diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp | 387 |
1 files changed, 0 insertions, 387 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp b/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp deleted file mode 100644 index 8763b63..0000000 --- a/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.cpp +++ /dev/null @@ -1,387 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file IRRShared.cpp - * @brief Shared utilities for the IRR and IRRMESH loaders - */ - -//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted. -#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER)) - -#include "IRRShared.h" -#include <assimp/ParsingUtils.h> -#include <assimp/fast_atof.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/material.h> - -using namespace Assimp; - -// Transformation matrix to convert from Assimp to IRR space -const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 ( - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f); - -// ------------------------------------------------------------------------------------------------ -// read a property in hexadecimal format (i.e. ffffffff) -void IrrlichtBase::ReadHexProperty(HexProperty &out ) { - for (pugi::xml_attribute attrib : mNode->attributes()) { - if (!ASSIMP_stricmp(attrib.name(), "name")) { - out.name = std::string( attrib.value() ); - } else if (!ASSIMP_stricmp(attrib.name(),"value")) { - // parse the hexadecimal value - out.value = strtoul16(attrib.name()); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// read a decimal property -void IrrlichtBase::ReadIntProperty(IntProperty & out) { - for (pugi::xml_attribute attrib : mNode->attributes()) { - if (!ASSIMP_stricmp(attrib.name(), "name")) { - out.name = std::string(attrib.value()); - } else if (!ASSIMP_stricmp(attrib.value(),"value")) { - // parse the int value - out.value = strtol10(attrib.name()); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// read a string property -void IrrlichtBase::ReadStringProperty( StringProperty& out) { - for (pugi::xml_attribute attrib : mNode->attributes()) { - if (!ASSIMP_stricmp(attrib.name(), "name")) { - out.name = std::string(attrib.value()); - } else if (!ASSIMP_stricmp(attrib.name(), "value")) { - // simple copy the string - out.value = std::string(attrib.value()); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// read a boolean property -void IrrlichtBase::ReadBoolProperty(BoolProperty &out) { - for (pugi::xml_attribute attrib : mNode->attributes()) { - if (!ASSIMP_stricmp(attrib.name(), "name")){ - out.name = std::string(attrib.value()); - } else if (!ASSIMP_stricmp(attrib.name(), "value")) { - // true or false, case insensitive - out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// read a float property -void IrrlichtBase::ReadFloatProperty(FloatProperty &out) { - for (pugi::xml_attribute attrib : mNode->attributes()) { - if (!ASSIMP_stricmp(attrib.name(), "name")) { - out.name = std::string(attrib.value()); - } else if (!ASSIMP_stricmp(attrib.name(), "value")) { - // just parse the float - out.value = fast_atof(attrib.value()); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// read a vector property -void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) { - for (pugi::xml_attribute attrib : mNode->attributes()) { - if (!ASSIMP_stricmp(attrib.name(), "name")) { - out.name = std::string(attrib.value()); - } else if (!ASSIMP_stricmp(attrib.name(), "value")) { - // three floats, separated with commas - const char *ptr = attrib.value(); - - SkipSpaces(&ptr); - ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x ); - SkipSpaces(&ptr); - if (',' != *ptr) { - ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition"); - } else { - SkipSpaces(ptr + 1, &ptr); - } - ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y ); - SkipSpaces(&ptr); - if (',' != *ptr) { - ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition"); - } else { - SkipSpaces(ptr + 1, &ptr); - } - ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z ); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Convert a string to a proper aiMappingMode -int ConvertMappingMode(const std::string& mode) { - if (mode == "texture_clamp_repeat") { - return aiTextureMapMode_Wrap; - } else if (mode == "texture_clamp_mirror") { - return aiTextureMapMode_Mirror; - } - - return aiTextureMapMode_Clamp; -} - -// ------------------------------------------------------------------------------------------------ -// Parse a material from the XML file -aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) { - aiMaterial* mat = new aiMaterial(); - aiColor4D clr; - aiString s; - - matFlags = 0; // zero output flags - int cnt = 0; // number of used texture channels - unsigned int nd = 0; - - for (pugi::xml_node child : mNode->children()) { - if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties - HexProperty prop; - ReadHexProperty(prop); - if (prop.name == "Diffuse") { - ColorFromARGBPacked(prop.value, clr); - mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); - } else if (prop.name == "Ambient") { - ColorFromARGBPacked(prop.value, clr); - mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT); - } else if (prop.name == "Specular") { - ColorFromARGBPacked(prop.value, clr); - mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR); - } - - // NOTE: The 'emissive' property causes problems. It is - // often != 0, even if there is obviously no light - // emitted by the described surface. In fact I think - // IRRLICHT ignores this property, too. -#if 0 - else if (prop.name == "Emissive") { - ColorFromARGBPacked(prop.value,clr); - mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE); - } -#endif - } else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties - FloatProperty prop; - ReadFloatProperty(prop); - if (prop.name == "Shininess") { - mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS); - } - } else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties - BoolProperty prop; - ReadBoolProperty(prop); - if (prop.name == "Wireframe") { - int val = (prop.value ? true : false); - mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME); - } else if (prop.name == "GouraudShading") { - int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading); - mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL); - } else if (prop.name == "BackfaceCulling") { - int val = (!prop.value); - mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED); - } - } else if (!ASSIMP_stricmp(child.name(), "texture") || - !ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties - StringProperty prop; - ReadStringProperty(prop); - if (prop.value.length()) { - // material type (shader) - if (prop.name == "Type") { - if (prop.value == "solid") { - // default material ... - } else if (prop.value == "trans_vertex_alpha") { - matFlags = AI_IRRMESH_MAT_trans_vertex_alpha; - } else if (prop.value == "lightmap") { - matFlags = AI_IRRMESH_MAT_lightmap; - } else if (prop.value == "solid_2layer") { - matFlags = AI_IRRMESH_MAT_solid_2layer; - } else if (prop.value == "lightmap_m2") { - matFlags = AI_IRRMESH_MAT_lightmap_m2; - } else if (prop.value == "lightmap_m4") { - matFlags = AI_IRRMESH_MAT_lightmap_m4; - } else if (prop.value == "lightmap_light") { - matFlags = AI_IRRMESH_MAT_lightmap_light; - } else if (prop.value == "lightmap_light_m2") { - matFlags = AI_IRRMESH_MAT_lightmap_light_m2; - } else if (prop.value == "lightmap_light_m4") { - matFlags = AI_IRRMESH_MAT_lightmap_light_m4; - } else if (prop.value == "lightmap_add") { - matFlags = AI_IRRMESH_MAT_lightmap_add; - } else if (prop.value == "normalmap_solid" || - prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally - matFlags = AI_IRRMESH_MAT_normalmap_solid; - } else if (prop.value == "normalmap_trans_vertex_alpha" || - prop.value == "parallaxmap_trans_vertex_alpha") { - matFlags = AI_IRRMESH_MAT_normalmap_tva; - } else if (prop.value == "normalmap_trans_add" || - prop.value == "parallaxmap_trans_add") { - matFlags = AI_IRRMESH_MAT_normalmap_ta; - } else { - ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value); - } - } - - // Up to 4 texture channels are supported - if (prop.name == "Texture1") { - // Always accept the primary texture channel - ++cnt; - s.Set(prop.value); - mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0)); - } else if (prop.name == "Texture2" && cnt == 1) { - // 2-layer material lightmapped? - if (matFlags & AI_IRRMESH_MAT_lightmap) { - ++cnt; - s.Set(prop.value); - mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0)); - - // set the corresponding material flag - matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE; - } else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping - ++cnt; - s.Set(prop.value); - mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0)); - - // set the corresponding material flag - matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE; - } else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture - ++cnt; - s.Set(prop.value); - mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1)); - ++nd; - - // set the corresponding material flag - matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE; - } else { - ASSIMP_LOG_WARN("IRRmat: Skipping second texture"); - } - } else if (prop.name == "Texture3" && cnt == 2) { - // Irrlicht does not seem to use these channels. - ++cnt; - s.Set(prop.value); - mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1)); - } else if (prop.name == "Texture4" && cnt == 3) { - // Irrlicht does not seem to use these channels. - ++cnt; - s.Set(prop.value); - mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2)); - } - - // Texture mapping options - if (prop.name == "TextureWrap1" && cnt >= 1) { - int map = ConvertMappingMode(prop.value); - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0)); - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0)); - } else if (prop.name == "TextureWrap2" && cnt >= 2) { - int map = ConvertMappingMode(prop.value); - if (matFlags & AI_IRRMESH_MAT_lightmap) { - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0)); - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0)); - } else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) { - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0)); - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0)); - } else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1)); - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1)); - } - } else if (prop.name == "TextureWrap3" && cnt >= 3) { - int map = ConvertMappingMode(prop.value); - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1)); - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1)); - } else if (prop.name == "TextureWrap4" && cnt >= 4) { - int map = ConvertMappingMode(prop.value); - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2)); - mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2)); - } - } - } - //break; - /*case EXN_ELEMENT_END: - - // Assume there are no further nested nodes in <material> elements - if ( !ASSIMP_stricmp(reader->getNodeName(),"material") || - !ASSIMP_stricmp(reader->getNodeName(),"attributes")) - { - // Now process lightmapping flags - // We should have at least one textur to do that .. - if (cnt && matFlags & AI_IRRMESH_MAT_lightmap) - { - float f = 1.f; - unsigned int unmasked = matFlags&~AI_IRRMESH_MAT_lightmap; - - // Additive lightmap? - int op = (unmasked & AI_IRRMESH_MAT_lightmap_add - ? aiTextureOp_Add : aiTextureOp_Multiply); - - // Handle Irrlicht's lightmapping scaling factor - if (unmasked & AI_IRRMESH_MAT_lightmap_m2 || - unmasked & AI_IRRMESH_MAT_lightmap_light_m2) - { - f = 2.f; - } - else if (unmasked & AI_IRRMESH_MAT_lightmap_m4 || - unmasked & AI_IRRMESH_MAT_lightmap_light_m4) - { - f = 4.f; - } - mat->AddProperty( &f, 1, AI_MATKEY_TEXBLEND_LIGHTMAP(0)); - mat->AddProperty( &op,1, AI_MATKEY_TEXOP_LIGHTMAP(0)); - } - - return mat; - } - default: - - // GCC complains here ... - break; - } - }*/ - } - ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete"); - - return mat; -} - -#endif // !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER)) |