diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/LWO/LWOMaterial.cpp | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/LWO/LWOMaterial.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/LWO/LWOMaterial.cpp | 844 |
1 files changed, 0 insertions, 844 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/LWO/LWOMaterial.cpp b/src/mesh/assimp-master/code/AssetLib/LWO/LWOMaterial.cpp deleted file mode 100644 index b6f0bcc..0000000 --- a/src/mesh/assimp-master/code/AssetLib/LWO/LWOMaterial.cpp +++ /dev/null @@ -1,844 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Implementation of the material oart of the LWO importer class */ - -#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER - -// internal headers -#include "LWOLoader.h" -#include <assimp/ByteSwapper.h> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -template <class T> -T lerp(const T &one, const T &two, float val) { - return one + (two - one) * val; -} - -// ------------------------------------------------------------------------------------------------ -// Convert a lightwave mapping mode to our's -inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in) { - switch (in) { - case LWO::Texture::REPEAT: - return aiTextureMapMode_Wrap; - - case LWO::Texture::MIRROR: - return aiTextureMapMode_Mirror; - - case LWO::Texture::RESET: - ASSIMP_LOG_WARN("LWO2: Unsupported texture map mode: RESET"); - - // fall though here - case LWO::Texture::EDGE: - return aiTextureMapMode_Clamp; - } - return (aiTextureMapMode)0; -} - -// ------------------------------------------------------------------------------------------------ -bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTextureType type) { - ai_assert(nullptr != pcMat); - - unsigned int cur = 0, temp = 0; - aiString s; - bool ret = false; - - for (const auto &texture : in) { - if (!texture.enabled || !texture.bCanUse) - continue; - ret = true; - - // Convert lightwave's mapping modes to ours. We let them - // as they are, the GenUVcoords step will compute UV - // channels if they're not there. - - aiTextureMapping mapping = aiTextureMapping_OTHER; - switch (texture.mapMode) { - case LWO::Texture::Planar: - mapping = aiTextureMapping_PLANE; - break; - case LWO::Texture::Cylindrical: - mapping = aiTextureMapping_CYLINDER; - break; - case LWO::Texture::Spherical: - mapping = aiTextureMapping_SPHERE; - break; - case LWO::Texture::Cubic: - mapping = aiTextureMapping_BOX; - break; - case LWO::Texture::FrontProjection: - ASSIMP_LOG_ERROR("LWO2: Unsupported texture mapping: FrontProjection"); - mapping = aiTextureMapping_OTHER; - break; - case LWO::Texture::UV: { - if (UINT_MAX == texture.mRealUVIndex) { - // We have no UV index for this texture, so we can't display it - continue; - } - - // add the UV source index - temp = texture.mRealUVIndex; - pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_UVWSRC(type, cur)); - - mapping = aiTextureMapping_UV; - } break; - default: - ai_assert(false); - }; - - if (mapping != aiTextureMapping_UV) { - // Setup the main axis - aiVector3D v; - switch (texture.majorAxis) { - case Texture::AXIS_X: - v = aiVector3D(1.0, 0.0, 0.0); - break; - case Texture::AXIS_Y: - v = aiVector3D(0.0, 1.0, 0.0); - break; - default: // case Texture::AXIS_Z: - v = aiVector3D(0.0, 0.0, 1.0); - break; - } - - pcMat->AddProperty(&v, 1, AI_MATKEY_TEXMAP_AXIS(type, cur)); - - // Setup UV scalings for cylindric and spherical projections - if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE) { - aiUVTransform trafo; - trafo.mScaling.x = texture.wrapAmountW; - trafo.mScaling.y = texture.wrapAmountH; - - static_assert(sizeof(aiUVTransform) / sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5"); - pcMat->AddProperty(&trafo, 1, AI_MATKEY_UVTRANSFORM(type, cur)); - } - ASSIMP_LOG_VERBOSE_DEBUG("LWO2: Setting up non-UV mapping"); - } - - // The older LWOB format does not use indirect references to clips. - // The file name of a texture is directly specified in the tex chunk. - if (mIsLWO2) { - // find the corresponding clip (take the last one if multiple - // share the same index) - ClipList::iterator end = mClips.end(), candidate = end; - temp = texture.mClipIdx; - for (ClipList::iterator clip = mClips.begin(); clip != end; ++clip) { - if ((*clip).idx == temp) { - candidate = clip; - } - } - if (candidate == end) { - ASSIMP_LOG_ERROR("LWO2: Clip index is out of bounds"); - temp = 0; - - // fixme: apparently some LWO files shipping with Doom3 don't - // have clips at all ... check whether that's true or whether - // it's a bug in the loader. - - s.Set("$texture.png"); - - //continue; - } else { - if (Clip::UNSUPPORTED == (*candidate).type) { - ASSIMP_LOG_ERROR("LWO2: Clip type is not supported"); - continue; - } - AdjustTexturePath((*candidate).path); - s.Set((*candidate).path); - - // Additional image settings - int flags = 0; - if ((*candidate).negate) { - flags |= aiTextureFlags_Invert; - } - pcMat->AddProperty(&flags, 1, AI_MATKEY_TEXFLAGS(type, cur)); - } - } else { - std::string ss = texture.mFileName; - if (!ss.length()) { - ASSIMP_LOG_WARN("LWOB: Empty file name"); - continue; - } - AdjustTexturePath(ss); - s.Set(ss); - } - pcMat->AddProperty(&s, AI_MATKEY_TEXTURE(type, cur)); - - // add the blend factor - pcMat->AddProperty<float>(&texture.mStrength, 1, AI_MATKEY_TEXBLEND(type, cur)); - - // add the blend operation - switch (texture.blendType) { - case LWO::Texture::Normal: - case LWO::Texture::Multiply: - temp = (unsigned int)aiTextureOp_Multiply; - break; - - case LWO::Texture::Subtractive: - case LWO::Texture::Difference: - temp = (unsigned int)aiTextureOp_Subtract; - break; - - case LWO::Texture::Divide: - temp = (unsigned int)aiTextureOp_Divide; - break; - - case LWO::Texture::Additive: - temp = (unsigned int)aiTextureOp_Add; - break; - - default: - temp = (unsigned int)aiTextureOp_Multiply; - ASSIMP_LOG_WARN("LWO2: Unsupported texture blend mode: alpha or displacement"); - } - // Setup texture operation - pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_TEXOP(type, cur)); - - // setup the mapping mode - int mapping_ = static_cast<int>(mapping); - pcMat->AddProperty<int>(&mapping_, 1, AI_MATKEY_MAPPING(type, cur)); - - // add the u-wrapping - temp = (unsigned int)GetMapMode(texture.wrapModeWidth); - pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_MAPPINGMODE_U(type, cur)); - - // add the v-wrapping - temp = (unsigned int)GetMapMode(texture.wrapModeHeight); - pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_MAPPINGMODE_V(type, cur)); - - ++cur; - } - return ret; -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) { - // copy the name of the surface - aiString st; - st.Set(surf.mName); - pcMat->AddProperty(&st, AI_MATKEY_NAME); - - const int i = surf.bDoubleSided ? 1 : 0; - pcMat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED); - - // add the refraction index and the bump intensity - pcMat->AddProperty(&surf.mIOR, 1, AI_MATKEY_REFRACTI); - pcMat->AddProperty(&surf.mBumpIntensity, 1, AI_MATKEY_BUMPSCALING); - - aiShadingMode m; - if (surf.mSpecularValue && surf.mGlossiness) { - float fGloss; - if (mIsLWO2) { - fGloss = std::pow(surf.mGlossiness * ai_real(10.0) + ai_real(2.0), ai_real(2.0)); - } else { - if (16.0 >= surf.mGlossiness) - fGloss = 6.0; - else if (64.0 >= surf.mGlossiness) - fGloss = 20.0; - else if (256.0 >= surf.mGlossiness) - fGloss = 50.0; - else - fGloss = 80.0; - } - - pcMat->AddProperty(&surf.mSpecularValue, 1, AI_MATKEY_SHININESS_STRENGTH); - pcMat->AddProperty(&fGloss, 1, AI_MATKEY_SHININESS); - m = aiShadingMode_Phong; - } else - m = aiShadingMode_Gouraud; - - // specular color - aiColor3D clr = lerp(aiColor3D(1.0, 1.0, 1.0), surf.mColor, surf.mColorHighlights); - pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR); - pcMat->AddProperty(&surf.mSpecularValue, 1, AI_MATKEY_SHININESS_STRENGTH); - - // emissive color - // luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good. - clr.g = clr.b = clr.r = surf.mLuminosity * ai_real(0.8); - pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_EMISSIVE); - - // opacity ... either additive or default-blended, please - if (0.0 != surf.mAdditiveTransparency) { - const int add = aiBlendMode_Additive; - pcMat->AddProperty(&surf.mAdditiveTransparency, 1, AI_MATKEY_OPACITY); - pcMat->AddProperty(&add, 1, AI_MATKEY_BLEND_FUNC); - } else if (10e10f != surf.mTransparency) { - const int def = aiBlendMode_Default; - const float f = 1.0f - surf.mTransparency; - pcMat->AddProperty(&f, 1, AI_MATKEY_OPACITY); - pcMat->AddProperty(&def, 1, AI_MATKEY_BLEND_FUNC); - } - - // ADD TEXTURES to the material - // TODO: find out how we can handle COLOR textures correctly... - bool b = HandleTextures(pcMat, surf.mColorTextures, aiTextureType_DIFFUSE); - b = (b || HandleTextures(pcMat, surf.mDiffuseTextures, aiTextureType_DIFFUSE)); - HandleTextures(pcMat, surf.mSpecularTextures, aiTextureType_SPECULAR); - HandleTextures(pcMat, surf.mGlossinessTextures, aiTextureType_SHININESS); - HandleTextures(pcMat, surf.mBumpTextures, aiTextureType_HEIGHT); - HandleTextures(pcMat, surf.mOpacityTextures, aiTextureType_OPACITY); - HandleTextures(pcMat, surf.mReflectionTextures, aiTextureType_REFLECTION); - - // Now we need to know which shader to use .. iterate through the shader list of - // the surface and search for a name which we know ... - for (const auto &shader : surf.mShaders) { - if (shader.functionName == "LW_SuperCelShader" || shader.functionName == "AH_CelShader") { - ASSIMP_LOG_INFO("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon"); - - m = aiShadingMode_Toon; - break; - } else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") { - ASSIMP_LOG_INFO("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel"); - - m = aiShadingMode_Fresnel; - break; - } else { - ASSIMP_LOG_WARN("LWO2: Unknown surface shader: ", shader.functionName); - } - } - if (surf.mMaximumSmoothAngle <= 0.0) - m = aiShadingMode_Flat; - int m_ = static_cast<int>(m); - pcMat->AddProperty(&m_, 1, AI_MATKEY_SHADING_MODEL); - - // (the diffuse value is just a scaling factor) - // If a diffuse texture is set, we set this value to 1.0 - clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor); - clr.r *= surf.mDiffuseValue; - clr.g *= surf.mDiffuseValue; - clr.b *= surf.mDiffuseValue; - pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); -} - -// ------------------------------------------------------------------------------------------------ -char LWOImporter::FindUVChannels(LWO::TextureList &list, - LWO::Layer & /*layer*/, LWO::UVChannel &uv, unsigned int next) { - char ret = 0; - for (auto &texture : list) { - - // Ignore textures with non-UV mappings for the moment. - if (!texture.enabled || !texture.bCanUse || texture.mapMode != LWO::Texture::UV) { - continue; - } - - if (texture.mUVChannelIndex == uv.name) { - ret = 1; - - // got it. - if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next) { - texture.mRealUVIndex = next; - } else { - // channel mismatch. need to duplicate the material. - ASSIMP_LOG_WARN("LWO: Channel mismatch, would need to duplicate surface [design bug]"); - - // TODO - } - } - } - return ret; -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::FindUVChannels(LWO::Surface &surf, - LWO::SortedRep &sorted, LWO::Layer &layer, - unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]) { - unsigned int next = 0, extra = 0, num_extra = 0; - - // Check whether we have an UV entry != 0 for one of the faces in 'sorted' - for (unsigned int i = 0; i < layer.mUVChannels.size(); ++i) { - LWO::UVChannel &uv = layer.mUVChannels[i]; - - for (LWO::SortedRep::const_iterator it = sorted.begin(); it != sorted.end(); ++it) { - - LWO::Face &face = layer.mFaces[*it]; - - for (unsigned int n = 0; n < face.mNumIndices; ++n) { - unsigned int idx = face.mIndices[n]; - - if (uv.abAssigned[idx] && ((aiVector2D *)&uv.rawData[0])[idx] != aiVector2D()) { - - if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) { - - ASSIMP_LOG_ERROR("LWO: Maximum number of UV channels for " - "this mesh reached. Skipping channel \'" + - uv.name + "\'"); - - } else { - // Search through all textures assigned to 'surf' and look for this UV channel - char had = 0; - had |= FindUVChannels(surf.mColorTextures, layer, uv, next); - had |= FindUVChannels(surf.mDiffuseTextures, layer, uv, next); - had |= FindUVChannels(surf.mSpecularTextures, layer, uv, next); - had |= FindUVChannels(surf.mGlossinessTextures, layer, uv, next); - had |= FindUVChannels(surf.mOpacityTextures, layer, uv, next); - had |= FindUVChannels(surf.mBumpTextures, layer, uv, next); - had |= FindUVChannels(surf.mReflectionTextures, layer, uv, next); - - // We have a texture referencing this UV channel so we have to take special care - // and are willing to drop unreferenced channels in favour of it. - if (had != 0) { - if (num_extra) { - - for (unsigned int a = next; a < std::min(extra, AI_MAX_NUMBER_OF_TEXTURECOORDS - 1u); ++a) { - out[a + 1] = out[a]; - } - } - ++extra; - out[next++] = i; - } - // Bah ... seems not to be used at all. Push to end if enough space is available. - else { - out[extra++] = i; - ++num_extra; - } - } - it = sorted.end() - 1; - break; - } - } - } - } - if (extra < AI_MAX_NUMBER_OF_TEXTURECOORDS) { - out[extra] = UINT_MAX; - } -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::FindVCChannels(const LWO::Surface &surf, LWO::SortedRep &sorted, const LWO::Layer &layer, - unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) { - unsigned int next = 0; - - // Check whether we have an vc entry != 0 for one of the faces in 'sorted' - for (unsigned int i = 0; i < layer.mVColorChannels.size(); ++i) { - const LWO::VColorChannel &vc = layer.mVColorChannels[i]; - - if (surf.mVCMap == vc.name) { - // The vertex color map is explicitly requested by the surface so we need to take special care of it - for (unsigned int a = 0; a < std::min(next, AI_MAX_NUMBER_OF_COLOR_SETS - 1u); ++a) { - out[a + 1] = out[a]; - } - out[0] = i; - ++next; - } else { - - for (LWO::SortedRep::iterator it = sorted.begin(); it != sorted.end(); ++it) { - const LWO::Face &face = layer.mFaces[*it]; - - for (unsigned int n = 0; n < face.mNumIndices; ++n) { - unsigned int idx = face.mIndices[n]; - - if (vc.abAssigned[idx] && ((aiColor4D *)&vc.rawData[0])[idx] != aiColor4D(0.0, 0.0, 0.0, 1.0)) { - if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) { - - ASSIMP_LOG_ERROR("LWO: Maximum number of vertex color channels for " - "this mesh reached. Skipping channel \'" + - vc.name + "\'"); - - } else { - out[next++] = i; - } - it = sorted.end() - 1; - break; - } - } - } - } - } - if (next != AI_MAX_NUMBER_OF_COLOR_SETS) { - out[next] = UINT_MAX; - } -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture &tex) { - LE_NCONST uint8_t *const end = mFileBuffer + size; - while (true) { - if (mFileBuffer + 6 >= end) break; - LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer); - - if (mFileBuffer + head.length > end) - throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length"); - - uint8_t *const next = mFileBuffer + head.length; - switch (head.type) { - case AI_LWO_PROJ: - tex.mapMode = (Texture::MappingMode)GetU2(); - break; - case AI_LWO_WRAP: - tex.wrapModeWidth = (Texture::Wrap)GetU2(); - tex.wrapModeHeight = (Texture::Wrap)GetU2(); - break; - case AI_LWO_AXIS: - tex.majorAxis = (Texture::Axes)GetU2(); - break; - case AI_LWO_IMAG: - tex.mClipIdx = GetU2(); - break; - case AI_LWO_VMAP: - GetS0(tex.mUVChannelIndex, head.length); - break; - case AI_LWO_WRPH: - tex.wrapAmountH = GetF4(); - break; - case AI_LWO_WRPW: - tex.wrapAmountW = GetF4(); - break; - } - mFileBuffer = next; - } -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture &tex) { - // --- not supported at the moment - ASSIMP_LOG_ERROR("LWO2: Found procedural texture, this is not supported"); - tex.bCanUse = false; -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture &tex) { - // --- not supported at the moment - ASSIMP_LOG_ERROR("LWO2: Found gradient texture, this is not supported"); - tex.bCanUse = false; -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture &tex) { - LE_NCONST uint8_t *const end = mFileBuffer + size; - - // get the ordinal string - GetS0(tex.ordinal, size); - - // we could crash later if this is an empty string ... - if (!tex.ordinal.length()) { - ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string"); - tex.ordinal = "\x00"; - } - while (true) { - if (mFileBuffer + 6 >= end) break; - const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer); - - if (mFileBuffer + head.length > end) - throw DeadlyImportError("LWO2: Invalid texture header chunk length"); - - uint8_t *const next = mFileBuffer + head.length; - switch (head.type) { - case AI_LWO_CHAN: - tex.type = GetU4(); - break; - case AI_LWO_ENAB: - tex.enabled = GetU2() ? true : false; - break; - case AI_LWO_OPAC: - tex.blendType = (Texture::BlendType)GetU2(); - tex.mStrength = GetF4(); - break; - } - mFileBuffer = next; - } -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader *head, unsigned int size) { - ai_assert(!mSurfaces->empty()); - LWO::Surface &surf = mSurfaces->back(); - LWO::Texture tex; - - // load the texture header - LoadLWO2TextureHeader(head->length, tex); - size -= head->length + 6; - - // now get the exact type of the texture - switch (head->type) { - case AI_LWO_PROC: - LoadLWO2Procedural(size, tex); - break; - case AI_LWO_GRAD: - LoadLWO2Gradient(size, tex); - break; - case AI_LWO_IMAP: - LoadLWO2ImageMap(size, tex); - } - - // get the destination channel - TextureList *listRef = nullptr; - switch (tex.type) { - case AI_LWO_COLR: - listRef = &surf.mColorTextures; - break; - case AI_LWO_DIFF: - listRef = &surf.mDiffuseTextures; - break; - case AI_LWO_SPEC: - listRef = &surf.mSpecularTextures; - break; - case AI_LWO_GLOS: - listRef = &surf.mGlossinessTextures; - break; - case AI_LWO_BUMP: - listRef = &surf.mBumpTextures; - break; - case AI_LWO_TRAN: - listRef = &surf.mOpacityTextures; - break; - case AI_LWO_REFL: - listRef = &surf.mReflectionTextures; - break; - default: - ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type"); - return; - } - - // now attach the texture to the parent surface - sort by ordinal string - for (TextureList::iterator it = listRef->begin(); it != listRef->end(); ++it) { - if (::strcmp(tex.ordinal.c_str(), (*it).ordinal.c_str()) < 0) { - listRef->insert(it, tex); - return; - } - } - listRef->push_back(tex); -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader * /*head*/, unsigned int size) { - LE_NCONST uint8_t *const end = mFileBuffer + size; - - ai_assert(!mSurfaces->empty()); - LWO::Surface &surf = mSurfaces->back(); - LWO::Shader shader; - - // get the ordinal string - GetS0(shader.ordinal, size); - - // we could crash later if this is an empty string ... - if (!shader.ordinal.length()) { - ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string"); - shader.ordinal = "\x00"; - } - - // read the header - while (true) { - if (mFileBuffer + 6 >= end) break; - const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer); - - if (mFileBuffer + head.length > end) - throw DeadlyImportError("LWO2: Invalid shader header chunk length"); - - uint8_t *const next = mFileBuffer + head.length; - switch (head.type) { - case AI_LWO_ENAB: - shader.enabled = GetU2() ? true : false; - break; - - case AI_LWO_FUNC: - GetS0(shader.functionName, head.length); - } - mFileBuffer = next; - } - - // now attach the shader to the parent surface - sort by ordinal string - for (ShaderList::iterator it = surf.mShaders.begin(); it != surf.mShaders.end(); ++it) { - if (::strcmp(shader.ordinal.c_str(), (*it).ordinal.c_str()) < 0) { - surf.mShaders.insert(it, shader); - return; - } - } - surf.mShaders.push_back(shader); -} - -// ------------------------------------------------------------------------------------------------ -void LWOImporter::LoadLWO2Surface(unsigned int size) { - LE_NCONST uint8_t *const end = mFileBuffer + size; - - mSurfaces->push_back(LWO::Surface()); - LWO::Surface &surf = mSurfaces->back(); - - GetS0(surf.mName, size); - - // check whether this surface was derived from any other surface - std::string derived; - GetS0(derived, (unsigned int)(end - mFileBuffer)); - if (derived.length()) { - // yes, find this surface - for (SurfaceList::iterator it = mSurfaces->begin(), itEnd = mSurfaces->end() - 1; it != itEnd; ++it) { - if ((*it).mName == derived) { - // we have it ... - surf = *it; - derived.clear(); - break; - } - } - if (derived.size()) { - ASSIMP_LOG_WARN("LWO2: Unable to find source surface: ", derived); - } - } - - while (true) { - if (mFileBuffer + 6 >= end) - break; - const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer); - - if (mFileBuffer + head.length > end) - throw DeadlyImportError("LWO2: Invalid surface chunk length"); - - uint8_t *const next = mFileBuffer + head.length; - switch (head.type) { - // diffuse color - case AI_LWO_COLR: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, COLR, 12); - surf.mColor.r = GetF4(); - surf.mColor.g = GetF4(); - surf.mColor.b = GetF4(); - break; - } - // diffuse strength ... hopefully - case AI_LWO_DIFF: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, DIFF, 4); - surf.mDiffuseValue = GetF4(); - break; - } - // specular strength ... hopefully - case AI_LWO_SPEC: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SPEC, 4); - surf.mSpecularValue = GetF4(); - break; - } - // transparency - case AI_LWO_TRAN: { - // transparency explicitly disabled? - if (surf.mTransparency == 10e10f) - break; - - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, TRAN, 4); - surf.mTransparency = GetF4(); - break; - } - // additive transparency - case AI_LWO_ADTR: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, ADTR, 4); - surf.mAdditiveTransparency = GetF4(); - break; - } - // wireframe mode - case AI_LWO_LINE: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, LINE, 2); - if (GetU2() & 0x1) - surf.mWireframe = true; - break; - } - // glossiness - case AI_LWO_GLOS: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, GLOS, 4); - surf.mGlossiness = GetF4(); - break; - } - // bump intensity - case AI_LWO_BUMP: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BUMP, 4); - surf.mBumpIntensity = GetF4(); - break; - } - // color highlights - case AI_LWO_CLRH: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, CLRH, 4); - surf.mColorHighlights = GetF4(); - break; - } - // index of refraction - case AI_LWO_RIND: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, RIND, 4); - surf.mIOR = GetF4(); - break; - } - // polygon sidedness - case AI_LWO_SIDE: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SIDE, 2); - surf.bDoubleSided = (3 == GetU2()); - break; - } - // maximum smoothing angle - case AI_LWO_SMAN: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SMAN, 4); - surf.mMaximumSmoothAngle = std::fabs(GetF4()); - break; - } - // vertex color channel to be applied to the surface - case AI_LWO_VCOL: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, VCOL, 12); - surf.mDiffuseValue *= GetF4(); // strength - ReadVSizedIntLWO2(mFileBuffer); // skip envelope - surf.mVCMapType = GetU4(); // type of the channel - - // name of the channel - GetS0(surf.mVCMap, (unsigned int)(next - mFileBuffer)); - break; - } - // surface bock entry - case AI_LWO_BLOK: { - AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BLOK, 4); - IFF::SubChunkHeader head2 = IFF::LoadSubChunk(mFileBuffer); - - switch (head2.type) { - case AI_LWO_PROC: - case AI_LWO_GRAD: - case AI_LWO_IMAP: - LoadLWO2TextureBlock(&head2, head.length); - break; - case AI_LWO_SHDR: - LoadLWO2ShaderBlock(&head2, head.length); - break; - - default: - ASSIMP_LOG_WARN("LWO2: Found an unsupported surface BLOK"); - }; - - break; - } - } - mFileBuffer = next; - } -} - -#endif // !! ASSIMP_BUILD_NO_X_IMPORTER |