summaryrefslogtreecommitdiff
path: root/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.h
diff options
context:
space:
mode:
authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.h
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.h')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.h119
1 files changed, 0 insertions, 119 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.h b/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.h
deleted file mode 100644
index 90e212d..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Irr/IRRShared.h
+++ /dev/null
@@ -1,119 +0,0 @@
-
-
-/** @file IRRShared.h
- * @brief Shared utilities for the IRR and IRRMESH loaders
- */
-
-#ifndef INCLUDED_AI_IRRSHARED_H
-#define INCLUDED_AI_IRRSHARED_H
-
-#include <assimp/BaseImporter.h>
-#include <assimp/XmlParser.h>
-#include <cstdint>
-
-struct aiMaterial;
-
-namespace Assimp {
-
-/** @brief Matrix to convert from Assimp to IRR and backwards
- */
-extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
-
-// Default: 0 = solid, one texture
-#define AI_IRRMESH_MAT_solid_2layer 0x10000
-
-// Transparency flags
-#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1
-#define AI_IRRMESH_MAT_trans_add 0x2
-
-// Lightmapping flags
-#define AI_IRRMESH_MAT_lightmap 0x2
-#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap | 0x4)
-#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap | 0x8)
-#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap | 0x10)
-#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap | 0x20)
-#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap | 0x40)
-#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap | 0x80)
-
-// Standard NormalMap (or Parallax map, they're treated equally)
-#define AI_IRRMESH_MAT_normalmap_solid (0x100)
-
-// Normal map combined with vertex alpha
-#define AI_IRRMESH_MAT_normalmap_tva \
- (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha)
-
-// Normal map combined with additive transparency
-#define AI_IRRMESH_MAT_normalmap_ta \
- (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add)
-
-// Special flag. It indicates a second texture has been found
-// Its type depends ... either a normal textue or a normal map
-#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000
-
-// ---------------------------------------------------------------------------
-/** Base class for the Irr and IrrMesh importers.
- *
- * Declares some irrlight-related xml parsing utilities and provides tools
- * to load materials from IRR and IRRMESH files.
- */
-class IrrlichtBase {
-protected:
- IrrlichtBase() :
- mNode(nullptr) {
- // empty
- }
-
- ~IrrlichtBase() {
- // empty
- }
-
- /** @brief Data structure for a simple name-value property
- */
- template <class T>
- struct Property {
- std::string name;
- T value;
- };
-
- typedef Property<uint32_t> HexProperty;
- typedef Property<std::string> StringProperty;
- typedef Property<bool> BoolProperty;
- typedef Property<float> FloatProperty;
- typedef Property<aiVector3D> VectorProperty;
- typedef Property<int> IntProperty;
-
- /// XML reader instance
- XmlParser mParser;
- pugi::xml_node *mNode;
-
- // -------------------------------------------------------------------
- /** Parse a material description from the XML
- * @return The created material
- * @param matFlags Receives AI_IRRMESH_MAT_XX flags
- */
- aiMaterial *ParseMaterial(unsigned int &matFlags);
-
- // -------------------------------------------------------------------
- /** Read a property of the specified type from the current XML element.
- * @param out Receives output data
- */
- void ReadHexProperty(HexProperty &out);
- void ReadStringProperty(StringProperty &out);
- void ReadBoolProperty(BoolProperty &out);
- void ReadFloatProperty(FloatProperty &out);
- void ReadVectorProperty(VectorProperty &out);
- void ReadIntProperty(IntProperty &out);
-};
-
-// ------------------------------------------------------------------------------------------------
-// Unpack a hex color, e.g. 0xdcdedfff
-inline void ColorFromARGBPacked(uint32_t in, aiColor4D &clr) {
- clr.a = ((in >> 24) & 0xff) / 255.f;
- clr.r = ((in >> 16) & 0xff) / 255.f;
- clr.g = ((in >> 8) & 0xff) / 255.f;
- clr.b = ((in)&0xff) / 255.f;
-}
-
-} // end namespace Assimp
-
-#endif // !! INCLUDED_AI_IRRSHARED_H