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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/src/mat.h
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// matrix class. this is mostly for convenience in the testing code, it is
+// not optimized at all. correctness is much more importance here.
+
+#ifndef _ODE_MAT_H_
+#define _ODE_MAT_H_
+
+#include <ode/common.h>
+
+
+class dMatrix {
+ int n,m; // matrix dimension, n,m >= 0
+ dReal *data; // if nonzero, n*m elements allocated on the heap
+
+public:
+ // constructors, destructors
+ dMatrix(); // make default 0x0 matrix
+ dMatrix (int rows, int cols); // construct zero matrix of given size
+ dMatrix (const dMatrix &); // construct copy of given matrix
+ // create copy of given data - element (i,j) is data[i*rowskip+j*colskip]
+ dMatrix (int rows, int cols, dReal *_data, int rowskip, int colskip);
+ ~dMatrix(); // destructor
+
+ // data movement
+ dReal & operator () (int i, int j); // reference an element
+ void operator= (const dMatrix &); // matrix = matrix
+ void operator= (dReal); // matrix = scalar
+ dMatrix transpose(); // return transposed matrix
+ // return a permuted submatrix of this matrix, made up of the rows in p
+ // and the columns in q. p has np elements, q has nq elements.
+ dMatrix select (int np, int *p, int nq, int *q);
+
+ // operators
+ dMatrix operator + (const dMatrix &);
+ dMatrix operator - (const dMatrix &);
+ dMatrix operator - ();
+ dMatrix operator * (const dMatrix &);
+ void operator += (const dMatrix &);
+ void operator -= (const dMatrix &);
+
+ // utility
+ void clearUpperTriangle();
+ void clearLowerTriangle();
+ void makeRandom (dReal range);
+ void print (const char *fmt = "%10.4f ", FILE *f=stdout);
+ dReal maxDifference (const dMatrix &);
+};
+
+
+#endif