = bpp / 3;
+ delta = bpp - (*red * 3);
+ if (delta >= 1)
+ *green = *green + 1;
+
+ if (delta == 2)
+ *red = *red + 1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
+{
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ *count = _glfw.monitorCount;
+ return (GLFWmonitor**) _glfw.monitors;
+}
+
+GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (!_glfw.monitorCount)
+ return NULL;
+
+ return (GLFWmonitor*) _glfw.monitors[0];
+}
+
+GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ if (xpos)
+ *xpos = 0;
+ if (ypos)
+ *ypos = 0;
+
+ _GLFW_REQUIRE_INIT();
+
+ _glfwPlatformGetMonitorPos(monitor, xpos, ypos);
+}
+
+GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ if (xpos)
+ *xpos = 0;
+ if (ypos)
+ *ypos = 0;
+ if (width)
+ *width = 0;
+ if (height)
+ *height = 0;
+
+ _GLFW_REQUIRE_INIT();
+
+ _glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height);
+}
+
+GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ if (widthMM)
+ *widthMM = 0;
+ if (heightMM)
+ *heightMM = 0;
+
+ _GLFW_REQUIRE_INIT();
+
+ if (widthMM)
+ *widthMM = monitor->widthMM;
+ if (heightMM)
+ *heightMM = monitor->heightMM;
+}
+
+GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
+ float* xscale, float* yscale)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ if (xscale)
+ *xscale = 0.f;
+ if (yscale)
+ *yscale = 0.f;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
+}
+
+GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->name;
+}
+
+GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ monitor->userPointer = pointer;
+}
+
+GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->userPointer;
+}
+
+GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun);
+ return cbfun;
+}
+
+GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (!refreshVideoModes(monitor))
+ return NULL;
+
+ *count = monitor->modeCount;
+ return monitor->modes;
+}
+
+GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ _glfwPlatformGetVideoMode(monitor, &monitor->currentMode);
+ return &monitor->currentMode;
+}
+
+GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
+{
+ unsigned int i;
+ unsigned short* values;
+ GLFWgammaramp ramp;
+ const GLFWgammaramp* original;
+ assert(handle != NULL);
+ assert(gamma > 0.f);
+ assert(gamma <= FLT_MAX);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
+ return;
+ }
+
+ original = glfwGetGammaRamp(handle);
+ if (!original)
+ return;
+
+ values = calloc(original->size, sizeof(unsigned short));
+
+ for (i = 0; i < original->size; i++)
+ {
+ float value;
+
+ // Calculate intensity
+ value = i / (float) (original->size - 1);
+ // Apply gamma curve
+ value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
+ // Clamp to value range
+ value = _glfw_fminf(value, 65535.f);
+
+ values[i] = (unsigned short) value;
+ }
+
+ ramp.red = values;
+ ramp.green = values;
+ ramp.blue = values;
+ ramp.size = original->size;
+
+ glfwSetGammaRamp(handle, &ramp);
+ free(values);
+}
+
+GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ _glfwFreeGammaArrays(&monitor->currentRamp);
+ if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp))
+ return NULL;
+
+ return &monitor->currentRamp;
+}
+
+GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+ assert(ramp != NULL);
+ assert(ramp->size > 0);
+ assert(ramp->red != NULL);
+ assert(ramp->green != NULL);
+ assert(ramp->blue != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (ramp->size <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid gamma ramp size %i",
+ ramp->size);
+ return;
+ }
+
+ if (!monitor->originalRamp.size)
+ {
+ if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp))
+ return;
+ }
+
+ _glfwPlatformSetGammaRamp(monitor, ramp);
+}
+
diff --git a/libs/glfw-3.3.8/src/nsgl_context.h b/libs/glfw-3.3.8/src/nsgl_context.h
new file mode 100644
index 0000000..010ce4d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/nsgl_context.h
@@ -0,0 +1,66 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+// NOTE: Many Cocoa enum values have been renamed and we need to build across
+// SDK versions where one is unavailable or deprecated.
+// We use the newer names in code and replace them with the older names if
+// the base SDK does not provide the newer names.
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
+ #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
+ #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
+#endif
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
+
+#include <stdatomic.h>
+
+
+// NSGL-specific per-context data
+//
+typedef struct _GLFWcontextNSGL
+{
+ id pixelFormat;
+ id object;
+} _GLFWcontextNSGL;
+
+// NSGL-specific global data
+//
+typedef struct _GLFWlibraryNSGL
+{
+ // dlopen handle for OpenGL.framework (for glfwGetProcAddress)
+ CFBundleRef framework;
+} _GLFWlibraryNSGL;
+
+
+GLFWbool _glfwInitNSGL(void);
+void _glfwTerminateNSGL(void);
+GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+void _glfwDestroyContextNSGL(_GLFWwindow* window);
+
diff --git a/libs/glfw-3.3.8/src/nsgl_context.m b/libs/glfw-3.3.8/src/nsgl_context.m
new file mode 100644
index 0000000..78d688c
--- /dev/null
+++ b/libs/glfw-3.3.8/src/nsgl_context.m
@@ -0,0 +1,376 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <unistd.h>
+#include <math.h>
+
+static void makeContextCurrentNSGL(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ if (window)
+ [window->context.nsgl.object makeCurrentContext];
+ else
+ [NSOpenGLContext clearCurrentContext];
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+
+ } // autoreleasepool
+}
+
+static void swapBuffersNSGL(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ // HACK: Simulate vsync with usleep as NSGL swap interval does not apply to
+ // windows with a non-visible occlusion state
+ if (window->ns.occluded)
+ {
+ int interval = 0;
+ [window->context.nsgl.object getValues:&interval
+ forParameter:NSOpenGLContextParameterSwapInterval];
+
+ if (interval > 0)
+ {
+ const double framerate = 60.0;
+ const uint64_t frequency = _glfwPlatformGetTimerFrequency();
+ const uint64_t value = _glfwPlatformGetTimerValue();
+
+ const double elapsed = value / (double) frequency;
+ const double period = 1.0 / framerate;
+ const double delay = period - fmod(elapsed, period);
+
+ usleep(floorl(delay * 1e6));
+ }
+ }
+
+ [window->context.nsgl.object flushBuffer];
+
+ } // autoreleasepool
+}
+
+static void swapIntervalNSGL(int interval)
+{
+ @autoreleasepool {
+
+ _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+ if (window)
+ {
+ [window->context.nsgl.object setValues:&interval
+ forParameter:NSOpenGLContextParameterSwapInterval];
+ }
+
+ } // autoreleasepool
+}
+
+static int extensionSupportedNSGL(const char* extension)
+{
+ // There are no NSGL extensions
+ return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressNSGL(const char* procname)
+{
+ CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
+ procname,
+ kCFStringEncodingASCII);
+
+ GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,
+ symbolName);
+
+ CFRelease(symbolName);
+
+ return symbol;
+}
+
+static void destroyContextNSGL(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ [window->context.nsgl.pixelFormat release];
+ window->context.nsgl.pixelFormat = nil;
+
+ [window->context.nsgl.object release];
+ window->context.nsgl.object = nil;
+
+ } // autoreleasepool
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize OpenGL support
+//
+GLFWbool _glfwInitNSGL(void)
+{
+ if (_glfw.nsgl.framework)
+ return GLFW_TRUE;
+
+ _glfw.nsgl.framework =
+ CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
+ if (_glfw.nsgl.framework == NULL)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "NSGL: Failed to locate OpenGL framework");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Terminate OpenGL support
+//
+void _glfwTerminateNSGL(void)
+{
+}
+
+// Create the OpenGL context
+//
+GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "NSGL: OpenGL ES is not available on macOS");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->major > 2)
+ {
+ if (ctxconfig->major == 3 && ctxconfig->minor < 2)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
+ return GLFW_FALSE;
+ }
+
+ if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
+ return GLFW_FALSE;
+ }
+ }
+
+ // Context robustness modes (GL_KHR_robustness) are not yet supported by
+ // macOS but are not a hard constraint, so ignore and continue
+
+ // Context release behaviors (GL_KHR_context_flush_control) are not yet
+ // supported by macOS but are not a hard constraint, so ignore and continue
+
+ // Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
+ // a hard constraint, so ignore and continue
+
+ // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
+ // are not a hard constraint, so ignore and continue
+
+#define addAttrib(a) \
+{ \
+ assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+}
+#define setAttrib(a, v) { addAttrib(a); addAttrib(v); }
+
+ NSOpenGLPixelFormatAttribute attribs[40];
+ int index = 0;
+
+ addAttrib(NSOpenGLPFAAccelerated);
+ addAttrib(NSOpenGLPFAClosestPolicy);
+
+ if (ctxconfig->nsgl.offline)
+ {
+ addAttrib(NSOpenGLPFAAllowOfflineRenderers);
+ // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
+ // Info.plist for unbundled applications
+ // HACK: This assumes that NSOpenGLPixelFormat will remain
+ // a straightforward wrapper of its CGL counterpart
+ addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
+ }
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
+ if (ctxconfig->major >= 4)
+ {
+ setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
+ }
+ else
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+ if (ctxconfig->major >= 3)
+ {
+ setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+ }
+
+ if (ctxconfig->major <= 2)
+ {
+ if (fbconfig->auxBuffers != GLFW_DONT_CARE)
+ setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
+
+ if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
+ fbconfig->accumGreenBits != GLFW_DONT_CARE &&
+ fbconfig->accumBlueBits != GLFW_DONT_CARE &&
+ fbconfig->accumAlphaBits != GLFW_DONT_CARE)
+ {
+ const int accumBits = fbconfig->accumRedBits +
+ fbconfig->accumGreenBits +
+ fbconfig->accumBlueBits +
+ fbconfig->accumAlphaBits;
+
+ setAttrib(NSOpenGLPFAAccumSize, accumBits);
+ }
+ }
+
+ if (fbconfig->redBits != GLFW_DONT_CARE &&
+ fbconfig->greenBits != GLFW_DONT_CARE &&
+ fbconfig->blueBits != GLFW_DONT_CARE)
+ {
+ int colorBits = fbconfig->redBits +
+ fbconfig->greenBits +
+ fbconfig->blueBits;
+
+ // macOS needs non-zero color size, so set reasonable values
+ if (colorBits == 0)
+ colorBits = 24;
+ else if (colorBits < 15)
+ colorBits = 15;
+
+ setAttrib(NSOpenGLPFAColorSize, colorBits);
+ }
+
+ if (fbconfig->alphaBits != GLFW_DONT_CARE)
+ setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
+
+ if (fbconfig->depthBits != GLFW_DONT_CARE)
+ setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits);
+
+ if (fbconfig->stencilBits != GLFW_DONT_CARE)
+ setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
+
+ if (fbconfig->stereo)
+ {
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "NSGL: Stereo rendering is deprecated");
+ return GLFW_FALSE;
+#else
+ addAttrib(NSOpenGLPFAStereo);
+#endif
+ }
+
+ if (fbconfig->doublebuffer)
+ addAttrib(NSOpenGLPFADoubleBuffer);
+
+ if (fbconfig->samples != GLFW_DONT_CARE)
+ {
+ if (fbconfig->samples == 0)
+ {
+ setAttrib(NSOpenGLPFASampleBuffers, 0);
+ }
+ else
+ {
+ setAttrib(NSOpenGLPFASampleBuffers, 1);
+ setAttrib(NSOpenGLPFASamples, fbconfig->samples);
+ }
+ }
+
+ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
+ // framebuffer, so there's no need (and no way) to request it
+
+ addAttrib(0);
+
+#undef addAttrib
+#undef setAttrib
+
+ window->context.nsgl.pixelFormat =
+ [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
+ if (window->context.nsgl.pixelFormat == nil)
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "NSGL: Failed to find a suitable pixel format");
+ return GLFW_FALSE;
+ }
+
+ NSOpenGLContext* share = nil;
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.nsgl.object;
+
+ window->context.nsgl.object =
+ [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat
+ shareContext:share];
+ if (window->context.nsgl.object == nil)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "NSGL: Failed to create OpenGL context");
+ return GLFW_FALSE;
+ }
+
+ if (fbconfig->transparent)
+ {
+ GLint opaque = 0;
+ [window->context.nsgl.object setValues:&opaque
+ forParameter:NSOpenGLContextParameterSurfaceOpacity];
+ }
+
+ [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
+
+ [window->context.nsgl.object setView:window->ns.view];
+
+ window->context.makeCurrent = makeContextCurrentNSGL;
+ window->context.swapBuffers = swapBuffersNSGL;
+ window->context.swapInterval = swapIntervalNSGL;
+ window->context.extensionSupported = extensionSupportedNSGL;
+ window->context.getProcAddress = getProcAddressNSGL;
+ window->context.destroy = destroyContextNSGL;
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+
+ if (window->context.source != GLFW_NATIVE_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return nil;
+ }
+
+ return window->context.nsgl.object;
+}
+
diff --git a/libs/glfw-3.3.8/src/null_init.c b/libs/glfw-3.3.8/src/null_init.c
new file mode 100644
index 0000000..569bc8c
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_init.c
@@ -0,0 +1,52 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ _glfwInitTimerPOSIX();
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+ _glfwTerminateOSMesa();
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " null OSMesa";
+}
+
diff --git a/libs/glfw-3.3.8/src/null_joystick.c b/libs/glfw-3.3.8/src/null_joystick.c
new file mode 100644
index 0000000..000faf2
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_joystick.c
@@ -0,0 +1,44 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+}
+
diff --git a/libs/glfw-3.3.8/src/null_joystick.h b/libs/glfw-3.3.8/src/null_joystick.h
new file mode 100644
index 0000000..9307ae8
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_joystick.h
@@ -0,0 +1,31 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; }
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
+
+#define _GLFW_PLATFORM_MAPPING_NAME ""
+
diff --git a/libs/glfw-3.3.8/src/null_monitor.c b/libs/glfw-3.3.8/src/null_monitor.c
new file mode 100644
index 0000000..4514dae
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_monitor.c
@@ -0,0 +1,77 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = 1.f;
+ if (yscale)
+ *yscale = 1.f;
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
+{
+ return NULL;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+}
+
diff --git a/libs/glfw-3.3.8/src/null_platform.h b/libs/glfw-3.3.8/src/null_platform.h
new file mode 100644
index 0000000..708975d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_platform.h
@@ -0,0 +1,62 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <dlfcn.h>
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
+
+#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
+#define _GLFW_PLATFORM_MONITOR_STATE struct { int dummyMonitor; }
+#define _GLFW_PLATFORM_CURSOR_STATE struct { int dummyCursor; }
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE struct { int dummyLibraryWindow; }
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
+#define _GLFW_EGL_CONTEXT_STATE struct { int dummyEGLContext; }
+#define _GLFW_EGL_LIBRARY_CONTEXT_STATE struct { int dummyEGLLibraryContext; }
+
+#include "osmesa_context.h"
+#include "posix_time.h"
+#include "posix_thread.h"
+#include "null_joystick.h"
+
+#if defined(_GLFW_WIN32)
+ #define _glfw_dlopen(name) LoadLibraryA(name)
+ #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
+ #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
+#else
+ #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+ #define _glfw_dlclose(handle) dlclose(handle)
+ #define _glfw_dlsym(handle, name) dlsym(handle, name)
+#endif
+
+// Null-specific per-window data
+//
+typedef struct _GLFWwindowNull
+{
+ int width;
+ int height;
+} _GLFWwindowNull;
+
diff --git a/libs/glfw-3.3.8/src/null_window.c b/libs/glfw-3.3.8/src/null_window.c
new file mode 100644
index 0000000..e61c2bd
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_window.c
@@ -0,0 +1,335 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+static int createNativeWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig)
+{
+ window->null.width = wndconfig->width;
+ window->null.height = wndconfig->height;
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (!createNativeWindow(window, wndconfig))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
+ ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available");
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ if (window->context.destroy)
+ window->context.destroy(window);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
+ const GLFWimage* images)
+{
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ if (width)
+ *width = window->null.width;
+ if (height)
+ *height = window->null.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ window->null.width = width;
+ window->null.height = height;
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
+{
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+ if (width)
+ *width = window->null.width;
+ if (height)
+ *height = window->null.height;
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = 1.f;
+ if (yscale)
+ *yscale = 1.f;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ return 1.f;
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+}
+
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformUnhideWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ return NULL;
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ return "";
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return -1;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ return GLFW_FALSE;
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ // This seems like the most appropriate error to return here
+ return VK_ERROR_INITIALIZATION_FAILED;
+}
+
diff --git a/libs/glfw-3.3.8/src/osmesa_context.c b/libs/glfw-3.3.8/src/osmesa_context.c
new file mode 100644
index 0000000..4072728
--- /dev/null
+++ b/libs/glfw-3.3.8/src/osmesa_context.c
@@ -0,0 +1,386 @@
+//========================================================================
+// GLFW 3.3 OSMesa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "internal.h"
+
+
+static void makeContextCurrentOSMesa(_GLFWwindow* window)
+{
+ if (window)
+ {
+ int width, height;
+ _glfwPlatformGetFramebufferSize(window, &width, &height);
+
+ // Check to see if we need to allocate a new buffer
+ if ((window->context.osmesa.buffer == NULL) ||
+ (width != window->context.osmesa.width) ||
+ (height != window->context.osmesa.height))
+ {
+ free(window->context.osmesa.buffer);
+
+ // Allocate the new buffer (width * height * 8-bit RGBA)
+ window->context.osmesa.buffer = calloc(4, (size_t) width * height);
+ window->context.osmesa.width = width;
+ window->context.osmesa.height = height;
+ }
+
+ if (!OSMesaMakeCurrent(window->context.osmesa.handle,
+ window->context.osmesa.buffer,
+ GL_UNSIGNED_BYTE,
+ width, height))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OSMesa: Failed to make context current");
+ return;
+ }
+ }
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static GLFWglproc getProcAddressOSMesa(const char* procname)
+{
+ return (GLFWglproc) OSMesaGetProcAddress(procname);
+}
+
+static void destroyContextOSMesa(_GLFWwindow* window)
+{
+ if (window->context.osmesa.handle)
+ {
+ OSMesaDestroyContext(window->context.osmesa.handle);
+ window->context.osmesa.handle = NULL;
+ }
+
+ if (window->context.osmesa.buffer)
+ {
+ free(window->context.osmesa.buffer);
+ window->context.osmesa.width = 0;
+ window->context.osmesa.height = 0;
+ }
+}
+
+static void swapBuffersOSMesa(_GLFWwindow* window)
+{
+ // No double buffering on OSMesa
+}
+
+static void swapIntervalOSMesa(int interval)
+{
+ // No swap interval on OSMesa
+}
+
+static int extensionSupportedOSMesa(const char* extension)
+{
+ // OSMesa does not have extensions
+ return GLFW_FALSE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwInitOSMesa(void)
+{
+ int i;
+ const char* sonames[] =
+ {
+#if defined(_GLFW_OSMESA_LIBRARY)
+ _GLFW_OSMESA_LIBRARY,
+#elif defined(_WIN32)
+ "libOSMesa.dll",
+ "OSMesa.dll",
+#elif defined(__APPLE__)
+ "libOSMesa.8.dylib",
+#elif defined(__CYGWIN__)
+ "libOSMesa-8.so",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libOSMesa.so",
+#else
+ "libOSMesa.so.8",
+ "libOSMesa.so.6",
+#endif
+ NULL
+ };
+
+ if (_glfw.osmesa.handle)
+ return GLFW_TRUE;
+
+ for (i = 0; sonames[i]; i++)
+ {
+ _glfw.osmesa.handle = _glfw_dlopen(sonames[i]);
+ if (_glfw.osmesa.handle)
+ break;
+ }
+
+ if (!_glfw.osmesa.handle)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found");
+ return GLFW_FALSE;
+ }
+
+ _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt");
+ _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs");
+ _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext");
+ _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent");
+ _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer");
+ _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer");
+ _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress");
+
+ if (!_glfw.osmesa.CreateContextExt ||
+ !_glfw.osmesa.DestroyContext ||
+ !_glfw.osmesa.MakeCurrent ||
+ !_glfw.osmesa.GetColorBuffer ||
+ !_glfw.osmesa.GetDepthBuffer ||
+ !_glfw.osmesa.GetProcAddress)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OSMesa: Failed to load required entry points");
+
+ _glfwTerminateOSMesa();
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwTerminateOSMesa(void)
+{
+ if (_glfw.osmesa.handle)
+ {
+ _glfw_dlclose(_glfw.osmesa.handle);
+ _glfw.osmesa.handle = NULL;
+ }
+}
+
+#define setAttrib(a, v) \
+{ \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+ attribs[index++] = v; \
+}
+
+GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ OSMesaContext share = NULL;
+ const int accumBits = fbconfig->accumRedBits +
+ fbconfig->accumGreenBits +
+ fbconfig->accumBlueBits +
+ fbconfig->accumAlphaBits;
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "OSMesa: OpenGL ES is not available on OSMesa");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.osmesa.handle;
+
+ if (OSMesaCreateContextAttribs)
+ {
+ int index = 0, attribs[40];
+
+ setAttrib(OSMESA_FORMAT, OSMESA_RGBA);
+ setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits);
+ setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits);
+ setAttrib(OSMESA_ACCUM_BITS, accumBits);
+
+ if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+ {
+ setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE);
+ }
+ else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+ {
+ setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE);
+ }
+
+ if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+ {
+ setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major);
+ setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor);
+ }
+
+ if (ctxconfig->forward)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "OSMesa: Forward-compatible contexts not supported");
+ return GLFW_FALSE;
+ }
+
+ setAttrib(0, 0);
+
+ window->context.osmesa.handle =
+ OSMesaCreateContextAttribs(attribs, share);
+ }
+ else
+ {
+ if (ctxconfig->profile)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "OSMesa: OpenGL profiles unavailable");
+ return GLFW_FALSE;
+ }
+
+ window->context.osmesa.handle =
+ OSMesaCreateContextExt(OSMESA_RGBA,
+ fbconfig->depthBits,
+ fbconfig->stencilBits,
+ accumBits,
+ share);
+ }
+
+ if (window->context.osmesa.handle == NULL)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "OSMesa: Failed to create context");
+ return GLFW_FALSE;
+ }
+
+ window->context.makeCurrent = makeContextCurrentOSMesa;
+ window->context.swapBuffers = swapBuffersOSMesa;
+ window->context.swapInterval = swapIntervalOSMesa;
+ window->context.extensionSupported = extensionSupportedOSMesa;
+ window->context.getProcAddress = getProcAddressOSMesa;
+ window->context.destroy = destroyContextOSMesa;
+
+ return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
+ int* height, int* format, void** buffer)
+{
+ void* mesaBuffer;
+ GLint mesaWidth, mesaHeight, mesaFormat;
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (window->context.source != GLFW_OSMESA_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return GLFW_FALSE;
+ }
+
+ if (!OSMesaGetColorBuffer(window->context.osmesa.handle,
+ &mesaWidth, &mesaHeight,
+ &mesaFormat, &mesaBuffer))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OSMesa: Failed to retrieve color buffer");
+ return GLFW_FALSE;
+ }
+
+ if (width)
+ *width = mesaWidth;
+ if (height)
+ *height = mesaHeight;
+ if (format)
+ *format = mesaFormat;
+ if (buffer)
+ *buffer = mesaBuffer;
+
+ return GLFW_TRUE;
+}
+
+GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
+ int* width, int* height,
+ int* bytesPerValue,
+ void** buffer)
+{
+ void* mesaBuffer;
+ GLint mesaWidth, mesaHeight, mesaBytes;
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (window->context.source != GLFW_OSMESA_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return GLFW_FALSE;
+ }
+
+ if (!OSMesaGetDepthBuffer(window->context.osmesa.handle,
+ &mesaWidth, &mesaHeight,
+ &mesaBytes, &mesaBuffer))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OSMesa: Failed to retrieve depth buffer");
+ return GLFW_FALSE;
+ }
+
+ if (width)
+ *width = mesaWidth;
+ if (height)
+ *height = mesaHeight;
+ if (bytesPerValue)
+ *bytesPerValue = mesaBytes;
+ if (buffer)
+ *buffer = mesaBuffer;
+
+ return GLFW_TRUE;
+}
+
+GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (window->context.source != GLFW_OSMESA_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return NULL;
+ }
+
+ return window->context.osmesa.handle;
+}
+
diff --git a/libs/glfw-3.3.8/src/osmesa_context.h b/libs/glfw-3.3.8/src/osmesa_context.h
new file mode 100644
index 0000000..6462637
--- /dev/null
+++ b/libs/glfw-3.3.8/src/osmesa_context.h
@@ -0,0 +1,92 @@
+//========================================================================
+// GLFW 3.3 OSMesa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define OSMESA_RGBA 0x1908
+#define OSMESA_FORMAT 0x22
+#define OSMESA_DEPTH_BITS 0x30
+#define OSMESA_STENCIL_BITS 0x31
+#define OSMESA_ACCUM_BITS 0x32
+#define OSMESA_PROFILE 0x33
+#define OSMESA_CORE_PROFILE 0x34
+#define OSMESA_COMPAT_PROFILE 0x35
+#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
+#define OSMESA_CONTEXT_MINOR_VERSION 0x37
+
+typedef void* OSMesaContext;
+typedef void (*OSMESAproc)(void);
+
+typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
+typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
+typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
+typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
+typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
+typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
+typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
+#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
+#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
+#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
+#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
+#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
+#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
+#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
+
+#define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa
+#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa
+
+
+// OSMesa-specific per-context data
+//
+typedef struct _GLFWcontextOSMesa
+{
+ OSMesaContext handle;
+ int width;
+ int height;
+ void* buffer;
+} _GLFWcontextOSMesa;
+
+// OSMesa-specific global data
+//
+typedef struct _GLFWlibraryOSMesa
+{
+ void* handle;
+
+ PFN_OSMesaCreateContextExt CreateContextExt;
+ PFN_OSMesaCreateContextAttribs CreateContextAttribs;
+ PFN_OSMesaDestroyContext DestroyContext;
+ PFN_OSMesaMakeCurrent MakeCurrent;
+ PFN_OSMesaGetColorBuffer GetColorBuffer;
+ PFN_OSMesaGetDepthBuffer GetDepthBuffer;
+ PFN_OSMesaGetProcAddress GetProcAddress;
+} _GLFWlibraryOSMesa;
+
+
+GLFWbool _glfwInitOSMesa(void);
+void _glfwTerminateOSMesa(void);
+GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+
diff --git a/libs/glfw-3.3.8/src/posix_thread.c b/libs/glfw-3.3.8/src/posix_thread.c
new file mode 100644
index 0000000..f1697dc
--- /dev/null
+++ b/libs/glfw-3.3.8/src/posix_thread.c
@@ -0,0 +1,105 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <string.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
+{
+ assert(tls->posix.allocated == GLFW_FALSE);
+
+ if (pthread_key_create(&tls->posix.key, NULL) != 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "POSIX: Failed to create context TLS");
+ return GLFW_FALSE;
+ }
+
+ tls->posix.allocated = GLFW_TRUE;
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyTls(_GLFWtls* tls)
+{
+ if (tls->posix.allocated)
+ pthread_key_delete(tls->posix.key);
+ memset(tls, 0, sizeof(_GLFWtls));
+}
+
+void* _glfwPlatformGetTls(_GLFWtls* tls)
+{
+ assert(tls->posix.allocated == GLFW_TRUE);
+ return pthread_getspecific(tls->posix.key);
+}
+
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
+{
+ assert(tls->posix.allocated == GLFW_TRUE);
+ pthread_setspecific(tls->posix.key, value);
+}
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->posix.allocated == GLFW_FALSE);
+
+ if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex");
+ return GLFW_FALSE;
+ }
+
+ return mutex->posix.allocated = GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
+{
+ if (mutex->posix.allocated)
+ pthread_mutex_destroy(&mutex->posix.handle);
+ memset(mutex, 0, sizeof(_GLFWmutex));
+}
+
+void _glfwPlatformLockMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->posix.allocated == GLFW_TRUE);
+ pthread_mutex_lock(&mutex->posix.handle);
+}
+
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->posix.allocated == GLFW_TRUE);
+ pthread_mutex_unlock(&mutex->posix.handle);
+}
+
diff --git a/libs/glfw-3.3.8/src/posix_thread.h b/libs/glfw-3.3.8/src/posix_thread.h
new file mode 100644
index 0000000..1c6a5c4
--- /dev/null
+++ b/libs/glfw-3.3.8/src/posix_thread.h
@@ -0,0 +1,49 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <pthread.h>
+
+#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsPOSIX posix
+#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexPOSIX posix
+
+
+// POSIX-specific thread local storage data
+//
+typedef struct _GLFWtlsPOSIX
+{
+ GLFWbool allocated;
+ pthread_key_t key;
+} _GLFWtlsPOSIX;
+
+// POSIX-specific mutex data
+//
+typedef struct _GLFWmutexPOSIX
+{
+ GLFWbool allocated;
+ pthread_mutex_t handle;
+} _GLFWmutexPOSIX;
+
diff --git a/libs/glfw-3.3.8/src/posix_time.c b/libs/glfw-3.3.8/src/posix_time.c
new file mode 100644
index 0000000..040c8f1
--- /dev/null
+++ b/libs/glfw-3.3.8/src/posix_time.c
@@ -0,0 +1,87 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <sys/time.h>
+#include <time.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialise timer
+//
+void _glfwInitTimerPOSIX(void)
+{
+#if defined(CLOCK_MONOTONIC)
+ struct timespec ts;
+
+ if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
+ {
+ _glfw.timer.posix.monotonic = GLFW_TRUE;
+ _glfw.timer.posix.frequency = 1000000000;
+ }
+ else
+#endif
+ {
+ _glfw.timer.posix.monotonic = GLFW_FALSE;
+ _glfw.timer.posix.frequency = 1000000;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+uint64_t _glfwPlatformGetTimerValue(void)
+{
+#if defined(CLOCK_MONOTONIC)
+ if (_glfw.timer.posix.monotonic)
+ {
+ struct timespec ts;
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec;
+ }
+ else
+#endif
+ {
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;
+ }
+}
+
+uint64_t _glfwPlatformGetTimerFrequency(void)
+{
+ return _glfw.timer.posix.frequency;
+}
+
diff --git a/libs/glfw-3.3.8/src/posix_time.h b/libs/glfw-3.3.8/src/posix_time.h
new file mode 100644
index 0000000..911399e
--- /dev/null
+++ b/libs/glfw-3.3.8/src/posix_time.h
@@ -0,0 +1,43 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix
+
+#include <stdint.h>
+
+
+// POSIX-specific global timer data
+//
+typedef struct _GLFWtimerPOSIX
+{
+ GLFWbool monotonic;
+ uint64_t frequency;
+} _GLFWtimerPOSIX;
+
+
+void _glfwInitTimerPOSIX(void);
+
diff --git a/libs/glfw-3.3.8/src/vulkan.c b/libs/glfw-3.3.8/src/vulkan.c
new file mode 100644
index 0000000..1b96579
--- /dev/null
+++ b/libs/glfw-3.3.8/src/vulkan.c
@@ -0,0 +1,334 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+
+#define _GLFW_FIND_LOADER 1
+#define _GLFW_REQUIRE_LOADER 2
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwInitVulkan(int mode)
+{
+ VkResult err;
+ VkExtensionProperties* ep;
+ uint32_t i, count;
+
+ if (_glfw.vk.available)
+ return GLFW_TRUE;
+
+#if !defined(_GLFW_VULKAN_STATIC)
+#if defined(_GLFW_VULKAN_LIBRARY)
+ _glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY);
+#elif defined(_GLFW_WIN32)
+ _glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
+#elif defined(_GLFW_COCOA)
+ _glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib");
+ if (!_glfw.vk.handle)
+ _glfw.vk.handle = _glfwLoadLocalVulkanLoaderNS();
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.vk.handle = _glfw_dlopen("libvulkan.so");
+#else
+ _glfw.vk.handle = _glfw_dlopen("libvulkan.so.1");
+#endif
+ if (!_glfw.vk.handle)
+ {
+ if (mode == _GLFW_REQUIRE_LOADER)
+ _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
+
+ return GLFW_FALSE;
+ }
+
+ _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
+ _glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr");
+ if (!_glfw.vk.GetInstanceProcAddr)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Loader does not export vkGetInstanceProcAddr");
+
+ _glfwTerminateVulkan();
+ return GLFW_FALSE;
+ }
+
+ _glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)
+ vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties");
+ if (!_glfw.vk.EnumerateInstanceExtensionProperties)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties");
+
+ _glfwTerminateVulkan();
+ return GLFW_FALSE;
+ }
+#endif // _GLFW_VULKAN_STATIC
+
+ err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
+ if (err)
+ {
+ // NOTE: This happens on systems with a loader but without any Vulkan ICD
+ if (mode == _GLFW_REQUIRE_LOADER)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Failed to query instance extension count: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ _glfwTerminateVulkan();
+ return GLFW_FALSE;
+ }
+
+ ep = calloc(count, sizeof(VkExtensionProperties));
+
+ err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);
+ if (err)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Failed to query instance extensions: %s",
+ _glfwGetVulkanResultString(err));
+
+ free(ep);
+ _glfwTerminateVulkan();
+ return GLFW_FALSE;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0)
+ _glfw.vk.KHR_surface = GLFW_TRUE;
+#if defined(_GLFW_WIN32)
+ else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)
+ _glfw.vk.KHR_win32_surface = GLFW_TRUE;
+#elif defined(_GLFW_COCOA)
+ else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
+ _glfw.vk.MVK_macos_surface = GLFW_TRUE;
+ else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0)
+ _glfw.vk.EXT_metal_surface = GLFW_TRUE;
+#elif defined(_GLFW_X11)
+ else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
+ _glfw.vk.KHR_xlib_surface = GLFW_TRUE;
+ else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0)
+ _glfw.vk.KHR_xcb_surface = GLFW_TRUE;
+#elif defined(_GLFW_WAYLAND)
+ else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0)
+ _glfw.vk.KHR_wayland_surface = GLFW_TRUE;
+#endif
+ }
+
+ free(ep);
+
+ _glfw.vk.available = GLFW_TRUE;
+
+ _glfwPlatformGetRequiredInstanceExtensions(_glfw.vk.extensions);
+
+ return GLFW_TRUE;
+}
+
+void _glfwTerminateVulkan(void)
+{
+#if !defined(_GLFW_VULKAN_STATIC)
+ if (_glfw.vk.handle)
+ _glfw_dlclose(_glfw.vk.handle);
+#endif
+}
+
+const char* _glfwGetVulkanResultString(VkResult result)
+{
+ switch (result)
+ {
+ case VK_SUCCESS:
+ return "Success";
+ case VK_NOT_READY:
+ return "A fence or query has not yet completed";
+ case VK_TIMEOUT:
+ return "A wait operation has not completed in the specified time";
+ case VK_EVENT_SET:
+ return "An event is signaled";
+ case VK_EVENT_RESET:
+ return "An event is unsignaled";
+ case VK_INCOMPLETE:
+ return "A return array was too small for the result";
+ case VK_ERROR_OUT_OF_HOST_MEMORY:
+ return "A host memory allocation has failed";
+ case VK_ERROR_OUT_OF_DEVICE_MEMORY:
+ return "A device memory allocation has failed";
+ case VK_ERROR_INITIALIZATION_FAILED:
+ return "Initialization of an object could not be completed for implementation-specific reasons";
+ case VK_ERROR_DEVICE_LOST:
+ return "The logical or physical device has been lost";
+ case VK_ERROR_MEMORY_MAP_FAILED:
+ return "Mapping of a memory object has failed";
+ case VK_ERROR_LAYER_NOT_PRESENT:
+ return "A requested layer is not present or could not be loaded";
+ case VK_ERROR_EXTENSION_NOT_PRESENT:
+ return "A requested extension is not supported";
+ case VK_ERROR_FEATURE_NOT_PRESENT:
+ return "A requested feature is not supported";
+ case VK_ERROR_INCOMPATIBLE_DRIVER:
+ return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible";
+ case VK_ERROR_TOO_MANY_OBJECTS:
+ return "Too many objects of the type have already been created";
+ case VK_ERROR_FORMAT_NOT_SUPPORTED:
+ return "A requested format is not supported on this device";
+ case VK_ERROR_SURFACE_LOST_KHR:
+ return "A surface is no longer available";
+ case VK_SUBOPTIMAL_KHR:
+ return "A swapchain no longer matches the surface properties exactly, but can still be used";
+ case VK_ERROR_OUT_OF_DATE_KHR:
+ return "A surface has changed in such a way that it is no longer compatible with the swapchain";
+ case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
+ return "The display used by a swapchain does not use the same presentable image layout";
+ case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
+ return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API";
+ case VK_ERROR_VALIDATION_FAILED_EXT:
+ return "A validation layer found an error";
+ default:
+ return "ERROR: UNKNOWN VULKAN ERROR";
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwVulkanSupported(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+ return _glfwInitVulkan(_GLFW_FIND_LOADER);
+}
+
+GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count)
+{
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+ return NULL;
+
+ if (!_glfw.vk.extensions[0])
+ return NULL;
+
+ *count = 2;
+ return (const char**) _glfw.vk.extensions;
+}
+
+GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance,
+ const char* procname)
+{
+ GLFWvkproc proc;
+ assert(procname != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+ return NULL;
+
+ proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname);
+#if defined(_GLFW_VULKAN_STATIC)
+ if (!proc)
+ {
+ if (strcmp(procname, "vkGetInstanceProcAddr") == 0)
+ return (GLFWvkproc) vkGetInstanceProcAddr;
+ }
+#else
+ if (!proc)
+ proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname);
+#endif
+
+ return proc;
+}
+
+GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ assert(instance != VK_NULL_HANDLE);
+ assert(device != VK_NULL_HANDLE);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+ return GLFW_FALSE;
+
+ if (!_glfw.vk.extensions[0])
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Window surface creation extensions not found");
+ return GLFW_FALSE;
+ }
+
+ return _glfwPlatformGetPhysicalDevicePresentationSupport(instance,
+ device,
+ queuefamily);
+}
+
+GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance,
+ GLFWwindow* handle,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(instance != VK_NULL_HANDLE);
+ assert(window != NULL);
+ assert(surface != NULL);
+
+ *surface = VK_NULL_HANDLE;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED);
+
+ if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+ return VK_ERROR_INITIALIZATION_FAILED;
+
+ if (!_glfw.vk.extensions[0])
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Window surface creation extensions not found");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ if (window->context.client != GLFW_NO_API)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Vulkan: Window surface creation requires the window to have the client API set to GLFW_NO_API");
+ return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR;
+ }
+
+ return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface);
+}
+
diff --git a/libs/glfw-3.3.8/src/wgl_context.c b/libs/glfw-3.3.8/src/wgl_context.c
new file mode 100644
index 0000000..72ad11d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wgl_context.c
@@ -0,0 +1,798 @@
+//========================================================================
+// GLFW 3.3 WGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <malloc.h>
+#include <assert.h>
+
+// Return the value corresponding to the specified attribute
+//
+static int findPixelFormatAttribValue(const int* attribs,
+ int attribCount,
+ const int* values,
+ int attrib)
+{
+ int i;
+
+ for (i = 0; i < attribCount; i++)
+ {
+ if (attribs[i] == attrib)
+ return values[i];
+ }
+
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Unknown pixel format attribute requested");
+ return 0;
+}
+
+#define addAttrib(a) \
+{ \
+ assert((size_t) attribCount < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[attribCount++] = a; \
+}
+#define findAttribValue(a) \
+ findPixelFormatAttribValue(attribs, attribCount, values, a)
+
+// Return a list of available and usable framebuffer configs
+//
+static int choosePixelFormat(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ _GLFWfbconfig* usableConfigs;
+ const _GLFWfbconfig* closest;
+ int i, pixelFormat, nativeCount, usableCount = 0, attribCount = 0;
+ int attribs[40];
+ int values[sizeof(attribs) / sizeof(attribs[0])];
+
+ if (_glfw.wgl.ARB_pixel_format)
+ {
+ const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB;
+
+ if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
+ 1, 0, 1, &attrib, &nativeCount))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to retrieve pixel format attribute");
+ return 0;
+ }
+
+ addAttrib(WGL_SUPPORT_OPENGL_ARB);
+ addAttrib(WGL_DRAW_TO_WINDOW_ARB);
+ addAttrib(WGL_PIXEL_TYPE_ARB);
+ addAttrib(WGL_ACCELERATION_ARB);
+ addAttrib(WGL_RED_BITS_ARB);
+ addAttrib(WGL_RED_SHIFT_ARB);
+ addAttrib(WGL_GREEN_BITS_ARB);
+ addAttrib(WGL_GREEN_SHIFT_ARB);
+ addAttrib(WGL_BLUE_BITS_ARB);
+ addAttrib(WGL_BLUE_SHIFT_ARB);
+ addAttrib(WGL_ALPHA_BITS_ARB);
+ addAttrib(WGL_ALPHA_SHIFT_ARB);
+ addAttrib(WGL_DEPTH_BITS_ARB);
+ addAttrib(WGL_STENCIL_BITS_ARB);
+ addAttrib(WGL_ACCUM_BITS_ARB);
+ addAttrib(WGL_ACCUM_RED_BITS_ARB);
+ addAttrib(WGL_ACCUM_GREEN_BITS_ARB);
+ addAttrib(WGL_ACCUM_BLUE_BITS_ARB);
+ addAttrib(WGL_ACCUM_ALPHA_BITS_ARB);
+ addAttrib(WGL_AUX_BUFFERS_ARB);
+ addAttrib(WGL_STEREO_ARB);
+ addAttrib(WGL_DOUBLE_BUFFER_ARB);
+
+ if (_glfw.wgl.ARB_multisample)
+ addAttrib(WGL_SAMPLES_ARB);
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB)
+ addAttrib(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
+ }
+ else
+ {
+ if (_glfw.wgl.EXT_colorspace)
+ addAttrib(WGL_COLORSPACE_EXT);
+ }
+ }
+ else
+ {
+ nativeCount = DescribePixelFormat(window->context.wgl.dc,
+ 1,
+ sizeof(PIXELFORMATDESCRIPTOR),
+ NULL);
+ }
+
+ usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
+
+ for (i = 0; i < nativeCount; i++)
+ {
+ _GLFWfbconfig* u = usableConfigs + usableCount;
+ pixelFormat = i + 1;
+
+ if (_glfw.wgl.ARB_pixel_format)
+ {
+ // Get pixel format attributes through "modern" extension
+
+ if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
+ pixelFormat, 0,
+ attribCount,
+ attribs, values))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to retrieve pixel format attributes");
+
+ free(usableConfigs);
+ return 0;
+ }
+
+ if (!findAttribValue(WGL_SUPPORT_OPENGL_ARB) ||
+ !findAttribValue(WGL_DRAW_TO_WINDOW_ARB))
+ {
+ continue;
+ }
+
+ if (findAttribValue(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB)
+ continue;
+
+ if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
+ continue;
+
+ if (findAttribValue(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
+ continue;
+
+ u->redBits = findAttribValue(WGL_RED_BITS_ARB);
+ u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB);
+ u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB);
+ u->alphaBits = findAttribValue(WGL_ALPHA_BITS_ARB);
+
+ u->depthBits = findAttribValue(WGL_DEPTH_BITS_ARB);
+ u->stencilBits = findAttribValue(WGL_STENCIL_BITS_ARB);
+
+ u->accumRedBits = findAttribValue(WGL_ACCUM_RED_BITS_ARB);
+ u->accumGreenBits = findAttribValue(WGL_ACCUM_GREEN_BITS_ARB);
+ u->accumBlueBits = findAttribValue(WGL_ACCUM_BLUE_BITS_ARB);
+ u->accumAlphaBits = findAttribValue(WGL_ACCUM_ALPHA_BITS_ARB);
+
+ u->auxBuffers = findAttribValue(WGL_AUX_BUFFERS_ARB);
+
+ if (findAttribValue(WGL_STEREO_ARB))
+ u->stereo = GLFW_TRUE;
+
+ if (_glfw.wgl.ARB_multisample)
+ u->samples = findAttribValue(WGL_SAMPLES_ARB);
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (_glfw.wgl.ARB_framebuffer_sRGB ||
+ _glfw.wgl.EXT_framebuffer_sRGB)
+ {
+ if (findAttribValue(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))
+ u->sRGB = GLFW_TRUE;
+ }
+ }
+ else
+ {
+ if (_glfw.wgl.EXT_colorspace)
+ {
+ if (findAttribValue(WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT)
+ u->sRGB = GLFW_TRUE;
+ }
+ }
+ }
+ else
+ {
+ // Get pixel format attributes through legacy PFDs
+
+ PIXELFORMATDESCRIPTOR pfd;
+
+ if (!DescribePixelFormat(window->context.wgl.dc,
+ pixelFormat,
+ sizeof(PIXELFORMATDESCRIPTOR),
+ &pfd))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to describe pixel format");
+
+ free(usableConfigs);
+ return 0;
+ }
+
+ if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
+ !(pfd.dwFlags & PFD_SUPPORT_OPENGL))
+ {
+ continue;
+ }
+
+ if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
+ (pfd.dwFlags & PFD_GENERIC_FORMAT))
+ {
+ continue;
+ }
+
+ if (pfd.iPixelType != PFD_TYPE_RGBA)
+ continue;
+
+ if (!!(pfd.dwFlags & PFD_DOUBLEBUFFER) != fbconfig->doublebuffer)
+ continue;
+
+ u->redBits = pfd.cRedBits;
+ u->greenBits = pfd.cGreenBits;
+ u->blueBits = pfd.cBlueBits;
+ u->alphaBits = pfd.cAlphaBits;
+
+ u->depthBits = pfd.cDepthBits;
+ u->stencilBits = pfd.cStencilBits;
+
+ u->accumRedBits = pfd.cAccumRedBits;
+ u->accumGreenBits = pfd.cAccumGreenBits;
+ u->accumBlueBits = pfd.cAccumBlueBits;
+ u->accumAlphaBits = pfd.cAccumAlphaBits;
+
+ u->auxBuffers = pfd.cAuxBuffers;
+
+ if (pfd.dwFlags & PFD_STEREO)
+ u->stereo = GLFW_TRUE;
+ }
+
+ u->handle = pixelFormat;
+ usableCount++;
+ }
+
+ if (!usableCount)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "WGL: The driver does not appear to support OpenGL");
+
+ free(usableConfigs);
+ return 0;
+ }
+
+ closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
+ if (!closest)
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "WGL: Failed to find a suitable pixel format");
+
+ free(usableConfigs);
+ return 0;
+ }
+
+ pixelFormat = (int) closest->handle;
+ free(usableConfigs);
+
+ return pixelFormat;
+}
+
+#undef addAttrib
+#undef findAttribValue
+
+static void makeContextCurrentWGL(_GLFWwindow* window)
+{
+ if (window)
+ {
+ if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle))
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+ else
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to make context current");
+ _glfwPlatformSetTls(&_glfw.contextSlot, NULL);
+ }
+ }
+ else
+ {
+ if (!wglMakeCurrent(NULL, NULL))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to clear current context");
+ }
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, NULL);
+ }
+}
+
+static void swapBuffersWGL(_GLFWwindow* window)
+{
+ if (!window->monitor)
+ {
+ if (IsWindowsVistaOrGreater())
+ {
+ // DWM Composition is always enabled on Win8+
+ BOOL enabled = IsWindows8OrGreater();
+
+ // HACK: Use DwmFlush when desktop composition is enabled
+ if (enabled ||
+ (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
+ {
+ int count = abs(window->context.wgl.interval);
+ while (count--)
+ DwmFlush();
+ }
+ }
+ }
+
+ SwapBuffers(window->context.wgl.dc);
+}
+
+static void swapIntervalWGL(int interval)
+{
+ _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+ window->context.wgl.interval = interval;
+
+ if (!window->monitor)
+ {
+ if (IsWindowsVistaOrGreater())
+ {
+ // DWM Composition is always enabled on Win8+
+ BOOL enabled = IsWindows8OrGreater();
+
+ // HACK: Disable WGL swap interval when desktop composition is enabled to
+ // avoid interfering with DWM vsync
+ if (enabled ||
+ (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
+ interval = 0;
+ }
+ }
+
+ if (_glfw.wgl.EXT_swap_control)
+ wglSwapIntervalEXT(interval);
+}
+
+static int extensionSupportedWGL(const char* extension)
+{
+ const char* extensions = NULL;
+
+ if (_glfw.wgl.GetExtensionsStringARB)
+ extensions = wglGetExtensionsStringARB(wglGetCurrentDC());
+ else if (_glfw.wgl.GetExtensionsStringEXT)
+ extensions = wglGetExtensionsStringEXT();
+
+ if (!extensions)
+ return GLFW_FALSE;
+
+ return _glfwStringInExtensionString(extension, extensions);
+}
+
+static GLFWglproc getProcAddressWGL(const char* procname)
+{
+ const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname);
+ if (proc)
+ return proc;
+
+ return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname);
+}
+
+static void destroyContextWGL(_GLFWwindow* window)
+{
+ if (window->context.wgl.handle)
+ {
+ wglDeleteContext(window->context.wgl.handle);
+ window->context.wgl.handle = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize WGL
+//
+GLFWbool _glfwInitWGL(void)
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ HGLRC prc, rc;
+ HDC pdc, dc;
+
+ if (_glfw.wgl.instance)
+ return GLFW_TRUE;
+
+ _glfw.wgl.instance = LoadLibraryA("opengl32.dll");
+ if (!_glfw.wgl.instance)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to load opengl32.dll");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wgl.CreateContext = (PFN_wglCreateContext)
+ GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
+ _glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
+ GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
+ _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
+ GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
+ _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
+ GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");
+ _glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext)
+ GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext");
+ _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
+ GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
+ _glfw.wgl.ShareLists = (PFN_wglShareLists)
+ GetProcAddress(_glfw.wgl.instance, "wglShareLists");
+
+ // NOTE: A dummy context has to be created for opengl32.dll to load the
+ // OpenGL ICD, from which we can then query WGL extensions
+ // NOTE: This code will accept the Microsoft GDI ICD; accelerated context
+ // creation failure occurs during manual pixel format enumeration
+
+ dc = GetDC(_glfw.win32.helperWindowHandle);
+
+ ZeroMemory(&pfd, sizeof(pfd));
+ pfd.nSize = sizeof(pfd);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ pfd.cColorBits = 24;
+
+ if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to set pixel format for dummy context");
+ return GLFW_FALSE;
+ }
+
+ rc = wglCreateContext(dc);
+ if (!rc)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to create dummy context");
+ return GLFW_FALSE;
+ }
+
+ pdc = wglGetCurrentDC();
+ prc = wglGetCurrentContext();
+
+ if (!wglMakeCurrent(dc, rc))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to make dummy context current");
+ wglMakeCurrent(pdc, prc);
+ wglDeleteContext(rc);
+ return GLFW_FALSE;
+ }
+
+ // NOTE: Functions must be loaded first as they're needed to retrieve the
+ // extension string that tells us whether the functions are supported
+ _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
+ wglGetProcAddress("wglGetExtensionsStringEXT");
+ _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
+ wglGetProcAddress("wglGetExtensionsStringARB");
+ _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
+ wglGetProcAddress("wglCreateContextAttribsARB");
+ _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
+ wglGetProcAddress("wglSwapIntervalEXT");
+ _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
+ wglGetProcAddress("wglGetPixelFormatAttribivARB");
+
+ // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not
+ // checked below as we are already using them
+ _glfw.wgl.ARB_multisample =
+ extensionSupportedWGL("WGL_ARB_multisample");
+ _glfw.wgl.ARB_framebuffer_sRGB =
+ extensionSupportedWGL("WGL_ARB_framebuffer_sRGB");
+ _glfw.wgl.EXT_framebuffer_sRGB =
+ extensionSupportedWGL("WGL_EXT_framebuffer_sRGB");
+ _glfw.wgl.ARB_create_context =
+ extensionSupportedWGL("WGL_ARB_create_context");
+ _glfw.wgl.ARB_create_context_profile =
+ extensionSupportedWGL("WGL_ARB_create_context_profile");
+ _glfw.wgl.EXT_create_context_es2_profile =
+ extensionSupportedWGL("WGL_EXT_create_context_es2_profile");
+ _glfw.wgl.ARB_create_context_robustness =
+ extensionSupportedWGL("WGL_ARB_create_context_robustness");
+ _glfw.wgl.ARB_create_context_no_error =
+ extensionSupportedWGL("WGL_ARB_create_context_no_error");
+ _glfw.wgl.EXT_swap_control =
+ extensionSupportedWGL("WGL_EXT_swap_control");
+ _glfw.wgl.EXT_colorspace =
+ extensionSupportedWGL("WGL_EXT_colorspace");
+ _glfw.wgl.ARB_pixel_format =
+ extensionSupportedWGL("WGL_ARB_pixel_format");
+ _glfw.wgl.ARB_context_flush_control =
+ extensionSupportedWGL("WGL_ARB_context_flush_control");
+
+ wglMakeCurrent(pdc, prc);
+ wglDeleteContext(rc);
+ return GLFW_TRUE;
+}
+
+// Terminate WGL
+//
+void _glfwTerminateWGL(void)
+{
+ if (_glfw.wgl.instance)
+ FreeLibrary(_glfw.wgl.instance);
+}
+
+#define setAttrib(a, v) \
+{ \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+ attribs[index++] = v; \
+}
+
+// Create the OpenGL or OpenGL ES context
+//
+GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ int attribs[40];
+ int pixelFormat;
+ PIXELFORMATDESCRIPTOR pfd;
+ HGLRC share = NULL;
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.wgl.handle;
+
+ window->context.wgl.dc = GetDC(window->win32.handle);
+ if (!window->context.wgl.dc)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to retrieve DC for window");
+ return GLFW_FALSE;
+ }
+
+ pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig);
+ if (!pixelFormat)
+ return GLFW_FALSE;
+
+ if (!DescribePixelFormat(window->context.wgl.dc,
+ pixelFormat, sizeof(pfd), &pfd))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to retrieve PFD for selected pixel format");
+ return GLFW_FALSE;
+ }
+
+ if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to set selected pixel format");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (ctxconfig->forward)
+ {
+ if (!_glfw.wgl.ARB_create_context)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->profile)
+ {
+ if (!_glfw.wgl.ARB_create_context_profile)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+ }
+ else
+ {
+ if (!_glfw.wgl.ARB_create_context ||
+ !_glfw.wgl.ARB_create_context_profile ||
+ !_glfw.wgl.EXT_create_context_es2_profile)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (_glfw.wgl.ARB_create_context)
+ {
+ int index = 0, mask = 0, flags = 0;
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (ctxconfig->forward)
+ flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
+
+ if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+ mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
+ else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+ mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+ }
+ else
+ mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
+
+ if (ctxconfig->debug)
+ flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
+
+ if (ctxconfig->robustness)
+ {
+ if (_glfw.wgl.ARB_create_context_robustness)
+ {
+ if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
+ {
+ setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ WGL_NO_RESET_NOTIFICATION_ARB);
+ }
+ else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
+ {
+ setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ WGL_LOSE_CONTEXT_ON_RESET_ARB);
+ }
+
+ flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
+ }
+ }
+
+ if (ctxconfig->release)
+ {
+ if (_glfw.wgl.ARB_context_flush_control)
+ {
+ if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
+ {
+ setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
+ WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
+ }
+ else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
+ {
+ setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
+ WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
+ }
+ }
+ }
+
+ if (ctxconfig->noerror)
+ {
+ if (_glfw.wgl.ARB_create_context_no_error)
+ setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
+ }
+
+ // NOTE: Only request an explicitly versioned context when necessary, as
+ // explicitly requesting version 1.0 does not always return the
+ // highest version supported by the driver
+ if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+ {
+ setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
+ setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
+ }
+
+ if (flags)
+ setAttrib(WGL_CONTEXT_FLAGS_ARB, flags);
+
+ if (mask)
+ setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask);
+
+ setAttrib(0, 0);
+
+ window->context.wgl.handle =
+ wglCreateContextAttribsARB(window->context.wgl.dc, share, attribs);
+ if (!window->context.wgl.handle)
+ {
+ const DWORD error = GetLastError();
+
+ if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB))
+ {
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Driver does not support OpenGL version %i.%i",
+ ctxconfig->major,
+ ctxconfig->minor);
+ }
+ else
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Driver does not support OpenGL ES version %i.%i",
+ ctxconfig->major,
+ ctxconfig->minor);
+ }
+ }
+ else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB))
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Driver does not support the requested OpenGL profile");
+ }
+ else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB))
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "WGL: The share context is not compatible with the requested context");
+ }
+ else
+ {
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Failed to create OpenGL context");
+ }
+ else
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Failed to create OpenGL ES context");
+ }
+ }
+
+ return GLFW_FALSE;
+ }
+ }
+ else
+ {
+ window->context.wgl.handle = wglCreateContext(window->context.wgl.dc);
+ if (!window->context.wgl.handle)
+ {
+ _glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Failed to create OpenGL context");
+ return GLFW_FALSE;
+ }
+
+ if (share)
+ {
+ if (!wglShareLists(share, window->context.wgl.handle))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to enable sharing with specified OpenGL context");
+ return GLFW_FALSE;
+ }
+ }
+ }
+
+ window->context.makeCurrent = makeContextCurrentWGL;
+ window->context.swapBuffers = swapBuffersWGL;
+ window->context.swapInterval = swapIntervalWGL;
+ window->context.extensionSupported = extensionSupportedWGL;
+ window->context.getProcAddress = getProcAddressWGL;
+ window->context.destroy = destroyContextWGL;
+
+ return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (window->context.source != GLFW_NATIVE_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return NULL;
+ }
+
+ return window->context.wgl.handle;
+}
+
diff --git a/libs/glfw-3.3.8/src/wgl_context.h b/libs/glfw-3.3.8/src/wgl_context.h
new file mode 100644
index 0000000..47f0459
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wgl_context.h
@@ -0,0 +1,158 @@
+//========================================================================
+// GLFW 3.3 WGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_TYPE_RGBA_ARB 0x202b
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201a
+#define WGL_ALPHA_BITS_ARB 0x201b
+#define WGL_ALPHA_SHIFT_ARB 0x201c
+#define WGL_ACCUM_BITS_ARB 0x201d
+#define WGL_ACCUM_RED_BITS_ARB 0x201e
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_STEREO_ARB 0x2012
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_SAMPLES_ARB 0x2042
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
+#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
+#define WGL_COLORSPACE_EXT 0x309d
+#define WGL_COLORSPACE_SRGB_EXT 0x3089
+
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+// WGL extension pointer typedefs
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
+#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT
+#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB
+#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT
+#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB
+#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB
+
+// opengl32.dll function pointer typedefs
+typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
+typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
+typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
+typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
+typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
+typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
+typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
+#define wglCreateContext _glfw.wgl.CreateContext
+#define wglDeleteContext _glfw.wgl.DeleteContext
+#define wglGetProcAddress _glfw.wgl.GetProcAddress
+#define wglGetCurrentDC _glfw.wgl.GetCurrentDC
+#define wglGetCurrentContext _glfw.wgl.GetCurrentContext
+#define wglMakeCurrent _glfw.wgl.MakeCurrent
+#define wglShareLists _glfw.wgl.ShareLists
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
+
+
+// WGL-specific per-context data
+//
+typedef struct _GLFWcontextWGL
+{
+ HDC dc;
+ HGLRC handle;
+ int interval;
+} _GLFWcontextWGL;
+
+// WGL-specific global data
+//
+typedef struct _GLFWlibraryWGL
+{
+ HINSTANCE instance;
+ PFN_wglCreateContext CreateContext;
+ PFN_wglDeleteContext DeleteContext;
+ PFN_wglGetProcAddress GetProcAddress;
+ PFN_wglGetCurrentDC GetCurrentDC;
+ PFN_wglGetCurrentContext GetCurrentContext;
+ PFN_wglMakeCurrent MakeCurrent;
+ PFN_wglShareLists ShareLists;
+
+ PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
+ PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
+ PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
+ PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
+ PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
+ GLFWbool EXT_swap_control;
+ GLFWbool EXT_colorspace;
+ GLFWbool ARB_multisample;
+ GLFWbool ARB_framebuffer_sRGB;
+ GLFWbool EXT_framebuffer_sRGB;
+ GLFWbool ARB_pixel_format;
+ GLFWbool ARB_create_context;
+ GLFWbool ARB_create_context_profile;
+ GLFWbool EXT_create_context_es2_profile;
+ GLFWbool ARB_create_context_robustness;
+ GLFWbool ARB_create_context_no_error;
+ GLFWbool ARB_context_flush_control;
+} _GLFWlibraryWGL;
+
+
+GLFWbool _glfwInitWGL(void);
+void _glfwTerminateWGL(void);
+GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+
diff --git a/libs/glfw-3.3.8/src/win32_init.c b/libs/glfw-3.3.8/src/win32_init.c
new file mode 100644
index 0000000..885f32f
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_init.c
@@ -0,0 +1,638 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <malloc.h>
+
+static const GUID _glfw_GUID_DEVINTERFACE_HID =
+ {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}};
+
+#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID
+
+#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
+
+#if defined(_GLFW_BUILD_DLL)
+ #pragma message("These symbols must be exported by the executable and have no effect in a DLL")
+#endif
+
+// Executables (but not DLLs) exporting this symbol with this value will be
+// automatically directed to the high-performance GPU on Nvidia Optimus systems
+// with up-to-date drivers
+//
+__declspec(dllexport) DWORD NvOptimusEnablement = 1;
+
+// Executables (but not DLLs) exporting this symbol with this value will be
+// automatically directed to the high-performance GPU on AMD PowerXpress systems
+// with up-to-date drivers
+//
+__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
+
+#endif // _GLFW_USE_HYBRID_HPG
+
+#if defined(_GLFW_BUILD_DLL)
+
+// GLFW DLL entry point
+//
+BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
+{
+ return TRUE;
+}
+
+#endif // _GLFW_BUILD_DLL
+
+// Load necessary libraries (DLLs)
+//
+static GLFWbool loadLibraries(void)
+{
+ if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS |
+ GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
+ (const WCHAR*) &_glfw,
+ (HMODULE*) &_glfw.win32.instance))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to retrieve own module handle");
+ return GLFW_FALSE;
+ }
+
+ _glfw.win32.user32.instance = LoadLibraryA("user32.dll");
+ if (!_glfw.win32.user32.instance)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to load user32.dll");
+ return GLFW_FALSE;
+ }
+
+ _glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware)
+ GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
+ _glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx)
+ GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
+ _glfw.win32.user32.EnableNonClientDpiScaling_ = (PFN_EnableNonClientDpiScaling)
+ GetProcAddress(_glfw.win32.user32.instance, "EnableNonClientDpiScaling");
+ _glfw.win32.user32.SetProcessDpiAwarenessContext_ = (PFN_SetProcessDpiAwarenessContext)
+ GetProcAddress(_glfw.win32.user32.instance, "SetProcessDpiAwarenessContext");
+ _glfw.win32.user32.GetDpiForWindow_ = (PFN_GetDpiForWindow)
+ GetProcAddress(_glfw.win32.user32.instance, "GetDpiForWindow");
+ _glfw.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi)
+ GetProcAddress(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi");
+ _glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi)
+ GetProcAddress(_glfw.win32.user32.instance, "GetSystemMetricsForDpi");
+
+ _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
+ if (_glfw.win32.dinput8.instance)
+ {
+ _glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
+ GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create");
+ }
+
+ {
+ int i;
+ const char* names[] =
+ {
+ "xinput1_4.dll",
+ "xinput1_3.dll",
+ "xinput9_1_0.dll",
+ "xinput1_2.dll",
+ "xinput1_1.dll",
+ NULL
+ };
+
+ for (i = 0; names[i]; i++)
+ {
+ _glfw.win32.xinput.instance = LoadLibraryA(names[i]);
+ if (_glfw.win32.xinput.instance)
+ {
+ _glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
+ GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");
+ _glfw.win32.xinput.GetState = (PFN_XInputGetState)
+ GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");
+
+ break;
+ }
+ }
+ }
+
+ _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
+ if (_glfw.win32.dwmapi.instance)
+ {
+ _glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
+ _glfw.win32.dwmapi.Flush = (PFN_DwmFlush)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
+ _glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
+ _glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
+ }
+
+ _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
+ if (_glfw.win32.shcore.instance)
+ {
+ _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
+ GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
+ _glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
+ GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor");
+ }
+
+ _glfw.win32.ntdll.instance = LoadLibraryA("ntdll.dll");
+ if (_glfw.win32.ntdll.instance)
+ {
+ _glfw.win32.ntdll.RtlVerifyVersionInfo_ = (PFN_RtlVerifyVersionInfo)
+ GetProcAddress(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo");
+ }
+
+ return GLFW_TRUE;
+}
+
+// Unload used libraries (DLLs)
+//
+static void freeLibraries(void)
+{
+ if (_glfw.win32.xinput.instance)
+ FreeLibrary(_glfw.win32.xinput.instance);
+
+ if (_glfw.win32.dinput8.instance)
+ FreeLibrary(_glfw.win32.dinput8.instance);
+
+ if (_glfw.win32.user32.instance)
+ FreeLibrary(_glfw.win32.user32.instance);
+
+ if (_glfw.win32.dwmapi.instance)
+ FreeLibrary(_glfw.win32.dwmapi.instance);
+
+ if (_glfw.win32.shcore.instance)
+ FreeLibrary(_glfw.win32.shcore.instance);
+
+ if (_glfw.win32.ntdll.instance)
+ FreeLibrary(_glfw.win32.ntdll.instance);
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode;
+
+ memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes));
+ memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes));
+
+ _glfw.win32.keycodes[0x00B] = GLFW_KEY_0;
+ _glfw.win32.keycodes[0x002] = GLFW_KEY_1;
+ _glfw.win32.keycodes[0x003] = GLFW_KEY_2;
+ _glfw.win32.keycodes[0x004] = GLFW_KEY_3;
+ _glfw.win32.keycodes[0x005] = GLFW_KEY_4;
+ _glfw.win32.keycodes[0x006] = GLFW_KEY_5;
+ _glfw.win32.keycodes[0x007] = GLFW_KEY_6;
+ _glfw.win32.keycodes[0x008] = GLFW_KEY_7;
+ _glfw.win32.keycodes[0x009] = GLFW_KEY_8;
+ _glfw.win32.keycodes[0x00A] = GLFW_KEY_9;
+ _glfw.win32.keycodes[0x01E] = GLFW_KEY_A;
+ _glfw.win32.keycodes[0x030] = GLFW_KEY_B;
+ _glfw.win32.keycodes[0x02E] = GLFW_KEY_C;
+ _glfw.win32.keycodes[0x020] = GLFW_KEY_D;
+ _glfw.win32.keycodes[0x012] = GLFW_KEY_E;
+ _glfw.win32.keycodes[0x021] = GLFW_KEY_F;
+ _glfw.win32.keycodes[0x022] = GLFW_KEY_G;
+ _glfw.win32.keycodes[0x023] = GLFW_KEY_H;
+ _glfw.win32.keycodes[0x017] = GLFW_KEY_I;
+ _glfw.win32.keycodes[0x024] = GLFW_KEY_J;
+ _glfw.win32.keycodes[0x025] = GLFW_KEY_K;
+ _glfw.win32.keycodes[0x026] = GLFW_KEY_L;
+ _glfw.win32.keycodes[0x032] = GLFW_KEY_M;
+ _glfw.win32.keycodes[0x031] = GLFW_KEY_N;
+ _glfw.win32.keycodes[0x018] = GLFW_KEY_O;
+ _glfw.win32.keycodes[0x019] = GLFW_KEY_P;
+ _glfw.win32.keycodes[0x010] = GLFW_KEY_Q;
+ _glfw.win32.keycodes[0x013] = GLFW_KEY_R;
+ _glfw.win32.keycodes[0x01F] = GLFW_KEY_S;
+ _glfw.win32.keycodes[0x014] = GLFW_KEY_T;
+ _glfw.win32.keycodes[0x016] = GLFW_KEY_U;
+ _glfw.win32.keycodes[0x02F] = GLFW_KEY_V;
+ _glfw.win32.keycodes[0x011] = GLFW_KEY_W;
+ _glfw.win32.keycodes[0x02D] = GLFW_KEY_X;
+ _glfw.win32.keycodes[0x015] = GLFW_KEY_Y;
+ _glfw.win32.keycodes[0x02C] = GLFW_KEY_Z;
+
+ _glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE;
+ _glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH;
+ _glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA;
+ _glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL;
+ _glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT;
+ _glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET;
+ _glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS;
+ _glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD;
+ _glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET;
+ _glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON;
+ _glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH;
+ _glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2;
+
+ _glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE;
+ _glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE;
+ _glfw.win32.keycodes[0x14F] = GLFW_KEY_END;
+ _glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER;
+ _glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE;
+ _glfw.win32.keycodes[0x147] = GLFW_KEY_HOME;
+ _glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT;
+ _glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU;
+ _glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN;
+ _glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP;
+ _glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE;
+ _glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE;
+ _glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB;
+ _glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK;
+ _glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK;
+ _glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK;
+ _glfw.win32.keycodes[0x03B] = GLFW_KEY_F1;
+ _glfw.win32.keycodes[0x03C] = GLFW_KEY_F2;
+ _glfw.win32.keycodes[0x03D] = GLFW_KEY_F3;
+ _glfw.win32.keycodes[0x03E] = GLFW_KEY_F4;
+ _glfw.win32.keycodes[0x03F] = GLFW_KEY_F5;
+ _glfw.win32.keycodes[0x040] = GLFW_KEY_F6;
+ _glfw.win32.keycodes[0x041] = GLFW_KEY_F7;
+ _glfw.win32.keycodes[0x042] = GLFW_KEY_F8;
+ _glfw.win32.keycodes[0x043] = GLFW_KEY_F9;
+ _glfw.win32.keycodes[0x044] = GLFW_KEY_F10;
+ _glfw.win32.keycodes[0x057] = GLFW_KEY_F11;
+ _glfw.win32.keycodes[0x058] = GLFW_KEY_F12;
+ _glfw.win32.keycodes[0x064] = GLFW_KEY_F13;
+ _glfw.win32.keycodes[0x065] = GLFW_KEY_F14;
+ _glfw.win32.keycodes[0x066] = GLFW_KEY_F15;
+ _glfw.win32.keycodes[0x067] = GLFW_KEY_F16;
+ _glfw.win32.keycodes[0x068] = GLFW_KEY_F17;
+ _glfw.win32.keycodes[0x069] = GLFW_KEY_F18;
+ _glfw.win32.keycodes[0x06A] = GLFW_KEY_F19;
+ _glfw.win32.keycodes[0x06B] = GLFW_KEY_F20;
+ _glfw.win32.keycodes[0x06C] = GLFW_KEY_F21;
+ _glfw.win32.keycodes[0x06D] = GLFW_KEY_F22;
+ _glfw.win32.keycodes[0x06E] = GLFW_KEY_F23;
+ _glfw.win32.keycodes[0x076] = GLFW_KEY_F24;
+ _glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT;
+ _glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL;
+ _glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT;
+ _glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER;
+ _glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN;
+ _glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT;
+ _glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL;
+ _glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT;
+ _glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER;
+ _glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN;
+ _glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT;
+ _glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT;
+ _glfw.win32.keycodes[0x148] = GLFW_KEY_UP;
+
+ _glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0;
+ _glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1;
+ _glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2;
+ _glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3;
+ _glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4;
+ _glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5;
+ _glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6;
+ _glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7;
+ _glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8;
+ _glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9;
+ _glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD;
+ _glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL;
+ _glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE;
+ _glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER;
+ _glfw.win32.keycodes[0x059] = GLFW_KEY_KP_EQUAL;
+ _glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY;
+ _glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT;
+
+ for (scancode = 0; scancode < 512; scancode++)
+ {
+ if (_glfw.win32.keycodes[scancode] > 0)
+ _glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode;
+ }
+}
+
+// Creates a dummy window for behind-the-scenes work
+//
+static GLFWbool createHelperWindow(void)
+{
+ MSG msg;
+
+ _glfw.win32.helperWindowHandle =
+ CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
+ _GLFW_WNDCLASSNAME,
+ L"GLFW message window",
+ WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+ 0, 0, 1, 1,
+ NULL, NULL,
+ _glfw.win32.instance,
+ NULL);
+
+ if (!_glfw.win32.helperWindowHandle)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create helper window");
+ return GLFW_FALSE;
+ }
+
+ // HACK: The command to the first ShowWindow call is ignored if the parent
+ // process passed along a STARTUPINFO, so clear that with a no-op call
+ ShowWindow(_glfw.win32.helperWindowHandle, SW_HIDE);
+
+ // Register for HID device notifications
+ {
+ DEV_BROADCAST_DEVICEINTERFACE_W dbi;
+ ZeroMemory(&dbi, sizeof(dbi));
+ dbi.dbcc_size = sizeof(dbi);
+ dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
+ dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
+
+ _glfw.win32.deviceNotificationHandle =
+ RegisterDeviceNotificationW(_glfw.win32.helperWindowHandle,
+ (DEV_BROADCAST_HDR*) &dbi,
+ DEVICE_NOTIFY_WINDOW_HANDLE);
+ }
+
+ while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage(&msg);
+ DispatchMessageW(&msg);
+ }
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Returns a wide string version of the specified UTF-8 string
+//
+WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
+{
+ WCHAR* target;
+ int count;
+
+ count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
+ if (!count)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert string from UTF-8");
+ return NULL;
+ }
+
+ target = calloc(count, sizeof(WCHAR));
+
+ if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert string from UTF-8");
+ free(target);
+ return NULL;
+ }
+
+ return target;
+}
+
+// Returns a UTF-8 string version of the specified wide string
+//
+char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
+{
+ char* target;
+ int size;
+
+ size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
+ if (!size)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert string to UTF-8");
+ return NULL;
+ }
+
+ target = calloc(size, 1);
+
+ if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert string to UTF-8");
+ free(target);
+ return NULL;
+ }
+
+ return target;
+}
+
+// Reports the specified error, appending information about the last Win32 error
+//
+void _glfwInputErrorWin32(int error, const char* description)
+{
+ WCHAR buffer[_GLFW_MESSAGE_SIZE] = L"";
+ char message[_GLFW_MESSAGE_SIZE] = "";
+
+ FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS |
+ FORMAT_MESSAGE_MAX_WIDTH_MASK,
+ NULL,
+ GetLastError() & 0xffff,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ buffer,
+ sizeof(buffer) / sizeof(WCHAR),
+ NULL);
+ WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL);
+
+ _glfwInputError(error, "%s: %s", description, message);
+}
+
+// Updates key names according to the current keyboard layout
+//
+void _glfwUpdateKeyNamesWin32(void)
+{
+ int key;
+ BYTE state[256] = {0};
+
+ memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames));
+
+ for (key = GLFW_KEY_SPACE; key <= GLFW_KEY_LAST; key++)
+ {
+ UINT vk;
+ int scancode, length;
+ WCHAR chars[16];
+
+ scancode = _glfw.win32.scancodes[key];
+ if (scancode == -1)
+ continue;
+
+ if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD)
+ {
+ const UINT vks[] = {
+ VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3,
+ VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7,
+ VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE,
+ VK_MULTIPLY, VK_SUBTRACT, VK_ADD
+ };
+
+ vk = vks[key - GLFW_KEY_KP_0];
+ }
+ else
+ vk = MapVirtualKeyW(scancode, MAPVK_VSC_TO_VK);
+
+ length = ToUnicode(vk, scancode, state,
+ chars, sizeof(chars) / sizeof(WCHAR),
+ 0);
+
+ if (length == -1)
+ {
+ // This is a dead key, so we need a second simulated key press
+ // to make it output its own character (usually a diacritic)
+ length = ToUnicode(vk, scancode, state,
+ chars, sizeof(chars) / sizeof(WCHAR),
+ 0);
+ }
+
+ if (length < 1)
+ continue;
+
+ WideCharToMultiByte(CP_UTF8, 0, chars, 1,
+ _glfw.win32.keynames[key],
+ sizeof(_glfw.win32.keynames[key]),
+ NULL, NULL);
+ }
+}
+
+// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the
+// application having a correct embedded manifest
+//
+BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
+{
+ OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp };
+ DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
+ ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
+ cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
+ cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
+ // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
+ // latter lies unless the user knew to embed a non-default manifest
+ // announcing support for Windows 10 via supportedOS GUID
+ return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
+}
+
+// Checks whether we are on at least the specified build of Windows 10
+//
+BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build)
+{
+ OSVERSIONINFOEXW osvi = { sizeof(osvi), 10, 0, build };
+ DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER;
+ ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
+ cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
+ cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL);
+ // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
+ // latter lies unless the user knew to embed a non-default manifest
+ // announcing support for Windows 10 via supportedOS GUID
+ return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ // To make SetForegroundWindow work as we want, we need to fiddle
+ // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
+ // as possible in the hope of still being the foreground process)
+ SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
+ &_glfw.win32.foregroundLockTimeout, 0);
+ SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
+ SPIF_SENDCHANGE);
+
+ if (!loadLibraries())
+ return GLFW_FALSE;
+
+ createKeyTables();
+ _glfwUpdateKeyNamesWin32();
+
+ if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
+ SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
+ else if (IsWindows8Point1OrGreater())
+ SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
+ else if (IsWindowsVistaOrGreater())
+ SetProcessDPIAware();
+
+ if (!_glfwRegisterWindowClassWin32())
+ return GLFW_FALSE;
+
+ if (!createHelperWindow())
+ return GLFW_FALSE;
+
+ _glfwInitTimerWin32();
+ _glfwInitJoysticksWin32();
+
+ _glfwPollMonitorsWin32();
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+ if (_glfw.win32.deviceNotificationHandle)
+ UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
+
+ if (_glfw.win32.helperWindowHandle)
+ DestroyWindow(_glfw.win32.helperWindowHandle);
+
+ _glfwUnregisterWindowClassWin32();
+
+ // Restore previous foreground lock timeout system setting
+ SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
+ UIntToPtr(_glfw.win32.foregroundLockTimeout),
+ SPIF_SENDCHANGE);
+
+ free(_glfw.win32.clipboardString);
+ free(_glfw.win32.rawInput);
+
+ _glfwTerminateWGL();
+ _glfwTerminateEGL();
+ _glfwTerminateOSMesa();
+
+ _glfwTerminateJoysticksWin32();
+
+ freeLibraries();
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " Win32 WGL EGL OSMesa"
+#if defined(__MINGW32__)
+ " MinGW"
+#elif defined(_MSC_VER)
+ " VisualC"
+#endif
+#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
+ " hybrid-GPU"
+#endif
+#if defined(_GLFW_BUILD_DLL)
+ " DLL"
+#endif
+ ;
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_joystick.c b/libs/glfw-3.3.8/src/win32_joystick.c
new file mode 100644
index 0000000..f471f0a
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_joystick.c
@@ -0,0 +1,755 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <math.h>
+
+#define _GLFW_TYPE_AXIS 0
+#define _GLFW_TYPE_SLIDER 1
+#define _GLFW_TYPE_BUTTON 2
+#define _GLFW_TYPE_POV 3
+
+// Data produced with DirectInput device object enumeration
+//
+typedef struct _GLFWobjenumWin32
+{
+ IDirectInputDevice8W* device;
+ _GLFWjoyobjectWin32* objects;
+ int objectCount;
+ int axisCount;
+ int sliderCount;
+ int buttonCount;
+ int povCount;
+} _GLFWobjenumWin32;
+
+// Define local copies of the necessary GUIDs
+//
+static const GUID _glfw_IID_IDirectInput8W =
+ {0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}};
+static const GUID _glfw_GUID_XAxis =
+ {0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_YAxis =
+ {0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_ZAxis =
+ {0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_RxAxis =
+ {0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_RyAxis =
+ {0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_RzAxis =
+ {0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_Slider =
+ {0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_POV =
+ {0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+
+#define IID_IDirectInput8W _glfw_IID_IDirectInput8W
+#define GUID_XAxis _glfw_GUID_XAxis
+#define GUID_YAxis _glfw_GUID_YAxis
+#define GUID_ZAxis _glfw_GUID_ZAxis
+#define GUID_RxAxis _glfw_GUID_RxAxis
+#define GUID_RyAxis _glfw_GUID_RyAxis
+#define GUID_RzAxis _glfw_GUID_RzAxis
+#define GUID_Slider _glfw_GUID_Slider
+#define GUID_POV _glfw_GUID_POV
+
+// Object data array for our clone of c_dfDIJoystick
+// Generated with https://github.com/elmindreda/c_dfDIJoystick2
+//
+static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] =
+{
+ { &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+};
+
+// Our clone of c_dfDIJoystick
+//
+static const DIDATAFORMAT _glfwDataFormat =
+{
+ sizeof(DIDATAFORMAT),
+ sizeof(DIOBJECTDATAFORMAT),
+ DIDFT_ABSAXIS,
+ sizeof(DIJOYSTATE),
+ sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT),
+ _glfwObjectDataFormats
+};
+
+// Returns a description fitting the specified XInput capabilities
+//
+static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)
+{
+ switch (xic->SubType)
+ {
+ case XINPUT_DEVSUBTYPE_WHEEL:
+ return "XInput Wheel";
+ case XINPUT_DEVSUBTYPE_ARCADE_STICK:
+ return "XInput Arcade Stick";
+ case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
+ return "XInput Flight Stick";
+ case XINPUT_DEVSUBTYPE_DANCE_PAD:
+ return "XInput Dance Pad";
+ case XINPUT_DEVSUBTYPE_GUITAR:
+ return "XInput Guitar";
+ case XINPUT_DEVSUBTYPE_DRUM_KIT:
+ return "XInput Drum Kit";
+ case XINPUT_DEVSUBTYPE_GAMEPAD:
+ {
+ if (xic->Flags & XINPUT_CAPS_WIRELESS)
+ return "Wireless Xbox Controller";
+ else
+ return "Xbox Controller";
+ }
+ }
+
+ return "Unknown XInput Device";
+}
+
+// Lexically compare device objects
+//
+static int compareJoystickObjects(const void* first, const void* second)
+{
+ const _GLFWjoyobjectWin32* fo = first;
+ const _GLFWjoyobjectWin32* so = second;
+
+ if (fo->type != so->type)
+ return fo->type - so->type;
+
+ return fo->offset - so->offset;
+}
+
+// Checks whether the specified device supports XInput
+// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom
+//
+static GLFWbool supportsXInput(const GUID* guid)
+{
+ UINT i, count = 0;
+ RAWINPUTDEVICELIST* ridl;
+ GLFWbool result = GLFW_FALSE;
+
+ if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
+ return GLFW_FALSE;
+
+ ridl = calloc(count, sizeof(RAWINPUTDEVICELIST));
+
+ if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1)
+ {
+ free(ridl);
+ return GLFW_FALSE;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ RID_DEVICE_INFO rdi;
+ char name[256];
+ UINT size;
+
+ if (ridl[i].dwType != RIM_TYPEHID)
+ continue;
+
+ ZeroMemory(&rdi, sizeof(rdi));
+ rdi.cbSize = sizeof(rdi);
+ size = sizeof(rdi);
+
+ if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
+ RIDI_DEVICEINFO,
+ &rdi, &size) == -1)
+ {
+ continue;
+ }
+
+ if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1)
+ continue;
+
+ memset(name, 0, sizeof(name));
+ size = sizeof(name);
+
+ if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
+ RIDI_DEVICENAME,
+ name, &size) == -1)
+ {
+ break;
+ }
+
+ name[sizeof(name) - 1] = '\0';
+ if (strstr(name, "IG_"))
+ {
+ result = GLFW_TRUE;
+ break;
+ }
+ }
+
+ free(ridl);
+ return result;
+}
+
+// Frees all resources associated with the specified joystick
+//
+static void closeJoystick(_GLFWjoystick* js)
+{
+ _glfwInputJoystick(js, GLFW_DISCONNECTED);
+
+ if (js->win32.device)
+ {
+ IDirectInputDevice8_Unacquire(js->win32.device);
+ IDirectInputDevice8_Release(js->win32.device);
+ }
+
+ free(js->win32.objects);
+ _glfwFreeJoystick(js);
+}
+
+// DirectInput device object enumeration callback
+// Insights gleaned from SDL
+//
+static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,
+ void* user)
+{
+ _GLFWobjenumWin32* data = user;
+ _GLFWjoyobjectWin32* object = data->objects + data->objectCount;
+
+ if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS)
+ {
+ DIPROPRANGE dipr;
+
+ if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_SLIDER(data->sliderCount);
+ else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_X;
+ else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_Y;
+ else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_Z;
+ else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_RX;
+ else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_RY;
+ else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_RZ;
+ else
+ return DIENUM_CONTINUE;
+
+ ZeroMemory(&dipr, sizeof(dipr));
+ dipr.diph.dwSize = sizeof(dipr);
+ dipr.diph.dwHeaderSize = sizeof(dipr.diph);
+ dipr.diph.dwObj = doi->dwType;
+ dipr.diph.dwHow = DIPH_BYID;
+ dipr.lMin = -32768;
+ dipr.lMax = 32767;
+
+ if (FAILED(IDirectInputDevice8_SetProperty(data->device,
+ DIPROP_RANGE,
+ &dipr.diph)))
+ {
+ return DIENUM_CONTINUE;
+ }
+
+ if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
+ {
+ object->type = _GLFW_TYPE_SLIDER;
+ data->sliderCount++;
+ }
+ else
+ {
+ object->type = _GLFW_TYPE_AXIS;
+ data->axisCount++;
+ }
+ }
+ else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON)
+ {
+ object->offset = DIJOFS_BUTTON(data->buttonCount);
+ object->type = _GLFW_TYPE_BUTTON;
+ data->buttonCount++;
+ }
+ else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV)
+ {
+ object->offset = DIJOFS_POV(data->povCount);
+ object->type = _GLFW_TYPE_POV;
+ data->povCount++;
+ }
+
+ data->objectCount++;
+ return DIENUM_CONTINUE;
+}
+
+// DirectInput device enumeration callback
+//
+static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
+{
+ int jid = 0;
+ DIDEVCAPS dc;
+ DIPROPDWORD dipd;
+ IDirectInputDevice8* device;
+ _GLFWobjenumWin32 data;
+ _GLFWjoystick* js;
+ char guid[33];
+ char name[256];
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ js = _glfw.joysticks + jid;
+ if (js->connected)
+ {
+ if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
+ return DIENUM_CONTINUE;
+ }
+ }
+
+ if (supportsXInput(&di->guidProduct))
+ return DIENUM_CONTINUE;
+
+ if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api,
+ &di->guidInstance,
+ &device,
+ NULL)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device");
+ return DIENUM_CONTINUE;
+ }
+
+ if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to set device data format");
+
+ IDirectInputDevice8_Release(device);
+ return DIENUM_CONTINUE;
+ }
+
+ ZeroMemory(&dc, sizeof(dc));
+ dc.dwSize = sizeof(dc);
+
+ if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to query device capabilities");
+
+ IDirectInputDevice8_Release(device);
+ return DIENUM_CONTINUE;
+ }
+
+ ZeroMemory(&dipd, sizeof(dipd));
+ dipd.diph.dwSize = sizeof(dipd);
+ dipd.diph.dwHeaderSize = sizeof(dipd.diph);
+ dipd.diph.dwHow = DIPH_DEVICE;
+ dipd.dwData = DIPROPAXISMODE_ABS;
+
+ if (FAILED(IDirectInputDevice8_SetProperty(device,
+ DIPROP_AXISMODE,
+ &dipd.diph)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to set device axis mode");
+
+ IDirectInputDevice8_Release(device);
+ return DIENUM_CONTINUE;
+ }
+
+ memset(&data, 0, sizeof(data));
+ data.device = device;
+ data.objects = calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs,
+ sizeof(_GLFWjoyobjectWin32));
+
+ if (FAILED(IDirectInputDevice8_EnumObjects(device,
+ deviceObjectCallback,
+ &data,
+ DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to enumerate device objects");
+
+ IDirectInputDevice8_Release(device);
+ free(data.objects);
+ return DIENUM_CONTINUE;
+ }
+
+ qsort(data.objects, data.objectCount,
+ sizeof(_GLFWjoyobjectWin32),
+ compareJoystickObjects);
+
+ if (!WideCharToMultiByte(CP_UTF8, 0,
+ di->tszInstanceName, -1,
+ name, sizeof(name),
+ NULL, NULL))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert joystick name to UTF-8");
+
+ IDirectInputDevice8_Release(device);
+ free(data.objects);
+ return DIENUM_STOP;
+ }
+
+ // Generate a joystick GUID that matches the SDL 2.0.5+ one
+ if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0)
+ {
+ sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000",
+ (uint8_t) di->guidProduct.Data1,
+ (uint8_t) (di->guidProduct.Data1 >> 8),
+ (uint8_t) (di->guidProduct.Data1 >> 16),
+ (uint8_t) (di->guidProduct.Data1 >> 24));
+ }
+ else
+ {
+ sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
+ name[0], name[1], name[2], name[3],
+ name[4], name[5], name[6], name[7],
+ name[8], name[9], name[10]);
+ }
+
+ js = _glfwAllocJoystick(name, guid,
+ data.axisCount + data.sliderCount,
+ data.buttonCount,
+ data.povCount);
+ if (!js)
+ {
+ IDirectInputDevice8_Release(device);
+ free(data.objects);
+ return DIENUM_STOP;
+ }
+
+ js->win32.device = device;
+ js->win32.guid = di->guidInstance;
+ js->win32.objects = data.objects;
+ js->win32.objectCount = data.objectCount;
+
+ _glfwInputJoystick(js, GLFW_CONNECTED);
+ return DIENUM_CONTINUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize joystick interface
+//
+void _glfwInitJoysticksWin32(void)
+{
+ if (_glfw.win32.dinput8.instance)
+ {
+ if (FAILED(DirectInput8Create(_glfw.win32.instance,
+ DIRECTINPUT_VERSION,
+ &IID_IDirectInput8W,
+ (void**) &_glfw.win32.dinput8.api,
+ NULL)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create interface");
+ }
+ }
+
+ _glfwDetectJoystickConnectionWin32();
+}
+
+// Close all opened joystick handles
+//
+void _glfwTerminateJoysticksWin32(void)
+{
+ int jid;
+
+ for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
+ closeJoystick(_glfw.joysticks + jid);
+
+ if (_glfw.win32.dinput8.api)
+ IDirectInput8_Release(_glfw.win32.dinput8.api);
+}
+
+// Checks for new joysticks after DBT_DEVICEARRIVAL
+//
+void _glfwDetectJoystickConnectionWin32(void)
+{
+ if (_glfw.win32.xinput.instance)
+ {
+ DWORD index;
+
+ for (index = 0; index < XUSER_MAX_COUNT; index++)
+ {
+ int jid;
+ char guid[33];
+ XINPUT_CAPABILITIES xic;
+ _GLFWjoystick* js;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (_glfw.joysticks[jid].connected &&
+ _glfw.joysticks[jid].win32.device == NULL &&
+ _glfw.joysticks[jid].win32.index == index)
+ {
+ break;
+ }
+ }
+
+ if (jid <= GLFW_JOYSTICK_LAST)
+ continue;
+
+ if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
+ continue;
+
+ // Generate a joystick GUID that matches the SDL 2.0.5+ one
+ sprintf(guid, "78696e707574%02x000000000000000000",
+ xic.SubType & 0xff);
+
+ js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1);
+ if (!js)
+ continue;
+
+ js->win32.index = index;
+
+ _glfwInputJoystick(js, GLFW_CONNECTED);
+ }
+ }
+
+ if (_glfw.win32.dinput8.api)
+ {
+ if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api,
+ DI8DEVCLASS_GAMECTRL,
+ deviceCallback,
+ NULL,
+ DIEDFL_ALLDEVICES)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Failed to enumerate DirectInput8 devices");
+ return;
+ }
+ }
+}
+
+// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE
+//
+void _glfwDetectJoystickDisconnectionWin32(void)
+{
+ int jid;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ _GLFWjoystick* js = _glfw.joysticks + jid;
+ if (js->connected)
+ _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+ if (js->win32.device)
+ {
+ int i, ai = 0, bi = 0, pi = 0;
+ HRESULT result;
+ DIJOYSTATE state = {0};
+
+ IDirectInputDevice8_Poll(js->win32.device);
+ result = IDirectInputDevice8_GetDeviceState(js->win32.device,
+ sizeof(state),
+ &state);
+ if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
+ {
+ IDirectInputDevice8_Acquire(js->win32.device);
+ IDirectInputDevice8_Poll(js->win32.device);
+ result = IDirectInputDevice8_GetDeviceState(js->win32.device,
+ sizeof(state),
+ &state);
+ }
+
+ if (FAILED(result))
+ {
+ closeJoystick(js);
+ return GLFW_FALSE;
+ }
+
+ if (mode == _GLFW_POLL_PRESENCE)
+ return GLFW_TRUE;
+
+ for (i = 0; i < js->win32.objectCount; i++)
+ {
+ const void* data = (char*) &state + js->win32.objects[i].offset;
+
+ switch (js->win32.objects[i].type)
+ {
+ case _GLFW_TYPE_AXIS:
+ case _GLFW_TYPE_SLIDER:
+ {
+ const float value = (*((LONG*) data) + 0.5f) / 32767.5f;
+ _glfwInputJoystickAxis(js, ai, value);
+ ai++;
+ break;
+ }
+
+ case _GLFW_TYPE_BUTTON:
+ {
+ const char value = (*((BYTE*) data) & 0x80) != 0;
+ _glfwInputJoystickButton(js, bi, value);
+ bi++;
+ break;
+ }
+
+ case _GLFW_TYPE_POV:
+ {
+ const int states[9] =
+ {
+ GLFW_HAT_UP,
+ GLFW_HAT_RIGHT_UP,
+ GLFW_HAT_RIGHT,
+ GLFW_HAT_RIGHT_DOWN,
+ GLFW_HAT_DOWN,
+ GLFW_HAT_LEFT_DOWN,
+ GLFW_HAT_LEFT,
+ GLFW_HAT_LEFT_UP,
+ GLFW_HAT_CENTERED
+ };
+
+ // Screams of horror are appropriate at this point
+ int stateIndex = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
+ if (stateIndex < 0 || stateIndex > 8)
+ stateIndex = 8;
+
+ _glfwInputJoystickHat(js, pi, states[stateIndex]);
+ pi++;
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ int i, dpad = 0;
+ DWORD result;
+ XINPUT_STATE xis;
+ const WORD buttons[10] =
+ {
+ XINPUT_GAMEPAD_A,
+ XINPUT_GAMEPAD_B,
+ XINPUT_GAMEPAD_X,
+ XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_LEFT_SHOULDER,
+ XINPUT_GAMEPAD_RIGHT_SHOULDER,
+ XINPUT_GAMEPAD_BACK,
+ XINPUT_GAMEPAD_START,
+ XINPUT_GAMEPAD_LEFT_THUMB,
+ XINPUT_GAMEPAD_RIGHT_THUMB
+ };
+
+ result = XInputGetState(js->win32.index, &xis);
+ if (result != ERROR_SUCCESS)
+ {
+ if (result == ERROR_DEVICE_NOT_CONNECTED)
+ closeJoystick(js);
+
+ return GLFW_FALSE;
+ }
+
+ if (mode == _GLFW_POLL_PRESENCE)
+ return GLFW_TRUE;
+
+ _glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
+ _glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
+ _glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
+ _glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
+ _glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
+ _glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
+
+ for (i = 0; i < 10; i++)
+ {
+ const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
+ _glfwInputJoystickButton(js, i, value);
+ }
+
+ if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
+ dpad |= GLFW_HAT_UP;
+ if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
+ dpad |= GLFW_HAT_RIGHT;
+ if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
+ dpad |= GLFW_HAT_DOWN;
+ if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
+ dpad |= GLFW_HAT_LEFT;
+
+ _glfwInputJoystickHat(js, 0, dpad);
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+ if (strcmp(guid + 20, "504944564944") == 0)
+ {
+ char original[33];
+ strncpy(original, guid, sizeof(original) - 1);
+ sprintf(guid, "03000000%.4s0000%.4s000000000000",
+ original, original + 4);
+ }
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_joystick.h b/libs/glfw-3.3.8/src/win32_joystick.h
new file mode 100644
index 0000000..d591a82
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_joystick.h
@@ -0,0 +1,57 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
+
+#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
+#define GLFW_BUILD_WIN32_MAPPINGS
+
+// Joystick element (axis, button or slider)
+//
+typedef struct _GLFWjoyobjectWin32
+{
+ int offset;
+ int type;
+} _GLFWjoyobjectWin32;
+
+// Win32-specific per-joystick data
+//
+typedef struct _GLFWjoystickWin32
+{
+ _GLFWjoyobjectWin32* objects;
+ int objectCount;
+ IDirectInputDevice8W* device;
+ DWORD index;
+ GUID guid;
+} _GLFWjoystickWin32;
+
+
+void _glfwInitJoysticksWin32(void);
+void _glfwTerminateJoysticksWin32(void);
+void _glfwDetectJoystickConnectionWin32(void);
+void _glfwDetectJoystickDisconnectionWin32(void);
+
diff --git a/libs/glfw-3.3.8/src/win32_monitor.c b/libs/glfw-3.3.8/src/win32_monitor.c
new file mode 100644
index 0000000..67337fd
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_monitor.c
@@ -0,0 +1,548 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+#include <malloc.h>
+#include <wchar.h>
+
+
+// Callback for EnumDisplayMonitors in createMonitor
+//
+static BOOL CALLBACK monitorCallback(HMONITOR handle,
+ HDC dc,
+ RECT* rect,
+ LPARAM data)
+{
+ MONITORINFOEXW mi;
+ ZeroMemory(&mi, sizeof(mi));
+ mi.cbSize = sizeof(mi);
+
+ if (GetMonitorInfoW(handle, (MONITORINFO*) &mi))
+ {
+ _GLFWmonitor* monitor = (_GLFWmonitor*) data;
+ if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0)
+ monitor->win32.handle = handle;
+ }
+
+ return TRUE;
+}
+
+// Create monitor from an adapter and (optionally) a display
+//
+static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
+ DISPLAY_DEVICEW* display)
+{
+ _GLFWmonitor* monitor;
+ int widthMM, heightMM;
+ char* name;
+ HDC dc;
+ DEVMODEW dm;
+ RECT rect;
+
+ if (display)
+ name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString);
+ else
+ name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString);
+ if (!name)
+ return NULL;
+
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+ EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
+
+ dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
+
+ if (IsWindows8Point1OrGreater())
+ {
+ widthMM = GetDeviceCaps(dc, HORZSIZE);
+ heightMM = GetDeviceCaps(dc, VERTSIZE);
+ }
+ else
+ {
+ widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
+ heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
+ }
+
+ DeleteDC(dc);
+
+ monitor = _glfwAllocMonitor(name, widthMM, heightMM);
+ free(name);
+
+ if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
+ monitor->win32.modesPruned = GLFW_TRUE;
+
+ wcscpy(monitor->win32.adapterName, adapter->DeviceName);
+ WideCharToMultiByte(CP_UTF8, 0,
+ adapter->DeviceName, -1,
+ monitor->win32.publicAdapterName,
+ sizeof(monitor->win32.publicAdapterName),
+ NULL, NULL);
+
+ if (display)
+ {
+ wcscpy(monitor->win32.displayName, display->DeviceName);
+ WideCharToMultiByte(CP_UTF8, 0,
+ display->DeviceName, -1,
+ monitor->win32.publicDisplayName,
+ sizeof(monitor->win32.publicDisplayName),
+ NULL, NULL);
+ }
+
+ rect.left = dm.dmPosition.x;
+ rect.top = dm.dmPosition.y;
+ rect.right = dm.dmPosition.x + dm.dmPelsWidth;
+ rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;
+
+ EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor);
+ return monitor;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsWin32(void)
+{
+ int i, disconnectedCount;
+ _GLFWmonitor** disconnected = NULL;
+ DWORD adapterIndex, displayIndex;
+ DISPLAY_DEVICEW adapter, display;
+ _GLFWmonitor* monitor;
+
+ disconnectedCount = _glfw.monitorCount;
+ if (disconnectedCount)
+ {
+ disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
+ memcpy(disconnected,
+ _glfw.monitors,
+ _glfw.monitorCount * sizeof(_GLFWmonitor*));
+ }
+
+ for (adapterIndex = 0; ; adapterIndex++)
+ {
+ int type = _GLFW_INSERT_LAST;
+
+ ZeroMemory(&adapter, sizeof(adapter));
+ adapter.cb = sizeof(adapter);
+
+ if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
+ break;
+
+ if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
+ continue;
+
+ if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
+ type = _GLFW_INSERT_FIRST;
+
+ for (displayIndex = 0; ; displayIndex++)
+ {
+ ZeroMemory(&display, sizeof(display));
+ display.cb = sizeof(display);
+
+ if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
+ break;
+
+ if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE))
+ continue;
+
+ for (i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i] &&
+ wcscmp(disconnected[i]->win32.displayName,
+ display.DeviceName) == 0)
+ {
+ disconnected[i] = NULL;
+ // handle may have changed, update
+ EnumDisplayMonitors(NULL, NULL, monitorCallback, (LPARAM) _glfw.monitors[i]);
+ break;
+ }
+ }
+
+ if (i < disconnectedCount)
+ continue;
+
+ monitor = createMonitor(&adapter, &display);
+ if (!monitor)
+ {
+ free(disconnected);
+ return;
+ }
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
+
+ type = _GLFW_INSERT_LAST;
+ }
+
+ // HACK: If an active adapter does not have any display devices
+ // (as sometimes happens), add it directly as a monitor
+ if (displayIndex == 0)
+ {
+ for (i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i] &&
+ wcscmp(disconnected[i]->win32.adapterName,
+ adapter.DeviceName) == 0)
+ {
+ disconnected[i] = NULL;
+ break;
+ }
+ }
+
+ if (i < disconnectedCount)
+ continue;
+
+ monitor = createMonitor(&adapter, NULL);
+ if (!monitor)
+ {
+ free(disconnected);
+ return;
+ }
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
+ }
+ }
+
+ for (i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i])
+ _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
+ }
+
+ free(disconnected);
+}
+
+// Change the current video mode
+//
+void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)
+{
+ GLFWvidmode current;
+ const GLFWvidmode* best;
+ DEVMODEW dm;
+ LONG result;
+
+ best = _glfwChooseVideoMode(monitor, desired);
+ _glfwPlatformGetVideoMode(monitor, &current);
+ if (_glfwCompareVideoModes(&current, best) == 0)
+ return;
+
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+ dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL |
+ DM_DISPLAYFREQUENCY;
+ dm.dmPelsWidth = best->width;
+ dm.dmPelsHeight = best->height;
+ dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits;
+ dm.dmDisplayFrequency = best->refreshRate;
+
+ if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24)
+ dm.dmBitsPerPel = 32;
+
+ result = ChangeDisplaySettingsExW(monitor->win32.adapterName,
+ &dm,
+ NULL,
+ CDS_FULLSCREEN,
+ NULL);
+ if (result == DISP_CHANGE_SUCCESSFUL)
+ monitor->win32.modeChanged = GLFW_TRUE;
+ else
+ {
+ const char* description = "Unknown error";
+
+ if (result == DISP_CHANGE_BADDUALVIEW)
+ description = "The system uses DualView";
+ else if (result == DISP_CHANGE_BADFLAGS)
+ description = "Invalid flags";
+ else if (result == DISP_CHANGE_BADMODE)
+ description = "Graphics mode not supported";
+ else if (result == DISP_CHANGE_BADPARAM)
+ description = "Invalid parameter";
+ else if (result == DISP_CHANGE_FAILED)
+ description = "Graphics mode failed";
+ else if (result == DISP_CHANGE_NOTUPDATED)
+ description = "Failed to write to registry";
+ else if (result == DISP_CHANGE_RESTART)
+ description = "Computer restart required";
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to set video mode: %s",
+ description);
+ }
+}
+
+// Restore the previously saved (original) video mode
+//
+void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
+{
+ if (monitor->win32.modeChanged)
+ {
+ ChangeDisplaySettingsExW(monitor->win32.adapterName,
+ NULL, NULL, CDS_FULLSCREEN, NULL);
+ monitor->win32.modeChanged = GLFW_FALSE;
+ }
+}
+
+void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
+{
+ UINT xdpi, ydpi;
+
+ if (xscale)
+ *xscale = 0.f;
+ if (yscale)
+ *yscale = 0.f;
+
+ if (IsWindows8Point1OrGreater())
+ {
+ if (GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi) != S_OK)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query monitor DPI");
+ return;
+ }
+ }
+ else
+ {
+ const HDC dc = GetDC(NULL);
+ xdpi = GetDeviceCaps(dc, LOGPIXELSX);
+ ydpi = GetDeviceCaps(dc, LOGPIXELSY);
+ ReleaseDC(NULL, dc);
+ }
+
+ if (xscale)
+ *xscale = xdpi / (float) USER_DEFAULT_SCREEN_DPI;
+ if (yscale)
+ *yscale = ydpi / (float) USER_DEFAULT_SCREEN_DPI;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+ DEVMODEW dm;
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+
+ EnumDisplaySettingsExW(monitor->win32.adapterName,
+ ENUM_CURRENT_SETTINGS,
+ &dm,
+ EDS_ROTATEDMODE);
+
+ if (xpos)
+ *xpos = dm.dmPosition.x;
+ if (ypos)
+ *ypos = dm.dmPosition.y;
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ _glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+ MONITORINFO mi = { sizeof(mi) };
+ GetMonitorInfoW(monitor->win32.handle, &mi);
+
+ if (xpos)
+ *xpos = mi.rcWork.left;
+ if (ypos)
+ *ypos = mi.rcWork.top;
+ if (width)
+ *width = mi.rcWork.right - mi.rcWork.left;
+ if (height)
+ *height = mi.rcWork.bottom - mi.rcWork.top;
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
+{
+ int modeIndex = 0, size = 0;
+ GLFWvidmode* result = NULL;
+
+ *count = 0;
+
+ for (;;)
+ {
+ int i;
+ GLFWvidmode mode;
+ DEVMODEW dm;
+
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+
+ if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm))
+ break;
+
+ modeIndex++;
+
+ // Skip modes with less than 15 BPP
+ if (dm.dmBitsPerPel < 15)
+ continue;
+
+ mode.width = dm.dmPelsWidth;
+ mode.height = dm.dmPelsHeight;
+ mode.refreshRate = dm.dmDisplayFrequency;
+ _glfwSplitBPP(dm.dmBitsPerPel,
+ &mode.redBits,
+ &mode.greenBits,
+ &mode.blueBits);
+
+ for (i = 0; i < *count; i++)
+ {
+ if (_glfwCompareVideoModes(result + i, &mode) == 0)
+ break;
+ }
+
+ // Skip duplicate modes
+ if (i < *count)
+ continue;
+
+ if (monitor->win32.modesPruned)
+ {
+ // Skip modes not supported by the connected displays
+ if (ChangeDisplaySettingsExW(monitor->win32.adapterName,
+ &dm,
+ NULL,
+ CDS_TEST,
+ NULL) != DISP_CHANGE_SUCCESSFUL)
+ {
+ continue;
+ }
+ }
+
+ if (*count == size)
+ {
+ size += 128;
+ result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode));
+ }
+
+ (*count)++;
+ result[*count - 1] = mode;
+ }
+
+ if (!*count)
+ {
+ // HACK: Report the current mode if no valid modes were found
+ result = calloc(1, sizeof(GLFWvidmode));
+ _glfwPlatformGetVideoMode(monitor, result);
+ *count = 1;
+ }
+
+ return result;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+ DEVMODEW dm;
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+
+ EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm);
+
+ mode->width = dm.dmPelsWidth;
+ mode->height = dm.dmPelsHeight;
+ mode->refreshRate = dm.dmDisplayFrequency;
+ _glfwSplitBPP(dm.dmBitsPerPel,
+ &mode->redBits,
+ &mode->greenBits,
+ &mode->blueBits);
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ HDC dc;
+ WORD values[3][256];
+
+ dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
+ GetDeviceGammaRamp(dc, values);
+ DeleteDC(dc);
+
+ _glfwAllocGammaArrays(ramp, 256);
+
+ memcpy(ramp->red, values[0], sizeof(values[0]));
+ memcpy(ramp->green, values[1], sizeof(values[1]));
+ memcpy(ramp->blue, values[2], sizeof(values[2]));
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+ HDC dc;
+ WORD values[3][256];
+
+ if (ramp->size != 256)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Gamma ramp size must be 256");
+ return;
+ }
+
+ memcpy(values[0], ramp->red, sizeof(values[0]));
+ memcpy(values[1], ramp->green, sizeof(values[1]));
+ memcpy(values[2], ramp->blue, sizeof(values[2]));
+
+ dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
+ SetDeviceGammaRamp(dc, values);
+ DeleteDC(dc);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->win32.publicAdapterName;
+}
+
+GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->win32.publicDisplayName;
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_platform.h b/libs/glfw-3.3.8/src/win32_platform.h
new file mode 100644
index 0000000..bf703d7
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_platform.h
@@ -0,0 +1,458 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+// We don't need all the fancy stuff
+#ifndef NOMINMAX
+ #define NOMINMAX
+#endif
+
+#ifndef VC_EXTRALEAN
+ #define VC_EXTRALEAN
+#endif
+
+#ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN
+#endif
+
+// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+// example to allow applications to correctly declare a GL_KHR_debug callback)
+// but windows.h assumes no one will define APIENTRY before it does
+#undef APIENTRY
+
+// GLFW on Windows is Unicode only and does not work in MBCS mode
+#ifndef UNICODE
+ #define UNICODE
+#endif
+
+// GLFW requires Windows XP or later
+#if WINVER < 0x0501
+ #undef WINVER
+ #define WINVER 0x0501
+#endif
+#if _WIN32_WINNT < 0x0501
+ #undef _WIN32_WINNT
+ #define _WIN32_WINNT 0x0501
+#endif
+
+// GLFW uses DirectInput8 interfaces
+#define DIRECTINPUT_VERSION 0x0800
+
+// GLFW uses OEM cursor resources
+#define OEMRESOURCE
+
+#include <wctype.h>
+#include <windows.h>
+#include <dinput.h>
+#include <xinput.h>
+#include <dbt.h>
+
+// HACK: Define macros that some windows.h variants don't
+#ifndef WM_MOUSEHWHEEL
+ #define WM_MOUSEHWHEEL 0x020E
+#endif
+#ifndef WM_DWMCOMPOSITIONCHANGED
+ #define WM_DWMCOMPOSITIONCHANGED 0x031E
+#endif
+#ifndef WM_DWMCOLORIZATIONCOLORCHANGED
+ #define WM_DWMCOLORIZATIONCOLORCHANGED 0x0320
+#endif
+#ifndef WM_COPYGLOBALDATA
+ #define WM_COPYGLOBALDATA 0x0049
+#endif
+#ifndef WM_UNICHAR
+ #define WM_UNICHAR 0x0109
+#endif
+#ifndef UNICODE_NOCHAR
+ #define UNICODE_NOCHAR 0xFFFF
+#endif
+#ifndef WM_DPICHANGED
+ #define WM_DPICHANGED 0x02E0
+#endif
+#ifndef GET_XBUTTON_WPARAM
+ #define GET_XBUTTON_WPARAM(w) (HIWORD(w))
+#endif
+#ifndef EDS_ROTATEDMODE
+ #define EDS_ROTATEDMODE 0x00000004
+#endif
+#ifndef DISPLAY_DEVICE_ACTIVE
+ #define DISPLAY_DEVICE_ACTIVE 0x00000001
+#endif
+#ifndef _WIN32_WINNT_WINBLUE
+ #define _WIN32_WINNT_WINBLUE 0x0603
+#endif
+#ifndef _WIN32_WINNT_WIN8
+ #define _WIN32_WINNT_WIN8 0x0602
+#endif
+#ifndef WM_GETDPISCALEDSIZE
+ #define WM_GETDPISCALEDSIZE 0x02e4
+#endif
+#ifndef USER_DEFAULT_SCREEN_DPI
+ #define USER_DEFAULT_SCREEN_DPI 96
+#endif
+#ifndef OCR_HAND
+ #define OCR_HAND 32649
+#endif
+
+#if WINVER < 0x0601
+typedef struct
+{
+ DWORD cbSize;
+ DWORD ExtStatus;
+} CHANGEFILTERSTRUCT;
+#ifndef MSGFLT_ALLOW
+ #define MSGFLT_ALLOW 1
+#endif
+#endif /*Windows 7*/
+
+#if WINVER < 0x0600
+#define DWM_BB_ENABLE 0x00000001
+#define DWM_BB_BLURREGION 0x00000002
+typedef struct
+{
+ DWORD dwFlags;
+ BOOL fEnable;
+ HRGN hRgnBlur;
+ BOOL fTransitionOnMaximized;
+} DWM_BLURBEHIND;
+#else
+ #include <dwmapi.h>
+#endif /*Windows Vista*/
+
+#ifndef DPI_ENUMS_DECLARED
+typedef enum
+{
+ PROCESS_DPI_UNAWARE = 0,
+ PROCESS_SYSTEM_DPI_AWARE = 1,
+ PROCESS_PER_MONITOR_DPI_AWARE = 2
+} PROCESS_DPI_AWARENESS;
+typedef enum
+{
+ MDT_EFFECTIVE_DPI = 0,
+ MDT_ANGULAR_DPI = 1,
+ MDT_RAW_DPI = 2,
+ MDT_DEFAULT = MDT_EFFECTIVE_DPI
+} MONITOR_DPI_TYPE;
+#endif /*DPI_ENUMS_DECLARED*/
+
+#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
+#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4)
+#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/
+
+// Replacement for versionhelpers.h macros, as we cannot rely on the
+// application having a correct embedded manifest
+//
+#define IsWindowsXPOrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINXP), \
+ LOBYTE(_WIN32_WINNT_WINXP), 0)
+#define IsWindowsVistaOrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \
+ LOBYTE(_WIN32_WINNT_VISTA), 0)
+#define IsWindows7OrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN7), \
+ LOBYTE(_WIN32_WINNT_WIN7), 0)
+#define IsWindows8OrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN8), \
+ LOBYTE(_WIN32_WINNT_WIN8), 0)
+#define IsWindows8Point1OrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINBLUE), \
+ LOBYTE(_WIN32_WINNT_WINBLUE), 0)
+
+#define _glfwIsWindows10AnniversaryUpdateOrGreaterWin32() \
+ _glfwIsWindows10BuildOrGreaterWin32(14393)
+#define _glfwIsWindows10CreatorsUpdateOrGreaterWin32() \
+ _glfwIsWindows10BuildOrGreaterWin32(15063)
+
+// HACK: Define macros that some xinput.h variants don't
+#ifndef XINPUT_CAPS_WIRELESS
+ #define XINPUT_CAPS_WIRELESS 0x0002
+#endif
+#ifndef XINPUT_DEVSUBTYPE_WHEEL
+ #define XINPUT_DEVSUBTYPE_WHEEL 0x02
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
+ #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
+#endif
+#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
+ #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
+ #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GUITAR
+ #define XINPUT_DEVSUBTYPE_GUITAR 0x06
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
+ #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
+ #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
+#endif
+#ifndef XUSER_MAX_COUNT
+ #define XUSER_MAX_COUNT 4
+#endif
+
+// HACK: Define macros that some dinput.h variants don't
+#ifndef DIDFT_OPTIONAL
+ #define DIDFT_OPTIONAL 0x80000000
+#endif
+
+// xinput.dll function pointer typedefs
+typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
+typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
+#define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities
+#define XInputGetState _glfw.win32.xinput.GetState
+
+// dinput8.dll function pointer typedefs
+typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN);
+#define DirectInput8Create _glfw.win32.dinput8.Create
+
+// user32.dll function pointer typedefs
+typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
+typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*);
+typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND);
+typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE);
+typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND);
+typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT);
+typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT);
+#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
+#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
+#define EnableNonClientDpiScaling _glfw.win32.user32.EnableNonClientDpiScaling_
+#define SetProcessDpiAwarenessContext _glfw.win32.user32.SetProcessDpiAwarenessContext_
+#define GetDpiForWindow _glfw.win32.user32.GetDpiForWindow_
+#define AdjustWindowRectExForDpi _glfw.win32.user32.AdjustWindowRectExForDpi_
+#define GetSystemMetricsForDpi _glfw.win32.user32.GetSystemMetricsForDpi_
+
+// dwmapi.dll function pointer typedefs
+typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
+typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
+typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
+typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
+#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
+#define DwmFlush _glfw.win32.dwmapi.Flush
+#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
+#define DwmGetColorizationColor _glfw.win32.dwmapi.GetColorizationColor
+
+// shcore.dll function pointer typedefs
+typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
+typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
+#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_
+#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_
+
+// ntdll.dll function pointer typedefs
+typedef LONG (WINAPI * PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*,ULONG,ULONGLONG);
+#define RtlVerifyVersionInfo _glfw.win32.ntdll.RtlVerifyVersionInfo_
+
+typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
+
+typedef struct VkWin32SurfaceCreateInfoKHR
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkWin32SurfaceCreateFlagsKHR flags;
+ HINSTANCE hinstance;
+ HWND hwnd;
+} VkWin32SurfaceCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);
+
+#include "win32_joystick.h"
+#include "wgl_context.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#if !defined(_GLFW_WNDCLASSNAME)
+ #define _GLFW_WNDCLASSNAME L"GLFW30"
+#endif
+
+#define _glfw_dlopen(name) LoadLibraryA(name)
+#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
+#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle)
+#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
+#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32
+#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32
+#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32
+#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsWin32 win32
+#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexWin32 win32
+
+
+// Win32-specific per-window data
+//
+typedef struct _GLFWwindowWin32
+{
+ HWND handle;
+ HICON bigIcon;
+ HICON smallIcon;
+
+ GLFWbool cursorTracked;
+ GLFWbool frameAction;
+ GLFWbool iconified;
+ GLFWbool maximized;
+ // Whether to enable framebuffer transparency on DWM
+ GLFWbool transparent;
+ GLFWbool scaleToMonitor;
+
+ // Cached size used to filter out duplicate events
+ int width, height;
+
+ // The last received cursor position, regardless of source
+ int lastCursorPosX, lastCursorPosY;
+ // The last recevied high surrogate when decoding pairs of UTF-16 messages
+ WCHAR highSurrogate;
+} _GLFWwindowWin32;
+
+// Win32-specific global data
+//
+typedef struct _GLFWlibraryWin32
+{
+ HINSTANCE instance;
+ HWND helperWindowHandle;
+ HDEVNOTIFY deviceNotificationHandle;
+ DWORD foregroundLockTimeout;
+ int acquiredMonitorCount;
+ char* clipboardString;
+ short int keycodes[512];
+ short int scancodes[GLFW_KEY_LAST + 1];
+ char keynames[GLFW_KEY_LAST + 1][5];
+ // Where to place the cursor when re-enabled
+ double restoreCursorPosX, restoreCursorPosY;
+ // The window whose disabled cursor mode is active
+ _GLFWwindow* disabledCursorWindow;
+ RAWINPUT* rawInput;
+ int rawInputSize;
+ UINT mouseTrailSize;
+
+ struct {
+ HINSTANCE instance;
+ PFN_DirectInput8Create Create;
+ IDirectInput8W* api;
+ } dinput8;
+
+ struct {
+ HINSTANCE instance;
+ PFN_XInputGetCapabilities GetCapabilities;
+ PFN_XInputGetState GetState;
+ } xinput;
+
+ struct {
+ HINSTANCE instance;
+ PFN_SetProcessDPIAware SetProcessDPIAware_;
+ PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_;
+ PFN_EnableNonClientDpiScaling EnableNonClientDpiScaling_;
+ PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_;
+ PFN_GetDpiForWindow GetDpiForWindow_;
+ PFN_AdjustWindowRectExForDpi AdjustWindowRectExForDpi_;
+ PFN_GetSystemMetricsForDpi GetSystemMetricsForDpi_;
+ } user32;
+
+ struct {
+ HINSTANCE instance;
+ PFN_DwmIsCompositionEnabled IsCompositionEnabled;
+ PFN_DwmFlush Flush;
+ PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
+ PFN_DwmGetColorizationColor GetColorizationColor;
+ } dwmapi;
+
+ struct {
+ HINSTANCE instance;
+ PFN_SetProcessDpiAwareness SetProcessDpiAwareness_;
+ PFN_GetDpiForMonitor GetDpiForMonitor_;
+ } shcore;
+
+ struct {
+ HINSTANCE instance;
+ PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_;
+ } ntdll;
+} _GLFWlibraryWin32;
+
+// Win32-specific per-monitor data
+//
+typedef struct _GLFWmonitorWin32
+{
+ HMONITOR handle;
+ // This size matches the static size of DISPLAY_DEVICE.DeviceName
+ WCHAR adapterName[32];
+ WCHAR displayName[32];
+ char publicAdapterName[32];
+ char publicDisplayName[32];
+ GLFWbool modesPruned;
+ GLFWbool modeChanged;
+} _GLFWmonitorWin32;
+
+// Win32-specific per-cursor data
+//
+typedef struct _GLFWcursorWin32
+{
+ HCURSOR handle;
+} _GLFWcursorWin32;
+
+// Win32-specific global timer data
+//
+typedef struct _GLFWtimerWin32
+{
+ uint64_t frequency;
+} _GLFWtimerWin32;
+
+// Win32-specific thread local storage data
+//
+typedef struct _GLFWtlsWin32
+{
+ GLFWbool allocated;
+ DWORD index;
+} _GLFWtlsWin32;
+
+// Win32-specific mutex data
+//
+typedef struct _GLFWmutexWin32
+{
+ GLFWbool allocated;
+ CRITICAL_SECTION section;
+} _GLFWmutexWin32;
+
+
+GLFWbool _glfwRegisterWindowClassWin32(void);
+void _glfwUnregisterWindowClassWin32(void);
+
+WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source);
+char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source);
+BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp);
+BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build);
+void _glfwInputErrorWin32(int error, const char* description);
+void _glfwUpdateKeyNamesWin32(void);
+
+void _glfwInitTimerWin32(void);
+
+void _glfwPollMonitorsWin32(void);
+void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
+void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
+void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);
+
diff --git a/libs/glfw-3.3.8/src/win32_thread.c b/libs/glfw-3.3.8/src/win32_thread.c
new file mode 100644
index 0000000..ce0686d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_thread.c
@@ -0,0 +1,99 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
+{
+ assert(tls->win32.allocated == GLFW_FALSE);
+
+ tls->win32.index = TlsAlloc();
+ if (tls->win32.index == TLS_OUT_OF_INDEXES)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to allocate TLS index");
+ return GLFW_FALSE;
+ }
+
+ tls->win32.allocated = GLFW_TRUE;
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyTls(_GLFWtls* tls)
+{
+ if (tls->win32.allocated)
+ TlsFree(tls->win32.index);
+ memset(tls, 0, sizeof(_GLFWtls));
+}
+
+void* _glfwPlatformGetTls(_GLFWtls* tls)
+{
+ assert(tls->win32.allocated == GLFW_TRUE);
+ return TlsGetValue(tls->win32.index);
+}
+
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
+{
+ assert(tls->win32.allocated == GLFW_TRUE);
+ TlsSetValue(tls->win32.index, value);
+}
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->win32.allocated == GLFW_FALSE);
+ InitializeCriticalSection(&mutex->win32.section);
+ return mutex->win32.allocated = GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
+{
+ if (mutex->win32.allocated)
+ DeleteCriticalSection(&mutex->win32.section);
+ memset(mutex, 0, sizeof(_GLFWmutex));
+}
+
+void _glfwPlatformLockMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->win32.allocated == GLFW_TRUE);
+ EnterCriticalSection(&mutex->win32.section);
+}
+
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->win32.allocated == GLFW_TRUE);
+ LeaveCriticalSection(&mutex->win32.section);
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_time.c b/libs/glfw-3.3.8/src/win32_time.c
new file mode 100644
index 0000000..b4e31ab
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_time.c
@@ -0,0 +1,60 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialise timer
+//
+void _glfwInitTimerWin32(void)
+{
+ QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+uint64_t _glfwPlatformGetTimerValue(void)
+{
+ uint64_t value;
+ QueryPerformanceCounter((LARGE_INTEGER*) &value);
+ return value;
+}
+
+uint64_t _glfwPlatformGetTimerFrequency(void)
+{
+ return _glfw.timer.win32.frequency;
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_window.c b/libs/glfw-3.3.8/src/win32_window.c
new file mode 100644
index 0000000..073ceee
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_window.c
@@ -0,0 +1,2396 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <limits.h>
+#include <stdlib.h>
+#include <malloc.h>
+#include <string.h>
+#include <windowsx.h>
+#include <shellapi.h>
+
+// Returns the window style for the specified window
+//
+static DWORD getWindowStyle(const _GLFWwindow* window)
+{
+ DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+
+ if (window->monitor)
+ style |= WS_POPUP;
+ else
+ {
+ style |= WS_SYSMENU | WS_MINIMIZEBOX;
+
+ if (window->decorated)
+ {
+ style |= WS_CAPTION;
+
+ if (window->resizable)
+ style |= WS_MAXIMIZEBOX | WS_THICKFRAME;
+ }
+ else
+ style |= WS_POPUP;
+ }
+
+ return style;
+}
+
+// Returns the extended window style for the specified window
+//
+static DWORD getWindowExStyle(const _GLFWwindow* window)
+{
+ DWORD style = WS_EX_APPWINDOW;
+
+ if (window->monitor || window->floating)
+ style |= WS_EX_TOPMOST;
+
+ return style;
+}
+
+// Returns the image whose area most closely matches the desired one
+//
+static const GLFWimage* chooseImage(int count, const GLFWimage* images,
+ int width, int height)
+{
+ int i, leastDiff = INT_MAX;
+ const GLFWimage* closest = NULL;
+
+ for (i = 0; i < count; i++)
+ {
+ const int currDiff = abs(images[i].width * images[i].height -
+ width * height);
+ if (currDiff < leastDiff)
+ {
+ closest = images + i;
+ leastDiff = currDiff;
+ }
+ }
+
+ return closest;
+}
+
+// Creates an RGBA icon or cursor
+//
+static HICON createIcon(const GLFWimage* image,
+ int xhot, int yhot, GLFWbool icon)
+{
+ int i;
+ HDC dc;
+ HICON handle;
+ HBITMAP color, mask;
+ BITMAPV5HEADER bi;
+ ICONINFO ii;
+ unsigned char* target = NULL;
+ unsigned char* source = image->pixels;
+
+ ZeroMemory(&bi, sizeof(bi));
+ bi.bV5Size = sizeof(bi);
+ bi.bV5Width = image->width;
+ bi.bV5Height = -image->height;
+ bi.bV5Planes = 1;
+ bi.bV5BitCount = 32;
+ bi.bV5Compression = BI_BITFIELDS;
+ bi.bV5RedMask = 0x00ff0000;
+ bi.bV5GreenMask = 0x0000ff00;
+ bi.bV5BlueMask = 0x000000ff;
+ bi.bV5AlphaMask = 0xff000000;
+
+ dc = GetDC(NULL);
+ color = CreateDIBSection(dc,
+ (BITMAPINFO*) &bi,
+ DIB_RGB_COLORS,
+ (void**) &target,
+ NULL,
+ (DWORD) 0);
+ ReleaseDC(NULL, dc);
+
+ if (!color)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create RGBA bitmap");
+ return NULL;
+ }
+
+ mask = CreateBitmap(image->width, image->height, 1, 1, NULL);
+ if (!mask)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create mask bitmap");
+ DeleteObject(color);
+ return NULL;
+ }
+
+ for (i = 0; i < image->width * image->height; i++)
+ {
+ target[0] = source[2];
+ target[1] = source[1];
+ target[2] = source[0];
+ target[3] = source[3];
+ target += 4;
+ source += 4;
+ }
+
+ ZeroMemory(&ii, sizeof(ii));
+ ii.fIcon = icon;
+ ii.xHotspot = xhot;
+ ii.yHotspot = yhot;
+ ii.hbmMask = mask;
+ ii.hbmColor = color;
+
+ handle = CreateIconIndirect(&ii);
+
+ DeleteObject(color);
+ DeleteObject(mask);
+
+ if (!handle)
+ {
+ if (icon)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create icon");
+ }
+ else
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create cursor");
+ }
+ }
+
+ return handle;
+}
+
+// Translate content area size to full window size according to styles and DPI
+//
+static void getFullWindowSize(DWORD style, DWORD exStyle,
+ int contentWidth, int contentHeight,
+ int* fullWidth, int* fullHeight,
+ UINT dpi)
+{
+ RECT rect = { 0, 0, contentWidth, contentHeight };
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi);
+ else
+ AdjustWindowRectEx(&rect, style, FALSE, exStyle);
+
+ *fullWidth = rect.right - rect.left;
+ *fullHeight = rect.bottom - rect.top;
+}
+
+// Enforce the content area aspect ratio based on which edge is being dragged
+//
+static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area)
+{
+ int xoff, yoff;
+ UINT dpi = USER_DEFAULT_SCREEN_DPI;
+ const float ratio = (float) window->numer / (float) window->denom;
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ dpi = GetDpiForWindow(window->win32.handle);
+
+ getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),
+ 0, 0, &xoff, &yoff, dpi);
+
+ if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT ||
+ edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT)
+ {
+ area->bottom = area->top + yoff +
+ (int) ((area->right - area->left - xoff) / ratio);
+ }
+ else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT)
+ {
+ area->top = area->bottom - yoff -
+ (int) ((area->right - area->left - xoff) / ratio);
+ }
+ else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM)
+ {
+ area->right = area->left + xoff +
+ (int) ((area->bottom - area->top - yoff) * ratio);
+ }
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ if (window->cursor)
+ SetCursor(window->cursor->win32.handle);
+ else
+ SetCursor(LoadCursorW(NULL, IDC_ARROW));
+ }
+ else
+ SetCursor(NULL);
+}
+
+// Updates the cursor clip rect
+//
+static void updateClipRect(_GLFWwindow* window)
+{
+ if (window)
+ {
+ RECT clipRect;
+ GetClientRect(window->win32.handle, &clipRect);
+ ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
+ ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
+ ClipCursor(&clipRect);
+ }
+ else
+ ClipCursor(NULL);
+}
+
+// Enables WM_INPUT messages for the mouse for the specified window
+//
+static void enableRawMouseMotion(_GLFWwindow* window)
+{
+ const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle };
+
+ if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to register raw input device");
+ }
+}
+
+// Disables WM_INPUT messages for the mouse
+//
+static void disableRawMouseMotion(_GLFWwindow* window)
+{
+ const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL };
+
+ if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to remove raw input device");
+ }
+}
+
+// Apply disabled cursor mode to a focused window
+//
+static void disableCursor(_GLFWwindow* window)
+{
+ _glfw.win32.disabledCursorWindow = window;
+ _glfwPlatformGetCursorPos(window,
+ &_glfw.win32.restoreCursorPosX,
+ &_glfw.win32.restoreCursorPosY);
+ updateCursorImage(window);
+ _glfwCenterCursorInContentArea(window);
+ updateClipRect(window);
+
+ if (window->rawMouseMotion)
+ enableRawMouseMotion(window);
+}
+
+// Exit disabled cursor mode for the specified window
+//
+static void enableCursor(_GLFWwindow* window)
+{
+ if (window->rawMouseMotion)
+ disableRawMouseMotion(window);
+
+ _glfw.win32.disabledCursorWindow = NULL;
+ updateClipRect(NULL);
+ _glfwPlatformSetCursorPos(window,
+ _glfw.win32.restoreCursorPosX,
+ _glfw.win32.restoreCursorPosY);
+ updateCursorImage(window);
+}
+
+// Returns whether the cursor is in the content area of the specified window
+//
+static GLFWbool cursorInContentArea(_GLFWwindow* window)
+{
+ RECT area;
+ POINT pos;
+
+ if (!GetCursorPos(&pos))
+ return GLFW_FALSE;
+
+ if (WindowFromPoint(pos) != window->win32.handle)
+ return GLFW_FALSE;
+
+ GetClientRect(window->win32.handle, &area);
+ ClientToScreen(window->win32.handle, (POINT*) &area.left);
+ ClientToScreen(window->win32.handle, (POINT*) &area.right);
+
+ return PtInRect(&area, pos);
+}
+
+// Update native window styles to match attributes
+//
+static void updateWindowStyles(const _GLFWwindow* window)
+{
+ RECT rect;
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+ style &= ~(WS_OVERLAPPEDWINDOW | WS_POPUP);
+ style |= getWindowStyle(window);
+
+ GetClientRect(window->win32.handle, &rect);
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, style, FALSE,
+ getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ AdjustWindowRectEx(&rect, style, FALSE, getWindowExStyle(window));
+
+ ClientToScreen(window->win32.handle, (POINT*) &rect.left);
+ ClientToScreen(window->win32.handle, (POINT*) &rect.right);
+ SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ rect.left, rect.top,
+ rect.right - rect.left, rect.bottom - rect.top,
+ SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER);
+}
+
+// Update window framebuffer transparency
+//
+static void updateFramebufferTransparency(const _GLFWwindow* window)
+{
+ BOOL composition, opaque;
+ DWORD color;
+
+ if (!IsWindowsVistaOrGreater())
+ return;
+
+ if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
+ return;
+
+ if (IsWindows8OrGreater() ||
+ (SUCCEEDED(DwmGetColorizationColor(&color, &opaque)) && !opaque))
+ {
+ HRGN region = CreateRectRgn(0, 0, -1, -1);
+ DWM_BLURBEHIND bb = {0};
+ bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
+ bb.hRgnBlur = region;
+ bb.fEnable = TRUE;
+
+ DwmEnableBlurBehindWindow(window->win32.handle, &bb);
+ DeleteObject(region);
+ }
+ else
+ {
+ // HACK: Disable framebuffer transparency on Windows 7 when the
+ // colorization color is opaque, because otherwise the window
+ // contents is blended additively with the previous frame instead
+ // of replacing it
+ DWM_BLURBEHIND bb = {0};
+ bb.dwFlags = DWM_BB_ENABLE;
+ DwmEnableBlurBehindWindow(window->win32.handle, &bb);
+ }
+}
+
+// Retrieves and translates modifier keys
+//
+static int getKeyMods(void)
+{
+ int mods = 0;
+
+ if (GetKeyState(VK_SHIFT) & 0x8000)
+ mods |= GLFW_MOD_SHIFT;
+ if (GetKeyState(VK_CONTROL) & 0x8000)
+ mods |= GLFW_MOD_CONTROL;
+ if (GetKeyState(VK_MENU) & 0x8000)
+ mods |= GLFW_MOD_ALT;
+ if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000)
+ mods |= GLFW_MOD_SUPER;
+ if (GetKeyState(VK_CAPITAL) & 1)
+ mods |= GLFW_MOD_CAPS_LOCK;
+ if (GetKeyState(VK_NUMLOCK) & 1)
+ mods |= GLFW_MOD_NUM_LOCK;
+
+ return mods;
+}
+
+static void fitToMonitor(_GLFWwindow* window)
+{
+ MONITORINFO mi = { sizeof(mi) };
+ GetMonitorInfoW(window->monitor->win32.handle, &mi);
+ SetWindowPos(window->win32.handle, HWND_TOPMOST,
+ mi.rcMonitor.left,
+ mi.rcMonitor.top,
+ mi.rcMonitor.right - mi.rcMonitor.left,
+ mi.rcMonitor.bottom - mi.rcMonitor.top,
+ SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOCOPYBITS);
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static void acquireMonitor(_GLFWwindow* window)
+{
+ if (!_glfw.win32.acquiredMonitorCount)
+ {
+ SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
+
+ // HACK: When mouse trails are enabled the cursor becomes invisible when
+ // the OpenGL ICD switches to page flipping
+ if (IsWindowsXPOrGreater())
+ {
+ SystemParametersInfoW(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0);
+ SystemParametersInfoW(SPI_SETMOUSETRAILS, 0, 0, 0);
+ }
+ }
+
+ if (!window->monitor->window)
+ _glfw.win32.acquiredMonitorCount++;
+
+ _glfwSetVideoModeWin32(window->monitor, &window->videoMode);
+ _glfwInputMonitorWindow(window->monitor, window);
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+ if (window->monitor->window != window)
+ return;
+
+ _glfw.win32.acquiredMonitorCount--;
+ if (!_glfw.win32.acquiredMonitorCount)
+ {
+ SetThreadExecutionState(ES_CONTINUOUS);
+
+ // HACK: Restore mouse trail length saved in acquireMonitor
+ if (IsWindowsXPOrGreater())
+ SystemParametersInfoW(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0);
+ }
+
+ _glfwInputMonitorWindow(window->monitor, NULL);
+ _glfwRestoreVideoModeWin32(window->monitor);
+}
+
+// Manually maximize the window, for when SW_MAXIMIZE cannot be used
+//
+static void maximizeWindowManually(_GLFWwindow* window)
+{
+ RECT rect;
+ DWORD style;
+ MONITORINFO mi = { sizeof(mi) };
+
+ GetMonitorInfoW(MonitorFromWindow(window->win32.handle,
+ MONITOR_DEFAULTTONEAREST), &mi);
+
+ rect = mi.rcWork;
+
+ if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE)
+ {
+ rect.right = _glfw_min(rect.right, rect.left + window->maxwidth);
+ rect.bottom = _glfw_min(rect.bottom, rect.top + window->maxheight);
+ }
+
+ style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+ style |= WS_MAXIMIZE;
+ SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+
+ if (window->decorated)
+ {
+ const DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ const UINT dpi = GetDpiForWindow(window->win32.handle);
+ AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi);
+ OffsetRect(&rect, 0, GetSystemMetricsForDpi(SM_CYCAPTION, dpi));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, style, FALSE, exStyle);
+ OffsetRect(&rect, 0, GetSystemMetrics(SM_CYCAPTION));
+ }
+
+ rect.bottom = _glfw_min(rect.bottom, mi.rcWork.bottom);
+ }
+
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ rect.left,
+ rect.top,
+ rect.right - rect.left,
+ rect.bottom - rect.top,
+ SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
+}
+
+// Window callback function (handles window messages)
+//
+static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
+ WPARAM wParam, LPARAM lParam)
+{
+ _GLFWwindow* window = GetPropW(hWnd, L"GLFW");
+ if (!window)
+ {
+ // This is the message handling for the hidden helper window
+ // and for a regular window during its initial creation
+
+ switch (uMsg)
+ {
+ case WM_NCCREATE:
+ {
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ const CREATESTRUCTW* cs = (const CREATESTRUCTW*) lParam;
+ const _GLFWwndconfig* wndconfig = cs->lpCreateParams;
+
+ // On per-monitor DPI aware V1 systems, only enable
+ // non-client scaling for windows that scale the client area
+ // We need WM_GETDPISCALEDSIZE from V2 to keep the client
+ // area static when the non-client area is scaled
+ if (wndconfig && wndconfig->scaleToMonitor)
+ EnableNonClientDpiScaling(hWnd);
+ }
+
+ break;
+ }
+
+ case WM_DISPLAYCHANGE:
+ _glfwPollMonitorsWin32();
+ break;
+
+ case WM_DEVICECHANGE:
+ {
+ if (wParam == DBT_DEVICEARRIVAL)
+ {
+ DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
+ if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
+ _glfwDetectJoystickConnectionWin32();
+ }
+ else if (wParam == DBT_DEVICEREMOVECOMPLETE)
+ {
+ DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
+ if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
+ _glfwDetectJoystickDisconnectionWin32();
+ }
+
+ break;
+ }
+ }
+
+ return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+ }
+
+ switch (uMsg)
+ {
+ case WM_MOUSEACTIVATE:
+ {
+ // HACK: Postpone cursor disabling when the window was activated by
+ // clicking a caption button
+ if (HIWORD(lParam) == WM_LBUTTONDOWN)
+ {
+ if (LOWORD(lParam) != HTCLIENT)
+ window->win32.frameAction = GLFW_TRUE;
+ }
+
+ break;
+ }
+
+ case WM_CAPTURECHANGED:
+ {
+ // HACK: Disable the cursor once the caption button action has been
+ // completed or cancelled
+ if (lParam == 0 && window->win32.frameAction)
+ {
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ disableCursor(window);
+
+ window->win32.frameAction = GLFW_FALSE;
+ }
+
+ break;
+ }
+
+ case WM_SETFOCUS:
+ {
+ _glfwInputWindowFocus(window, GLFW_TRUE);
+
+ // HACK: Do not disable cursor while the user is interacting with
+ // a caption button
+ if (window->win32.frameAction)
+ break;
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ disableCursor(window);
+
+ return 0;
+ }
+
+ case WM_KILLFOCUS:
+ {
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ enableCursor(window);
+
+ if (window->monitor && window->autoIconify)
+ _glfwPlatformIconifyWindow(window);
+
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+ return 0;
+ }
+
+ case WM_SYSCOMMAND:
+ {
+ switch (wParam & 0xfff0)
+ {
+ case SC_SCREENSAVE:
+ case SC_MONITORPOWER:
+ {
+ if (window->monitor)
+ {
+ // We are running in full screen mode, so disallow
+ // screen saver and screen blanking
+ return 0;
+ }
+ else
+ break;
+ }
+
+ // User trying to access application menu using ALT?
+ case SC_KEYMENU:
+ return 0;
+ }
+ break;
+ }
+
+ case WM_CLOSE:
+ {
+ _glfwInputWindowCloseRequest(window);
+ return 0;
+ }
+
+ case WM_INPUTLANGCHANGE:
+ {
+ _glfwUpdateKeyNamesWin32();
+ break;
+ }
+
+ case WM_CHAR:
+ case WM_SYSCHAR:
+ {
+ if (wParam >= 0xd800 && wParam <= 0xdbff)
+ window->win32.highSurrogate = (WCHAR) wParam;
+ else
+ {
+ uint32_t codepoint = 0;
+
+ if (wParam >= 0xdc00 && wParam <= 0xdfff)
+ {
+ if (window->win32.highSurrogate)
+ {
+ codepoint += (window->win32.highSurrogate - 0xd800) << 10;
+ codepoint += (WCHAR) wParam - 0xdc00;
+ codepoint += 0x10000;
+ }
+ }
+ else
+ codepoint = (WCHAR) wParam;
+
+ window->win32.highSurrogate = 0;
+ _glfwInputChar(window, codepoint, getKeyMods(), uMsg != WM_SYSCHAR);
+ }
+
+ return 0;
+ }
+
+ case WM_UNICHAR:
+ {
+ if (wParam == UNICODE_NOCHAR)
+ {
+ // WM_UNICHAR is not sent by Windows, but is sent by some
+ // third-party input method engine
+ // Returning TRUE here announces support for this message
+ return TRUE;
+ }
+
+ _glfwInputChar(window, (uint32_t) wParam, getKeyMods(), GLFW_TRUE);
+ return 0;
+ }
+
+ case WM_KEYDOWN:
+ case WM_SYSKEYDOWN:
+ case WM_KEYUP:
+ case WM_SYSKEYUP:
+ {
+ int key, scancode;
+ const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS;
+ const int mods = getKeyMods();
+
+ scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff));
+ if (!scancode)
+ {
+ // NOTE: Some synthetic key messages have a scancode of zero
+ // HACK: Map the virtual key back to a usable scancode
+ scancode = MapVirtualKeyW((UINT) wParam, MAPVK_VK_TO_VSC);
+ }
+
+ // HACK: Alt+PrtSc has a different scancode than just PrtSc
+ if (scancode == 0x54)
+ scancode = 0x137;
+
+ // HACK: Ctrl+Pause has a different scancode than just Pause
+ if (scancode == 0x146)
+ scancode = 0x45;
+
+ // HACK: CJK IME sets the extended bit for right Shift
+ if (scancode == 0x136)
+ scancode = 0x36;
+
+ key = _glfw.win32.keycodes[scancode];
+
+ // The Ctrl keys require special handling
+ if (wParam == VK_CONTROL)
+ {
+ if (HIWORD(lParam) & KF_EXTENDED)
+ {
+ // Right side keys have the extended key bit set
+ key = GLFW_KEY_RIGHT_CONTROL;
+ }
+ else
+ {
+ // NOTE: Alt Gr sends Left Ctrl followed by Right Alt
+ // HACK: We only want one event for Alt Gr, so if we detect
+ // this sequence we discard this Left Ctrl message now
+ // and later report Right Alt normally
+ MSG next;
+ const DWORD time = GetMessageTime();
+
+ if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
+ {
+ if (next.message == WM_KEYDOWN ||
+ next.message == WM_SYSKEYDOWN ||
+ next.message == WM_KEYUP ||
+ next.message == WM_SYSKEYUP)
+ {
+ if (next.wParam == VK_MENU &&
+ (HIWORD(next.lParam) & KF_EXTENDED) &&
+ next.time == time)
+ {
+ // Next message is Right Alt down so discard this
+ break;
+ }
+ }
+ }
+
+ // This is a regular Left Ctrl message
+ key = GLFW_KEY_LEFT_CONTROL;
+ }
+ }
+ else if (wParam == VK_PROCESSKEY)
+ {
+ // IME notifies that keys have been filtered by setting the
+ // virtual key-code to VK_PROCESSKEY
+ break;
+ }
+
+ if (action == GLFW_RELEASE && wParam == VK_SHIFT)
+ {
+ // HACK: Release both Shift keys on Shift up event, as when both
+ // are pressed the first release does not emit any event
+ // NOTE: The other half of this is in _glfwPlatformPollEvents
+ _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods);
+ _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods);
+ }
+ else if (wParam == VK_SNAPSHOT)
+ {
+ // HACK: Key down is not reported for the Print Screen key
+ _glfwInputKey(window, key, scancode, GLFW_PRESS, mods);
+ _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
+ }
+ else
+ _glfwInputKey(window, key, scancode, action, mods);
+
+ break;
+ }
+
+ case WM_LBUTTONDOWN:
+ case WM_RBUTTONDOWN:
+ case WM_MBUTTONDOWN:
+ case WM_XBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONUP:
+ case WM_XBUTTONUP:
+ {
+ int i, button, action;
+
+ if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP)
+ button = GLFW_MOUSE_BUTTON_LEFT;
+ else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP)
+ button = GLFW_MOUSE_BUTTON_RIGHT;
+ else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP)
+ button = GLFW_MOUSE_BUTTON_MIDDLE;
+ else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1)
+ button = GLFW_MOUSE_BUTTON_4;
+ else
+ button = GLFW_MOUSE_BUTTON_5;
+
+ if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN ||
+ uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN)
+ {
+ action = GLFW_PRESS;
+ }
+ else
+ action = GLFW_RELEASE;
+
+ for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
+ {
+ if (window->mouseButtons[i] == GLFW_PRESS)
+ break;
+ }
+
+ if (i > GLFW_MOUSE_BUTTON_LAST)
+ SetCapture(hWnd);
+
+ _glfwInputMouseClick(window, button, action, getKeyMods());
+
+ for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
+ {
+ if (window->mouseButtons[i] == GLFW_PRESS)
+ break;
+ }
+
+ if (i > GLFW_MOUSE_BUTTON_LAST)
+ ReleaseCapture();
+
+ if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP)
+ return TRUE;
+
+ return 0;
+ }
+
+ case WM_MOUSEMOVE:
+ {
+ const int x = GET_X_LPARAM(lParam);
+ const int y = GET_Y_LPARAM(lParam);
+
+ if (!window->win32.cursorTracked)
+ {
+ TRACKMOUSEEVENT tme;
+ ZeroMemory(&tme, sizeof(tme));
+ tme.cbSize = sizeof(tme);
+ tme.dwFlags = TME_LEAVE;
+ tme.hwndTrack = window->win32.handle;
+ TrackMouseEvent(&tme);
+
+ window->win32.cursorTracked = GLFW_TRUE;
+ _glfwInputCursorEnter(window, GLFW_TRUE);
+ }
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ const int dx = x - window->win32.lastCursorPosX;
+ const int dy = y - window->win32.lastCursorPosY;
+
+ if (_glfw.win32.disabledCursorWindow != window)
+ break;
+ if (window->rawMouseMotion)
+ break;
+
+ _glfwInputCursorPos(window,
+ window->virtualCursorPosX + dx,
+ window->virtualCursorPosY + dy);
+ }
+ else
+ _glfwInputCursorPos(window, x, y);
+
+ window->win32.lastCursorPosX = x;
+ window->win32.lastCursorPosY = y;
+
+ return 0;
+ }
+
+ case WM_INPUT:
+ {
+ UINT size = 0;
+ HRAWINPUT ri = (HRAWINPUT) lParam;
+ RAWINPUT* data = NULL;
+ int dx, dy;
+
+ if (_glfw.win32.disabledCursorWindow != window)
+ break;
+ if (!window->rawMouseMotion)
+ break;
+
+ GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
+ if (size > (UINT) _glfw.win32.rawInputSize)
+ {
+ free(_glfw.win32.rawInput);
+ _glfw.win32.rawInput = calloc(size, 1);
+ _glfw.win32.rawInputSize = size;
+ }
+
+ size = _glfw.win32.rawInputSize;
+ if (GetRawInputData(ri, RID_INPUT,
+ _glfw.win32.rawInput, &size,
+ sizeof(RAWINPUTHEADER)) == (UINT) -1)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to retrieve raw input data");
+ break;
+ }
+
+ data = _glfw.win32.rawInput;
+ if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
+ {
+ dx = data->data.mouse.lLastX - window->win32.lastCursorPosX;
+ dy = data->data.mouse.lLastY - window->win32.lastCursorPosY;
+ }
+ else
+ {
+ dx = data->data.mouse.lLastX;
+ dy = data->data.mouse.lLastY;
+ }
+
+ _glfwInputCursorPos(window,
+ window->virtualCursorPosX + dx,
+ window->virtualCursorPosY + dy);
+
+ window->win32.lastCursorPosX += dx;
+ window->win32.lastCursorPosY += dy;
+ break;
+ }
+
+ case WM_MOUSELEAVE:
+ {
+ window->win32.cursorTracked = GLFW_FALSE;
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+ return 0;
+ }
+
+ case WM_MOUSEWHEEL:
+ {
+ _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);
+ return 0;
+ }
+
+ case WM_MOUSEHWHEEL:
+ {
+ // This message is only sent on Windows Vista and later
+ // NOTE: The X-axis is inverted for consistency with macOS and X11
+ _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0);
+ return 0;
+ }
+
+ case WM_ENTERSIZEMOVE:
+ case WM_ENTERMENULOOP:
+ {
+ if (window->win32.frameAction)
+ break;
+
+ // HACK: Enable the cursor while the user is moving or
+ // resizing the window or using the window menu
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ enableCursor(window);
+
+ break;
+ }
+
+ case WM_EXITSIZEMOVE:
+ case WM_EXITMENULOOP:
+ {
+ if (window->win32.frameAction)
+ break;
+
+ // HACK: Disable the cursor once the user is done moving or
+ // resizing the window or using the menu
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ disableCursor(window);
+
+ break;
+ }
+
+ case WM_SIZE:
+ {
+ const int width = LOWORD(lParam);
+ const int height = HIWORD(lParam);
+ const GLFWbool iconified = wParam == SIZE_MINIMIZED;
+ const GLFWbool maximized = wParam == SIZE_MAXIMIZED ||
+ (window->win32.maximized &&
+ wParam != SIZE_RESTORED);
+
+ if (_glfw.win32.disabledCursorWindow == window)
+ updateClipRect(window);
+
+ if (window->win32.iconified != iconified)
+ _glfwInputWindowIconify(window, iconified);
+
+ if (window->win32.maximized != maximized)
+ _glfwInputWindowMaximize(window, maximized);
+
+ if (width != window->win32.width || height != window->win32.height)
+ {
+ window->win32.width = width;
+ window->win32.height = height;
+
+ _glfwInputFramebufferSize(window, width, height);
+ _glfwInputWindowSize(window, width, height);
+ }
+
+ if (window->monitor && window->win32.iconified != iconified)
+ {
+ if (iconified)
+ releaseMonitor(window);
+ else
+ {
+ acquireMonitor(window);
+ fitToMonitor(window);
+ }
+ }
+
+ window->win32.iconified = iconified;
+ window->win32.maximized = maximized;
+ return 0;
+ }
+
+ case WM_MOVE:
+ {
+ if (_glfw.win32.disabledCursorWindow == window)
+ updateClipRect(window);
+
+ // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
+ // those macros do not handle negative window positions correctly
+ _glfwInputWindowPos(window,
+ GET_X_LPARAM(lParam),
+ GET_Y_LPARAM(lParam));
+ return 0;
+ }
+
+ case WM_SIZING:
+ {
+ if (window->numer == GLFW_DONT_CARE ||
+ window->denom == GLFW_DONT_CARE)
+ {
+ break;
+ }
+
+ applyAspectRatio(window, (int) wParam, (RECT*) lParam);
+ return TRUE;
+ }
+
+ case WM_GETMINMAXINFO:
+ {
+ int xoff, yoff;
+ UINT dpi = USER_DEFAULT_SCREEN_DPI;
+ MINMAXINFO* mmi = (MINMAXINFO*) lParam;
+
+ if (window->monitor)
+ break;
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ dpi = GetDpiForWindow(window->win32.handle);
+
+ getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),
+ 0, 0, &xoff, &yoff, dpi);
+
+ if (window->minwidth != GLFW_DONT_CARE &&
+ window->minheight != GLFW_DONT_CARE)
+ {
+ mmi->ptMinTrackSize.x = window->minwidth + xoff;
+ mmi->ptMinTrackSize.y = window->minheight + yoff;
+ }
+
+ if (window->maxwidth != GLFW_DONT_CARE &&
+ window->maxheight != GLFW_DONT_CARE)
+ {
+ mmi->ptMaxTrackSize.x = window->maxwidth + xoff;
+ mmi->ptMaxTrackSize.y = window->maxheight + yoff;
+ }
+
+ if (!window->decorated)
+ {
+ MONITORINFO mi;
+ const HMONITOR mh = MonitorFromWindow(window->win32.handle,
+ MONITOR_DEFAULTTONEAREST);
+
+ ZeroMemory(&mi, sizeof(mi));
+ mi.cbSize = sizeof(mi);
+ GetMonitorInfoW(mh, &mi);
+
+ mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left;
+ mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top;
+ mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left;
+ mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top;
+ }
+
+ return 0;
+ }
+
+ case WM_PAINT:
+ {
+ _glfwInputWindowDamage(window);
+ break;
+ }
+
+ case WM_ERASEBKGND:
+ {
+ return TRUE;
+ }
+
+ case WM_NCACTIVATE:
+ case WM_NCPAINT:
+ {
+ // Prevent title bar from being drawn after restoring a minimized
+ // undecorated window
+ if (!window->decorated)
+ return TRUE;
+
+ break;
+ }
+
+ case WM_DWMCOMPOSITIONCHANGED:
+ case WM_DWMCOLORIZATIONCOLORCHANGED:
+ {
+ if (window->win32.transparent)
+ updateFramebufferTransparency(window);
+ return 0;
+ }
+
+ case WM_GETDPISCALEDSIZE:
+ {
+ if (window->win32.scaleToMonitor)
+ break;
+
+ // Adjust the window size to keep the content area size constant
+ if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
+ {
+ RECT source = {0}, target = {0};
+ SIZE* size = (SIZE*) lParam;
+
+ AdjustWindowRectExForDpi(&source, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ AdjustWindowRectExForDpi(&target, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ LOWORD(wParam));
+
+ size->cx += (target.right - target.left) -
+ (source.right - source.left);
+ size->cy += (target.bottom - target.top) -
+ (source.bottom - source.top);
+ return TRUE;
+ }
+
+ break;
+ }
+
+ case WM_DPICHANGED:
+ {
+ const float xscale = HIWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
+ const float yscale = LOWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
+
+ // Resize windowed mode windows that either permit rescaling or that
+ // need it to compensate for non-client area scaling
+ if (!window->monitor &&
+ (window->win32.scaleToMonitor ||
+ _glfwIsWindows10CreatorsUpdateOrGreaterWin32()))
+ {
+ RECT* suggested = (RECT*) lParam;
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ suggested->left,
+ suggested->top,
+ suggested->right - suggested->left,
+ suggested->bottom - suggested->top,
+ SWP_NOACTIVATE | SWP_NOZORDER);
+ }
+
+ _glfwInputWindowContentScale(window, xscale, yscale);
+ break;
+ }
+
+ case WM_SETCURSOR:
+ {
+ if (LOWORD(lParam) == HTCLIENT)
+ {
+ updateCursorImage(window);
+ return TRUE;
+ }
+
+ break;
+ }
+
+ case WM_DROPFILES:
+ {
+ HDROP drop = (HDROP) wParam;
+ POINT pt;
+ int i;
+
+ const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0);
+ char** paths = calloc(count, sizeof(char*));
+
+ // Move the mouse to the position of the drop
+ DragQueryPoint(drop, &pt);
+ _glfwInputCursorPos(window, pt.x, pt.y);
+
+ for (i = 0; i < count; i++)
+ {
+ const UINT length = DragQueryFileW(drop, i, NULL, 0);
+ WCHAR* buffer = calloc((size_t) length + 1, sizeof(WCHAR));
+
+ DragQueryFileW(drop, i, buffer, length + 1);
+ paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer);
+
+ free(buffer);
+ }
+
+ _glfwInputDrop(window, count, (const char**) paths);
+
+ for (i = 0; i < count; i++)
+ free(paths[i]);
+ free(paths);
+
+ DragFinish(drop);
+ return 0;
+ }
+ }
+
+ return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+}
+
+// Creates the GLFW window
+//
+static int createNativeWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ int xpos, ypos, fullWidth, fullHeight;
+ WCHAR* wideTitle;
+ DWORD style = getWindowStyle(window);
+ DWORD exStyle = getWindowExStyle(window);
+
+ if (window->monitor)
+ {
+ MONITORINFO mi = { sizeof(mi) };
+ GetMonitorInfoW(window->monitor->win32.handle, &mi);
+
+ // NOTE: This window placement is temporary and approximate, as the
+ // correct position and size cannot be known until the monitor
+ // video mode has been picked in _glfwSetVideoModeWin32
+ xpos = mi.rcMonitor.left;
+ ypos = mi.rcMonitor.top;
+ fullWidth = mi.rcMonitor.right - mi.rcMonitor.left;
+ fullHeight = mi.rcMonitor.bottom - mi.rcMonitor.top;
+ }
+ else
+ {
+ xpos = CW_USEDEFAULT;
+ ypos = CW_USEDEFAULT;
+
+ window->win32.maximized = wndconfig->maximized;
+ if (wndconfig->maximized)
+ style |= WS_MAXIMIZE;
+
+ getFullWindowSize(style, exStyle,
+ wndconfig->width, wndconfig->height,
+ &fullWidth, &fullHeight,
+ USER_DEFAULT_SCREEN_DPI);
+ }
+
+ wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title);
+ if (!wideTitle)
+ return GLFW_FALSE;
+
+ window->win32.handle = CreateWindowExW(exStyle,
+ _GLFW_WNDCLASSNAME,
+ wideTitle,
+ style,
+ xpos, ypos,
+ fullWidth, fullHeight,
+ NULL, // No parent window
+ NULL, // No window menu
+ _glfw.win32.instance,
+ (LPVOID) wndconfig);
+
+ free(wideTitle);
+
+ if (!window->win32.handle)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create window");
+ return GLFW_FALSE;
+ }
+
+ SetPropW(window->win32.handle, L"GLFW", window);
+
+ if (IsWindows7OrGreater())
+ {
+ ChangeWindowMessageFilterEx(window->win32.handle,
+ WM_DROPFILES, MSGFLT_ALLOW, NULL);
+ ChangeWindowMessageFilterEx(window->win32.handle,
+ WM_COPYDATA, MSGFLT_ALLOW, NULL);
+ ChangeWindowMessageFilterEx(window->win32.handle,
+ WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL);
+ }
+
+ window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
+
+ if (!window->monitor)
+ {
+ RECT rect = { 0, 0, wndconfig->width, wndconfig->height };
+ WINDOWPLACEMENT wp = { sizeof(wp) };
+ const HMONITOR mh = MonitorFromWindow(window->win32.handle,
+ MONITOR_DEFAULTTONEAREST);
+
+ // Adjust window rect to account for DPI scaling of the window frame and
+ // (if enabled) DPI scaling of the content area
+ // This cannot be done until we know what monitor the window was placed on
+ // Only update the restored window rect as the window may be maximized
+
+ if (wndconfig->scaleToMonitor)
+ {
+ float xscale, yscale;
+ _glfwGetMonitorContentScaleWin32(mh, &xscale, &yscale);
+
+ if (xscale > 0.f && yscale > 0.f)
+ {
+ rect.right = (int) (rect.right * xscale);
+ rect.bottom = (int) (rect.bottom * yscale);
+ }
+ }
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle,
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ AdjustWindowRectEx(&rect, style, FALSE, exStyle);
+
+ GetWindowPlacement(window->win32.handle, &wp);
+ OffsetRect(&rect,
+ wp.rcNormalPosition.left - rect.left,
+ wp.rcNormalPosition.top - rect.top);
+
+ wp.rcNormalPosition = rect;
+ wp.showCmd = SW_HIDE;
+ SetWindowPlacement(window->win32.handle, &wp);
+
+ // Adjust rect of maximized undecorated window, because by default Windows will
+ // make such a window cover the whole monitor instead of its workarea
+
+ if (wndconfig->maximized && !wndconfig->decorated)
+ {
+ MONITORINFO mi = { sizeof(mi) };
+ GetMonitorInfoW(mh, &mi);
+
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ mi.rcWork.left,
+ mi.rcWork.top,
+ mi.rcWork.right - mi.rcWork.left,
+ mi.rcWork.bottom - mi.rcWork.top,
+ SWP_NOACTIVATE | SWP_NOZORDER);
+ }
+ }
+
+ DragAcceptFiles(window->win32.handle, TRUE);
+
+ if (fbconfig->transparent)
+ {
+ updateFramebufferTransparency(window);
+ window->win32.transparent = GLFW_TRUE;
+ }
+
+ _glfwPlatformGetWindowSize(window, &window->win32.width, &window->win32.height);
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Registers the GLFW window class
+//
+GLFWbool _glfwRegisterWindowClassWin32(void)
+{
+ WNDCLASSEXW wc;
+
+ ZeroMemory(&wc, sizeof(wc));
+ wc.cbSize = sizeof(wc);
+ wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
+ wc.lpfnWndProc = windowProc;
+ wc.hInstance = _glfw.win32.instance;
+ wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
+ wc.lpszClassName = _GLFW_WNDCLASSNAME;
+
+ // Load user-provided icon if available
+ wc.hIcon = LoadImageW(GetModuleHandleW(NULL),
+ L"GLFW_ICON", IMAGE_ICON,
+ 0, 0, LR_DEFAULTSIZE | LR_SHARED);
+ if (!wc.hIcon)
+ {
+ // No user-provided icon found, load default icon
+ wc.hIcon = LoadImageW(NULL,
+ IDI_APPLICATION, IMAGE_ICON,
+ 0, 0, LR_DEFAULTSIZE | LR_SHARED);
+ }
+
+ if (!RegisterClassExW(&wc))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to register window class");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Unregisters the GLFW window class
+//
+void _glfwUnregisterWindowClassWin32(void)
+{
+ UnregisterClassW(_GLFW_WNDCLASSNAME, _glfw.win32.instance);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (!createNativeWindow(window, wndconfig, fbconfig))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ if (!_glfwInitWGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+ {
+ if (!_glfwInitEGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor)
+ {
+ _glfwPlatformShowWindow(window);
+ _glfwPlatformFocusWindow(window);
+ acquireMonitor(window);
+ fitToMonitor(window);
+
+ if (wndconfig->centerCursor)
+ _glfwCenterCursorInContentArea(window);
+ }
+ else
+ {
+ if (wndconfig->visible)
+ {
+ _glfwPlatformShowWindow(window);
+ if (wndconfig->focused)
+ _glfwPlatformFocusWindow(window);
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ if (window->monitor)
+ releaseMonitor(window);
+
+ if (window->context.destroy)
+ window->context.destroy(window);
+
+ if (_glfw.win32.disabledCursorWindow == window)
+ _glfw.win32.disabledCursorWindow = NULL;
+
+ if (window->win32.handle)
+ {
+ RemovePropW(window->win32.handle, L"GLFW");
+ DestroyWindow(window->win32.handle);
+ window->win32.handle = NULL;
+ }
+
+ if (window->win32.bigIcon)
+ DestroyIcon(window->win32.bigIcon);
+
+ if (window->win32.smallIcon)
+ DestroyIcon(window->win32.smallIcon);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+ WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title);
+ if (!wideTitle)
+ return;
+
+ SetWindowTextW(window->win32.handle, wideTitle);
+ free(wideTitle);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images)
+{
+ HICON bigIcon = NULL, smallIcon = NULL;
+
+ if (count)
+ {
+ const GLFWimage* bigImage = chooseImage(count, images,
+ GetSystemMetrics(SM_CXICON),
+ GetSystemMetrics(SM_CYICON));
+ const GLFWimage* smallImage = chooseImage(count, images,
+ GetSystemMetrics(SM_CXSMICON),
+ GetSystemMetrics(SM_CYSMICON));
+
+ bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE);
+ smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE);
+ }
+ else
+ {
+ bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON);
+ smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM);
+ }
+
+ SendMessageW(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon);
+ SendMessageW(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon);
+
+ if (window->win32.bigIcon)
+ DestroyIcon(window->win32.bigIcon);
+
+ if (window->win32.smallIcon)
+ DestroyIcon(window->win32.smallIcon);
+
+ if (count)
+ {
+ window->win32.bigIcon = bigIcon;
+ window->win32.smallIcon = smallIcon;
+ }
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+ POINT pos = { 0, 0 };
+ ClientToScreen(window->win32.handle, &pos);
+
+ if (xpos)
+ *xpos = pos.x;
+ if (ypos)
+ *ypos = pos.y;
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+ RECT rect = { xpos, ypos, xpos, ypos };
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
+ SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ RECT area;
+ GetClientRect(window->win32.handle, &area);
+
+ if (width)
+ *width = area.right;
+ if (height)
+ *height = area.bottom;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->monitor)
+ {
+ if (window->monitor->window == window)
+ {
+ acquireMonitor(window);
+ fitToMonitor(window);
+ }
+ }
+ else
+ {
+ RECT rect = { 0, 0, width, height };
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ 0, 0, rect.right - rect.left, rect.bottom - rect.top,
+ SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
+ }
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ RECT area;
+
+ if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) &&
+ (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE))
+ {
+ return;
+ }
+
+ GetWindowRect(window->win32.handle, &area);
+ MoveWindow(window->win32.handle,
+ area.left, area.top,
+ area.right - area.left,
+ area.bottom - area.top, TRUE);
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+ RECT area;
+
+ if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
+ return;
+
+ GetWindowRect(window->win32.handle, &area);
+ applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area);
+ MoveWindow(window->win32.handle,
+ area.left, area.top,
+ area.right - area.left,
+ area.bottom - area.top, TRUE);
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+ _glfwPlatformGetWindowSize(window, width, height);
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ RECT rect;
+ int width, height;
+
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ SetRect(&rect, 0, 0, width, height);
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ if (left)
+ *left = -rect.left;
+ if (top)
+ *top = -rect.top;
+ if (right)
+ *right = rect.right - width;
+ if (bottom)
+ *bottom = rect.bottom - height;
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ const HANDLE handle = MonitorFromWindow(window->win32.handle,
+ MONITOR_DEFAULTTONEAREST);
+ _glfwGetMonitorContentScaleWin32(handle, xscale, yscale);
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->win32.handle, SW_MINIMIZE);
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->win32.handle, SW_RESTORE);
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+ if (IsWindowVisible(window->win32.handle))
+ ShowWindow(window->win32.handle, SW_MAXIMIZE);
+ else
+ maximizeWindowManually(window);
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->win32.handle, SW_SHOWNA);
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->win32.handle, SW_HIDE);
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+ FlashWindow(window->win32.handle, TRUE);
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+ BringWindowToTop(window->win32.handle);
+ SetForegroundWindow(window->win32.handle);
+ SetFocus(window->win32.handle);
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ if (window->monitor == monitor)
+ {
+ if (monitor)
+ {
+ if (monitor->window == window)
+ {
+ acquireMonitor(window);
+ fitToMonitor(window);
+ }
+ }
+ else
+ {
+ RECT rect = { xpos, ypos, xpos + width, ypos + height };
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ rect.left, rect.top,
+ rect.right - rect.left, rect.bottom - rect.top,
+ SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER);
+ }
+
+ return;
+ }
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ _glfwInputWindowMonitor(window, monitor);
+
+ if (window->monitor)
+ {
+ MONITORINFO mi = { sizeof(mi) };
+ UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;
+
+ if (window->decorated)
+ {
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+ style &= ~WS_OVERLAPPEDWINDOW;
+ style |= getWindowStyle(window);
+ SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+ flags |= SWP_FRAMECHANGED;
+ }
+
+ acquireMonitor(window);
+
+ GetMonitorInfoW(window->monitor->win32.handle, &mi);
+ SetWindowPos(window->win32.handle, HWND_TOPMOST,
+ mi.rcMonitor.left,
+ mi.rcMonitor.top,
+ mi.rcMonitor.right - mi.rcMonitor.left,
+ mi.rcMonitor.bottom - mi.rcMonitor.top,
+ flags);
+ }
+ else
+ {
+ HWND after;
+ RECT rect = { xpos, ypos, xpos + width, ypos + height };
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+ UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS;
+
+ if (window->decorated)
+ {
+ style &= ~WS_POPUP;
+ style |= getWindowStyle(window);
+ SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+
+ flags |= SWP_FRAMECHANGED;
+ }
+
+ if (window->floating)
+ after = HWND_TOPMOST;
+ else
+ after = HWND_NOTOPMOST;
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ SetWindowPos(window->win32.handle, after,
+ rect.left, rect.top,
+ rect.right - rect.left, rect.bottom - rect.top,
+ flags);
+ }
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ return window->win32.handle == GetActiveWindow();
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ return IsIconic(window->win32.handle);
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ return IsWindowVisible(window->win32.handle);
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ return IsZoomed(window->win32.handle);
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ return cursorInContentArea(window);
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ BOOL composition, opaque;
+ DWORD color;
+
+ if (!window->win32.transparent)
+ return GLFW_FALSE;
+
+ if (!IsWindowsVistaOrGreater())
+ return GLFW_FALSE;
+
+ if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
+ return GLFW_FALSE;
+
+ if (!IsWindows8OrGreater())
+ {
+ // HACK: Disable framebuffer transparency on Windows 7 when the
+ // colorization color is opaque, because otherwise the window
+ // contents is blended additively with the previous frame instead
+ // of replacing it
+ if (FAILED(DwmGetColorizationColor(&color, &opaque)) || opaque)
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+ updateWindowStyles(window);
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+ updateWindowStyles(window);
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+ const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST;
+ SetWindowPos(window->win32.handle, after, 0, 0, 0, 0,
+ SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ BYTE alpha;
+ DWORD flags;
+
+ if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) &&
+ GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags))
+ {
+ if (flags & LWA_ALPHA)
+ return alpha / 255.f;
+ }
+
+ return 1.f;
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+ if (opacity < 1.f)
+ {
+ const BYTE alpha = (BYTE) (255 * opacity);
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
+ style |= WS_EX_LAYERED;
+ SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
+ SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA);
+ }
+ else
+ {
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
+ style &= ~WS_EX_LAYERED;
+ SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
+ }
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+ if (_glfw.win32.disabledCursorWindow != window)
+ return;
+
+ if (enabled)
+ enableRawMouseMotion(window);
+ else
+ disableRawMouseMotion(window);
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+ MSG msg;
+ HWND handle;
+ _GLFWwindow* window;
+
+ while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ if (msg.message == WM_QUIT)
+ {
+ // NOTE: While GLFW does not itself post WM_QUIT, other processes
+ // may post it to this one, for example Task Manager
+ // HACK: Treat WM_QUIT as a close on all windows
+
+ window = _glfw.windowListHead;
+ while (window)
+ {
+ _glfwInputWindowCloseRequest(window);
+ window = window->next;
+ }
+ }
+ else
+ {
+ TranslateMessage(&msg);
+ DispatchMessageW(&msg);
+ }
+ }
+
+ // HACK: Release modifier keys that the system did not emit KEYUP for
+ // NOTE: Shift keys on Windows tend to "stick" when both are pressed as
+ // no key up message is generated by the first key release
+ // NOTE: Windows key is not reported as released by the Win+V hotkey
+ // Other Win hotkeys are handled implicitly by _glfwInputWindowFocus
+ // because they change the input focus
+ // NOTE: The other half of this is in the WM_*KEY* handler in windowProc
+ handle = GetActiveWindow();
+ if (handle)
+ {
+ window = GetPropW(handle, L"GLFW");
+ if (window)
+ {
+ int i;
+ const int keys[4][2] =
+ {
+ { VK_LSHIFT, GLFW_KEY_LEFT_SHIFT },
+ { VK_RSHIFT, GLFW_KEY_RIGHT_SHIFT },
+ { VK_LWIN, GLFW_KEY_LEFT_SUPER },
+ { VK_RWIN, GLFW_KEY_RIGHT_SUPER }
+ };
+
+ for (i = 0; i < 4; i++)
+ {
+ const int vk = keys[i][0];
+ const int key = keys[i][1];
+ const int scancode = _glfw.win32.scancodes[key];
+
+ if ((GetKeyState(vk) & 0x8000))
+ continue;
+ if (window->keys[key] != GLFW_PRESS)
+ continue;
+
+ _glfwInputKey(window, key, scancode, GLFW_RELEASE, getKeyMods());
+ }
+ }
+ }
+
+ window = _glfw.win32.disabledCursorWindow;
+ if (window)
+ {
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+
+ // NOTE: Re-center the cursor only if it has moved since the last call,
+ // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
+ if (window->win32.lastCursorPosX != width / 2 ||
+ window->win32.lastCursorPosY != height / 2)
+ {
+ _glfwPlatformSetCursorPos(window, width / 2, height / 2);
+ }
+ }
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+ WaitMessage();
+
+ _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+ MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS);
+
+ _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+ PostMessageW(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0);
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+ POINT pos;
+
+ if (GetCursorPos(&pos))
+ {
+ ScreenToClient(window->win32.handle, &pos);
+
+ if (xpos)
+ *xpos = pos.x;
+ if (ypos)
+ *ypos = pos.y;
+ }
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
+{
+ POINT pos = { (int) xpos, (int) ypos };
+
+ // Store the new position so it can be recognized later
+ window->win32.lastCursorPosX = pos.x;
+ window->win32.lastCursorPosY = pos.y;
+
+ ClientToScreen(window->win32.handle, &pos);
+ SetCursorPos(pos.x, pos.y);
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+ if (mode == GLFW_CURSOR_DISABLED)
+ {
+ if (_glfwPlatformWindowFocused(window))
+ disableCursor(window);
+ }
+ else if (_glfw.win32.disabledCursorWindow == window)
+ enableCursor(window);
+ else if (cursorInContentArea(window))
+ updateCursorImage(window);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
+ _glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
+ return NULL;
+ }
+
+ return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return _glfw.win32.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE);
+ if (!cursor->win32.handle)
+ return GLFW_FALSE;
+
+ return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ int id = 0;
+
+ if (shape == GLFW_ARROW_CURSOR)
+ id = OCR_NORMAL;
+ else if (shape == GLFW_IBEAM_CURSOR)
+ id = OCR_IBEAM;
+ else if (shape == GLFW_CROSSHAIR_CURSOR)
+ id = OCR_CROSS;
+ else if (shape == GLFW_HAND_CURSOR)
+ id = OCR_HAND;
+ else if (shape == GLFW_HRESIZE_CURSOR)
+ id = OCR_SIZEWE;
+ else if (shape == GLFW_VRESIZE_CURSOR)
+ id = OCR_SIZENS;
+ else
+ return GLFW_FALSE;
+
+ cursor->win32.handle = LoadImageW(NULL,
+ MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0,
+ LR_DEFAULTSIZE | LR_SHARED);
+ if (!cursor->win32.handle)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create standard cursor");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+ if (cursor->win32.handle)
+ DestroyIcon((HICON) cursor->win32.handle);
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+ if (cursorInContentArea(window))
+ updateCursorImage(window);
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+ int characterCount;
+ HANDLE object;
+ WCHAR* buffer;
+
+ characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0);
+ if (!characterCount)
+ return;
+
+ object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR));
+ if (!object)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to allocate global handle for clipboard");
+ return;
+ }
+
+ buffer = GlobalLock(object);
+ if (!buffer)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to lock global handle");
+ GlobalFree(object);
+ return;
+ }
+
+ MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount);
+ GlobalUnlock(object);
+
+ if (!OpenClipboard(_glfw.win32.helperWindowHandle))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to open clipboard");
+ GlobalFree(object);
+ return;
+ }
+
+ EmptyClipboard();
+ SetClipboardData(CF_UNICODETEXT, object);
+ CloseClipboard();
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ HANDLE object;
+ WCHAR* buffer;
+
+ if (!OpenClipboard(_glfw.win32.helperWindowHandle))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to open clipboard");
+ return NULL;
+ }
+
+ object = GetClipboardData(CF_UNICODETEXT);
+ if (!object)
+ {
+ _glfwInputErrorWin32(GLFW_FORMAT_UNAVAILABLE,
+ "Win32: Failed to convert clipboard to string");
+ CloseClipboard();
+ return NULL;
+ }
+
+ buffer = GlobalLock(object);
+ if (!buffer)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to lock global handle");
+ CloseClipboard();
+ return NULL;
+ }
+
+ free(_glfw.win32.clipboardString);
+ _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer);
+
+ GlobalUnlock(object);
+ CloseClipboard();
+
+ return _glfw.win32.clipboardString;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+ if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface)
+ return;
+
+ extensions[0] = "VK_KHR_surface";
+ extensions[1] = "VK_KHR_win32_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR
+ vkGetPhysicalDeviceWin32PresentationSupportKHR =
+ (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)
+ vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR");
+ if (!vkGetPhysicalDeviceWin32PresentationSupportKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Win32: Vulkan instance missing VK_KHR_win32_surface extension");
+ return GLFW_FALSE;
+ }
+
+ return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily);
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ VkResult err;
+ VkWin32SurfaceCreateInfoKHR sci;
+ PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR;
+
+ vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR)
+ vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR");
+ if (!vkCreateWin32SurfaceKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Win32: Vulkan instance missing VK_KHR_win32_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
+ sci.hinstance = _glfw.win32.instance;
+ sci.hwnd = window->win32.handle;
+
+ err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface);
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create Vulkan surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return window->win32.handle;
+}
+
diff --git a/libs/glfw-3.3.8/src/window.c b/libs/glfw-3.3.8/src/window.c
new file mode 100644
index 0000000..5d80e43
--- /dev/null
+++ b/libs/glfw-3.3.8/src/window.c
@@ -0,0 +1,1101 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+#include <float.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code that a window has lost or received input focus
+//
+void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
+{
+ if (window->callbacks.focus)
+ window->callbacks.focus((GLFWwindow*) window, focused);
+
+ if (!focused)
+ {
+ int key, button;
+
+ for (key = 0; key <= GLFW_KEY_LAST; key++)
+ {
+ if (window->keys[key] == GLFW_PRESS)
+ {
+ const int scancode = _glfwPlatformGetKeyScancode(key);
+ _glfwInputKey(window, key, scancode, GLFW_RELEASE, 0);
+ }
+ }
+
+ for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++)
+ {
+ if (window->mouseButtons[button] == GLFW_PRESS)
+ _glfwInputMouseClick(window, button, GLFW_RELEASE, 0);
+ }
+ }
+}
+
+// Notifies shared code that a window has moved
+// The position is specified in content area relative screen coordinates
+//
+void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
+{
+ if (window->callbacks.pos)
+ window->callbacks.pos((GLFWwindow*) window, x, y);
+}
+
+// Notifies shared code that a window has been resized
+// The size is specified in screen coordinates
+//
+void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->callbacks.size)
+ window->callbacks.size((GLFWwindow*) window, width, height);
+}
+
+// Notifies shared code that a window has been iconified or restored
+//
+void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
+{
+ if (window->callbacks.iconify)
+ window->callbacks.iconify((GLFWwindow*) window, iconified);
+}
+
+// Notifies shared code that a window has been maximized or restored
+//
+void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
+{
+ if (window->callbacks.maximize)
+ window->callbacks.maximize((GLFWwindow*) window, maximized);
+}
+
+// Notifies shared code that a window framebuffer has been resized
+// The size is specified in pixels
+//
+void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->callbacks.fbsize)
+ window->callbacks.fbsize((GLFWwindow*) window, width, height);
+}
+
+// Notifies shared code that a window content scale has changed
+// The scale is specified as the ratio between the current and default DPI
+//
+void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale)
+{
+ if (window->callbacks.scale)
+ window->callbacks.scale((GLFWwindow*) window, xscale, yscale);
+}
+
+// Notifies shared code that the window contents needs updating
+//
+void _glfwInputWindowDamage(_GLFWwindow* window)
+{
+ if (window->callbacks.refresh)
+ window->callbacks.refresh((GLFWwindow*) window);
+}
+
+// Notifies shared code that the user wishes to close a window
+//
+void _glfwInputWindowCloseRequest(_GLFWwindow* window)
+{
+ window->shouldClose = GLFW_TRUE;
+
+ if (window->callbacks.close)
+ window->callbacks.close((GLFWwindow*) window);
+}
+
+// Notifies shared code that a window has changed its desired monitor
+//
+void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
+{
+ window->monitor = monitor;
+}
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
+ const char* title,
+ GLFWmonitor* monitor,
+ GLFWwindow* share)
+{
+ _GLFWfbconfig fbconfig;
+ _GLFWctxconfig ctxconfig;
+ _GLFWwndconfig wndconfig;
+ _GLFWwindow* window;
+
+ assert(title != NULL);
+ assert(width >= 0);
+ assert(height >= 0);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (width <= 0 || height <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window size %ix%i",
+ width, height);
+
+ return NULL;
+ }
+
+ fbconfig = _glfw.hints.framebuffer;
+ ctxconfig = _glfw.hints.context;
+ wndconfig = _glfw.hints.window;
+
+ wndconfig.width = width;
+ wndconfig.height = height;
+ wndconfig.title = title;
+ ctxconfig.share = (_GLFWwindow*) share;
+
+ if (!_glfwIsValidContextConfig(&ctxconfig))
+ return NULL;
+
+ window = calloc(1, sizeof(_GLFWwindow));
+ window->next = _glfw.windowListHead;
+ _glfw.windowListHead = window;
+
+ window->videoMode.width = width;
+ window->videoMode.height = height;
+ window->videoMode.redBits = fbconfig.redBits;
+ window->videoMode.greenBits = fbconfig.greenBits;
+ window->videoMode.blueBits = fbconfig.blueBits;
+ window->videoMode.refreshRate = _glfw.hints.refreshRate;
+
+ window->monitor = (_GLFWmonitor*) monitor;
+ window->resizable = wndconfig.resizable;
+ window->decorated = wndconfig.decorated;
+ window->autoIconify = wndconfig.autoIconify;
+ window->floating = wndconfig.floating;
+ window->focusOnShow = wndconfig.focusOnShow;
+ window->cursorMode = GLFW_CURSOR_NORMAL;
+
+ window->doublebuffer = fbconfig.doublebuffer;
+
+ window->minwidth = GLFW_DONT_CARE;
+ window->minheight = GLFW_DONT_CARE;
+ window->maxwidth = GLFW_DONT_CARE;
+ window->maxheight = GLFW_DONT_CARE;
+ window->numer = GLFW_DONT_CARE;
+ window->denom = GLFW_DONT_CARE;
+
+ // Open the actual window and create its context
+ if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
+ {
+ glfwDestroyWindow((GLFWwindow*) window);
+ return NULL;
+ }
+
+ return (GLFWwindow*) window;
+}
+
+void glfwDefaultWindowHints(void)
+{
+ _GLFW_REQUIRE_INIT();
+
+ // The default is OpenGL with minimum version 1.0
+ memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context));
+ _glfw.hints.context.client = GLFW_OPENGL_API;
+ _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;
+ _glfw.hints.context.major = 1;
+ _glfw.hints.context.minor = 0;
+
+ // The default is a focused, visible, resizable window with decorations
+ memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
+ _glfw.hints.window.resizable = GLFW_TRUE;
+ _glfw.hints.window.visible = GLFW_TRUE;
+ _glfw.hints.window.decorated = GLFW_TRUE;
+ _glfw.hints.window.focused = GLFW_TRUE;
+ _glfw.hints.window.autoIconify = GLFW_TRUE;
+ _glfw.hints.window.centerCursor = GLFW_TRUE;
+ _glfw.hints.window.focusOnShow = GLFW_TRUE;
+
+ // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
+ // double buffered
+ memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer));
+ _glfw.hints.framebuffer.redBits = 8;
+ _glfw.hints.framebuffer.greenBits = 8;
+ _glfw.hints.framebuffer.blueBits = 8;
+ _glfw.hints.framebuffer.alphaBits = 8;
+ _glfw.hints.framebuffer.depthBits = 24;
+ _glfw.hints.framebuffer.stencilBits = 8;
+ _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;
+
+ // The default is to select the highest available refresh rate
+ _glfw.hints.refreshRate = GLFW_DONT_CARE;
+
+ // The default is to use full Retina resolution framebuffers
+ _glfw.hints.window.ns.retina = GLFW_TRUE;
+}
+
+GLFWAPI void glfwWindowHint(int hint, int value)
+{
+ _GLFW_REQUIRE_INIT();
+
+ switch (hint)
+ {
+ case GLFW_RED_BITS:
+ _glfw.hints.framebuffer.redBits = value;
+ return;
+ case GLFW_GREEN_BITS:
+ _glfw.hints.framebuffer.greenBits = value;
+ return;
+ case GLFW_BLUE_BITS:
+ _glfw.hints.framebuffer.blueBits = value;
+ return;
+ case GLFW_ALPHA_BITS:
+ _glfw.hints.framebuffer.alphaBits = value;
+ return;
+ case GLFW_DEPTH_BITS:
+ _glfw.hints.framebuffer.depthBits = value;
+ return;
+ case GLFW_STENCIL_BITS:
+ _glfw.hints.framebuffer.stencilBits = value;
+ return;
+ case GLFW_ACCUM_RED_BITS:
+ _glfw.hints.framebuffer.accumRedBits = value;
+ return;
+ case GLFW_ACCUM_GREEN_BITS:
+ _glfw.hints.framebuffer.accumGreenBits = value;
+ return;
+ case GLFW_ACCUM_BLUE_BITS:
+ _glfw.hints.framebuffer.accumBlueBits = value;
+ return;
+ case GLFW_ACCUM_ALPHA_BITS:
+ _glfw.hints.framebuffer.accumAlphaBits = value;
+ return;
+ case GLFW_AUX_BUFFERS:
+ _glfw.hints.framebuffer.auxBuffers = value;
+ return;
+ case GLFW_STEREO:
+ _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_DOUBLEBUFFER:
+ _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_TRANSPARENT_FRAMEBUFFER:
+ _glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_SAMPLES:
+ _glfw.hints.framebuffer.samples = value;
+ return;
+ case GLFW_SRGB_CAPABLE:
+ _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_RESIZABLE:
+ _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_DECORATED:
+ _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_FOCUSED:
+ _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_AUTO_ICONIFY:
+ _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_FLOATING:
+ _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_MAXIMIZED:
+ _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_VISIBLE:
+ _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_COCOA_RETINA_FRAMEBUFFER:
+ _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_COCOA_GRAPHICS_SWITCHING:
+ _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_SCALE_TO_MONITOR:
+ _glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_CENTER_CURSOR:
+ _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_FOCUS_ON_SHOW:
+ _glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_CLIENT_API:
+ _glfw.hints.context.client = value;
+ return;
+ case GLFW_CONTEXT_CREATION_API:
+ _glfw.hints.context.source = value;
+ return;
+ case GLFW_CONTEXT_VERSION_MAJOR:
+ _glfw.hints.context.major = value;
+ return;
+ case GLFW_CONTEXT_VERSION_MINOR:
+ _glfw.hints.context.minor = value;
+ return;
+ case GLFW_CONTEXT_ROBUSTNESS:
+ _glfw.hints.context.robustness = value;
+ return;
+ case GLFW_OPENGL_FORWARD_COMPAT:
+ _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_OPENGL_DEBUG_CONTEXT:
+ _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_CONTEXT_NO_ERROR:
+ _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_OPENGL_PROFILE:
+ _glfw.hints.context.profile = value;
+ return;
+ case GLFW_CONTEXT_RELEASE_BEHAVIOR:
+ _glfw.hints.context.release = value;
+ return;
+ case GLFW_REFRESH_RATE:
+ _glfw.hints.refreshRate = value;
+ return;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
+}
+
+GLFWAPI void glfwWindowHintString(int hint, const char* value)
+{
+ assert(value != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ switch (hint)
+ {
+ case GLFW_COCOA_FRAME_NAME:
+ strncpy(_glfw.hints.window.ns.frameName, value,
+ sizeof(_glfw.hints.window.ns.frameName) - 1);
+ return;
+ case GLFW_X11_CLASS_NAME:
+ strncpy(_glfw.hints.window.x11.className, value,
+ sizeof(_glfw.hints.window.x11.className) - 1);
+ return;
+ case GLFW_X11_INSTANCE_NAME:
+ strncpy(_glfw.hints.window.x11.instanceName, value,
+ sizeof(_glfw.hints.window.x11.instanceName) - 1);
+ return;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint);
+}
+
+GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ _GLFW_REQUIRE_INIT();
+
+ // Allow closing of NULL (to match the behavior of free)
+ if (window == NULL)
+ return;
+
+ // Clear all callbacks to avoid exposing a half torn-down window object
+ memset(&window->callbacks, 0, sizeof(window->callbacks));
+
+ // The window's context must not be current on another thread when the
+ // window is destroyed
+ if (window == _glfwPlatformGetTls(&_glfw.contextSlot))
+ glfwMakeContextCurrent(NULL);
+
+ _glfwPlatformDestroyWindow(window);
+
+ // Unlink window from global linked list
+ {
+ _GLFWwindow** prev = &_glfw.windowListHead;
+
+ while (*prev != window)
+ prev = &((*prev)->next);
+
+ *prev = window->next;
+ }
+
+ free(window);
+}
+
+GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+ return window->shouldClose;
+}
+
+GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ window->shouldClose = value;
+}
+
+GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+ assert(title != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformSetWindowTitle(window, title);
+}
+
+GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle,
+ int count, const GLFWimage* images)
+{
+ int i;
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ assert(window != NULL);
+ assert(count >= 0);
+ assert(count == 0 || images != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (count < 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid image count for window icon");
+ return;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ assert(images[i].pixels != NULL);
+
+ if (images[i].width <= 0 || images[i].height <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid image dimensions for window icon");
+ return;
+ }
+ }
+
+ _glfwPlatformSetWindowIcon(window, count, images);
+}
+
+GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (xpos)
+ *xpos = 0;
+ if (ypos)
+ *ypos = 0;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetWindowPos(window, xpos, ypos);
+}
+
+GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->monitor)
+ return;
+
+ _glfwPlatformSetWindowPos(window, xpos, ypos);
+}
+
+GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (width)
+ *width = 0;
+ if (height)
+ *height = 0;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetWindowSize(window, width, height);
+}
+
+GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+ assert(width >= 0);
+ assert(height >= 0);
+
+ _GLFW_REQUIRE_INIT();
+
+ window->videoMode.width = width;
+ window->videoMode.height = height;
+
+ _glfwPlatformSetWindowSize(window, width, height);
+}
+
+GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE)
+ {
+ if (minwidth < 0 || minheight < 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window minimum size %ix%i",
+ minwidth, minheight);
+ return;
+ }
+ }
+
+ if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE)
+ {
+ if (maxwidth < 0 || maxheight < 0 ||
+ maxwidth < minwidth || maxheight < minheight)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window maximum size %ix%i",
+ maxwidth, maxheight);
+ return;
+ }
+ }
+
+ window->minwidth = minwidth;
+ window->minheight = minheight;
+ window->maxwidth = maxwidth;
+ window->maxheight = maxheight;
+
+ if (window->monitor || !window->resizable)
+ return;
+
+ _glfwPlatformSetWindowSizeLimits(window,
+ minwidth, minheight,
+ maxwidth, maxheight);
+}
+
+GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+ assert(numer != 0);
+ assert(denom != 0);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
+ {
+ if (numer <= 0 || denom <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window aspect ratio %i:%i",
+ numer, denom);
+ return;
+ }
+ }
+
+ window->numer = numer;
+ window->denom = denom;
+
+ if (window->monitor || !window->resizable)
+ return;
+
+ _glfwPlatformSetWindowAspectRatio(window, numer, denom);
+}
+
+GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (width)
+ *width = 0;
+ if (height)
+ *height = 0;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetFramebufferSize(window, width, height);
+}
+
+GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (left)
+ *left = 0;
+ if (top)
+ *top = 0;
+ if (right)
+ *right = 0;
+ if (bottom)
+ *bottom = 0;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
+}
+
+GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
+ float* xscale, float* yscale)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (xscale)
+ *xscale = 0.f;
+ if (yscale)
+ *yscale = 0.f;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetWindowContentScale(window, xscale, yscale);
+}
+
+GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(1.f);
+ return _glfwPlatformGetWindowOpacity(window);
+}
+
+GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+ assert(opacity == opacity);
+ assert(opacity >= 0.f);
+ assert(opacity <= 1.f);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (opacity != opacity || opacity < 0.f || opacity > 1.f)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
+ return;
+ }
+
+ _glfwPlatformSetWindowOpacity(window, opacity);
+}
+
+GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformIconifyWindow(window);
+}
+
+GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformRestoreWindow(window);
+}
+
+GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->monitor)
+ return;
+
+ _glfwPlatformMaximizeWindow(window);
+}
+
+GLFWAPI void glfwShowWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->monitor)
+ return;
+
+ _glfwPlatformShowWindow(window);
+
+ if (window->focusOnShow)
+ _glfwPlatformFocusWindow(window);
+}
+
+GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ _glfwPlatformRequestWindowAttention(window);
+}
+
+GLFWAPI void glfwHideWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->monitor)
+ return;
+
+ _glfwPlatformHideWindow(window);
+}
+
+GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ _glfwPlatformFocusWindow(window);
+}
+
+GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+
+ switch (attrib)
+ {
+ case GLFW_FOCUSED:
+ return _glfwPlatformWindowFocused(window);
+ case GLFW_ICONIFIED:
+ return _glfwPlatformWindowIconified(window);
+ case GLFW_VISIBLE:
+ return _glfwPlatformWindowVisible(window);
+ case GLFW_MAXIMIZED:
+ return _glfwPlatformWindowMaximized(window);
+ case GLFW_HOVERED:
+ return _glfwPlatformWindowHovered(window);
+ case GLFW_FOCUS_ON_SHOW:
+ return window->focusOnShow;
+ case GLFW_TRANSPARENT_FRAMEBUFFER:
+ return _glfwPlatformFramebufferTransparent(window);
+ case GLFW_RESIZABLE:
+ return window->resizable;
+ case GLFW_DECORATED:
+ return window->decorated;
+ case GLFW_FLOATING:
+ return window->floating;
+ case GLFW_AUTO_ICONIFY:
+ return window->autoIconify;
+ case GLFW_CLIENT_API:
+ return window->context.client;
+ case GLFW_CONTEXT_CREATION_API:
+ return window->context.source;
+ case GLFW_CONTEXT_VERSION_MAJOR:
+ return window->context.major;
+ case GLFW_CONTEXT_VERSION_MINOR:
+ return window->context.minor;
+ case GLFW_CONTEXT_REVISION:
+ return window->context.revision;
+ case GLFW_CONTEXT_ROBUSTNESS:
+ return window->context.robustness;
+ case GLFW_OPENGL_FORWARD_COMPAT:
+ return window->context.forward;
+ case GLFW_OPENGL_DEBUG_CONTEXT:
+ return window->context.debug;
+ case GLFW_OPENGL_PROFILE:
+ return window->context.profile;
+ case GLFW_CONTEXT_RELEASE_BEHAVIOR:
+ return window->context.release;
+ case GLFW_CONTEXT_NO_ERROR:
+ return window->context.noerror;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
+ return 0;
+}
+
+GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ value = value ? GLFW_TRUE : GLFW_FALSE;
+
+ if (attrib == GLFW_AUTO_ICONIFY)
+ window->autoIconify = value;
+ else if (attrib == GLFW_RESIZABLE)
+ {
+ if (window->resizable == value)
+ return;
+
+ window->resizable = value;
+ if (!window->monitor)
+ _glfwPlatformSetWindowResizable(window, value);
+ }
+ else if (attrib == GLFW_DECORATED)
+ {
+ if (window->decorated == value)
+ return;
+
+ window->decorated = value;
+ if (!window->monitor)
+ _glfwPlatformSetWindowDecorated(window, value);
+ }
+ else if (attrib == GLFW_FLOATING)
+ {
+ if (window->floating == value)
+ return;
+
+ window->floating = value;
+ if (!window->monitor)
+ _glfwPlatformSetWindowFloating(window, value);
+ }
+ else if (attrib == GLFW_FOCUS_ON_SHOW)
+ window->focusOnShow = value;
+ else
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
+}
+
+GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return (GLFWmonitor*) window->monitor;
+}
+
+GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh,
+ GLFWmonitor* mh,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ _GLFWwindow* window = (_GLFWwindow*) wh;
+ _GLFWmonitor* monitor = (_GLFWmonitor*) mh;
+ assert(window != NULL);
+ assert(width >= 0);
+ assert(height >= 0);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (width <= 0 || height <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window size %ix%i",
+ width, height);
+ return;
+ }
+
+ if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid refresh rate %i",
+ refreshRate);
+ return;
+ }
+
+ window->videoMode.width = width;
+ window->videoMode.height = height;
+ window->videoMode.refreshRate = refreshRate;
+
+ _glfwPlatformSetWindowMonitor(window, monitor,
+ xpos, ypos, width, height,
+ refreshRate);
+}
+
+GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ window->userPointer = pointer;
+}
+
+GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return window->userPointer;
+}
+
+GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
+ GLFWwindowposfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
+ GLFWwindowsizefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
+ GLFWwindowclosefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
+ GLFWwindowrefreshfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
+ GLFWwindowfocusfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
+ GLFWwindowiconifyfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle,
+ GLFWwindowmaximizefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
+ GLFWframebuffersizefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle,
+ GLFWwindowcontentscalefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun);
+ return cbfun;
+}
+
+GLFWAPI void glfwPollEvents(void)
+{
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformPollEvents();
+}
+
+GLFWAPI void glfwWaitEvents(void)
+{
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformWaitEvents();
+}
+
+GLFWAPI void glfwWaitEventsTimeout(double timeout)
+{
+ _GLFW_REQUIRE_INIT();
+ assert(timeout == timeout);
+ assert(timeout >= 0.0);
+ assert(timeout <= DBL_MAX);
+
+ if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout);
+ return;
+ }
+
+ _glfwPlatformWaitEventsTimeout(timeout);
+}
+
+GLFWAPI void glfwPostEmptyEvent(void)
+{
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformPostEmptyEvent();
+}
+
diff --git a/libs/glfw-3.3.8/src/wl_init.c b/libs/glfw-3.3.8/src/wl_init.c
new file mode 100644
index 0000000..e041d26
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wl_init.c
@@ -0,0 +1,595 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#define _POSIX_C_SOURCE 200809L
+
+#include "internal.h"
+
+#include <errno.h>
+#include <limits.h>
+#include <linux/input.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/mman.h>
+#include <sys/timerfd.h>
+#include <unistd.h>
+#include <wayland-client.h>
+
+static void wmBaseHandlePing(void* userData,
+ struct xdg_wm_base* wmBase,
+ uint32_t serial)
+{
+ xdg_wm_base_pong(wmBase, serial);
+}
+
+static const struct xdg_wm_base_listener wmBaseListener =
+{
+ wmBaseHandlePing
+};
+
+static void registryHandleGlobal(void* userData,
+ struct wl_registry* registry,
+ uint32_t name,
+ const char* interface,
+ uint32_t version)
+{
+ if (strcmp(interface, "wl_compositor") == 0)
+ {
+ _glfw.wl.compositorVersion = _glfw_min(3, version);
+ _glfw.wl.compositor =
+ wl_registry_bind(registry, name, &wl_compositor_interface,
+ _glfw.wl.compositorVersion);
+ }
+ else if (strcmp(interface, "wl_subcompositor") == 0)
+ {
+ _glfw.wl.subcompositor =
+ wl_registry_bind(registry, name, &wl_subcompositor_interface, 1);
+ }
+ else if (strcmp(interface, "wl_shm") == 0)
+ {
+ _glfw.wl.shm =
+ wl_registry_bind(registry, name, &wl_shm_interface, 1);
+ }
+ else if (strcmp(interface, "wl_output") == 0)
+ {
+ _glfwAddOutputWayland(name, version);
+ }
+ else if (strcmp(interface, "wl_seat") == 0)
+ {
+ if (!_glfw.wl.seat)
+ {
+ _glfw.wl.seatVersion = _glfw_min(4, version);
+ _glfw.wl.seat =
+ wl_registry_bind(registry, name, &wl_seat_interface,
+ _glfw.wl.seatVersion);
+ _glfwAddSeatListenerWayland(_glfw.wl.seat);
+ }
+ }
+ else if (strcmp(interface, "wl_data_device_manager") == 0)
+ {
+ if (!_glfw.wl.dataDeviceManager)
+ {
+ _glfw.wl.dataDeviceManager =
+ wl_registry_bind(registry, name,
+ &wl_data_device_manager_interface, 1);
+ }
+ }
+ else if (strcmp(interface, "xdg_wm_base") == 0)
+ {
+ _glfw.wl.wmBase =
+ wl_registry_bind(registry, name, &xdg_wm_base_interface, 1);
+ xdg_wm_base_add_listener(_glfw.wl.wmBase, &wmBaseListener, NULL);
+ }
+ else if (strcmp(interface, "zxdg_decoration_manager_v1") == 0)
+ {
+ _glfw.wl.decorationManager =
+ wl_registry_bind(registry, name,
+ &zxdg_decoration_manager_v1_interface,
+ 1);
+ }
+ else if (strcmp(interface, "wp_viewporter") == 0)
+ {
+ _glfw.wl.viewporter =
+ wl_registry_bind(registry, name, &wp_viewporter_interface, 1);
+ }
+ else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0)
+ {
+ _glfw.wl.relativePointerManager =
+ wl_registry_bind(registry, name,
+ &zwp_relative_pointer_manager_v1_interface,
+ 1);
+ }
+ else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0)
+ {
+ _glfw.wl.pointerConstraints =
+ wl_registry_bind(registry, name,
+ &zwp_pointer_constraints_v1_interface,
+ 1);
+ }
+ else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0)
+ {
+ _glfw.wl.idleInhibitManager =
+ wl_registry_bind(registry, name,
+ &zwp_idle_inhibit_manager_v1_interface,
+ 1);
+ }
+}
+
+static void registryHandleGlobalRemove(void* userData,
+ struct wl_registry* registry,
+ uint32_t name)
+{
+ int i;
+
+ for (i = 0; i < _glfw.monitorCount; ++i)
+ {
+ _GLFWmonitor* monitor = _glfw.monitors[i];
+ if (monitor->wl.name == name)
+ {
+ _glfwInputMonitor(monitor, GLFW_DISCONNECTED, 0);
+ return;
+ }
+ }
+}
+
+
+static const struct wl_registry_listener registryListener =
+{
+ registryHandleGlobal,
+ registryHandleGlobalRemove
+};
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode;
+
+ memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes));
+ memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes));
+
+ _glfw.wl.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;
+ _glfw.wl.keycodes[KEY_1] = GLFW_KEY_1;
+ _glfw.wl.keycodes[KEY_2] = GLFW_KEY_2;
+ _glfw.wl.keycodes[KEY_3] = GLFW_KEY_3;
+ _glfw.wl.keycodes[KEY_4] = GLFW_KEY_4;
+ _glfw.wl.keycodes[KEY_5] = GLFW_KEY_5;
+ _glfw.wl.keycodes[KEY_6] = GLFW_KEY_6;
+ _glfw.wl.keycodes[KEY_7] = GLFW_KEY_7;
+ _glfw.wl.keycodes[KEY_8] = GLFW_KEY_8;
+ _glfw.wl.keycodes[KEY_9] = GLFW_KEY_9;
+ _glfw.wl.keycodes[KEY_0] = GLFW_KEY_0;
+ _glfw.wl.keycodes[KEY_SPACE] = GLFW_KEY_SPACE;
+ _glfw.wl.keycodes[KEY_MINUS] = GLFW_KEY_MINUS;
+ _glfw.wl.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL;
+ _glfw.wl.keycodes[KEY_Q] = GLFW_KEY_Q;
+ _glfw.wl.keycodes[KEY_W] = GLFW_KEY_W;
+ _glfw.wl.keycodes[KEY_E] = GLFW_KEY_E;
+ _glfw.wl.keycodes[KEY_R] = GLFW_KEY_R;
+ _glfw.wl.keycodes[KEY_T] = GLFW_KEY_T;
+ _glfw.wl.keycodes[KEY_Y] = GLFW_KEY_Y;
+ _glfw.wl.keycodes[KEY_U] = GLFW_KEY_U;
+ _glfw.wl.keycodes[KEY_I] = GLFW_KEY_I;
+ _glfw.wl.keycodes[KEY_O] = GLFW_KEY_O;
+ _glfw.wl.keycodes[KEY_P] = GLFW_KEY_P;
+ _glfw.wl.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;
+ _glfw.wl.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
+ _glfw.wl.keycodes[KEY_A] = GLFW_KEY_A;
+ _glfw.wl.keycodes[KEY_S] = GLFW_KEY_S;
+ _glfw.wl.keycodes[KEY_D] = GLFW_KEY_D;
+ _glfw.wl.keycodes[KEY_F] = GLFW_KEY_F;
+ _glfw.wl.keycodes[KEY_G] = GLFW_KEY_G;
+ _glfw.wl.keycodes[KEY_H] = GLFW_KEY_H;
+ _glfw.wl.keycodes[KEY_J] = GLFW_KEY_J;
+ _glfw.wl.keycodes[KEY_K] = GLFW_KEY_K;
+ _glfw.wl.keycodes[KEY_L] = GLFW_KEY_L;
+ _glfw.wl.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;
+ _glfw.wl.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
+ _glfw.wl.keycodes[KEY_Z] = GLFW_KEY_Z;
+ _glfw.wl.keycodes[KEY_X] = GLFW_KEY_X;
+ _glfw.wl.keycodes[KEY_C] = GLFW_KEY_C;
+ _glfw.wl.keycodes[KEY_V] = GLFW_KEY_V;
+ _glfw.wl.keycodes[KEY_B] = GLFW_KEY_B;
+ _glfw.wl.keycodes[KEY_N] = GLFW_KEY_N;
+ _glfw.wl.keycodes[KEY_M] = GLFW_KEY_M;
+ _glfw.wl.keycodes[KEY_COMMA] = GLFW_KEY_COMMA;
+ _glfw.wl.keycodes[KEY_DOT] = GLFW_KEY_PERIOD;
+ _glfw.wl.keycodes[KEY_SLASH] = GLFW_KEY_SLASH;
+ _glfw.wl.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;
+ _glfw.wl.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE;
+ _glfw.wl.keycodes[KEY_TAB] = GLFW_KEY_TAB;
+ _glfw.wl.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;
+ _glfw.wl.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
+ _glfw.wl.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;
+ _glfw.wl.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;
+ _glfw.wl.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;
+ _glfw.wl.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;
+ _glfw.wl.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;
+ _glfw.wl.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;
+ _glfw.wl.keycodes[KEY_COMPOSE] = GLFW_KEY_MENU;
+ _glfw.wl.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;
+ _glfw.wl.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;
+ _glfw.wl.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;
+ _glfw.wl.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
+ _glfw.wl.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE;
+ _glfw.wl.keycodes[KEY_DELETE] = GLFW_KEY_DELETE;
+ _glfw.wl.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;
+ _glfw.wl.keycodes[KEY_ENTER] = GLFW_KEY_ENTER;
+ _glfw.wl.keycodes[KEY_HOME] = GLFW_KEY_HOME;
+ _glfw.wl.keycodes[KEY_END] = GLFW_KEY_END;
+ _glfw.wl.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;
+ _glfw.wl.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;
+ _glfw.wl.keycodes[KEY_INSERT] = GLFW_KEY_INSERT;
+ _glfw.wl.keycodes[KEY_LEFT] = GLFW_KEY_LEFT;
+ _glfw.wl.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT;
+ _glfw.wl.keycodes[KEY_DOWN] = GLFW_KEY_DOWN;
+ _glfw.wl.keycodes[KEY_UP] = GLFW_KEY_UP;
+ _glfw.wl.keycodes[KEY_F1] = GLFW_KEY_F1;
+ _glfw.wl.keycodes[KEY_F2] = GLFW_KEY_F2;
+ _glfw.wl.keycodes[KEY_F3] = GLFW_KEY_F3;
+ _glfw.wl.keycodes[KEY_F4] = GLFW_KEY_F4;
+ _glfw.wl.keycodes[KEY_F5] = GLFW_KEY_F5;
+ _glfw.wl.keycodes[KEY_F6] = GLFW_KEY_F6;
+ _glfw.wl.keycodes[KEY_F7] = GLFW_KEY_F7;
+ _glfw.wl.keycodes[KEY_F8] = GLFW_KEY_F8;
+ _glfw.wl.keycodes[KEY_F9] = GLFW_KEY_F9;
+ _glfw.wl.keycodes[KEY_F10] = GLFW_KEY_F10;
+ _glfw.wl.keycodes[KEY_F11] = GLFW_KEY_F11;
+ _glfw.wl.keycodes[KEY_F12] = GLFW_KEY_F12;
+ _glfw.wl.keycodes[KEY_F13] = GLFW_KEY_F13;
+ _glfw.wl.keycodes[KEY_F14] = GLFW_KEY_F14;
+ _glfw.wl.keycodes[KEY_F15] = GLFW_KEY_F15;
+ _glfw.wl.keycodes[KEY_F16] = GLFW_KEY_F16;
+ _glfw.wl.keycodes[KEY_F17] = GLFW_KEY_F17;
+ _glfw.wl.keycodes[KEY_F18] = GLFW_KEY_F18;
+ _glfw.wl.keycodes[KEY_F19] = GLFW_KEY_F19;
+ _glfw.wl.keycodes[KEY_F20] = GLFW_KEY_F20;
+ _glfw.wl.keycodes[KEY_F21] = GLFW_KEY_F21;
+ _glfw.wl.keycodes[KEY_F22] = GLFW_KEY_F22;
+ _glfw.wl.keycodes[KEY_F23] = GLFW_KEY_F23;
+ _glfw.wl.keycodes[KEY_F24] = GLFW_KEY_F24;
+ _glfw.wl.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;
+ _glfw.wl.keycodes[KEY_KPASTERISK] = GLFW_KEY_KP_MULTIPLY;
+ _glfw.wl.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;
+ _glfw.wl.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD;
+ _glfw.wl.keycodes[KEY_KP0] = GLFW_KEY_KP_0;
+ _glfw.wl.keycodes[KEY_KP1] = GLFW_KEY_KP_1;
+ _glfw.wl.keycodes[KEY_KP2] = GLFW_KEY_KP_2;
+ _glfw.wl.keycodes[KEY_KP3] = GLFW_KEY_KP_3;
+ _glfw.wl.keycodes[KEY_KP4] = GLFW_KEY_KP_4;
+ _glfw.wl.keycodes[KEY_KP5] = GLFW_KEY_KP_5;
+ _glfw.wl.keycodes[KEY_KP6] = GLFW_KEY_KP_6;
+ _glfw.wl.keycodes[KEY_KP7] = GLFW_KEY_KP_7;
+ _glfw.wl.keycodes[KEY_KP8] = GLFW_KEY_KP_8;
+ _glfw.wl.keycodes[KEY_KP9] = GLFW_KEY_KP_9;
+ _glfw.wl.keycodes[KEY_KPDOT] = GLFW_KEY_KP_DECIMAL;
+ _glfw.wl.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;
+ _glfw.wl.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER;
+ _glfw.wl.keycodes[KEY_102ND] = GLFW_KEY_WORLD_2;
+
+ for (scancode = 0; scancode < 256; scancode++)
+ {
+ if (_glfw.wl.keycodes[scancode] > 0)
+ _glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ const char* cursorTheme;
+ const char* cursorSizeStr;
+ char* cursorSizeEnd;
+ long cursorSizeLong;
+ int cursorSize;
+
+ // These must be set before any failure checks
+ _glfw.wl.timerfd = -1;
+ _glfw.wl.cursorTimerfd = -1;
+
+ _glfw.wl.cursor.handle = _glfw_dlopen("libwayland-cursor.so.0");
+ if (!_glfw.wl.cursor.handle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to load libwayland-cursor");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wl.cursor.theme_load = (PFN_wl_cursor_theme_load)
+ _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_load");
+ _glfw.wl.cursor.theme_destroy = (PFN_wl_cursor_theme_destroy)
+ _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_destroy");
+ _glfw.wl.cursor.theme_get_cursor = (PFN_wl_cursor_theme_get_cursor)
+ _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_get_cursor");
+ _glfw.wl.cursor.image_get_buffer = (PFN_wl_cursor_image_get_buffer)
+ _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_image_get_buffer");
+
+ _glfw.wl.egl.handle = _glfw_dlopen("libwayland-egl.so.1");
+ if (!_glfw.wl.egl.handle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to load libwayland-egl");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wl.egl.window_create = (PFN_wl_egl_window_create)
+ _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_create");
+ _glfw.wl.egl.window_destroy = (PFN_wl_egl_window_destroy)
+ _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_destroy");
+ _glfw.wl.egl.window_resize = (PFN_wl_egl_window_resize)
+ _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_resize");
+
+ _glfw.wl.xkb.handle = _glfw_dlopen("libxkbcommon.so.0");
+ if (!_glfw.wl.xkb.handle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to load libxkbcommon");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wl.xkb.context_new = (PFN_xkb_context_new)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_new");
+ _glfw.wl.xkb.context_unref = (PFN_xkb_context_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_unref");
+ _glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string");
+ _glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref");
+ _glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index");
+ _glfw.wl.xkb.keymap_key_repeats = (PFN_xkb_keymap_key_repeats)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_key_repeats");
+ _glfw.wl.xkb.keymap_key_get_syms_by_level = (PFN_xkb_keymap_key_get_syms_by_level)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_key_get_syms_by_level");
+ _glfw.wl.xkb.state_new = (PFN_xkb_state_new)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_new");
+ _glfw.wl.xkb.state_unref = (PFN_xkb_state_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_unref");
+ _glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms");
+ _glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask");
+ _glfw.wl.xkb.state_key_get_layout = (PFN_xkb_state_key_get_layout)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_layout");
+ _glfw.wl.xkb.state_mod_index_is_active = (PFN_xkb_state_mod_index_is_active)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_mod_index_is_active");
+
+ _glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale");
+ _glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref");
+ _glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new");
+ _glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref");
+ _glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed");
+ _glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status");
+ _glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym");
+
+ _glfw.wl.display = wl_display_connect(NULL);
+ if (!_glfw.wl.display)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to connect to display");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display);
+ wl_registry_add_listener(_glfw.wl.registry, &registryListener, NULL);
+
+ createKeyTables();
+
+ _glfw.wl.xkb.context = xkb_context_new(0);
+ if (!_glfw.wl.xkb.context)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to initialize xkb context");
+ return GLFW_FALSE;
+ }
+
+ // Sync so we got all registry objects
+ wl_display_roundtrip(_glfw.wl.display);
+
+ // Sync so we got all initial output events
+ wl_display_roundtrip(_glfw.wl.display);
+
+#ifdef __linux__
+ if (!_glfwInitJoysticksLinux())
+ return GLFW_FALSE;
+#endif
+
+ _glfwInitTimerPOSIX();
+
+#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
+ if (_glfw.wl.seatVersion >= WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION)
+ _glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);
+#endif
+
+ if (!_glfw.wl.wmBase)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to find xdg-shell in your compositor");
+ return GLFW_FALSE;
+ }
+
+ if (_glfw.wl.pointer && _glfw.wl.shm)
+ {
+ cursorTheme = getenv("XCURSOR_THEME");
+ cursorSizeStr = getenv("XCURSOR_SIZE");
+ cursorSize = 32;
+ if (cursorSizeStr)
+ {
+ errno = 0;
+ cursorSizeLong = strtol(cursorSizeStr, &cursorSizeEnd, 10);
+ if (!*cursorSizeEnd && !errno && cursorSizeLong > 0 && cursorSizeLong <= INT_MAX)
+ cursorSize = (int)cursorSizeLong;
+ }
+ _glfw.wl.cursorTheme =
+ wl_cursor_theme_load(cursorTheme, cursorSize, _glfw.wl.shm);
+ if (!_glfw.wl.cursorTheme)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to load default cursor theme");
+ return GLFW_FALSE;
+ }
+ // If this happens to be NULL, we just fallback to the scale=1 version.
+ _glfw.wl.cursorThemeHiDPI =
+ wl_cursor_theme_load(cursorTheme, 2 * cursorSize, _glfw.wl.shm);
+ _glfw.wl.cursorSurface =
+ wl_compositor_create_surface(_glfw.wl.compositor);
+ _glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);
+ }
+
+ if (_glfw.wl.seat && _glfw.wl.dataDeviceManager)
+ {
+ _glfw.wl.dataDevice =
+ wl_data_device_manager_get_data_device(_glfw.wl.dataDeviceManager,
+ _glfw.wl.seat);
+ _glfwAddDataDeviceListenerWayland(_glfw.wl.dataDevice);
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+#ifdef __linux__
+ _glfwTerminateJoysticksLinux();
+#endif
+ _glfwTerminateEGL();
+ _glfwTerminateOSMesa();
+
+ if (_glfw.wl.egl.handle)
+ {
+ _glfw_dlclose(_glfw.wl.egl.handle);
+ _glfw.wl.egl.handle = NULL;
+ }
+
+ if (_glfw.wl.xkb.composeState)
+ xkb_compose_state_unref(_glfw.wl.xkb.composeState);
+ if (_glfw.wl.xkb.keymap)
+ xkb_keymap_unref(_glfw.wl.xkb.keymap);
+ if (_glfw.wl.xkb.state)
+ xkb_state_unref(_glfw.wl.xkb.state);
+ if (_glfw.wl.xkb.context)
+ xkb_context_unref(_glfw.wl.xkb.context);
+ if (_glfw.wl.xkb.handle)
+ {
+ _glfw_dlclose(_glfw.wl.xkb.handle);
+ _glfw.wl.xkb.handle = NULL;
+ }
+
+ if (_glfw.wl.cursorTheme)
+ wl_cursor_theme_destroy(_glfw.wl.cursorTheme);
+ if (_glfw.wl.cursorThemeHiDPI)
+ wl_cursor_theme_destroy(_glfw.wl.cursorThemeHiDPI);
+ if (_glfw.wl.cursor.handle)
+ {
+ _glfw_dlclose(_glfw.wl.cursor.handle);
+ _glfw.wl.cursor.handle = NULL;
+ }
+
+ for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
+ wl_data_offer_destroy(_glfw.wl.offers[i].offer);
+
+ free(_glfw.wl.offers);
+
+ if (_glfw.wl.cursorSurface)
+ wl_surface_destroy(_glfw.wl.cursorSurface);
+ if (_glfw.wl.subcompositor)
+ wl_subcompositor_destroy(_glfw.wl.subcompositor);
+ if (_glfw.wl.compositor)
+ wl_compositor_destroy(_glfw.wl.compositor);
+ if (_glfw.wl.shm)
+ wl_shm_destroy(_glfw.wl.shm);
+ if (_glfw.wl.viewporter)
+ wp_viewporter_destroy(_glfw.wl.viewporter);
+ if (_glfw.wl.decorationManager)
+ zxdg_decoration_manager_v1_destroy(_glfw.wl.decorationManager);
+ if (_glfw.wl.wmBase)
+ xdg_wm_base_destroy(_glfw.wl.wmBase);
+ if (_glfw.wl.selectionOffer)
+ wl_data_offer_destroy(_glfw.wl.selectionOffer);
+ if (_glfw.wl.dragOffer)
+ wl_data_offer_destroy(_glfw.wl.dragOffer);
+ if (_glfw.wl.selectionSource)
+ wl_data_source_destroy(_glfw.wl.selectionSource);
+ if (_glfw.wl.dataDevice)
+ wl_data_device_destroy(_glfw.wl.dataDevice);
+ if (_glfw.wl.dataDeviceManager)
+ wl_data_device_manager_destroy(_glfw.wl.dataDeviceManager);
+ if (_glfw.wl.pointer)
+ wl_pointer_destroy(_glfw.wl.pointer);
+ if (_glfw.wl.keyboard)
+ wl_keyboard_destroy(_glfw.wl.keyboard);
+ if (_glfw.wl.seat)
+ wl_seat_destroy(_glfw.wl.seat);
+ if (_glfw.wl.relativePointerManager)
+ zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager);
+ if (_glfw.wl.pointerConstraints)
+ zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
+ if (_glfw.wl.idleInhibitManager)
+ zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
+ if (_glfw.wl.registry)
+ wl_registry_destroy(_glfw.wl.registry);
+ if (_glfw.wl.display)
+ {
+ wl_display_flush(_glfw.wl.display);
+ wl_display_disconnect(_glfw.wl.display);
+ }
+
+ if (_glfw.wl.timerfd >= 0)
+ close(_glfw.wl.timerfd);
+ if (_glfw.wl.cursorTimerfd >= 0)
+ close(_glfw.wl.cursorTimerfd);
+
+ free(_glfw.wl.clipboardString);
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " Wayland EGL OSMesa"
+#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
+ " clock_gettime"
+#else
+ " gettimeofday"
+#endif
+ " evdev"
+#if defined(_GLFW_BUILD_DLL)
+ " shared"
+#endif
+ ;
+}
diff --git a/libs/glfw-3.3.8/src/wl_monitor.c b/libs/glfw-3.3.8/src/wl_monitor.c
new file mode 100644
index 0000000..99de893
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wl_monitor.c
@@ -0,0 +1,271 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+#include <math.h>
+
+
+static void outputHandleGeometry(void* userData,
+ struct wl_output* output,
+ int32_t x,
+ int32_t y,
+ int32_t physicalWidth,
+ int32_t physicalHeight,
+ int32_t subpixel,
+ const char* make,
+ const char* model,
+ int32_t transform)
+{
+ struct _GLFWmonitor* monitor = userData;
+
+ monitor->wl.x = x;
+ monitor->wl.y = y;
+ monitor->widthMM = physicalWidth;
+ monitor->heightMM = physicalHeight;
+
+ if (strlen(monitor->name) == 0)
+ snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model);
+}
+
+static void outputHandleMode(void* userData,
+ struct wl_output* output,
+ uint32_t flags,
+ int32_t width,
+ int32_t height,
+ int32_t refresh)
+{
+ struct _GLFWmonitor* monitor = userData;
+ GLFWvidmode mode;
+
+ mode.width = width;
+ mode.height = height;
+ mode.redBits = 8;
+ mode.greenBits = 8;
+ mode.blueBits = 8;
+ mode.refreshRate = (int) round(refresh / 1000.0);
+
+ monitor->modeCount++;
+ monitor->modes =
+ realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode));
+ monitor->modes[monitor->modeCount - 1] = mode;
+
+ if (flags & WL_OUTPUT_MODE_CURRENT)
+ monitor->wl.currentMode = monitor->modeCount - 1;
+}
+
+static void outputHandleDone(void* userData, struct wl_output* output)
+{
+ struct _GLFWmonitor* monitor = userData;
+
+ if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
+ {
+ // If Wayland does not provide a physical size, assume the default 96 DPI
+ const GLFWvidmode* mode = &monitor->modes[monitor->wl.currentMode];
+ monitor->widthMM = (int) (mode->width * 25.4f / 96.f);
+ monitor->heightMM = (int) (mode->height * 25.4f / 96.f);
+ }
+
+ for (int i = 0; i < _glfw.monitorCount; i++)
+ {
+ if (_glfw.monitors[i] == monitor)
+ return;
+ }
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
+}
+
+static void outputHandleScale(void* userData,
+ struct wl_output* output,
+ int32_t factor)
+{
+ struct _GLFWmonitor* monitor = userData;
+
+ monitor->wl.scale = factor;
+
+ for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
+ {
+ for (int i = 0; i < window->wl.monitorsCount; i++)
+ {
+ if (window->wl.monitors[i] == monitor)
+ {
+ _glfwUpdateContentScaleWayland(window);
+ break;
+ }
+ }
+ }
+}
+
+#ifdef WL_OUTPUT_NAME_SINCE_VERSION
+
+void outputHandleName(void* userData, struct wl_output* wl_output, const char* name)
+{
+ struct _GLFWmonitor* monitor = userData;
+
+ strncpy(monitor->name, name, sizeof(monitor->name) - 1);
+}
+
+void outputHandleDescription(void* userData,
+ struct wl_output* wl_output,
+ const char* description)
+{
+}
+
+#endif // WL_OUTPUT_NAME_SINCE_VERSION
+
+static const struct wl_output_listener outputListener =
+{
+ outputHandleGeometry,
+ outputHandleMode,
+ outputHandleDone,
+ outputHandleScale,
+#ifdef WL_OUTPUT_NAME_SINCE_VERSION
+ outputHandleName,
+ outputHandleDescription,
+#endif
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwAddOutputWayland(uint32_t name, uint32_t version)
+{
+ if (version < 2)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Unsupported output interface version");
+ return;
+ }
+
+#ifdef WL_OUTPUT_NAME_SINCE_VERSION
+ version = _glfw_min(version, WL_OUTPUT_NAME_SINCE_VERSION);
+#else
+ version = 2;
+#endif
+
+ struct wl_output* output = wl_registry_bind(_glfw.wl.registry,
+ name,
+ &wl_output_interface,
+ version);
+ if (!output)
+ return;
+
+ // The actual name of this output will be set in the geometry handler
+ _GLFWmonitor* monitor = _glfwAllocMonitor("", 0, 0);
+ monitor->wl.scale = 1;
+ monitor->wl.output = output;
+ monitor->wl.name = name;
+
+ wl_output_add_listener(output, &outputListener, monitor);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+ if (monitor->wl.output)
+ wl_output_destroy(monitor->wl.output);
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+ if (xpos)
+ *xpos = monitor->wl.x;
+ if (ypos)
+ *ypos = monitor->wl.y;
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = (float) monitor->wl.scale;
+ if (yscale)
+ *yscale = (float) monitor->wl.scale;
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+ if (xpos)
+ *xpos = monitor->wl.x;
+ if (ypos)
+ *ypos = monitor->wl.y;
+ if (width)
+ *width = monitor->modes[monitor->wl.currentMode].width;
+ if (height)
+ *height = monitor->modes[monitor->wl.currentMode].height;
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
+{
+ *found = monitor->modeCount;
+ return monitor->modes;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+ *mode = monitor->modes[monitor->wl.currentMode];
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Gamma ramp access is not available");
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor,
+ const GLFWgammaramp* ramp)
+{
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Gamma ramp access is not available");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->wl.output;
+}
+
diff --git a/libs/glfw-3.3.8/src/wl_platform.h b/libs/glfw-3.3.8/src/wl_platform.h
new file mode 100644
index 0000000..2146e2a
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wl_platform.h
@@ -0,0 +1,373 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <wayland-client.h>
+#include <xkbcommon/xkbcommon.h>
+#include <xkbcommon/xkbcommon-compose.h>
+#include <dlfcn.h>
+
+typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
+
+typedef struct VkWaylandSurfaceCreateInfoKHR
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkWaylandSurfaceCreateFlagsKHR flags;
+ struct wl_display* display;
+ struct wl_surface* surface;
+} VkWaylandSurfaceCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*);
+
+#include "posix_thread.h"
+#include "posix_time.h"
+#ifdef __linux__
+#include "linux_joystick.h"
+#else
+#include "null_joystick.h"
+#endif
+#include "xkb_unicode.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#include "wayland-xdg-shell-client-protocol.h"
+#include "wayland-xdg-decoration-client-protocol.h"
+#include "wayland-viewporter-client-protocol.h"
+#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
+#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
+#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->wl.egl.window)
+#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.wl.display)
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl
+#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl
+#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl
+
+#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
+
+struct wl_cursor_image {
+ uint32_t width;
+ uint32_t height;
+ uint32_t hotspot_x;
+ uint32_t hotspot_y;
+ uint32_t delay;
+};
+struct wl_cursor {
+ unsigned int image_count;
+ struct wl_cursor_image** images;
+ char* name;
+};
+typedef struct wl_cursor_theme* (* PFN_wl_cursor_theme_load)(const char*, int, struct wl_shm*);
+typedef void (* PFN_wl_cursor_theme_destroy)(struct wl_cursor_theme*);
+typedef struct wl_cursor* (* PFN_wl_cursor_theme_get_cursor)(struct wl_cursor_theme*, const char*);
+typedef struct wl_buffer* (* PFN_wl_cursor_image_get_buffer)(struct wl_cursor_image*);
+#define wl_cursor_theme_load _glfw.wl.cursor.theme_load
+#define wl_cursor_theme_destroy _glfw.wl.cursor.theme_destroy
+#define wl_cursor_theme_get_cursor _glfw.wl.cursor.theme_get_cursor
+#define wl_cursor_image_get_buffer _glfw.wl.cursor.image_get_buffer
+
+typedef struct wl_egl_window* (* PFN_wl_egl_window_create)(struct wl_surface*, int, int);
+typedef void (* PFN_wl_egl_window_destroy)(struct wl_egl_window*);
+typedef void (* PFN_wl_egl_window_resize)(struct wl_egl_window*, int, int, int, int);
+#define wl_egl_window_create _glfw.wl.egl.window_create
+#define wl_egl_window_destroy _glfw.wl.egl.window_destroy
+#define wl_egl_window_resize _glfw.wl.egl.window_resize
+
+typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
+typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
+typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
+typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
+typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
+typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t);
+typedef int (* PFN_xkb_keymap_key_get_syms_by_level)(struct xkb_keymap*,xkb_keycode_t,xkb_layout_index_t,xkb_level_index_t,const xkb_keysym_t**);
+typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
+typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
+typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
+typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
+typedef xkb_layout_index_t (* PFN_xkb_state_key_get_layout)(struct xkb_state*,xkb_keycode_t);
+typedef int (* PFN_xkb_state_mod_index_is_active)(struct xkb_state*,xkb_mod_index_t,enum xkb_state_component);
+#define xkb_context_new _glfw.wl.xkb.context_new
+#define xkb_context_unref _glfw.wl.xkb.context_unref
+#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string
+#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref
+#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index
+#define xkb_keymap_key_repeats _glfw.wl.xkb.keymap_key_repeats
+#define xkb_keymap_key_get_syms_by_level _glfw.wl.xkb.keymap_key_get_syms_by_level
+#define xkb_state_new _glfw.wl.xkb.state_new
+#define xkb_state_unref _glfw.wl.xkb.state_unref
+#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms
+#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask
+#define xkb_state_key_get_layout _glfw.wl.xkb.state_key_get_layout
+#define xkb_state_mod_index_is_active _glfw.wl.xkb.state_mod_index_is_active
+
+typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
+typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
+typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
+typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
+typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
+typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
+typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
+#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale
+#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref
+#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new
+#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref
+#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed
+#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status
+#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym
+
+typedef enum _GLFWdecorationSideWayland
+{
+ mainWindow,
+ topDecoration,
+ leftDecoration,
+ rightDecoration,
+ bottomDecoration,
+} _GLFWdecorationSideWayland;
+
+typedef struct _GLFWdecorationWayland
+{
+ struct wl_surface* surface;
+ struct wl_subsurface* subsurface;
+ struct wp_viewport* viewport;
+} _GLFWdecorationWayland;
+
+typedef struct _GLFWofferWayland
+{
+ struct wl_data_offer* offer;
+ GLFWbool text_plain_utf8;
+ GLFWbool text_uri_list;
+} _GLFWofferWayland;
+
+// Wayland-specific per-window data
+//
+typedef struct _GLFWwindowWayland
+{
+ int width, height;
+ GLFWbool visible;
+ GLFWbool maximized;
+ GLFWbool activated;
+ GLFWbool fullscreen;
+ GLFWbool hovered;
+ GLFWbool transparent;
+ struct wl_surface* surface;
+ struct wl_callback* callback;
+
+ struct {
+ struct wl_egl_window* window;
+ } egl;
+
+ struct {
+ int width, height;
+ GLFWbool maximized;
+ GLFWbool iconified;
+ GLFWbool activated;
+ GLFWbool fullscreen;
+ } pending;
+
+ struct {
+ struct xdg_surface* surface;
+ struct xdg_toplevel* toplevel;
+ struct zxdg_toplevel_decoration_v1* decoration;
+ uint32_t decorationMode;
+ } xdg;
+
+ _GLFWcursor* currentCursor;
+ double cursorPosX, cursorPosY;
+
+ char* title;
+
+ // We need to track the monitors the window spans on to calculate the
+ // optimal scaling factor.
+ int scale;
+ _GLFWmonitor** monitors;
+ int monitorsCount;
+ int monitorsSize;
+
+ struct {
+ struct zwp_relative_pointer_v1* relativePointer;
+ struct zwp_locked_pointer_v1* lockedPointer;
+ } pointerLock;
+
+ struct zwp_idle_inhibitor_v1* idleInhibitor;
+
+ struct {
+ struct wl_buffer* buffer;
+ _GLFWdecorationWayland top, left, right, bottom;
+ _GLFWdecorationSideWayland focus;
+ } decorations;
+} _GLFWwindowWayland;
+
+// Wayland-specific global data
+//
+typedef struct _GLFWlibraryWayland
+{
+ struct wl_display* display;
+ struct wl_registry* registry;
+ struct wl_compositor* compositor;
+ struct wl_subcompositor* subcompositor;
+ struct wl_shm* shm;
+ struct wl_seat* seat;
+ struct wl_pointer* pointer;
+ struct wl_keyboard* keyboard;
+ struct wl_data_device_manager* dataDeviceManager;
+ struct wl_data_device* dataDevice;
+ struct xdg_wm_base* wmBase;
+ struct zxdg_decoration_manager_v1* decorationManager;
+ struct wp_viewporter* viewporter;
+ struct zwp_relative_pointer_manager_v1* relativePointerManager;
+ struct zwp_pointer_constraints_v1* pointerConstraints;
+ struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
+
+ _GLFWofferWayland* offers;
+ unsigned int offerCount;
+
+ struct wl_data_offer* selectionOffer;
+ struct wl_data_source* selectionSource;
+
+ struct wl_data_offer* dragOffer;
+ _GLFWwindow* dragFocus;
+ uint32_t dragSerial;
+
+ int compositorVersion;
+ int seatVersion;
+
+ struct wl_cursor_theme* cursorTheme;
+ struct wl_cursor_theme* cursorThemeHiDPI;
+ struct wl_surface* cursorSurface;
+ const char* cursorPreviousName;
+ int cursorTimerfd;
+ uint32_t serial;
+ uint32_t pointerEnterSerial;
+
+ int32_t keyboardRepeatRate;
+ int32_t keyboardRepeatDelay;
+ int keyboardLastKey;
+ int keyboardLastScancode;
+ char* clipboardString;
+ int timerfd;
+ short int keycodes[256];
+ short int scancodes[GLFW_KEY_LAST + 1];
+ char keynames[GLFW_KEY_LAST + 1][5];
+
+ struct {
+ void* handle;
+ struct xkb_context* context;
+ struct xkb_keymap* keymap;
+ struct xkb_state* state;
+ struct xkb_compose_state* composeState;
+
+ xkb_mod_index_t controlIndex;
+ xkb_mod_index_t altIndex;
+ xkb_mod_index_t shiftIndex;
+ xkb_mod_index_t superIndex;
+ xkb_mod_index_t capsLockIndex;
+ xkb_mod_index_t numLockIndex;
+ unsigned int modifiers;
+
+ PFN_xkb_context_new context_new;
+ PFN_xkb_context_unref context_unref;
+ PFN_xkb_keymap_new_from_string keymap_new_from_string;
+ PFN_xkb_keymap_unref keymap_unref;
+ PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
+ PFN_xkb_keymap_key_repeats keymap_key_repeats;
+ PFN_xkb_keymap_key_get_syms_by_level keymap_key_get_syms_by_level;
+ PFN_xkb_state_new state_new;
+ PFN_xkb_state_unref state_unref;
+ PFN_xkb_state_key_get_syms state_key_get_syms;
+ PFN_xkb_state_update_mask state_update_mask;
+ PFN_xkb_state_key_get_layout state_key_get_layout;
+ PFN_xkb_state_mod_index_is_active state_mod_index_is_active;
+
+ PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
+ PFN_xkb_compose_table_unref compose_table_unref;
+ PFN_xkb_compose_state_new compose_state_new;
+ PFN_xkb_compose_state_unref compose_state_unref;
+ PFN_xkb_compose_state_feed compose_state_feed;
+ PFN_xkb_compose_state_get_status compose_state_get_status;
+ PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
+ } xkb;
+
+ _GLFWwindow* pointerFocus;
+ _GLFWwindow* keyboardFocus;
+
+ struct {
+ void* handle;
+
+ PFN_wl_cursor_theme_load theme_load;
+ PFN_wl_cursor_theme_destroy theme_destroy;
+ PFN_wl_cursor_theme_get_cursor theme_get_cursor;
+ PFN_wl_cursor_image_get_buffer image_get_buffer;
+ } cursor;
+
+ struct {
+ void* handle;
+
+ PFN_wl_egl_window_create window_create;
+ PFN_wl_egl_window_destroy window_destroy;
+ PFN_wl_egl_window_resize window_resize;
+ } egl;
+} _GLFWlibraryWayland;
+
+// Wayland-specific per-monitor data
+//
+typedef struct _GLFWmonitorWayland
+{
+ struct wl_output* output;
+ uint32_t name;
+ int currentMode;
+
+ int x;
+ int y;
+ int scale;
+} _GLFWmonitorWayland;
+
+// Wayland-specific per-cursor data
+//
+typedef struct _GLFWcursorWayland
+{
+ struct wl_cursor* cursor;
+ struct wl_cursor* cursorHiDPI;
+ struct wl_buffer* buffer;
+ int width, height;
+ int xhot, yhot;
+ int currentImage;
+} _GLFWcursorWayland;
+
+void _glfwAddOutputWayland(uint32_t name, uint32_t version);
+void _glfwUpdateContentScaleWayland(_GLFWwindow* window);
+GLFWbool _glfwInputTextWayland(_GLFWwindow* window, uint32_t scancode);
+
+void _glfwAddSeatListenerWayland(struct wl_seat* seat);
+void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device);
+
diff --git a/libs/glfw-3.3.8/src/wl_window.c b/libs/glfw-3.3.8/src/wl_window.c
new file mode 100644
index 0000000..53cbd33
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wl_window.c
@@ -0,0 +1,2794 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#define _GNU_SOURCE
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <assert.h>
+#include <unistd.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/mman.h>
+#include <sys/timerfd.h>
+#include <poll.h>
+#include <signal.h>
+#include <time.h>
+
+#define GLFW_BORDER_SIZE 4
+#define GLFW_CAPTION_HEIGHT 24
+
+static int createTmpfileCloexec(char* tmpname)
+{
+ int fd;
+
+ fd = mkostemp(tmpname, O_CLOEXEC);
+ if (fd >= 0)
+ unlink(tmpname);
+
+ return fd;
+}
+
+/*
+ * Create a new, unique, anonymous file of the given size, and
+ * return the file descriptor for it. The file descriptor is set
+ * CLOEXEC. The file is immediately suitable for mmap()'ing
+ * the given size at offset zero.
+ *
+ * The file should not have a permanent backing store like a disk,
+ * but may have if XDG_RUNTIME_DIR is not properly implemented in OS.
+ *
+ * The file name is deleted from the file system.
+ *
+ * The file is suitable for buffer sharing between processes by
+ * transmitting the file descriptor over Unix sockets using the
+ * SCM_RIGHTS methods.
+ *
+ * posix_fallocate() is used to guarantee that disk space is available
+ * for the file at the given size. If disk space is insufficient, errno
+ * is set to ENOSPC. If posix_fallocate() is not supported, program may
+ * receive SIGBUS on accessing mmap()'ed file contents instead.
+ */
+static int createAnonymousFile(off_t size)
+{
+ static const char template[] = "/glfw-shared-XXXXXX";
+ const char* path;
+ char* name;
+ int fd;
+ int ret;
+
+#ifdef HAVE_MEMFD_CREATE
+ fd = memfd_create("glfw-shared", MFD_CLOEXEC | MFD_ALLOW_SEALING);
+ if (fd >= 0)
+ {
+ // We can add this seal before calling posix_fallocate(), as the file
+ // is currently zero-sized anyway.
+ //
+ // There is also no need to check for the return value, we couldn’t do
+ // anything with it anyway.
+ fcntl(fd, F_ADD_SEALS, F_SEAL_SHRINK | F_SEAL_SEAL);
+ }
+ else
+#elif defined(SHM_ANON)
+ fd = shm_open(SHM_ANON, O_RDWR | O_CLOEXEC, 0600);
+ if (fd < 0)
+#endif
+ {
+ path = getenv("XDG_RUNTIME_DIR");
+ if (!path)
+ {
+ errno = ENOENT;
+ return -1;
+ }
+
+ name = calloc(strlen(path) + sizeof(template), 1);
+ strcpy(name, path);
+ strcat(name, template);
+
+ fd = createTmpfileCloexec(name);
+ free(name);
+ if (fd < 0)
+ return -1;
+ }
+
+#if defined(SHM_ANON)
+ // posix_fallocate does not work on SHM descriptors
+ ret = ftruncate(fd, size);
+#else
+ ret = posix_fallocate(fd, 0, size);
+#endif
+ if (ret != 0)
+ {
+ close(fd);
+ errno = ret;
+ return -1;
+ }
+ return fd;
+}
+
+static struct wl_buffer* createShmBuffer(const GLFWimage* image)
+{
+ struct wl_shm_pool* pool;
+ struct wl_buffer* buffer;
+ int stride = image->width * 4;
+ int length = image->width * image->height * 4;
+ void* data;
+ int fd, i;
+
+ fd = createAnonymousFile(length);
+ if (fd < 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create buffer file of size %d: %s",
+ length, strerror(errno));
+ return NULL;
+ }
+
+ data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
+ if (data == MAP_FAILED)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to map file: %s", strerror(errno));
+ close(fd);
+ return NULL;
+ }
+
+ pool = wl_shm_create_pool(_glfw.wl.shm, fd, length);
+
+ close(fd);
+ unsigned char* source = (unsigned char*) image->pixels;
+ unsigned char* target = data;
+ for (i = 0; i < image->width * image->height; i++, source += 4)
+ {
+ unsigned int alpha = source[3];
+
+ *target++ = (unsigned char) ((source[2] * alpha) / 255);
+ *target++ = (unsigned char) ((source[1] * alpha) / 255);
+ *target++ = (unsigned char) ((source[0] * alpha) / 255);
+ *target++ = (unsigned char) alpha;
+ }
+
+ buffer =
+ wl_shm_pool_create_buffer(pool, 0,
+ image->width,
+ image->height,
+ stride, WL_SHM_FORMAT_ARGB8888);
+ munmap(data, length);
+ wl_shm_pool_destroy(pool);
+
+ return buffer;
+}
+
+// Wait for data to arrive on any of the specified file descriptors
+//
+static GLFWbool waitForData(struct pollfd* fds, nfds_t count, double* timeout)
+{
+ for (;;)
+ {
+ if (timeout)
+ {
+ const uint64_t base = _glfwPlatformGetTimerValue();
+
+#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__CYGWIN__)
+ const time_t seconds = (time_t) *timeout;
+ const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
+ const struct timespec ts = { seconds, nanoseconds };
+ const int result = ppoll(fds, count, &ts, NULL);
+#elif defined(__NetBSD__)
+ const time_t seconds = (time_t) *timeout;
+ const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
+ const struct timespec ts = { seconds, nanoseconds };
+ const int result = pollts(fds, count, &ts, NULL);
+#else
+ const int milliseconds = (int) (*timeout * 1e3);
+ const int result = poll(fds, count, milliseconds);
+#endif
+ const int error = errno; // clock_gettime may overwrite our error
+
+ *timeout -= (_glfwPlatformGetTimerValue() - base) /
+ (double) _glfwPlatformGetTimerFrequency();
+
+ if (result > 0)
+ return GLFW_TRUE;
+ else if (result == -1 && error != EINTR && error != EAGAIN)
+ return GLFW_FALSE;
+ else if (*timeout <= 0.0)
+ return GLFW_FALSE;
+ }
+ else
+ {
+ const int result = poll(fds, count, -1);
+ if (result > 0)
+ return GLFW_TRUE;
+ else if (result == -1 && errno != EINTR && errno != EAGAIN)
+ return GLFW_FALSE;
+ }
+ }
+}
+
+static void createFallbackDecoration(_GLFWdecorationWayland* decoration,
+ struct wl_surface* parent,
+ struct wl_buffer* buffer,
+ int x, int y,
+ int width, int height)
+{
+ decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor);
+ decoration->subsurface =
+ wl_subcompositor_get_subsurface(_glfw.wl.subcompositor,
+ decoration->surface, parent);
+ wl_subsurface_set_position(decoration->subsurface, x, y);
+ decoration->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter,
+ decoration->surface);
+ wp_viewport_set_destination(decoration->viewport, width, height);
+ wl_surface_attach(decoration->surface, buffer, 0, 0);
+
+ struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor);
+ wl_region_add(region, 0, 0, width, height);
+ wl_surface_set_opaque_region(decoration->surface, region);
+ wl_surface_commit(decoration->surface);
+ wl_region_destroy(region);
+}
+
+static void createFallbackDecorations(_GLFWwindow* window)
+{
+ unsigned char data[] = { 224, 224, 224, 255 };
+ const GLFWimage image = { 1, 1, data };
+
+ if (!_glfw.wl.viewporter)
+ return;
+
+ if (!window->wl.decorations.buffer)
+ window->wl.decorations.buffer = createShmBuffer(&image);
+ if (!window->wl.decorations.buffer)
+ return;
+
+ createFallbackDecoration(&window->wl.decorations.top, window->wl.surface,
+ window->wl.decorations.buffer,
+ 0, -GLFW_CAPTION_HEIGHT,
+ window->wl.width, GLFW_CAPTION_HEIGHT);
+ createFallbackDecoration(&window->wl.decorations.left, window->wl.surface,
+ window->wl.decorations.buffer,
+ -GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ createFallbackDecoration(&window->wl.decorations.right, window->wl.surface,
+ window->wl.decorations.buffer,
+ window->wl.width, -GLFW_CAPTION_HEIGHT,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ createFallbackDecoration(&window->wl.decorations.bottom, window->wl.surface,
+ window->wl.decorations.buffer,
+ -GLFW_BORDER_SIZE, window->wl.height,
+ window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
+}
+
+static void destroyFallbackDecoration(_GLFWdecorationWayland* decoration)
+{
+ if (decoration->subsurface)
+ wl_subsurface_destroy(decoration->subsurface);
+ if (decoration->surface)
+ wl_surface_destroy(decoration->surface);
+ if (decoration->viewport)
+ wp_viewport_destroy(decoration->viewport);
+ decoration->surface = NULL;
+ decoration->subsurface = NULL;
+ decoration->viewport = NULL;
+}
+
+static void destroyFallbackDecorations(_GLFWwindow* window)
+{
+ destroyFallbackDecoration(&window->wl.decorations.top);
+ destroyFallbackDecoration(&window->wl.decorations.left);
+ destroyFallbackDecoration(&window->wl.decorations.right);
+ destroyFallbackDecoration(&window->wl.decorations.bottom);
+}
+
+static void xdgDecorationHandleConfigure(void* userData,
+ struct zxdg_toplevel_decoration_v1* decoration,
+ uint32_t mode)
+{
+ _GLFWwindow* window = userData;
+
+ window->wl.xdg.decorationMode = mode;
+
+ if (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE)
+ {
+ if (window->decorated && !window->monitor)
+ createFallbackDecorations(window);
+ }
+ else
+ destroyFallbackDecorations(window);
+}
+
+static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener =
+{
+ xdgDecorationHandleConfigure,
+};
+
+// Makes the surface considered as XRGB instead of ARGB.
+static void setContentAreaOpaque(_GLFWwindow* window)
+{
+ struct wl_region* region;
+
+ region = wl_compositor_create_region(_glfw.wl.compositor);
+ if (!region)
+ return;
+
+ wl_region_add(region, 0, 0, window->wl.width, window->wl.height);
+ wl_surface_set_opaque_region(window->wl.surface, region);
+ wl_region_destroy(region);
+}
+
+
+static void resizeWindow(_GLFWwindow* window)
+{
+ int scale = window->wl.scale;
+ int scaledWidth = window->wl.width * scale;
+ int scaledHeight = window->wl.height * scale;
+
+ if (window->wl.egl.window)
+ wl_egl_window_resize(window->wl.egl.window, scaledWidth, scaledHeight, 0, 0);
+ if (!window->wl.transparent)
+ setContentAreaOpaque(window);
+ _glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
+
+ if (!window->wl.decorations.top.surface)
+ return;
+
+ wp_viewport_set_destination(window->wl.decorations.top.viewport,
+ window->wl.width, GLFW_CAPTION_HEIGHT);
+ wl_surface_commit(window->wl.decorations.top.surface);
+
+ wp_viewport_set_destination(window->wl.decorations.left.viewport,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ wl_surface_commit(window->wl.decorations.left.surface);
+
+ wl_subsurface_set_position(window->wl.decorations.right.subsurface,
+ window->wl.width, -GLFW_CAPTION_HEIGHT);
+ wp_viewport_set_destination(window->wl.decorations.right.viewport,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ wl_surface_commit(window->wl.decorations.right.surface);
+
+ wl_subsurface_set_position(window->wl.decorations.bottom.subsurface,
+ -GLFW_BORDER_SIZE, window->wl.height);
+ wp_viewport_set_destination(window->wl.decorations.bottom.viewport,
+ window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
+ wl_surface_commit(window->wl.decorations.bottom.surface);
+}
+
+void _glfwUpdateContentScaleWayland(_GLFWwindow* window)
+{
+ if (_glfw.wl.compositorVersion < WL_SURFACE_SET_BUFFER_SCALE_SINCE_VERSION)
+ return;
+
+ // Get the scale factor from the highest scale monitor.
+ int maxScale = 1;
+
+ for (int i = 0; i < window->wl.monitorsCount; i++)
+ maxScale = _glfw_max(window->wl.monitors[i]->wl.scale, maxScale);
+
+ // Only change the framebuffer size if the scale changed.
+ if (window->wl.scale != maxScale)
+ {
+ window->wl.scale = maxScale;
+ wl_surface_set_buffer_scale(window->wl.surface, maxScale);
+ _glfwInputWindowContentScale(window, maxScale, maxScale);
+ resizeWindow(window);
+ }
+}
+
+static void surfaceHandleEnter(void* userData,
+ struct wl_surface* surface,
+ struct wl_output* output)
+{
+ _GLFWwindow* window = userData;
+ _GLFWmonitor* monitor = wl_output_get_user_data(output);
+
+ if (window->wl.monitorsCount + 1 > window->wl.monitorsSize)
+ {
+ ++window->wl.monitorsSize;
+ window->wl.monitors =
+ realloc(window->wl.monitors,
+ window->wl.monitorsSize * sizeof(_GLFWmonitor*));
+ }
+
+ window->wl.monitors[window->wl.monitorsCount++] = monitor;
+
+ _glfwUpdateContentScaleWayland(window);
+}
+
+static void surfaceHandleLeave(void* userData,
+ struct wl_surface* surface,
+ struct wl_output* output)
+{
+ _GLFWwindow* window = userData;
+ _GLFWmonitor* monitor = wl_output_get_user_data(output);
+ GLFWbool found;
+ int i;
+
+ for (i = 0, found = GLFW_FALSE; i < window->wl.monitorsCount - 1; ++i)
+ {
+ if (monitor == window->wl.monitors[i])
+ found = GLFW_TRUE;
+ if (found)
+ window->wl.monitors[i] = window->wl.monitors[i + 1];
+ }
+ window->wl.monitors[--window->wl.monitorsCount] = NULL;
+
+ _glfwUpdateContentScaleWayland(window);
+}
+
+static const struct wl_surface_listener surfaceListener =
+{
+ surfaceHandleEnter,
+ surfaceHandleLeave
+};
+
+static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable)
+{
+ if (enable && !window->wl.idleInhibitor && _glfw.wl.idleInhibitManager)
+ {
+ window->wl.idleInhibitor =
+ zwp_idle_inhibit_manager_v1_create_inhibitor(
+ _glfw.wl.idleInhibitManager, window->wl.surface);
+ if (!window->wl.idleInhibitor)
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create idle inhibitor");
+ }
+ else if (!enable && window->wl.idleInhibitor)
+ {
+ zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
+ window->wl.idleInhibitor = NULL;
+ }
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static void acquireMonitor(_GLFWwindow* window)
+{
+ if (window->wl.xdg.toplevel)
+ {
+ xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel,
+ window->monitor->wl.output);
+ }
+
+ setIdleInhibitor(window, GLFW_TRUE);
+
+ if (window->wl.decorations.top.surface)
+ destroyFallbackDecorations(window);
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
+
+ setIdleInhibitor(window, GLFW_FALSE);
+
+ if (window->wl.xdg.decorationMode != ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE)
+ {
+ if (window->decorated)
+ createFallbackDecorations(window);
+ }
+}
+
+static void xdgToplevelHandleConfigure(void* userData,
+ struct xdg_toplevel* toplevel,
+ int32_t width,
+ int32_t height,
+ struct wl_array* states)
+{
+ _GLFWwindow* window = userData;
+ uint32_t* state;
+
+ window->wl.pending.activated = GLFW_FALSE;
+ window->wl.pending.maximized = GLFW_FALSE;
+ window->wl.pending.fullscreen = GLFW_FALSE;
+
+ wl_array_for_each(state, states)
+ {
+ switch (*state)
+ {
+ case XDG_TOPLEVEL_STATE_MAXIMIZED:
+ window->wl.pending.maximized = GLFW_TRUE;
+ break;
+ case XDG_TOPLEVEL_STATE_FULLSCREEN:
+ window->wl.pending.fullscreen = GLFW_TRUE;
+ break;
+ case XDG_TOPLEVEL_STATE_RESIZING:
+ break;
+ case XDG_TOPLEVEL_STATE_ACTIVATED:
+ window->wl.pending.activated = GLFW_TRUE;
+ break;
+ }
+ }
+
+ if (width && height)
+ {
+ if (window->wl.decorations.top.surface)
+ {
+ window->wl.pending.width = _glfw_max(0, width - GLFW_BORDER_SIZE * 2);
+ window->wl.pending.height =
+ _glfw_max(0, height - GLFW_BORDER_SIZE - GLFW_CAPTION_HEIGHT);
+ }
+ else
+ {
+ window->wl.pending.width = width;
+ window->wl.pending.height = height;
+ }
+ }
+ else
+ {
+ window->wl.pending.width = window->wl.width;
+ window->wl.pending.height = window->wl.height;
+ }
+}
+
+static void xdgToplevelHandleClose(void* userData,
+ struct xdg_toplevel* toplevel)
+{
+ _GLFWwindow* window = userData;
+ _glfwInputWindowCloseRequest(window);
+}
+
+static const struct xdg_toplevel_listener xdgToplevelListener =
+{
+ xdgToplevelHandleConfigure,
+ xdgToplevelHandleClose
+};
+
+static void xdgSurfaceHandleConfigure(void* userData,
+ struct xdg_surface* surface,
+ uint32_t serial)
+{
+ _GLFWwindow* window = userData;
+
+ xdg_surface_ack_configure(surface, serial);
+
+ if (window->wl.activated != window->wl.pending.activated)
+ {
+ window->wl.activated = window->wl.pending.activated;
+ if (!window->wl.activated)
+ {
+ if (window->monitor && window->autoIconify)
+ xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
+ }
+ }
+
+ if (window->wl.maximized != window->wl.pending.maximized)
+ {
+ window->wl.maximized = window->wl.pending.maximized;
+ _glfwInputWindowMaximize(window, window->wl.maximized);
+ }
+
+ window->wl.fullscreen = window->wl.pending.fullscreen;
+
+ int width = window->wl.pending.width;
+ int height = window->wl.pending.height;
+
+ if (!window->wl.maximized && !window->wl.fullscreen)
+ {
+ if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
+ {
+ const float aspectRatio = (float) width / (float) height;
+ const float targetRatio = (float) window->numer / (float) window->denom;
+ if (aspectRatio < targetRatio)
+ height = width / targetRatio;
+ else if (aspectRatio > targetRatio)
+ width = height * targetRatio;
+ }
+ }
+
+ if (width != window->wl.width || height != window->wl.height)
+ {
+ window->wl.width = width;
+ window->wl.height = height;
+ resizeWindow(window);
+
+ _glfwInputWindowSize(window, width, height);
+
+ if (window->wl.visible)
+ _glfwInputWindowDamage(window);
+ }
+
+ if (!window->wl.visible)
+ {
+ // Allow the window to be mapped only if it either has no XDG
+ // decorations or they have already received a configure event
+ if (!window->wl.xdg.decoration || window->wl.xdg.decorationMode)
+ {
+ window->wl.visible = GLFW_TRUE;
+ _glfwInputWindowDamage(window);
+ }
+ }
+}
+
+static const struct xdg_surface_listener xdgSurfaceListener =
+{
+ xdgSurfaceHandleConfigure
+};
+
+static GLFWbool createShellObjects(_GLFWwindow* window)
+{
+ window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase,
+ window->wl.surface);
+ if (!window->wl.xdg.surface)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create xdg-surface for window");
+ return GLFW_FALSE;
+ }
+
+ xdg_surface_add_listener(window->wl.xdg.surface, &xdgSurfaceListener, window);
+
+ window->wl.xdg.toplevel = xdg_surface_get_toplevel(window->wl.xdg.surface);
+ if (!window->wl.xdg.toplevel)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create xdg-toplevel for window");
+ return GLFW_FALSE;
+ }
+
+ xdg_toplevel_add_listener(window->wl.xdg.toplevel, &xdgToplevelListener, window);
+
+ if (window->wl.title)
+ xdg_toplevel_set_title(window->wl.xdg.toplevel, window->wl.title);
+
+ if (window->monitor)
+ {
+ xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, window->monitor->wl.output);
+ setIdleInhibitor(window, GLFW_TRUE);
+ }
+ else
+ {
+ if (window->wl.maximized)
+ xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
+
+ setIdleInhibitor(window, GLFW_FALSE);
+
+ if (_glfw.wl.decorationManager)
+ {
+ window->wl.xdg.decoration =
+ zxdg_decoration_manager_v1_get_toplevel_decoration(
+ _glfw.wl.decorationManager, window->wl.xdg.toplevel);
+ zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration,
+ &xdgDecorationListener,
+ window);
+
+ uint32_t mode;
+
+ if (window->decorated)
+ mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE;
+ else
+ mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
+
+ zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
+ }
+ else
+ {
+ if (window->decorated)
+ createFallbackDecorations(window);
+ }
+ }
+
+ if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE)
+ {
+ int minwidth = window->minwidth;
+ int minheight = window->minheight;
+
+ if (window->wl.decorations.top.surface)
+ {
+ minwidth += GLFW_BORDER_SIZE * 2;
+ minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+
+ xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
+ }
+
+ if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE)
+ {
+ int maxwidth = window->maxwidth;
+ int maxheight = window->maxheight;
+
+ if (window->wl.decorations.top.surface)
+ {
+ maxwidth += GLFW_BORDER_SIZE * 2;
+ maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+
+ xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
+ }
+
+ wl_surface_commit(window->wl.surface);
+ wl_display_roundtrip(_glfw.wl.display);
+
+ return GLFW_TRUE;
+}
+
+static void destroyShellObjects(_GLFWwindow* window)
+{
+ destroyFallbackDecorations(window);
+
+ if (window->wl.xdg.decoration)
+ zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration);
+
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_destroy(window->wl.xdg.toplevel);
+
+ if (window->wl.xdg.surface)
+ xdg_surface_destroy(window->wl.xdg.surface);
+
+ window->wl.xdg.decoration = NULL;
+ window->wl.xdg.decorationMode = 0;
+ window->wl.xdg.toplevel = NULL;
+ window->wl.xdg.surface = NULL;
+}
+
+static GLFWbool createNativeSurface(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);
+ if (!window->wl.surface)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create window surface");
+ return GLFW_FALSE;
+ }
+
+ wl_surface_add_listener(window->wl.surface,
+ &surfaceListener,
+ window);
+
+ wl_surface_set_user_data(window->wl.surface, window);
+
+ window->wl.width = wndconfig->width;
+ window->wl.height = wndconfig->height;
+ window->wl.scale = 1;
+ window->wl.title = _glfw_strdup(wndconfig->title);
+
+ window->wl.maximized = wndconfig->maximized;
+
+ window->wl.transparent = fbconfig->transparent;
+ if (!window->wl.transparent)
+ setContentAreaOpaque(window);
+
+ return GLFW_TRUE;
+}
+
+static void setCursorImage(_GLFWwindow* window,
+ _GLFWcursorWayland* cursorWayland)
+{
+ struct itimerspec timer = {};
+ struct wl_cursor* wlCursor = cursorWayland->cursor;
+ struct wl_cursor_image* image;
+ struct wl_buffer* buffer;
+ struct wl_surface* surface = _glfw.wl.cursorSurface;
+ int scale = 1;
+
+ if (!wlCursor)
+ buffer = cursorWayland->buffer;
+ else
+ {
+ if (window->wl.scale > 1 && cursorWayland->cursorHiDPI)
+ {
+ wlCursor = cursorWayland->cursorHiDPI;
+ scale = 2;
+ }
+
+ image = wlCursor->images[cursorWayland->currentImage];
+ buffer = wl_cursor_image_get_buffer(image);
+ if (!buffer)
+ return;
+
+ timer.it_value.tv_sec = image->delay / 1000;
+ timer.it_value.tv_nsec = (image->delay % 1000) * 1000000;
+ timerfd_settime(_glfw.wl.cursorTimerfd, 0, &timer, NULL);
+
+ cursorWayland->width = image->width;
+ cursorWayland->height = image->height;
+ cursorWayland->xhot = image->hotspot_x;
+ cursorWayland->yhot = image->hotspot_y;
+ }
+
+ wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
+ surface,
+ cursorWayland->xhot / scale,
+ cursorWayland->yhot / scale);
+ wl_surface_set_buffer_scale(surface, scale);
+ wl_surface_attach(surface, buffer, 0, 0);
+ wl_surface_damage(surface, 0, 0,
+ cursorWayland->width, cursorWayland->height);
+ wl_surface_commit(surface);
+}
+
+static void incrementCursorImage(_GLFWwindow* window)
+{
+ _GLFWcursor* cursor;
+
+ if (!window || window->wl.decorations.focus != mainWindow)
+ return;
+
+ cursor = window->wl.currentCursor;
+ if (cursor && cursor->wl.cursor)
+ {
+ cursor->wl.currentImage += 1;
+ cursor->wl.currentImage %= cursor->wl.cursor->image_count;
+ setCursorImage(window, &cursor->wl);
+ }
+}
+
+static GLFWbool flushDisplay(void)
+{
+ while (wl_display_flush(_glfw.wl.display) == -1)
+ {
+ if (errno != EAGAIN)
+ return GLFW_FALSE;
+
+ struct pollfd fd = { wl_display_get_fd(_glfw.wl.display), POLLOUT };
+
+ while (poll(&fd, 1, -1) == -1)
+ {
+ if (errno != EINTR && errno != EAGAIN)
+ return GLFW_FALSE;
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+static void handleEvents(double* timeout)
+{
+ GLFWbool event = GLFW_FALSE;
+ struct pollfd fds[] =
+ {
+ { wl_display_get_fd(_glfw.wl.display), POLLIN },
+ { _glfw.wl.timerfd, POLLIN },
+ { _glfw.wl.cursorTimerfd, POLLIN },
+ };
+
+ while (!event)
+ {
+ while (wl_display_prepare_read(_glfw.wl.display) != 0)
+ wl_display_dispatch_pending(_glfw.wl.display);
+
+ // If an error other than EAGAIN happens, we have likely been disconnected
+ // from the Wayland session; try to handle that the best we can.
+ if (!flushDisplay())
+ {
+ wl_display_cancel_read(_glfw.wl.display);
+
+ _GLFWwindow* window = _glfw.windowListHead;
+ while (window)
+ {
+ _glfwInputWindowCloseRequest(window);
+ window = window->next;
+ }
+
+ return;
+ }
+
+ if (!waitForData(fds, 3, timeout))
+ {
+ wl_display_cancel_read(_glfw.wl.display);
+ return;
+ }
+
+ if (fds[0].revents & POLLIN)
+ {
+ wl_display_read_events(_glfw.wl.display);
+ if (wl_display_dispatch_pending(_glfw.wl.display) > 0)
+ event = GLFW_TRUE;
+ }
+ else
+ wl_display_cancel_read(_glfw.wl.display);
+
+ if (fds[1].revents & POLLIN)
+ {
+ uint64_t repeats;
+
+ if (read(_glfw.wl.timerfd, &repeats, sizeof(repeats)) == 8)
+ {
+ for (uint64_t i = 0; i < repeats; i++)
+ {
+ _glfwInputKey(_glfw.wl.keyboardFocus,
+ _glfw.wl.keyboardLastKey,
+ _glfw.wl.keyboardLastScancode,
+ GLFW_PRESS,
+ _glfw.wl.xkb.modifiers);
+ _glfwInputTextWayland(_glfw.wl.keyboardFocus,
+ _glfw.wl.keyboardLastScancode);
+ }
+
+ event = GLFW_TRUE;
+ }
+ }
+
+ if (fds[2].revents & POLLIN)
+ {
+ uint64_t repeats;
+
+ if (read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)) == 8)
+ {
+ incrementCursorImage(_glfw.wl.pointerFocus);
+ event = GLFW_TRUE;
+ }
+ }
+ }
+}
+
+// Reads the specified data offer as the specified MIME type
+//
+static char* readDataOfferAsString(struct wl_data_offer* offer, const char* mimeType)
+{
+ int fds[2];
+
+ if (pipe2(fds, O_CLOEXEC) == -1)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create pipe for data offer: %s",
+ strerror(errno));
+ return NULL;
+ }
+
+ wl_data_offer_receive(offer, mimeType, fds[1]);
+ flushDisplay();
+ close(fds[1]);
+
+ char* string = NULL;
+ size_t size = 0;
+ size_t length = 0;
+
+ for (;;)
+ {
+ const size_t readSize = 4096;
+ const size_t requiredSize = length + readSize + 1;
+ if (requiredSize > size)
+ {
+ char* longer = realloc(string, requiredSize);
+ if (!longer)
+ {
+ _glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
+ close(fds[0]);
+ return NULL;
+ }
+
+ string = longer;
+ size = requiredSize;
+ }
+
+ const ssize_t result = read(fds[0], string + length, readSize);
+ if (result == 0)
+ break;
+ else if (result == -1)
+ {
+ if (errno == EINTR)
+ continue;
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to read from data offer pipe: %s",
+ strerror(errno));
+ close(fds[0]);
+ return NULL;
+ }
+
+ length += result;
+ }
+
+ close(fds[0]);
+
+ string[length] = '\0';
+ return string;
+}
+
+static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface,
+ _GLFWdecorationSideWayland* which)
+{
+ _GLFWdecorationSideWayland focus;
+ _GLFWwindow* window = _glfw.windowListHead;
+ if (!which)
+ which = &focus;
+ while (window)
+ {
+ if (surface == window->wl.decorations.top.surface)
+ {
+ *which = topDecoration;
+ break;
+ }
+ if (surface == window->wl.decorations.left.surface)
+ {
+ *which = leftDecoration;
+ break;
+ }
+ if (surface == window->wl.decorations.right.surface)
+ {
+ *which = rightDecoration;
+ break;
+ }
+ if (surface == window->wl.decorations.bottom.surface)
+ {
+ *which = bottomDecoration;
+ break;
+ }
+ window = window->next;
+ }
+ return window;
+}
+
+static void pointerHandleEnter(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t serial,
+ struct wl_surface* surface,
+ wl_fixed_t sx,
+ wl_fixed_t sy)
+{
+ // Happens in the case we just destroyed the surface.
+ if (!surface)
+ return;
+
+ _GLFWdecorationSideWayland focus = mainWindow;
+ _GLFWwindow* window = wl_surface_get_user_data(surface);
+ if (!window)
+ {
+ window = findWindowFromDecorationSurface(surface, &focus);
+ if (!window)
+ return;
+ }
+
+ window->wl.decorations.focus = focus;
+ _glfw.wl.serial = serial;
+ _glfw.wl.pointerEnterSerial = serial;
+ _glfw.wl.pointerFocus = window;
+
+ window->wl.hovered = GLFW_TRUE;
+
+ _glfwPlatformSetCursor(window, window->wl.currentCursor);
+ _glfwInputCursorEnter(window, GLFW_TRUE);
+}
+
+static void pointerHandleLeave(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t serial,
+ struct wl_surface* surface)
+{
+ _GLFWwindow* window = _glfw.wl.pointerFocus;
+
+ if (!window)
+ return;
+
+ window->wl.hovered = GLFW_FALSE;
+
+ _glfw.wl.serial = serial;
+ _glfw.wl.pointerFocus = NULL;
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+ _glfw.wl.cursorPreviousName = NULL;
+}
+
+static void setCursor(_GLFWwindow* window, const char* name)
+{
+ struct wl_buffer* buffer;
+ struct wl_cursor* cursor;
+ struct wl_cursor_image* image;
+ struct wl_surface* surface = _glfw.wl.cursorSurface;
+ struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
+ int scale = 1;
+
+ if (window->wl.scale > 1 && _glfw.wl.cursorThemeHiDPI)
+ {
+ // We only support up to scale=2 for now, since libwayland-cursor
+ // requires us to load a different theme for each size.
+ scale = 2;
+ theme = _glfw.wl.cursorThemeHiDPI;
+ }
+
+ cursor = wl_cursor_theme_get_cursor(theme, name);
+ if (!cursor)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Standard cursor shape unavailable");
+ return;
+ }
+ // TODO: handle animated cursors too.
+ image = cursor->images[0];
+
+ if (!image)
+ return;
+
+ buffer = wl_cursor_image_get_buffer(image);
+ if (!buffer)
+ return;
+ wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
+ surface,
+ image->hotspot_x / scale,
+ image->hotspot_y / scale);
+ wl_surface_set_buffer_scale(surface, scale);
+ wl_surface_attach(surface, buffer, 0, 0);
+ wl_surface_damage(surface, 0, 0,
+ image->width, image->height);
+ wl_surface_commit(surface);
+ _glfw.wl.cursorPreviousName = name;
+}
+
+static void pointerHandleMotion(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t time,
+ wl_fixed_t sx,
+ wl_fixed_t sy)
+{
+ _GLFWwindow* window = _glfw.wl.pointerFocus;
+ const char* cursorName = NULL;
+ double x, y;
+
+ if (!window)
+ return;
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ return;
+ x = wl_fixed_to_double(sx);
+ y = wl_fixed_to_double(sy);
+ window->wl.cursorPosX = x;
+ window->wl.cursorPosY = y;
+
+ switch (window->wl.decorations.focus)
+ {
+ case mainWindow:
+ _glfwInputCursorPos(window, x, y);
+ _glfw.wl.cursorPreviousName = NULL;
+ return;
+ case topDecoration:
+ if (y < GLFW_BORDER_SIZE)
+ cursorName = "n-resize";
+ else
+ cursorName = "left_ptr";
+ break;
+ case leftDecoration:
+ if (y < GLFW_BORDER_SIZE)
+ cursorName = "nw-resize";
+ else
+ cursorName = "w-resize";
+ break;
+ case rightDecoration:
+ if (y < GLFW_BORDER_SIZE)
+ cursorName = "ne-resize";
+ else
+ cursorName = "e-resize";
+ break;
+ case bottomDecoration:
+ if (x < GLFW_BORDER_SIZE)
+ cursorName = "sw-resize";
+ else if (x > window->wl.width + GLFW_BORDER_SIZE)
+ cursorName = "se-resize";
+ else
+ cursorName = "s-resize";
+ break;
+ default:
+ assert(0);
+ }
+ if (_glfw.wl.cursorPreviousName != cursorName)
+ setCursor(window, cursorName);
+}
+
+static void pointerHandleButton(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t serial,
+ uint32_t time,
+ uint32_t button,
+ uint32_t state)
+{
+ _GLFWwindow* window = _glfw.wl.pointerFocus;
+ int glfwButton;
+
+ uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
+
+ if (!window)
+ return;
+ if (button == BTN_LEFT)
+ {
+ switch (window->wl.decorations.focus)
+ {
+ case mainWindow:
+ break;
+ case topDecoration:
+ if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
+ else
+ {
+ xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
+ }
+ break;
+ case leftDecoration:
+ if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
+ else
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
+ break;
+ case rightDecoration:
+ if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
+ else
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
+ break;
+ case bottomDecoration:
+ if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
+ else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
+ else
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
+ break;
+ default:
+ assert(0);
+ }
+ if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
+ {
+ xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
+ serial, edges);
+ return;
+ }
+ }
+ else if (button == BTN_RIGHT)
+ {
+ if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel)
+ {
+ xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
+ _glfw.wl.seat, serial,
+ window->wl.cursorPosX,
+ window->wl.cursorPosY);
+ return;
+ }
+ }
+
+ // Don’t pass the button to the user if it was related to a decoration.
+ if (window->wl.decorations.focus != mainWindow)
+ return;
+
+ _glfw.wl.serial = serial;
+
+ /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev
+ * codes. */
+ glfwButton = button - BTN_LEFT;
+
+ _glfwInputMouseClick(window,
+ glfwButton,
+ state == WL_POINTER_BUTTON_STATE_PRESSED
+ ? GLFW_PRESS
+ : GLFW_RELEASE,
+ _glfw.wl.xkb.modifiers);
+}
+
+static void pointerHandleAxis(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t time,
+ uint32_t axis,
+ wl_fixed_t value)
+{
+ _GLFWwindow* window = _glfw.wl.pointerFocus;
+ double x = 0.0, y = 0.0;
+ // Wayland scroll events are in pointer motion coordinate space (think two
+ // finger scroll). The factor 10 is commonly used to convert to "scroll
+ // step means 1.0.
+ const double scrollFactor = 1.0 / 10.0;
+
+ if (!window)
+ return;
+
+ assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL ||
+ axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
+
+ if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
+ x = -wl_fixed_to_double(value) * scrollFactor;
+ else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
+ y = -wl_fixed_to_double(value) * scrollFactor;
+
+ _glfwInputScroll(window, x, y);
+}
+
+static const struct wl_pointer_listener pointerListener =
+{
+ pointerHandleEnter,
+ pointerHandleLeave,
+ pointerHandleMotion,
+ pointerHandleButton,
+ pointerHandleAxis,
+};
+
+static void keyboardHandleKeymap(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t format,
+ int fd,
+ uint32_t size)
+{
+ struct xkb_keymap* keymap;
+ struct xkb_state* state;
+ struct xkb_compose_table* composeTable;
+ struct xkb_compose_state* composeState;
+ char* mapStr;
+ const char* locale;
+
+ if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1)
+ {
+ close(fd);
+ return;
+ }
+
+ mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0);
+ if (mapStr == MAP_FAILED) {
+ close(fd);
+ return;
+ }
+
+ keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context,
+ mapStr,
+ XKB_KEYMAP_FORMAT_TEXT_V1,
+ 0);
+ munmap(mapStr, size);
+ close(fd);
+
+ if (!keymap)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to compile keymap");
+ return;
+ }
+
+ state = xkb_state_new(keymap);
+ if (!state)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create XKB state");
+ xkb_keymap_unref(keymap);
+ return;
+ }
+
+ // Look up the preferred locale, falling back to "C" as default.
+ locale = getenv("LC_ALL");
+ if (!locale)
+ locale = getenv("LC_CTYPE");
+ if (!locale)
+ locale = getenv("LANG");
+ if (!locale)
+ locale = "C";
+
+ composeTable =
+ xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale,
+ XKB_COMPOSE_COMPILE_NO_FLAGS);
+ if (composeTable)
+ {
+ composeState =
+ xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS);
+ xkb_compose_table_unref(composeTable);
+ if (composeState)
+ _glfw.wl.xkb.composeState = composeState;
+ else
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create XKB compose state");
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create XKB compose table");
+ }
+
+ xkb_keymap_unref(_glfw.wl.xkb.keymap);
+ xkb_state_unref(_glfw.wl.xkb.state);
+ _glfw.wl.xkb.keymap = keymap;
+ _glfw.wl.xkb.state = state;
+
+ _glfw.wl.xkb.controlIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control");
+ _glfw.wl.xkb.altIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1");
+ _glfw.wl.xkb.shiftIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift");
+ _glfw.wl.xkb.superIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4");
+ _glfw.wl.xkb.capsLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock");
+ _glfw.wl.xkb.numLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2");
+}
+
+static void keyboardHandleEnter(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t serial,
+ struct wl_surface* surface,
+ struct wl_array* keys)
+{
+ // Happens in the case we just destroyed the surface.
+ if (!surface)
+ return;
+
+ _GLFWwindow* window = wl_surface_get_user_data(surface);
+ if (!window)
+ {
+ window = findWindowFromDecorationSurface(surface, NULL);
+ if (!window)
+ return;
+ }
+
+ _glfw.wl.serial = serial;
+ _glfw.wl.keyboardFocus = window;
+ _glfwInputWindowFocus(window, GLFW_TRUE);
+}
+
+static void keyboardHandleLeave(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t serial,
+ struct wl_surface* surface)
+{
+ _GLFWwindow* window = _glfw.wl.keyboardFocus;
+
+ if (!window)
+ return;
+
+ struct itimerspec timer = {};
+ timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL);
+
+ _glfw.wl.serial = serial;
+ _glfw.wl.keyboardFocus = NULL;
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+}
+
+static int translateKey(uint32_t scancode)
+{
+ if (scancode < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0]))
+ return _glfw.wl.keycodes[scancode];
+
+ return GLFW_KEY_UNKNOWN;
+}
+
+static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
+{
+ if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState)
+ return sym;
+ if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym)
+ != XKB_COMPOSE_FEED_ACCEPTED)
+ return sym;
+ switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState))
+ {
+ case XKB_COMPOSE_COMPOSED:
+ return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState);
+ case XKB_COMPOSE_COMPOSING:
+ case XKB_COMPOSE_CANCELLED:
+ return XKB_KEY_NoSymbol;
+ case XKB_COMPOSE_NOTHING:
+ default:
+ return sym;
+ }
+}
+
+GLFWbool _glfwInputTextWayland(_GLFWwindow* window, uint32_t scancode)
+{
+ const xkb_keysym_t* keysyms;
+ const xkb_keycode_t keycode = scancode + 8;
+
+ if (xkb_state_key_get_syms(_glfw.wl.xkb.state, keycode, &keysyms) == 1)
+ {
+ const xkb_keysym_t keysym = composeSymbol(keysyms[0]);
+ const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
+ if (codepoint != GLFW_INVALID_CODEPOINT)
+ {
+ const int mods = _glfw.wl.xkb.modifiers;
+ const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
+ _glfwInputChar(window, codepoint, mods, plain);
+ }
+ }
+
+ return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, keycode);
+}
+
+static void keyboardHandleKey(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t serial,
+ uint32_t time,
+ uint32_t scancode,
+ uint32_t state)
+{
+ _GLFWwindow* window = _glfw.wl.keyboardFocus;
+ if (!window)
+ return;
+
+ const int key = translateKey(scancode);
+ const int action =
+ state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE;
+
+ _glfw.wl.serial = serial;
+ _glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers);
+
+ struct itimerspec timer = {};
+
+ if (action == GLFW_PRESS)
+ {
+ const GLFWbool shouldRepeat = _glfwInputTextWayland(window, scancode);
+
+ if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0)
+ {
+ _glfw.wl.keyboardLastKey = key;
+ _glfw.wl.keyboardLastScancode = scancode;
+ if (_glfw.wl.keyboardRepeatRate > 1)
+ timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyboardRepeatRate;
+ else
+ timer.it_interval.tv_sec = 1;
+
+ timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000;
+ timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000;
+ }
+ }
+
+ timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL);
+}
+
+static void keyboardHandleModifiers(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t serial,
+ uint32_t modsDepressed,
+ uint32_t modsLatched,
+ uint32_t modsLocked,
+ uint32_t group)
+{
+ _glfw.wl.serial = serial;
+
+ if (!_glfw.wl.xkb.keymap)
+ return;
+
+ xkb_state_update_mask(_glfw.wl.xkb.state,
+ modsDepressed,
+ modsLatched,
+ modsLocked,
+ 0,
+ 0,
+ group);
+
+ _glfw.wl.xkb.modifiers = 0;
+
+ struct
+ {
+ xkb_mod_index_t index;
+ unsigned int bit;
+ } modifiers[] =
+ {
+ { _glfw.wl.xkb.controlIndex, GLFW_MOD_CONTROL },
+ { _glfw.wl.xkb.altIndex, GLFW_MOD_ALT },
+ { _glfw.wl.xkb.shiftIndex, GLFW_MOD_SHIFT },
+ { _glfw.wl.xkb.superIndex, GLFW_MOD_SUPER },
+ { _glfw.wl.xkb.capsLockIndex, GLFW_MOD_CAPS_LOCK },
+ { _glfw.wl.xkb.numLockIndex, GLFW_MOD_NUM_LOCK }
+ };
+
+ for (size_t i = 0; i < sizeof(modifiers) / sizeof(modifiers[0]); i++)
+ {
+ if (xkb_state_mod_index_is_active(_glfw.wl.xkb.state,
+ modifiers[i].index,
+ XKB_STATE_MODS_EFFECTIVE) == 1)
+ {
+ _glfw.wl.xkb.modifiers |= modifiers[i].bit;
+ }
+ }
+}
+
+#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
+static void keyboardHandleRepeatInfo(void* userData,
+ struct wl_keyboard* keyboard,
+ int32_t rate,
+ int32_t delay)
+{
+ if (keyboard != _glfw.wl.keyboard)
+ return;
+
+ _glfw.wl.keyboardRepeatRate = rate;
+ _glfw.wl.keyboardRepeatDelay = delay;
+}
+#endif
+
+static const struct wl_keyboard_listener keyboardListener =
+{
+ keyboardHandleKeymap,
+ keyboardHandleEnter,
+ keyboardHandleLeave,
+ keyboardHandleKey,
+ keyboardHandleModifiers,
+#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
+ keyboardHandleRepeatInfo,
+#endif
+};
+
+static void seatHandleCapabilities(void* userData,
+ struct wl_seat* seat,
+ enum wl_seat_capability caps)
+{
+ if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer)
+ {
+ _glfw.wl.pointer = wl_seat_get_pointer(seat);
+ wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL);
+ }
+ else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer)
+ {
+ wl_pointer_destroy(_glfw.wl.pointer);
+ _glfw.wl.pointer = NULL;
+ }
+
+ if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard)
+ {
+ _glfw.wl.keyboard = wl_seat_get_keyboard(seat);
+ wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL);
+ }
+ else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard)
+ {
+ wl_keyboard_destroy(_glfw.wl.keyboard);
+ _glfw.wl.keyboard = NULL;
+ }
+}
+
+static void seatHandleName(void* userData,
+ struct wl_seat* seat,
+ const char* name)
+{
+}
+
+static const struct wl_seat_listener seatListener =
+{
+ seatHandleCapabilities,
+ seatHandleName,
+};
+
+static void dataOfferHandleOffer(void* userData,
+ struct wl_data_offer* offer,
+ const char* mimeType)
+{
+ for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
+ {
+ if (_glfw.wl.offers[i].offer == offer)
+ {
+ if (strcmp(mimeType, "text/plain;charset=utf-8") == 0)
+ _glfw.wl.offers[i].text_plain_utf8 = GLFW_TRUE;
+ else if (strcmp(mimeType, "text/uri-list") == 0)
+ _glfw.wl.offers[i].text_uri_list = GLFW_TRUE;
+
+ break;
+ }
+ }
+}
+
+static const struct wl_data_offer_listener dataOfferListener =
+{
+ dataOfferHandleOffer
+};
+
+static void dataDeviceHandleDataOffer(void* userData,
+ struct wl_data_device* device,
+ struct wl_data_offer* offer)
+{
+ _GLFWofferWayland* offers =
+ realloc(_glfw.wl.offers, _glfw.wl.offerCount + 1);
+ if (!offers)
+ {
+ _glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
+ return;
+ }
+
+ _glfw.wl.offers = offers;
+ _glfw.wl.offerCount++;
+
+ _glfw.wl.offers[_glfw.wl.offerCount - 1] = (_GLFWofferWayland) { offer };
+ wl_data_offer_add_listener(offer, &dataOfferListener, NULL);
+}
+
+static void dataDeviceHandleEnter(void* userData,
+ struct wl_data_device* device,
+ uint32_t serial,
+ struct wl_surface* surface,
+ wl_fixed_t x,
+ wl_fixed_t y,
+ struct wl_data_offer* offer)
+{
+ if (_glfw.wl.dragOffer)
+ {
+ wl_data_offer_destroy(_glfw.wl.dragOffer);
+ _glfw.wl.dragOffer = NULL;
+ _glfw.wl.dragFocus = NULL;
+ }
+
+ for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
+ {
+ if (_glfw.wl.offers[i].offer == offer)
+ {
+ _GLFWwindow* window = NULL;
+
+ if (surface)
+ window = wl_surface_get_user_data(surface);
+
+ if (window && _glfw.wl.offers[i].text_uri_list)
+ {
+ _glfw.wl.dragOffer = offer;
+ _glfw.wl.dragFocus = window;
+ _glfw.wl.dragSerial = serial;
+ }
+
+ _glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1];
+ _glfw.wl.offerCount--;
+ break;
+ }
+ }
+
+ if (_glfw.wl.dragOffer)
+ wl_data_offer_accept(offer, serial, "text/uri-list");
+ else
+ {
+ wl_data_offer_accept(offer, serial, NULL);
+ wl_data_offer_destroy(offer);
+ }
+}
+
+static void dataDeviceHandleLeave(void* userData,
+ struct wl_data_device* device)
+{
+ if (_glfw.wl.dragOffer)
+ {
+ wl_data_offer_destroy(_glfw.wl.dragOffer);
+ _glfw.wl.dragOffer = NULL;
+ _glfw.wl.dragFocus = NULL;
+ }
+}
+
+static void dataDeviceHandleMotion(void* userData,
+ struct wl_data_device* device,
+ uint32_t time,
+ wl_fixed_t x,
+ wl_fixed_t y)
+{
+}
+
+static void dataDeviceHandleDrop(void* userData,
+ struct wl_data_device* device)
+{
+ if (!_glfw.wl.dragOffer)
+ return;
+
+ char* string = readDataOfferAsString(_glfw.wl.dragOffer, "text/uri-list");
+ if (string)
+ {
+ int count;
+ char** paths = _glfwParseUriList(string, &count);
+ if (paths)
+ _glfwInputDrop(_glfw.wl.dragFocus, count, (const char**) paths);
+
+ for (int i = 0; i < count; i++)
+ free(paths[i]);
+
+ free(paths);
+ }
+
+ free(string);
+}
+
+static void dataDeviceHandleSelection(void* userData,
+ struct wl_data_device* device,
+ struct wl_data_offer* offer)
+{
+ if (_glfw.wl.selectionOffer)
+ {
+ wl_data_offer_destroy(_glfw.wl.selectionOffer);
+ _glfw.wl.selectionOffer = NULL;
+ }
+
+ for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
+ {
+ if (_glfw.wl.offers[i].offer == offer)
+ {
+ if (_glfw.wl.offers[i].text_plain_utf8)
+ _glfw.wl.selectionOffer = offer;
+ else
+ wl_data_offer_destroy(offer);
+
+ _glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1];
+ _glfw.wl.offerCount--;
+ break;
+ }
+ }
+}
+
+const struct wl_data_device_listener dataDeviceListener =
+{
+ dataDeviceHandleDataOffer,
+ dataDeviceHandleEnter,
+ dataDeviceHandleLeave,
+ dataDeviceHandleMotion,
+ dataDeviceHandleDrop,
+ dataDeviceHandleSelection,
+};
+
+// Translates a GLFW standard cursor to a theme cursor name
+//
+static char *translateCursorShape(int shape)
+{
+ switch (shape)
+ {
+ case GLFW_ARROW_CURSOR:
+ return "left_ptr";
+ case GLFW_IBEAM_CURSOR:
+ return "xterm";
+ case GLFW_CROSSHAIR_CURSOR:
+ return "crosshair";
+ case GLFW_HAND_CURSOR:
+ return "hand2";
+ case GLFW_HRESIZE_CURSOR:
+ return "sb_h_double_arrow";
+ case GLFW_VRESIZE_CURSOR:
+ return "sb_v_double_arrow";
+ }
+ return NULL;
+}
+
+void _glfwAddSeatListenerWayland(struct wl_seat* seat)
+{
+ wl_seat_add_listener(seat, &seatListener, NULL);
+}
+
+void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device)
+{
+ wl_data_device_add_listener(device, &dataDeviceListener, NULL);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (!createNativeSurface(window, wndconfig, fbconfig))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_EGL_CONTEXT_API ||
+ ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ window->wl.egl.window = wl_egl_window_create(window->wl.surface,
+ wndconfig->width,
+ wndconfig->height);
+ if (!window->wl.egl.window)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create EGL window");
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwInitEGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor || wndconfig->visible)
+ {
+ if (!createShellObjects(window))
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ if (window == _glfw.wl.pointerFocus)
+ {
+ _glfw.wl.pointerFocus = NULL;
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+ }
+ if (window == _glfw.wl.keyboardFocus)
+ {
+ _glfw.wl.keyboardFocus = NULL;
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+ }
+
+ if (window->wl.idleInhibitor)
+ zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
+
+ if (window->context.destroy)
+ window->context.destroy(window);
+
+ destroyShellObjects(window);
+
+ if (window->wl.decorations.buffer)
+ wl_buffer_destroy(window->wl.decorations.buffer);
+
+ if (window->wl.egl.window)
+ wl_egl_window_destroy(window->wl.egl.window);
+
+ if (window->wl.surface)
+ wl_surface_destroy(window->wl.surface);
+
+ free(window->wl.title);
+ free(window->wl.monitors);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+ if (window->wl.title)
+ free(window->wl.title);
+ window->wl.title = _glfw_strdup(title);
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_set_title(window->wl.xdg.toplevel, title);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images)
+{
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Setting window icon not supported");
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+ // A Wayland client is not aware of its position, so just warn and leave it
+ // as (0, 0)
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window position retrieval not supported");
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+ // A Wayland client can not set its position, so just warn
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window position setting not supported");
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ if (width)
+ *width = window->wl.width;
+ if (height)
+ *height = window->wl.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->monitor)
+ {
+ // Video mode setting is not available on Wayland
+ }
+ else
+ {
+ window->wl.width = width;
+ window->wl.height = height;
+ resizeWindow(window);
+ }
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ if (window->wl.xdg.toplevel)
+ {
+ if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
+ minwidth = minheight = 0;
+ else
+ {
+ if (window->wl.decorations.top.surface)
+ {
+ minwidth += GLFW_BORDER_SIZE * 2;
+ minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+ }
+
+ if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
+ maxwidth = maxheight = 0;
+ else
+ {
+ if (window->wl.decorations.top.surface)
+ {
+ maxwidth += GLFW_BORDER_SIZE * 2;
+ maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+ }
+
+ xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
+ xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
+ wl_surface_commit(window->wl.surface);
+ }
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window,
+ int numer, int denom)
+{
+ if (window->wl.maximized || window->wl.fullscreen)
+ return;
+
+ if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
+ {
+ const float aspectRatio = (float) window->wl.width / (float) window->wl.height;
+ const float targetRatio = (float) numer / (float) denom;
+ if (aspectRatio < targetRatio)
+ window->wl.height = window->wl.width / targetRatio;
+ else if (aspectRatio > targetRatio)
+ window->wl.width = window->wl.height * targetRatio;
+
+ resizeWindow(window);
+ }
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window,
+ int* width, int* height)
+{
+ _glfwPlatformGetWindowSize(window, width, height);
+ if (width)
+ *width *= window->wl.scale;
+ if (height)
+ *height *= window->wl.scale;
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ if (window->decorated && !window->monitor && window->wl.decorations.top.surface)
+ {
+ if (top)
+ *top = GLFW_CAPTION_HEIGHT;
+ if (left)
+ *left = GLFW_BORDER_SIZE;
+ if (right)
+ *right = GLFW_BORDER_SIZE;
+ if (bottom)
+ *bottom = GLFW_BORDER_SIZE;
+ }
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = (float) window->wl.scale;
+ if (yscale)
+ *yscale = (float) window->wl.scale;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+ if (window->monitor)
+ {
+ // There is no way to unset minimized, or even to know if we are
+ // minimized, so there is nothing to do here.
+ }
+ else
+ {
+ // We assume we are not minimized and act only on maximization
+
+ if (window->wl.maximized)
+ {
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_unset_maximized(window->wl.xdg.toplevel);
+ else
+ window->wl.maximized = GLFW_FALSE;
+ }
+ }
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
+ else
+ window->wl.maximized = GLFW_TRUE;
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ if (!window->wl.xdg.toplevel)
+ {
+ // NOTE: The XDG/shell surface is created here so command-line applications
+ // with off-screen windows do not appear in for example the Unity dock
+ createShellObjects(window);
+ }
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ if (window->wl.visible)
+ {
+ window->wl.visible = GLFW_FALSE;
+ destroyShellObjects(window);
+
+ wl_surface_attach(window->wl.surface, NULL, 0, 0);
+ wl_surface_commit(window->wl.surface);
+ }
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+ // TODO
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window attention request not implemented yet");
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Focusing a window requires user interaction");
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ if (window->monitor == monitor)
+ {
+ if (!monitor)
+ _glfwPlatformSetWindowSize(window, width, height);
+
+ return;
+ }
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ _glfwInputWindowMonitor(window, monitor);
+
+ if (window->monitor)
+ acquireMonitor(window);
+ else
+ _glfwPlatformSetWindowSize(window, width, height);
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ return _glfw.wl.keyboardFocus == window;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ // xdg-shell doesn’t give any way to request whether a surface is iconified
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ return window->wl.visible;
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ return window->wl.maximized;
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ return window->wl.hovered;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ return window->wl.transparent;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+ // TODO
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window attribute setting not implemented yet");
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+ if (window->wl.xdg.decoration)
+ {
+ uint32_t mode;
+
+ if (enabled)
+ mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE;
+ else
+ mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
+
+ zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
+ }
+ else
+ {
+ if (enabled)
+ createFallbackDecorations(window);
+ else
+ destroyFallbackDecorations(window);
+ }
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+ // TODO
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window attribute setting not implemented yet");
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ return 1.f;
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow* window, GLFWbool enabled)
+{
+ // This is handled in relativePointerHandleRelativeMotion
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+ double timeout = 0.0;
+ handleEvents(&timeout);
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+ handleEvents(NULL);
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+ handleEvents(&timeout);
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+ wl_display_sync(_glfw.wl.display);
+ flushDisplay();
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+ if (xpos)
+ *xpos = window->wl.cursorPosX;
+ if (ypos)
+ *ypos = window->wl.cursorPosY;
+}
+
+static GLFWbool isPointerLocked(_GLFWwindow* window);
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+ if (isPointerLocked(window))
+ {
+ zwp_locked_pointer_v1_set_cursor_position_hint(
+ window->wl.pointerLock.lockedPointer,
+ wl_fixed_from_double(x), wl_fixed_from_double(y));
+ }
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+ _glfwPlatformSetCursor(window, window->wl.currentCursor);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ if (scancode < 0 || scancode > 255 ||
+ _glfw.wl.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Wayland: Invalid scancode %i",
+ scancode);
+ return NULL;
+ }
+
+ const int key = _glfw.wl.keycodes[scancode];
+ const xkb_keycode_t keycode = scancode + 8;
+ const xkb_layout_index_t layout =
+ xkb_state_key_get_layout(_glfw.wl.xkb.state, keycode);
+ if (layout == XKB_LAYOUT_INVALID)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to retrieve layout for key name");
+ return NULL;
+ }
+
+ const xkb_keysym_t* keysyms = NULL;
+ xkb_keymap_key_get_syms_by_level(_glfw.wl.xkb.keymap,
+ keycode,
+ layout,
+ 0,
+ &keysyms);
+ if (keysyms == NULL)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to retrieve keysym for key name");
+ return NULL;
+ }
+
+ const uint32_t codepoint = _glfwKeySym2Unicode(keysyms[0]);
+ if (codepoint == GLFW_INVALID_CODEPOINT)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to retrieve codepoint for key name");
+ return NULL;
+ }
+
+ const size_t count = _glfwEncodeUTF8(_glfw.wl.keynames[key], codepoint);
+ if (count == 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to encode codepoint for key name");
+ return NULL;
+ }
+
+ _glfw.wl.keynames[key][count] = '\0';
+ return _glfw.wl.keynames[key];
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return _glfw.wl.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ cursor->wl.buffer = createShmBuffer(image);
+ if (!cursor->wl.buffer)
+ return GLFW_FALSE;
+
+ cursor->wl.width = image->width;
+ cursor->wl.height = image->height;
+ cursor->wl.xhot = xhot;
+ cursor->wl.yhot = yhot;
+ return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ struct wl_cursor* standardCursor;
+
+ standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
+ translateCursorShape(shape));
+ if (!standardCursor)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Standard cursor \"%s\" not found",
+ translateCursorShape(shape));
+ return GLFW_FALSE;
+ }
+
+ cursor->wl.cursor = standardCursor;
+ cursor->wl.currentImage = 0;
+
+ if (_glfw.wl.cursorThemeHiDPI)
+ {
+ standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
+ translateCursorShape(shape));
+ cursor->wl.cursorHiDPI = standardCursor;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+ // If it's a standard cursor we don't need to do anything here
+ if (cursor->wl.cursor)
+ return;
+
+ if (cursor->wl.buffer)
+ wl_buffer_destroy(cursor->wl.buffer);
+}
+
+static void relativePointerHandleRelativeMotion(void* userData,
+ struct zwp_relative_pointer_v1* pointer,
+ uint32_t timeHi,
+ uint32_t timeLo,
+ wl_fixed_t dx,
+ wl_fixed_t dy,
+ wl_fixed_t dxUnaccel,
+ wl_fixed_t dyUnaccel)
+{
+ _GLFWwindow* window = userData;
+ double xpos = window->virtualCursorPosX;
+ double ypos = window->virtualCursorPosY;
+
+ if (window->cursorMode != GLFW_CURSOR_DISABLED)
+ return;
+
+ if (window->rawMouseMotion)
+ {
+ xpos += wl_fixed_to_double(dxUnaccel);
+ ypos += wl_fixed_to_double(dyUnaccel);
+ }
+ else
+ {
+ xpos += wl_fixed_to_double(dx);
+ ypos += wl_fixed_to_double(dy);
+ }
+
+ _glfwInputCursorPos(window, xpos, ypos);
+}
+
+static const struct zwp_relative_pointer_v1_listener relativePointerListener =
+{
+ relativePointerHandleRelativeMotion
+};
+
+static void lockedPointerHandleLocked(void* userData,
+ struct zwp_locked_pointer_v1* lockedPointer)
+{
+}
+
+static void unlockPointer(_GLFWwindow* window)
+{
+ struct zwp_relative_pointer_v1* relativePointer =
+ window->wl.pointerLock.relativePointer;
+ struct zwp_locked_pointer_v1* lockedPointer =
+ window->wl.pointerLock.lockedPointer;
+
+ zwp_relative_pointer_v1_destroy(relativePointer);
+ zwp_locked_pointer_v1_destroy(lockedPointer);
+
+ window->wl.pointerLock.relativePointer = NULL;
+ window->wl.pointerLock.lockedPointer = NULL;
+}
+
+static void lockPointer(_GLFWwindow* window);
+
+static void lockedPointerHandleUnlocked(void* userData,
+ struct zwp_locked_pointer_v1* lockedPointer)
+{
+}
+
+static const struct zwp_locked_pointer_v1_listener lockedPointerListener =
+{
+ lockedPointerHandleLocked,
+ lockedPointerHandleUnlocked
+};
+
+static void lockPointer(_GLFWwindow* window)
+{
+ struct zwp_relative_pointer_v1* relativePointer;
+ struct zwp_locked_pointer_v1* lockedPointer;
+
+ if (!_glfw.wl.relativePointerManager)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: no relative pointer manager");
+ return;
+ }
+
+ relativePointer =
+ zwp_relative_pointer_manager_v1_get_relative_pointer(
+ _glfw.wl.relativePointerManager,
+ _glfw.wl.pointer);
+ zwp_relative_pointer_v1_add_listener(relativePointer,
+ &relativePointerListener,
+ window);
+
+ lockedPointer =
+ zwp_pointer_constraints_v1_lock_pointer(
+ _glfw.wl.pointerConstraints,
+ window->wl.surface,
+ _glfw.wl.pointer,
+ NULL,
+ ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT);
+ zwp_locked_pointer_v1_add_listener(lockedPointer,
+ &lockedPointerListener,
+ window);
+
+ window->wl.pointerLock.relativePointer = relativePointer;
+ window->wl.pointerLock.lockedPointer = lockedPointer;
+
+ wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
+ NULL, 0, 0);
+}
+
+static GLFWbool isPointerLocked(_GLFWwindow* window)
+{
+ return window->wl.pointerLock.lockedPointer != NULL;
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+ struct wl_cursor* defaultCursor;
+ struct wl_cursor* defaultCursorHiDPI = NULL;
+
+ if (!_glfw.wl.pointer)
+ return;
+
+ window->wl.currentCursor = cursor;
+
+ // If we're not in the correct window just save the cursor
+ // the next time the pointer enters the window the cursor will change
+ if (window != _glfw.wl.pointerFocus || window->wl.decorations.focus != mainWindow)
+ return;
+
+ // Unlock possible pointer lock if no longer disabled.
+ if (window->cursorMode != GLFW_CURSOR_DISABLED && isPointerLocked(window))
+ unlockPointer(window);
+
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ if (cursor)
+ setCursorImage(window, &cursor->wl);
+ else
+ {
+ defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
+ "left_ptr");
+ if (!defaultCursor)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Standard cursor not found");
+ return;
+ }
+ if (_glfw.wl.cursorThemeHiDPI)
+ defaultCursorHiDPI =
+ wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
+ "left_ptr");
+ _GLFWcursorWayland cursorWayland = {
+ defaultCursor,
+ defaultCursorHiDPI,
+ NULL,
+ 0, 0,
+ 0, 0,
+ 0
+ };
+ setCursorImage(window, &cursorWayland);
+ }
+ }
+ else if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ if (!isPointerLocked(window))
+ lockPointer(window);
+ }
+ else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+ {
+ wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, NULL, 0, 0);
+ }
+}
+
+static void dataSourceHandleTarget(void* userData,
+ struct wl_data_source* source,
+ const char* mimeType)
+{
+ if (_glfw.wl.selectionSource != source)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Unknown clipboard data source");
+ return;
+ }
+}
+
+static void dataSourceHandleSend(void* userData,
+ struct wl_data_source* source,
+ const char* mimeType,
+ int fd)
+{
+ // Ignore it if this is an outdated or invalid request
+ if (_glfw.wl.selectionSource != source ||
+ strcmp(mimeType, "text/plain;charset=utf-8") != 0)
+ {
+ close(fd);
+ return;
+ }
+
+ char* string = _glfw.wl.clipboardString;
+ size_t length = strlen(string);
+
+ while (length > 0)
+ {
+ const ssize_t result = write(fd, string, length);
+ if (result == -1)
+ {
+ if (errno == EINTR)
+ continue;
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Error while writing the clipboard: %s",
+ strerror(errno));
+ break;
+ }
+
+ length -= result;
+ string += result;
+ }
+
+ close(fd);
+}
+
+static void dataSourceHandleCancelled(void* userData,
+ struct wl_data_source* source)
+{
+ wl_data_source_destroy(source);
+
+ if (_glfw.wl.selectionSource != source)
+ return;
+
+ _glfw.wl.selectionSource = NULL;
+}
+
+static const struct wl_data_source_listener dataSourceListener =
+{
+ dataSourceHandleTarget,
+ dataSourceHandleSend,
+ dataSourceHandleCancelled,
+};
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+ if (_glfw.wl.selectionSource)
+ {
+ wl_data_source_destroy(_glfw.wl.selectionSource);
+ _glfw.wl.selectionSource = NULL;
+ }
+
+ char* copy = _glfw_strdup(string);
+ if (!copy)
+ {
+ _glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
+ return;
+ }
+
+ free(_glfw.wl.clipboardString);
+ _glfw.wl.clipboardString = copy;
+
+ _glfw.wl.selectionSource =
+ wl_data_device_manager_create_data_source(_glfw.wl.dataDeviceManager);
+ if (!_glfw.wl.selectionSource)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create clipboard data source");
+ return;
+ }
+ wl_data_source_add_listener(_glfw.wl.selectionSource,
+ &dataSourceListener,
+ NULL);
+ wl_data_source_offer(_glfw.wl.selectionSource, "text/plain;charset=utf-8");
+ wl_data_device_set_selection(_glfw.wl.dataDevice,
+ _glfw.wl.selectionSource,
+ _glfw.wl.serial);
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ if (!_glfw.wl.selectionOffer)
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "Wayland: No clipboard data available");
+ return NULL;
+ }
+
+ if (_glfw.wl.selectionSource)
+ return _glfw.wl.clipboardString;
+
+ free(_glfw.wl.clipboardString);
+ _glfw.wl.clipboardString =
+ readDataOfferAsString(_glfw.wl.selectionOffer, "text/plain;charset=utf-8");
+ return _glfw.wl.clipboardString;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+ if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface)
+ return;
+
+ extensions[0] = "VK_KHR_surface";
+ extensions[1] = "VK_KHR_wayland_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
+ vkGetPhysicalDeviceWaylandPresentationSupportKHR =
+ (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)
+ vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR");
+ if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
+ return VK_NULL_HANDLE;
+ }
+
+ return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device,
+ queuefamily,
+ _glfw.wl.display);
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ VkResult err;
+ VkWaylandSurfaceCreateInfoKHR sci;
+ PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;
+
+ vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR)
+ vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR");
+ if (!vkCreateWaylandSurfaceKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR;
+ sci.display = _glfw.wl.display;
+ sci.surface = window->wl.surface;
+
+ err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface);
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create Vulkan surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI struct wl_display* glfwGetWaylandDisplay(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return _glfw.wl.display;
+}
+
+GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return window->wl.surface;
+}
+
diff --git a/libs/glfw-3.3.8/src/x11_init.c b/libs/glfw-3.3.8/src/x11_init.c
new file mode 100644
index 0000000..6049904
--- /dev/null
+++ b/libs/glfw-3.3.8/src/x11_init.c
@@ -0,0 +1,1274 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <X11/Xresource.h>
+
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+#include <stdio.h>
+#include <locale.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <assert.h>
+
+
+// Translate the X11 KeySyms for a key to a GLFW key code
+// NOTE: This is only used as a fallback, in case the XKB method fails
+// It is layout-dependent and will fail partially on most non-US layouts
+//
+static int translateKeySyms(const KeySym* keysyms, int width)
+{
+ if (width > 1)
+ {
+ switch (keysyms[1])
+ {
+ case XK_KP_0: return GLFW_KEY_KP_0;
+ case XK_KP_1: return GLFW_KEY_KP_1;
+ case XK_KP_2: return GLFW_KEY_KP_2;
+ case XK_KP_3: return GLFW_KEY_KP_3;
+ case XK_KP_4: return GLFW_KEY_KP_4;
+ case XK_KP_5: return GLFW_KEY_KP_5;
+ case XK_KP_6: return GLFW_KEY_KP_6;
+ case XK_KP_7: return GLFW_KEY_KP_7;
+ case XK_KP_8: return GLFW_KEY_KP_8;
+ case XK_KP_9: return GLFW_KEY_KP_9;
+ case XK_KP_Separator:
+ case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL;
+ case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
+ case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
+ default: break;
+ }
+ }
+
+ switch (keysyms[0])
+ {
+ case XK_Escape: return GLFW_KEY_ESCAPE;
+ case XK_Tab: return GLFW_KEY_TAB;
+ case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT;
+ case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT;
+ case XK_Control_L: return GLFW_KEY_LEFT_CONTROL;
+ case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL;
+ case XK_Meta_L:
+ case XK_Alt_L: return GLFW_KEY_LEFT_ALT;
+ case XK_Mode_switch: // Mapped to Alt_R on many keyboards
+ case XK_ISO_Level3_Shift: // AltGr on at least some machines
+ case XK_Meta_R:
+ case XK_Alt_R: return GLFW_KEY_RIGHT_ALT;
+ case XK_Super_L: return GLFW_KEY_LEFT_SUPER;
+ case XK_Super_R: return GLFW_KEY_RIGHT_SUPER;
+ case XK_Menu: return GLFW_KEY_MENU;
+ case XK_Num_Lock: return GLFW_KEY_NUM_LOCK;
+ case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK;
+ case XK_Print: return GLFW_KEY_PRINT_SCREEN;
+ case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK;
+ case XK_Pause: return GLFW_KEY_PAUSE;
+ case XK_Delete: return GLFW_KEY_DELETE;
+ case XK_BackSpace: return GLFW_KEY_BACKSPACE;
+ case XK_Return: return GLFW_KEY_ENTER;
+ case XK_Home: return GLFW_KEY_HOME;
+ case XK_End: return GLFW_KEY_END;
+ case XK_Page_Up: return GLFW_KEY_PAGE_UP;
+ case XK_Page_Down: return GLFW_KEY_PAGE_DOWN;
+ case XK_Insert: return GLFW_KEY_INSERT;
+ case XK_Left: return GLFW_KEY_LEFT;
+ case XK_Right: return GLFW_KEY_RIGHT;
+ case XK_Down: return GLFW_KEY_DOWN;
+ case XK_Up: return GLFW_KEY_UP;
+ case XK_F1: return GLFW_KEY_F1;
+ case XK_F2: return GLFW_KEY_F2;
+ case XK_F3: return GLFW_KEY_F3;
+ case XK_F4: return GLFW_KEY_F4;
+ case XK_F5: return GLFW_KEY_F5;
+ case XK_F6: return GLFW_KEY_F6;
+ case XK_F7: return GLFW_KEY_F7;
+ case XK_F8: return GLFW_KEY_F8;
+ case XK_F9: return GLFW_KEY_F9;
+ case XK_F10: return GLFW_KEY_F10;
+ case XK_F11: return GLFW_KEY_F11;
+ case XK_F12: return GLFW_KEY_F12;
+ case XK_F13: return GLFW_KEY_F13;
+ case XK_F14: return GLFW_KEY_F14;
+ case XK_F15: return GLFW_KEY_F15;
+ case XK_F16: return GLFW_KEY_F16;
+ case XK_F17: return GLFW_KEY_F17;
+ case XK_F18: return GLFW_KEY_F18;
+ case XK_F19: return GLFW_KEY_F19;
+ case XK_F20: return GLFW_KEY_F20;
+ case XK_F21: return GLFW_KEY_F21;
+ case XK_F22: return GLFW_KEY_F22;
+ case XK_F23: return GLFW_KEY_F23;
+ case XK_F24: return GLFW_KEY_F24;
+ case XK_F25: return GLFW_KEY_F25;
+
+ // Numeric keypad
+ case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE;
+ case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY;
+ case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT;
+ case XK_KP_Add: return GLFW_KEY_KP_ADD;
+
+ // These should have been detected in secondary keysym test above!
+ case XK_KP_Insert: return GLFW_KEY_KP_0;
+ case XK_KP_End: return GLFW_KEY_KP_1;
+ case XK_KP_Down: return GLFW_KEY_KP_2;
+ case XK_KP_Page_Down: return GLFW_KEY_KP_3;
+ case XK_KP_Left: return GLFW_KEY_KP_4;
+ case XK_KP_Right: return GLFW_KEY_KP_6;
+ case XK_KP_Home: return GLFW_KEY_KP_7;
+ case XK_KP_Up: return GLFW_KEY_KP_8;
+ case XK_KP_Page_Up: return GLFW_KEY_KP_9;
+ case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL;
+ case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
+ case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
+
+ // Last resort: Check for printable keys (should not happen if the XKB
+ // extension is available). This will give a layout dependent mapping
+ // (which is wrong, and we may miss some keys, especially on non-US
+ // keyboards), but it's better than nothing...
+ case XK_a: return GLFW_KEY_A;
+ case XK_b: return GLFW_KEY_B;
+ case XK_c: return GLFW_KEY_C;
+ case XK_d: return GLFW_KEY_D;
+ case XK_e: return GLFW_KEY_E;
+ case XK_f: return GLFW_KEY_F;
+ case XK_g: return GLFW_KEY_G;
+ case XK_h: return GLFW_KEY_H;
+ case XK_i: return GLFW_KEY_I;
+ case XK_j: return GLFW_KEY_J;
+ case XK_k: return GLFW_KEY_K;
+ case XK_l: return GLFW_KEY_L;
+ case XK_m: return GLFW_KEY_M;
+ case XK_n: return GLFW_KEY_N;
+ case XK_o: return GLFW_KEY_O;
+ case XK_p: return GLFW_KEY_P;
+ case XK_q: return GLFW_KEY_Q;
+ case XK_r: return GLFW_KEY_R;
+ case XK_s: return GLFW_KEY_S;
+ case XK_t: return GLFW_KEY_T;
+ case XK_u: return GLFW_KEY_U;
+ case XK_v: return GLFW_KEY_V;
+ case XK_w: return GLFW_KEY_W;
+ case XK_x: return GLFW_KEY_X;
+ case XK_y: return GLFW_KEY_Y;
+ case XK_z: return GLFW_KEY_Z;
+ case XK_1: return GLFW_KEY_1;
+ case XK_2: return GLFW_KEY_2;
+ case XK_3: return GLFW_KEY_3;
+ case XK_4: return GLFW_KEY_4;
+ case XK_5: return GLFW_KEY_5;
+ case XK_6: return GLFW_KEY_6;
+ case XK_7: return GLFW_KEY_7;
+ case XK_8: return GLFW_KEY_8;
+ case XK_9: return GLFW_KEY_9;
+ case XK_0: return GLFW_KEY_0;
+ case XK_space: return GLFW_KEY_SPACE;
+ case XK_minus: return GLFW_KEY_MINUS;
+ case XK_equal: return GLFW_KEY_EQUAL;
+ case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET;
+ case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET;
+ case XK_backslash: return GLFW_KEY_BACKSLASH;
+ case XK_semicolon: return GLFW_KEY_SEMICOLON;
+ case XK_apostrophe: return GLFW_KEY_APOSTROPHE;
+ case XK_grave: return GLFW_KEY_GRAVE_ACCENT;
+ case XK_comma: return GLFW_KEY_COMMA;
+ case XK_period: return GLFW_KEY_PERIOD;
+ case XK_slash: return GLFW_KEY_SLASH;
+ case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts...
+ default: break;
+ }
+
+ // No matching translation was found
+ return GLFW_KEY_UNKNOWN;
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode, scancodeMin, scancodeMax;
+
+ memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes));
+ memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes));
+
+ if (_glfw.x11.xkb.available)
+ {
+ // Use XKB to determine physical key locations independently of the
+ // current keyboard layout
+
+ XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd);
+ XkbGetNames(_glfw.x11.display, XkbKeyNamesMask | XkbKeyAliasesMask, desc);
+
+ scancodeMin = desc->min_key_code;
+ scancodeMax = desc->max_key_code;
+
+ const struct
+ {
+ int key;
+ char* name;
+ } keymap[] =
+ {
+ { GLFW_KEY_GRAVE_ACCENT, "TLDE" },
+ { GLFW_KEY_1, "AE01" },
+ { GLFW_KEY_2, "AE02" },
+ { GLFW_KEY_3, "AE03" },
+ { GLFW_KEY_4, "AE04" },
+ { GLFW_KEY_5, "AE05" },
+ { GLFW_KEY_6, "AE06" },
+ { GLFW_KEY_7, "AE07" },
+ { GLFW_KEY_8, "AE08" },
+ { GLFW_KEY_9, "AE09" },
+ { GLFW_KEY_0, "AE10" },
+ { GLFW_KEY_MINUS, "AE11" },
+ { GLFW_KEY_EQUAL, "AE12" },
+ { GLFW_KEY_Q, "AD01" },
+ { GLFW_KEY_W, "AD02" },
+ { GLFW_KEY_E, "AD03" },
+ { GLFW_KEY_R, "AD04" },
+ { GLFW_KEY_T, "AD05" },
+ { GLFW_KEY_Y, "AD06" },
+ { GLFW_KEY_U, "AD07" },
+ { GLFW_KEY_I, "AD08" },
+ { GLFW_KEY_O, "AD09" },
+ { GLFW_KEY_P, "AD10" },
+ { GLFW_KEY_LEFT_BRACKET, "AD11" },
+ { GLFW_KEY_RIGHT_BRACKET, "AD12" },
+ { GLFW_KEY_A, "AC01" },
+ { GLFW_KEY_S, "AC02" },
+ { GLFW_KEY_D, "AC03" },
+ { GLFW_KEY_F, "AC04" },
+ { GLFW_KEY_G, "AC05" },
+ { GLFW_KEY_H, "AC06" },
+ { GLFW_KEY_J, "AC07" },
+ { GLFW_KEY_K, "AC08" },
+ { GLFW_KEY_L, "AC09" },
+ { GLFW_KEY_SEMICOLON, "AC10" },
+ { GLFW_KEY_APOSTROPHE, "AC11" },
+ { GLFW_KEY_Z, "AB01" },
+ { GLFW_KEY_X, "AB02" },
+ { GLFW_KEY_C, "AB03" },
+ { GLFW_KEY_V, "AB04" },
+ { GLFW_KEY_B, "AB05" },
+ { GLFW_KEY_N, "AB06" },
+ { GLFW_KEY_M, "AB07" },
+ { GLFW_KEY_COMMA, "AB08" },
+ { GLFW_KEY_PERIOD, "AB09" },
+ { GLFW_KEY_SLASH, "AB10" },
+ { GLFW_KEY_BACKSLASH, "BKSL" },
+ { GLFW_KEY_WORLD_1, "LSGT" },
+ { GLFW_KEY_SPACE, "SPCE" },
+ { GLFW_KEY_ESCAPE, "ESC" },
+ { GLFW_KEY_ENTER, "RTRN" },
+ { GLFW_KEY_TAB, "TAB" },
+ { GLFW_KEY_BACKSPACE, "BKSP" },
+ { GLFW_KEY_INSERT, "INS" },
+ { GLFW_KEY_DELETE, "DELE" },
+ { GLFW_KEY_RIGHT, "RGHT" },
+ { GLFW_KEY_LEFT, "LEFT" },
+ { GLFW_KEY_DOWN, "DOWN" },
+ { GLFW_KEY_UP, "UP" },
+ { GLFW_KEY_PAGE_UP, "PGUP" },
+ { GLFW_KEY_PAGE_DOWN, "PGDN" },
+ { GLFW_KEY_HOME, "HOME" },
+ { GLFW_KEY_END, "END" },
+ { GLFW_KEY_CAPS_LOCK, "CAPS" },
+ { GLFW_KEY_SCROLL_LOCK, "SCLK" },
+ { GLFW_KEY_NUM_LOCK, "NMLK" },
+ { GLFW_KEY_PRINT_SCREEN, "PRSC" },
+ { GLFW_KEY_PAUSE, "PAUS" },
+ { GLFW_KEY_F1, "FK01" },
+ { GLFW_KEY_F2, "FK02" },
+ { GLFW_KEY_F3, "FK03" },
+ { GLFW_KEY_F4, "FK04" },
+ { GLFW_KEY_F5, "FK05" },
+ { GLFW_KEY_F6, "FK06" },
+ { GLFW_KEY_F7, "FK07" },
+ { GLFW_KEY_F8, "FK08" },
+ { GLFW_KEY_F9, "FK09" },
+ { GLFW_KEY_F10, "FK10" },
+ { GLFW_KEY_F11, "FK11" },
+ { GLFW_KEY_F12, "FK12" },
+ { GLFW_KEY_F13, "FK13" },
+ { GLFW_KEY_F14, "FK14" },
+ { GLFW_KEY_F15, "FK15" },
+ { GLFW_KEY_F16, "FK16" },
+ { GLFW_KEY_F17, "FK17" },
+ { GLFW_KEY_F18, "FK18" },
+ { GLFW_KEY_F19, "FK19" },
+ { GLFW_KEY_F20, "FK20" },
+ { GLFW_KEY_F21, "FK21" },
+ { GLFW_KEY_F22, "FK22" },
+ { GLFW_KEY_F23, "FK23" },
+ { GLFW_KEY_F24, "FK24" },
+ { GLFW_KEY_F25, "FK25" },
+ { GLFW_KEY_KP_0, "KP0" },
+ { GLFW_KEY_KP_1, "KP1" },
+ { GLFW_KEY_KP_2, "KP2" },
+ { GLFW_KEY_KP_3, "KP3" },
+ { GLFW_KEY_KP_4, "KP4" },
+ { GLFW_KEY_KP_5, "KP5" },
+ { GLFW_KEY_KP_6, "KP6" },
+ { GLFW_KEY_KP_7, "KP7" },
+ { GLFW_KEY_KP_8, "KP8" },
+ { GLFW_KEY_KP_9, "KP9" },
+ { GLFW_KEY_KP_DECIMAL, "KPDL" },
+ { GLFW_KEY_KP_DIVIDE, "KPDV" },
+ { GLFW_KEY_KP_MULTIPLY, "KPMU" },
+ { GLFW_KEY_KP_SUBTRACT, "KPSU" },
+ { GLFW_KEY_KP_ADD, "KPAD" },
+ { GLFW_KEY_KP_ENTER, "KPEN" },
+ { GLFW_KEY_KP_EQUAL, "KPEQ" },
+ { GLFW_KEY_LEFT_SHIFT, "LFSH" },
+ { GLFW_KEY_LEFT_CONTROL, "LCTL" },
+ { GLFW_KEY_LEFT_ALT, "LALT" },
+ { GLFW_KEY_LEFT_SUPER, "LWIN" },
+ { GLFW_KEY_RIGHT_SHIFT, "RTSH" },
+ { GLFW_KEY_RIGHT_CONTROL, "RCTL" },
+ { GLFW_KEY_RIGHT_ALT, "RALT" },
+ { GLFW_KEY_RIGHT_ALT, "LVL3" },
+ { GLFW_KEY_RIGHT_ALT, "MDSW" },
+ { GLFW_KEY_RIGHT_SUPER, "RWIN" },
+ { GLFW_KEY_MENU, "MENU" }
+ };
+
+ // Find the X11 key code -> GLFW key code mapping
+ for (scancode = scancodeMin; scancode <= scancodeMax; scancode++)
+ {
+ int key = GLFW_KEY_UNKNOWN;
+
+ // Map the key name to a GLFW key code. Note: We use the US
+ // keyboard layout. Because function keys aren't mapped correctly
+ // when using traditional KeySym translations, they are mapped
+ // here instead.
+ for (int i = 0; i < sizeof(keymap) / sizeof(keymap[0]); i++)
+ {
+ if (strncmp(desc->names->keys[scancode].name,
+ keymap[i].name,
+ XkbKeyNameLength) == 0)
+ {
+ key = keymap[i].key;
+ break;
+ }
+ }
+
+ // Fall back to key aliases in case the key name did not match
+ for (int i = 0; i < desc->names->num_key_aliases; i++)
+ {
+ if (key != GLFW_KEY_UNKNOWN)
+ break;
+
+ if (strncmp(desc->names->key_aliases[i].real,
+ desc->names->keys[scancode].name,
+ XkbKeyNameLength) != 0)
+ {
+ continue;
+ }
+
+ for (int j = 0; j < sizeof(keymap) / sizeof(keymap[0]); j++)
+ {
+ if (strncmp(desc->names->key_aliases[i].alias,
+ keymap[j].name,
+ XkbKeyNameLength) == 0)
+ {
+ key = keymap[j].key;
+ break;
+ }
+ }
+ }
+
+ _glfw.x11.keycodes[scancode] = key;
+ }
+
+ XkbFreeNames(desc, XkbKeyNamesMask, True);
+ XkbFreeKeyboard(desc, 0, True);
+ }
+ else
+ XDisplayKeycodes(_glfw.x11.display, &scancodeMin, &scancodeMax);
+
+ int width;
+ KeySym* keysyms = XGetKeyboardMapping(_glfw.x11.display,
+ scancodeMin,
+ scancodeMax - scancodeMin + 1,
+ &width);
+
+ for (scancode = scancodeMin; scancode <= scancodeMax; scancode++)
+ {
+ // Translate the un-translated key codes using traditional X11 KeySym
+ // lookups
+ if (_glfw.x11.keycodes[scancode] < 0)
+ {
+ const size_t base = (scancode - scancodeMin) * width;
+ _glfw.x11.keycodes[scancode] = translateKeySyms(&keysyms[base], width);
+ }
+
+ // Store the reverse translation for faster key name lookup
+ if (_glfw.x11.keycodes[scancode] > 0)
+ _glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode;
+ }
+
+ XFree(keysyms);
+}
+
+// Check whether the IM has a usable style
+//
+static GLFWbool hasUsableInputMethodStyle(void)
+{
+ GLFWbool found = GLFW_FALSE;
+ XIMStyles* styles = NULL;
+
+ if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL)
+ return GLFW_FALSE;
+
+ for (unsigned int i = 0; i < styles->count_styles; i++)
+ {
+ if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing))
+ {
+ found = GLFW_TRUE;
+ break;
+ }
+ }
+
+ XFree(styles);
+ return found;
+}
+
+// Check whether the specified atom is supported
+//
+static Atom getAtomIfSupported(Atom* supportedAtoms,
+ unsigned long atomCount,
+ const char* atomName)
+{
+ const Atom atom = XInternAtom(_glfw.x11.display, atomName, False);
+
+ for (unsigned long i = 0; i < atomCount; i++)
+ {
+ if (supportedAtoms[i] == atom)
+ return atom;
+ }
+
+ return None;
+}
+
+// Check whether the running window manager is EWMH-compliant
+//
+static void detectEWMH(void)
+{
+ // First we read the _NET_SUPPORTING_WM_CHECK property on the root window
+
+ Window* windowFromRoot = NULL;
+ if (!_glfwGetWindowPropertyX11(_glfw.x11.root,
+ _glfw.x11.NET_SUPPORTING_WM_CHECK,
+ XA_WINDOW,
+ (unsigned char**) &windowFromRoot))
+ {
+ return;
+ }
+
+ _glfwGrabErrorHandlerX11();
+
+ // If it exists, it should be the XID of a top-level window
+ // Then we look for the same property on that window
+
+ Window* windowFromChild = NULL;
+ if (!_glfwGetWindowPropertyX11(*windowFromRoot,
+ _glfw.x11.NET_SUPPORTING_WM_CHECK,
+ XA_WINDOW,
+ (unsigned char**) &windowFromChild))
+ {
+ XFree(windowFromRoot);
+ return;
+ }
+
+ _glfwReleaseErrorHandlerX11();
+
+ // If the property exists, it should contain the XID of the window
+
+ if (*windowFromRoot != *windowFromChild)
+ {
+ XFree(windowFromRoot);
+ XFree(windowFromChild);
+ return;
+ }
+
+ XFree(windowFromRoot);
+ XFree(windowFromChild);
+
+ // We are now fairly sure that an EWMH-compliant WM is currently running
+ // We can now start querying the WM about what features it supports by
+ // looking in the _NET_SUPPORTED property on the root window
+ // It should contain a list of supported EWMH protocol and state atoms
+
+ Atom* supportedAtoms = NULL;
+ const unsigned long atomCount =
+ _glfwGetWindowPropertyX11(_glfw.x11.root,
+ _glfw.x11.NET_SUPPORTED,
+ XA_ATOM,
+ (unsigned char**) &supportedAtoms);
+
+ // See which of the atoms we support that are supported by the WM
+
+ _glfw.x11.NET_WM_STATE =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE");
+ _glfw.x11.NET_WM_STATE_ABOVE =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE");
+ _glfw.x11.NET_WM_STATE_FULLSCREEN =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT");
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ");
+ _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION");
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS");
+ _glfw.x11.NET_WM_WINDOW_TYPE =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE");
+ _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL");
+ _glfw.x11.NET_WORKAREA =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WORKAREA");
+ _glfw.x11.NET_CURRENT_DESKTOP =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_CURRENT_DESKTOP");
+ _glfw.x11.NET_ACTIVE_WINDOW =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");
+ _glfw.x11.NET_FRAME_EXTENTS =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS");
+ _glfw.x11.NET_REQUEST_FRAME_EXTENTS =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS");
+
+ if (supportedAtoms)
+ XFree(supportedAtoms);
+}
+
+// Look for and initialize supported X11 extensions
+//
+static GLFWbool initExtensions(void)
+{
+#if defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.vidmode.handle = _glfw_dlopen("libXxf86vm.so");
+#else
+ _glfw.x11.vidmode.handle = _glfw_dlopen("libXxf86vm.so.1");
+#endif
+ if (_glfw.x11.vidmode.handle)
+ {
+ _glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension)
+ _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension");
+ _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp)
+ _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp");
+ _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp)
+ _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp");
+ _glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize)
+ _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize");
+
+ _glfw.x11.vidmode.available =
+ XF86VidModeQueryExtension(_glfw.x11.display,
+ &_glfw.x11.vidmode.eventBase,
+ &_glfw.x11.vidmode.errorBase);
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.xi.handle = _glfw_dlopen("libXi-6.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.xi.handle = _glfw_dlopen("libXi.so");
+#else
+ _glfw.x11.xi.handle = _glfw_dlopen("libXi.so.6");
+#endif
+ if (_glfw.x11.xi.handle)
+ {
+ _glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion)
+ _glfw_dlsym(_glfw.x11.xi.handle, "XIQueryVersion");
+ _glfw.x11.xi.SelectEvents = (PFN_XISelectEvents)
+ _glfw_dlsym(_glfw.x11.xi.handle, "XISelectEvents");
+
+ if (XQueryExtension(_glfw.x11.display,
+ "XInputExtension",
+ &_glfw.x11.xi.majorOpcode,
+ &_glfw.x11.xi.eventBase,
+ &_glfw.x11.xi.errorBase))
+ {
+ _glfw.x11.xi.major = 2;
+ _glfw.x11.xi.minor = 0;
+
+ if (XIQueryVersion(_glfw.x11.display,
+ &_glfw.x11.xi.major,
+ &_glfw.x11.xi.minor) == Success)
+ {
+ _glfw.x11.xi.available = GLFW_TRUE;
+ }
+ }
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.randr.handle = _glfw_dlopen("libXrandr-2.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.randr.handle = _glfw_dlopen("libXrandr.so");
+#else
+ _glfw.x11.randr.handle = _glfw_dlopen("libXrandr.so.2");
+#endif
+ if (_glfw.x11.randr.handle)
+ {
+ _glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRAllocGamma");
+ _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma");
+ _glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeCrtcInfo");
+ _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma");
+ _glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeOutputInfo");
+ _glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeScreenResources");
+ _glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGamma");
+ _glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize");
+ _glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcInfo");
+ _glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputInfo");
+ _glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputPrimary");
+ _glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent");
+ _glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryExtension");
+ _glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryVersion");
+ _glfw.x11.randr.SelectInput = (PFN_XRRSelectInput)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRSelectInput");
+ _glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcConfig");
+ _glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcGamma");
+ _glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRUpdateConfiguration");
+
+ if (XRRQueryExtension(_glfw.x11.display,
+ &_glfw.x11.randr.eventBase,
+ &_glfw.x11.randr.errorBase))
+ {
+ if (XRRQueryVersion(_glfw.x11.display,
+ &_glfw.x11.randr.major,
+ &_glfw.x11.randr.minor))
+ {
+ // The GLFW RandR path requires at least version 1.3
+ if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3)
+ _glfw.x11.randr.available = GLFW_TRUE;
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to query RandR version");
+ }
+ }
+ }
+
+ if (_glfw.x11.randr.available)
+ {
+ XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
+ _glfw.x11.root);
+
+ if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0]))
+ {
+ // This is likely an older Nvidia driver with broken gamma support
+ // Flag it as useless and fall back to xf86vm gamma, if available
+ _glfw.x11.randr.gammaBroken = GLFW_TRUE;
+ }
+
+ if (!sr->ncrtc)
+ {
+ // A system without CRTCs is likely a system with broken RandR
+ // Disable the RandR monitor path and fall back to core functions
+ _glfw.x11.randr.monitorBroken = GLFW_TRUE;
+ }
+
+ XRRFreeScreenResources(sr);
+ }
+
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRSelectInput(_glfw.x11.display, _glfw.x11.root,
+ RROutputChangeNotifyMask);
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor-1.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor.so");
+#else
+ _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor.so.1");
+#endif
+ if (_glfw.x11.xcursor.handle)
+ {
+ _glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate)
+ _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageCreate");
+ _glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy)
+ _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy");
+ _glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor)
+ _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor");
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama-1.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama.so");
+#else
+ _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama.so.1");
+#endif
+ if (_glfw.x11.xinerama.handle)
+ {
+ _glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive)
+ _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaIsActive");
+ _glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension)
+ _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryExtension");
+ _glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens)
+ _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryScreens");
+
+ if (XineramaQueryExtension(_glfw.x11.display,
+ &_glfw.x11.xinerama.major,
+ &_glfw.x11.xinerama.minor))
+ {
+ if (XineramaIsActive(_glfw.x11.display))
+ _glfw.x11.xinerama.available = GLFW_TRUE;
+ }
+ }
+
+ _glfw.x11.xkb.major = 1;
+ _glfw.x11.xkb.minor = 0;
+ _glfw.x11.xkb.available =
+ XkbQueryExtension(_glfw.x11.display,
+ &_glfw.x11.xkb.majorOpcode,
+ &_glfw.x11.xkb.eventBase,
+ &_glfw.x11.xkb.errorBase,
+ &_glfw.x11.xkb.major,
+ &_glfw.x11.xkb.minor);
+
+ if (_glfw.x11.xkb.available)
+ {
+ Bool supported;
+
+ if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
+ {
+ if (supported)
+ _glfw.x11.xkb.detectable = GLFW_TRUE;
+ }
+
+ XkbStateRec state;
+ if (XkbGetState(_glfw.x11.display, XkbUseCoreKbd, &state) == Success)
+ _glfw.x11.xkb.group = (unsigned int)state.group;
+
+ XkbSelectEventDetails(_glfw.x11.display, XkbUseCoreKbd, XkbStateNotify,
+ XkbGroupStateMask, XkbGroupStateMask);
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so");
+#else
+ _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1");
+#endif
+ if (_glfw.x11.x11xcb.handle)
+ {
+ _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
+ _glfw_dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection");
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.xrender.handle = _glfw_dlopen("libXrender-1.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so");
+#else
+ _glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so.1");
+#endif
+ if (_glfw.x11.xrender.handle)
+ {
+ _glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension)
+ _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryExtension");
+ _glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion)
+ _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryVersion");
+ _glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat)
+ _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderFindVisualFormat");
+
+ if (XRenderQueryExtension(_glfw.x11.display,
+ &_glfw.x11.xrender.errorBase,
+ &_glfw.x11.xrender.eventBase))
+ {
+ if (XRenderQueryVersion(_glfw.x11.display,
+ &_glfw.x11.xrender.major,
+ &_glfw.x11.xrender.minor))
+ {
+ _glfw.x11.xrender.available = GLFW_TRUE;
+ }
+ }
+ }
+
+ // Update the key code LUT
+ // FIXME: We should listen to XkbMapNotify events to track changes to
+ // the keyboard mapping.
+ createKeyTables();
+
+ // String format atoms
+ _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False);
+ _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False);
+ _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False);
+
+ // Custom selection property atom
+ _glfw.x11.GLFW_SELECTION =
+ XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False);
+
+ // ICCCM standard clipboard atoms
+ _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False);
+ _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False);
+ _glfw.x11.PRIMARY = XInternAtom(_glfw.x11.display, "PRIMARY", False);
+ _glfw.x11.INCR = XInternAtom(_glfw.x11.display, "INCR", False);
+ _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False);
+
+ // Clipboard manager atoms
+ _glfw.x11.CLIPBOARD_MANAGER =
+ XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False);
+ _glfw.x11.SAVE_TARGETS =
+ XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
+
+ // Xdnd (drag and drop) atoms
+ _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False);
+ _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False);
+ _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False);
+ _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False);
+ _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False);
+ _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False);
+ _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False);
+ _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False);
+ _glfw.x11.XdndTypeList = XInternAtom(_glfw.x11.display, "XdndTypeList", False);
+ _glfw.x11.text_uri_list = XInternAtom(_glfw.x11.display, "text/uri-list", False);
+
+ // ICCCM, EWMH and Motif window property atoms
+ // These can be set safely even without WM support
+ // The EWMH atoms that require WM support are handled in detectEWMH
+ _glfw.x11.WM_PROTOCOLS =
+ XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False);
+ _glfw.x11.WM_STATE =
+ XInternAtom(_glfw.x11.display, "WM_STATE", False);
+ _glfw.x11.WM_DELETE_WINDOW =
+ XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False);
+ _glfw.x11.NET_SUPPORTED =
+ XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False);
+ _glfw.x11.NET_SUPPORTING_WM_CHECK =
+ XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False);
+ _glfw.x11.NET_WM_ICON =
+ XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False);
+ _glfw.x11.NET_WM_PING =
+ XInternAtom(_glfw.x11.display, "_NET_WM_PING", False);
+ _glfw.x11.NET_WM_PID =
+ XInternAtom(_glfw.x11.display, "_NET_WM_PID", False);
+ _glfw.x11.NET_WM_NAME =
+ XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False);
+ _glfw.x11.NET_WM_ICON_NAME =
+ XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False);
+ _glfw.x11.NET_WM_BYPASS_COMPOSITOR =
+ XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False);
+ _glfw.x11.NET_WM_WINDOW_OPACITY =
+ XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False);
+ _glfw.x11.MOTIF_WM_HINTS =
+ XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False);
+
+ // The compositing manager selection name contains the screen number
+ {
+ char name[32];
+ snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
+ _glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False);
+ }
+
+ // Detect whether an EWMH-conformant window manager is running
+ detectEWMH();
+
+ return GLFW_TRUE;
+}
+
+// Retrieve system content scale via folklore heuristics
+//
+static void getSystemContentScale(float* xscale, float* yscale)
+{
+ // Start by assuming the default X11 DPI
+ // NOTE: Some desktop environments (KDE) may remove the Xft.dpi field when it
+ // would be set to 96, so assume that is the case if we cannot find it
+ float xdpi = 96.f, ydpi = 96.f;
+
+ // NOTE: Basing the scale on Xft.dpi where available should provide the most
+ // consistent user experience (matches Qt, Gtk, etc), although not
+ // always the most accurate one
+ char* rms = XResourceManagerString(_glfw.x11.display);
+ if (rms)
+ {
+ XrmDatabase db = XrmGetStringDatabase(rms);
+ if (db)
+ {
+ XrmValue value;
+ char* type = NULL;
+
+ if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value))
+ {
+ if (type && strcmp(type, "String") == 0)
+ xdpi = ydpi = atof(value.addr);
+ }
+
+ XrmDestroyDatabase(db);
+ }
+ }
+
+ *xscale = xdpi / 96.f;
+ *yscale = ydpi / 96.f;
+}
+
+// Create a blank cursor for hidden and disabled cursor modes
+//
+static Cursor createHiddenCursor(void)
+{
+ unsigned char pixels[16 * 16 * 4] = { 0 };
+ GLFWimage image = { 16, 16, pixels };
+ return _glfwCreateCursorX11(&image, 0, 0);
+}
+
+// Create a helper window for IPC
+//
+static Window createHelperWindow(void)
+{
+ XSetWindowAttributes wa;
+ wa.event_mask = PropertyChangeMask;
+
+ return XCreateWindow(_glfw.x11.display, _glfw.x11.root,
+ 0, 0, 1, 1, 0, 0,
+ InputOnly,
+ DefaultVisual(_glfw.x11.display, _glfw.x11.screen),
+ CWEventMask, &wa);
+}
+
+// Create the pipe for empty events without assumuing the OS has pipe2(2)
+//
+static GLFWbool createEmptyEventPipe(void)
+{
+ if (pipe(_glfw.x11.emptyEventPipe) != 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create empty event pipe: %s",
+ strerror(errno));
+ return GLFW_FALSE;
+ }
+
+ for (int i = 0; i < 2; i++)
+ {
+ const int sf = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFL, 0);
+ const int df = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFD, 0);
+
+ if (sf == -1 || df == -1 ||
+ fcntl(_glfw.x11.emptyEventPipe[i], F_SETFL, sf | O_NONBLOCK) == -1 ||
+ fcntl(_glfw.x11.emptyEventPipe[i], F_SETFD, df | FD_CLOEXEC) == -1)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to set flags for empty event pipe: %s",
+ strerror(errno));
+ return GLFW_FALSE;
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+// X error handler
+//
+static int errorHandler(Display *display, XErrorEvent* event)
+{
+ if (_glfw.x11.display != display)
+ return 0;
+
+ _glfw.x11.errorCode = event->error_code;
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Sets the X error handler callback
+//
+void _glfwGrabErrorHandlerX11(void)
+{
+ assert(_glfw.x11.errorHandler == NULL);
+ _glfw.x11.errorCode = Success;
+ _glfw.x11.errorHandler = XSetErrorHandler(errorHandler);
+}
+
+// Clears the X error handler callback
+//
+void _glfwReleaseErrorHandlerX11(void)
+{
+ // Synchronize to make sure all commands are processed
+ XSync(_glfw.x11.display, False);
+ XSetErrorHandler(_glfw.x11.errorHandler);
+ _glfw.x11.errorHandler = NULL;
+}
+
+// Reports the specified error, appending information about the last X error
+//
+void _glfwInputErrorX11(int error, const char* message)
+{
+ char buffer[_GLFW_MESSAGE_SIZE];
+ XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode,
+ buffer, sizeof(buffer));
+
+ _glfwInputError(error, "%s: %s", message, buffer);
+}
+
+// Creates a native cursor object from the specified image and hotspot
+//
+Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot)
+{
+ int i;
+ Cursor cursor;
+
+ if (!_glfw.x11.xcursor.handle)
+ return None;
+
+ XcursorImage* native = XcursorImageCreate(image->width, image->height);
+ if (native == NULL)
+ return None;
+
+ native->xhot = xhot;
+ native->yhot = yhot;
+
+ unsigned char* source = (unsigned char*) image->pixels;
+ XcursorPixel* target = native->pixels;
+
+ for (i = 0; i < image->width * image->height; i++, target++, source += 4)
+ {
+ unsigned int alpha = source[3];
+
+ *target = (alpha << 24) |
+ ((unsigned char) ((source[0] * alpha) / 255) << 16) |
+ ((unsigned char) ((source[1] * alpha) / 255) << 8) |
+ ((unsigned char) ((source[2] * alpha) / 255) << 0);
+ }
+
+ cursor = XcursorImageLoadCursor(_glfw.x11.display, native);
+ XcursorImageDestroy(native);
+
+ return cursor;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ // HACK: If the application has left the locale as "C" then both wide
+ // character text input and explicit UTF-8 input via XIM will break
+ // This sets the CTYPE part of the current locale from the environment
+ // in the hope that it is set to something more sane than "C"
+ if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0)
+ setlocale(LC_CTYPE, "");
+
+ XInitThreads();
+ XrmInitialize();
+
+ _glfw.x11.display = XOpenDisplay(NULL);
+ if (!_glfw.x11.display)
+ {
+ const char* display = getenv("DISPLAY");
+ if (display)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to open display %s", display);
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: The DISPLAY environment variable is missing");
+ }
+
+ return GLFW_FALSE;
+ }
+
+ _glfw.x11.screen = DefaultScreen(_glfw.x11.display);
+ _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
+ _glfw.x11.context = XUniqueContext();
+
+ getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY);
+
+ if (!createEmptyEventPipe())
+ return GLFW_FALSE;
+
+ if (!initExtensions())
+ return GLFW_FALSE;
+
+ _glfw.x11.helperWindowHandle = createHelperWindow();
+ _glfw.x11.hiddenCursorHandle = createHiddenCursor();
+
+ if (XSupportsLocale())
+ {
+ XSetLocaleModifiers("");
+
+ _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL);
+ if (_glfw.x11.im)
+ {
+ if (!hasUsableInputMethodStyle())
+ {
+ XCloseIM(_glfw.x11.im);
+ _glfw.x11.im = NULL;
+ }
+ }
+ }
+
+#if defined(__linux__)
+ if (!_glfwInitJoysticksLinux())
+ return GLFW_FALSE;
+#endif
+
+ _glfwInitTimerPOSIX();
+
+ _glfwPollMonitorsX11();
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+ if (_glfw.x11.helperWindowHandle)
+ {
+ if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) ==
+ _glfw.x11.helperWindowHandle)
+ {
+ _glfwPushSelectionToManagerX11();
+ }
+
+ XDestroyWindow(_glfw.x11.display, _glfw.x11.helperWindowHandle);
+ _glfw.x11.helperWindowHandle = None;
+ }
+
+ if (_glfw.x11.hiddenCursorHandle)
+ {
+ XFreeCursor(_glfw.x11.display, _glfw.x11.hiddenCursorHandle);
+ _glfw.x11.hiddenCursorHandle = (Cursor) 0;
+ }
+
+ free(_glfw.x11.primarySelectionString);
+ free(_glfw.x11.clipboardString);
+
+ if (_glfw.x11.im)
+ {
+ XCloseIM(_glfw.x11.im);
+ _glfw.x11.im = NULL;
+ }
+
+ if (_glfw.x11.display)
+ {
+ XCloseDisplay(_glfw.x11.display);
+ _glfw.x11.display = NULL;
+ }
+
+ if (_glfw.x11.x11xcb.handle)
+ {
+ _glfw_dlclose(_glfw.x11.x11xcb.handle);
+ _glfw.x11.x11xcb.handle = NULL;
+ }
+
+ if (_glfw.x11.xcursor.handle)
+ {
+ _glfw_dlclose(_glfw.x11.xcursor.handle);
+ _glfw.x11.xcursor.handle = NULL;
+ }
+
+ if (_glfw.x11.randr.handle)
+ {
+ _glfw_dlclose(_glfw.x11.randr.handle);
+ _glfw.x11.randr.handle = NULL;
+ }
+
+ if (_glfw.x11.xinerama.handle)
+ {
+ _glfw_dlclose(_glfw.x11.xinerama.handle);
+ _glfw.x11.xinerama.handle = NULL;
+ }
+
+ if (_glfw.x11.xrender.handle)
+ {
+ _glfw_dlclose(_glfw.x11.xrender.handle);
+ _glfw.x11.xrender.handle = NULL;
+ }
+
+ if (_glfw.x11.vidmode.handle)
+ {
+ _glfw_dlclose(_glfw.x11.vidmode.handle);
+ _glfw.x11.vidmode.handle = NULL;
+ }
+
+ if (_glfw.x11.xi.handle)
+ {
+ _glfw_dlclose(_glfw.x11.xi.handle);
+ _glfw.x11.xi.handle = NULL;
+ }
+
+ _glfwTerminateOSMesa();
+ // NOTE: These need to be unloaded after XCloseDisplay, as they register
+ // cleanup callbacks that get called by that function
+ _glfwTerminateEGL();
+ _glfwTerminateGLX();
+
+#if defined(__linux__)
+ _glfwTerminateJoysticksLinux();
+#endif
+
+ if (_glfw.x11.emptyEventPipe[0] || _glfw.x11.emptyEventPipe[1])
+ {
+ close(_glfw.x11.emptyEventPipe[0]);
+ close(_glfw.x11.emptyEventPipe[1]);
+ }
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " X11 GLX EGL OSMesa"
+#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
+ " clock_gettime"
+#else
+ " gettimeofday"
+#endif
+#if defined(__linux__)
+ " evdev"
+#endif
+#if defined(_GLFW_BUILD_DLL)
+ " shared"
+#endif
+ ;
+}
+
diff --git a/libs/glfw-3.3.8/src/x11_monitor.c b/libs/glfw-3.3.8/src/x11_monitor.c
new file mode 100644
index 0000000..fb3a67b
--- /dev/null
+++ b/libs/glfw-3.3.8/src/x11_monitor.c
@@ -0,0 +1,614 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <limits.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+
+// Check whether the display mode should be included in enumeration
+//
+static GLFWbool modeIsGood(const XRRModeInfo* mi)
+{
+ return (mi->modeFlags & RR_Interlace) == 0;
+}
+
+// Calculates the refresh rate, in Hz, from the specified RandR mode info
+//
+static int calculateRefreshRate(const XRRModeInfo* mi)
+{
+ if (mi->hTotal && mi->vTotal)
+ return (int) round((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal));
+ else
+ return 0;
+}
+
+// Returns the mode info for a RandR mode XID
+//
+static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id)
+{
+ for (int i = 0; i < sr->nmode; i++)
+ {
+ if (sr->modes[i].id == id)
+ return sr->modes + i;
+ }
+
+ return NULL;
+}
+
+// Convert RandR mode info to GLFW video mode
+//
+static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi,
+ const XRRCrtcInfo* ci)
+{
+ GLFWvidmode mode;
+
+ if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
+ {
+ mode.width = mi->height;
+ mode.height = mi->width;
+ }
+ else
+ {
+ mode.width = mi->width;
+ mode.height = mi->height;
+ }
+
+ mode.refreshRate = calculateRefreshRate(mi);
+
+ _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
+ &mode.redBits, &mode.greenBits, &mode.blueBits);
+
+ return mode;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsX11(void)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ int disconnectedCount, screenCount = 0;
+ _GLFWmonitor** disconnected = NULL;
+ XineramaScreenInfo* screens = NULL;
+ XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
+ _glfw.x11.root);
+ RROutput primary = XRRGetOutputPrimary(_glfw.x11.display,
+ _glfw.x11.root);
+
+ if (_glfw.x11.xinerama.available)
+ screens = XineramaQueryScreens(_glfw.x11.display, &screenCount);
+
+ disconnectedCount = _glfw.monitorCount;
+ if (disconnectedCount)
+ {
+ disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
+ memcpy(disconnected,
+ _glfw.monitors,
+ _glfw.monitorCount * sizeof(_GLFWmonitor*));
+ }
+
+ for (int i = 0; i < sr->noutput; i++)
+ {
+ int j, type, widthMM, heightMM;
+
+ XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, sr->outputs[i]);
+ if (oi->connection != RR_Connected || oi->crtc == None)
+ {
+ XRRFreeOutputInfo(oi);
+ continue;
+ }
+
+ for (j = 0; j < disconnectedCount; j++)
+ {
+ if (disconnected[j] &&
+ disconnected[j]->x11.output == sr->outputs[i])
+ {
+ disconnected[j] = NULL;
+ break;
+ }
+ }
+
+ if (j < disconnectedCount)
+ {
+ XRRFreeOutputInfo(oi);
+ continue;
+ }
+
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, oi->crtc);
+ if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
+ {
+ widthMM = oi->mm_height;
+ heightMM = oi->mm_width;
+ }
+ else
+ {
+ widthMM = oi->mm_width;
+ heightMM = oi->mm_height;
+ }
+
+ if (widthMM <= 0 || heightMM <= 0)
+ {
+ // HACK: If RandR does not provide a physical size, assume the
+ // X11 default 96 DPI and calculate from the CRTC viewport
+ // NOTE: These members are affected by rotation, unlike the mode
+ // info and output info members
+ widthMM = (int) (ci->width * 25.4f / 96.f);
+ heightMM = (int) (ci->height * 25.4f / 96.f);
+ }
+
+ _GLFWmonitor* monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM);
+ monitor->x11.output = sr->outputs[i];
+ monitor->x11.crtc = oi->crtc;
+
+ for (j = 0; j < screenCount; j++)
+ {
+ if (screens[j].x_org == ci->x &&
+ screens[j].y_org == ci->y &&
+ screens[j].width == ci->width &&
+ screens[j].height == ci->height)
+ {
+ monitor->x11.index = j;
+ break;
+ }
+ }
+
+ if (monitor->x11.output == primary)
+ type = _GLFW_INSERT_FIRST;
+ else
+ type = _GLFW_INSERT_LAST;
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
+
+ XRRFreeOutputInfo(oi);
+ XRRFreeCrtcInfo(ci);
+ }
+
+ XRRFreeScreenResources(sr);
+
+ if (screens)
+ XFree(screens);
+
+ for (int i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i])
+ _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
+ }
+
+ free(disconnected);
+ }
+ else
+ {
+ const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
+ const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
+
+ _glfwInputMonitor(_glfwAllocMonitor("Display", widthMM, heightMM),
+ GLFW_CONNECTED,
+ _GLFW_INSERT_FIRST);
+ }
+}
+
+// Set the current video mode for the specified monitor
+//
+void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ GLFWvidmode current;
+ RRMode native = None;
+
+ const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
+ _glfwPlatformGetVideoMode(monitor, &current);
+ if (_glfwCompareVideoModes(&current, best) == 0)
+ return;
+
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+ XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
+
+ for (int i = 0; i < oi->nmode; i++)
+ {
+ const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
+ if (!modeIsGood(mi))
+ continue;
+
+ const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
+ if (_glfwCompareVideoModes(best, &mode) == 0)
+ {
+ native = mi->id;
+ break;
+ }
+ }
+
+ if (native)
+ {
+ if (monitor->x11.oldMode == None)
+ monitor->x11.oldMode = ci->mode;
+
+ XRRSetCrtcConfig(_glfw.x11.display,
+ sr, monitor->x11.crtc,
+ CurrentTime,
+ ci->x, ci->y,
+ native,
+ ci->rotation,
+ ci->outputs,
+ ci->noutput);
+ }
+
+ XRRFreeOutputInfo(oi);
+ XRRFreeCrtcInfo(ci);
+ XRRFreeScreenResources(sr);
+ }
+}
+
+// Restore the saved (original) video mode for the specified monitor
+//
+void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ if (monitor->x11.oldMode == None)
+ return;
+
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+ XRRSetCrtcConfig(_glfw.x11.display,
+ sr, monitor->x11.crtc,
+ CurrentTime,
+ ci->x, ci->y,
+ monitor->x11.oldMode,
+ ci->rotation,
+ ci->outputs,
+ ci->noutput);
+
+ XRRFreeCrtcInfo(ci);
+ XRRFreeScreenResources(sr);
+
+ monitor->x11.oldMode = None;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+ if (ci)
+ {
+ if (xpos)
+ *xpos = ci->x;
+ if (ypos)
+ *ypos = ci->y;
+
+ XRRFreeCrtcInfo(ci);
+ }
+
+ XRRFreeScreenResources(sr);
+ }
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = _glfw.x11.contentScaleX;
+ if (yscale)
+ *yscale = _glfw.x11.contentScaleY;
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height)
+{
+ int areaX = 0, areaY = 0, areaWidth = 0, areaHeight = 0;
+
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+ areaX = ci->x;
+ areaY = ci->y;
+
+ const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
+
+ if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
+ {
+ areaWidth = mi->height;
+ areaHeight = mi->width;
+ }
+ else
+ {
+ areaWidth = mi->width;
+ areaHeight = mi->height;
+ }
+
+ XRRFreeCrtcInfo(ci);
+ XRRFreeScreenResources(sr);
+ }
+ else
+ {
+ areaWidth = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
+ areaHeight = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
+ }
+
+ if (_glfw.x11.NET_WORKAREA && _glfw.x11.NET_CURRENT_DESKTOP)
+ {
+ Atom* extents = NULL;
+ Atom* desktop = NULL;
+ const unsigned long extentCount =
+ _glfwGetWindowPropertyX11(_glfw.x11.root,
+ _glfw.x11.NET_WORKAREA,
+ XA_CARDINAL,
+ (unsigned char**) &extents);
+
+ if (_glfwGetWindowPropertyX11(_glfw.x11.root,
+ _glfw.x11.NET_CURRENT_DESKTOP,
+ XA_CARDINAL,
+ (unsigned char**) &desktop) > 0)
+ {
+ if (extentCount >= 4 && *desktop < extentCount / 4)
+ {
+ const int globalX = extents[*desktop * 4 + 0];
+ const int globalY = extents[*desktop * 4 + 1];
+ const int globalWidth = extents[*desktop * 4 + 2];
+ const int globalHeight = extents[*desktop * 4 + 3];
+
+ if (areaX < globalX)
+ {
+ areaWidth -= globalX - areaX;
+ areaX = globalX;
+ }
+
+ if (areaY < globalY)
+ {
+ areaHeight -= globalY - areaY;
+ areaY = globalY;
+ }
+
+ if (areaX + areaWidth > globalX + globalWidth)
+ areaWidth = globalX - areaX + globalWidth;
+ if (areaY + areaHeight > globalY + globalHeight)
+ areaHeight = globalY - areaY + globalHeight;
+ }
+ }
+
+ if (extents)
+ XFree(extents);
+ if (desktop)
+ XFree(desktop);
+ }
+
+ if (xpos)
+ *xpos = areaX;
+ if (ypos)
+ *ypos = areaY;
+ if (width)
+ *width = areaWidth;
+ if (height)
+ *height = areaHeight;
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
+{
+ GLFWvidmode* result;
+
+ *count = 0;
+
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+ XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
+
+ result = calloc(oi->nmode, sizeof(GLFWvidmode));
+
+ for (int i = 0; i < oi->nmode; i++)
+ {
+ const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
+ if (!modeIsGood(mi))
+ continue;
+
+ const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
+ int j;
+
+ for (j = 0; j < *count; j++)
+ {
+ if (_glfwCompareVideoModes(result + j, &mode) == 0)
+ break;
+ }
+
+ // Skip duplicate modes
+ if (j < *count)
+ continue;
+
+ (*count)++;
+ result[*count - 1] = mode;
+ }
+
+ XRRFreeOutputInfo(oi);
+ XRRFreeCrtcInfo(ci);
+ XRRFreeScreenResources(sr);
+ }
+ else
+ {
+ *count = 1;
+ result = calloc(1, sizeof(GLFWvidmode));
+ _glfwPlatformGetVideoMode(monitor, result);
+ }
+
+ return result;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+ if (ci)
+ {
+ const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
+ if (mi) // mi can be NULL if the monitor has been disconnected
+ *mode = vidmodeFromModeInfo(mi, ci);
+
+ XRRFreeCrtcInfo(ci);
+ }
+
+ XRRFreeScreenResources(sr);
+ }
+ else
+ {
+ mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
+ mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
+ mode->refreshRate = 0;
+
+ _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
+ &mode->redBits, &mode->greenBits, &mode->blueBits);
+ }
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
+ {
+ const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display,
+ monitor->x11.crtc);
+ XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display,
+ monitor->x11.crtc);
+
+ _glfwAllocGammaArrays(ramp, size);
+
+ memcpy(ramp->red, gamma->red, size * sizeof(unsigned short));
+ memcpy(ramp->green, gamma->green, size * sizeof(unsigned short));
+ memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short));
+
+ XRRFreeGamma(gamma);
+ return GLFW_TRUE;
+ }
+ else if (_glfw.x11.vidmode.available)
+ {
+ int size;
+ XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size);
+
+ _glfwAllocGammaArrays(ramp, size);
+
+ XF86VidModeGetGammaRamp(_glfw.x11.display,
+ _glfw.x11.screen,
+ ramp->size, ramp->red, ramp->green, ramp->blue);
+ return GLFW_TRUE;
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Gamma ramp access not supported by server");
+ return GLFW_FALSE;
+ }
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
+ {
+ if (XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc) != ramp->size)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Gamma ramp size must match current ramp size");
+ return;
+ }
+
+ XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size);
+
+ memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short));
+ memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short));
+ memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short));
+
+ XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma);
+ XRRFreeGamma(gamma);
+ }
+ else if (_glfw.x11.vidmode.available)
+ {
+ XF86VidModeSetGammaRamp(_glfw.x11.display,
+ _glfw.x11.screen,
+ ramp->size,
+ (unsigned short*) ramp->red,
+ (unsigned short*) ramp->green,
+ (unsigned short*) ramp->blue);
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Gamma ramp access not supported by server");
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(None);
+ return monitor->x11.crtc;
+}
+
+GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(None);
+ return monitor->x11.output;
+}
+
diff --git a/libs/glfw-3.3.8/src/x11_platform.h b/libs/glfw-3.3.8/src/x11_platform.h
new file mode 100644
index 0000000..03ff9d2
--- /dev/null
+++ b/libs/glfw-3.3.8/src/x11_platform.h
@@ -0,0 +1,450 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <unistd.h>
+#include <signal.h>
+#include <stdint.h>
+#include <dlfcn.h>
+
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <X11/Xatom.h>
+#include <X11/Xcursor/Xcursor.h>
+
+// The XRandR extension provides mode setting and gamma control
+#include <X11/extensions/Xrandr.h>
+
+// The Xkb extension provides improved keyboard support
+#include <X11/XKBlib.h>
+
+// The Xinerama extension provides legacy monitor indices
+#include <X11/extensions/Xinerama.h>
+
+// The XInput extension provides raw mouse motion input
+#include <X11/extensions/XInput2.h>
+
+typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int);
+typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*);
+typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*);
+typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*);
+typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*);
+typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc);
+typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc);
+typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc);
+typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput);
+typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window);
+typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window);
+typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*);
+typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*);
+typedef void (* PFN_XRRSelectInput)(Display*,Window,int);
+typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int);
+typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*);
+typedef int (* PFN_XRRUpdateConfiguration)(XEvent*);
+#define XRRAllocGamma _glfw.x11.randr.AllocGamma
+#define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo
+#define XRRFreeGamma _glfw.x11.randr.FreeGamma
+#define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo
+#define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources
+#define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma
+#define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize
+#define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo
+#define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo
+#define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary
+#define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent
+#define XRRQueryExtension _glfw.x11.randr.QueryExtension
+#define XRRQueryVersion _glfw.x11.randr.QueryVersion
+#define XRRSelectInput _glfw.x11.randr.SelectInput
+#define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig
+#define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma
+#define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration
+
+typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int);
+typedef void (* PFN_XcursorImageDestroy)(XcursorImage*);
+typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*);
+#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate
+#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy
+#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor
+
+typedef Bool (* PFN_XineramaIsActive)(Display*);
+typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*);
+typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*);
+#define XineramaIsActive _glfw.x11.xinerama.IsActive
+#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension
+#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens
+
+typedef XID xcb_window_t;
+typedef XID xcb_visualid_t;
+typedef struct xcb_connection_t xcb_connection_t;
+typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*);
+#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection
+
+typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*);
+typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
+typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
+typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*);
+#define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension
+#define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp
+#define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp
+#define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize
+
+typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*);
+typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int);
+#define XIQueryVersion _glfw.x11.xi.QueryVersion
+#define XISelectEvents _glfw.x11.xi.SelectEvents
+
+typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*);
+typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*);
+typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*);
+#define XRenderQueryExtension _glfw.x11.xrender.QueryExtension
+#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion
+#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat
+
+typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
+typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
+
+typedef struct VkXlibSurfaceCreateInfoKHR
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkXlibSurfaceCreateFlagsKHR flags;
+ Display* dpy;
+ Window window;
+} VkXlibSurfaceCreateInfoKHR;
+
+typedef struct VkXcbSurfaceCreateInfoKHR
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkXcbSurfaceCreateFlagsKHR flags;
+ xcb_connection_t* connection;
+ xcb_window_t window;
+} VkXcbSurfaceCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID);
+typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t);
+
+#include "posix_thread.h"
+#include "posix_time.h"
+#include "xkb_unicode.h"
+#include "glx_context.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+#if defined(__linux__)
+#include "linux_joystick.h"
+#else
+#include "null_joystick.h"
+#endif
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->x11.handle)
+#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display)
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
+#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11
+#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorX11 x11
+
+
+// X11-specific per-window data
+//
+typedef struct _GLFWwindowX11
+{
+ Colormap colormap;
+ Window handle;
+ Window parent;
+ XIC ic;
+
+ GLFWbool overrideRedirect;
+ GLFWbool iconified;
+ GLFWbool maximized;
+
+ // Whether the visual supports framebuffer transparency
+ GLFWbool transparent;
+
+ // Cached position and size used to filter out duplicate events
+ int width, height;
+ int xpos, ypos;
+
+ // The last received cursor position, regardless of source
+ int lastCursorPosX, lastCursorPosY;
+ // The last position the cursor was warped to by GLFW
+ int warpCursorPosX, warpCursorPosY;
+
+ // The time of the last KeyPress event per keycode, for discarding
+ // duplicate key events generated for some keys by ibus
+ Time keyPressTimes[256];
+} _GLFWwindowX11;
+
+// X11-specific global data
+//
+typedef struct _GLFWlibraryX11
+{
+ Display* display;
+ int screen;
+ Window root;
+
+ // System content scale
+ float contentScaleX, contentScaleY;
+ // Helper window for IPC
+ Window helperWindowHandle;
+ // Invisible cursor for hidden cursor mode
+ Cursor hiddenCursorHandle;
+ // Context for mapping window XIDs to _GLFWwindow pointers
+ XContext context;
+ // XIM input method
+ XIM im;
+ // The previous X error handler, to be restored later
+ XErrorHandler errorHandler;
+ // Most recent error code received by X error handler
+ int errorCode;
+ // Primary selection string (while the primary selection is owned)
+ char* primarySelectionString;
+ // Clipboard string (while the selection is owned)
+ char* clipboardString;
+ // Key name string
+ char keynames[GLFW_KEY_LAST + 1][5];
+ // X11 keycode to GLFW key LUT
+ short int keycodes[256];
+ // GLFW key to X11 keycode LUT
+ short int scancodes[GLFW_KEY_LAST + 1];
+ // Where to place the cursor when re-enabled
+ double restoreCursorPosX, restoreCursorPosY;
+ // The window whose disabled cursor mode is active
+ _GLFWwindow* disabledCursorWindow;
+ int emptyEventPipe[2];
+
+ // Window manager atoms
+ Atom NET_SUPPORTED;
+ Atom NET_SUPPORTING_WM_CHECK;
+ Atom WM_PROTOCOLS;
+ Atom WM_STATE;
+ Atom WM_DELETE_WINDOW;
+ Atom NET_WM_NAME;
+ Atom NET_WM_ICON_NAME;
+ Atom NET_WM_ICON;
+ Atom NET_WM_PID;
+ Atom NET_WM_PING;
+ Atom NET_WM_WINDOW_TYPE;
+ Atom NET_WM_WINDOW_TYPE_NORMAL;
+ Atom NET_WM_STATE;
+ Atom NET_WM_STATE_ABOVE;
+ Atom NET_WM_STATE_FULLSCREEN;
+ Atom NET_WM_STATE_MAXIMIZED_VERT;
+ Atom NET_WM_STATE_MAXIMIZED_HORZ;
+ Atom NET_WM_STATE_DEMANDS_ATTENTION;
+ Atom NET_WM_BYPASS_COMPOSITOR;
+ Atom NET_WM_FULLSCREEN_MONITORS;
+ Atom NET_WM_WINDOW_OPACITY;
+ Atom NET_WM_CM_Sx;
+ Atom NET_WORKAREA;
+ Atom NET_CURRENT_DESKTOP;
+ Atom NET_ACTIVE_WINDOW;
+ Atom NET_FRAME_EXTENTS;
+ Atom NET_REQUEST_FRAME_EXTENTS;
+ Atom MOTIF_WM_HINTS;
+
+ // Xdnd (drag and drop) atoms
+ Atom XdndAware;
+ Atom XdndEnter;
+ Atom XdndPosition;
+ Atom XdndStatus;
+ Atom XdndActionCopy;
+ Atom XdndDrop;
+ Atom XdndFinished;
+ Atom XdndSelection;
+ Atom XdndTypeList;
+ Atom text_uri_list;
+
+ // Selection (clipboard) atoms
+ Atom TARGETS;
+ Atom MULTIPLE;
+ Atom INCR;
+ Atom CLIPBOARD;
+ Atom PRIMARY;
+ Atom CLIPBOARD_MANAGER;
+ Atom SAVE_TARGETS;
+ Atom NULL_;
+ Atom UTF8_STRING;
+ Atom COMPOUND_STRING;
+ Atom ATOM_PAIR;
+ Atom GLFW_SELECTION;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int eventBase;
+ int errorBase;
+ int major;
+ int minor;
+ GLFWbool gammaBroken;
+ GLFWbool monitorBroken;
+ PFN_XRRAllocGamma AllocGamma;
+ PFN_XRRFreeCrtcInfo FreeCrtcInfo;
+ PFN_XRRFreeGamma FreeGamma;
+ PFN_XRRFreeOutputInfo FreeOutputInfo;
+ PFN_XRRFreeScreenResources FreeScreenResources;
+ PFN_XRRGetCrtcGamma GetCrtcGamma;
+ PFN_XRRGetCrtcGammaSize GetCrtcGammaSize;
+ PFN_XRRGetCrtcInfo GetCrtcInfo;
+ PFN_XRRGetOutputInfo GetOutputInfo;
+ PFN_XRRGetOutputPrimary GetOutputPrimary;
+ PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent;
+ PFN_XRRQueryExtension QueryExtension;
+ PFN_XRRQueryVersion QueryVersion;
+ PFN_XRRSelectInput SelectInput;
+ PFN_XRRSetCrtcConfig SetCrtcConfig;
+ PFN_XRRSetCrtcGamma SetCrtcGamma;
+ PFN_XRRUpdateConfiguration UpdateConfiguration;
+ } randr;
+
+ struct {
+ GLFWbool available;
+ GLFWbool detectable;
+ int majorOpcode;
+ int eventBase;
+ int errorBase;
+ int major;
+ int minor;
+ unsigned int group;
+ } xkb;
+
+ struct {
+ int count;
+ int timeout;
+ int interval;
+ int blanking;
+ int exposure;
+ } saver;
+
+ struct {
+ int version;
+ Window source;
+ Atom format;
+ } xdnd;
+
+ struct {
+ void* handle;
+ PFN_XcursorImageCreate ImageCreate;
+ PFN_XcursorImageDestroy ImageDestroy;
+ PFN_XcursorImageLoadCursor ImageLoadCursor;
+ } xcursor;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int major;
+ int minor;
+ PFN_XineramaIsActive IsActive;
+ PFN_XineramaQueryExtension QueryExtension;
+ PFN_XineramaQueryScreens QueryScreens;
+ } xinerama;
+
+ struct {
+ void* handle;
+ PFN_XGetXCBConnection GetXCBConnection;
+ } x11xcb;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int eventBase;
+ int errorBase;
+ PFN_XF86VidModeQueryExtension QueryExtension;
+ PFN_XF86VidModeGetGammaRamp GetGammaRamp;
+ PFN_XF86VidModeSetGammaRamp SetGammaRamp;
+ PFN_XF86VidModeGetGammaRampSize GetGammaRampSize;
+ } vidmode;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int majorOpcode;
+ int eventBase;
+ int errorBase;
+ int major;
+ int minor;
+ PFN_XIQueryVersion QueryVersion;
+ PFN_XISelectEvents SelectEvents;
+ } xi;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int major;
+ int minor;
+ int eventBase;
+ int errorBase;
+ PFN_XRenderQueryExtension QueryExtension;
+ PFN_XRenderQueryVersion QueryVersion;
+ PFN_XRenderFindVisualFormat FindVisualFormat;
+ } xrender;
+} _GLFWlibraryX11;
+
+// X11-specific per-monitor data
+//
+typedef struct _GLFWmonitorX11
+{
+ RROutput output;
+ RRCrtc crtc;
+ RRMode oldMode;
+
+ // Index of corresponding Xinerama screen,
+ // for EWMH full screen window placement
+ int index;
+} _GLFWmonitorX11;
+
+// X11-specific per-cursor data
+//
+typedef struct _GLFWcursorX11
+{
+ Cursor handle;
+} _GLFWcursorX11;
+
+
+void _glfwPollMonitorsX11(void);
+void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired);
+void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor);
+
+Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot);
+
+unsigned long _glfwGetWindowPropertyX11(Window window,
+ Atom property,
+ Atom type,
+ unsigned char** value);
+GLFWbool _glfwIsVisualTransparentX11(Visual* visual);
+
+void _glfwGrabErrorHandlerX11(void);
+void _glfwReleaseErrorHandlerX11(void);
+void _glfwInputErrorX11(int error, const char* message);
+
+void _glfwPushSelectionToManagerX11(void);
+
diff --git a/libs/glfw-3.3.8/src/x11_window.c b/libs/glfw-3.3.8/src/x11_window.c
new file mode 100644
index 0000000..ddda48d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/x11_window.c
@@ -0,0 +1,3174 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#define _GNU_SOURCE
+
+#include "internal.h"
+
+#include <X11/cursorfont.h>
+#include <X11/Xmd.h>
+
+#include <poll.h>
+#include <signal.h>
+#include <time.h>
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+#include <errno.h>
+#include <assert.h>
+
+// Action for EWMH client messages
+#define _NET_WM_STATE_REMOVE 0
+#define _NET_WM_STATE_ADD 1
+#define _NET_WM_STATE_TOGGLE 2
+
+// Additional mouse button names for XButtonEvent
+#define Button6 6
+#define Button7 7
+
+// Motif WM hints flags
+#define MWM_HINTS_DECORATIONS 2
+#define MWM_DECOR_ALL 1
+
+#define _GLFW_XDND_VERSION 5
+
+// Wait for data to arrive on any of the specified file descriptors
+//
+static GLFWbool waitForData(struct pollfd* fds, nfds_t count, double* timeout)
+{
+ for (;;)
+ {
+ if (timeout)
+ {
+ const uint64_t base = _glfwPlatformGetTimerValue();
+
+#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__CYGWIN__)
+ const time_t seconds = (time_t) *timeout;
+ const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
+ const struct timespec ts = { seconds, nanoseconds };
+ const int result = ppoll(fds, count, &ts, NULL);
+#elif defined(__NetBSD__)
+ const time_t seconds = (time_t) *timeout;
+ const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
+ const struct timespec ts = { seconds, nanoseconds };
+ const int result = pollts(fds, count, &ts, NULL);
+#else
+ const int milliseconds = (int) (*timeout * 1e3);
+ const int result = poll(fds, count, milliseconds);
+#endif
+ const int error = errno; // clock_gettime may overwrite our error
+
+ *timeout -= (_glfwPlatformGetTimerValue() - base) /
+ (double) _glfwPlatformGetTimerFrequency();
+
+ if (result > 0)
+ return GLFW_TRUE;
+ else if (result == -1 && error != EINTR && error != EAGAIN)
+ return GLFW_FALSE;
+ else if (*timeout <= 0.0)
+ return GLFW_FALSE;
+ }
+ else
+ {
+ const int result = poll(fds, count, -1);
+ if (result > 0)
+ return GLFW_TRUE;
+ else if (result == -1 && errno != EINTR && errno != EAGAIN)
+ return GLFW_FALSE;
+ }
+ }
+}
+
+// Wait for event data to arrive on the X11 display socket
+// This avoids blocking other threads via the per-display Xlib lock that also
+// covers GLX functions
+//
+static GLFWbool waitForX11Event(double* timeout)
+{
+ struct pollfd fd = { ConnectionNumber(_glfw.x11.display), POLLIN };
+
+ while (!XPending(_glfw.x11.display))
+ {
+ if (!waitForData(&fd, 1, timeout))
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Wait for event data to arrive on any event file descriptor
+// This avoids blocking other threads via the per-display Xlib lock that also
+// covers GLX functions
+//
+static GLFWbool waitForAnyEvent(double* timeout)
+{
+ nfds_t count = 2;
+ struct pollfd fds[3] =
+ {
+ { ConnectionNumber(_glfw.x11.display), POLLIN },
+ { _glfw.x11.emptyEventPipe[0], POLLIN }
+ };
+
+#if defined(__linux__)
+ if (_glfw.linjs.inotify > 0)
+ fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN };
+#endif
+
+ while (!XPending(_glfw.x11.display))
+ {
+ if (!waitForData(fds, count, timeout))
+ return GLFW_FALSE;
+
+ for (int i = 1; i < count; i++)
+ {
+ if (fds[i].revents & POLLIN)
+ return GLFW_TRUE;
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+// Writes a byte to the empty event pipe
+//
+static void writeEmptyEvent(void)
+{
+ for (;;)
+ {
+ const char byte = 0;
+ const ssize_t result = write(_glfw.x11.emptyEventPipe[1], &byte, 1);
+ if (result == 1 || (result == -1 && errno != EINTR))
+ break;
+ }
+}
+
+// Drains available data from the empty event pipe
+//
+static void drainEmptyEvents(void)
+{
+ for (;;)
+ {
+ char dummy[64];
+ const ssize_t result = read(_glfw.x11.emptyEventPipe[0], dummy, sizeof(dummy));
+ if (result == -1 && errno != EINTR)
+ break;
+ }
+}
+
+// Waits until a VisibilityNotify event arrives for the specified window or the
+// timeout period elapses (ICCCM section 4.2.2)
+//
+static GLFWbool waitForVisibilityNotify(_GLFWwindow* window)
+{
+ XEvent dummy;
+ double timeout = 0.1;
+
+ while (!XCheckTypedWindowEvent(_glfw.x11.display,
+ window->x11.handle,
+ VisibilityNotify,
+ &dummy))
+ {
+ if (!waitForX11Event(&timeout))
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Returns whether the window is iconified
+//
+static int getWindowState(_GLFWwindow* window)
+{
+ int result = WithdrawnState;
+ struct {
+ CARD32 state;
+ Window icon;
+ } *state = NULL;
+
+ if (_glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.WM_STATE,
+ _glfw.x11.WM_STATE,
+ (unsigned char**) &state) >= 2)
+ {
+ result = state->state;
+ }
+
+ if (state)
+ XFree(state);
+
+ return result;
+}
+
+// Returns whether the event is a selection event
+//
+static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer)
+{
+ if (event->xany.window != _glfw.x11.helperWindowHandle)
+ return False;
+
+ return event->type == SelectionRequest ||
+ event->type == SelectionNotify ||
+ event->type == SelectionClear;
+}
+
+// Returns whether it is a _NET_FRAME_EXTENTS event for the specified window
+//
+static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer)
+{
+ _GLFWwindow* window = (_GLFWwindow*) pointer;
+ return event->type == PropertyNotify &&
+ event->xproperty.state == PropertyNewValue &&
+ event->xproperty.window == window->x11.handle &&
+ event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS;
+}
+
+// Returns whether it is a property event for the specified selection transfer
+//
+static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer pointer)
+{
+ XEvent* notification = (XEvent*) pointer;
+ return event->type == PropertyNotify &&
+ event->xproperty.state == PropertyNewValue &&
+ event->xproperty.window == notification->xselection.requestor &&
+ event->xproperty.atom == notification->xselection.property;
+}
+
+// Translates an X event modifier state mask
+//
+static int translateState(int state)
+{
+ int mods = 0;
+
+ if (state & ShiftMask)
+ mods |= GLFW_MOD_SHIFT;
+ if (state & ControlMask)
+ mods |= GLFW_MOD_CONTROL;
+ if (state & Mod1Mask)
+ mods |= GLFW_MOD_ALT;
+ if (state & Mod4Mask)
+ mods |= GLFW_MOD_SUPER;
+ if (state & LockMask)
+ mods |= GLFW_MOD_CAPS_LOCK;
+ if (state & Mod2Mask)
+ mods |= GLFW_MOD_NUM_LOCK;
+
+ return mods;
+}
+
+// Translates an X11 key code to a GLFW key token
+//
+static int translateKey(int scancode)
+{
+ // Use the pre-filled LUT (see createKeyTables() in x11_init.c)
+ if (scancode < 0 || scancode > 255)
+ return GLFW_KEY_UNKNOWN;
+
+ return _glfw.x11.keycodes[scancode];
+}
+
+// Sends an EWMH or ICCCM event to the window manager
+//
+static void sendEventToWM(_GLFWwindow* window, Atom type,
+ long a, long b, long c, long d, long e)
+{
+ XEvent event = { ClientMessage };
+ event.xclient.window = window->x11.handle;
+ event.xclient.format = 32; // Data is 32-bit longs
+ event.xclient.message_type = type;
+ event.xclient.data.l[0] = a;
+ event.xclient.data.l[1] = b;
+ event.xclient.data.l[2] = c;
+ event.xclient.data.l[3] = d;
+ event.xclient.data.l[4] = e;
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.root,
+ False,
+ SubstructureNotifyMask | SubstructureRedirectMask,
+ &event);
+}
+
+// Updates the normal hints according to the window settings
+//
+static void updateNormalHints(_GLFWwindow* window, int width, int height)
+{
+ XSizeHints* hints = XAllocSizeHints();
+
+ if (!window->monitor)
+ {
+ if (window->resizable)
+ {
+ if (window->minwidth != GLFW_DONT_CARE &&
+ window->minheight != GLFW_DONT_CARE)
+ {
+ hints->flags |= PMinSize;
+ hints->min_width = window->minwidth;
+ hints->min_height = window->minheight;
+ }
+
+ if (window->maxwidth != GLFW_DONT_CARE &&
+ window->maxheight != GLFW_DONT_CARE)
+ {
+ hints->flags |= PMaxSize;
+ hints->max_width = window->maxwidth;
+ hints->max_height = window->maxheight;
+ }
+
+ if (window->numer != GLFW_DONT_CARE &&
+ window->denom != GLFW_DONT_CARE)
+ {
+ hints->flags |= PAspect;
+ hints->min_aspect.x = hints->max_aspect.x = window->numer;
+ hints->min_aspect.y = hints->max_aspect.y = window->denom;
+ }
+ }
+ else
+ {
+ hints->flags |= (PMinSize | PMaxSize);
+ hints->min_width = hints->max_width = width;
+ hints->min_height = hints->max_height = height;
+ }
+ }
+
+ hints->flags |= PWinGravity;
+ hints->win_gravity = StaticGravity;
+
+ XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
+ XFree(hints);
+}
+
+// Updates the full screen status of the window
+//
+static void updateWindowMode(_GLFWwindow* window)
+{
+ if (window->monitor)
+ {
+ if (_glfw.x11.xinerama.available &&
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS,
+ window->monitor->x11.index,
+ window->monitor->x11.index,
+ window->monitor->x11.index,
+ window->monitor->x11.index,
+ 0);
+ }
+
+ if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_ADD,
+ _glfw.x11.NET_WM_STATE_FULLSCREEN,
+ 0, 1, 0);
+ }
+ else
+ {
+ // This is the butcher's way of removing window decorations
+ // Setting the override-redirect attribute on a window makes the
+ // window manager ignore the window completely (ICCCM, section 4)
+ // The good thing is that this makes undecorated full screen windows
+ // easy to do; the bad thing is that we have to do everything
+ // manually and some things (like iconify/restore) won't work at
+ // all, as those are tasks usually performed by the window manager
+
+ XSetWindowAttributes attributes;
+ attributes.override_redirect = True;
+ XChangeWindowAttributes(_glfw.x11.display,
+ window->x11.handle,
+ CWOverrideRedirect,
+ &attributes);
+
+ window->x11.overrideRedirect = GLFW_TRUE;
+ }
+
+ // Enable compositor bypass
+ if (!window->x11.transparent)
+ {
+ const unsigned long value = 1;
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32,
+ PropModeReplace, (unsigned char*) &value, 1);
+ }
+ }
+ else
+ {
+ if (_glfw.x11.xinerama.available &&
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
+ {
+ XDeleteProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS);
+ }
+
+ if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_REMOVE,
+ _glfw.x11.NET_WM_STATE_FULLSCREEN,
+ 0, 1, 0);
+ }
+ else
+ {
+ XSetWindowAttributes attributes;
+ attributes.override_redirect = False;
+ XChangeWindowAttributes(_glfw.x11.display,
+ window->x11.handle,
+ CWOverrideRedirect,
+ &attributes);
+
+ window->x11.overrideRedirect = GLFW_FALSE;
+ }
+
+ // Disable compositor bypass
+ if (!window->x11.transparent)
+ {
+ XDeleteProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_BYPASS_COMPOSITOR);
+ }
+ }
+}
+
+// Decode a Unicode code point from a UTF-8 stream
+// Based on cutef8 by Jeff Bezanson (Public Domain)
+//
+#if defined(X_HAVE_UTF8_STRING)
+static uint32_t decodeUTF8(const char** s)
+{
+ uint32_t codepoint = 0, count = 0;
+ static const uint32_t offsets[] =
+ {
+ 0x00000000u, 0x00003080u, 0x000e2080u,
+ 0x03c82080u, 0xfa082080u, 0x82082080u
+ };
+
+ do
+ {
+ codepoint = (codepoint << 6) + (unsigned char) **s;
+ (*s)++;
+ count++;
+ } while ((**s & 0xc0) == 0x80);
+
+ assert(count <= 6);
+ return codepoint - offsets[count - 1];
+}
+#endif /*X_HAVE_UTF8_STRING*/
+
+// Convert the specified Latin-1 string to UTF-8
+//
+static char* convertLatin1toUTF8(const char* source)
+{
+ size_t size = 1;
+ const char* sp;
+
+ for (sp = source; *sp; sp++)
+ size += (*sp & 0x80) ? 2 : 1;
+
+ char* target = calloc(size, 1);
+ char* tp = target;
+
+ for (sp = source; *sp; sp++)
+ tp += _glfwEncodeUTF8(tp, *sp);
+
+ return target;
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ if (window->cursor)
+ {
+ XDefineCursor(_glfw.x11.display, window->x11.handle,
+ window->cursor->x11.handle);
+ }
+ else
+ XUndefineCursor(_glfw.x11.display, window->x11.handle);
+ }
+ else
+ {
+ XDefineCursor(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.hiddenCursorHandle);
+ }
+}
+
+// Enable XI2 raw mouse motion events
+//
+static void enableRawMouseMotion(_GLFWwindow* window)
+{
+ XIEventMask em;
+ unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 };
+
+ em.deviceid = XIAllMasterDevices;
+ em.mask_len = sizeof(mask);
+ em.mask = mask;
+ XISetMask(mask, XI_RawMotion);
+
+ XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
+}
+
+// Disable XI2 raw mouse motion events
+//
+static void disableRawMouseMotion(_GLFWwindow* window)
+{
+ XIEventMask em;
+ unsigned char mask[] = { 0 };
+
+ em.deviceid = XIAllMasterDevices;
+ em.mask_len = sizeof(mask);
+ em.mask = mask;
+
+ XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
+}
+
+// Apply disabled cursor mode to a focused window
+//
+static void disableCursor(_GLFWwindow* window)
+{
+ if (window->rawMouseMotion)
+ enableRawMouseMotion(window);
+
+ _glfw.x11.disabledCursorWindow = window;
+ _glfwPlatformGetCursorPos(window,
+ &_glfw.x11.restoreCursorPosX,
+ &_glfw.x11.restoreCursorPosY);
+ updateCursorImage(window);
+ _glfwCenterCursorInContentArea(window);
+ XGrabPointer(_glfw.x11.display, window->x11.handle, True,
+ ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
+ GrabModeAsync, GrabModeAsync,
+ window->x11.handle,
+ _glfw.x11.hiddenCursorHandle,
+ CurrentTime);
+}
+
+// Exit disabled cursor mode for the specified window
+//
+static void enableCursor(_GLFWwindow* window)
+{
+ if (window->rawMouseMotion)
+ disableRawMouseMotion(window);
+
+ _glfw.x11.disabledCursorWindow = NULL;
+ XUngrabPointer(_glfw.x11.display, CurrentTime);
+ _glfwPlatformSetCursorPos(window,
+ _glfw.x11.restoreCursorPosX,
+ _glfw.x11.restoreCursorPosY);
+ updateCursorImage(window);
+}
+
+// Create the X11 window (and its colormap)
+//
+static GLFWbool createNativeWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ Visual* visual, int depth)
+{
+ int width = wndconfig->width;
+ int height = wndconfig->height;
+
+ if (wndconfig->scaleToMonitor)
+ {
+ width *= _glfw.x11.contentScaleX;
+ height *= _glfw.x11.contentScaleY;
+ }
+
+ // Create a colormap based on the visual used by the current context
+ window->x11.colormap = XCreateColormap(_glfw.x11.display,
+ _glfw.x11.root,
+ visual,
+ AllocNone);
+
+ window->x11.transparent = _glfwIsVisualTransparentX11(visual);
+
+ XSetWindowAttributes wa = { 0 };
+ wa.colormap = window->x11.colormap;
+ wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
+ PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
+ ExposureMask | FocusChangeMask | VisibilityChangeMask |
+ EnterWindowMask | LeaveWindowMask | PropertyChangeMask;
+
+ _glfwGrabErrorHandlerX11();
+
+ window->x11.parent = _glfw.x11.root;
+ window->x11.handle = XCreateWindow(_glfw.x11.display,
+ _glfw.x11.root,
+ 0, 0, // Position
+ width, height,
+ 0, // Border width
+ depth, // Color depth
+ InputOutput,
+ visual,
+ CWBorderPixel | CWColormap | CWEventMask,
+ &wa);
+
+ _glfwReleaseErrorHandlerX11();
+
+ if (!window->x11.handle)
+ {
+ _glfwInputErrorX11(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create window");
+ return GLFW_FALSE;
+ }
+
+ XSaveContext(_glfw.x11.display,
+ window->x11.handle,
+ _glfw.x11.context,
+ (XPointer) window);
+
+ if (!wndconfig->decorated)
+ _glfwPlatformSetWindowDecorated(window, GLFW_FALSE);
+
+ if (_glfw.x11.NET_WM_STATE && !window->monitor)
+ {
+ Atom states[3];
+ int count = 0;
+
+ if (wndconfig->floating)
+ {
+ if (_glfw.x11.NET_WM_STATE_ABOVE)
+ states[count++] = _glfw.x11.NET_WM_STATE_ABOVE;
+ }
+
+ if (wndconfig->maximized)
+ {
+ if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT;
+ states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ;
+ window->x11.maximized = GLFW_TRUE;
+ }
+ }
+
+ if (count)
+ {
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+ PropModeReplace, (unsigned char*) states, count);
+ }
+ }
+
+ // Declare the WM protocols supported by GLFW
+ {
+ Atom protocols[] =
+ {
+ _glfw.x11.WM_DELETE_WINDOW,
+ _glfw.x11.NET_WM_PING
+ };
+
+ XSetWMProtocols(_glfw.x11.display, window->x11.handle,
+ protocols, sizeof(protocols) / sizeof(Atom));
+ }
+
+ // Declare our PID
+ {
+ const long pid = getpid();
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_PID, XA_CARDINAL, 32,
+ PropModeReplace,
+ (unsigned char*) &pid, 1);
+ }
+
+ if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL)
+ {
+ Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL;
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32,
+ PropModeReplace, (unsigned char*) &type, 1);
+ }
+
+ // Set ICCCM WM_HINTS property
+ {
+ XWMHints* hints = XAllocWMHints();
+ if (!hints)
+ {
+ _glfwInputError(GLFW_OUT_OF_MEMORY,
+ "X11: Failed to allocate WM hints");
+ return GLFW_FALSE;
+ }
+
+ hints->flags = StateHint;
+ hints->initial_state = NormalState;
+
+ XSetWMHints(_glfw.x11.display, window->x11.handle, hints);
+ XFree(hints);
+ }
+
+ updateNormalHints(window, width, height);
+
+ // Set ICCCM WM_CLASS property
+ {
+ XClassHint* hint = XAllocClassHint();
+
+ if (strlen(wndconfig->x11.instanceName) &&
+ strlen(wndconfig->x11.className))
+ {
+ hint->res_name = (char*) wndconfig->x11.instanceName;
+ hint->res_class = (char*) wndconfig->x11.className;
+ }
+ else
+ {
+ const char* resourceName = getenv("RESOURCE_NAME");
+ if (resourceName && strlen(resourceName))
+ hint->res_name = (char*) resourceName;
+ else if (strlen(wndconfig->title))
+ hint->res_name = (char*) wndconfig->title;
+ else
+ hint->res_name = (char*) "glfw-application";
+
+ if (strlen(wndconfig->title))
+ hint->res_class = (char*) wndconfig->title;
+ else
+ hint->res_class = (char*) "GLFW-Application";
+ }
+
+ XSetClassHint(_glfw.x11.display, window->x11.handle, hint);
+ XFree(hint);
+ }
+
+ // Announce support for Xdnd (drag and drop)
+ {
+ const Atom version = _GLFW_XDND_VERSION;
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.XdndAware, XA_ATOM, 32,
+ PropModeReplace, (unsigned char*) &version, 1);
+ }
+
+ _glfwPlatformSetWindowTitle(window, wndconfig->title);
+
+ if (_glfw.x11.im)
+ {
+ window->x11.ic = XCreateIC(_glfw.x11.im,
+ XNInputStyle,
+ XIMPreeditNothing | XIMStatusNothing,
+ XNClientWindow,
+ window->x11.handle,
+ XNFocusWindow,
+ window->x11.handle,
+ NULL);
+ }
+
+ if (window->x11.ic)
+ {
+ unsigned long filter = 0;
+ if (XGetICValues(window->x11.ic, XNFilterEvents, &filter, NULL) == NULL)
+ XSelectInput(_glfw.x11.display, window->x11.handle, wa.event_mask | filter);
+ }
+
+ _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
+ _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
+
+ return GLFW_TRUE;
+}
+
+// Set the specified property to the selection converted to the requested target
+//
+static Atom writeTargetToProperty(const XSelectionRequestEvent* request)
+{
+ int i;
+ char* selectionString = NULL;
+ const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING };
+ const int formatCount = sizeof(formats) / sizeof(formats[0]);
+
+ if (request->selection == _glfw.x11.PRIMARY)
+ selectionString = _glfw.x11.primarySelectionString;
+ else
+ selectionString = _glfw.x11.clipboardString;
+
+ if (request->property == None)
+ {
+ // The requester is a legacy client (ICCCM section 2.2)
+ // We don't support legacy clients, so fail here
+ return None;
+ }
+
+ if (request->target == _glfw.x11.TARGETS)
+ {
+ // The list of supported targets was requested
+
+ const Atom targets[] = { _glfw.x11.TARGETS,
+ _glfw.x11.MULTIPLE,
+ _glfw.x11.UTF8_STRING,
+ XA_STRING };
+
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ request->property,
+ XA_ATOM,
+ 32,
+ PropModeReplace,
+ (unsigned char*) targets,
+ sizeof(targets) / sizeof(targets[0]));
+
+ return request->property;
+ }
+
+ if (request->target == _glfw.x11.MULTIPLE)
+ {
+ // Multiple conversions were requested
+
+ Atom* targets;
+ unsigned long i, count;
+
+ count = _glfwGetWindowPropertyX11(request->requestor,
+ request->property,
+ _glfw.x11.ATOM_PAIR,
+ (unsigned char**) &targets);
+
+ for (i = 0; i < count; i += 2)
+ {
+ int j;
+
+ for (j = 0; j < formatCount; j++)
+ {
+ if (targets[i] == formats[j])
+ break;
+ }
+
+ if (j < formatCount)
+ {
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ targets[i + 1],
+ targets[i],
+ 8,
+ PropModeReplace,
+ (unsigned char *) selectionString,
+ strlen(selectionString));
+ }
+ else
+ targets[i + 1] = None;
+ }
+
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ request->property,
+ _glfw.x11.ATOM_PAIR,
+ 32,
+ PropModeReplace,
+ (unsigned char*) targets,
+ count);
+
+ XFree(targets);
+
+ return request->property;
+ }
+
+ if (request->target == _glfw.x11.SAVE_TARGETS)
+ {
+ // The request is a check whether we support SAVE_TARGETS
+ // It should be handled as a no-op side effect target
+
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ request->property,
+ _glfw.x11.NULL_,
+ 32,
+ PropModeReplace,
+ NULL,
+ 0);
+
+ return request->property;
+ }
+
+ // Conversion to a data target was requested
+
+ for (i = 0; i < formatCount; i++)
+ {
+ if (request->target == formats[i])
+ {
+ // The requested target is one we support
+
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ request->property,
+ request->target,
+ 8,
+ PropModeReplace,
+ (unsigned char *) selectionString,
+ strlen(selectionString));
+
+ return request->property;
+ }
+ }
+
+ // The requested target is not supported
+
+ return None;
+}
+
+static void handleSelectionRequest(XEvent* event)
+{
+ const XSelectionRequestEvent* request = &event->xselectionrequest;
+
+ XEvent reply = { SelectionNotify };
+ reply.xselection.property = writeTargetToProperty(request);
+ reply.xselection.display = request->display;
+ reply.xselection.requestor = request->requestor;
+ reply.xselection.selection = request->selection;
+ reply.xselection.target = request->target;
+ reply.xselection.time = request->time;
+
+ XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply);
+}
+
+static const char* getSelectionString(Atom selection)
+{
+ char** selectionString = NULL;
+ const Atom targets[] = { _glfw.x11.UTF8_STRING, XA_STRING };
+ const size_t targetCount = sizeof(targets) / sizeof(targets[0]);
+
+ if (selection == _glfw.x11.PRIMARY)
+ selectionString = &_glfw.x11.primarySelectionString;
+ else
+ selectionString = &_glfw.x11.clipboardString;
+
+ if (XGetSelectionOwner(_glfw.x11.display, selection) ==
+ _glfw.x11.helperWindowHandle)
+ {
+ // Instead of doing a large number of X round-trips just to put this
+ // string into a window property and then read it back, just return it
+ return *selectionString;
+ }
+
+ free(*selectionString);
+ *selectionString = NULL;
+
+ for (size_t i = 0; i < targetCount; i++)
+ {
+ char* data;
+ Atom actualType;
+ int actualFormat;
+ unsigned long itemCount, bytesAfter;
+ XEvent notification, dummy;
+
+ XConvertSelection(_glfw.x11.display,
+ selection,
+ targets[i],
+ _glfw.x11.GLFW_SELECTION,
+ _glfw.x11.helperWindowHandle,
+ CurrentTime);
+
+ while (!XCheckTypedWindowEvent(_glfw.x11.display,
+ _glfw.x11.helperWindowHandle,
+ SelectionNotify,
+ &notification))
+ {
+ waitForX11Event(NULL);
+ }
+
+ if (notification.xselection.property == None)
+ continue;
+
+ XCheckIfEvent(_glfw.x11.display,
+ &dummy,
+ isSelPropNewValueNotify,
+ (XPointer) &notification);
+
+ XGetWindowProperty(_glfw.x11.display,
+ notification.xselection.requestor,
+ notification.xselection.property,
+ 0,
+ LONG_MAX,
+ True,
+ AnyPropertyType,
+ &actualType,
+ &actualFormat,
+ &itemCount,
+ &bytesAfter,
+ (unsigned char**) &data);
+
+ if (actualType == _glfw.x11.INCR)
+ {
+ size_t size = 1;
+ char* string = NULL;
+
+ for (;;)
+ {
+ while (!XCheckIfEvent(_glfw.x11.display,
+ &dummy,
+ isSelPropNewValueNotify,
+ (XPointer) &notification))
+ {
+ waitForX11Event(NULL);
+ }
+
+ XFree(data);
+ XGetWindowProperty(_glfw.x11.display,
+ notification.xselection.requestor,
+ notification.xselection.property,
+ 0,
+ LONG_MAX,
+ True,
+ AnyPropertyType,
+ &actualType,
+ &actualFormat,
+ &itemCount,
+ &bytesAfter,
+ (unsigned char**) &data);
+
+ if (itemCount)
+ {
+ size += itemCount;
+ string = realloc(string, size);
+ string[size - itemCount - 1] = '\0';
+ strcat(string, data);
+ }
+
+ if (!itemCount)
+ {
+ if (string)
+ {
+ if (targets[i] == XA_STRING)
+ {
+ *selectionString = convertLatin1toUTF8(string);
+ free(string);
+ }
+ else
+ *selectionString = string;
+ }
+
+ break;
+ }
+ }
+ }
+ else if (actualType == targets[i])
+ {
+ if (targets[i] == XA_STRING)
+ *selectionString = convertLatin1toUTF8(data);
+ else
+ *selectionString = _glfw_strdup(data);
+ }
+
+ XFree(data);
+
+ if (*selectionString)
+ break;
+ }
+
+ if (!*selectionString)
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "X11: Failed to convert selection to string");
+ }
+
+ return *selectionString;
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static void acquireMonitor(_GLFWwindow* window)
+{
+ if (_glfw.x11.saver.count == 0)
+ {
+ // Remember old screen saver settings
+ XGetScreenSaver(_glfw.x11.display,
+ &_glfw.x11.saver.timeout,
+ &_glfw.x11.saver.interval,
+ &_glfw.x11.saver.blanking,
+ &_glfw.x11.saver.exposure);
+
+ // Disable screen saver
+ XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking,
+ DefaultExposures);
+ }
+
+ if (!window->monitor->window)
+ _glfw.x11.saver.count++;
+
+ _glfwSetVideoModeX11(window->monitor, &window->videoMode);
+
+ if (window->x11.overrideRedirect)
+ {
+ int xpos, ypos;
+ GLFWvidmode mode;
+
+ // Manually position the window over its monitor
+ _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+ _glfwPlatformGetVideoMode(window->monitor, &mode);
+
+ XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
+ xpos, ypos, mode.width, mode.height);
+ }
+
+ _glfwInputMonitorWindow(window->monitor, window);
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+ if (window->monitor->window != window)
+ return;
+
+ _glfwInputMonitorWindow(window->monitor, NULL);
+ _glfwRestoreVideoModeX11(window->monitor);
+
+ _glfw.x11.saver.count--;
+
+ if (_glfw.x11.saver.count == 0)
+ {
+ // Restore old screen saver settings
+ XSetScreenSaver(_glfw.x11.display,
+ _glfw.x11.saver.timeout,
+ _glfw.x11.saver.interval,
+ _glfw.x11.saver.blanking,
+ _glfw.x11.saver.exposure);
+ }
+}
+
+// Process the specified X event
+//
+static void processEvent(XEvent *event)
+{
+ int keycode = 0;
+ Bool filtered = False;
+
+ // HACK: Save scancode as some IMs clear the field in XFilterEvent
+ if (event->type == KeyPress || event->type == KeyRelease)
+ keycode = event->xkey.keycode;
+
+ if (_glfw.x11.im)
+ filtered = XFilterEvent(event, None);
+
+ if (_glfw.x11.randr.available)
+ {
+ if (event->type == _glfw.x11.randr.eventBase + RRNotify)
+ {
+ XRRUpdateConfiguration(event);
+ _glfwPollMonitorsX11();
+ return;
+ }
+ }
+
+ if (_glfw.x11.xkb.available)
+ {
+ if (event->type == _glfw.x11.xkb.eventBase + XkbEventCode)
+ {
+ if (((XkbEvent*) event)->any.xkb_type == XkbStateNotify &&
+ (((XkbEvent*) event)->state.changed & XkbGroupStateMask))
+ {
+ _glfw.x11.xkb.group = ((XkbEvent*) event)->state.group;
+ }
+
+ return;
+ }
+ }
+
+ if (event->type == GenericEvent)
+ {
+ if (_glfw.x11.xi.available)
+ {
+ _GLFWwindow* window = _glfw.x11.disabledCursorWindow;
+
+ if (window &&
+ window->rawMouseMotion &&
+ event->xcookie.extension == _glfw.x11.xi.majorOpcode &&
+ XGetEventData(_glfw.x11.display, &event->xcookie) &&
+ event->xcookie.evtype == XI_RawMotion)
+ {
+ XIRawEvent* re = event->xcookie.data;
+ if (re->valuators.mask_len)
+ {
+ const double* values = re->raw_values;
+ double xpos = window->virtualCursorPosX;
+ double ypos = window->virtualCursorPosY;
+
+ if (XIMaskIsSet(re->valuators.mask, 0))
+ {
+ xpos += *values;
+ values++;
+ }
+
+ if (XIMaskIsSet(re->valuators.mask, 1))
+ ypos += *values;
+
+ _glfwInputCursorPos(window, xpos, ypos);
+ }
+ }
+
+ XFreeEventData(_glfw.x11.display, &event->xcookie);
+ }
+
+ return;
+ }
+
+ if (event->type == SelectionRequest)
+ {
+ handleSelectionRequest(event);
+ return;
+ }
+
+ _GLFWwindow* window = NULL;
+ if (XFindContext(_glfw.x11.display,
+ event->xany.window,
+ _glfw.x11.context,
+ (XPointer*) &window) != 0)
+ {
+ // This is an event for a window that has already been destroyed
+ return;
+ }
+
+ switch (event->type)
+ {
+ case ReparentNotify:
+ {
+ window->x11.parent = event->xreparent.parent;
+ return;
+ }
+
+ case KeyPress:
+ {
+ const int key = translateKey(keycode);
+ const int mods = translateState(event->xkey.state);
+ const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
+
+ if (window->x11.ic)
+ {
+ // HACK: Do not report the key press events duplicated by XIM
+ // Duplicate key releases are filtered out implicitly by
+ // the GLFW key repeat logic in _glfwInputKey
+ // A timestamp per key is used to handle simultaneous keys
+ // NOTE: Always allow the first event for each key through
+ // (the server never sends a timestamp of zero)
+ // NOTE: Timestamp difference is compared to handle wrap-around
+ Time diff = event->xkey.time - window->x11.keyPressTimes[keycode];
+ if (diff == event->xkey.time || (diff > 0 && diff < ((Time)1 << 31)))
+ {
+ if (keycode)
+ _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
+
+ window->x11.keyPressTimes[keycode] = event->xkey.time;
+ }
+
+ if (!filtered)
+ {
+ int count;
+ Status status;
+#if defined(X_HAVE_UTF8_STRING)
+ char buffer[100];
+ char* chars = buffer;
+
+ count = Xutf8LookupString(window->x11.ic,
+ &event->xkey,
+ buffer, sizeof(buffer) - 1,
+ NULL, &status);
+
+ if (status == XBufferOverflow)
+ {
+ chars = calloc(count + 1, 1);
+ count = Xutf8LookupString(window->x11.ic,
+ &event->xkey,
+ chars, count,
+ NULL, &status);
+ }
+
+ if (status == XLookupChars || status == XLookupBoth)
+ {
+ const char* c = chars;
+ chars[count] = '\0';
+ while (c - chars < count)
+ _glfwInputChar(window, decodeUTF8(&c), mods, plain);
+ }
+#else /*X_HAVE_UTF8_STRING*/
+ wchar_t buffer[16];
+ wchar_t* chars = buffer;
+
+ count = XwcLookupString(window->x11.ic,
+ &event->xkey,
+ buffer,
+ sizeof(buffer) / sizeof(wchar_t),
+ NULL,
+ &status);
+
+ if (status == XBufferOverflow)
+ {
+ chars = calloc(count, sizeof(wchar_t));
+ count = XwcLookupString(window->x11.ic,
+ &event->xkey,
+ chars, count,
+ NULL, &status);
+ }
+
+ if (status == XLookupChars || status == XLookupBoth)
+ {
+ int i;
+ for (i = 0; i < count; i++)
+ _glfwInputChar(window, chars[i], mods, plain);
+ }
+#endif /*X_HAVE_UTF8_STRING*/
+
+ if (chars != buffer)
+ free(chars);
+ }
+ }
+ else
+ {
+ KeySym keysym;
+ XLookupString(&event->xkey, NULL, 0, &keysym, NULL);
+
+ _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
+
+ const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
+ if (codepoint != GLFW_INVALID_CODEPOINT)
+ _glfwInputChar(window, codepoint, mods, plain);
+ }
+
+ return;
+ }
+
+ case KeyRelease:
+ {
+ const int key = translateKey(keycode);
+ const int mods = translateState(event->xkey.state);
+
+ if (!_glfw.x11.xkb.detectable)
+ {
+ // HACK: Key repeat events will arrive as KeyRelease/KeyPress
+ // pairs with similar or identical time stamps
+ // The key repeat logic in _glfwInputKey expects only key
+ // presses to repeat, so detect and discard release events
+ if (XEventsQueued(_glfw.x11.display, QueuedAfterReading))
+ {
+ XEvent next;
+ XPeekEvent(_glfw.x11.display, &next);
+
+ if (next.type == KeyPress &&
+ next.xkey.window == event->xkey.window &&
+ next.xkey.keycode == keycode)
+ {
+ // HACK: The time of repeat events sometimes doesn't
+ // match that of the press event, so add an
+ // epsilon
+ // Toshiyuki Takahashi can press a button
+ // 16 times per second so it's fairly safe to
+ // assume that no human is pressing the key 50
+ // times per second (value is ms)
+ if ((next.xkey.time - event->xkey.time) < 20)
+ {
+ // This is very likely a server-generated key repeat
+ // event, so ignore it
+ return;
+ }
+ }
+ }
+ }
+
+ _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods);
+ return;
+ }
+
+ case ButtonPress:
+ {
+ const int mods = translateState(event->xbutton.state);
+
+ if (event->xbutton.button == Button1)
+ _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
+ else if (event->xbutton.button == Button2)
+ _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
+ else if (event->xbutton.button == Button3)
+ _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);
+
+ // Modern X provides scroll events as mouse button presses
+ else if (event->xbutton.button == Button4)
+ _glfwInputScroll(window, 0.0, 1.0);
+ else if (event->xbutton.button == Button5)
+ _glfwInputScroll(window, 0.0, -1.0);
+ else if (event->xbutton.button == Button6)
+ _glfwInputScroll(window, 1.0, 0.0);
+ else if (event->xbutton.button == Button7)
+ _glfwInputScroll(window, -1.0, 0.0);
+
+ else
+ {
+ // Additional buttons after 7 are treated as regular buttons
+ // We subtract 4 to fill the gap left by scroll input above
+ _glfwInputMouseClick(window,
+ event->xbutton.button - Button1 - 4,
+ GLFW_PRESS,
+ mods);
+ }
+
+ return;
+ }
+
+ case ButtonRelease:
+ {
+ const int mods = translateState(event->xbutton.state);
+
+ if (event->xbutton.button == Button1)
+ {
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_RELEASE,
+ mods);
+ }
+ else if (event->xbutton.button == Button2)
+ {
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_MIDDLE,
+ GLFW_RELEASE,
+ mods);
+ }
+ else if (event->xbutton.button == Button3)
+ {
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_RELEASE,
+ mods);
+ }
+ else if (event->xbutton.button > Button7)
+ {
+ // Additional buttons after 7 are treated as regular buttons
+ // We subtract 4 to fill the gap left by scroll input above
+ _glfwInputMouseClick(window,
+ event->xbutton.button - Button1 - 4,
+ GLFW_RELEASE,
+ mods);
+ }
+
+ return;
+ }
+
+ case EnterNotify:
+ {
+ // XEnterWindowEvent is XCrossingEvent
+ const int x = event->xcrossing.x;
+ const int y = event->xcrossing.y;
+
+ // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise
+ // ignore the defined cursor for hidden cursor mode
+ if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+ updateCursorImage(window);
+
+ _glfwInputCursorEnter(window, GLFW_TRUE);
+ _glfwInputCursorPos(window, x, y);
+
+ window->x11.lastCursorPosX = x;
+ window->x11.lastCursorPosY = y;
+ return;
+ }
+
+ case LeaveNotify:
+ {
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+ return;
+ }
+
+ case MotionNotify:
+ {
+ const int x = event->xmotion.x;
+ const int y = event->xmotion.y;
+
+ if (x != window->x11.warpCursorPosX ||
+ y != window->x11.warpCursorPosY)
+ {
+ // The cursor was moved by something other than GLFW
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ if (_glfw.x11.disabledCursorWindow != window)
+ return;
+ if (window->rawMouseMotion)
+ return;
+
+ const int dx = x - window->x11.lastCursorPosX;
+ const int dy = y - window->x11.lastCursorPosY;
+
+ _glfwInputCursorPos(window,
+ window->virtualCursorPosX + dx,
+ window->virtualCursorPosY + dy);
+ }
+ else
+ _glfwInputCursorPos(window, x, y);
+ }
+
+ window->x11.lastCursorPosX = x;
+ window->x11.lastCursorPosY = y;
+ return;
+ }
+
+ case ConfigureNotify:
+ {
+ if (event->xconfigure.width != window->x11.width ||
+ event->xconfigure.height != window->x11.height)
+ {
+ _glfwInputFramebufferSize(window,
+ event->xconfigure.width,
+ event->xconfigure.height);
+
+ _glfwInputWindowSize(window,
+ event->xconfigure.width,
+ event->xconfigure.height);
+
+ window->x11.width = event->xconfigure.width;
+ window->x11.height = event->xconfigure.height;
+ }
+
+ int xpos = event->xconfigure.x;
+ int ypos = event->xconfigure.y;
+
+ // NOTE: ConfigureNotify events from the server are in local
+ // coordinates, so if we are reparented we need to translate
+ // the position into root (screen) coordinates
+ if (!event->xany.send_event && window->x11.parent != _glfw.x11.root)
+ {
+ _glfwGrabErrorHandlerX11();
+
+ Window dummy;
+ XTranslateCoordinates(_glfw.x11.display,
+ window->x11.parent,
+ _glfw.x11.root,
+ xpos, ypos,
+ &xpos, &ypos,
+ &dummy);
+
+ _glfwReleaseErrorHandlerX11();
+ if (_glfw.x11.errorCode == BadWindow)
+ return;
+ }
+
+ if (xpos != window->x11.xpos || ypos != window->x11.ypos)
+ {
+ _glfwInputWindowPos(window, xpos, ypos);
+ window->x11.xpos = xpos;
+ window->x11.ypos = ypos;
+ }
+
+ return;
+ }
+
+ case ClientMessage:
+ {
+ // Custom client message, probably from the window manager
+
+ if (filtered)
+ return;
+
+ if (event->xclient.message_type == None)
+ return;
+
+ if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS)
+ {
+ const Atom protocol = event->xclient.data.l[0];
+ if (protocol == None)
+ return;
+
+ if (protocol == _glfw.x11.WM_DELETE_WINDOW)
+ {
+ // The window manager was asked to close the window, for
+ // example by the user pressing a 'close' window decoration
+ // button
+ _glfwInputWindowCloseRequest(window);
+ }
+ else if (protocol == _glfw.x11.NET_WM_PING)
+ {
+ // The window manager is pinging the application to ensure
+ // it's still responding to events
+
+ XEvent reply = *event;
+ reply.xclient.window = _glfw.x11.root;
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.root,
+ False,
+ SubstructureNotifyMask | SubstructureRedirectMask,
+ &reply);
+ }
+ }
+ else if (event->xclient.message_type == _glfw.x11.XdndEnter)
+ {
+ // A drag operation has entered the window
+ unsigned long i, count;
+ Atom* formats = NULL;
+ const GLFWbool list = event->xclient.data.l[1] & 1;
+
+ _glfw.x11.xdnd.source = event->xclient.data.l[0];
+ _glfw.x11.xdnd.version = event->xclient.data.l[1] >> 24;
+ _glfw.x11.xdnd.format = None;
+
+ if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
+ return;
+
+ if (list)
+ {
+ count = _glfwGetWindowPropertyX11(_glfw.x11.xdnd.source,
+ _glfw.x11.XdndTypeList,
+ XA_ATOM,
+ (unsigned char**) &formats);
+ }
+ else
+ {
+ count = 3;
+ formats = (Atom*) event->xclient.data.l + 2;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ if (formats[i] == _glfw.x11.text_uri_list)
+ {
+ _glfw.x11.xdnd.format = _glfw.x11.text_uri_list;
+ break;
+ }
+ }
+
+ if (list && formats)
+ XFree(formats);
+ }
+ else if (event->xclient.message_type == _glfw.x11.XdndDrop)
+ {
+ // The drag operation has finished by dropping on the window
+ Time time = CurrentTime;
+
+ if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
+ return;
+
+ if (_glfw.x11.xdnd.format)
+ {
+ if (_glfw.x11.xdnd.version >= 1)
+ time = event->xclient.data.l[2];
+
+ // Request the chosen format from the source window
+ XConvertSelection(_glfw.x11.display,
+ _glfw.x11.XdndSelection,
+ _glfw.x11.xdnd.format,
+ _glfw.x11.XdndSelection,
+ window->x11.handle,
+ time);
+ }
+ else if (_glfw.x11.xdnd.version >= 2)
+ {
+ XEvent reply = { ClientMessage };
+ reply.xclient.window = _glfw.x11.xdnd.source;
+ reply.xclient.message_type = _glfw.x11.XdndFinished;
+ reply.xclient.format = 32;
+ reply.xclient.data.l[0] = window->x11.handle;
+ reply.xclient.data.l[1] = 0; // The drag was rejected
+ reply.xclient.data.l[2] = None;
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
+ False, NoEventMask, &reply);
+ XFlush(_glfw.x11.display);
+ }
+ }
+ else if (event->xclient.message_type == _glfw.x11.XdndPosition)
+ {
+ // The drag operation has moved over the window
+ const int xabs = (event->xclient.data.l[2] >> 16) & 0xffff;
+ const int yabs = (event->xclient.data.l[2]) & 0xffff;
+ Window dummy;
+ int xpos, ypos;
+
+ if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
+ return;
+
+ XTranslateCoordinates(_glfw.x11.display,
+ _glfw.x11.root,
+ window->x11.handle,
+ xabs, yabs,
+ &xpos, &ypos,
+ &dummy);
+
+ _glfwInputCursorPos(window, xpos, ypos);
+
+ XEvent reply = { ClientMessage };
+ reply.xclient.window = _glfw.x11.xdnd.source;
+ reply.xclient.message_type = _glfw.x11.XdndStatus;
+ reply.xclient.format = 32;
+ reply.xclient.data.l[0] = window->x11.handle;
+ reply.xclient.data.l[2] = 0; // Specify an empty rectangle
+ reply.xclient.data.l[3] = 0;
+
+ if (_glfw.x11.xdnd.format)
+ {
+ // Reply that we are ready to copy the dragged data
+ reply.xclient.data.l[1] = 1; // Accept with no rectangle
+ if (_glfw.x11.xdnd.version >= 2)
+ reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy;
+ }
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
+ False, NoEventMask, &reply);
+ XFlush(_glfw.x11.display);
+ }
+
+ return;
+ }
+
+ case SelectionNotify:
+ {
+ if (event->xselection.property == _glfw.x11.XdndSelection)
+ {
+ // The converted data from the drag operation has arrived
+ char* data;
+ const unsigned long result =
+ _glfwGetWindowPropertyX11(event->xselection.requestor,
+ event->xselection.property,
+ event->xselection.target,
+ (unsigned char**) &data);
+
+ if (result)
+ {
+ int i, count;
+ char** paths = _glfwParseUriList(data, &count);
+
+ _glfwInputDrop(window, count, (const char**) paths);
+
+ for (i = 0; i < count; i++)
+ free(paths[i]);
+ free(paths);
+ }
+
+ if (data)
+ XFree(data);
+
+ if (_glfw.x11.xdnd.version >= 2)
+ {
+ XEvent reply = { ClientMessage };
+ reply.xclient.window = _glfw.x11.xdnd.source;
+ reply.xclient.message_type = _glfw.x11.XdndFinished;
+ reply.xclient.format = 32;
+ reply.xclient.data.l[0] = window->x11.handle;
+ reply.xclient.data.l[1] = result;
+ reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy;
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
+ False, NoEventMask, &reply);
+ XFlush(_glfw.x11.display);
+ }
+ }
+
+ return;
+ }
+
+ case FocusIn:
+ {
+ if (event->xfocus.mode == NotifyGrab ||
+ event->xfocus.mode == NotifyUngrab)
+ {
+ // Ignore focus events from popup indicator windows, window menu
+ // key chords and window dragging
+ return;
+ }
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ disableCursor(window);
+
+ if (window->x11.ic)
+ XSetICFocus(window->x11.ic);
+
+ _glfwInputWindowFocus(window, GLFW_TRUE);
+ return;
+ }
+
+ case FocusOut:
+ {
+ if (event->xfocus.mode == NotifyGrab ||
+ event->xfocus.mode == NotifyUngrab)
+ {
+ // Ignore focus events from popup indicator windows, window menu
+ // key chords and window dragging
+ return;
+ }
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ enableCursor(window);
+
+ if (window->x11.ic)
+ XUnsetICFocus(window->x11.ic);
+
+ if (window->monitor && window->autoIconify)
+ _glfwPlatformIconifyWindow(window);
+
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+ return;
+ }
+
+ case Expose:
+ {
+ _glfwInputWindowDamage(window);
+ return;
+ }
+
+ case PropertyNotify:
+ {
+ if (event->xproperty.state != PropertyNewValue)
+ return;
+
+ if (event->xproperty.atom == _glfw.x11.WM_STATE)
+ {
+ const int state = getWindowState(window);
+ if (state != IconicState && state != NormalState)
+ return;
+
+ const GLFWbool iconified = (state == IconicState);
+ if (window->x11.iconified != iconified)
+ {
+ if (window->monitor)
+ {
+ if (iconified)
+ releaseMonitor(window);
+ else
+ acquireMonitor(window);
+ }
+
+ window->x11.iconified = iconified;
+ _glfwInputWindowIconify(window, iconified);
+ }
+ }
+ else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE)
+ {
+ const GLFWbool maximized = _glfwPlatformWindowMaximized(window);
+ if (window->x11.maximized != maximized)
+ {
+ window->x11.maximized = maximized;
+ _glfwInputWindowMaximize(window, maximized);
+ }
+ }
+
+ return;
+ }
+
+ case DestroyNotify:
+ return;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Retrieve a single window property of the specified type
+// Inspired by fghGetWindowProperty from freeglut
+//
+unsigned long _glfwGetWindowPropertyX11(Window window,
+ Atom property,
+ Atom type,
+ unsigned char** value)
+{
+ Atom actualType;
+ int actualFormat;
+ unsigned long itemCount, bytesAfter;
+
+ XGetWindowProperty(_glfw.x11.display,
+ window,
+ property,
+ 0,
+ LONG_MAX,
+ False,
+ type,
+ &actualType,
+ &actualFormat,
+ &itemCount,
+ &bytesAfter,
+ value);
+
+ return itemCount;
+}
+
+GLFWbool _glfwIsVisualTransparentX11(Visual* visual)
+{
+ if (!_glfw.x11.xrender.available)
+ return GLFW_FALSE;
+
+ XRenderPictFormat* pf = XRenderFindVisualFormat(_glfw.x11.display, visual);
+ return pf && pf->direct.alphaMask;
+}
+
+// Push contents of our selection to clipboard manager
+//
+void _glfwPushSelectionToManagerX11(void)
+{
+ XConvertSelection(_glfw.x11.display,
+ _glfw.x11.CLIPBOARD_MANAGER,
+ _glfw.x11.SAVE_TARGETS,
+ None,
+ _glfw.x11.helperWindowHandle,
+ CurrentTime);
+
+ for (;;)
+ {
+ XEvent event;
+
+ while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL))
+ {
+ switch (event.type)
+ {
+ case SelectionRequest:
+ handleSelectionRequest(&event);
+ break;
+
+ case SelectionNotify:
+ {
+ if (event.xselection.target == _glfw.x11.SAVE_TARGETS)
+ {
+ // This means one of two things; either the selection
+ // was not owned, which means there is no clipboard
+ // manager, or the transfer to the clipboard manager has
+ // completed
+ // In either case, it means we are done here
+ return;
+ }
+
+ break;
+ }
+ }
+ }
+
+ waitForX11Event(NULL);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ Visual* visual = NULL;
+ int depth;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ if (!_glfwInitGLX())
+ return GLFW_FALSE;
+ if (!_glfwChooseVisualGLX(wndconfig, ctxconfig, fbconfig, &visual, &depth))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+ {
+ if (!_glfwInitEGL())
+ return GLFW_FALSE;
+ if (!_glfwChooseVisualEGL(wndconfig, ctxconfig, fbconfig, &visual, &depth))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ }
+ }
+
+ if (!visual)
+ {
+ visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen);
+ depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);
+ }
+
+ if (!createNativeWindow(window, wndconfig, visual, depth))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+ {
+ if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor)
+ {
+ _glfwPlatformShowWindow(window);
+ updateWindowMode(window);
+ acquireMonitor(window);
+
+ if (wndconfig->centerCursor)
+ _glfwCenterCursorInContentArea(window);
+ }
+ else
+ {
+ if (wndconfig->visible)
+ {
+ _glfwPlatformShowWindow(window);
+ if (wndconfig->focused)
+ _glfwPlatformFocusWindow(window);
+ }
+ }
+
+ XFlush(_glfw.x11.display);
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ if (_glfw.x11.disabledCursorWindow == window)
+ _glfw.x11.disabledCursorWindow = NULL;
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ if (window->x11.ic)
+ {
+ XDestroyIC(window->x11.ic);
+ window->x11.ic = NULL;
+ }
+
+ if (window->context.destroy)
+ window->context.destroy(window);
+
+ if (window->x11.handle)
+ {
+ XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context);
+ XUnmapWindow(_glfw.x11.display, window->x11.handle);
+ XDestroyWindow(_glfw.x11.display, window->x11.handle);
+ window->x11.handle = (Window) 0;
+ }
+
+ if (window->x11.colormap)
+ {
+ XFreeColormap(_glfw.x11.display, window->x11.colormap);
+ window->x11.colormap = (Colormap) 0;
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+#if defined(X_HAVE_UTF8_STRING)
+ Xutf8SetWMProperties(_glfw.x11.display,
+ window->x11.handle,
+ title, title,
+ NULL, 0,
+ NULL, NULL, NULL);
+#else
+ // This may be a slightly better fallback than using XStoreName and
+ // XSetIconName, which always store their arguments using STRING
+ XmbSetWMProperties(_glfw.x11.display,
+ window->x11.handle,
+ title, title,
+ NULL, 0,
+ NULL, NULL, NULL);
+#endif
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8,
+ PropModeReplace,
+ (unsigned char*) title, strlen(title));
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8,
+ PropModeReplace,
+ (unsigned char*) title, strlen(title));
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images)
+{
+ if (count)
+ {
+ int i, j, longCount = 0;
+
+ for (i = 0; i < count; i++)
+ longCount += 2 + images[i].width * images[i].height;
+
+ unsigned long* icon = calloc(longCount, sizeof(unsigned long));
+ unsigned long* target = icon;
+
+ for (i = 0; i < count; i++)
+ {
+ *target++ = images[i].width;
+ *target++ = images[i].height;
+
+ for (j = 0; j < images[i].width * images[i].height; j++)
+ {
+ *target++ = (((unsigned long) images[i].pixels[j * 4 + 0]) << 16) |
+ (((unsigned long) images[i].pixels[j * 4 + 1]) << 8) |
+ (((unsigned long) images[i].pixels[j * 4 + 2]) << 0) |
+ (((unsigned long) images[i].pixels[j * 4 + 3]) << 24);
+ }
+ }
+
+ // NOTE: XChangeProperty expects 32-bit values like the image data above to be
+ // placed in the 32 least significant bits of individual longs. This is
+ // true even if long is 64-bit and a WM protocol calls for "packed" data.
+ // This is because of a historical mistake that then became part of the Xlib
+ // ABI. Xlib will pack these values into a regular array of 32-bit values
+ // before sending it over the wire.
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_ICON,
+ XA_CARDINAL, 32,
+ PropModeReplace,
+ (unsigned char*) icon,
+ longCount);
+
+ free(icon);
+ }
+ else
+ {
+ XDeleteProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_ICON);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+ Window dummy;
+ int x, y;
+
+ XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,
+ 0, 0, &x, &y, &dummy);
+
+ if (xpos)
+ *xpos = x;
+ if (ypos)
+ *ypos = y;
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+ // HACK: Explicitly setting PPosition to any value causes some WMs, notably
+ // Compiz and Metacity, to honor the position of unmapped windows
+ if (!_glfwPlatformWindowVisible(window))
+ {
+ long supplied;
+ XSizeHints* hints = XAllocSizeHints();
+
+ if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied))
+ {
+ hints->flags |= PPosition;
+ hints->x = hints->y = 0;
+
+ XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
+ }
+
+ XFree(hints);
+ }
+
+ XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ XWindowAttributes attribs;
+ XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs);
+
+ if (width)
+ *width = attribs.width;
+ if (height)
+ *height = attribs.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->monitor)
+ {
+ if (window->monitor->window == window)
+ acquireMonitor(window);
+ }
+ else
+ {
+ if (!window->resizable)
+ updateNormalHints(window, width, height);
+
+ XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ updateNormalHints(window, width, height);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ updateNormalHints(window, width, height);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+ _glfwPlatformGetWindowSize(window, width, height);
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ long* extents = NULL;
+
+ if (window->monitor || !window->decorated)
+ return;
+
+ if (_glfw.x11.NET_FRAME_EXTENTS == None)
+ return;
+
+ if (!_glfwPlatformWindowVisible(window) &&
+ _glfw.x11.NET_REQUEST_FRAME_EXTENTS)
+ {
+ XEvent event;
+ double timeout = 0.5;
+
+ // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to
+ // function before the window is mapped
+ sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS,
+ 0, 0, 0, 0, 0);
+
+ // HACK: Use a timeout because earlier versions of some window managers
+ // (at least Unity, Fluxbox and Xfwm) failed to send the reply
+ // They have been fixed but broken versions are still in the wild
+ // If you are affected by this and your window manager is NOT
+ // listed above, PLEASE report it to their and our issue trackers
+ while (!XCheckIfEvent(_glfw.x11.display,
+ &event,
+ isFrameExtentsEvent,
+ (XPointer) window))
+ {
+ if (!waitForX11Event(&timeout))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue");
+ return;
+ }
+ }
+ }
+
+ if (_glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_FRAME_EXTENTS,
+ XA_CARDINAL,
+ (unsigned char**) &extents) == 4)
+ {
+ if (left)
+ *left = extents[0];
+ if (top)
+ *top = extents[2];
+ if (right)
+ *right = extents[1];
+ if (bottom)
+ *bottom = extents[3];
+ }
+
+ if (extents)
+ XFree(extents);
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = _glfw.x11.contentScaleX;
+ if (yscale)
+ *yscale = _glfw.x11.contentScaleY;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+ if (window->x11.overrideRedirect)
+ {
+ // Override-redirect windows cannot be iconified or restored, as those
+ // tasks are performed by the window manager
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
+ return;
+ }
+
+ XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+ if (window->x11.overrideRedirect)
+ {
+ // Override-redirect windows cannot be iconified or restored, as those
+ // tasks are performed by the window manager
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
+ return;
+ }
+
+ if (_glfwPlatformWindowIconified(window))
+ {
+ XMapWindow(_glfw.x11.display, window->x11.handle);
+ waitForVisibilityNotify(window);
+ }
+ else if (_glfwPlatformWindowVisible(window))
+ {
+ if (_glfw.x11.NET_WM_STATE &&
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_REMOVE,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
+ 1, 0);
+ }
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+ if (!_glfw.x11.NET_WM_STATE ||
+ !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
+ !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ return;
+ }
+
+ if (_glfwPlatformWindowVisible(window))
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_ADD,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
+ 1, 0);
+ }
+ else
+ {
+ Atom* states = NULL;
+ unsigned long count =
+ _glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_WM_STATE,
+ XA_ATOM,
+ (unsigned char**) &states);
+
+ // NOTE: We don't check for failure as this property may not exist yet
+ // and that's fine (and we'll create it implicitly with append)
+
+ Atom missing[2] =
+ {
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ
+ };
+ unsigned long missingCount = 2;
+
+ for (unsigned long i = 0; i < count; i++)
+ {
+ for (unsigned long j = 0; j < missingCount; j++)
+ {
+ if (states[i] == missing[j])
+ {
+ missing[j] = missing[missingCount - 1];
+ missingCount--;
+ }
+ }
+ }
+
+ if (states)
+ XFree(states);
+
+ if (!missingCount)
+ return;
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+ PropModeAppend,
+ (unsigned char*) missing,
+ missingCount);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ if (_glfwPlatformWindowVisible(window))
+ return;
+
+ XMapWindow(_glfw.x11.display, window->x11.handle);
+ waitForVisibilityNotify(window);
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ XUnmapWindow(_glfw.x11.display, window->x11.handle);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+ if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION)
+ return;
+
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_ADD,
+ _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION,
+ 0, 1, 0);
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+ if (_glfw.x11.NET_ACTIVE_WINDOW)
+ sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);
+ else if (_glfwPlatformWindowVisible(window))
+ {
+ XRaiseWindow(_glfw.x11.display, window->x11.handle);
+ XSetInputFocus(_glfw.x11.display, window->x11.handle,
+ RevertToParent, CurrentTime);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ if (window->monitor == monitor)
+ {
+ if (monitor)
+ {
+ if (monitor->window == window)
+ acquireMonitor(window);
+ }
+ else
+ {
+ if (!window->resizable)
+ updateNormalHints(window, width, height);
+
+ XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
+ xpos, ypos, width, height);
+ }
+
+ XFlush(_glfw.x11.display);
+ return;
+ }
+
+ if (window->monitor)
+ {
+ _glfwPlatformSetWindowDecorated(window, window->decorated);
+ _glfwPlatformSetWindowFloating(window, window->floating);
+ releaseMonitor(window);
+ }
+
+ _glfwInputWindowMonitor(window, monitor);
+ updateNormalHints(window, width, height);
+
+ if (window->monitor)
+ {
+ if (!_glfwPlatformWindowVisible(window))
+ {
+ XMapRaised(_glfw.x11.display, window->x11.handle);
+ waitForVisibilityNotify(window);
+ }
+
+ updateWindowMode(window);
+ acquireMonitor(window);
+ }
+ else
+ {
+ updateWindowMode(window);
+ XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
+ xpos, ypos, width, height);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ Window focused;
+ int state;
+
+ XGetInputFocus(_glfw.x11.display, &focused, &state);
+ return window->x11.handle == focused;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ return getWindowState(window) == IconicState;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ XWindowAttributes wa;
+ XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa);
+ return wa.map_state == IsViewable;
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ Atom* states;
+ unsigned long i;
+ GLFWbool maximized = GLFW_FALSE;
+
+ if (!_glfw.x11.NET_WM_STATE ||
+ !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
+ !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ return maximized;
+ }
+
+ const unsigned long count =
+ _glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_WM_STATE,
+ XA_ATOM,
+ (unsigned char**) &states);
+
+ for (i = 0; i < count; i++)
+ {
+ if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
+ states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ maximized = GLFW_TRUE;
+ break;
+ }
+ }
+
+ if (states)
+ XFree(states);
+
+ return maximized;
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ Window w = _glfw.x11.root;
+ while (w)
+ {
+ Window root;
+ int rootX, rootY, childX, childY;
+ unsigned int mask;
+
+ _glfwGrabErrorHandlerX11();
+
+ const Bool result = XQueryPointer(_glfw.x11.display, w,
+ &root, &w, &rootX, &rootY,
+ &childX, &childY, &mask);
+
+ _glfwReleaseErrorHandlerX11();
+
+ if (_glfw.x11.errorCode == BadWindow)
+ w = _glfw.x11.root;
+ else if (!result)
+ return GLFW_FALSE;
+ else if (w == window->x11.handle)
+ return GLFW_TRUE;
+ }
+
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ if (!window->x11.transparent)
+ return GLFW_FALSE;
+
+ return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ updateNormalHints(window, width, height);
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+ struct
+ {
+ unsigned long flags;
+ unsigned long functions;
+ unsigned long decorations;
+ long input_mode;
+ unsigned long status;
+ } hints = {0};
+
+ hints.flags = MWM_HINTS_DECORATIONS;
+ hints.decorations = enabled ? MWM_DECOR_ALL : 0;
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.MOTIF_WM_HINTS,
+ _glfw.x11.MOTIF_WM_HINTS, 32,
+ PropModeReplace,
+ (unsigned char*) &hints,
+ sizeof(hints) / sizeof(long));
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+ if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE)
+ return;
+
+ if (_glfwPlatformWindowVisible(window))
+ {
+ const long action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ action,
+ _glfw.x11.NET_WM_STATE_ABOVE,
+ 0, 1, 0);
+ }
+ else
+ {
+ Atom* states = NULL;
+ unsigned long i, count;
+
+ count = _glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_WM_STATE,
+ XA_ATOM,
+ (unsigned char**) &states);
+
+ // NOTE: We don't check for failure as this property may not exist yet
+ // and that's fine (and we'll create it implicitly with append)
+
+ if (enabled)
+ {
+ for (i = 0; i < count; i++)
+ {
+ if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
+ break;
+ }
+
+ if (i == count)
+ {
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+ PropModeAppend,
+ (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE,
+ 1);
+ }
+ }
+ else if (states)
+ {
+ for (i = 0; i < count; i++)
+ {
+ if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
+ break;
+ }
+
+ if (i < count)
+ {
+ states[i] = states[count - 1];
+ count--;
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+ PropModeReplace, (unsigned char*) states, count);
+ }
+ }
+
+ if (states)
+ XFree(states);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ float opacity = 1.f;
+
+ if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx))
+ {
+ CARD32* value = NULL;
+
+ if (_glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_WM_WINDOW_OPACITY,
+ XA_CARDINAL,
+ (unsigned char**) &value))
+ {
+ opacity = (float) (*value / (double) 0xffffffffu);
+ }
+
+ if (value)
+ XFree(value);
+ }
+
+ return opacity;
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+ const CARD32 value = (CARD32) (0xffffffffu * (double) opacity);
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32,
+ PropModeReplace, (unsigned char*) &value, 1);
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+ if (!_glfw.x11.xi.available)
+ return;
+
+ if (_glfw.x11.disabledCursorWindow != window)
+ return;
+
+ if (enabled)
+ enableRawMouseMotion(window);
+ else
+ disableRawMouseMotion(window);
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return _glfw.x11.xi.available;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+ drainEmptyEvents();
+
+#if defined(__linux__)
+ _glfwDetectJoystickConnectionLinux();
+#endif
+ XPending(_glfw.x11.display);
+
+ while (XQLength(_glfw.x11.display))
+ {
+ XEvent event;
+ XNextEvent(_glfw.x11.display, &event);
+ processEvent(&event);
+ }
+
+ _GLFWwindow* window = _glfw.x11.disabledCursorWindow;
+ if (window)
+ {
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+
+ // NOTE: Re-center the cursor only if it has moved since the last call,
+ // to avoid breaking glfwWaitEvents with MotionNotify
+ if (window->x11.lastCursorPosX != width / 2 ||
+ window->x11.lastCursorPosY != height / 2)
+ {
+ _glfwPlatformSetCursorPos(window, width / 2, height / 2);
+ }
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+ waitForAnyEvent(NULL);
+ _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+ waitForAnyEvent(&timeout);
+ _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+ writeEmptyEvent();
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+ Window root, child;
+ int rootX, rootY, childX, childY;
+ unsigned int mask;
+
+ XQueryPointer(_glfw.x11.display, window->x11.handle,
+ &root, &child,
+ &rootX, &rootY, &childX, &childY,
+ &mask);
+
+ if (xpos)
+ *xpos = childX;
+ if (ypos)
+ *ypos = childY;
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+ // Store the new position so it can be recognized later
+ window->x11.warpCursorPosX = (int) x;
+ window->x11.warpCursorPosY = (int) y;
+
+ XWarpPointer(_glfw.x11.display, None, window->x11.handle,
+ 0,0,0,0, (int) x, (int) y);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+ if (mode == GLFW_CURSOR_DISABLED)
+ {
+ if (_glfwPlatformWindowFocused(window))
+ disableCursor(window);
+ }
+ else if (_glfw.x11.disabledCursorWindow == window)
+ enableCursor(window);
+ else
+ updateCursorImage(window);
+
+ XFlush(_glfw.x11.display);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ if (!_glfw.x11.xkb.available)
+ return NULL;
+
+ if (scancode < 0 || scancode > 0xff ||
+ _glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
+ return NULL;
+ }
+
+ const int key = _glfw.x11.keycodes[scancode];
+ const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
+ scancode, _glfw.x11.xkb.group, 0);
+ if (keysym == NoSymbol)
+ return NULL;
+
+ const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
+ if (codepoint == GLFW_INVALID_CODEPOINT)
+ return NULL;
+
+ const size_t count = _glfwEncodeUTF8(_glfw.x11.keynames[key], codepoint);
+ if (count == 0)
+ return NULL;
+
+ _glfw.x11.keynames[key][count] = '\0';
+ return _glfw.x11.keynames[key];
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return _glfw.x11.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ cursor->x11.handle = _glfwCreateCursorX11(image, xhot, yhot);
+ if (!cursor->x11.handle)
+ return GLFW_FALSE;
+
+ return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ int native = 0;
+
+ if (shape == GLFW_ARROW_CURSOR)
+ native = XC_left_ptr;
+ else if (shape == GLFW_IBEAM_CURSOR)
+ native = XC_xterm;
+ else if (shape == GLFW_CROSSHAIR_CURSOR)
+ native = XC_crosshair;
+ else if (shape == GLFW_HAND_CURSOR)
+ native = XC_hand2;
+ else if (shape == GLFW_HRESIZE_CURSOR)
+ native = XC_sb_h_double_arrow;
+ else if (shape == GLFW_VRESIZE_CURSOR)
+ native = XC_sb_v_double_arrow;
+ else
+ return GLFW_FALSE;
+
+ cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native);
+ if (!cursor->x11.handle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create standard cursor");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+ if (cursor->x11.handle)
+ XFreeCursor(_glfw.x11.display, cursor->x11.handle);
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ updateCursorImage(window);
+ XFlush(_glfw.x11.display);
+ }
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+ char* copy = _glfw_strdup(string);
+ free(_glfw.x11.clipboardString);
+ _glfw.x11.clipboardString = copy;
+
+ XSetSelectionOwner(_glfw.x11.display,
+ _glfw.x11.CLIPBOARD,
+ _glfw.x11.helperWindowHandle,
+ CurrentTime);
+
+ if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) !=
+ _glfw.x11.helperWindowHandle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to become owner of clipboard selection");
+ }
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ return getSelectionString(_glfw.x11.CLIPBOARD);
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+ if (!_glfw.vk.KHR_surface)
+ return;
+
+ if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle)
+ {
+ if (!_glfw.vk.KHR_xlib_surface)
+ return;
+ }
+
+ extensions[0] = "VK_KHR_surface";
+
+ // NOTE: VK_KHR_xcb_surface is preferred due to some early ICDs exposing but
+ // not correctly implementing VK_KHR_xlib_surface
+ if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
+ extensions[1] = "VK_KHR_xcb_surface";
+ else
+ extensions[1] = "VK_KHR_xlib_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display,
+ _glfw.x11.screen));
+
+ if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
+ {
+ PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR
+ vkGetPhysicalDeviceXcbPresentationSupportKHR =
+ (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)
+ vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR");
+ if (!vkGetPhysicalDeviceXcbPresentationSupportKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "X11: Vulkan instance missing VK_KHR_xcb_surface extension");
+ return GLFW_FALSE;
+ }
+
+ xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
+ if (!connection)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to retrieve XCB connection");
+ return GLFW_FALSE;
+ }
+
+ return vkGetPhysicalDeviceXcbPresentationSupportKHR(device,
+ queuefamily,
+ connection,
+ visualID);
+ }
+ else
+ {
+ PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR
+ vkGetPhysicalDeviceXlibPresentationSupportKHR =
+ (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)
+ vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR");
+ if (!vkGetPhysicalDeviceXlibPresentationSupportKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "X11: Vulkan instance missing VK_KHR_xlib_surface extension");
+ return GLFW_FALSE;
+ }
+
+ return vkGetPhysicalDeviceXlibPresentationSupportKHR(device,
+ queuefamily,
+ _glfw.x11.display,
+ visualID);
+ }
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
+ {
+ VkResult err;
+ VkXcbSurfaceCreateInfoKHR sci;
+ PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR;
+
+ xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
+ if (!connection)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to retrieve XCB connection");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR)
+ vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR");
+ if (!vkCreateXcbSurfaceKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "X11: Vulkan instance missing VK_KHR_xcb_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
+ sci.connection = connection;
+ sci.window = window->x11.handle;
+
+ err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface);
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create Vulkan XCB surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+ }
+ else
+ {
+ VkResult err;
+ VkXlibSurfaceCreateInfoKHR sci;
+ PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR;
+
+ vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR)
+ vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR");
+ if (!vkCreateXlibSurfaceKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "X11: Vulkan instance missing VK_KHR_xlib_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
+ sci.dpy = _glfw.x11.display;
+ sci.window = window->x11.handle;
+
+ err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface);
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create Vulkan X11 surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI Display* glfwGetX11Display(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return _glfw.x11.display;
+}
+
+GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(None);
+ return window->x11.handle;
+}
+
+GLFWAPI void glfwSetX11SelectionString(const char* string)
+{
+ _GLFW_REQUIRE_INIT();
+
+ free(_glfw.x11.primarySelectionString);
+ _glfw.x11.primarySelectionString = _glfw_strdup(string);
+
+ XSetSelectionOwner(_glfw.x11.display,
+ _glfw.x11.PRIMARY,
+ _glfw.x11.helperWindowHandle,
+ CurrentTime);
+
+ if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY) !=
+ _glfw.x11.helperWindowHandle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to become owner of primary selection");
+ }
+}
+
+GLFWAPI const char* glfwGetX11SelectionString(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return getSelectionString(_glfw.x11.PRIMARY);
+}
+
diff --git a/libs/glfw-3.3.8/src/xkb_unicode.c b/libs/glfw-3.3.8/src/xkb_unicode.c
new file mode 100644
index 0000000..859bedc
--- /dev/null
+++ b/libs/glfw-3.3.8/src/xkb_unicode.c
@@ -0,0 +1,942 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+/*
+ * Marcus: This code was originally written by Markus G. Kuhn.
+ * I have made some slight changes (trimmed it down a bit from >60 KB to
+ * 20 KB), but the functionality is the same.
+ */
+
+/*
+ * This module converts keysym values into the corresponding ISO 10646
+ * (UCS, Unicode) values.
+ *
+ * The array keysymtab[] contains pairs of X11 keysym values for graphical
+ * characters and the corresponding Unicode value. The function
+ * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
+ * search, therefore keysymtab[] must remain SORTED by keysym value.
+ *
+ * We allow to represent any UCS character in the range U-00000000 to
+ * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
+ * This admittedly does not cover the entire 31-bit space of UCS, but
+ * it does cover all of the characters up to U-10FFFF, which can be
+ * represented by UTF-16, and more, and it is very unlikely that higher
+ * UCS codes will ever be assigned by ISO. So to get Unicode character
+ * U+ABCD you can directly use keysym 0x0100abcd.
+ *
+ * Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
+ * Cambridge, April 2001
+ *
+ * Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
+ * an initial draft of the mapping table.
+ *
+ */
+
+
+//************************************************************************
+//**** KeySym to Unicode mapping table ****
+//************************************************************************
+
+static const struct codepair {
+ unsigned short keysym;
+ unsigned short ucs;
+} keysymtab[] = {
+ { 0x01a1, 0x0104 },
+ { 0x01a2, 0x02d8 },
+ { 0x01a3, 0x0141 },
+ { 0x01a5, 0x013d },
+ { 0x01a6, 0x015a },
+ { 0x01a9, 0x0160 },
+ { 0x01aa, 0x015e },
+ { 0x01ab, 0x0164 },
+ { 0x01ac, 0x0179 },
+ { 0x01ae, 0x017d },
+ { 0x01af, 0x017b },
+ { 0x01b1, 0x0105 },
+ { 0x01b2, 0x02db },
+ { 0x01b3, 0x0142 },
+ { 0x01b5, 0x013e },
+ { 0x01b6, 0x015b },
+ { 0x01b7, 0x02c7 },
+ { 0x01b9, 0x0161 },
+ { 0x01ba, 0x015f },
+ { 0x01bb, 0x0165 },
+ { 0x01bc, 0x017a },
+ { 0x01bd, 0x02dd },
+ { 0x01be, 0x017e },
+ { 0x01bf, 0x017c },
+ { 0x01c0, 0x0154 },
+ { 0x01c3, 0x0102 },
+ { 0x01c5, 0x0139 },
+ { 0x01c6, 0x0106 },
+ { 0x01c8, 0x010c },
+ { 0x01ca, 0x0118 },
+ { 0x01cc, 0x011a },
+ { 0x01cf, 0x010e },
+ { 0x01d0, 0x0110 },
+ { 0x01d1, 0x0143 },
+ { 0x01d2, 0x0147 },
+ { 0x01d5, 0x0150 },
+ { 0x01d8, 0x0158 },
+ { 0x01d9, 0x016e },
+ { 0x01db, 0x0170 },
+ { 0x01de, 0x0162 },
+ { 0x01e0, 0x0155 },
+ { 0x01e3, 0x0103 },
+ { 0x01e5, 0x013a },
+ { 0x01e6, 0x0107 },
+ { 0x01e8, 0x010d },
+ { 0x01ea, 0x0119 },
+ { 0x01ec, 0x011b },
+ { 0x01ef, 0x010f },
+ { 0x01f0, 0x0111 },
+ { 0x01f1, 0x0144 },
+ { 0x01f2, 0x0148 },
+ { 0x01f5, 0x0151 },
+ { 0x01f8, 0x0159 },
+ { 0x01f9, 0x016f },
+ { 0x01fb, 0x0171 },
+ { 0x01fe, 0x0163 },
+ { 0x01ff, 0x02d9 },
+ { 0x02a1, 0x0126 },
+ { 0x02a6, 0x0124 },
+ { 0x02a9, 0x0130 },
+ { 0x02ab, 0x011e },
+ { 0x02ac, 0x0134 },
+ { 0x02b1, 0x0127 },
+ { 0x02b6, 0x0125 },
+ { 0x02b9, 0x0131 },
+ { 0x02bb, 0x011f },
+ { 0x02bc, 0x0135 },
+ { 0x02c5, 0x010a },
+ { 0x02c6, 0x0108 },
+ { 0x02d5, 0x0120 },
+ { 0x02d8, 0x011c },
+ { 0x02dd, 0x016c },
+ { 0x02de, 0x015c },
+ { 0x02e5, 0x010b },
+ { 0x02e6, 0x0109 },
+ { 0x02f5, 0x0121 },
+ { 0x02f8, 0x011d },
+ { 0x02fd, 0x016d },
+ { 0x02fe, 0x015d },
+ { 0x03a2, 0x0138 },
+ { 0x03a3, 0x0156 },
+ { 0x03a5, 0x0128 },
+ { 0x03a6, 0x013b },
+ { 0x03aa, 0x0112 },
+ { 0x03ab, 0x0122 },
+ { 0x03ac, 0x0166 },
+ { 0x03b3, 0x0157 },
+ { 0x03b5, 0x0129 },
+ { 0x03b6, 0x013c },
+ { 0x03ba, 0x0113 },
+ { 0x03bb, 0x0123 },
+ { 0x03bc, 0x0167 },
+ { 0x03bd, 0x014a },
+ { 0x03bf, 0x014b },
+ { 0x03c0, 0x0100 },
+ { 0x03c7, 0x012e },
+ { 0x03cc, 0x0116 },
+ { 0x03cf, 0x012a },
+ { 0x03d1, 0x0145 },
+ { 0x03d2, 0x014c },
+ { 0x03d3, 0x0136 },
+ { 0x03d9, 0x0172 },
+ { 0x03dd, 0x0168 },
+ { 0x03de, 0x016a },
+ { 0x03e0, 0x0101 },
+ { 0x03e7, 0x012f },
+ { 0x03ec, 0x0117 },
+ { 0x03ef, 0x012b },
+ { 0x03f1, 0x0146 },
+ { 0x03f2, 0x014d },
+ { 0x03f3, 0x0137 },
+ { 0x03f9, 0x0173 },
+ { 0x03fd, 0x0169 },
+ { 0x03fe, 0x016b },
+ { 0x047e, 0x203e },
+ { 0x04a1, 0x3002 },
+ { 0x04a2, 0x300c },
+ { 0x04a3, 0x300d },
+ { 0x04a4, 0x3001 },
+ { 0x04a5, 0x30fb },
+ { 0x04a6, 0x30f2 },
+ { 0x04a7, 0x30a1 },
+ { 0x04a8, 0x30a3 },
+ { 0x04a9, 0x30a5 },
+ { 0x04aa, 0x30a7 },
+ { 0x04ab, 0x30a9 },
+ { 0x04ac, 0x30e3 },
+ { 0x04ad, 0x30e5 },
+ { 0x04ae, 0x30e7 },
+ { 0x04af, 0x30c3 },
+ { 0x04b0, 0x30fc },
+ { 0x04b1, 0x30a2 },
+ { 0x04b2, 0x30a4 },
+ { 0x04b3, 0x30a6 },
+ { 0x04b4, 0x30a8 },
+ { 0x04b5, 0x30aa },
+ { 0x04b6, 0x30ab },
+ { 0x04b7, 0x30ad },
+ { 0x04b8, 0x30af },
+ { 0x04b9, 0x30b1 },
+ { 0x04ba, 0x30b3 },
+ { 0x04bb, 0x30b5 },
+ { 0x04bc, 0x30b7 },
+ { 0x04bd, 0x30b9 },
+ { 0x04be, 0x30bb },
+ { 0x04bf, 0x30bd },
+ { 0x04c0, 0x30bf },
+ { 0x04c1, 0x30c1 },
+ { 0x04c2, 0x30c4 },
+ { 0x04c3, 0x30c6 },
+ { 0x04c4, 0x30c8 },
+ { 0x04c5, 0x30ca },
+ { 0x04c6, 0x30cb },
+ { 0x04c7, 0x30cc },
+ { 0x04c8, 0x30cd },
+ { 0x04c9, 0x30ce },
+ { 0x04ca, 0x30cf },
+ { 0x04cb, 0x30d2 },
+ { 0x04cc, 0x30d5 },
+ { 0x04cd, 0x30d8 },
+ { 0x04ce, 0x30db },
+ { 0x04cf, 0x30de },
+ { 0x04d0, 0x30df },
+ { 0x04d1, 0x30e0 },
+ { 0x04d2, 0x30e1 },
+ { 0x04d3, 0x30e2 },
+ { 0x04d4, 0x30e4 },
+ { 0x04d5, 0x30e6 },
+ { 0x04d6, 0x30e8 },
+ { 0x04d7, 0x30e9 },
+ { 0x04d8, 0x30ea },
+ { 0x04d9, 0x30eb },
+ { 0x04da, 0x30ec },
+ { 0x04db, 0x30ed },
+ { 0x04dc, 0x30ef },
+ { 0x04dd, 0x30f3 },
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+ { 0x08a5, 0x2321 },
+ { 0x08a6, 0x2502 },
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+ { 0x08aa, 0x23a6 },
+ { 0x08ab, 0x239b },
+ { 0x08ac, 0x239d },
+ { 0x08ad, 0x239e },
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+ { 0x08da, 0x2282 },
+ { 0x08db, 0x2283 },
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+ { 0x08de, 0x2227 },
+ { 0x08df, 0x2228 },
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+ { 0x08fc, 0x2191 },
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+ { 0x09e4, 0x240d },
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+ { 0x09f2, 0x23bc },
+ { 0x09f3, 0x23bd },
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+ { 0x09f5, 0x2524 },
+ { 0x09f6, 0x2534 },
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+ { 0x0aa2, 0x2002 },
+ { 0x0aa3, 0x2004 },
+ { 0x0aa4, 0x2005 },
+ { 0x0aa5, 0x2007 },
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+ { 0x0aaf, 0x2025 },
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+ { 0x0ab5, 0x2158 },
+ { 0x0ab6, 0x2159 },
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+ { 0x0ab8, 0x2105 },
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+ { 0x0abe, 0x232a },
+ { 0x0ac3, 0x215b },
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+ { 0x0ace, 0x25cb },
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+ { 0x0ad3, 0x201d },
+ { 0x0ad4, 0x211e },
+ { 0x0ad6, 0x2032 },
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+ { 0x0afd, 0x201a },
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+ { 0x0bce, 0x22a4 },
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+ { 0x0ea5, 0x3135 },
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+ { 0x0eac, 0x313c },
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+ { 0x0ece, 0x315e },
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+ { 0x0ed4, 0x11a8 },
+ { 0x0ed5, 0x11a9 },
+ { 0x0ed6, 0x11aa },
+ { 0x0ed7, 0x11ab },
+ { 0x0ed8, 0x11ac },
+ { 0x0ed9, 0x11ad },
+ { 0x0eda, 0x11ae },
+ { 0x0edb, 0x11af },
+ { 0x0edc, 0x11b0 },
+ { 0x0edd, 0x11b1 },
+ { 0x0ede, 0x11b2 },
+ { 0x0edf, 0x11b3 },
+ { 0x0ee0, 0x11b4 },
+ { 0x0ee1, 0x11b5 },
+ { 0x0ee2, 0x11b6 },
+ { 0x0ee3, 0x11b7 },
+ { 0x0ee4, 0x11b8 },
+ { 0x0ee5, 0x11b9 },
+ { 0x0ee6, 0x11ba },
+ { 0x0ee7, 0x11bb },
+ { 0x0ee8, 0x11bc },
+ { 0x0ee9, 0x11bd },
+ { 0x0eea, 0x11be },
+ { 0x0eeb, 0x11bf },
+ { 0x0eec, 0x11c0 },
+ { 0x0eed, 0x11c1 },
+ { 0x0eee, 0x11c2 },
+ { 0x0eef, 0x316d },
+ { 0x0ef0, 0x3171 },
+ { 0x0ef1, 0x3178 },
+ { 0x0ef2, 0x317f },
+ { 0x0ef3, 0x3181 },
+ { 0x0ef4, 0x3184 },
+ { 0x0ef5, 0x3186 },
+ { 0x0ef6, 0x318d },
+ { 0x0ef7, 0x318e },
+ { 0x0ef8, 0x11eb },
+ { 0x0ef9, 0x11f0 },
+ { 0x0efa, 0x11f9 },
+ { 0x0eff, 0x20a9 },
+ { 0x13a4, 0x20ac },
+ { 0x13bc, 0x0152 },
+ { 0x13bd, 0x0153 },
+ { 0x13be, 0x0178 },
+ { 0x20ac, 0x20ac },
+ { 0xfe50, '`' },
+ { 0xfe51, 0x00b4 },
+ { 0xfe52, '^' },
+ { 0xfe53, '~' },
+ { 0xfe54, 0x00af },
+ { 0xfe55, 0x02d8 },
+ { 0xfe56, 0x02d9 },
+ { 0xfe57, 0x00a8 },
+ { 0xfe58, 0x02da },
+ { 0xfe59, 0x02dd },
+ { 0xfe5a, 0x02c7 },
+ { 0xfe5b, 0x00b8 },
+ { 0xfe5c, 0x02db },
+ { 0xfe5d, 0x037a },
+ { 0xfe5e, 0x309b },
+ { 0xfe5f, 0x309c },
+ { 0xfe63, '/' },
+ { 0xfe64, 0x02bc },
+ { 0xfe65, 0x02bd },
+ { 0xfe66, 0x02f5 },
+ { 0xfe67, 0x02f3 },
+ { 0xfe68, 0x02cd },
+ { 0xfe69, 0xa788 },
+ { 0xfe6a, 0x02f7 },
+ { 0xfe6e, ',' },
+ { 0xfe6f, 0x00a4 },
+ { 0xfe80, 'a' }, // XK_dead_a
+ { 0xfe81, 'A' }, // XK_dead_A
+ { 0xfe82, 'e' }, // XK_dead_e
+ { 0xfe83, 'E' }, // XK_dead_E
+ { 0xfe84, 'i' }, // XK_dead_i
+ { 0xfe85, 'I' }, // XK_dead_I
+ { 0xfe86, 'o' }, // XK_dead_o
+ { 0xfe87, 'O' }, // XK_dead_O
+ { 0xfe88, 'u' }, // XK_dead_u
+ { 0xfe89, 'U' }, // XK_dead_U
+ { 0xfe8a, 0x0259 },
+ { 0xfe8b, 0x018f },
+ { 0xfe8c, 0x00b5 },
+ { 0xfe90, '_' },
+ { 0xfe91, 0x02c8 },
+ { 0xfe92, 0x02cc },
+ { 0xff80 /*XKB_KEY_KP_Space*/, ' ' },
+ { 0xff95 /*XKB_KEY_KP_7*/, 0x0037 },
+ { 0xff96 /*XKB_KEY_KP_4*/, 0x0034 },
+ { 0xff97 /*XKB_KEY_KP_8*/, 0x0038 },
+ { 0xff98 /*XKB_KEY_KP_6*/, 0x0036 },
+ { 0xff99 /*XKB_KEY_KP_2*/, 0x0032 },
+ { 0xff9a /*XKB_KEY_KP_9*/, 0x0039 },
+ { 0xff9b /*XKB_KEY_KP_3*/, 0x0033 },
+ { 0xff9c /*XKB_KEY_KP_1*/, 0x0031 },
+ { 0xff9d /*XKB_KEY_KP_5*/, 0x0035 },
+ { 0xff9e /*XKB_KEY_KP_0*/, 0x0030 },
+ { 0xffaa /*XKB_KEY_KP_Multiply*/, '*' },
+ { 0xffab /*XKB_KEY_KP_Add*/, '+' },
+ { 0xffac /*XKB_KEY_KP_Separator*/, ',' },
+ { 0xffad /*XKB_KEY_KP_Subtract*/, '-' },
+ { 0xffae /*XKB_KEY_KP_Decimal*/, '.' },
+ { 0xffaf /*XKB_KEY_KP_Divide*/, '/' },
+ { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 },
+ { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 },
+ { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 },
+ { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 },
+ { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 },
+ { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 },
+ { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 },
+ { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 },
+ { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 },
+ { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 },
+ { 0xffbd /*XKB_KEY_KP_Equal*/, '=' }
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Convert XKB KeySym to Unicode
+//
+uint32_t _glfwKeySym2Unicode(unsigned int keysym)
+{
+ int min = 0;
+ int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
+ int mid;
+
+ // First check for Latin-1 characters (1:1 mapping)
+ if ((keysym >= 0x0020 && keysym <= 0x007e) ||
+ (keysym >= 0x00a0 && keysym <= 0x00ff))
+ {
+ return keysym;
+ }
+
+ // Also check for directly encoded 24-bit UCS characters
+ if ((keysym & 0xff000000) == 0x01000000)
+ return keysym & 0x00ffffff;
+
+ // Binary search in table
+ while (max >= min)
+ {
+ mid = (min + max) / 2;
+ if (keysymtab[mid].keysym < keysym)
+ min = mid + 1;
+ else if (keysymtab[mid].keysym > keysym)
+ max = mid - 1;
+ else
+ return keysymtab[mid].ucs;
+ }
+
+ // No matching Unicode value found
+ return GLFW_INVALID_CODEPOINT;
+}
+
diff --git a/libs/glfw-3.3.8/src/xkb_unicode.h b/libs/glfw-3.3.8/src/xkb_unicode.h
new file mode 100644
index 0000000..be97cdc
--- /dev/null
+++ b/libs/glfw-3.3.8/src/xkb_unicode.h
@@ -0,0 +1,30 @@
+//========================================================================
+// GLFW 3.3 Linux - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define GLFW_INVALID_CODEPOINT 0xffffffffu
+
+uint32_t _glfwKeySym2Unicode(unsigned int keysym);
+