diff options
author | sanine <sanine.not@pm.me> | 2022-08-19 13:53:18 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-08-19 13:53:18 -0500 |
commit | 899e70147ff7c866f131ba7bfb98193c4e68027f (patch) | |
tree | 11a445f572f6a4525f6ae2cac3a6086c094d1cf5 /src/gl | |
parent | ecde0c8110da1c1f94cce7f6a1fa9406d04eca69 (diff) |
add shaders and basic drawing functions
Diffstat (limited to 'src/gl')
-rw-r--r-- | src/gl/gl.c | 229 | ||||
-rw-r--r-- | src/gl/window.c | 26 |
2 files changed, 253 insertions, 2 deletions
diff --git a/src/gl/gl.c b/src/gl/gl.c index 7b07027..7364b1c 100644 --- a/src/gl/gl.c +++ b/src/gl/gl.c @@ -1,4 +1,5 @@ #include <stdlib.h> +#include <stdbool.h> #include "gl/glad/glad.h" #include <GLFW/glfw3.h> #include <lua.h> @@ -12,11 +13,34 @@ int gl_init(lua_State *L); +int glad_init(lua_State *L); int gl_terminate(lua_State *L); + +/* buffers */ int gl_create_buffer(lua_State *L); int gl_bind_buffer(lua_State *L); int gl_buffer_data(lua_State *L); +int gl_vertex_array_create(lua_State *L); +int gl_vertex_array_bind(lua_State *L); +int gl_vertex_attrib_pointer(lua_State *L); + +/* shaders */ +int gl_create_shader(lua_State *L); +int gl_shader_set_source(lua_State *L); +int gl_shader_compile(lua_State *L); +int gl_shader_delete(lua_State *L); + +int gl_program_create(lua_State *L); +int gl_program_attach_shader(lua_State *L); +int gl_program_link(lua_State *L); +int gl_program_use(lua_State *L); + +/* drawing */ +int gl_draw_arrays(lua_State *L); +int gl_set_clear_color(lua_State *L); +int gl_clear(lua_State *L); + void setup_gl(lua_State *L, int honey_index) { @@ -24,13 +48,66 @@ void setup_gl(lua_State *L, int honey_index) hs_str_int("arrayBuffer", GL_ARRAY_BUFFER), ); + int buffer_usage_patterns = hs_create_table(L, + hs_str_int("streamDraw", GL_STREAM_DRAW), + hs_str_int("staticDraw", GL_STATIC_DRAW), + hs_str_int("dynamicDraw", GL_DYNAMIC_DRAW), + ); + + int shader_types = hs_create_table(L, + hs_str_int("vertexShader", GL_VERTEX_SHADER), + hs_str_int("fragmentShader", GL_FRAGMENT_SHADER), + ); + + int primitive_types = hs_create_table(L, + hs_str_int("points", GL_POINTS), + hs_str_int("lines", GL_LINES), + hs_str_int("triangles", GL_TRIANGLES), + ); + + int buffer_masks = hs_create_table(L, + hs_str_int("colorBuffer", GL_COLOR_BUFFER_BIT), + hs_str_int("depthBuffer", GL_DEPTH_BUFFER_BIT), + hs_str_int("stencilBuffer", GL_STENCIL_BUFFER_BIT), + ); + hs_create_table(L, hs_str_cfunc("init", gl_init), + hs_str_cfunc("initGlad", glad_init), hs_str_cfunc("terminate", gl_terminate), + + /* buffer */ hs_str_cfunc("createBuffer", gl_create_buffer), hs_str_cfunc("bindBuffer", gl_bind_buffer), - hs_str_tbl("bufferTarget", buffer_binding_targets), hs_str_cfunc("bufferData", gl_buffer_data), + + hs_str_cfunc("createVertexArray", gl_vertex_array_create), + hs_str_cfunc("bindVertexArray", gl_vertex_array_bind), + hs_str_cfunc("vertexAttribPointer", gl_vertex_attrib_pointer), + + hs_str_tbl("bufferTarget", buffer_binding_targets), + hs_str_tbl("bufferUsage", buffer_usage_patterns), + + /* shader */ + hs_str_cfunc("createShader", gl_create_shader), + hs_str_cfunc("setShaderSource", gl_shader_set_source), + hs_str_cfunc("compileShader", gl_shader_compile), + hs_str_cfunc("deleteShader", gl_shader_delete), + + hs_str_cfunc("createProgram", gl_program_create), + hs_str_cfunc("programAttachShader", gl_program_attach_shader), + hs_str_cfunc("linkProgram", gl_program_link), + hs_str_cfunc("useProgram", gl_program_use), + + hs_str_tbl("shaderType", shader_types), + + /* drawing */ + hs_str_cfunc("drawArrays", gl_draw_arrays), + hs_str_cfunc("setClearColor", gl_set_clear_color), + hs_str_cfunc("clear", gl_clear), + + hs_str_tbl("primitiveType", primitive_types), + hs_str_tbl("bufferMask", buffer_masks), ); lua_setfield(L, honey_index, "gl"); } @@ -45,6 +122,14 @@ int gl_init(lua_State *L) } +int glad_init(lua_State *L) +{ + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { + hs_throw_error(L, "failed to initialize GLAD"); + } +} + + int gl_terminate(lua_State *L) { glfwTerminate(); @@ -95,3 +180,145 @@ int gl_buffer_data(lua_State *L) free(buf); return 0; } + + +int gl_create_shader(lua_State *L) +{ + lua_Integer type; + hs_parse_args(L, hs_int(type)); + lua_Integer shader = glCreateShader(type); + lua_pushinteger(L, shader); + return 1; +} + + +int gl_shader_set_source(lua_State *L) +{ + lua_Integer shader; + char *code; + hs_parse_args(L, hs_int(shader), hs_str(code)); + glShaderSource(shader, 1, &code, NULL); + return 0; +} + + +int gl_shader_compile(lua_State *L) +{ + lua_Integer shader; + hs_parse_args(L, hs_int(shader)); + glCompileShader(shader); + int success; char log[1024]; + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + if (!success) { + glGetShaderInfoLog(shader, 1024, NULL, log); + hs_throw_error(L, "shader compilation failed: %s", log); + } + return 0; +} + + +int gl_shader_delete(lua_State *L) +{ + lua_Integer shader; + hs_parse_args(L, hs_int(shader)); + glDeleteShader(shader); + return 0; +} + + +int gl_program_create(lua_State *L) +{ + lua_Integer program = glCreateProgram(); + lua_pushinteger(L, program); + return 1; +} + + +int gl_program_attach_shader(lua_State *L) +{ + lua_Integer program, shader; + hs_parse_args(L, hs_int(program), hs_int(shader)), + glAttachShader(program, shader); + return 0; +} + + +int gl_program_link(lua_State *L) +{ + lua_Integer program; + hs_parse_args(L, hs_int(program)); + glLinkProgram(program); + int success; char log[1024]; + glGetProgramiv(program, GL_LINK_STATUS, &success); + if (!success) { + glGetProgramInfoLog(program, 1024, NULL, log); + hs_throw_error(L, "shader linking failed: %s", log); + } + return 0; +} + + +int gl_program_use(lua_State *L) +{ + lua_Integer program; + hs_parse_args(L, hs_int(program)); + glUseProgram(program); + return 0; +} + + +int gl_vertex_array_create(lua_State *L) +{ + int array; + glGenVertexArrays(1, &array); + lua_pushinteger(L, array); + return 1; +} + + +int gl_vertex_array_bind(lua_State *L) +{ + lua_Integer array; + hs_parse_args(L, hs_int(array)); + glBindVertexArray(array); + return 0; +} + + +int gl_vertex_attrib_pointer(lua_State *L) +{ + lua_Integer index, size, stride, offset; + bool normalized; + hs_parse_args(L, hs_int(index), hs_int(size), hs_bool(normalized), hs_int(stride), hs_int(offset)); + glVertexAttribPointer(index, size, GL_FLOAT, + normalized, stride*sizeof(lua_Number), + (void*) (offset*sizeof(lua_Number))); + return 0; +} + + +int gl_set_clear_color(lua_State *L) +{ + lua_Number r, g, b, a; + hs_parse_args(L, hs_num(r), hs_num(g), hs_num(b), hs_num(a)); + glClearColor(r, g, b, a); + return 0; +} + + +int gl_clear(lua_State *L) +{ + lua_Integer mask; + hs_parse_args(L, hs_int(mask)); + glClear(mask); + return 0; +} + + +int gl_draw_arrays(lua_State *L) +{ + lua_Integer mode, first, count; + hs_parse_args(L, hs_int(mode), hs_int(first), hs_int(count)); + glDrawArrays(mode, first, count); + return 0; +} diff --git a/src/gl/window.c b/src/gl/window.c index 8434a5a..cb30d3f 100644 --- a/src/gl/window.c +++ b/src/gl/window.c @@ -6,8 +6,10 @@ int window_create(lua_State *L); int window_destroy(lua_State *L); +int window_make_context_current(lua_State *L); int window_should_close(lua_State *L); int window_poll_events(lua_State *L); +int window_swap_buffers(lua_State *L); void setup_window(lua_State *L, int honey_index) @@ -15,8 +17,10 @@ void setup_window(lua_State *L, int honey_index) hs_create_table(L, hs_str_cfunc("create", window_create), hs_str_cfunc("destroy", window_destroy), + hs_str_cfunc("makeContextCurrent", window_make_context_current), hs_str_cfunc("shouldClose", window_should_close), - hs_str_cfunc("pollEvents", window_poll_events) + hs_str_cfunc("pollEvents", window_poll_events), + hs_str_cfunc("swapBuffers", window_swap_buffers), ); lua_setfield(L, honey_index, "window"); } @@ -46,6 +50,16 @@ int window_destroy(lua_State *L) } +int window_make_context_current(lua_State *L) +{ + void *ptr; + hs_parse_args(L, hs_light(ptr)); + GLFWwindow *win = ptr; + glfwMakeContextCurrent(win); + return 0; +} + + int window_should_close(lua_State *L) { void *ptr; @@ -61,3 +75,13 @@ int window_poll_events(lua_State *L) glfwPollEvents(); return 0; } + + +int window_swap_buffers(lua_State *L) +{ + void *ptr; + hs_parse_args(L, hs_light(ptr)); + GLFWwindow *win = ptr; + glfwSwapBuffers(win); + return 0; +} |