diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.cpp | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.cpp | 2402 |
1 files changed, 0 insertions, 2402 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.cpp b/src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.cpp deleted file mode 100644 index 922d1f6..0000000 --- a/src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.cpp +++ /dev/null @@ -1,2402 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file ColladaParser.cpp - * @brief Implementation of the Collada parser helper - */ - -#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER - -#include "ColladaParser.h" -#include <assimp/ParsingUtils.h> -#include <assimp/StringUtils.h> -#include <assimp/ZipArchiveIOSystem.h> -#include <assimp/commonMetaData.h> -#include <assimp/fast_atof.h> -#include <assimp/light.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/IOSystem.hpp> -#include <memory> - -using namespace Assimp; -using namespace Assimp::Collada; -using namespace Assimp::Formatter; - -static void ReportWarning(const char *msg, ...) { - ai_assert(nullptr != msg); - - va_list args; - va_start(args, msg); - - char szBuffer[3000]; - const int iLen = vsprintf(szBuffer, msg, args); - ai_assert(iLen > 0); - - va_end(args); - ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen)); -} - -static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) { - for (size_t i = 0; i < key_renaming.size(); ++i) { - if (key_renaming[i].first == collada_key) { - found_index = i; - return true; - } - } - found_index = std::numeric_limits<size_t>::max(); - - return false; -} - -static void readUrlAttribute(XmlNode &node, std::string &url) { - url.clear(); - if (!XmlParser::getStdStrAttribute(node, "url", url)) { - return; - } - if (url[0] != '#') { - throw DeadlyImportError("Unknown reference format"); - } - url = url.c_str() + 1; -} - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) : - mFileName(pFile), - mXmlParser(), - mDataLibrary(), - mAccessorLibrary(), - mMeshLibrary(), - mNodeLibrary(), - mImageLibrary(), - mEffectLibrary(), - mMaterialLibrary(), - mLightLibrary(), - mCameraLibrary(), - mControllerLibrary(), - mRootNode(nullptr), - mAnims(), - mUnitSize(1.0f), - mUpDirection(UP_Y), - mFormat(FV_1_5_n) { - if (nullptr == pIOHandler) { - throw DeadlyImportError("IOSystem is nullptr."); - } - - std::unique_ptr<IOStream> daefile; - std::unique_ptr<ZipArchiveIOSystem> zip_archive; - - // Determine type - std::string extension = BaseImporter::GetExtension(pFile); - if (extension != "dae") { - zip_archive.reset(new ZipArchiveIOSystem(pIOHandler, pFile)); - } - - if (zip_archive && zip_archive->isOpen()) { - std::string dae_filename = ReadZaeManifest(*zip_archive); - - if (dae_filename.empty()) { - throw DeadlyImportError("Invalid ZAE"); - } - - daefile.reset(zip_archive->Open(dae_filename.c_str())); - if (daefile == nullptr) { - throw DeadlyImportError("Invalid ZAE manifest: '", dae_filename, "' is missing"); - } - } else { - // attempt to open the file directly - daefile.reset(pIOHandler->Open(pFile)); - if (daefile.get() == nullptr) { - throw DeadlyImportError("Failed to open file '", pFile, "'."); - } - } - - // generate a XML reader for it - if (!mXmlParser.parse(daefile.get())) { - throw DeadlyImportError("Unable to read file, malformed XML"); - } - // start reading - XmlNode node = mXmlParser.getRootNode(); - XmlNode colladaNode = node.child("COLLADA"); - if (colladaNode.empty()) { - return; - } - - // Read content and embedded textures - ReadContents(colladaNode); - if (zip_archive && zip_archive->isOpen()) { - ReadEmbeddedTextures(*zip_archive); - } -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -ColladaParser::~ColladaParser() { - for (auto &it : mNodeLibrary) { - delete it.second; - } - for (auto &it : mMeshLibrary) { - delete it.second; - } -} - -// ------------------------------------------------------------------------------------------------ -// Read a ZAE manifest and return the filename to attempt to open -std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) { - // Open the manifest - std::unique_ptr<IOStream> manifestfile(zip_archive.Open("manifest.xml")); - if (manifestfile == nullptr) { - // No manifest, hope there is only one .DAE inside - std::vector<std::string> file_list; - zip_archive.getFileListExtension(file_list, "dae"); - - if (file_list.empty()) { - return std::string(); - } - - return file_list.front(); - } - XmlParser manifestParser; - if (!manifestParser.parse(manifestfile.get())) { - return std::string(); - } - - XmlNode root = manifestParser.getRootNode(); - const std::string &name = root.name(); - if (name != "dae_root") { - root = *manifestParser.findNode("dae_root"); - if (nullptr == root) { - return std::string(); - } - std::string v; - XmlParser::getValueAsString(root, v); - aiString ai_str(v); - UriDecodePath(ai_str); - return std::string(ai_str.C_Str()); - } - - return std::string(); -} - -// ------------------------------------------------------------------------------------------------ -// Convert a path read from a collada file to the usual representation -void ColladaParser::UriDecodePath(aiString &ss) { - // TODO: collada spec, p 22. Handle URI correctly. - // For the moment we're just stripping the file:// away to make it work. - // Windows doesn't seem to be able to find stuff like - // 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg' - if (0 == strncmp(ss.data, "file://", 7)) { - ss.length -= 7; - memmove(ss.data, ss.data + 7, ss.length); - ss.data[ss.length] = '\0'; - } - - // Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes... - // I need to filter it without destroying linux paths starting with "/somewhere" - if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') { - --ss.length; - ::memmove(ss.data, ss.data + 1, ss.length); - ss.data[ss.length] = 0; - } - - // find and convert all %xy special chars - char *out = ss.data; - for (const char *it = ss.data; it != ss.data + ss.length; /**/) { - if (*it == '%' && (it + 3) < ss.data + ss.length) { - // separate the number to avoid dragging in chars from behind into the parsing - char mychar[3] = { it[1], it[2], 0 }; - size_t nbr = strtoul16(mychar); - it += 3; - *out++ = (char)(nbr & 0xFF); - } else { - *out++ = *it++; - } - } - - // adjust length and terminator of the shortened string - *out = 0; - ai_assert(out > ss.data); - ss.length = static_cast<ai_uint32>(out - ss.data); -} - -// ------------------------------------------------------------------------------------------------ -// Reads the contents of the file -void ColladaParser::ReadContents(XmlNode &node) { - const std::string name = node.name(); - if (name == "COLLADA") { - std::string version; - if (XmlParser::getStdStrAttribute(node, "version", version)) { - aiString v; - v.Set(version.c_str()); - mAssetMetaData.emplace(AI_METADATA_SOURCE_FORMAT_VERSION, v); - if (!::strncmp(version.c_str(), "1.5", 3)) { - mFormat = FV_1_5_n; - ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n"); - } else if (!::strncmp(version.c_str(), "1.4", 3)) { - mFormat = FV_1_4_n; - ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n"); - } else if (!::strncmp(version.c_str(), "1.3", 3)) { - mFormat = FV_1_3_n; - ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n"); - } - } - ReadStructure(node); - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the structure of the file -void ColladaParser::ReadStructure(XmlNode &node) { - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "asset") { - ReadAssetInfo(currentNode); - } else if (currentName == "library_animations") { - ReadAnimationLibrary(currentNode); - } else if (currentName == "library_animation_clips") { - ReadAnimationClipLibrary(currentNode); - } else if (currentName == "library_controllers") { - ReadControllerLibrary(currentNode); - } else if (currentName == "library_images") { - ReadImageLibrary(currentNode); - } else if (currentName == "library_materials") { - ReadMaterialLibrary(currentNode); - } else if (currentName == "library_effects") { - ReadEffectLibrary(currentNode); - } else if (currentName == "library_geometries") { - ReadGeometryLibrary(currentNode); - } else if (currentName == "library_visual_scenes") { - ReadSceneLibrary(currentNode); - } else if (currentName == "library_lights") { - ReadLightLibrary(currentNode); - } else if (currentName == "library_cameras") { - ReadCameraLibrary(currentNode); - } else if (currentName == "library_nodes") { - ReadSceneNode(currentNode, nullptr); /* some hacking to reuse this piece of code */ - } else if (currentName == "scene") { - ReadScene(currentNode); - } - } - - PostProcessRootAnimations(); - PostProcessControllers(); -} - -// ------------------------------------------------------------------------------------------------ -// Reads asset information such as coordinate system information and legal blah -void ColladaParser::ReadAssetInfo(XmlNode &node) { - if (node.empty()) { - return; - } - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "unit") { - mUnitSize = 1.f; - std::string tUnitSizeString; - if (XmlParser::getStdStrAttribute(currentNode, "meter", tUnitSizeString)) { - try { - fast_atoreal_move<ai_real>(tUnitSizeString.data(), mUnitSize); - } catch (const DeadlyImportError& die) { - std::string warning("Collada: Failed to parse meter parameter to real number. Exception:\n"); - warning.append(die.what()); - ASSIMP_LOG_WARN(warning.data()); - } - } - } else if (currentName == "up_axis") { - std::string v; - if (!XmlParser::getValueAsString(currentNode, v)) { - continue; - } - if (v == "X_UP") { - mUpDirection = UP_X; - } else if (v == "Z_UP") { - mUpDirection = UP_Z; - } else { - mUpDirection = UP_Y; - } - } else if (currentName == "contributor") { - for (XmlNode currentChildNode : currentNode.children()) { - ReadMetaDataItem(currentChildNode, mAssetMetaData); - } - } else { - ReadMetaDataItem(currentNode, mAssetMetaData); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a single string metadata item -void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) { - const Collada::MetaKeyPairVector &key_renaming = GetColladaAssimpMetaKeysCamelCase(); - const std::string name = node.name(); - if (name.empty()) { - return; - } - - std::string v; - if (!XmlParser::getValueAsString(node, v)) { - return; - } - - v = ai_trim(v); - aiString aistr; - aistr.Set(v); - - std::string camel_key_str(name); - ToCamelCase(camel_key_str); - - size_t found_index; - if (FindCommonKey(camel_key_str, key_renaming, found_index)) { - metadata.emplace(key_renaming[found_index].second, aistr); - } else { - metadata.emplace(camel_key_str, aistr); - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the animation clips -void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) { - if (node.empty()) { - return; - } - - std::string animName; - if (!XmlParser::getStdStrAttribute(node, "name", animName)) { - if (!XmlParser::getStdStrAttribute(node, "id", animName)) { - animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size()); - } - } - - std::pair<std::string, std::vector<std::string>> clip; - clip.first = animName; - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "instance_animation") { - std::string url; - readUrlAttribute(currentNode, url); - clip.second.push_back(url); - } - - if (clip.second.size() > 0) { - mAnimationClipLibrary.push_back(clip); - } - } -} - -void ColladaParser::PostProcessControllers() { - std::string meshId; - for (auto &it : mControllerLibrary) { - meshId = it.second.mMeshId; - if (meshId.empty()) { - continue; - } - - ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId); - while (findItr != mControllerLibrary.end()) { - meshId = findItr->second.mMeshId; - findItr = mControllerLibrary.find(meshId); - } - - it.second.mMeshId = meshId; - } -} - -// ------------------------------------------------------------------------------------------------ -// Re-build animations from animation clip library, if present, otherwise combine single-channel animations -void ColladaParser::PostProcessRootAnimations() { - if (mAnimationClipLibrary.empty()) { - mAnims.CombineSingleChannelAnimations(); - return; - } - - Animation temp; - for (auto &it : mAnimationClipLibrary) { - std::string clipName = it.first; - - Animation *clip = new Animation(); - clip->mName = clipName; - - temp.mSubAnims.push_back(clip); - - for (const std::string &animationID : it.second) { - AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID); - - if (animation != mAnimationLibrary.end()) { - Animation *pSourceAnimation = animation->second; - pSourceAnimation->CollectChannelsRecursively(clip->mChannels); - } - } - } - - mAnims = temp; - - // Ensure no double deletes. - temp.mSubAnims.clear(); -} - -// ------------------------------------------------------------------------------------------------ -// Reads the animation library -void ColladaParser::ReadAnimationLibrary(XmlNode &node) { - if (node.empty()) { - return; - } - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "animation") { - ReadAnimation(currentNode, &mAnims); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an animation into the given parent structure -void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) { - if (node.empty()) { - return; - } - - // an <animation> element may be a container for grouping sub-elements or an animation channel - // this is the channel collection by ID, in case it has channels - using ChannelMap = std::map<std::string, AnimationChannel>; - ChannelMap channels; - // this is the anim container in case we're a container - Animation *anim = nullptr; - - // optional name given as an attribute - std::string animName; - if (!XmlParser::getStdStrAttribute(node, "name", animName)) { - animName = "animation"; - } - - std::string animID; - pugi::xml_attribute idAttr = node.attribute("id"); - if (idAttr) { - animID = idAttr.as_string(); - } - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "animation") { - if (!anim) { - anim = new Animation; - anim->mName = animName; - pParent->mSubAnims.push_back(anim); - } - - // recurse into the sub-element - ReadAnimation(currentNode, anim); - } else if (currentName == "source") { - ReadSource(currentNode); - } else if (currentName == "sampler") { - std::string id; - if (XmlParser::getStdStrAttribute(currentNode, "id", id)) { - // have it read into a channel - ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first; - ReadAnimationSampler(currentNode, newChannel->second); - } - } else if (currentName == "channel") { - std::string source_name, target; - XmlParser::getStdStrAttribute(currentNode, "source", source_name); - XmlParser::getStdStrAttribute(currentNode, "target", target); - if (source_name[0] == '#') { - source_name = source_name.substr(1, source_name.size() - 1); - } - ChannelMap::iterator cit = channels.find(source_name); - if (cit != channels.end()) { - cit->second.mTarget = target; - } - } - } - - // it turned out to have channels - add them - if (!channels.empty()) { - if (nullptr == anim) { - anim = new Animation; - anim->mName = animName; - pParent->mSubAnims.push_back(anim); - } - - for (const auto &channel : channels) { - anim->mChannels.push_back(channel.second); - } - - if (idAttr) { - mAnimationLibrary[animID] = anim; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an animation sampler into the given anim channel -void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel) { - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "input") { - if (XmlParser::hasAttribute(currentNode, "semantic")) { - std::string semantic, sourceAttr; - XmlParser::getStdStrAttribute(currentNode, "semantic", semantic); - if (XmlParser::hasAttribute(currentNode, "source")) { - XmlParser::getStdStrAttribute(currentNode, "source", sourceAttr); - const char *source = sourceAttr.c_str(); - if (source[0] != '#') { - throw DeadlyImportError("Unsupported URL format"); - } - source++; - - if (semantic == "INPUT") { - pChannel.mSourceTimes = source; - } else if (semantic == "OUTPUT") { - pChannel.mSourceValues = source; - } else if (semantic == "IN_TANGENT") { - pChannel.mInTanValues = source; - } else if (semantic == "OUT_TANGENT") { - pChannel.mOutTanValues = source; - } else if (semantic == "INTERPOLATION") { - pChannel.mInterpolationValues = source; - } - } - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the skeleton controller library -void ColladaParser::ReadControllerLibrary(XmlNode &node) { - if (node.empty()) { - return; - } - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName != "controller") { - continue; - } - std::string id; - if (XmlParser::getStdStrAttribute(currentNode, "id", id)) { - mControllerLibrary[id] = Controller(); - ReadController(currentNode, mControllerLibrary[id]); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a controller into the given mesh structure -void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controller) { - // initial values - controller.mType = Skin; - controller.mMethod = Normalized; - - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - if (currentName == "morph") { - controller.mType = Morph; - controller.mMeshId = currentNode.attribute("source").as_string(); - int methodIndex = currentNode.attribute("method").as_int(); - if (methodIndex > 0) { - std::string method; - XmlParser::getValueAsString(currentNode, method); - - if (method == "RELATIVE") { - controller.mMethod = Relative; - } - } - } else if (currentName == "skin") { - std::string id; - if (XmlParser::getStdStrAttribute(currentNode, "source", id)) { - controller.mMeshId = id.substr(1, id.size() - 1); - } - } else if (currentName == "bind_shape_matrix") { - std::string v; - XmlParser::getValueAsString(currentNode, v); - const char *content = v.c_str(); - for (unsigned int a = 0; a < 16; a++) { - SkipSpacesAndLineEnd(&content); - // read a number - content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]); - // skip whitespace after it - SkipSpacesAndLineEnd(&content); - } - } else if (currentName == "source") { - ReadSource(currentNode); - } else if (currentName == "joints") { - ReadControllerJoints(currentNode, controller); - } else if (currentName == "vertex_weights") { - ReadControllerWeights(currentNode, controller); - } else if (currentName == "targets") { - for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { - const std::string ¤tChildName = currentChildNode.name(); - if (currentChildName == "input") { - const char *semantics = currentChildNode.attribute("semantic").as_string(); - const char *source = currentChildNode.attribute("source").as_string(); - if (strcmp(semantics, "MORPH_TARGET") == 0) { - controller.mMorphTarget = source + 1; - } else if (strcmp(semantics, "MORPH_WEIGHT") == 0) { - controller.mMorphWeight = source + 1; - } - } - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the joint definitions for the given controller -void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pController) { - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "input") { - const char *attrSemantic = currentNode.attribute("semantic").as_string(); - const char *attrSource = currentNode.attribute("source").as_string(); - if (attrSource[0] != '#') { - throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <joints> data <input> element"); - } - ++attrSource; - // parse source URL to corresponding source - if (strcmp(attrSemantic, "JOINT") == 0) { - pController.mJointNameSource = attrSource; - } else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) { - pController.mJointOffsetMatrixSource = attrSource; - } else { - throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <joints> data <input> element"); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the joint weights for the given controller -void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) { - // Read vertex count from attributes and resize the array accordingly - int vertexCount = 0; - XmlParser::getIntAttribute(node, "count", vertexCount); - pController.mWeightCounts.resize(vertexCount); - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "input") { - InputChannel channel; - - const char *attrSemantic = currentNode.attribute("semantic").as_string(); - const char *attrSource = currentNode.attribute("source").as_string(); - channel.mOffset = currentNode.attribute("offset").as_int(); - - // local URLS always start with a '#'. We don't support global URLs - if (attrSource[0] != '#') { - throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element"); - } - channel.mAccessor = attrSource + 1; - - // parse source URL to corresponding source - if (strcmp(attrSemantic, "JOINT") == 0) { - pController.mWeightInputJoints = channel; - } else if (strcmp(attrSemantic, "WEIGHT") == 0) { - pController.mWeightInputWeights = channel; - } else { - throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element"); - } - } else if (currentName == "vcount" && vertexCount > 0) { - const char *text = currentNode.text().as_string(); - size_t numWeights = 0; - for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) { - if (*text == 0) { - throw DeadlyImportError("Out of data while reading <vcount>"); - } - - *it = strtoul10(text, &text); - numWeights += *it; - SkipSpacesAndLineEnd(&text); - } - // reserve weight count - pController.mWeights.resize(numWeights); - } else if (currentName == "v" && vertexCount > 0) { - // read JointIndex - WeightIndex pairs - std::string stdText; - XmlParser::getValueAsString(currentNode, stdText); - const char *text = stdText.c_str(); - for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) { - if (text == 0) { - throw DeadlyImportError("Out of data while reading <vertex_weights>"); - } - it->first = strtoul10(text, &text); - SkipSpacesAndLineEnd(&text); - if (*text == 0) { - throw DeadlyImportError("Out of data while reading <vertex_weights>"); - } - it->second = strtoul10(text, &text); - SkipSpacesAndLineEnd(&text); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the image library contents -void ColladaParser::ReadImageLibrary(XmlNode &node) { - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "image") { - std::string id; - if (XmlParser::getStdStrAttribute(currentNode, "id", id)) { - mImageLibrary[id] = Image(); - // read on from there - ReadImage(currentNode, mImageLibrary[id]); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an image entry into the given image -void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) { - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == "image") { - // Ignore - continue; - } else if (currentName == "init_from") { - if (mFormat == FV_1_4_n) { - // FIX: C4D exporter writes empty <init_from/> tags - if (!currentNode.empty()) { - // element content is filename - hopefully - const char *sz = currentNode.text().as_string(); - if (nullptr != sz) { - aiString filepath(sz); - UriDecodePath(filepath); - pImage.mFileName = filepath.C_Str(); - } - } - if (!pImage.mFileName.length()) { - pImage.mFileName = "unknown_texture"; - } - } - } else if (mFormat == FV_1_5_n) { - std::string value; - XmlNode refChild = currentNode.child("ref"); - XmlNode hexChild = currentNode.child("hex"); - if (refChild) { - // element content is filename - hopefully - if (XmlParser::getValueAsString(refChild, value)) { - aiString filepath(value); - UriDecodePath(filepath); - pImage.mFileName = filepath.C_Str(); - } - } else if (hexChild && !pImage.mFileName.length()) { - // embedded image. get format - pImage.mEmbeddedFormat = hexChild.attribute("format").as_string(); - if (pImage.mEmbeddedFormat.empty()) { - ASSIMP_LOG_WARN("Collada: Unknown image file format"); - } - - XmlParser::getValueAsString(hexChild, value); - const char *data = value.c_str(); - // hexadecimal-encoded binary octets. First of all, find the - // required buffer size to reserve enough storage. - const char *cur = data; - while (!IsSpaceOrNewLine(*cur)) { - ++cur; - } - - const unsigned int size = (unsigned int)(cur - data) * 2; - pImage.mImageData.resize(size); - for (unsigned int i = 0; i < size; ++i) { - pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1)); - } - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the material library -void ColladaParser::ReadMaterialLibrary(XmlNode &node) { - std::map<std::string, int> names; - for (XmlNode ¤tNode : node.children()) { - std::string id = currentNode.attribute("id").as_string(); - std::string name = currentNode.attribute("name").as_string(); - mMaterialLibrary[id] = Material(); - - if (!name.empty()) { - std::map<std::string, int>::iterator it = names.find(name); - if (it != names.end()) { - std::ostringstream strStream; - strStream << ++it->second; - name.append(" " + strStream.str()); - } else { - names[name] = 0; - } - - mMaterialLibrary[id].mName = name; - } - - ReadMaterial(currentNode, mMaterialLibrary[id]); - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the light library -void ColladaParser::ReadLightLibrary(XmlNode &node) { - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "light") { - std::string id; - if (XmlParser::getStdStrAttribute(currentNode, "id", id)) { - ReadLight(currentNode, mLightLibrary[id] = Light()); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the camera library -void ColladaParser::ReadCameraLibrary(XmlNode &node) { - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "camera") { - std::string id; - if (!XmlParser::getStdStrAttribute(currentNode, "id", id)) { - continue; - } - - // create an entry and store it in the library under its ID - Camera &cam = mCameraLibrary[id]; - std::string name; - if (!XmlParser::getStdStrAttribute(currentNode, "name", name)) { - continue; - } - if (!name.empty()) { - cam.mName = name; - } - ReadCamera(currentNode, cam); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a material entry into the given material -void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) { - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "instance_effect") { - std::string url; - readUrlAttribute(currentNode, url); - pMaterial.mEffect = url; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a light entry into the given light -void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) { - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - // TODO: Check the current technique and skip over unsupported extra techniques - - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - if (currentName == "spot") { - pLight.mType = aiLightSource_SPOT; - } else if (currentName == "ambient") { - pLight.mType = aiLightSource_AMBIENT; - } else if (currentName == "directional") { - pLight.mType = aiLightSource_DIRECTIONAL; - } else if (currentName == "point") { - pLight.mType = aiLightSource_POINT; - } else if (currentName == "color") { - // text content contains 3 floats - std::string v; - XmlParser::getValueAsString(currentNode, v); - const char *content = v.c_str(); - - content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r); - SkipSpacesAndLineEnd(&content); - - content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g); - SkipSpacesAndLineEnd(&content); - - content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b); - SkipSpacesAndLineEnd(&content); - } else if (currentName == "constant_attenuation") { - XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant); - } else if (currentName == "linear_attenuation") { - XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear); - } else if (currentName == "quadratic_attenuation") { - XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic); - } else if (currentName == "falloff_angle") { - XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle); - } else if (currentName == "falloff_exponent") { - XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent); - } - // FCOLLADA extensions - // ------------------------------------------------------- - else if (currentName == "outer_cone") { - XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle); - } else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone - XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle); - } else if (currentName == "intensity") { - XmlParser::getValueAsFloat(currentNode, pLight.mIntensity); - } - else if (currentName == "falloff") { - XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle); - } else if (currentName == "hotspot_beam") { - XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle); - } - // OpenCOLLADA extensions - // ------------------------------------------------------- - else if (currentName == "decay_falloff") { - XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a camera entry into the given light -void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) { - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - if (currentName == "orthographic") { - camera.mOrtho = true; - } else if (currentName == "xfov" || currentName == "xmag") { - XmlParser::getValueAsFloat(currentNode, camera.mHorFov); - } else if (currentName == "yfov" || currentName == "ymag") { - XmlParser::getValueAsFloat(currentNode, camera.mVerFov); - } else if (currentName == "aspect_ratio") { - XmlParser::getValueAsFloat(currentNode, camera.mAspect); - } else if (currentName == "znear") { - XmlParser::getValueAsFloat(currentNode, camera.mZNear); - } else if (currentName == "zfar") { - XmlParser::getValueAsFloat(currentNode, camera.mZFar); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the effect library -void ColladaParser::ReadEffectLibrary(XmlNode &node) { - if (node.empty()) { - return; - } - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "effect") { - // read ID. Do I have to repeat my ranting about "optional" attributes? - std::string id; - XmlParser::getStdStrAttribute(currentNode, "id", id); - - // create an entry and store it in the library under its ID - mEffectLibrary[id] = Effect(); - - // read on from there - ReadEffect(currentNode, mEffectLibrary[id]); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an effect entry into the given effect -void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) { - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "profile_COMMON") { - ReadEffectProfileCommon(currentNode, pEffect); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an COMMON effect profile -void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) { - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string currentName = currentNode.name(); - if (currentName == "newparam") { - // save ID - std::string sid = currentNode.attribute("sid").as_string(); - pEffect.mParams[sid] = EffectParam(); - ReadEffectParam(currentNode, pEffect.mParams[sid]); - } else if (currentName == "technique" || currentName == "extra") { - // just syntactic sugar - } else if (mFormat == FV_1_4_n && currentName == "image") { - // read ID. Another entry which is "optional" by design but obligatory in reality - std::string id = currentNode.attribute("id").as_string(); - - // create an entry and store it in the library under its ID - mImageLibrary[id] = Image(); - - // read on from there - ReadImage(currentNode, mImageLibrary[id]); - } else if (currentName == "phong") - pEffect.mShadeType = Shade_Phong; - else if (currentName == "constant") - pEffect.mShadeType = Shade_Constant; - else if (currentName == "lambert") - pEffect.mShadeType = Shade_Lambert; - else if (currentName == "blinn") - pEffect.mShadeType = Shade_Blinn; - - /* Color + texture properties */ - else if (currentName == "emission") - ReadEffectColor(currentNode, pEffect.mEmissive, pEffect.mTexEmissive); - else if (currentName == "ambient") - ReadEffectColor(currentNode, pEffect.mAmbient, pEffect.mTexAmbient); - else if (currentName == "diffuse") - ReadEffectColor(currentNode, pEffect.mDiffuse, pEffect.mTexDiffuse); - else if (currentName == "specular") - ReadEffectColor(currentNode, pEffect.mSpecular, pEffect.mTexSpecular); - else if (currentName == "reflective") { - ReadEffectColor(currentNode, pEffect.mReflective, pEffect.mTexReflective); - } else if (currentName == "transparent") { - pEffect.mHasTransparency = true; - const char *opaque = currentNode.attribute("opaque").as_string(); - //const char *opaque = mReader->getAttributeValueSafe("opaque"); - - if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "RGB_ONE") == 0) { - pEffect.mRGBTransparency = true; - } - - // In RGB_ZERO mode, the transparency is interpreted in reverse, go figure... - if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "A_ZERO") == 0) { - pEffect.mInvertTransparency = true; - } - - ReadEffectColor(currentNode, pEffect.mTransparent, pEffect.mTexTransparent); - } else if (currentName == "shininess") - ReadEffectFloat(currentNode, pEffect.mShininess); - else if (currentName == "reflectivity") - ReadEffectFloat(currentNode, pEffect.mReflectivity); - - /* Single scalar properties */ - else if (currentName == "transparency") - ReadEffectFloat(currentNode, pEffect.mTransparency); - else if (currentName == "index_of_refraction") - ReadEffectFloat(currentNode, pEffect.mRefractIndex); - - // GOOGLEEARTH/OKINO extensions - // ------------------------------------------------------- - else if (currentName == "double_sided") - XmlParser::getValueAsBool(currentNode, pEffect.mDoubleSided); - - // FCOLLADA extensions - // ------------------------------------------------------- - else if (currentName == "bump") { - aiColor4D dummy; - ReadEffectColor(currentNode, dummy, pEffect.mTexBump); - } - - // MAX3D extensions - // ------------------------------------------------------- - else if (currentName == "wireframe") { - XmlParser::getValueAsBool(currentNode, pEffect.mWireframe); - } else if (currentName == "faceted") { - XmlParser::getValueAsBool(currentNode, pEffect.mFaceted); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Read texture wrapping + UV transform settings from a profile==Maya chunk -void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) { - if (node.empty()) { - return; - } - - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - // MAYA extensions - // ------------------------------------------------------- - if (currentName == "wrapU") { - XmlParser::getValueAsBool(currentNode, out.mWrapU); - } else if (currentName == "wrapV") { - XmlParser::getValueAsBool(currentNode, out.mWrapV); - } else if (currentName == "mirrorU") { - XmlParser::getValueAsBool(currentNode, out.mMirrorU); - } else if (currentName == "mirrorV") { - XmlParser::getValueAsBool(currentNode, out.mMirrorV); - } else if (currentName == "repeatU") { - XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x); - } else if (currentName == "repeatV") { - XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y); - } else if (currentName == "offsetU") { - XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x); - } else if (currentName == "offsetV") { - XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y); - } else if (currentName == "rotateUV") { - XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation); - } else if (currentName == "blend_mode") { - std::string v; - XmlParser::getValueAsString(currentNode, v); - const char *sz = v.c_str(); - // http://www.feelingsoftware.com/content/view/55/72/lang,en/ - // NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE - if (0 == ASSIMP_strincmp(sz, "ADD", 3)) - out.mOp = aiTextureOp_Add; - else if (0 == ASSIMP_strincmp(sz, "SUBTRACT", 8)) - out.mOp = aiTextureOp_Subtract; - else if (0 == ASSIMP_strincmp(sz, "MULTIPLY", 8)) - out.mOp = aiTextureOp_Multiply; - else { - ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode"); - } - } - // OKINO extensions - // ------------------------------------------------------- - else if (currentName == "weighting") { - XmlParser::getValueAsFloat(currentNode, out.mWeighting); - } else if (currentName == "mix_with_previous_layer") { - XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious); - } - // MAX3D extensions - // ------------------------------------------------------- - else if (currentName == "amount") { - XmlParser::getValueAsFloat(currentNode, out.mWeighting); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an effect entry containing a color or a texture defining that color -void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &pSampler) { - if (node.empty()) { - return; - } - - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - if (currentName == "color") { - // text content contains 4 floats - std::string v; - XmlParser::getValueAsString(currentNode, v); - const char *content = v.c_str(); - - content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r); - SkipSpacesAndLineEnd(&content); - - content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g); - SkipSpacesAndLineEnd(&content); - - content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b); - SkipSpacesAndLineEnd(&content); - - content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a); - SkipSpacesAndLineEnd(&content); - } else if (currentName == "texture") { - // get name of source texture/sampler - XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName); - - // get name of UV source channel. Specification demands it to be there, but some exporters - // don't write it. It will be the default UV channel in case it's missing. - XmlParser::getStdStrAttribute(currentNode, "texcoord", pSampler.mUVChannel); - - // as we've read texture, the color needs to be 1,1,1,1 - pColor = aiColor4D(1.f, 1.f, 1.f, 1.f); - } else if (currentName == "technique") { - std::string profile; - XmlParser::getStdStrAttribute(currentNode, "profile", profile); - - // Some extensions are quite useful ... ReadSamplerProperties processes - // several extensions in MAYA, OKINO and MAX3D profiles. - if (!::strcmp(profile.c_str(), "MAYA") || !::strcmp(profile.c_str(), "MAX3D") || !::strcmp(profile.c_str(), "OKINO")) { - // get more information on this sampler - ReadSamplerProperties(currentNode, pSampler); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an effect entry containing a float -void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) { - pFloat = 0.f; - XmlNode floatNode = node.child("float"); - if (floatNode.empty()) { - return; - } - XmlParser::getValueAsFloat(floatNode, pFloat); -} - -// ------------------------------------------------------------------------------------------------ -// Reads an effect parameter specification of any kind -void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam) { - if (node.empty()) { - return; - } - - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - if (currentName == "surface") { - // image ID given inside <init_from> tags - XmlNode initNode = currentNode.child("init_from"); - if (initNode) { - std::string v; - XmlParser::getValueAsString(initNode, v); - pParam.mType = Param_Surface; - pParam.mReference = v.c_str(); - } - } else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) { - // surface ID is given inside <source> tags - const char *content = currentNode.value(); - pParam.mType = Param_Sampler; - pParam.mReference = content; - } else if (currentName == "sampler2D") { - // surface ID is given inside <instance_image> tags - std::string url; - XmlParser::getStdStrAttribute(currentNode, "url", url); - if (url[0] != '#') { - throw DeadlyImportError("Unsupported URL format in instance_image"); - } - pParam.mType = Param_Sampler; - pParam.mReference = url.c_str() + 1; - } else if (currentName == "source") { - const char *source = currentNode.child_value(); - if (nullptr != source) { - pParam.mReference = source; - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the geometry library contents -void ColladaParser::ReadGeometryLibrary(XmlNode &node) { - if (node.empty()) { - return; - } - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "geometry") { - // read ID. Another entry which is "optional" by design but obligatory in reality - - std::string id; - XmlParser::getStdStrAttribute(currentNode, "id", id); - // create a mesh and store it in the library under its (resolved) ID - // Skip and warn if ID is not unique - if (mMeshLibrary.find(id) == mMeshLibrary.cend()) { - std::unique_ptr<Mesh> mesh(new Mesh(id)); - - XmlParser::getStdStrAttribute(currentNode, "name", mesh->mName); - - // read on from there - ReadGeometry(currentNode, *mesh); - // Read successfully, add to library - mMeshLibrary.insert({ id, mesh.release() }); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a geometry from the geometry library. -void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) { - if (node.empty()) { - return; - } - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "mesh") { - ReadMesh(currentNode, pMesh); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a mesh from the geometry library -void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) { - if (node.empty()) { - return; - } - - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - if (currentName == "source") { - ReadSource(currentNode); - } else if (currentName == "vertices") { - ReadVertexData(currentNode, pMesh); - } else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" || - currentName == "polygons" || currentName == "polylist" || currentName == "trifans" || - currentName == "tristrips") { - ReadIndexData(currentNode, pMesh); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a source element -void ColladaParser::ReadSource(XmlNode &node) { - if (node.empty()) { - return; - } - - std::string sourceID; - XmlParser::getStdStrAttribute(node, "id", sourceID); - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - if (currentName == "float_array" || currentName == "IDREF_array" || currentName == "Name_array") { - ReadDataArray(currentNode); - } else if (currentName == "technique_common") { - XmlNode technique = currentNode.child("accessor"); - if (!technique.empty()) { - ReadAccessor(technique, sourceID); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a data array holding a number of floats, and stores it in the global library -void ColladaParser::ReadDataArray(XmlNode &node) { - std::string name = node.name(); - bool isStringArray = (name == "IDREF_array" || name == "Name_array"); - - // read attributes - std::string id; - XmlParser::getStdStrAttribute(node, "id", id); - unsigned int count = 0; - XmlParser::getUIntAttribute(node, "count", count); - std::string v; - XmlParser::getValueAsString(node, v); - v = ai_trim(v); - const char *content = v.c_str(); - - // read values and store inside an array in the data library - mDataLibrary[id] = Data(); - Data &data = mDataLibrary[id]; - data.mIsStringArray = isStringArray; - - // some exporters write empty data arrays, but we need to conserve them anyways because others might reference them - if (content) { - if (isStringArray) { - data.mStrings.reserve(count); - std::string s; - - for (unsigned int a = 0; a < count; a++) { - if (*content == 0) { - throw DeadlyImportError("Expected more values while reading IDREF_array contents."); - } - - s.clear(); - while (!IsSpaceOrNewLine(*content)) - s += *content++; - data.mStrings.push_back(s); - - SkipSpacesAndLineEnd(&content); - } - } else { - data.mValues.reserve(count); - - for (unsigned int a = 0; a < count; a++) { - if (*content == 0) { - throw DeadlyImportError("Expected more values while reading float_array contents."); - } - - // read a number - ai_real value; - content = fast_atoreal_move<ai_real>(content, value); - data.mValues.push_back(value); - // skip whitespace after it - SkipSpacesAndLineEnd(&content); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an accessor and stores it in the global library -void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) { - // read accessor attributes - std::string source; - XmlParser::getStdStrAttribute(node, "source", source); - if (source[0] != '#') { - throw DeadlyImportError("Unknown reference format in url \"", source, "\" in source attribute of <accessor> element."); - } - int count = 0; - XmlParser::getIntAttribute(node, "count", count); - - unsigned int offset = 0; - if (XmlParser::hasAttribute(node, "offset")) { - XmlParser::getUIntAttribute(node, "offset", offset); - } - unsigned int stride = 1; - if (XmlParser::hasAttribute(node, "stride")) { - XmlParser::getUIntAttribute(node, "stride", stride); - } - // store in the library under the given ID - mAccessorLibrary[pID] = Accessor(); - Accessor &acc = mAccessorLibrary[pID]; - acc.mCount = count; - acc.mOffset = offset; - acc.mStride = stride; - acc.mSource = source.c_str() + 1; // ignore the leading '#' - acc.mSize = 0; // gets incremented with every param - - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - if (currentName == "param") { - // read data param - std::string name; - if (XmlParser::hasAttribute(currentNode, "name")) { - XmlParser::getStdStrAttribute(currentNode, "name", name); - - // analyse for common type components and store it's sub-offset in the corresponding field - - // Cartesian coordinates - if (name == "X") - acc.mSubOffset[0] = acc.mParams.size(); - else if (name == "Y") - acc.mSubOffset[1] = acc.mParams.size(); - else if (name == "Z") - acc.mSubOffset[2] = acc.mParams.size(); - - /* RGBA colors */ - else if (name == "R") - acc.mSubOffset[0] = acc.mParams.size(); - else if (name == "G") - acc.mSubOffset[1] = acc.mParams.size(); - else if (name == "B") - acc.mSubOffset[2] = acc.mParams.size(); - else if (name == "A") - acc.mSubOffset[3] = acc.mParams.size(); - - /* UVWQ (STPQ) texture coordinates */ - else if (name == "S") - acc.mSubOffset[0] = acc.mParams.size(); - else if (name == "T") - acc.mSubOffset[1] = acc.mParams.size(); - else if (name == "P") - acc.mSubOffset[2] = acc.mParams.size(); - /* Generic extra data, interpreted as UV data, too*/ - else if (name == "U") - acc.mSubOffset[0] = acc.mParams.size(); - else if (name == "V") - acc.mSubOffset[1] = acc.mParams.size(); - } - if (XmlParser::hasAttribute(currentNode, "type")) { - // read data type - // TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types - // which should be tested for here. - std::string type; - - XmlParser::getStdStrAttribute(currentNode, "type", type); - if (type == "float4x4") - acc.mSize += 16; - else - acc.mSize += 1; - } - - acc.mParams.push_back(name); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads input declarations of per-vertex mesh data into the given mesh -void ColladaParser::ReadVertexData(XmlNode &node, Mesh &pMesh) { - // extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about - XmlParser::getStdStrAttribute(node, "id", pMesh.mVertexID); - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "input") { - ReadInputChannel(currentNode, pMesh.mPerVertexData); - } else { - throw DeadlyImportError("Unexpected sub element <", currentName, "> in tag <vertices>"); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads input declarations of per-index mesh data into the given mesh -void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) { - std::vector<size_t> vcount; - std::vector<InputChannel> perIndexData; - - unsigned int numPrimitives = 0; - XmlParser::getUIntAttribute(node, "count", numPrimitives); - // read primitive count from the attribute - //int attrCount = GetAttribute("count"); - //size_t numPrimitives = (size_t)mReader->getAttributeValueAsInt(attrCount); - // some mesh types (e.g. tristrips) don't specify primitive count upfront, - // so we need to sum up the actual number of primitives while we read the <p>-tags - size_t actualPrimitives = 0; - SubMesh subgroup; - if (XmlParser::hasAttribute(node, "material")) { - XmlParser::getStdStrAttribute(node, "material", subgroup.mMaterial); - } - - // distinguish between polys and triangles - std::string elementName = node.name(); - PrimitiveType primType = Prim_Invalid; - if (elementName == "lines") - primType = Prim_Lines; - else if (elementName == "linestrips") - primType = Prim_LineStrip; - else if (elementName == "polygons") - primType = Prim_Polygon; - else if (elementName == "polylist") - primType = Prim_Polylist; - else if (elementName == "triangles") - primType = Prim_Triangles; - else if (elementName == "trifans") - primType = Prim_TriFans; - else if (elementName == "tristrips") - primType = Prim_TriStrips; - - ai_assert(primType != Prim_Invalid); - - // also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives - XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); - XmlNode currentNode; - while (xmlIt.getNext(currentNode)) { - const std::string ¤tName = currentNode.name(); - if (currentName == "input") { - ReadInputChannel(currentNode, perIndexData); - } else if (currentName == "vcount") { - if (!currentNode.empty()) { - if (numPrimitives) // It is possible to define a mesh without any primitives - { - // case <polylist> - specifies the number of indices for each polygon - std::string v; - XmlParser::getValueAsString(currentNode, v); - const char *content = v.c_str(); - vcount.reserve(numPrimitives); - for (unsigned int a = 0; a < numPrimitives; a++) { - if (*content == 0) { - throw DeadlyImportError("Expected more values while reading <vcount> contents."); - } - // read a number - vcount.push_back((size_t)strtoul10(content, &content)); - // skip whitespace after it - SkipSpacesAndLineEnd(&content); - } - } - } - } else if (currentName == "p") { - if (!currentNode.empty()) { - // now here the actual fun starts - these are the indices to construct the mesh data from - actualPrimitives += ReadPrimitives(currentNode, pMesh, perIndexData, numPrimitives, vcount, primType); - } - } else if (currentName == "extra") { - // skip - } else if (currentName == "ph") { - // skip - } else { - throw DeadlyImportError("Unexpected sub element <", currentName, "> in tag <", elementName, ">"); - } - } - -#ifdef ASSIMP_BUILD_DEBUG - if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip && - primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'. - ai_assert(actualPrimitives == numPrimitives); - } -#endif - - // only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh - subgroup.mNumFaces = actualPrimitives; - pMesh.mSubMeshes.push_back(subgroup); -} - -// ------------------------------------------------------------------------------------------------ -// Reads a single input channel element and stores it in the given array, if valid -void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &poChannels) { - InputChannel channel; - - // read semantic - std::string semantic; - XmlParser::getStdStrAttribute(node, "semantic", semantic); - channel.mType = GetTypeForSemantic(semantic); - - // read source - std::string source; - XmlParser::getStdStrAttribute(node, "source", source); - if (source[0] != '#') { - throw DeadlyImportError("Unknown reference format in url \"", source, "\" in source attribute of <input> element."); - } - channel.mAccessor = source.c_str() + 1; // skipping the leading #, hopefully the remaining text is the accessor ID only - - // read index offset, if per-index <input> - if (XmlParser::hasAttribute(node, "offset")) { - XmlParser::getUIntAttribute(node, "offset", (unsigned int &)channel.mOffset); - } - - // read set if texture coordinates - if (channel.mType == IT_Texcoord || channel.mType == IT_Color) { - unsigned int attrSet = 0; - if (XmlParser::getUIntAttribute(node, "set", attrSet)) - channel.mIndex = attrSet; - } - - // store, if valid type - if (channel.mType != IT_Invalid) - poChannels.push_back(channel); -} - -// ------------------------------------------------------------------------------------------------ -// Reads a <p> primitive index list and assembles the mesh data into the given mesh -size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels, - size_t pNumPrimitives, const std::vector<size_t> &pVCount, PrimitiveType pPrimType) { - // determine number of indices coming per vertex - // find the offset index for all per-vertex channels - size_t numOffsets = 1; - size_t perVertexOffset = SIZE_MAX; // invalid value - for (const InputChannel &channel : pPerIndexChannels) { - numOffsets = std::max(numOffsets, channel.mOffset + 1); - if (channel.mType == IT_Vertex) - perVertexOffset = channel.mOffset; - } - - // determine the expected number of indices - size_t expectedPointCount = 0; - switch (pPrimType) { - case Prim_Polylist: { - for (size_t i : pVCount) - expectedPointCount += i; - break; - } - case Prim_Lines: - expectedPointCount = 2 * pNumPrimitives; - break; - case Prim_Triangles: - expectedPointCount = 3 * pNumPrimitives; - break; - default: - // other primitive types don't state the index count upfront... we need to guess - break; - } - - // and read all indices into a temporary array - std::vector<size_t> indices; - if (expectedPointCount > 0) { - indices.reserve(expectedPointCount * numOffsets); - } - - // It is possible to not contain any indices - if (pNumPrimitives > 0) { - std::string v; - XmlParser::getValueAsString(node, v); - const char *content = v.c_str(); - SkipSpacesAndLineEnd(&content); - while (*content != 0) { - // read a value. - // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways. - int value = std::max(0, strtol10(content, &content)); - indices.push_back(size_t(value)); - // skip whitespace after it - SkipSpacesAndLineEnd(&content); - } - } - - // complain if the index count doesn't fit - if (expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) { - if (pPrimType == Prim_Lines) { - // HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines' - ReportWarning("Expected different index count in <p> element, %zu instead of %zu.", indices.size(), expectedPointCount * numOffsets); - pNumPrimitives = (indices.size() / numOffsets) / 2; - } else { - throw DeadlyImportError("Expected different index count in <p> element."); - } - } else if (expectedPointCount == 0 && (indices.size() % numOffsets) != 0) { - throw DeadlyImportError("Expected different index count in <p> element."); - } - - // find the data for all sources - for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) { - InputChannel &input = *it; - if (input.mResolved) { - continue; - } - - // find accessor - input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor); - // resolve accessor's data pointer as well, if necessary - const Accessor *acc = input.mResolved; - if (!acc->mData) { - acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); - } - } - // and the same for the per-index channels - for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) { - InputChannel &input = *it; - if (input.mResolved) { - continue; - } - - // ignore vertex pointer, it doesn't refer to an accessor - if (input.mType == IT_Vertex) { - // warn if the vertex channel does not refer to the <vertices> element in the same mesh - if (input.mAccessor != pMesh.mVertexID) { - throw DeadlyImportError("Unsupported vertex referencing scheme."); - } - continue; - } - - // find accessor - input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor); - // resolve accessor's data pointer as well, if necessary - const Accessor *acc = input.mResolved; - if (!acc->mData) { - acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); - } - } - - // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p> - size_t numPrimitives = pNumPrimitives; - if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon) - numPrimitives = 1; - // For continued primitives, the given count is actually the number of <p>'s inside the parent tag - if (pPrimType == Prim_TriStrips) { - size_t numberOfVertices = indices.size() / numOffsets; - numPrimitives = numberOfVertices - 2; - } - if (pPrimType == Prim_LineStrip) { - size_t numberOfVertices = indices.size() / numOffsets; - numPrimitives = numberOfVertices - 1; - } - - pMesh.mFaceSize.reserve(numPrimitives); - pMesh.mFacePosIndices.reserve(indices.size() / numOffsets); - - size_t polylistStartVertex = 0; - for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++) { - // determine number of points for this primitive - size_t numPoints = 0; - switch (pPrimType) { - case Prim_Lines: - numPoints = 2; - for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) - CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - break; - case Prim_LineStrip: - numPoints = 2; - for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) - CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - break; - case Prim_Triangles: - numPoints = 3; - for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) - CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - break; - case Prim_TriStrips: - numPoints = 3; - ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - break; - case Prim_Polylist: - numPoints = pVCount[currentPrimitive]; - for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) - CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices); - polylistStartVertex += numPoints; - break; - case Prim_TriFans: - case Prim_Polygon: - numPoints = indices.size() / numOffsets; - for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) - CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - break; - default: - // LineStrip is not supported due to expected index unmangling - throw DeadlyImportError("Unsupported primitive type."); - break; - } - - // store the face size to later reconstruct the face from - pMesh.mFaceSize.push_back(numPoints); - } - - // if I ever get my hands on that guy who invented this steaming pile of indirection... - return numPrimitives; -} - -///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels. -///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates. -///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior -void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh, - std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) { - // calculate the base offset of the vertex whose attributes we ant to copy - size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets; - - // don't overrun the boundaries of the index list - ai_assert((baseOffset + numOffsets - 1) < indices.size()); - - // extract per-vertex channels using the global per-vertex offset - for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) { - ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh); - } - // and extract per-index channels using there specified offset - for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) { - ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh); - } - - // store the vertex-data index for later assignment of bone vertex weights - pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]); -} - -void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels, - size_t currentPrimitive, const std::vector<size_t> &indices) { - if (currentPrimitive % 2 != 0) { - //odd tristrip triangles need their indices mangled, to preserve winding direction - CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - } else { //for non tristrips or even tristrip triangles - CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); - } -} - -// ------------------------------------------------------------------------------------------------ -// Extracts a single object from an input channel and stores it in the appropriate mesh data array -void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) { - // ignore vertex referrer - we handle them that separate - if (pInput.mType == IT_Vertex) { - return; - } - - const Accessor &acc = *pInput.mResolved; - if (pLocalIndex >= acc.mCount) { - throw DeadlyImportError("Invalid data index (", pLocalIndex, "/", acc.mCount, ") in primitive specification"); - } - - // get a pointer to the start of the data object referred to by the accessor and the local index - const ai_real *dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex * acc.mStride; - - // assemble according to the accessors component sub-offset list. We don't care, yet, - // what kind of object exactly we're extracting here - ai_real obj[4]; - for (size_t c = 0; c < 4; ++c) { - obj[c] = dataObject[acc.mSubOffset[c]]; - } - - // now we reinterpret it according to the type we're reading here - switch (pInput.mType) { - case IT_Position: // ignore all position streams except 0 - there can be only one position - if (pInput.mIndex == 0) { - pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2])); - } else { - ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported"); - } - break; - case IT_Normal: - // pad to current vertex count if necessary - if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1) - pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0)); - - // ignore all normal streams except 0 - there can be only one normal - if (pInput.mIndex == 0) { - pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2])); - } else { - ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported"); - } - break; - case IT_Tangent: - // pad to current vertex count if necessary - if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1) - pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0)); - - // ignore all tangent streams except 0 - there can be only one tangent - if (pInput.mIndex == 0) { - pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2])); - } else { - ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported"); - } - break; - case IT_Bitangent: - // pad to current vertex count if necessary - if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) { - pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1)); - } - - // ignore all bitangent streams except 0 - there can be only one bitangent - if (pInput.mIndex == 0) { - pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2])); - } else { - ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported"); - } - break; - case IT_Texcoord: - // up to 4 texture coord sets are fine, ignore the others - if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) { - // pad to current vertex count if necessary - if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1) - pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(), - pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0)); - - pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2])); - if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) { - pMesh.mNumUVComponents[pInput.mIndex] = 3; - } - } else { - ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping."); - } - break; - case IT_Color: - // up to 4 color sets are fine, ignore the others - if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) { - // pad to current vertex count if necessary - if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1) - pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(), - pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1)); - - aiColor4D result(0, 0, 0, 1); - for (size_t i = 0; i < pInput.mResolved->mSize; ++i) { - result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]]; - } - pMesh.mColors[pInput.mIndex].push_back(result); - } else { - ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping."); - } - - break; - default: - // IT_Invalid and IT_Vertex - ai_assert(false && "shouldn't ever get here"); - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the library of node hierarchies and scene parts -void ColladaParser::ReadSceneLibrary(XmlNode &node) { - if (node.empty()) { - return; - } - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "visual_scene") { - // read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then? - std::string id; - XmlParser::getStdStrAttribute(currentNode, "id", id); - - // read name if given. - std::string attrName = "Scene"; - if (XmlParser::hasAttribute(currentNode, "name")) { - XmlParser::getStdStrAttribute(currentNode, "name", attrName); - } - - // create a node and store it in the library under its ID - Node *sceneNode = new Node; - sceneNode->mID = id; - sceneNode->mName = attrName; - mNodeLibrary[sceneNode->mID] = sceneNode; - - ReadSceneNode(currentNode, sceneNode); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a scene node's contents including children and stores it in the given node -void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) { - // quit immediately on <bla/> elements - if (node.empty()) { - return; - } - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "node") { - Node *child = new Node; - if (XmlParser::hasAttribute(currentNode, "id")) { - XmlParser::getStdStrAttribute(currentNode, "id", child->mID); - } - if (XmlParser::hasAttribute(currentNode, "sid")) { - XmlParser::getStdStrAttribute(currentNode, "id", child->mSID); - } - if (XmlParser::hasAttribute(currentNode, "name")) { - XmlParser::getStdStrAttribute(currentNode, "name", child->mName); - } - if (pNode) { - pNode->mChildren.push_back(child); - child->mParent = pNode; - } else { - // no parent node given, probably called from <library_nodes> element. - // create new node in node library - mNodeLibrary[child->mID] = child; - } - - // read on recursively from there - ReadSceneNode(currentNode, child); - continue; - } else if (!pNode) { - // For any further stuff we need a valid node to work on - continue; - } - if (currentName == "lookat") { - ReadNodeTransformation(currentNode, pNode, TF_LOOKAT); - } else if (currentName == "matrix") { - ReadNodeTransformation(currentNode, pNode, TF_MATRIX); - } else if (currentName == "rotate") { - ReadNodeTransformation(currentNode, pNode, TF_ROTATE); - } else if (currentName == "scale") { - ReadNodeTransformation(currentNode, pNode, TF_SCALE); - } else if (currentName == "skew") { - ReadNodeTransformation(currentNode, pNode, TF_SKEW); - } else if (currentName == "translate") { - ReadNodeTransformation(currentNode, pNode, TF_TRANSLATE); - } else if (currentName == "render" && pNode->mParent == nullptr && 0 == pNode->mPrimaryCamera.length()) { - // ... scene evaluation or, in other words, postprocessing pipeline, - // or, again in other words, a turing-complete description how to - // render a Collada scene. The only thing that is interesting for - // us is the primary camera. - if (XmlParser::hasAttribute(currentNode, "camera_node")) { - std::string s; - XmlParser::getStdStrAttribute(currentNode, "camera_node", s); - if (s[0] != '#') { - ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera"); - } else { - pNode->mPrimaryCamera = s.c_str() + 1; - } - } - } else if (currentName == "instance_node") { - // find the node in the library - if (XmlParser::hasAttribute(currentNode, "url")) { - std::string s; - XmlParser::getStdStrAttribute(currentNode, "url", s); - if (s[0] != '#') { - ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node"); - } else { - pNode->mNodeInstances.push_back(NodeInstance()); - pNode->mNodeInstances.back().mNode = s.c_str() + 1; - } - } - } else if (currentName == "instance_geometry" || currentName == "instance_controller") { - // Reference to a mesh or controller, with possible material associations - ReadNodeGeometry(currentNode, pNode); - } else if (currentName == "instance_light") { - // Reference to a light, name given in 'url' attribute - if (XmlParser::hasAttribute(currentNode, "url")) { - std::string url; - XmlParser::getStdStrAttribute(currentNode, "url", url); - if (url[0] != '#') { - throw DeadlyImportError("Unknown reference format in <instance_light> element"); - } - - pNode->mLights.push_back(LightInstance()); - pNode->mLights.back().mLight = url.c_str() + 1; - } - } else if (currentName == "instance_camera") { - // Reference to a camera, name given in 'url' attribute - if (XmlParser::hasAttribute(currentNode, "url")) { - std::string url; - XmlParser::getStdStrAttribute(currentNode, "url", url); - if (url[0] != '#') { - throw DeadlyImportError("Unknown reference format in <instance_camera> element"); - } - pNode->mCameras.push_back(CameraInstance()); - pNode->mCameras.back().mCamera = url.c_str() + 1; - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a node transformation entry of the given type and adds it to the given node's transformation list. -void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, TransformType pType) { - if (node.empty()) { - return; - } - - std::string tagName = node.name(); - - Transform tf; - tf.mType = pType; - - // read SID - if (XmlParser::hasAttribute(node, "sid")) { - XmlParser::getStdStrAttribute(node, "sid", tf.mID); - } - - // how many parameters to read per transformation type - static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 }; - std::string value; - XmlParser::getValueAsString(node, value); - const char *content = value.c_str(); - - // read as many parameters and store in the transformation - for (unsigned int a = 0; a < sNumParameters[pType]; a++) { - // skip whitespace before the number - SkipSpacesAndLineEnd(&content); - // read a number - content = fast_atoreal_move<ai_real>(content, tf.f[a]); - } - - // place the transformation at the queue of the node - pNode->mTransforms.push_back(tf); -} - -// ------------------------------------------------------------------------------------------------ -// Processes bind_vertex_input and bind elements -void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl) { - std::string name = node.name(); - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "bind_vertex_input") { - Collada::InputSemanticMapEntry vn; - - // effect semantic - if (XmlParser::hasAttribute(currentNode, "semantic")) { - std::string s; - XmlParser::getStdStrAttribute(currentNode, "semantic", s); - XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType); - } - std::string s; - XmlParser::getStdStrAttribute(currentNode, "semantic", s); - - // input semantic - XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType); - - // index of input set - if (XmlParser::hasAttribute(currentNode, "input_set")) { - XmlParser::getUIntAttribute(currentNode, "input_set", vn.mSet); - } - - tbl.mMap[s] = vn; - } else if (currentName == "bind") { - ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element"); - } - } -} - -void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) { - // Attempt to load any undefined Collada::Image in ImageLibrary - for (auto &it : mImageLibrary) { - Collada::Image &image = it.second; - - if (image.mImageData.empty()) { - std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str())); - if (image_file) { - image.mImageData.resize(image_file->FileSize()); - image_file->Read(image.mImageData.data(), image_file->FileSize(), 1); - image.mEmbeddedFormat = BaseImporter::GetExtension(image.mFileName); - if (image.mEmbeddedFormat == "jpeg") { - image.mEmbeddedFormat = "jpg"; - } - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a mesh reference in a node and adds it to the node's mesh list -void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) { - // referred mesh is given as an attribute of the <instance_geometry> element - std::string url; - XmlParser::getStdStrAttribute(node, "url", url); - if (url[0] != '#') { - throw DeadlyImportError("Unknown reference format"); - } - - Collada::MeshInstance instance; - instance.mMeshOrController = url.c_str() + 1; // skipping the leading # - - for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "bind_material") { - XmlNode techNode = currentNode.child("technique_common"); - if (techNode) { - for (XmlNode instanceMatNode = techNode.child("instance_material"); instanceMatNode; instanceMatNode = instanceMatNode.next_sibling()) - { - const std::string &instance_name = instanceMatNode.name(); - if (instance_name == "instance_material") - { - // read ID of the geometry subgroup and the target material - std::string group; - XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group); - XmlParser::getStdStrAttribute(instanceMatNode, "target", url); - const char *urlMat = url.c_str(); - Collada::SemanticMappingTable s; - if (urlMat[0] == '#') - urlMat++; - - s.mMatName = urlMat; - // store the association - instance.mMaterials[group] = s; - ReadMaterialVertexInputBinding(instanceMatNode, s); - } - } - } - } - } - - // store it - pNode->mMeshes.push_back(instance); -} - -// ------------------------------------------------------------------------------------------------ -// Reads the collada scene -void ColladaParser::ReadScene(XmlNode &node) { - if (node.empty()) { - return; - } - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "instance_visual_scene") { - // should be the first and only occurrence - if (mRootNode) { - throw DeadlyImportError("Invalid scene containing multiple root nodes in <instance_visual_scene> element"); - } - - // read the url of the scene to instance. Should be of format "#some_name" - std::string url; - XmlParser::getStdStrAttribute(currentNode, "url", url); - if (url[0] != '#') { - throw DeadlyImportError("Unknown reference format in <instance_visual_scene> element"); - } - - // find the referred scene, skip the leading # - NodeLibrary::const_iterator sit = mNodeLibrary.find(url.c_str() + 1); - if (sit == mNodeLibrary.end()) { - throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(url), "\" in <instance_visual_scene> element."); - } - mRootNode = sit->second; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Calculates the resulting transformation from all the given transform steps -aiMatrix4x4 ColladaParser::CalculateResultTransform(const std::vector<Transform> &pTransforms) const { - aiMatrix4x4 res; - - for (std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it) { - const Transform &tf = *it; - switch (tf.mType) { - case TF_LOOKAT: { - aiVector3D pos(tf.f[0], tf.f[1], tf.f[2]); - aiVector3D dstPos(tf.f[3], tf.f[4], tf.f[5]); - aiVector3D up = aiVector3D(tf.f[6], tf.f[7], tf.f[8]).Normalize(); - aiVector3D dir = aiVector3D(dstPos - pos).Normalize(); - aiVector3D right = (dir ^ up).Normalize(); - - res *= aiMatrix4x4( - right.x, up.x, -dir.x, pos.x, - right.y, up.y, -dir.y, pos.y, - right.z, up.z, -dir.z, pos.z, - 0, 0, 0, 1); - break; - } - case TF_ROTATE: { - aiMatrix4x4 rot; - ai_real angle = tf.f[3] * ai_real(AI_MATH_PI) / ai_real(180.0); - aiVector3D axis(tf.f[0], tf.f[1], tf.f[2]); - aiMatrix4x4::Rotation(angle, axis, rot); - res *= rot; - break; - } - case TF_TRANSLATE: { - aiMatrix4x4 trans; - aiMatrix4x4::Translation(aiVector3D(tf.f[0], tf.f[1], tf.f[2]), trans); - res *= trans; - break; - } - case TF_SCALE: { - aiMatrix4x4 scale(tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f); - res *= scale; - break; - } - case TF_SKEW: - // TODO: (thom) - ai_assert(false); - break; - case TF_MATRIX: { - aiMatrix4x4 mat(tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7], - tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]); - res *= mat; - break; - } - default: - ai_assert(false); - break; - } - } - - return res; -} - -// ------------------------------------------------------------------------------------------------ -// Determines the input data type for the given semantic string -Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic) { - if (semantic.empty()) { - ASSIMP_LOG_WARN("Vertex input type is empty."); - return IT_Invalid; - } - - if (semantic == "POSITION") - return IT_Position; - else if (semantic == "TEXCOORD") - return IT_Texcoord; - else if (semantic == "NORMAL") - return IT_Normal; - else if (semantic == "COLOR") - return IT_Color; - else if (semantic == "VERTEX") - return IT_Vertex; - else if (semantic == "BINORMAL" || semantic == "TEXBINORMAL") - return IT_Bitangent; - else if (semantic == "TANGENT" || semantic == "TEXTANGENT") - return IT_Tangent; - - ASSIMP_LOG_WARN("Unknown vertex input type \"", semantic, "\". Ignoring."); - return IT_Invalid; -} - -#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER |