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authorsanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
committersanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
commit058f98a63658dc1a2579826ba167fd61bed1e21f (patch)
treebcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/LWS
parent2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff)
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/LWS')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.cpp929
-rw-r--r--src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.h237
2 files changed, 1166 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.cpp b/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.cpp
new file mode 100644
index 0000000..951dbe1
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.cpp
@@ -0,0 +1,929 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file LWSLoader.cpp
+ * @brief Implementation of the LWS importer class
+ */
+
+#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
+
+#include "AssetLib/LWS/LWSLoader.h"
+#include "Common/Importer.h"
+#include "PostProcessing/ConvertToLHProcess.h"
+
+#include <assimp/GenericProperty.h>
+#include <assimp/ParsingUtils.h>
+#include <assimp/SceneCombiner.h>
+#include <assimp/SkeletonMeshBuilder.h>
+#include <assimp/fast_atof.h>
+#include <assimp/importerdesc.h>
+#include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/IOSystem.hpp>
+
+#include <memory>
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "LightWave Scene Importer",
+ "",
+ "",
+ "http://www.newtek.com/lightwave.html=",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "lws mot"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Recursive parsing of LWS files
+void LWS::Element::Parse(const char *&buffer) {
+ for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
+
+ // begin of a new element with children
+ bool sub = false;
+ if (*buffer == '{') {
+ ++buffer;
+ SkipSpaces(&buffer);
+ sub = true;
+ } else if (*buffer == '}')
+ return;
+
+ children.push_back(Element());
+
+ // copy data line - read token per token
+
+ const char *cur = buffer;
+ while (!IsSpaceOrNewLine(*buffer))
+ ++buffer;
+ children.back().tokens[0] = std::string(cur, (size_t)(buffer - cur));
+ SkipSpaces(&buffer);
+
+ if (children.back().tokens[0] == "Plugin") {
+ ASSIMP_LOG_VERBOSE_DEBUG("LWS: Skipping over plugin-specific data");
+
+ // strange stuff inside Plugin/Endplugin blocks. Needn't
+ // follow LWS syntax, so we skip over it
+ for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
+ if (!::strncmp(buffer, "EndPlugin", 9)) {
+ //SkipLine(&buffer);
+ break;
+ }
+ }
+ continue;
+ }
+
+ cur = buffer;
+ while (!IsLineEnd(*buffer)) {
+ ++buffer;
+ }
+ children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
+
+ // parse more elements recursively
+ if (sub) {
+ children.back().Parse(buffer);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+LWSImporter::LWSImporter() :
+ configSpeedFlag(),
+ io(),
+ first(),
+ last(),
+ fps(),
+ noSkeletonMesh() {
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+LWSImporter::~LWSImporter() {
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
+ static const uint32_t tokens[] = {
+ AI_MAKE_MAGIC("LWSC"),
+ AI_MAKE_MAGIC("LWMO")
+ };
+ return CheckMagicToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get list of file extensions
+const aiImporterDesc *LWSImporter::GetInfo() const {
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties
+void LWSImporter::SetupProperties(const Importer *pImp) {
+ // AI_CONFIG_FAVOUR_SPEED
+ configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0));
+
+ // AI_CONFIG_IMPORT_LWS_ANIM_START
+ first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
+ 150392 /* magic hack */);
+
+ // AI_CONFIG_IMPORT_LWS_ANIM_END
+ last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
+ 150392 /* magic hack */);
+
+ if (last < first) {
+ std::swap(last, first);
+ }
+
+ noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read an envelope description
+void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
+ if (dad.children.empty()) {
+ ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty");
+ return;
+ }
+
+ // reserve enough storage
+ std::list<LWS::Element>::const_iterator it = dad.children.begin();
+
+ fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
+
+ for (++it; it != dad.children.end(); ++it) {
+ const char *c = (*it).tokens[1].c_str();
+
+ if ((*it).tokens[0] == "Key") {
+ fill.keys.push_back(LWO::Key());
+ LWO::Key &key = fill.keys.back();
+
+ float f;
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, key.value);
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, f);
+
+ key.time = f;
+
+ unsigned int span = strtoul10(c, &c), num = 0;
+ switch (span) {
+ case 0:
+ key.inter = LWO::IT_TCB;
+ num = 5;
+ break;
+ case 1:
+ case 2:
+ key.inter = LWO::IT_HERM;
+ num = 5;
+ break;
+ case 3:
+ key.inter = LWO::IT_LINE;
+ num = 0;
+ break;
+ case 4:
+ key.inter = LWO::IT_STEP;
+ num = 0;
+ break;
+ case 5:
+ key.inter = LWO::IT_BEZ2;
+ num = 4;
+ break;
+ default:
+ ASSIMP_LOG_ERROR("LWS: Unknown span type");
+ }
+ for (unsigned int i = 0; i < num; ++i) {
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, key.params[i]);
+ }
+ } else if ((*it).tokens[0] == "Behaviors") {
+ SkipSpaces(&c);
+ fill.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
+ SkipSpaces(&c);
+ fill.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read animation channels in the old LightWave animation format
+void LWSImporter::ReadEnvelope_Old(
+ std::list<LWS::Element>::const_iterator &it,
+ const std::list<LWS::Element>::const_iterator &end,
+ LWS::NodeDesc &nodes,
+ unsigned int /*version*/) {
+ unsigned int num, sub_num;
+ if (++it == end) goto unexpected_end;
+
+ num = strtoul10((*it).tokens[0].c_str());
+ for (unsigned int i = 0; i < num; ++i) {
+
+ nodes.channels.push_back(LWO::Envelope());
+ LWO::Envelope &envl = nodes.channels.back();
+
+ envl.index = i;
+ envl.type = (LWO::EnvelopeType)(i + 1);
+
+ if (++it == end) {
+ goto unexpected_end;
+ }
+ sub_num = strtoul10((*it).tokens[0].c_str());
+
+ for (unsigned int n = 0; n < sub_num; ++n) {
+
+ if (++it == end) goto unexpected_end;
+
+ // parse value and time, skip the rest for the moment.
+ LWO::Key key;
+ const char *c = fast_atoreal_move<float>((*it).tokens[0].c_str(), key.value);
+ SkipSpaces(&c);
+ float f;
+ fast_atoreal_move<float>((*it).tokens[0].c_str(), f);
+ key.time = f;
+
+ envl.keys.push_back(key);
+ }
+ }
+ return;
+
+unexpected_end:
+ ASSIMP_LOG_ERROR("LWS: Encountered unexpected end of file while parsing object motion");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup a nice name for a node
+void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
+ const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
+
+ // the name depends on the type. We break LWS's strange naming convention
+ // and return human-readable, but still machine-parsable and unique, strings.
+ if (src.type == LWS::NodeDesc::OBJECT) {
+
+ if (src.path.length()) {
+ std::string::size_type s = src.path.find_last_of("\\/");
+ if (s == std::string::npos) {
+ s = 0;
+ } else {
+ ++s;
+ }
+ std::string::size_type t = src.path.substr(s).find_last_of('.');
+
+ nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
+ return;
+ }
+ }
+ nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.name, combined);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursively build the scene-graph
+void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<AttachmentInfo> &attach,
+ BatchLoader &batch,
+ aiCamera **&camOut,
+ aiLight **&lightOut,
+ std::vector<aiNodeAnim *> &animOut) {
+ // Setup a very cryptic name for the node, we want the user to be happy
+ SetupNodeName(nd, src);
+ aiNode *ndAnim = nd;
+
+ // If the node is an object
+ if (src.type == LWS::NodeDesc::OBJECT) {
+
+ // If the object is from an external file, get it
+ aiScene *obj = nullptr;
+ if (src.path.length()) {
+ obj = batch.GetImport(src.id);
+ if (!obj) {
+ ASSIMP_LOG_ERROR("LWS: Failed to read external file ", src.path);
+ } else {
+ if (obj->mRootNode->mNumChildren == 1) {
+
+ //If the pivot is not set for this layer, get it from the external object
+ if (!src.isPivotSet) {
+ src.pivotPos.x = +obj->mRootNode->mTransformation.a4;
+ src.pivotPos.y = +obj->mRootNode->mTransformation.b4;
+ src.pivotPos.z = -obj->mRootNode->mTransformation.c4; //The sign is the RH to LH back conversion
+ }
+
+ //Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
+ aiNode *newRootNode = obj->mRootNode->mChildren[0];
+ obj->mRootNode->mChildren[0] = nullptr;
+ delete obj->mRootNode;
+
+ obj->mRootNode = newRootNode;
+ obj->mRootNode->mTransformation.a4 = 0.0;
+ obj->mRootNode->mTransformation.b4 = 0.0;
+ obj->mRootNode->mTransformation.c4 = 0.0;
+ }
+ }
+ }
+
+ //Setup the pivot node (also the animation node), the one we received
+ nd->mName = std::string("Pivot:") + nd->mName.data;
+ ndAnim = nd;
+
+ //Add the attachment node to it
+ nd->mNumChildren = 1;
+ nd->mChildren = new aiNode *[1];
+ nd->mChildren[0] = new aiNode();
+ nd->mChildren[0]->mParent = nd;
+ nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x;
+ nd->mChildren[0]->mTransformation.b4 = -src.pivotPos.y;
+ nd->mChildren[0]->mTransformation.c4 = -src.pivotPos.z;
+ SetupNodeName(nd->mChildren[0], src);
+
+ //Update the attachment node
+ nd = nd->mChildren[0];
+
+ //Push attachment, if the object came from an external file
+ if (obj) {
+ attach.push_back(AttachmentInfo(obj, nd));
+ }
+ }
+
+ // If object is a light source - setup a corresponding ai structure
+ else if (src.type == LWS::NodeDesc::LIGHT) {
+ aiLight *lit = *lightOut++ = new aiLight();
+
+ // compute final light color
+ lit->mColorDiffuse = lit->mColorSpecular = src.lightColor * src.lightIntensity;
+
+ // name to attach light to node -> unique due to LWs indexing system
+ lit->mName = nd->mName;
+
+ // determine light type and setup additional members
+ if (src.lightType == 2) { /* spot light */
+
+ lit->mType = aiLightSource_SPOT;
+ lit->mAngleInnerCone = (float)AI_DEG_TO_RAD(src.lightConeAngle);
+ lit->mAngleOuterCone = lit->mAngleInnerCone + (float)AI_DEG_TO_RAD(src.lightEdgeAngle);
+
+ } else if (src.lightType == 1) { /* directional light source */
+ lit->mType = aiLightSource_DIRECTIONAL;
+ } else {
+ lit->mType = aiLightSource_POINT;
+ }
+
+ // fixme: no proper handling of light falloffs yet
+ if (src.lightFalloffType == 1) {
+ lit->mAttenuationConstant = 1.f;
+ } else if (src.lightFalloffType == 2) {
+ lit->mAttenuationLinear = 1.f;
+ } else {
+ lit->mAttenuationQuadratic = 1.f;
+ }
+ } else if (src.type == LWS::NodeDesc::CAMERA) { // If object is a camera - setup a corresponding ai structure
+ aiCamera *cam = *camOut++ = new aiCamera();
+
+ // name to attach cam to node -> unique due to LWs indexing system
+ cam->mName = nd->mName;
+ }
+
+ // Get the node transformation from the LWO key
+ LWO::AnimResolver resolver(src.channels, fps);
+ resolver.ExtractBindPose(ndAnim->mTransformation);
+
+ // .. and construct animation channels
+ aiNodeAnim *anim = nullptr;
+
+ if (first != last) {
+ resolver.SetAnimationRange(first, last);
+ resolver.ExtractAnimChannel(&anim, AI_LWO_ANIM_FLAG_SAMPLE_ANIMS | AI_LWO_ANIM_FLAG_START_AT_ZERO);
+ if (anim) {
+ anim->mNodeName = ndAnim->mName;
+ animOut.push_back(anim);
+ }
+ }
+
+ // Add children
+ if (!src.children.empty()) {
+ nd->mChildren = new aiNode *[src.children.size()];
+ for (std::list<LWS::NodeDesc *>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
+ aiNode *ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
+ ndd->mParent = nd;
+
+ BuildGraph(ndd, **it, attach, batch, camOut, lightOut, animOut);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Determine the exact location of a LWO file
+std::string LWSImporter::FindLWOFile(const std::string &in) {
+ // insert missing directory separator if necessary
+ std::string tmp(in);
+ if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
+ tmp = in[0] + (std::string(":\\") + in.substr(2));
+ }
+
+ if (io->Exists(tmp)) {
+ return in;
+ }
+
+ // file is not accessible for us ... maybe it's packed by
+ // LightWave's 'Package Scene' command?
+
+ // Relevant for us are the following two directories:
+ // <folder>\Objects\<hh>\<*>.lwo
+ // <folder>\Scenes\<hh>\<*>.lws
+ // where <hh> is optional.
+
+ std::string test = std::string("..") + (io->getOsSeparator() + tmp);
+ if (io->Exists(test)) {
+ return test;
+ }
+
+ test = std::string("..") + (io->getOsSeparator() + test);
+ if (io->Exists(test)) {
+ return test;
+ }
+
+ // return original path, maybe the IOsystem knows better
+ return tmp;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read file into given scene data structure
+void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+ io = pIOHandler;
+ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
+
+ // Check whether we can read from the file
+ if (file.get() == nullptr) {
+ throw DeadlyImportError("Failed to open LWS file ", pFile, ".");
+ }
+
+ // Allocate storage and copy the contents of the file to a memory buffer
+ std::vector<char> mBuffer;
+ TextFileToBuffer(file.get(), mBuffer);
+
+ // Parse the file structure
+ LWS::Element root;
+ const char *dummy = &mBuffer[0];
+ root.Parse(dummy);
+
+ // Construct a Batch-importer to read more files recursively
+ BatchLoader batch(pIOHandler);
+
+ // Construct an array to receive the flat output graph
+ std::list<LWS::NodeDesc> nodes;
+
+ unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
+ unsigned int num_light = 0, num_camera = 0, num_object = 0;
+
+ // check magic identifier, 'LWSC'
+ bool motion_file = false;
+ std::list<LWS::Element>::const_iterator it = root.children.begin();
+
+ if ((*it).tokens[0] == "LWMO") {
+ motion_file = true;
+ }
+
+ if ((*it).tokens[0] != "LWSC" && !motion_file) {
+ throw DeadlyImportError("LWS: Not a LightWave scene, magic tag LWSC not found");
+ }
+
+ // get file format version and print to log
+ ++it;
+
+ if (it == root.children.end() || (*it).tokens[0].empty()) {
+ ASSIMP_LOG_ERROR("Invalid LWS file detectedm abort import.");
+ return;
+ }
+ unsigned int version = strtoul10((*it).tokens[0].c_str());
+ ASSIMP_LOG_INFO("LWS file format version is ", (*it).tokens[0]);
+ first = 0.;
+ last = 60.;
+ fps = 25.; // seems to be a good default frame rate
+
+ // Now read all elements in a very straightforward manner
+ for (; it != root.children.end(); ++it) {
+ const char *c = (*it).tokens[1].c_str();
+
+ // 'FirstFrame': begin of animation slice
+ if ((*it).tokens[0] == "FirstFrame") {
+ // see SetupProperties()
+ if (150392. != first ) {
+ first = strtoul10(c, &c) - 1.; // we're zero-based
+ }
+ } else if ((*it).tokens[0] == "LastFrame") { // 'LastFrame': end of animation slice
+ // see SetupProperties()
+ if (150392. != last ) {
+ last = strtoul10(c, &c) - 1.; // we're zero-based
+ }
+ } else if ((*it).tokens[0] == "FramesPerSecond") { // 'FramesPerSecond': frames per second
+ fps = strtoul10(c, &c);
+ } else if ((*it).tokens[0] == "LoadObjectLayer") { // 'LoadObjectLayer': load a layer of a specific LWO file
+
+ // get layer index
+ const int layer = strtoul10(c, &c);
+
+ // setup the layer to be loaded
+ BatchLoader::PropertyMap props;
+ SetGenericProperty(props.ints, AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, layer);
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ SkipSpaces(&c);
+ d.number = strtoul16(c, &c) & AI_LWS_MASK;
+ } else {
+ d.number = cur_object++;
+ }
+
+ // and add the file to the import list
+ SkipSpaces(&c);
+ std::string path = FindLWOFile(c);
+ d.path = path;
+ d.id = batch.AddLoadRequest(path, 0, &props);
+
+ nodes.push_back(d);
+ ++num_object;
+ } else if ((*it).tokens[0] == "LoadObject") { // 'LoadObject': load a LWO file into the scene-graph
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c, &c) & AI_LWS_MASK;
+ SkipSpaces(&c);
+ } else {
+ d.number = cur_object++;
+ }
+ std::string path = FindLWOFile(c);
+ d.id = batch.AddLoadRequest(path, 0, nullptr);
+
+ d.path = path;
+ nodes.push_back(d);
+ ++num_object;
+ } else if ((*it).tokens[0] == "AddNullObject") { // 'AddNullObject': add a dummy node to the hierarchy
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c, &c) & AI_LWS_MASK;
+ SkipSpaces(&c);
+ } else {
+ d.number = cur_object++;
+ }
+ d.name = c;
+ nodes.push_back(d);
+
+ num_object++;
+ }
+ // 'NumChannels': Number of envelope channels assigned to last layer
+ else if ((*it).tokens[0] == "NumChannels") {
+ // ignore for now
+ }
+ // 'Channel': preceedes any envelope description
+ else if ((*it).tokens[0] == "Channel") {
+ if (nodes.empty()) {
+ if (motion_file) {
+
+ // LightWave motion file. Add dummy node
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+ d.name = c;
+ d.number = cur_object++;
+ nodes.push_back(d);
+ }
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Channel\'");
+ }
+
+ // important: index of channel
+ nodes.back().channels.push_back(LWO::Envelope());
+ LWO::Envelope &env = nodes.back().channels.back();
+
+ env.index = strtoul10(c);
+
+ // currently we can just interpret the standard channels 0...9
+ // (hack) assume that index-i yields the binary channel type from LWO
+ env.type = (LWO::EnvelopeType)(env.index + 1);
+
+ }
+ // 'Envelope': a single animation channel
+ else if ((*it).tokens[0] == "Envelope") {
+ if (nodes.empty() || nodes.back().channels.empty())
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'");
+ else {
+ ReadEnvelope((*it), nodes.back().channels.back());
+ }
+ }
+ // 'ObjectMotion': animation information for older lightwave formats
+ else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
+ (*it).tokens[0] == "CameraMotion" ||
+ (*it).tokens[0] == "LightMotion")) {
+
+ if (nodes.empty())
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
+ else {
+ ReadEnvelope_Old(it, root.children.end(), nodes.back(), version);
+ }
+ }
+ // 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
+ else if (version == 2 && (*it).tokens[0] == "Pre/PostBehavior") {
+ if (nodes.empty())
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'");
+ else {
+ for (std::list<LWO::Envelope>::iterator envelopeIt = nodes.back().channels.begin(); envelopeIt != nodes.back().channels.end(); ++envelopeIt) {
+ // two ints per envelope
+ LWO::Envelope &env = *envelopeIt;
+ env.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
+ SkipSpaces(&c);
+ env.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
+ SkipSpaces(&c);
+ }
+ }
+ }
+ // 'ParentItem': specifies the parent of the current element
+ else if ((*it).tokens[0] == "ParentItem") {
+ if (nodes.empty())
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'");
+
+ else
+ nodes.back().parent = strtoul16(c, &c);
+ }
+ // 'ParentObject': deprecated one for older formats
+ else if (version < 3 && (*it).tokens[0] == "ParentObject") {
+ if (nodes.empty())
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'");
+
+ else {
+ nodes.back().parent = strtoul10(c, &c) | (1u << 28u);
+ }
+ }
+ // 'AddCamera': add a camera to the scenegraph
+ else if ((*it).tokens[0] == "AddCamera") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::CAMERA;
+
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c, &c) & AI_LWS_MASK;
+ } else
+ d.number = cur_camera++;
+ nodes.push_back(d);
+
+ num_camera++;
+ }
+ // 'CameraName': set name of currently active camera
+ else if ((*it).tokens[0] == "CameraName") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'");
+
+ else
+ nodes.back().name = c;
+ }
+ // 'AddLight': add a light to the scenegraph
+ else if ((*it).tokens[0] == "AddLight") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::LIGHT;
+
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c, &c) & AI_LWS_MASK;
+ } else
+ d.number = cur_light++;
+ nodes.push_back(d);
+
+ num_light++;
+ }
+ // 'LightName': set name of currently active light
+ else if ((*it).tokens[0] == "LightName") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'");
+
+ else
+ nodes.back().name = c;
+ }
+ // 'LightIntensity': set intensity of currently active light
+ else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) {
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'");
+ } else {
+ const std::string env = "(envelope)";
+ if (0 == strncmp(c, env.c_str(), env.size())) {
+ ASSIMP_LOG_ERROR("LWS: envelopes for LightIntensity not supported, set to 1.0");
+ nodes.back().lightIntensity = (ai_real)1.0;
+ } else {
+ fast_atoreal_move<float>(c, nodes.back().lightIntensity);
+ }
+ }
+ }
+ // 'LightType': set type of currently active light
+ else if ((*it).tokens[0] == "LightType") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'");
+
+ else
+ nodes.back().lightType = strtoul10(c);
+
+ }
+ // 'LightFalloffType': set falloff type of currently active light
+ else if ((*it).tokens[0] == "LightFalloffType") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
+ else
+ nodes.back().lightFalloffType = strtoul10(c);
+
+ }
+ // 'LightConeAngle': set cone angle of currently active light
+ else if ((*it).tokens[0] == "LightConeAngle") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'");
+
+ else
+ nodes.back().lightConeAngle = fast_atof(c);
+
+ }
+ // 'LightEdgeAngle': set area where we're smoothing from min to max intensity
+ else if ((*it).tokens[0] == "LightEdgeAngle") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'");
+
+ else
+ nodes.back().lightEdgeAngle = fast_atof(c);
+
+ }
+ // 'LightColor': set color of currently active light
+ else if ((*it).tokens[0] == "LightColor") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
+
+ else {
+ c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.r);
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.g);
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.b);
+ }
+ }
+
+ // 'PivotPosition': position of local transformation origin
+ else if ((*it).tokens[0] == "PivotPosition" || (*it).tokens[0] == "PivotPoint") {
+ if (nodes.empty())
+ ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
+ else {
+ c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.x);
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.y);
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.z);
+ // Mark pivotPos as set
+ nodes.back().isPivotSet = true;
+ }
+ }
+ }
+
+ // resolve parenting
+ for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
+
+ // check whether there is another node which calls us a parent
+ for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
+ if (dit != ndIt && *ndIt == (*dit).parent) {
+ if ((*dit).parent_resolved) {
+ // fixme: it's still possible to produce an overflow due to cross references ..
+ ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph");
+ continue;
+ }
+
+ ndIt->children.push_back(&*dit);
+ (*dit).parent_resolved = &*ndIt;
+ }
+ }
+ }
+
+ // find out how many nodes have no parent yet
+ unsigned int no_parent = 0;
+ for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
+ if (!ndIt->parent_resolved) {
+ ++no_parent;
+ }
+ }
+ if (!no_parent) {
+ throw DeadlyImportError("LWS: Unable to find scene root node");
+ }
+
+ // Load all subsequent files
+ batch.LoadAll();
+
+ // and build the final output graph by attaching the loaded external
+ // files to ourselves. first build a master graph
+ aiScene *master = new aiScene();
+ aiNode *nd = master->mRootNode = new aiNode();
+
+ // allocate storage for cameras&lights
+ if (num_camera) {
+ master->mCameras = new aiCamera *[master->mNumCameras = num_camera];
+ }
+ aiCamera **cams = master->mCameras;
+ if (num_light) {
+ master->mLights = new aiLight *[master->mNumLights = num_light];
+ }
+ aiLight **lights = master->mLights;
+
+ std::vector<AttachmentInfo> attach;
+ std::vector<aiNodeAnim *> anims;
+
+ nd->mName.Set("<LWSRoot>");
+ nd->mChildren = new aiNode *[no_parent];
+ for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
+ if (!ndIt->parent_resolved) {
+ aiNode *ro = nd->mChildren[nd->mNumChildren++] = new aiNode();
+ ro->mParent = nd;
+
+ // ... and build the scene graph. If we encounter object nodes,
+ // add then to our attachment table.
+ BuildGraph(ro, *ndIt, attach, batch, cams, lights, anims);
+ }
+ }
+
+ // create a master animation channel for us
+ if (anims.size()) {
+ master->mAnimations = new aiAnimation *[master->mNumAnimations = 1];
+ aiAnimation *anim = master->mAnimations[0] = new aiAnimation();
+ anim->mName.Set("LWSMasterAnim");
+
+ // LWS uses seconds as time units, but we convert to frames
+ anim->mTicksPerSecond = fps;
+ anim->mDuration = last - (first - 1); /* fixme ... zero or one-based?*/
+
+ anim->mChannels = new aiNodeAnim *[anim->mNumChannels = static_cast<unsigned int>(anims.size())];
+ std::copy(anims.begin(), anims.end(), anim->mChannels);
+ }
+
+ // convert the master scene to RH
+ MakeLeftHandedProcess monster_cheat;
+ monster_cheat.Execute(master);
+
+ // .. ccw
+ FlipWindingOrderProcess flipper;
+ flipper.Execute(master);
+
+ // OK ... finally build the output graph
+ SceneCombiner::MergeScenes(&pScene, master, attach,
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
+ 0));
+
+ // Check flags
+ if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+
+ if (pScene->mNumAnimations && !noSkeletonMesh) {
+ // construct skeleton mesh
+ SkeletonMeshBuilder builder(pScene);
+ }
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.h b/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.h
new file mode 100644
index 0000000..225186f
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.h
@@ -0,0 +1,237 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file LWSLoader.h
+ * @brief Declaration of the LightWave scene importer class.
+ */
+#pragma once
+#ifndef AI_LWSLOADER_H_INCLUDED
+#define AI_LWSLOADER_H_INCLUDED
+
+#include "AssetLib/LWO/LWOFileData.h"
+
+#include <assimp/BaseImporter.h>
+#include <assimp/SceneCombiner.h>
+
+struct aiImporterDesc;
+
+namespace Assimp {
+
+class BatchLoader;
+class Importer;
+class IOSystem;
+
+namespace LWS {
+
+// ---------------------------------------------------------------------------
+/** Represents an element in a LWS file.
+ *
+ * This can either be a single data line - <name> <value> or a data
+ * group - { name <data_line0> ... n }
+ */
+class Element {
+public:
+ Element() {}
+
+ // first: name, second: rest
+ std::string tokens[2];
+ std::list<Element> children;
+
+ //! Recursive parsing function
+ void Parse(const char *&buffer);
+};
+
+#define AI_LWS_MASK (0xffffffff >> 4u)
+
+// ---------------------------------------------------------------------------
+/** Represents a LWS scenegraph element
+ */
+struct NodeDesc {
+ NodeDesc() :
+ type(),
+ id(),
+ number(0),
+ parent(0),
+ name(),
+ isPivotSet(false),
+ lightColor(1.f, 1.f, 1.f),
+ lightIntensity(1.f),
+ lightType(0),
+ lightFalloffType(0),
+ lightConeAngle(45.f),
+ lightEdgeAngle(),
+ parent_resolved(nullptr) {}
+
+ enum {
+
+ OBJECT = 1,
+ LIGHT = 2,
+ CAMERA = 3,
+ BONE = 4
+ } type; // type of node
+
+ // if object: path
+ std::string path;
+ unsigned int id;
+
+ // number of object
+ unsigned int number;
+
+ // index of parent index
+ unsigned int parent;
+
+ // lights & cameras & dummies: name
+ const char *name;
+
+ // animation channels
+ std::list<LWO::Envelope> channels;
+
+ // position of pivot point
+ aiVector3D pivotPos;
+ bool isPivotSet;
+
+ // color of light source
+ aiColor3D lightColor;
+
+ // intensity of light source
+ float lightIntensity;
+
+ // type of light source
+ unsigned int lightType;
+
+ // falloff type of light source
+ unsigned int lightFalloffType;
+
+ // cone angle of (spot) light source
+ float lightConeAngle;
+
+ // soft cone angle of (spot) light source
+ float lightEdgeAngle;
+
+ // list of resolved children
+ std::list<NodeDesc *> children;
+
+ // resolved parent node
+ NodeDesc *parent_resolved;
+
+ // for std::find()
+ bool operator==(unsigned int num) const {
+ if (!num)
+ return false;
+ unsigned int _type = num >> 28u;
+
+ return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
+ }
+};
+
+} // end namespace LWS
+
+// ---------------------------------------------------------------------------
+/** LWS (LightWave Scene Format) importer class.
+ *
+ * This class does heavily depend on the LWO importer class. LWS files
+ * contain mainly descriptions how LWO objects are composed together
+ * in a scene.
+*/
+class LWSImporter : public BaseImporter {
+public:
+ LWSImporter();
+ ~LWSImporter() override;
+
+ // -------------------------------------------------------------------
+ // Check whether we can read a specific file
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
+ bool checkSig) const override;
+
+protected:
+ // -------------------------------------------------------------------
+ // Get list of supported extensions
+ const aiImporterDesc *GetInfo() const override;
+
+ // -------------------------------------------------------------------
+ // Import file into given scene data structure
+ void InternReadFile(const std::string &pFile, aiScene *pScene,
+ IOSystem *pIOHandler) override;
+
+ // -------------------------------------------------------------------
+ // Setup import properties
+ void SetupProperties(const Importer *pImp) override;
+
+private:
+ // -------------------------------------------------------------------
+ // Read an envelope description
+ void ReadEnvelope(const LWS::Element &dad, LWO::Envelope &out);
+
+ // -------------------------------------------------------------------
+ // Read an envelope description for the older LW file format
+ void ReadEnvelope_Old(std::list<LWS::Element>::const_iterator &it,
+ const std::list<LWS::Element>::const_iterator &end,
+ LWS::NodeDesc &nodes,
+ unsigned int version);
+
+ // -------------------------------------------------------------------
+ // Setup a nice name for a node
+ void SetupNodeName(aiNode *nd, LWS::NodeDesc &src);
+
+ // -------------------------------------------------------------------
+ // Recursively build the scenegraph
+ void BuildGraph(aiNode *nd,
+ LWS::NodeDesc &src,
+ std::vector<AttachmentInfo> &attach,
+ BatchLoader &batch,
+ aiCamera **&camOut,
+ aiLight **&lightOut,
+ std::vector<aiNodeAnim *> &animOut);
+
+ // -------------------------------------------------------------------
+ // Try several dirs until we find the right location of a LWS file.
+ std::string FindLWOFile(const std::string &in);
+
+private:
+ bool configSpeedFlag;
+ IOSystem *io;
+ double first, last, fps;
+ bool noSkeletonMesh;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_LWSIMPORTER_H_INC