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authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.h
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
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-/*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2022, assimp team
-
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
-/** @file ColladaParser.h
- * @brief Defines the parser helper class for the collada loader
- */
-
-#pragma once
-#ifndef AI_COLLADAPARSER_H_INC
-#define AI_COLLADAPARSER_H_INC
-
-#include "ColladaHelper.h"
-#include <assimp/TinyFormatter.h>
-#include <assimp/ai_assert.h>
-#include <assimp/XmlParser.h>
-
-#include <map>
-
-namespace Assimp {
-
-class ZipArchiveIOSystem;
-
-// ------------------------------------------------------------------------------------------
-/** Parser helper class for the Collada loader.
- *
- * Does all the XML reading and builds internal data structures from it,
- * but leaves the resolving of all the references to the loader.
- */
-class ColladaParser {
- friend class ColladaLoader;
-
- /** Converts a path read from a collada file to the usual representation */
- static void UriDecodePath(aiString &ss);
-
-protected:
- /** Map for generic metadata as aiString */
- typedef std::map<std::string, aiString> StringMetaData;
-
- /** Constructor from XML file */
- ColladaParser(IOSystem *pIOHandler, const std::string &pFile);
-
- /** Destructor */
- ~ColladaParser();
-
- /** Attempts to read the ZAE manifest and returns the DAE to open */
- static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
-
- /** Reads the contents of the file */
- void ReadContents(XmlNode &node);
-
- /** Reads the structure of the file */
- void ReadStructure(XmlNode &node);
-
- /** Reads asset information such as coordinate system information and legal blah */
- void ReadAssetInfo(XmlNode &node);
-
- /** Reads contributor information such as author and legal blah */
- void ReadContributorInfo(XmlNode &node);
-
- /** Reads generic metadata into provided map and renames keys for Assimp */
- void ReadMetaDataItem(XmlNode &node, StringMetaData &metadata);
-
- /** Reads the animation library */
- void ReadAnimationLibrary(XmlNode &node);
-
- /** Reads the animation clip library */
- void ReadAnimationClipLibrary(XmlNode &node);
-
- /** Unwrap controllers dependency hierarchy */
- void PostProcessControllers();
-
- /** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
- void PostProcessRootAnimations();
-
- /** Reads an animation into the given parent structure */
- void ReadAnimation(XmlNode &node, Collada::Animation *pParent);
-
- /** Reads an animation sampler into the given anim channel */
- void ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel);
-
- /** Reads the skeleton controller library */
- void ReadControllerLibrary(XmlNode &node);
-
- /** Reads a controller into the given mesh structure */
- void ReadController(XmlNode &node, Collada::Controller &pController);
-
- /** Reads the joint definitions for the given controller */
- void ReadControllerJoints(XmlNode &node, Collada::Controller &pController);
-
- /** Reads the joint weights for the given controller */
- void ReadControllerWeights(XmlNode &node, Collada::Controller &pController);
-
- /** Reads the image library contents */
- void ReadImageLibrary(XmlNode &node);
-
- /** Reads an image entry into the given image */
- void ReadImage(XmlNode &node, Collada::Image &pImage);
-
- /** Reads the material library */
- void ReadMaterialLibrary(XmlNode &node);
-
- /** Reads a material entry into the given material */
- void ReadMaterial(XmlNode &node, Collada::Material &pMaterial);
-
- /** Reads the camera library */
- void ReadCameraLibrary(XmlNode &node);
-
- /** Reads a camera entry into the given camera */
- void ReadCamera(XmlNode &node, Collada::Camera &pCamera);
-
- /** Reads the light library */
- void ReadLightLibrary(XmlNode &node);
-
- /** Reads a light entry into the given light */
- void ReadLight(XmlNode &node, Collada::Light &pLight);
-
- /** Reads the effect library */
- void ReadEffectLibrary(XmlNode &node);
-
- /** Reads an effect entry into the given effect*/
- void ReadEffect(XmlNode &node, Collada::Effect &pEffect);
-
- /** Reads an COMMON effect profile */
- void ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect);
-
- /** Read sampler properties */
- void ReadSamplerProperties(XmlNode &node, Collada::Sampler &pSampler);
-
- /** Reads an effect entry containing a color or a texture defining that color */
- void ReadEffectColor(XmlNode &node, aiColor4D &pColor, Collada::Sampler &pSampler);
-
- /** Reads an effect entry containing a float */
- void ReadEffectFloat(XmlNode &node, ai_real &pFloat);
-
- /** Reads an effect parameter specification of any kind */
- void ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam);
-
- /** Reads the geometry library contents */
- void ReadGeometryLibrary(XmlNode &node);
-
- /** Reads a geometry from the geometry library. */
- void ReadGeometry(XmlNode &node, Collada::Mesh &pMesh);
-
- /** Reads a mesh from the geometry library */
- void ReadMesh(XmlNode &node, Collada::Mesh &pMesh);
-
- /** Reads a source element - a combination of raw data and an accessor defining
- * things that should not be redefinable. Yes, that's another rant.
- */
- void ReadSource(XmlNode &node);
-
- /** Reads a data array holding a number of elements, and stores it in the global library.
- * Currently supported are array of floats and arrays of strings.
- */
- void ReadDataArray(XmlNode &node);
-
- /** Reads an accessor and stores it in the global library under the given ID -
- * accessors use the ID of the parent <source> element
- */
- void ReadAccessor(XmlNode &node, const std::string &pID);
-
- /** Reads input declarations of per-vertex mesh data into the given mesh */
- void ReadVertexData(XmlNode &node, Collada::Mesh &pMesh);
-
- /** Reads input declarations of per-index mesh data into the given mesh */
- void ReadIndexData(XmlNode &node, Collada::Mesh &pMesh);
-
- /** Reads a single input channel element and stores it in the given array, if valid */
- void ReadInputChannel(XmlNode &node, std::vector<Collada::InputChannel> &poChannels);
-
- /** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
- size_t ReadPrimitives(XmlNode &node, Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
- size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType);
-
- /** Copies the data for a single primitive into the mesh, based on the InputChannels */
- void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
- Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
- size_t currentPrimitive, const std::vector<size_t> &indices);
-
- /** Reads one triangle of a tristrip into the mesh */
- void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh &pMesh,
- std::vector<Collada::InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices);
-
- /** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
- void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh &pMesh);
-
- /** Reads the library of node hierarchies and scene parts */
- void ReadSceneLibrary(XmlNode &node);
-
- /** Reads a scene node's contents including children and stores it in the given node */
- void ReadSceneNode(XmlNode &node, Collada::Node *pNode);
-
- /** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
- void ReadNodeTransformation(XmlNode &node, Collada::Node *pNode, Collada::TransformType pType);
-
- /** Reads a mesh reference in a node and adds it to the node's mesh list */
- void ReadNodeGeometry(XmlNode &node, Collada::Node *pNode);
-
- /** Reads the collada scene */
- void ReadScene(XmlNode &node);
-
- // Processes bind_vertex_input and bind elements
- void ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl);
-
- /** Reads embedded textures from a ZAE archive*/
- void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
-
-protected:
- /** Calculates the resulting transformation from all the given transform steps */
- aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const;
-
- /** Determines the input data type for the given semantic string */
- Collada::InputType GetTypeForSemantic(const std::string &pSemantic);
-
- /** Finds the item in the given library by its reference, throws if not found */
- template <typename Type>
- const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const;
-
-protected:
- // Filename, for a verbose error message
- std::string mFileName;
-
- // XML reader, member for everyday use
- XmlParser mXmlParser;
-
- /** All data arrays found in the file by ID. Might be referred to by actually
- everyone. Collada, you are a steaming pile of indirection. */
- using DataLibrary = std::map<std::string, Collada::Data> ;
- DataLibrary mDataLibrary;
-
- /** Same for accessors which define how the data in a data array is accessed. */
- using AccessorLibrary = std::map<std::string, Collada::Accessor> ;
- AccessorLibrary mAccessorLibrary;
-
- /** Mesh library: mesh by ID */
- using MeshLibrary = std::map<std::string, Collada::Mesh *>;
- MeshLibrary mMeshLibrary;
-
- /** node library: root node of the hierarchy part by ID */
- using NodeLibrary = std::map<std::string, Collada::Node *>;
- NodeLibrary mNodeLibrary;
-
- /** Image library: stores texture properties by ID */
- using ImageLibrary = std::map<std::string, Collada::Image> ;
- ImageLibrary mImageLibrary;
-
- /** Effect library: surface attributes by ID */
- using EffectLibrary = std::map<std::string, Collada::Effect> ;
- EffectLibrary mEffectLibrary;
-
- /** Material library: surface material by ID */
- using MaterialLibrary = std::map<std::string, Collada::Material> ;
- MaterialLibrary mMaterialLibrary;
-
- /** Light library: surface light by ID */
- using LightLibrary = std::map<std::string, Collada::Light> ;
- LightLibrary mLightLibrary;
-
- /** Camera library: surface material by ID */
- using CameraLibrary = std::map<std::string, Collada::Camera> ;
- CameraLibrary mCameraLibrary;
-
- /** Controller library: joint controllers by ID */
- using ControllerLibrary = std::map<std::string, Collada::Controller> ;
- ControllerLibrary mControllerLibrary;
-
- /** Animation library: animation references by ID */
- using AnimationLibrary = std::map<std::string, Collada::Animation *> ;
- AnimationLibrary mAnimationLibrary;
-
- /** Animation clip library: clip animation references by ID */
- using AnimationClipLibrary = std::vector<std::pair<std::string, std::vector<std::string>>> ;
- AnimationClipLibrary mAnimationClipLibrary;
-
- /** Pointer to the root node. Don't delete, it just points to one of
- the nodes in the node library. */
- Collada::Node *mRootNode;
-
- /** Root animation container */
- Collada::Animation mAnims;
-
- /** Size unit: how large compared to a meter */
- ai_real mUnitSize;
-
- /** Which is the up vector */
- enum { UP_X,
- UP_Y,
- UP_Z } mUpDirection;
-
- /** Asset metadata (global for scene) */
- StringMetaData mAssetMetaData;
-
- /** Collada file format version */
- Collada::FormatVersion mFormat;
-};
-
-// ------------------------------------------------------------------------------------------------
-// Finds the item in the given library by its reference, throws if not found
-template <typename Type>
-const Type &ColladaParser::ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const {
- typename std::map<std::string, Type>::const_iterator it = pLibrary.find(pURL);
- if (it == pLibrary.end()) {
- throw DeadlyImportError("Unable to resolve library reference \"", pURL, "\".");
- }
- return it->second;
-}
-
-} // end of namespace Assimp
-
-#endif // AI_COLLADAPARSER_H_INC