diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_convex.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_convex.cpp')
-rw-r--r-- | libs/ode-0.16.1/ode/demo/demo_convex.cpp | 307 |
1 files changed, 307 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/demo_convex.cpp b/libs/ode-0.16.1/ode/demo/demo_convex.cpp new file mode 100644 index 0000000..eea5c6e --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_convex.cpp @@ -0,0 +1,307 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Convex demo. +// Serves as a test for the convex geometry. +// By Bram Stolk. + +#include <assert.h> +#ifdef HAVE_UNISTD_H +# include <unistd.h> +#endif +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#include "halton235_geom.h" + +#ifdef dDOUBLE +# define dsDrawConvex dsDrawConvexD +# define dsDrawLine dsDrawLineD +#endif + + +#ifdef _MSC_VER +# pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + + +// Height at which we drop the composite block. +const dReal H=4.20; + +static dWorldID world; +static dSpaceID space; + +static dBodyID mbody; + +static dBodyID hbody[ halton_numc ]; +static dGeomID hgeom[ halton_numc ]; + +static dJointGroupID contactgroup; + +static bool drawpos=false; +static bool solidkernel=false; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback(void *data, dGeomID o1, dGeomID o2) +{ + assert(o1); + assert(o2); + if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) + { + // colliding a space with something + dSpaceCollide2(o1,o2,data,&nearCallback); + // Note we do not want to test intersections within a space, + // only between spaces. + return; + } + + const int N = 32; + dContact contact[N]; + int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); + if (n > 0) + { + for (int i=0; i<n; i++) + { + contact[i].surface.slip1 = 0.7; + contact[i].surface.slip2 = 0.7; + contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2; + contact[i].surface.mu = 500.0; // was: dInfinity + contact[i].surface.soft_erp = 0.50; + contact[i].surface.soft_cfm = 0.03; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach + ( + c, + dGeomGetBody(contact[i].geom.g1), + dGeomGetBody(contact[i].geom.g2) + ); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + static float xyz[3] = {-8,0,5}; + static float hpr[3] = {0.0f,-29.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + fprintf(stderr,"Press SPACE to reset the simulation.\n"); +} + + +static void reset() +{ + dQuaternion q; + dQSetIdentity(q); + dBodySetPosition(mbody,0,0,0+H); + dBodySetQuaternion(mbody, q); + dBodySetLinearVel(mbody, 0,0,0); + dBodySetAngularVel(mbody, 0,0,0); + dBodyEnable(mbody); + for ( int i=0; i<halton_numc; ++i ) + { + dBodyID body = hbody[i]; + if ( !body ) continue; + dBodySetPosition(body, halton_pos[i][0], halton_pos[i][1], halton_pos[i][2]+H); + dBodySetQuaternion(body, q); + dBodySetLinearVel(body, 0,0,0); + dBodySetAngularVel(body, 0,0,0); + dBodyEnable(body); + } +} + + +// called when a key pressed + +static void command(int cmd) +{ + switch (cmd) + { + case ' ': + reset(); + break; + default: + break; + } +} + + + +static void simLoop(int pause) +{ + double simstep = 1/240.0; + double dt = dsElapsedTime(); + + int nrofsteps = (int) ceilf(dt/simstep); + nrofsteps = nrofsteps > 8 ? 8 : nrofsteps; + + for (int i=0; i<nrofsteps && !pause; i++) + { + dSpaceCollide (space,0,&nearCallback); + dWorldQuickStep (world, simstep); + dJointGroupEmpty (contactgroup); + } + + dsSetColor (1,1,1); + // Draw the convex objects. + for ( int i=0; i<halton_numc; ++i ) + { + dGeomID geom = hgeom[i]; + dBodyID body = dGeomGetBody(geom); + //const dReal *pos = dBodyGetPosition(body); + //const dReal *rot = dBodyGetRotation(body); + const dReal *pos = dGeomGetPosition(geom); + const dReal *rot = dGeomGetRotation(geom); + dsDrawConvex + ( + pos, rot, + halton_planes[i], + halton_numf[i], + halton_verts[i], + halton_numv[i], + halton_faces[i] + ); + } + + if (drawpos) + { + dsSetColor(1,0,0.2); + dsSetTexture(DS_NONE); + const dReal l = 0.35; + for ( int i=0; i<halton_numc; ++i ) + { + dBodyID body = hbody[i]; + const dReal *pos = dBodyGetPosition(body); + dReal x0[3] = { pos[0]-l, pos[1], pos[2] }; + dReal x1[3] = { pos[0]+l, pos[1], pos[2] }; + dReal y0[3] = { pos[0], pos[1]-l, pos[2] }; + dReal y1[3] = { pos[0], pos[1]+l, pos[2] }; + dReal z0[3] = { pos[0], pos[1], pos[2]-l }; + dReal z1[3] = { pos[0], pos[1], pos[2]+l }; + dsDrawLine(x0,x1); + dsDrawLine(y0,y1); + dsDrawLine(z0,z1); + } + } +} + + +int main (int argc, char **argv) +{ + dMass m; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + dHashSpaceSetLevels(space, -3, 5); + dCreatePlane(space,0,0,1,0); // Add a ground plane. + + contactgroup = dJointGroupCreate (0); + dWorldSetGravity(world,0,0,-9.8); + dWorldSetQuickStepNumIterations(world, 32); + dWorldSetContactMaxCorrectingVel(world, 40); + dWorldSetMaxAngularSpeed(world, 62.8); + dWorldSetERP(world, 0.7); + dWorldSetQuickStepW(world, 0.75); // For increased stability. + + dWorldSetAutoDisableFlag( world, true ); + dWorldSetAutoDisableLinearThreshold( world, 0.01 ); + dWorldSetAutoDisableAngularThreshold( world, 0.03 ); + dWorldSetAutoDisableTime( world, 0.15f ); + + const float kernelrad = 0.7; + + mbody = dBodyCreate(world); + dBodySetPosition(mbody, 0,0,0+H); + dMassSetSphere( &m, 5, kernelrad ); + dBodySetMass( mbody, &m ); + + for (int i=0; i<halton_numc; ++i ) + { + dGeomID geom = dCreateConvex + ( + space, + halton_planes[i], + halton_numf[i], + halton_verts[i], + halton_numv[i], + halton_faces[i] + ); + hgeom[i] = geom; + const dReal x = halton_pos[i][0]; + const dReal y = halton_pos[i][1]; + const dReal z = halton_pos[i][2]; + const dReal dsqr = x*x + y*y + z*z; + + if ( dsqr < kernelrad*kernelrad && solidkernel ) + { + dGeomSetBody(geom, mbody); + dGeomSetOffsetPosition(geom, x,y,z); + } + else + { + dBodyID body = dBodyCreate(world); + hbody[i] = body; + dBodySetPosition(body, x,y,z+H); + dReal volu = halton_volu[i]; + dReal rad = pow( volu * 3 / (4*M_PI), (1/3.0) ); + dMassSetSphere( &m,5,rad ); + dBodySetMass( body,&m ); +#if 1 + dBodySetLinearDamping (body, 0.0005); + dBodySetAngularDamping(body, 0.0300); +#endif + dGeomSetBody(geom,body); + } + } + + // run simulation + const int w=1280; + const int h=720; + dsSimulationLoop (argc,argv,w,h,&fn); + + dJointGroupEmpty (contactgroup); + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + + |