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authorsanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
committersanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
commit058f98a63658dc1a2579826ba167fd61bed1e21f (patch)
treebcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp
parent2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff)
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp387
1 files changed, 387 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp b/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp
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index 0000000..8763b63
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+++ b/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp
@@ -0,0 +1,387 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file IRRShared.cpp
+ * @brief Shared utilities for the IRR and IRRMESH loaders
+ */
+
+//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
+#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
+
+#include "IRRShared.h"
+#include <assimp/ParsingUtils.h>
+#include <assimp/fast_atof.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/material.h>
+
+using namespace Assimp;
+
+// Transformation matrix to convert from Assimp to IRR space
+const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f);
+
+// ------------------------------------------------------------------------------------------------
+// read a property in hexadecimal format (i.e. ffffffff)
+void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
+ for (pugi::xml_attribute attrib : mNode->attributes()) {
+ if (!ASSIMP_stricmp(attrib.name(), "name")) {
+ out.name = std::string( attrib.value() );
+ } else if (!ASSIMP_stricmp(attrib.name(),"value")) {
+ // parse the hexadecimal value
+ out.value = strtoul16(attrib.name());
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a decimal property
+void IrrlichtBase::ReadIntProperty(IntProperty & out) {
+ for (pugi::xml_attribute attrib : mNode->attributes()) {
+ if (!ASSIMP_stricmp(attrib.name(), "name")) {
+ out.name = std::string(attrib.value());
+ } else if (!ASSIMP_stricmp(attrib.value(),"value")) {
+ // parse the int value
+ out.value = strtol10(attrib.name());
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a string property
+void IrrlichtBase::ReadStringProperty( StringProperty& out) {
+ for (pugi::xml_attribute attrib : mNode->attributes()) {
+ if (!ASSIMP_stricmp(attrib.name(), "name")) {
+ out.name = std::string(attrib.value());
+ } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
+ // simple copy the string
+ out.value = std::string(attrib.value());
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a boolean property
+void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
+ for (pugi::xml_attribute attrib : mNode->attributes()) {
+ if (!ASSIMP_stricmp(attrib.name(), "name")){
+ out.name = std::string(attrib.value());
+ } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
+ // true or false, case insensitive
+ out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a float property
+void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
+ for (pugi::xml_attribute attrib : mNode->attributes()) {
+ if (!ASSIMP_stricmp(attrib.name(), "name")) {
+ out.name = std::string(attrib.value());
+ } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
+ // just parse the float
+ out.value = fast_atof(attrib.value());
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a vector property
+void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) {
+ for (pugi::xml_attribute attrib : mNode->attributes()) {
+ if (!ASSIMP_stricmp(attrib.name(), "name")) {
+ out.name = std::string(attrib.value());
+ } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
+ // three floats, separated with commas
+ const char *ptr = attrib.value();
+
+ SkipSpaces(&ptr);
+ ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x );
+ SkipSpaces(&ptr);
+ if (',' != *ptr) {
+ ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
+ } else {
+ SkipSpaces(ptr + 1, &ptr);
+ }
+ ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
+ SkipSpaces(&ptr);
+ if (',' != *ptr) {
+ ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
+ } else {
+ SkipSpaces(ptr + 1, &ptr);
+ }
+ ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a string to a proper aiMappingMode
+int ConvertMappingMode(const std::string& mode) {
+ if (mode == "texture_clamp_repeat") {
+ return aiTextureMapMode_Wrap;
+ } else if (mode == "texture_clamp_mirror") {
+ return aiTextureMapMode_Mirror;
+ }
+
+ return aiTextureMapMode_Clamp;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse a material from the XML file
+aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
+ aiMaterial* mat = new aiMaterial();
+ aiColor4D clr;
+ aiString s;
+
+ matFlags = 0; // zero output flags
+ int cnt = 0; // number of used texture channels
+ unsigned int nd = 0;
+
+ for (pugi::xml_node child : mNode->children()) {
+ if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
+ HexProperty prop;
+ ReadHexProperty(prop);
+ if (prop.name == "Diffuse") {
+ ColorFromARGBPacked(prop.value, clr);
+ mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
+ } else if (prop.name == "Ambient") {
+ ColorFromARGBPacked(prop.value, clr);
+ mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
+ } else if (prop.name == "Specular") {
+ ColorFromARGBPacked(prop.value, clr);
+ mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
+ }
+
+ // NOTE: The 'emissive' property causes problems. It is
+ // often != 0, even if there is obviously no light
+ // emitted by the described surface. In fact I think
+ // IRRLICHT ignores this property, too.
+#if 0
+ else if (prop.name == "Emissive") {
+ ColorFromARGBPacked(prop.value,clr);
+ mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
+ }
+#endif
+ } else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
+ FloatProperty prop;
+ ReadFloatProperty(prop);
+ if (prop.name == "Shininess") {
+ mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
+ }
+ } else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
+ BoolProperty prop;
+ ReadBoolProperty(prop);
+ if (prop.name == "Wireframe") {
+ int val = (prop.value ? true : false);
+ mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
+ } else if (prop.name == "GouraudShading") {
+ int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
+ mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
+ } else if (prop.name == "BackfaceCulling") {
+ int val = (!prop.value);
+ mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
+ }
+ } else if (!ASSIMP_stricmp(child.name(), "texture") ||
+ !ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
+ StringProperty prop;
+ ReadStringProperty(prop);
+ if (prop.value.length()) {
+ // material type (shader)
+ if (prop.name == "Type") {
+ if (prop.value == "solid") {
+ // default material ...
+ } else if (prop.value == "trans_vertex_alpha") {
+ matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
+ } else if (prop.value == "lightmap") {
+ matFlags = AI_IRRMESH_MAT_lightmap;
+ } else if (prop.value == "solid_2layer") {
+ matFlags = AI_IRRMESH_MAT_solid_2layer;
+ } else if (prop.value == "lightmap_m2") {
+ matFlags = AI_IRRMESH_MAT_lightmap_m2;
+ } else if (prop.value == "lightmap_m4") {
+ matFlags = AI_IRRMESH_MAT_lightmap_m4;
+ } else if (prop.value == "lightmap_light") {
+ matFlags = AI_IRRMESH_MAT_lightmap_light;
+ } else if (prop.value == "lightmap_light_m2") {
+ matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
+ } else if (prop.value == "lightmap_light_m4") {
+ matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
+ } else if (prop.value == "lightmap_add") {
+ matFlags = AI_IRRMESH_MAT_lightmap_add;
+ } else if (prop.value == "normalmap_solid" ||
+ prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
+ matFlags = AI_IRRMESH_MAT_normalmap_solid;
+ } else if (prop.value == "normalmap_trans_vertex_alpha" ||
+ prop.value == "parallaxmap_trans_vertex_alpha") {
+ matFlags = AI_IRRMESH_MAT_normalmap_tva;
+ } else if (prop.value == "normalmap_trans_add" ||
+ prop.value == "parallaxmap_trans_add") {
+ matFlags = AI_IRRMESH_MAT_normalmap_ta;
+ } else {
+ ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
+ }
+ }
+
+ // Up to 4 texture channels are supported
+ if (prop.name == "Texture1") {
+ // Always accept the primary texture channel
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
+ } else if (prop.name == "Texture2" && cnt == 1) {
+ // 2-layer material lightmapped?
+ if (matFlags & AI_IRRMESH_MAT_lightmap) {
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
+
+ // set the corresponding material flag
+ matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+ } else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
+
+ // set the corresponding material flag
+ matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+ } else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
+ ++nd;
+
+ // set the corresponding material flag
+ matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+ } else {
+ ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
+ }
+ } else if (prop.name == "Texture3" && cnt == 2) {
+ // Irrlicht does not seem to use these channels.
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
+ } else if (prop.name == "Texture4" && cnt == 3) {
+ // Irrlicht does not seem to use these channels.
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
+ }
+
+ // Texture mapping options
+ if (prop.name == "TextureWrap1" && cnt >= 1) {
+ int map = ConvertMappingMode(prop.value);
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
+ } else if (prop.name == "TextureWrap2" && cnt >= 2) {
+ int map = ConvertMappingMode(prop.value);
+ if (matFlags & AI_IRRMESH_MAT_lightmap) {
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
+ } else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
+ } else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
+ }
+ } else if (prop.name == "TextureWrap3" && cnt >= 3) {
+ int map = ConvertMappingMode(prop.value);
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
+ } else if (prop.name == "TextureWrap4" && cnt >= 4) {
+ int map = ConvertMappingMode(prop.value);
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
+ mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
+ }
+ }
+ }
+ //break;
+ /*case EXN_ELEMENT_END:
+
+ // Assume there are no further nested nodes in <material> elements
+ if ( !ASSIMP_stricmp(reader->getNodeName(),"material") ||
+ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
+ {
+ // Now process lightmapping flags
+ // We should have at least one textur to do that ..
+ if (cnt && matFlags & AI_IRRMESH_MAT_lightmap)
+ {
+ float f = 1.f;
+ unsigned int unmasked = matFlags&~AI_IRRMESH_MAT_lightmap;
+
+ // Additive lightmap?
+ int op = (unmasked & AI_IRRMESH_MAT_lightmap_add
+ ? aiTextureOp_Add : aiTextureOp_Multiply);
+
+ // Handle Irrlicht's lightmapping scaling factor
+ if (unmasked & AI_IRRMESH_MAT_lightmap_m2 ||
+ unmasked & AI_IRRMESH_MAT_lightmap_light_m2)
+ {
+ f = 2.f;
+ }
+ else if (unmasked & AI_IRRMESH_MAT_lightmap_m4 ||
+ unmasked & AI_IRRMESH_MAT_lightmap_light_m4)
+ {
+ f = 4.f;
+ }
+ mat->AddProperty( &f, 1, AI_MATKEY_TEXBLEND_LIGHTMAP(0));
+ mat->AddProperty( &op,1, AI_MATKEY_TEXOP_LIGHTMAP(0));
+ }
+
+ return mat;
+ }
+ default:
+
+ // GCC complains here ...
+ break;
+ }
+ }*/
+ }
+ ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
+
+ return mat;
+}
+
+#endif // !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))