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authorsanine <sanine.not@pm.me>2022-08-21 20:27:25 -0500
committersanine <sanine.not@pm.me>2022-08-21 20:27:25 -0500
commit5a1275f661f2d879411411a1376b790f8aec7947 (patch)
treee552e2290883d3c6a40c4c123fed1ff5bdedeff9 /libs/glfw-3.3.8/tests/windows.c
parentced4c513947132cae08c6627fd2030b4345eb39d (diff)
add glfw library
Diffstat (limited to 'libs/glfw-3.3.8/tests/windows.c')
-rw-r--r--libs/glfw-3.3.8/tests/windows.c174
1 files changed, 174 insertions, 0 deletions
diff --git a/libs/glfw-3.3.8/tests/windows.c b/libs/glfw-3.3.8/tests/windows.c
new file mode 100644
index 0000000..6669856
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/windows.c
@@ -0,0 +1,174 @@
+//========================================================================
+// Simple multi-window test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test creates four windows and clears each in a different color
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "getopt.h"
+
+static const char* titles[] =
+{
+ "Red",
+ "Green",
+ "Blue",
+ "Yellow"
+};
+
+static const struct
+{
+ float r, g, b;
+} colors[] =
+{
+ { 0.95f, 0.32f, 0.11f },
+ { 0.50f, 0.80f, 0.16f },
+ { 0.f, 0.68f, 0.94f },
+ { 0.98f, 0.74f, 0.04f }
+};
+
+static void usage(void)
+{
+ printf("Usage: windows [-h] [-b] [-f] \n");
+ printf("Options:\n");
+ printf(" -b create decorated windows\n");
+ printf(" -f set focus on show off for all but first window\n");
+ printf(" -h show this help\n");
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_SPACE:
+ {
+ int xpos, ypos;
+ glfwGetWindowPos(window, &xpos, &ypos);
+ glfwSetWindowPos(window, xpos, ypos);
+ break;
+ }
+
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ int i, ch;
+ int decorated = GLFW_FALSE;
+ int focusOnShow = GLFW_TRUE;
+ int running = GLFW_TRUE;
+ GLFWwindow* windows[4];
+
+ while ((ch = getopt(argc, argv, "bfh")) != -1)
+ {
+ switch (ch)
+ {
+ case 'b':
+ decorated = GLFW_TRUE;
+ break;
+ case 'f':
+ focusOnShow = GLFW_FALSE;
+ break;
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_DECORATED, decorated);
+ glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+
+ for (i = 0; i < 4; i++)
+ {
+ int left, top, right, bottom;
+ if (i)
+ glfwWindowHint(GLFW_FOCUS_ON_SHOW, focusOnShow);
+
+ windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
+ if (!windows[i])
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetKeyCallback(windows[i], key_callback);
+
+ glfwMakeContextCurrent(windows[i]);
+ gladLoadGL(glfwGetProcAddress);
+ glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
+
+ glfwGetWindowFrameSize(windows[i], &left, &top, &right, &bottom);
+ glfwSetWindowPos(windows[i],
+ 100 + (i & 1) * (200 + left + right),
+ 100 + (i >> 1) * (200 + top + bottom));
+ }
+
+ for (i = 0; i < 4; i++)
+ glfwShowWindow(windows[i]);
+
+ while (running)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ glfwMakeContextCurrent(windows[i]);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(windows[i]);
+
+ if (glfwWindowShouldClose(windows[i]))
+ running = GLFW_FALSE;
+ }
+
+ glfwWaitEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+