diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h b/src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h new file mode 100644 index 0000000..f47862b --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h @@ -0,0 +1,149 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + + +// +//! @file Definition of in-memory structures for the HL2 MDL file format +// and for the HalfLife text format (SMD) +// +// The specification has been taken from various sources on the internet. + + +#ifndef AI_MDLFILEHELPER2_H_INC +#define AI_MDLFILEHELPER2_H_INC + +#include <assimp/Compiler/pushpack1.h> + +namespace Assimp { +namespace MDL { + +// magic bytes used in Half Life 2 MDL models +#define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST") +#define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI") +#define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ") +#define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI") + +// --------------------------------------------------------------------------- +/** \struct Header_HL2 + * \brief Data structure for the HL2 main header + */ +// --------------------------------------------------------------------------- +struct Header_HL2 { + //! magic number: "IDST"/"IDSQ" + char ident[4]; + + //! Version number + int32_t version; + + //! Original file name in pak ? + char name[64]; + + //! Length of file name/length of file? + int32_t length; + + //! For viewer, ignored + aiVector3D eyeposition; + aiVector3D min; + aiVector3D max; + + //! AABB of the model + aiVector3D bbmin; + aiVector3D bbmax; + + // File flags + int32_t flags; + + //! NUmber of bones contained in the file + int32_t numbones; + int32_t boneindex; + + //! Number of bone controllers for bone animation + int32_t numbonecontrollers; + int32_t bonecontrollerindex; + + //! More bounding boxes ... + int32_t numhitboxes; + int32_t hitboxindex; + + //! Animation sequences in the file + int32_t numseq; + int32_t seqindex; + + //! Loaded sequences. Ignored + int32_t numseqgroups; + int32_t seqgroupindex; + + //! Raw texture data + int32_t numtextures; + int32_t textureindex; + int32_t texturedataindex; + + //! Number of skins (=textures?) + int32_t numskinref; + int32_t numskinfamilies; + int32_t skinindex; + + //! Number of parts + int32_t numbodyparts; + int32_t bodypartindex; + + //! attachable points for gameplay and physics + int32_t numattachments; + int32_t attachmentindex; + + //! Table of sound effects associated with the model + int32_t soundtable; + int32_t soundindex; + int32_t soundgroups; + int32_t soundgroupindex; + + //! Number of animation transitions + int32_t numtransitions; + int32_t transitionindex; +} /* PACK_STRUCT */; + +#include <assimp/Compiler/poppack1.h> + +} +} // end namespaces + +#endif // ! AI_MDLFILEHELPER2_H_INC |