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authorsanine <sanine.not@pm.me>2023-03-10 02:05:18 -0600
committersanine <sanine.not@pm.me>2023-03-10 02:05:18 -0600
commit51c7235d4e0a2df109dd5050328a0ad4a1878ae4 (patch)
tree201b065e93bf6a35d2bab0e49bcd32f7a971da94 /src/gl/notes.md
parent5bb783912ac384156b8abbe6e83a5a61da73881d (diff)
refactor: move glfw functions into separate table
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-honey/gl
---------
-
-only support 1 window, for simplicity
-
-want to be **as transparent as possible**! only hide things from the Lua layer when they are either performance-critical or when they are so C-level that wrapping them would be too clunky.
-
-**lua setup functions should do nothing except populate tables**
-
-`gl.init()` will create the window (because that's how we get the opengl context)