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authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/Assbin/AssbinLoader.cpp
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Assbin/AssbinLoader.cpp')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Assbin/AssbinLoader.cpp730
1 files changed, 0 insertions, 730 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Assbin/AssbinLoader.cpp b/src/mesh/assimp-master/code/AssetLib/Assbin/AssbinLoader.cpp
deleted file mode 100644
index 060ce43..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Assbin/AssbinLoader.cpp
+++ /dev/null
@@ -1,730 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file AssbinLoader.cpp
- * @brief Implementation of the .assbin importer class
- *
- * see assbin_chunks.h
- */
-
-#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
-
-// internal headers
-#include "AssetLib/Assbin/AssbinLoader.h"
-#include "Common/assbin_chunks.h"
-#include <assimp/MemoryIOWrapper.h>
-#include <assimp/anim.h>
-#include <assimp/importerdesc.h>
-#include <assimp/mesh.h>
-#include <assimp/scene.h>
-#include <memory>
-
-#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-#include <zlib.h>
-#else
-#include <contrib/zlib/zlib.h>
-#endif
-
-using namespace Assimp;
-
-static const aiImporterDesc desc = {
- "Assimp Binary Importer",
- "Gargaj / Conspiracy",
- "",
- "",
- aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
- 0,
- 0,
- 0,
- 0,
- "assbin"
-};
-
-// -----------------------------------------------------------------------------------
-const aiImporterDesc *AssbinImporter::GetInfo() const {
- return &desc;
-}
-
-// -----------------------------------------------------------------------------------
-bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
- IOStream *in = pIOHandler->Open(pFile);
- if (nullptr == in) {
- return false;
- }
-
- char s[32];
- in->Read(s, sizeof(char), 32);
-
- pIOHandler->Close(in);
-
- return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
-}
-
-// -----------------------------------------------------------------------------------
-template <typename T>
-T Read(IOStream *stream) {
- T t;
- size_t res = stream->Read(&t, sizeof(T), 1);
- if (res != 1) {
- throw DeadlyImportError("Unexpected EOF");
- }
- return t;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiVector3D Read<aiVector3D>(IOStream *stream) {
- aiVector3D v;
- v.x = Read<ai_real>(stream);
- v.y = Read<ai_real>(stream);
- v.z = Read<ai_real>(stream);
- return v;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiColor4D Read<aiColor4D>(IOStream *stream) {
- aiColor4D c;
- c.r = Read<ai_real>(stream);
- c.g = Read<ai_real>(stream);
- c.b = Read<ai_real>(stream);
- c.a = Read<ai_real>(stream);
- return c;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiQuaternion Read<aiQuaternion>(IOStream *stream) {
- aiQuaternion v;
- v.w = Read<ai_real>(stream);
- v.x = Read<ai_real>(stream);
- v.y = Read<ai_real>(stream);
- v.z = Read<ai_real>(stream);
- return v;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiString Read<aiString>(IOStream *stream) {
- aiString s;
- stream->Read(&s.length, 4, 1);
- if (s.length) {
- stream->Read(s.data, s.length, 1);
- }
- s.data[s.length] = 0;
-
- return s;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
- aiVertexWeight w;
- w.mVertexId = Read<unsigned int>(stream);
- w.mWeight = Read<ai_real>(stream);
- return w;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) {
- aiMatrix4x4 m;
- for (unsigned int i = 0; i < 4; ++i) {
- for (unsigned int i2 = 0; i2 < 4; ++i2) {
- m[i][i2] = Read<ai_real>(stream);
- }
- }
- return m;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiVectorKey Read<aiVectorKey>(IOStream *stream) {
- aiVectorKey v;
- v.mTime = Read<double>(stream);
- v.mValue = Read<aiVector3D>(stream);
- return v;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiQuatKey Read<aiQuatKey>(IOStream *stream) {
- aiQuatKey v;
- v.mTime = Read<double>(stream);
- v.mValue = Read<aiQuaternion>(stream);
- return v;
-}
-
-// -----------------------------------------------------------------------------------
-template <typename T>
-void ReadArray(IOStream *stream, T *out, unsigned int size) {
- ai_assert(nullptr != stream);
- ai_assert(nullptr != out);
-
- for (unsigned int i = 0; i < size; i++) {
- out[i] = Read<T>(stream);
- }
-}
-
-// -----------------------------------------------------------------------------------
-template <typename T>
-void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) {
- // not sure what to do here, the data isn't really useful.
- stream->Seek(sizeof(T) * n, aiOrigin_CUR);
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- std::unique_ptr<aiNode> node(new aiNode());
-
- node->mName = Read<aiString>(stream);
- node->mTransformation = Read<aiMatrix4x4>(stream);
- unsigned numChildren = Read<unsigned int>(stream);
- unsigned numMeshes = Read<unsigned int>(stream);
- unsigned int nb_metadata = Read<unsigned int>(stream);
-
- if (parent) {
- node->mParent = parent;
- }
-
- if (numMeshes) {
- node->mMeshes = new unsigned int[numMeshes];
- for (unsigned int i = 0; i < numMeshes; ++i) {
- node->mMeshes[i] = Read<unsigned int>(stream);
- node->mNumMeshes++;
- }
- }
-
- if (numChildren) {
- node->mChildren = new aiNode *[numChildren];
- for (unsigned int i = 0; i < numChildren; ++i) {
- ReadBinaryNode(stream, &node->mChildren[i], node.get());
- node->mNumChildren++;
- }
- }
-
- if (nb_metadata > 0) {
- node->mMetaData = aiMetadata::Alloc(nb_metadata);
- for (unsigned int i = 0; i < nb_metadata; ++i) {
- node->mMetaData->mKeys[i] = Read<aiString>(stream);
- node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream);
- void *data = nullptr;
-
- switch (node->mMetaData->mValues[i].mType) {
- case AI_BOOL:
- data = new bool(Read<bool>(stream));
- break;
- case AI_INT32:
- data = new int32_t(Read<int32_t>(stream));
- break;
- case AI_UINT64:
- data = new uint64_t(Read<uint64_t>(stream));
- break;
- case AI_FLOAT:
- data = new ai_real(Read<ai_real>(stream));
- break;
- case AI_DOUBLE:
- data = new double(Read<double>(stream));
- break;
- case AI_AISTRING:
- data = new aiString(Read<aiString>(stream));
- break;
- case AI_AIVECTOR3D:
- data = new aiVector3D(Read<aiVector3D>(stream));
- break;
-#ifndef SWIG
- case FORCE_32BIT:
-#endif // SWIG
- default:
- break;
- }
-
- node->mMetaData->mValues[i].mData = data;
- }
- }
- *onode = node.release();
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- b->mName = Read<aiString>(stream);
- b->mNumWeights = Read<unsigned int>(stream);
- b->mOffsetMatrix = Read<aiMatrix4x4>(stream);
-
- // for the moment we write dumb min/max values for the bones, too.
- // maybe I'll add a better, hash-like solution later
- if (shortened) {
- ReadBounds(stream, b->mWeights, b->mNumWeights);
- } else {
- // else write as usual
- b->mWeights = new aiVertexWeight[b->mNumWeights];
- ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights);
- }
-}
-
-// -----------------------------------------------------------------------------------
-static bool fitsIntoUI16(unsigned int mNumVertices) {
- return (mNumVertices < (1u << 16));
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- mesh->mPrimitiveTypes = Read<unsigned int>(stream);
- mesh->mNumVertices = Read<unsigned int>(stream);
- mesh->mNumFaces = Read<unsigned int>(stream);
- mesh->mNumBones = Read<unsigned int>(stream);
- mesh->mMaterialIndex = Read<unsigned int>(stream);
-
- // first of all, write bits for all existent vertex components
- unsigned int c = Read<unsigned int>(stream);
-
- if (c & ASSBIN_MESH_HAS_POSITIONS) {
- if (shortened) {
- ReadBounds(stream, mesh->mVertices, mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices);
- }
- }
- if (c & ASSBIN_MESH_HAS_NORMALS) {
- if (shortened) {
- ReadBounds(stream, mesh->mNormals, mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mNormals = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices);
- }
- }
- if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
- if (shortened) {
- ReadBounds(stream, mesh->mTangents, mesh->mNumVertices);
- ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mTangents = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices);
- mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices);
- }
- }
- for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
- if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
- break;
- }
-
- if (shortened) {
- ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
- ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices);
- }
- }
- for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
- if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
- break;
- }
-
- // write number of UV components
- mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
-
- if (shortened) {
- ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
- }
- }
-
- // write faces. There are no floating-point calculations involved
- // in these, so we can write a simple hash over the face data
- // to the dump file. We generate a single 32 Bit hash for 512 faces
- // using Assimp's standard hashing function.
- if (shortened) {
- Read<unsigned int>(stream);
- } else {
- // else write as usual
- // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
- mesh->mFaces = new aiFace[mesh->mNumFaces];
- for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
- aiFace &f = mesh->mFaces[i];
-
- static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
- f.mNumIndices = Read<uint16_t>(stream);
- f.mIndices = new unsigned int[f.mNumIndices];
-
- for (unsigned int a = 0; a < f.mNumIndices; ++a) {
- // Check if unsigned short ( 16 bit ) are big enough for the indices
- if (fitsIntoUI16(mesh->mNumVertices)) {
- f.mIndices[a] = Read<uint16_t>(stream);
- } else {
- f.mIndices[a] = Read<unsigned int>(stream);
- }
- }
- }
- }
-
- // write bones
- if (mesh->mNumBones) {
- mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones];
- for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
- mesh->mBones[a] = new aiBone();
- ReadBinaryBone(stream, mesh->mBones[a]);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- prop->mKey = Read<aiString>(stream);
- prop->mSemantic = Read<unsigned int>(stream);
- prop->mIndex = Read<unsigned int>(stream);
-
- prop->mDataLength = Read<unsigned int>(stream);
- prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
- prop->mData = new char[prop->mDataLength];
- stream->Read(prop->mData, 1, prop->mDataLength);
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
- if (mat->mNumProperties) {
- if (mat->mProperties) {
- delete[] mat->mProperties;
- }
- mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
- for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
- mat->mProperties[i] = new aiMaterialProperty();
- ReadBinaryMaterialProperty(stream, mat->mProperties[i]);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- nd->mNodeName = Read<aiString>(stream);
- nd->mNumPositionKeys = Read<unsigned int>(stream);
- nd->mNumRotationKeys = Read<unsigned int>(stream);
- nd->mNumScalingKeys = Read<unsigned int>(stream);
- nd->mPreState = (aiAnimBehaviour)Read<unsigned int>(stream);
- nd->mPostState = (aiAnimBehaviour)Read<unsigned int>(stream);
-
- if (nd->mNumPositionKeys) {
- if (shortened) {
- ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys);
-
- } // else write as usual
- else {
- nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
- ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys);
- }
- }
- if (nd->mNumRotationKeys) {
- if (shortened) {
- ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys);
-
- } else {
- // else write as usual
- nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
- ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys);
- }
- }
- if (nd->mNumScalingKeys) {
- if (shortened) {
- ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys);
-
- } else {
- // else write as usual
- nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
- ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- anim->mName = Read<aiString>(stream);
- anim->mDuration = Read<double>(stream);
- anim->mTicksPerSecond = Read<double>(stream);
- anim->mNumChannels = Read<unsigned int>(stream);
-
- if (anim->mNumChannels) {
- anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
- for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
- anim->mChannels[a] = new aiNodeAnim();
- ReadBinaryNodeAnim(stream, anim->mChannels[a]);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- tex->mWidth = Read<unsigned int>(stream);
- tex->mHeight = Read<unsigned int>(stream);
- stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
-
- if (!shortened) {
- if (!tex->mHeight) {
- tex->pcData = new aiTexel[tex->mWidth];
- stream->Read(tex->pcData, 1, tex->mWidth);
- } else {
- tex->pcData = new aiTexel[tex->mWidth * tex->mHeight];
- stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- l->mName = Read<aiString>(stream);
- l->mType = (aiLightSourceType)Read<unsigned int>(stream);
-
- if (l->mType != aiLightSource_DIRECTIONAL) {
- l->mAttenuationConstant = Read<float>(stream);
- l->mAttenuationLinear = Read<float>(stream);
- l->mAttenuationQuadratic = Read<float>(stream);
- }
-
- l->mColorDiffuse = Read<aiColor3D>(stream);
- l->mColorSpecular = Read<aiColor3D>(stream);
- l->mColorAmbient = Read<aiColor3D>(stream);
-
- if (l->mType == aiLightSource_SPOT) {
- l->mAngleInnerCone = Read<float>(stream);
- l->mAngleOuterCone = Read<float>(stream);
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- cam->mName = Read<aiString>(stream);
- cam->mPosition = Read<aiVector3D>(stream);
- cam->mLookAt = Read<aiVector3D>(stream);
- cam->mUp = Read<aiVector3D>(stream);
- cam->mHorizontalFOV = Read<float>(stream);
- cam->mClipPlaneNear = Read<float>(stream);
- cam->mClipPlaneFar = Read<float>(stream);
- cam->mAspect = Read<float>(stream);
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- scene->mFlags = Read<unsigned int>(stream);
- scene->mNumMeshes = Read<unsigned int>(stream);
- scene->mNumMaterials = Read<unsigned int>(stream);
- scene->mNumAnimations = Read<unsigned int>(stream);
- scene->mNumTextures = Read<unsigned int>(stream);
- scene->mNumLights = Read<unsigned int>(stream);
- scene->mNumCameras = Read<unsigned int>(stream);
-
- // Read node graph
- //scene->mRootNode = new aiNode[1];
- ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)nullptr);
-
- // Read all meshes
- if (scene->mNumMeshes) {
- scene->mMeshes = new aiMesh *[scene->mNumMeshes];
- memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *));
- for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
- scene->mMeshes[i] = new aiMesh();
- ReadBinaryMesh(stream, scene->mMeshes[i]);
- }
- }
-
- // Read materials
- if (scene->mNumMaterials) {
- scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
- memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *));
- for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
- scene->mMaterials[i] = new aiMaterial();
- ReadBinaryMaterial(stream, scene->mMaterials[i]);
- }
- }
-
- // Read all animations
- if (scene->mNumAnimations) {
- scene->mAnimations = new aiAnimation *[scene->mNumAnimations];
- memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *));
- for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
- scene->mAnimations[i] = new aiAnimation();
- ReadBinaryAnim(stream, scene->mAnimations[i]);
- }
- }
-
- // Read all textures
- if (scene->mNumTextures) {
- scene->mTextures = new aiTexture *[scene->mNumTextures];
- memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *));
- for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
- scene->mTextures[i] = new aiTexture();
- ReadBinaryTexture(stream, scene->mTextures[i]);
- }
- }
-
- // Read lights
- if (scene->mNumLights) {
- scene->mLights = new aiLight *[scene->mNumLights];
- memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *));
- for (unsigned int i = 0; i < scene->mNumLights; ++i) {
- scene->mLights[i] = new aiLight();
- ReadBinaryLight(stream, scene->mLights[i]);
- }
- }
-
- // Read cameras
- if (scene->mNumCameras) {
- scene->mCameras = new aiCamera *[scene->mNumCameras];
- memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *));
- for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
- scene->mCameras[i] = new aiCamera();
- ReadBinaryCamera(stream, scene->mCameras[i]);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
- IOStream *stream = pIOHandler->Open(pFile, "rb");
- if (nullptr == stream) {
- throw DeadlyImportError("ASSBIN: Could not open ", pFile);
- }
-
- // signature
- stream->Seek(44, aiOrigin_CUR);
-
- unsigned int versionMajor = Read<unsigned int>(stream);
- unsigned int versionMinor = Read<unsigned int>(stream);
- if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
- throw DeadlyImportError("Invalid version, data format not compatible!");
- }
-
- /*unsigned int versionRevision =*/Read<unsigned int>(stream);
- /*unsigned int compileFlags =*/Read<unsigned int>(stream);
-
- shortened = Read<uint16_t>(stream) > 0;
- compressed = Read<uint16_t>(stream) > 0;
-
- if (shortened)
- throw DeadlyImportError("Shortened binaries are not supported!");
-
- stream->Seek(256, aiOrigin_CUR); // original filename
- stream->Seek(128, aiOrigin_CUR); // options
- stream->Seek(64, aiOrigin_CUR); // padding
-
- if (compressed) {
- uLongf uncompressedSize = Read<uint32_t>(stream);
- uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
-
- unsigned char *compressedData = new unsigned char[compressedSize];
- size_t len = stream->Read(compressedData, 1, compressedSize);
- ai_assert(len == compressedSize);
-
- unsigned char *uncompressedData = new unsigned char[uncompressedSize];
-
- int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
- if (res != Z_OK) {
- delete[] uncompressedData;
- delete[] compressedData;
- pIOHandler->Close(stream);
- throw DeadlyImportError("Zlib decompression failed.");
- }
-
- MemoryIOStream io(uncompressedData, uncompressedSize);
-
- ReadBinaryScene(&io, pScene);
-
- delete[] uncompressedData;
- delete[] compressedData;
- } else {
- ReadBinaryScene(stream, pScene);
- }
-
- pIOHandler->Close(stream);
-}
-
-#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER