diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_rfriction.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_rfriction.cpp')
-rw-r--r-- | libs/ode-0.16.1/ode/demo/demo_rfriction.cpp | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp b/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp new file mode 100644 index 0000000..61d1115 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp @@ -0,0 +1,258 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* +Angular friction demo: + +A bunch of ramps of different pitch. +A bunch of spheres with rolling friction. +*/ + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants +#define GRAVITY 10 // the global gravity to use +#define RAMP_COUNT 8 + +static const dReal rampX = 6.0f; +static const dReal rampY = 0.5f; +static const dReal rampZ = 0.25f; +static const dReal sphereRadius = 0.25f; +static const dReal maxRamp = M_PI/4.0f; // Needs to be less than pi/2 +static const dReal rampInc = maxRamp/RAMP_COUNT; + +// dynamics and collision objects +static dWorldID world = 0; +static dSpaceID space = 0; +static dJointGroupID contactgroup = 0; +static dGeomID ground; + +static dReal mu = REAL(0.37); // the global mu to use +static dReal rho = REAL(0.1); // the global rho to use +static dReal omega = REAL(25.0); + +static dGeomID rampGeom[RAMP_COUNT]; +static dBodyID sphereBody[RAMP_COUNT]; +static dGeomID sphereGeom[RAMP_COUNT]; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + + if (b1==0 && b2==0) return; + + dContact contact[3]; + for (int ii=0; ii<3; ii++) { + contact[ii].surface.mode = dContactApprox1 | dContactRolling; + contact[ii].surface.mu = mu; + contact[ii].surface.rho = rho; + } + if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) { + for (i=0; i<numc; i++) { + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c,b1,b2); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {0,-3.0f,3.0f}; + static float hpr[3] = {90.0000,-15.0000,0.0000}; + dsSetViewpoint (xyz,hpr); + printf ("Press:\n" + "\t'[' or ']' to change initial angular velocity\n" + "\t'm' to increase sliding friction\n" + "\t'n' to decrease sliding friction\n" + "\t'j' to increase rolling friction\n" + "\t'h' to decrease rolling friction\n" + "\t'r' to reset simulation.\n"); +} + +/** + Delete the bodies, etc. +*/ +static void clear() +{ + if (contactgroup) dJointGroupDestroy (contactgroup); + if (space) dSpaceDestroy (space); + if (world) dWorldDestroy (world); +} + + + +/** + Cleanup if necessary and rebuild the + world. +*/ +static void reset() +{ + clear(); + + // create world + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-GRAVITY); + ground = dCreatePlane (space,0,0,1,0); + + // Calculate mass for sphere a capsule with water density. + dMass sphereMass; + dMassSetSphere(&sphereMass,1000,sphereRadius); + + for (int ii=0;ii<RAMP_COUNT;++ii) { + dQuaternion q; + + dReal angle = (ii+1)*rampInc; + dReal cosA = dCos(angle); + dReal sinA = dSin(angle); + dReal rampW = rampX/cosA; // Box width that preserves ground distance + dReal zPos = REAL(0.5)*(sinA*rampW-cosA*rampZ); // Position that makes end meet ground + dReal yPos = ii*1.25*rampY; + dReal xPos = 0; + + + // Create the ramp + rampGeom[ii] = dCreateBox(space,rampW,rampY,rampZ); + dQFromAxisAndAngle(q,0,1,0,angle); + dGeomSetQuaternion(rampGeom[ii],q); + dGeomSetPosition(rampGeom[ii],xPos,yPos,zPos); + + // Create the spheres + xPos = -REAL(0.5)*rampX + sphereRadius; + zPos = sinA*rampW + sphereRadius; + sphereBody[ii] = dBodyCreate(world); + dBodySetMass(sphereBody[ii],&sphereMass); + sphereGeom[ii] = dCreateSphere(space,sphereRadius); + dGeomSetBody(sphereGeom[ii],sphereBody[ii]); + dBodySetPosition(sphereBody[ii],xPos,yPos,zPos); + dBodySetAngularVel(sphereBody[ii],0,omega,0); + } +} + + +static void command (int cmd) +{ + switch (cmd) { + case 'h': case 'H': + rho-=0.02; + if (rho<0) rho=0; + break; + case 'j': case 'J': + rho+=0.02; + if (rho>1) rho=1; + break; + case 'n': case 'N': + mu-=0.02; + if (mu<0) mu=0; + break; + case 'm': case 'M': + mu+=0.02; + if (mu>1) mu=1; + break; + case 'r': case 'R': + reset(); + break; + case ']': + omega+=1; + break; + case '[': + omega-=1; + break; + } +} + +// simulation loop + +static void simLoop (int pause) +{ + if (!pause) { + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world,0.017); // 60 fps + // remove all contact joints + dJointGroupEmpty (contactgroup); + } + + // Render ramps and spheres + dsSetTexture (DS_WOOD); + for (int ii=0;ii<RAMP_COUNT;++ii) { + dVector3 sides; + + dsSetColor (1,0.5,0); + dGeomBoxGetLengths(rampGeom[ii],sides); + dsDrawBox (dGeomGetPosition(rampGeom[ii]),dGeomGetRotation(rampGeom[ii]),sides); + + dsSetColor(0,0,1); + dsDrawSphere (dGeomGetPosition(sphereGeom[ii]),dGeomGetRotation(sphereGeom[ii]), sphereRadius); + } +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dInitODE2(0); + reset(); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + clear(); + dCloseODE(); + return 0; +} |