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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_feedback.cpp
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_feedback.cpp')
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diff --git a/libs/ode-0.16.1/ode/demo/demo_feedback.cpp b/libs/ode-0.16.1/ode/demo/demo_feedback.cpp
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Test for breaking joints, by Bram Stolk
+
+#include <ode/odeconfig.h>
+#include <assert.h>
+#ifdef HAVE_UNISTD_H
+#include <unistd.h>
+#endif
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawCylinder dsDrawCylinderD
+#endif
+
+
+// dynamics and collision objects (chassis, 3 wheels, environment)
+
+static dWorldID world;
+static dSpaceID space;
+
+static const int STACKCNT=10; // nr of weights on bridge
+static const int SEGMCNT=16; // nr of segments in bridge
+static const float SEGMDIM[3] = { 0.9, 4, 0.1 };
+
+static dGeomID groundgeom;
+static dBodyID segbodies[SEGMCNT];
+static dGeomID seggeoms[SEGMCNT];
+static dBodyID stackbodies[STACKCNT];
+static dGeomID stackgeoms[STACKCNT];
+static dJointID hinges[SEGMCNT-1];
+static dJointID sliders[2];
+static dJointFeedback jfeedbacks[SEGMCNT-1];
+static dReal colours[SEGMCNT];
+static int stress[SEGMCNT-1];
+
+static dJointGroupID contactgroup;
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *data, dGeomID o1, dGeomID o2)
+{
+ assert(o1);
+ assert(o2);
+
+ if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
+ {
+ fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2);
+ // colliding a space with something
+ dSpaceCollide2(o1,o2,data,&nearCallback);
+ // Note we do not want to test intersections within a space,
+ // only between spaces.
+ return;
+ }
+
+ const int N = 32;
+ dContact contact[N];
+ int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
+ if (n > 0)
+ {
+ for (int i=0; i<n; i++)
+ {
+ contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1;
+ contact[i].surface.mu = 100.0;
+ contact[i].surface.soft_erp = 0.96;
+ contact[i].surface.soft_cfm = 0.02;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c,
+ dGeomGetBody(contact[i].geom.g1),
+ dGeomGetBody(contact[i].geom.g2));
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = { -6, 8, 6};
+ static float hpr[3] = { -65.0f, -27.0f, 0.0f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// called when a key pressed
+
+static void command (int)
+{}
+
+
+void drawGeom (dGeomID g)
+{
+ const dReal *pos = dGeomGetPosition(g);
+ const dReal *R = dGeomGetRotation(g);
+
+ int type = dGeomGetClass (g);
+ if (type == dBoxClass)
+ {
+ dVector3 sides;
+ dGeomBoxGetLengths (g, sides);
+ dsDrawBox (pos,R,sides);
+ }
+ if (type == dCylinderClass)
+ {
+ dReal r,l;
+ dGeomCylinderGetParams(g, &r, &l);
+ dsDrawCylinder (pos, R, l, r);
+ }
+}
+
+
+static void inspectJoints(void)
+{
+ const dReal forcelimit = 4000.0;
+ int i;
+ for (i=0; i<SEGMCNT-1; i++)
+ {
+ if (dJointGetBody(hinges[i], 0))
+ {
+ // This joint has not snapped already... inspect it.
+ dReal l0 = dCalcVectorLength3(jfeedbacks[i].f1);
+ dReal l1 = dCalcVectorLength3(jfeedbacks[i].f2);
+ colours[i+0] = 0.95*colours[i+0] + 0.05 * l0/forcelimit;
+ colours[i+1] = 0.95*colours[i+1] + 0.05 * l1/forcelimit;
+ if (l0 > forcelimit || l1 > forcelimit)
+ stress[i]++;
+ else
+ stress[i]=0;
+ if (stress[i]>4)
+ {
+ // Low-pass filter the noisy feedback data.
+ // Only after 4 consecutive timesteps with excessive load, snap.
+ fprintf(stderr,"SNAP! (that was the sound of joint %d breaking)\n", i);
+ dJointAttach (hinges[i], 0, 0);
+ }
+ }
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ int i;
+
+ double simstep = 0.002; // 2ms simulation steps
+ double dt = dsElapsedTime();
+ int nrofsteps = (int) ceilf(dt/simstep);
+ for (i=0; i<nrofsteps && !pause; i++)
+ {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldQuickStep (world, simstep);
+ dJointGroupEmpty (contactgroup);
+ inspectJoints();
+ }
+
+ for (i=0; i<SEGMCNT; i++)
+ {
+ float r=0,g=0,b=0.2;
+ float v = colours[i];
+ if (v>1.0) v=1.0;
+ if (v<0.5)
+ {
+ r=2*v;
+ g=1.0;
+ }
+ else
+ {
+ r=1.0;
+ g=2*(1.0-v);
+ }
+ dsSetColor (r,g,b);
+ drawGeom(seggeoms[i]);
+ }
+ dsSetColor (1,1,1);
+ for (i=0; i<STACKCNT; i++)
+ drawGeom(stackgeoms[i]);
+}
+
+
+
+int main (int argc, char **argv)
+{
+ dMass m;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-9.8);
+ dWorldSetQuickStepNumIterations (world, 20);
+
+ int i;
+ for (i=0; i<SEGMCNT; i++)
+ {
+ segbodies[i] = dBodyCreate (world);
+ dBodySetPosition(segbodies[i], i - SEGMCNT/2.0, 0, 5);
+ dMassSetBox (&m, 1, SEGMDIM[0], SEGMDIM[1], SEGMDIM[2]);
+ dBodySetMass (segbodies[i], &m);
+ seggeoms[i] = dCreateBox (0, SEGMDIM[0], SEGMDIM[1], SEGMDIM[2]);
+ dGeomSetBody (seggeoms[i], segbodies[i]);
+ dSpaceAdd (space, seggeoms[i]);
+ }
+
+ for (i=0; i<SEGMCNT-1; i++)
+ {
+ hinges[i] = dJointCreateHinge (world,0);
+ dJointAttach (hinges[i], segbodies[i],segbodies[i+1]);
+ dJointSetHingeAnchor (hinges[i], i + 0.5 - SEGMCNT/2.0, 0, 5);
+ dJointSetHingeAxis (hinges[i], 0,1,0);
+ dJointSetHingeParam (hinges[i],dParamFMax, 8000.0);
+ // NOTE:
+ // Here we tell ODE where to put the feedback on the forces for this hinge
+ dJointSetFeedback (hinges[i], jfeedbacks+i);
+ stress[i]=0;
+ }
+
+ for (i=0; i<STACKCNT; i++)
+ {
+ stackbodies[i] = dBodyCreate(world);
+ dMassSetBox (&m, 2.0, 2, 2, 0.6);
+ dBodySetMass(stackbodies[i],&m);
+
+ stackgeoms[i] = dCreateBox(0, 2, 2, 0.6);
+ dGeomSetBody(stackgeoms[i], stackbodies[i]);
+ dBodySetPosition(stackbodies[i], 0,0,8+2*i);
+ dSpaceAdd(space, stackgeoms[i]);
+ }
+
+ sliders[0] = dJointCreateSlider (world,0);
+ dJointAttach(sliders[0], segbodies[0], 0);
+ dJointSetSliderAxis (sliders[0], 1,0,0);
+ dJointSetSliderParam (sliders[0],dParamFMax, 4000.0);
+ dJointSetSliderParam (sliders[0],dParamLoStop, 0.0);
+ dJointSetSliderParam (sliders[0],dParamHiStop, 0.2);
+
+ sliders[1] = dJointCreateSlider (world,0);
+ dJointAttach(sliders[1], segbodies[SEGMCNT-1], 0);
+ dJointSetSliderAxis (sliders[1], 1,0,0);
+ dJointSetSliderParam (sliders[1],dParamFMax, 4000.0);
+ dJointSetSliderParam (sliders[1],dParamLoStop, 0.0);
+ dJointSetSliderParam (sliders[1],dParamHiStop, -0.2);
+
+ groundgeom = dCreatePlane(space, 0,0,1,0);
+
+ for (i=0; i<SEGMCNT; i++)
+ colours[i]=0.0;
+
+ // run simulation
+ dsSimulationLoop (argc,argv,1280,720,&fn);
+
+ dJointGroupEmpty(contactgroup);
+ dJointGroupDestroy (contactgroup);
+
+ // First destroy seggeoms, then space, then the world.
+ for (i=0; i<SEGMCNT; i++)
+ dGeomDestroy (seggeoms[i]);
+ for (i=0; i<STACKCNT; i++)
+ dGeomDestroy (stackgeoms[i]);
+
+ dSpaceDestroy(space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
+
+