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authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp322
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diff --git a/src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp b/src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp
deleted file mode 100644
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--- a/src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp
+++ /dev/null
@@ -1,322 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2021, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
-
-#include <assimp/DefaultIOSystem.h>
-#include <assimp/IOStreamBuffer.h>
-#include <assimp/ai_assert.h>
-#include <assimp/importerdesc.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/Importer.hpp>
-#include <assimp/ByteSwapper.h>
-#include <memory>
-#include <numeric>
-
-#include "IQMImporter.h"
-#include "iqm.h"
-
-// RESOURCES:
-// http://sauerbraten.org/iqm/
-// https://github.com/lsalzman/iqm
-
-
-inline void swap_block( uint32_t *block, size_t size ){
- (void)block; // suppress 'unreferenced formal parameter' MSVC warning
- size >>= 2;
- for ( size_t i = 0; i < size; ++i )
- AI_SWAP4( block[ i ] );
-}
-
-static const aiImporterDesc desc = {
- "Inter-Quake Model Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportBinaryFlavour,
- 0,
- 0,
- 0,
- 0,
- "iqm"
-};
-
-namespace Assimp {
-
-// ------------------------------------------------------------------------------------------------
-// Default constructor
-IQMImporter::IQMImporter() :
- mScene(nullptr) {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns true, if file is a binary Inter-Quake Model file.
-bool IQMImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
- const std::string extension = GetExtension(pFile);
-
- if (extension == "iqm")
- return true;
- else if (!extension.length() || checkSig) {
- if (!pIOHandler) {
- return true;
- }
- /*
- * don't use CheckMagicToken because that checks with swapped bytes too, leading to false
- * positives. This magic is not uint32_t, but char[4], so memcmp is the best way
-
- const char* tokens[] = {"3DMO", "3dmo"};
- return CheckMagicToken(pIOHandler,pFile,tokens,2,0,4);
- */
- std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
- unsigned char data[15];
- if (!pStream || 15 != pStream->Read(data, 1, 15)) {
- return false;
- }
- return !memcmp(data, "INTERQUAKEMODEL", 15);
- }
- return false;
-}
-
-// ------------------------------------------------------------------------------------------------
-const aiImporterDesc *IQMImporter::GetInfo() const {
- return &desc;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Model 3D import implementation
-void IQMImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
- // Read file into memory
- std::unique_ptr<IOStream> pStream(pIOHandler->Open(file, "rb"));
- if (!pStream.get()) {
- throw DeadlyImportError("Failed to open file ", file, ".");
- }
-
- // Get the file-size and validate it, throwing an exception when fails
- const size_t fileSize = pStream->FileSize();
- if (fileSize < sizeof( iqmheader )) {
- throw DeadlyImportError("IQM-file ", file, " is too small.");
- }
- std::vector<unsigned char> buffer(fileSize);
- unsigned char *data = buffer.data();
- if (fileSize != pStream->Read(data, 1, fileSize)) {
- throw DeadlyImportError("Failed to read the file ", file, ".");
- }
-
- // get header
- iqmheader &hdr = reinterpret_cast<iqmheader&>( *data );
- swap_block( &hdr.version, sizeof( iqmheader ) - sizeof( iqmheader::magic ) );
-
- // extra check for header
- if (memcmp(data, IQM_MAGIC, sizeof( IQM_MAGIC ) )
- || hdr.version != IQM_VERSION
- || hdr.filesize != fileSize) {
- throw DeadlyImportError("Bad binary header in file ", file, ".");
- }
-
- ASSIMP_LOG_DEBUG("IQM: loading ", file);
-
- // create the root node
- pScene->mRootNode = new aiNode( "<IQMRoot>" );
- // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
- pScene->mRootNode->mTransformation = aiMatrix4x4(
- 1.f, 0.f, 0.f, 0.f,
- 0.f, 0.f, 1.f, 0.f,
- 0.f, -1.f, 0.f, 0.f,
- 0.f, 0.f, 0.f, 1.f);
- pScene->mRootNode->mNumMeshes = hdr.num_meshes;
- pScene->mRootNode->mMeshes = new unsigned int[hdr.num_meshes];
- std::iota( pScene->mRootNode->mMeshes, pScene->mRootNode->mMeshes + pScene->mRootNode->mNumMeshes, 0 );
-
- mScene = pScene;
-
- // Allocate output storage
- pScene->mNumMeshes = 0;
- pScene->mMeshes = new aiMesh *[hdr.num_meshes](); // Set arrays to zero to ensue proper destruction if an exception is raised
-
- pScene->mNumMaterials = 0;
- pScene->mMaterials = new aiMaterial *[hdr.num_meshes]();
-
- // swap vertex arrays beforehand...
- for( auto array = reinterpret_cast<iqmvertexarray*>( data + hdr.ofs_vertexarrays ), end = array + hdr.num_vertexarrays; array != end; ++array )
- {
- swap_block( &array->type, sizeof( iqmvertexarray ) );
- }
-
- // Read all surfaces from the file
- for( auto imesh = reinterpret_cast<iqmmesh*>( data + hdr.ofs_meshes ), end_ = imesh + hdr.num_meshes; imesh != end_; ++imesh )
- {
- swap_block( &imesh->name, sizeof( iqmmesh ) );
- // Allocate output mesh & material
- auto mesh = pScene->mMeshes[pScene->mNumMeshes++] = new aiMesh();
- mesh->mMaterialIndex = pScene->mNumMaterials;
- auto mat = pScene->mMaterials[pScene->mNumMaterials++] = new aiMaterial();
-
- {
- auto text = reinterpret_cast<char*>( data + hdr.ofs_text );
- aiString name( text + imesh->material );
- mat->AddProperty( &name, AI_MATKEY_NAME );
- mat->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE(0) );
- }
-
- // Fill mesh information
- mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
- mesh->mNumFaces = 0;
- mesh->mFaces = new aiFace[imesh->num_triangles];
-
- // Fill in all triangles
- for( auto tri = reinterpret_cast<iqmtriangle*>( data + hdr.ofs_triangles ) + imesh->first_triangle, end = tri + imesh->num_triangles; tri != end; ++tri )
- {
- swap_block( tri->vertex, sizeof( tri->vertex ) );
- auto& face = mesh->mFaces[mesh->mNumFaces++];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3]{ tri->vertex[0] - imesh->first_vertex,
- tri->vertex[2] - imesh->first_vertex,
- tri->vertex[1] - imesh->first_vertex };
- }
-
- // Fill in all vertices
- for( auto array = reinterpret_cast<const iqmvertexarray*>( data + hdr.ofs_vertexarrays ), end__ = array + hdr.num_vertexarrays; array != end__; ++array )
- {
- const unsigned int nVerts = imesh->num_vertexes;
- const unsigned int step = array->size;
-
- switch ( array->type )
- {
- case IQM_POSITION:
- if( array->format == IQM_FLOAT && step >= 3 ){
- mesh->mNumVertices = nVerts;
- auto v = mesh->mVertices = new aiVector3D[nVerts];
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- AI_BE( f[1] ),
- AI_BE( f[2] ) };
- }
- }
- break;
- case IQM_TEXCOORD:
- if( array->format == IQM_FLOAT && step >= 2)
- {
- auto v = mesh->mTextureCoords[0] = new aiVector3D[nVerts];
- mesh->mNumUVComponents[0] = 2;
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- 1 - AI_BE( f[1] ), 0 };
- }
- }
- break;
- case IQM_NORMAL:
- if (array->format == IQM_FLOAT && step >= 3)
- {
- auto v = mesh->mNormals = new aiVector3D[nVerts];
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- AI_BE( f[1] ),
- AI_BE( f[2] ) };
- }
- }
- break;
- case IQM_COLOR:
- if (array->format == IQM_UBYTE && step >= 3)
- {
- auto v = mesh->mColors[0] = new aiColor4D[nVerts];
- for( auto f = ( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { ( f[0] ) / 255.f,
- ( f[1] ) / 255.f,
- ( f[2] ) / 255.f,
- step == 3? 1 : ( f[3] ) / 255.f };
- }
- }
- else if (array->format == IQM_FLOAT && step >= 3)
- {
- auto v = mesh->mColors[0] = new aiColor4D[nVerts];
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- AI_BE( f[1] ),
- AI_BE( f[2] ),
- step == 3? 1 : AI_BE( f[3] ) };
- }
- }
- break;
- case IQM_TANGENT:
-#if 0
- if (array->format == IQM_FLOAT && step >= 3)
- {
- auto v = mesh->mTangents = new aiVector3D[nVerts];
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- AI_BE( f[1] ),
- AI_BE( f[2] ) };
- }
- }
-#endif
- break;
- case IQM_BLENDINDEXES:
- case IQM_BLENDWEIGHTS:
- case IQM_CUSTOM:
- break; // these attributes are not relevant.
-
- default:
- break;
- }
- }
- }
-}
-
-
-// ------------------------------------------------------------------------------------------------
-
-} // Namespace Assimp
-
-#endif // !! ASSIMP_BUILD_NO_IQM_IMPORTER