diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/LWO/LWOAnimation.cpp | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/LWO/LWOAnimation.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/LWO/LWOAnimation.cpp | 609 |
1 files changed, 0 insertions, 609 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/LWO/LWOAnimation.cpp b/src/mesh/assimp-master/code/AssetLib/LWO/LWOAnimation.cpp deleted file mode 100644 index c2ee2d9..0000000 --- a/src/mesh/assimp-master/code/AssetLib/LWO/LWOAnimation.cpp +++ /dev/null @@ -1,609 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file LWOAnimation.cpp - * @brief LWOAnimationResolver utility class - * - * It's a very generic implementation of LightWave's system of - * component-wise-animated stuff. The one and only fully free - * implementation of LightWave envelopes of which I know. -*/ - -#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER) && (!defined ASSIMP_BUILD_NO_LWS_IMPORTER) - -#include <functional> - -// internal headers -#include "LWOFileData.h" -#include <assimp/anim.h> - -using namespace Assimp; -using namespace Assimp::LWO; - -// ------------------------------------------------------------------------------------------------ -// Construct an animation resolver from a given list of envelopes -AnimResolver::AnimResolver(std::list<Envelope> &_envelopes, double tick) : - envelopes(_envelopes), - sample_rate(0.), - envl_x(), - envl_y(), - envl_z(), - end_x(), - end_y(), - end_z(), - flags(), - sample_delta() { - trans_x = trans_y = trans_z = nullptr; - rotat_x = rotat_y = rotat_z = nullptr; - scale_x = scale_y = scale_z = nullptr; - - first = last = 150392.; - - // find transformation envelopes - for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) { - - (*it).old_first = 0; - (*it).old_last = (*it).keys.size() - 1; - - if ((*it).keys.empty()) { - continue; - } - if ((int)(*it).type < 1 || (int)(*it).type>EnvelopeType_Unknown) { - continue; - } - switch ((*it).type) { - // translation - case LWO::EnvelopeType_Position_X: - trans_x = &*it; - break; - case LWO::EnvelopeType_Position_Y: - trans_y = &*it; - break; - case LWO::EnvelopeType_Position_Z: - trans_z = &*it; - break; - - // rotation - case LWO::EnvelopeType_Rotation_Heading: - rotat_x = &*it; - break; - case LWO::EnvelopeType_Rotation_Pitch: - rotat_y = &*it; - break; - case LWO::EnvelopeType_Rotation_Bank: - rotat_z = &*it; - break; - - // scaling - case LWO::EnvelopeType_Scaling_X: - scale_x = &*it; - break; - case LWO::EnvelopeType_Scaling_Y: - scale_y = &*it; - break; - case LWO::EnvelopeType_Scaling_Z: - scale_z = &*it; - break; - default: - continue; - }; - - // convert from seconds to ticks - for (std::vector<LWO::Key>::iterator d = (*it).keys.begin(); d != (*it).keys.end(); ++d) - (*d).time *= tick; - - // set default animation range (minimum and maximum time value for which we have a keyframe) - first = std::min(first, (*it).keys.front().time); - last = std::max(last, (*it).keys.back().time); - } - - // deferred setup of animation range to increase performance. - // typically the application will want to specify its own. - need_to_setup = true; -} - -// ------------------------------------------------------------------------------------------------ -// Reset all envelopes to their original contents -void AnimResolver::ClearAnimRangeSetup() { - for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) { - - (*it).keys.erase((*it).keys.begin(), (*it).keys.begin() + (*it).old_first); - (*it).keys.erase((*it).keys.begin() + (*it).old_last + 1, (*it).keys.end()); - } -} - -// ------------------------------------------------------------------------------------------------ -// Insert additional keys to match LWO's pre& post behaviors. -void AnimResolver::UpdateAnimRangeSetup() { - // XXX doesn't work yet (hangs if more than one envelope channels needs to be interpolated) - - for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) { - if ((*it).keys.empty()) continue; - - const double my_first = (*it).keys.front().time; - const double my_last = (*it).keys.back().time; - - const double delta = my_last - my_first; - const size_t old_size = (*it).keys.size(); - - const float value_delta = (*it).keys.back().value - (*it).keys.front().value; - - // NOTE: We won't handle reset, linear and constant here. - // See DoInterpolation() for their implementation. - - // process pre behavior - switch ((*it).pre) { - case LWO::PrePostBehaviour_OffsetRepeat: - case LWO::PrePostBehaviour_Repeat: - case LWO::PrePostBehaviour_Oscillate: { - const double start_time = delta - std::fmod(my_first - first, delta); - std::vector<LWO::Key>::iterator n = std::find_if((*it).keys.begin(), (*it).keys.end(), - [start_time](double t) { return start_time > t; }), - m; - - size_t ofs = 0; - if (n != (*it).keys.end()) { - // copy from here - don't use iterators, insert() would invalidate them - ofs = (*it).keys.end() - n; - (*it).keys.insert((*it).keys.begin(), ofs, LWO::Key()); - - std::copy((*it).keys.end() - ofs, (*it).keys.end(), (*it).keys.begin()); - } - - // do full copies. again, no iterators - const unsigned int num = (unsigned int)((my_first - first) / delta); - (*it).keys.resize((*it).keys.size() + num * old_size); - - n = (*it).keys.begin() + ofs; - bool reverse = false; - for (unsigned int i = 0; i < num; ++i) { - m = n + old_size * (i + 1); - std::copy(n, n + old_size, m); - const bool res = ((*it).pre == LWO::PrePostBehaviour_Oscillate); - reverse = !reverse; - if (res && reverse) { - std::reverse(m, m + old_size - 1); - } - } - - // update time values - n = (*it).keys.end() - (old_size + 1); - double cur_minus = delta; - unsigned int tt = 1; - for (const double tmp = delta * (num + 1); cur_minus <= tmp; cur_minus += delta, ++tt) { - m = (delta == tmp ? (*it).keys.begin() : n - (old_size + 1)); - for (; m != n; --n) { - (*n).time -= cur_minus; - - // offset repeat? add delta offset to key value - if ((*it).pre == LWO::PrePostBehaviour_OffsetRepeat) { - (*n).value += tt * value_delta; - } - } - } - break; - } - default: - // silence compiler warning - break; - } - - // process post behavior - switch ((*it).post) { - - case LWO::PrePostBehaviour_OffsetRepeat: - case LWO::PrePostBehaviour_Repeat: - case LWO::PrePostBehaviour_Oscillate: - - break; - - default: - // silence compiler warning - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Extract bind pose matrix -void AnimResolver::ExtractBindPose(aiMatrix4x4 &out) { - // If we have no envelopes, return identity - if (envelopes.empty()) { - out = aiMatrix4x4(); - return; - } - aiVector3D angles, scaling(1.f, 1.f, 1.f), translation; - - if (trans_x) translation.x = trans_x->keys[0].value; - if (trans_y) translation.y = trans_y->keys[0].value; - if (trans_z) translation.z = trans_z->keys[0].value; - - if (rotat_x) angles.x = rotat_x->keys[0].value; - if (rotat_y) angles.y = rotat_y->keys[0].value; - if (rotat_z) angles.z = rotat_z->keys[0].value; - - if (scale_x) scaling.x = scale_x->keys[0].value; - if (scale_y) scaling.y = scale_y->keys[0].value; - if (scale_z) scaling.z = scale_z->keys[0].value; - - // build the final matrix - aiMatrix4x4 s, rx, ry, rz, t; - aiMatrix4x4::RotationZ(angles.z, rz); - aiMatrix4x4::RotationX(angles.y, rx); - aiMatrix4x4::RotationY(angles.x, ry); - aiMatrix4x4::Translation(translation, t); - aiMatrix4x4::Scaling(scaling, s); - out = t * ry * rx * rz * s; -} - -// ------------------------------------------------------------------------------------------------ -// Do a single interpolation on a channel -void AnimResolver::DoInterpolation(std::vector<LWO::Key>::const_iterator cur, - LWO::Envelope *envl, double time, float &fill) { - if (envl->keys.size() == 1) { - fill = envl->keys[0].value; - return; - } - - // check whether we're at the beginning of the animation track - if (cur == envl->keys.begin()) { - - // ok ... this depends on pre behaviour now - // we don't need to handle repeat&offset repeat&oszillate here, see UpdateAnimRangeSetup() - switch (envl->pre) { - case LWO::PrePostBehaviour_Linear: - DoInterpolation2(cur, cur + 1, time, fill); - return; - - case LWO::PrePostBehaviour_Reset: - fill = 0.f; - return; - - default: //case LWO::PrePostBehaviour_Constant: - fill = (*cur).value; - return; - } - } - // check whether we're at the end of the animation track - else if (cur == envl->keys.end() - 1 && time > envl->keys.rbegin()->time) { - // ok ... this depends on post behaviour now - switch (envl->post) { - case LWO::PrePostBehaviour_Linear: - DoInterpolation2(cur, cur - 1, time, fill); - return; - - case LWO::PrePostBehaviour_Reset: - fill = 0.f; - return; - - default: //case LWO::PrePostBehaviour_Constant: - fill = (*cur).value; - return; - } - } - - // Otherwise do a simple interpolation - DoInterpolation2(cur - 1, cur, time, fill); -} - -// ------------------------------------------------------------------------------------------------ -// Almost the same, except we won't handle pre/post conditions here -void AnimResolver::DoInterpolation2(std::vector<LWO::Key>::const_iterator beg, - std::vector<LWO::Key>::const_iterator end, double time, float &fill) { - switch ((*end).inter) { - - case LWO::IT_STEP: - // no interpolation at all - take the value of the last key - fill = (*beg).value; - return; - default: - - // silence compiler warning - break; - } - // linear interpolation - default - double duration = (*end).time - (*beg).time; - if (duration > 0.0) { - fill = (*beg).value + ((*end).value - (*beg).value) * (float)(((time - (*beg).time) / duration)); - } else { - fill = (*beg).value; - } -} - -// ------------------------------------------------------------------------------------------------ -// Subsample animation track by given key values -void AnimResolver::SubsampleAnimTrack(std::vector<aiVectorKey> & /*out*/, - double /*time*/, double /*sample_delta*/) { - //ai_assert(out.empty() && sample_delta); - - //const double time_start = out.back().mTime; - // for () -} - -// ------------------------------------------------------------------------------------------------ -// Track interpolation -void AnimResolver::InterpolateTrack(std::vector<aiVectorKey> &out, aiVectorKey &fill, double time) { - // subsample animation track? - if (flags & AI_LWO_ANIM_FLAG_SAMPLE_ANIMS) { - SubsampleAnimTrack(out, time, sample_delta); - } - - fill.mTime = time; - - // get x - if ((*cur_x).time == time) { - fill.mValue.x = (*cur_x).value; - - if (cur_x != envl_x->keys.end() - 1) /* increment x */ - ++cur_x; - else - end_x = true; - } else - DoInterpolation(cur_x, envl_x, time, (float &)fill.mValue.x); - - // get y - if ((*cur_y).time == time) { - fill.mValue.y = (*cur_y).value; - - if (cur_y != envl_y->keys.end() - 1) /* increment y */ - ++cur_y; - else - end_y = true; - } else - DoInterpolation(cur_y, envl_y, time, (float &)fill.mValue.y); - - // get z - if ((*cur_z).time == time) { - fill.mValue.z = (*cur_z).value; - - if (cur_z != envl_z->keys.end() - 1) /* increment z */ - ++cur_z; - else - end_x = true; - } else - DoInterpolation(cur_z, envl_z, time, (float &)fill.mValue.z); -} - -// ------------------------------------------------------------------------------------------------ -// Build linearly subsampled keys from three single envelopes, one for each component (x,y,z) -void AnimResolver::GetKeys(std::vector<aiVectorKey> &out, - LWO::Envelope *_envl_x, - LWO::Envelope *_envl_y, - LWO::Envelope *_envl_z, - unsigned int _flags) { - envl_x = _envl_x; - envl_y = _envl_y; - envl_z = _envl_z; - flags = _flags; - - // generate default channels if none are given - LWO::Envelope def_x, def_y, def_z; - LWO::Key key_dummy; - key_dummy.time = 0.f; - if ((envl_x && envl_x->type == LWO::EnvelopeType_Scaling_X) || - (envl_y && envl_y->type == LWO::EnvelopeType_Scaling_Y) || - (envl_z && envl_z->type == LWO::EnvelopeType_Scaling_Z)) { - key_dummy.value = 1.f; - } else - key_dummy.value = 0.f; - - if (!envl_x) { - envl_x = &def_x; - envl_x->keys.push_back(key_dummy); - } - if (!envl_y) { - envl_y = &def_y; - envl_y->keys.push_back(key_dummy); - } - if (!envl_z) { - envl_z = &def_z; - envl_z->keys.push_back(key_dummy); - } - - // guess how many keys we'll get - size_t reserve; - double sr = 1.; - if (flags & AI_LWO_ANIM_FLAG_SAMPLE_ANIMS) { - if (!sample_rate) - sr = 100.f; - else - sr = sample_rate; - sample_delta = 1.f / sr; - - reserve = (size_t)( - std::max(envl_x->keys.rbegin()->time, - std::max(envl_y->keys.rbegin()->time, envl_z->keys.rbegin()->time)) * - sr); - } else - reserve = std::max(envl_x->keys.size(), std::max(envl_x->keys.size(), envl_z->keys.size())); - out.reserve(reserve + (reserve >> 1)); - - // Iterate through all three arrays at once - it's tricky, but - // rather interesting to implement. - cur_x = envl_x->keys.begin(); - cur_y = envl_y->keys.begin(); - cur_z = envl_z->keys.begin(); - - end_x = end_y = end_z = false; - while (1) { - - aiVectorKey fill; - - if ((*cur_x).time == (*cur_y).time && (*cur_x).time == (*cur_z).time) { - - // we have a keyframe for all of them defined .. this means - // we don't need to interpolate here. - fill.mTime = (*cur_x).time; - - fill.mValue.x = (*cur_x).value; - fill.mValue.y = (*cur_y).value; - fill.mValue.z = (*cur_z).value; - - // subsample animation track - if (flags & AI_LWO_ANIM_FLAG_SAMPLE_ANIMS) { - //SubsampleAnimTrack(out,cur_x, cur_y, cur_z, d, sample_delta); - } - } - - // Find key with lowest time value - else if ((*cur_x).time <= (*cur_y).time && !end_x) { - - if ((*cur_z).time <= (*cur_x).time && !end_z) { - InterpolateTrack(out, fill, (*cur_z).time); - } else { - InterpolateTrack(out, fill, (*cur_x).time); - } - } else if ((*cur_z).time <= (*cur_y).time && !end_y) { - InterpolateTrack(out, fill, (*cur_y).time); - } else if (!end_y) { - // welcome on the server, y - InterpolateTrack(out, fill, (*cur_y).time); - } else { - // we have reached the end of at least 2 channels, - // only one is remaining. Extrapolate the 2. - if (end_y) { - InterpolateTrack(out, fill, (end_x ? (*cur_z) : (*cur_x)).time); - } else if (end_x) { - InterpolateTrack(out, fill, (end_z ? (*cur_y) : (*cur_z)).time); - } else { // if (end_z) - InterpolateTrack(out, fill, (end_y ? (*cur_x) : (*cur_y)).time); - } - } - double lasttime = fill.mTime; - out.push_back(fill); - - if (lasttime >= (*cur_x).time) { - if (cur_x != envl_x->keys.end() - 1) - ++cur_x; - else - end_x = true; - } - if (lasttime >= (*cur_y).time) { - if (cur_y != envl_y->keys.end() - 1) - ++cur_y; - else - end_y = true; - } - if (lasttime >= (*cur_z).time) { - if (cur_z != envl_z->keys.end() - 1) - ++cur_z; - else - end_z = true; - } - - if (end_x && end_y && end_z) /* finished? */ - break; - } - - if (flags & AI_LWO_ANIM_FLAG_START_AT_ZERO) { - for (std::vector<aiVectorKey>::iterator it = out.begin(); it != out.end(); ++it) - (*it).mTime -= first; - } -} - -// ------------------------------------------------------------------------------------------------ -// Extract animation channel -void AnimResolver::ExtractAnimChannel(aiNodeAnim **out, unsigned int /*= 0*/) { - *out = nullptr; - - //FIXME: crashes if more than one component is animated at different timings, to be resolved. - - // If we have no envelopes, return nullptr - if (envelopes.empty()) { - return; - } - - // We won't spawn an animation channel if we don't have at least one envelope with more than one keyframe defined. - const bool trans = ((trans_x && trans_x->keys.size() > 1) || (trans_y && trans_y->keys.size() > 1) || (trans_z && trans_z->keys.size() > 1)); - const bool rotat = ((rotat_x && rotat_x->keys.size() > 1) || (rotat_y && rotat_y->keys.size() > 1) || (rotat_z && rotat_z->keys.size() > 1)); - const bool scale = ((scale_x && scale_x->keys.size() > 1) || (scale_y && scale_y->keys.size() > 1) || (scale_z && scale_z->keys.size() > 1)); - if (!trans && !rotat && !scale) - return; - - // Allocate the output animation - aiNodeAnim *anim = *out = new aiNodeAnim(); - - // Setup default animation setup if necessary - if (need_to_setup) { - UpdateAnimRangeSetup(); - need_to_setup = false; - } - - // copy translation keys - if (trans) { - std::vector<aiVectorKey> keys; - GetKeys(keys, trans_x, trans_y, trans_z, flags); - - anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = static_cast<unsigned int>(keys.size())]; - std::copy(keys.begin(), keys.end(), anim->mPositionKeys); - } - - // copy rotation keys - if (rotat) { - std::vector<aiVectorKey> keys; - GetKeys(keys, rotat_x, rotat_y, rotat_z, flags); - - anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = static_cast<unsigned int>(keys.size())]; - - // convert heading, pitch, bank to quaternion - // mValue.x=Heading=Rot(Y), mValue.y=Pitch=Rot(X), mValue.z=Bank=Rot(Z) - // Lightwave's rotation order is ZXY - aiVector3D X(1.0, 0.0, 0.0); - aiVector3D Y(0.0, 1.0, 0.0); - aiVector3D Z(0.0, 0.0, 1.0); - for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) { - aiQuatKey &qk = anim->mRotationKeys[i]; - qk.mTime = keys[i].mTime; - qk.mValue = aiQuaternion(Y, keys[i].mValue.x) * aiQuaternion(X, keys[i].mValue.y) * aiQuaternion(Z, keys[i].mValue.z); - } - } - - // copy scaling keys - if (scale) { - std::vector<aiVectorKey> keys; - GetKeys(keys, scale_x, scale_y, scale_z, flags); - - anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = static_cast<unsigned int>(keys.size())]; - std::copy(keys.begin(), keys.end(), anim->mScalingKeys); - } -} - -#endif // no lwo or no lws |