diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/Blender/BlenderIntermediate.h | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Blender/BlenderIntermediate.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/Blender/BlenderIntermediate.h | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Blender/BlenderIntermediate.h b/src/mesh/assimp-master/code/AssetLib/Blender/BlenderIntermediate.h new file mode 100644 index 0000000..0651f71 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/Blender/BlenderIntermediate.h @@ -0,0 +1,206 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file BlenderIntermediate.h + * @brief Internal utility structures for the BlenderLoader. It also serves + * as master include file for the whole (internal) Blender subsystem. + */ +#ifndef INCLUDED_AI_BLEND_INTERMEDIATE_H +#define INCLUDED_AI_BLEND_INTERMEDIATE_H + +#include "BlenderLoader.h" +#include "BlenderDNA.h" +#include "BlenderScene.h" +#include <deque> +#include <assimp/material.h> + +struct aiTexture; + +namespace Assimp { +namespace Blender { + + // -------------------------------------------------------------------- + /** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */ + // -------------------------------------------------------------------- + template <template <typename,typename> class TCLASS, typename T> + struct TempArray { + typedef TCLASS< T*,std::allocator<T*> > mywrap; + + TempArray() { + } + + ~TempArray () { + for(T* elem : arr) { + delete elem; + } + } + + void dismiss() { + arr.clear(); + } + + mywrap* operator -> () { + return &arr; + } + + operator mywrap& () { + return arr; + } + + operator const mywrap& () const { + return arr; + } + + mywrap& get () { + return arr; + } + + const mywrap& get () const { + return arr; + } + + T* operator[] (size_t idx) const { + return arr[idx]; + } + + T*& operator[] (size_t idx) { + return arr[idx]; + } + + private: + // no copy semantics + void operator= (const TempArray&) { + } + + TempArray(const TempArray& /*arr*/) { + } + + private: + mywrap arr; + }; + +#ifdef _MSC_VER +# pragma warning(disable:4351) +#endif + + // As counter-intuitive as it may seem, a comparator must return false for equal values. + // The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise. + struct ObjectCompare { + bool operator() (const Object* left, const Object* right) const { + return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) < 0; + } + }; + + // When keeping objects in sets, sort them by their name. + typedef std::set<const Object*, ObjectCompare> ObjectSet; + + // -------------------------------------------------------------------- + /** ConversionData acts as intermediate storage location for + * the various ConvertXXX routines in BlenderImporter.*/ + // -------------------------------------------------------------------- + struct ConversionData + { + ConversionData(const FileDatabase& db) + : sentinel_cnt() + , next_texture() + , db(db) + {} + + // As counter-intuitive as it may seem, a comparator must return false for equal values. + // The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise. + struct ObjectCompare { + bool operator() (const Object* left, const Object* right) const { + return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) < 0; + } + }; + + ObjectSet objects; + + TempArray <std::vector, aiMesh> meshes; + TempArray <std::vector, aiCamera> cameras; + TempArray <std::vector, aiLight> lights; + TempArray <std::vector, aiMaterial> materials; + TempArray <std::vector, aiTexture> textures; + + // set of all materials referenced by at least one mesh in the scene + std::deque< std::shared_ptr< Material > > materials_raw; + + // counter to name sentinel textures inserted as substitutes for procedural textures. + unsigned int sentinel_cnt; + + // next texture ID for each texture type, respectively + unsigned int next_texture[aiTextureType_UNKNOWN+1]; + + // original file data + const FileDatabase& db; + }; +#ifdef _MSC_VER +# pragma warning(default:4351) +#endif + +// ------------------------------------------------------------------------------------------------ +inline const char* GetTextureTypeDisplayString(Tex::Type t) +{ + switch (t) { + case Tex::Type_CLOUDS : return "Clouds"; + case Tex::Type_WOOD : return "Wood"; + case Tex::Type_MARBLE : return "Marble"; + case Tex::Type_MAGIC : return "Magic"; + case Tex::Type_BLEND : return "Blend"; + case Tex::Type_STUCCI : return "Stucci"; + case Tex::Type_NOISE : return "Noise"; + case Tex::Type_PLUGIN : return "Plugin"; + case Tex::Type_MUSGRAVE : return "Musgrave"; + case Tex::Type_VORONOI : return "Voronoi"; + case Tex::Type_DISTNOISE : return "DistortedNoise"; + case Tex::Type_ENVMAP : return "EnvMap"; + case Tex::Type_IMAGE : return "Image"; + default: + break; + } + return "<Unknown>"; +} + +} // ! Blender +} // ! Assimp + +#endif // ! INCLUDED_AI_BLEND_INTERMEDIATE_H |