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authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.h
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
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diff --git a/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.h b/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file LWSLoader.h
- * @brief Declaration of the LightWave scene importer class.
- */
-#pragma once
-#ifndef AI_LWSLOADER_H_INCLUDED
-#define AI_LWSLOADER_H_INCLUDED
-
-#include "AssetLib/LWO/LWOFileData.h"
-
-#include <assimp/BaseImporter.h>
-#include <assimp/SceneCombiner.h>
-
-struct aiImporterDesc;
-
-namespace Assimp {
-
-class BatchLoader;
-class Importer;
-class IOSystem;
-
-namespace LWS {
-
-// ---------------------------------------------------------------------------
-/** Represents an element in a LWS file.
- *
- * This can either be a single data line - <name> <value> or a data
- * group - { name <data_line0> ... n }
- */
-class Element {
-public:
- Element() {}
-
- // first: name, second: rest
- std::string tokens[2];
- std::list<Element> children;
-
- //! Recursive parsing function
- void Parse(const char *&buffer);
-};
-
-#define AI_LWS_MASK (0xffffffff >> 4u)
-
-// ---------------------------------------------------------------------------
-/** Represents a LWS scenegraph element
- */
-struct NodeDesc {
- NodeDesc() :
- type(),
- id(),
- number(0),
- parent(0),
- name(),
- isPivotSet(false),
- lightColor(1.f, 1.f, 1.f),
- lightIntensity(1.f),
- lightType(0),
- lightFalloffType(0),
- lightConeAngle(45.f),
- lightEdgeAngle(),
- parent_resolved(nullptr) {}
-
- enum {
-
- OBJECT = 1,
- LIGHT = 2,
- CAMERA = 3,
- BONE = 4
- } type; // type of node
-
- // if object: path
- std::string path;
- unsigned int id;
-
- // number of object
- unsigned int number;
-
- // index of parent index
- unsigned int parent;
-
- // lights & cameras & dummies: name
- const char *name;
-
- // animation channels
- std::list<LWO::Envelope> channels;
-
- // position of pivot point
- aiVector3D pivotPos;
- bool isPivotSet;
-
- // color of light source
- aiColor3D lightColor;
-
- // intensity of light source
- float lightIntensity;
-
- // type of light source
- unsigned int lightType;
-
- // falloff type of light source
- unsigned int lightFalloffType;
-
- // cone angle of (spot) light source
- float lightConeAngle;
-
- // soft cone angle of (spot) light source
- float lightEdgeAngle;
-
- // list of resolved children
- std::list<NodeDesc *> children;
-
- // resolved parent node
- NodeDesc *parent_resolved;
-
- // for std::find()
- bool operator==(unsigned int num) const {
- if (!num)
- return false;
- unsigned int _type = num >> 28u;
-
- return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
- }
-};
-
-} // end namespace LWS
-
-// ---------------------------------------------------------------------------
-/** LWS (LightWave Scene Format) importer class.
- *
- * This class does heavily depend on the LWO importer class. LWS files
- * contain mainly descriptions how LWO objects are composed together
- * in a scene.
-*/
-class LWSImporter : public BaseImporter {
-public:
- LWSImporter();
- ~LWSImporter() override;
-
- // -------------------------------------------------------------------
- // Check whether we can read a specific file
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
- bool checkSig) const override;
-
-protected:
- // -------------------------------------------------------------------
- // Get list of supported extensions
- const aiImporterDesc *GetInfo() const override;
-
- // -------------------------------------------------------------------
- // Import file into given scene data structure
- void InternReadFile(const std::string &pFile, aiScene *pScene,
- IOSystem *pIOHandler) override;
-
- // -------------------------------------------------------------------
- // Setup import properties
- void SetupProperties(const Importer *pImp) override;
-
-private:
- // -------------------------------------------------------------------
- // Read an envelope description
- void ReadEnvelope(const LWS::Element &dad, LWO::Envelope &out);
-
- // -------------------------------------------------------------------
- // Read an envelope description for the older LW file format
- void ReadEnvelope_Old(std::list<LWS::Element>::const_iterator &it,
- const std::list<LWS::Element>::const_iterator &end,
- LWS::NodeDesc &nodes,
- unsigned int version);
-
- // -------------------------------------------------------------------
- // Setup a nice name for a node
- void SetupNodeName(aiNode *nd, LWS::NodeDesc &src);
-
- // -------------------------------------------------------------------
- // Recursively build the scenegraph
- void BuildGraph(aiNode *nd,
- LWS::NodeDesc &src,
- std::vector<AttachmentInfo> &attach,
- BatchLoader &batch,
- aiCamera **&camOut,
- aiLight **&lightOut,
- std::vector<aiNodeAnim *> &animOut);
-
- // -------------------------------------------------------------------
- // Try several dirs until we find the right location of a LWS file.
- std::string FindLWOFile(const std::string &in);
-
-private:
- bool configSpeedFlag;
- IOSystem *io;
- double first, last, fps;
- bool noSkeletonMesh;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_LWSIMPORTER_H_INC