diff options
author | sanine-a <sanine.not@pm.me> | 2020-11-29 15:16:42 -0600 |
---|---|---|
committer | sanine-a <sanine.not@pm.me> | 2020-11-29 15:16:42 -0600 |
commit | 140666204191b218b72274d8d14921c89a6631fd (patch) | |
tree | 8436c81dda007e934f6b5cadd41789c677306b44 /src/camera.h | |
parent | 146d708c67172a05a62f944b16fdcb0dccc4713d (diff) |
refactor: eliminate src subdirectories for honey files
Diffstat (limited to 'src/camera.h')
-rw-r--r-- | src/camera.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/camera.h b/src/camera.h new file mode 100644 index 0000000..b3b9eed --- /dev/null +++ b/src/camera.h @@ -0,0 +1,132 @@ +#ifndef HONEY_CAMERA_H +#define HONEY_CAMERA_H + +/** @file camera.h + * + * @brief Define the basic honey_camera struct, associated functions, + * and common camera variants. + */ + +#include "common.h" + +enum honey_camera_projection { + HONEY_PERSPECTIVE, + HONEY_ORTHOGRAPHIC, +}; + +typedef struct { + vec3 position; + vec3 angle; /* pitch, yaw, roll */ + vec3 look_direction; + vec3 up; + vec3 right; + mat4 view; + mat4 projection; + enum honey_camera_projection projection_type; + float aspect_ratio; + float near, far; + float fov; + float ortho_left; + float ortho_right; + float ortho_top; + float ortho_bottom; +} honey_camera; + +/** @brief Create a new camera. + * + * The full camera creation function. Most of the time, you will probably use either + * honey_camera_new_perspective() or honey_camera_new_projection() instead. + * + * @param[out] camera Pointer to the destination honey_camera. + * @param[in] position The position of the camera. + * @param[in] angle The Euler angles (pitch, yaw, roll) of the camera. + * @param[in] projection_type The type of projection to use. + * @param[in] aspect_ratio The aspect ratio of the camera. Set to zero if using orthographic projection. + * @param[in] near The distance of the near plane. + * @param[in] far The distance of the far plane. + * @param[in] fov The field of view. Set to zero if using orthographic projection. + * @param[in] left The leftmost distance. Set to zero if using perspective projection. + * @param[in] right The rightmost distance. Set to zero if using perspective projection. + * @param[in] top The uppermost distance. Set to zero if using perspective projection. + * @param[in] bottom The lowest distance. Set to zero if using perspective projection. + */ +void honey_camera_new(honey_camera* camera, + vec3 position, + vec3 angle, + enum honey_camera_projection projection_type, + float aspect_ratio, + float near, float far, + float fov, + float left, float right, float top, float bottom); + +/** @brief Create a camera with a perspective projection matrix. + * + * @param[out] camera Pointer to the destination honey_camera. + * @param[in] position The position of the camera. + * @param[in] angle The Euler angles (pitch, yaw, roll) of the camera. + * @param[in] aspect_ratio The aspect ratio of the camera. + * @param[in] near The distance of the near plane. + * @param[in] far The distance of the far plane. + * @param[in] fov The field of view. + */ +void honey_camera_new_perspective(honey_camera* camera, + vec3 position, + vec3 angle, + float aspect_ratio, + float near, float far, + float fov); + +/** @brief Create a camera with an orthographic projection matrix. + * + * @param[out] camera Pointer to the destination honey_camera. + * @param[in] position The position of the camera. + * @param[in] angle The Euler angles (pitch, yaw, roll) of the camera. + * @param[in] near The distance of the near plane. + * @param[in] far The distance of the far plane. + * @param[in] left The leftmost distance. + * @param[in] right The rightmost distance. + * @param[in] top The uppermost distance. + * @param[in] bottom The lowest distance. + */ +void honey_camera_new_orthographic(honey_camera* camera, + vec3 position, + vec3 angle, + float near, float far, + float left, float right, float top, float bottom); + +/** @brief (Re-)Calculate a camera's look_direction. + * + * @param[in] Pointer to the camera to re-calculate. + */ +void honey_camera_calculate_look_direction(honey_camera* camera); + +/** @brief (Re-)Calculate a camera's up vector. + * + * @param[in] Pointer to the camera to re-calculate. + */ +void honey_camera_calculate_up(honey_camera* camera); + +/** @brief (Re-)Calculate a camera's right vector. + * + * @param[in] Pointer to the camera to re-calculate. + */ +void honey_camera_calculate_right(honey_camera* camera); + +/** @brief (Re-)Calculate a camera's view matrix. + * + * This function need only be called when the camera has been moved in some way. + * + * @param[in] camera Pointer to the camera to re-calculate. + */ +void honey_camera_calculate_view(honey_camera* camera); + +/** @brief (Re-)Calculate a camera's projection matrix. + * + * This function need only be called when the projection has changes in some way. + * Most commonly, this would be changing the FOV. + * + * @param[in] camera Pointer to the camera to re-calculate. + */ +void honey_camera_calculate_projection(honey_camera* camera); + +#endif |