diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp | 500 |
1 files changed, 500 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp new file mode 100644 index 0000000..7478a80 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp @@ -0,0 +1,500 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER + +#include "OgreImporter.h" +#include <assimp/StringUtils.h> +#include <assimp/TinyFormatter.h> +#include <assimp/fast_atof.h> +#include <assimp/material.h> +#include <assimp/scene.h> +#include <assimp/DefaultLogger.hpp> + +#include <memory> +#include <sstream> +#include <vector> + +using namespace std; + +namespace Assimp { +namespace Ogre { + +static const string partComment = "//"; +static const string partBlockStart = "{"; +static const string partBlockEnd = "}"; + +void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh) { + std::vector<aiMaterial *> materials; + + // Create materials that can be found and parsed via the IOSystem. + for (size_t i = 0, len = mesh->NumSubMeshes(); i < len; ++i) { + SubMesh *submesh = mesh->GetSubMesh(i); + if (submesh && !submesh->materialRef.empty()) { + aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef); + if (material) { + submesh->materialIndex = static_cast<int>(materials.size()); + materials.push_back(material); + } + } + } + + AssignMaterials(pScene, materials); +} + +void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh) { + std::vector<aiMaterial *> materials; + + // Create materials that can be found and parsed via the IOSystem. + for (size_t i = 0, len = mesh->NumSubMeshes(); i < len; ++i) { + SubMeshXml *submesh = mesh->GetSubMesh(static_cast<uint16_t>(i)); + if (submesh && !submesh->materialRef.empty()) { + aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef); + if (material) { + submesh->materialIndex = static_cast<int>(materials.size()); + materials.push_back(material); + } + } + } + + AssignMaterials(pScene, materials); +} + +void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial *> &materials) { + pScene->mNumMaterials = static_cast<unsigned int>(materials.size()); + if (pScene->mNumMaterials > 0) { + pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; + for (size_t i = 0; i < pScene->mNumMaterials; ++i) { + pScene->mMaterials[i] = materials[i]; + } + } +} + +aiMaterial *OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &materialName) { + if (materialName.empty()) { + return 0; + } + + // Full reference and examples of Ogre Material Script + // can be found from http://www.ogre3d.org/docs/manual/manual_14.html + + /*and here is another one: + + import * from abstract_base_passes_depth.material + import * from abstract_base.material + import * from mat_shadow_caster.material + import * from mat_character_singlepass.material + + material hero/hair/caster : mat_shadow_caster_skin_areject + { + set $diffuse_map "hero_hair_alpha_c.dds" + } + + material hero/hair_alpha : mat_char_cns_singlepass_areject_4weights + { + set $diffuse_map "hero_hair_alpha_c.dds" + set $specular_map "hero_hair_alpha_s.dds" + set $normal_map "hero_hair_alpha_n.dds" + set $light_map "black_lightmap.dds" + + set $shadow_caster_material "hero/hair/caster" + } + */ + + stringstream ss; + + // Scope for scopre_ptr auto release + { + /* There are three .material options in priority order: + 1) File with the material name (materialName) + 2) File with the mesh files base name (pFile) + 3) Optional user defined material library file (m_userDefinedMaterialLibFile) */ + std::vector<string> potentialFiles; + potentialFiles.push_back(materialName + ".material"); + potentialFiles.push_back(pFile.substr(0, pFile.rfind(".mesh")) + ".material"); + if (!m_userDefinedMaterialLibFile.empty()) + potentialFiles.push_back(m_userDefinedMaterialLibFile); + + IOStream *materialFile = 0; + for (size_t i = 0; i < potentialFiles.size(); ++i) { + materialFile = pIOHandler->Open(potentialFiles[i]); + if (materialFile) { + break; + } + ASSIMP_LOG_VERBOSE_DEBUG("Source file for material '", materialName, "' ", potentialFiles[i], " does not exist"); + } + if (!materialFile) { + ASSIMP_LOG_ERROR("Failed to find source file for material '", materialName, "'"); + return 0; + } + + std::unique_ptr<IOStream> stream(materialFile); + if (stream->FileSize() == 0) { + ASSIMP_LOG_WARN("Source file for material '", materialName, "' is empty (size is 0 bytes)"); + return 0; + } + + // Read bytes + vector<char> data(stream->FileSize()); + stream->Read(&data[0], stream->FileSize(), 1); + + // Convert to UTF-8 and terminate the string for ss + BaseImporter::ConvertToUTF8(data); + data.push_back('\0'); + + ss << &data[0]; + } + + ASSIMP_LOG_VERBOSE_DEBUG("Reading material '", materialName, "'"); + + aiMaterial *material = new aiMaterial(); + m_textures.clear(); + + aiString matName(materialName); + material->AddProperty(&matName, AI_MATKEY_NAME); + + // The stringstream will push words from a line until newline. + // It will also trim whitespace from line start and between words. + string linePart; + ss >> linePart; + + const string partMaterial = "material"; + const string partTechnique = "technique"; + + while (!ss.eof()) { + // Skip commented lines + if (linePart == partComment) { + NextAfterNewLine(ss, linePart); + continue; + } + if (linePart != partMaterial) { + ss >> linePart; + continue; + } + + ss >> linePart; + if (linePart != materialName) { + ss >> linePart; + continue; + } + + NextAfterNewLine(ss, linePart); + if (linePart != partBlockStart) { + ASSIMP_LOG_ERROR("Invalid material: block start missing near index ", ss.tellg()); + return material; + } + + ASSIMP_LOG_VERBOSE_DEBUG("material '", materialName, "'"); + + while (linePart != partBlockEnd) { + // Proceed to the first technique + ss >> linePart; + + if (linePart == partTechnique) { + std::string techniqueName = SkipLine(ss); + ReadTechnique(ai_trim(techniqueName), ss, material); + } + + // Read information from a custom material + /** @todo This "set $x y" does not seem to be a official Ogre material system feature. + Materials can inherit other materials and override texture units by using the (unique) + parent texture unit name in your cloned material. + This is not yet supported and below code is probably some hack from the original + author of this Ogre importer. Should be removed? */ + if (linePart == "set") { + ss >> linePart; + if (linePart == "$specular") //todo load this values: + { + } else if (linePart == "$diffuse") { + } else if (linePart == "$ambient") { + } else if (linePart == "$colormap") { + ss >> linePart; + aiString cm(linePart); + material->AddProperty(&cm, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0)); + } else if (linePart == "$normalmap") { + ss >> linePart; + aiString nm(linePart); + material->AddProperty(&nm, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0)); + } else if (linePart == "$shininess_strength") { + ss >> linePart; + float Shininess = fast_atof(linePart.c_str()); + material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH); + } else if (linePart == "$shininess_exponent") { + ss >> linePart; + float Shininess = fast_atof(linePart.c_str()); + material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS); + } + //Properties from Venetica: + else if (linePart == "$diffuse_map") { + ss >> linePart; + if (linePart[0] == '"') // "file" -> file + linePart = linePart.substr(1, linePart.size() - 2); + aiString ts(linePart); + material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0)); + } else if (linePart == "$specular_map") { + ss >> linePart; + if (linePart[0] == '"') // "file" -> file + linePart = linePart.substr(1, linePart.size() - 2); + aiString ts(linePart); + material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0)); + } else if (linePart == "$normal_map") { + ss >> linePart; + if (linePart[0] == '"') // "file" -> file + linePart = linePart.substr(1, linePart.size() - 2); + aiString ts(linePart); + material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0)); + } else if (linePart == "$light_map") { + ss >> linePart; + if (linePart[0] == '"') { + linePart = linePart.substr(1, linePart.size() - 2); + } + aiString ts(linePart); + material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0)); + } + } + } + ss >> linePart; + } + + return material; +} + +bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream &ss, aiMaterial *material) { + string linePart; + ss >> linePart; + + if (linePart != partBlockStart) { + ASSIMP_LOG_ERROR("Invalid material: Technique block start missing near index ", ss.tellg()); + return false; + } + + ASSIMP_LOG_VERBOSE_DEBUG(" technique '", techniqueName, "'"); + + const string partPass = "pass"; + + while (linePart != partBlockEnd) { + ss >> linePart; + + // Skip commented lines + if (linePart == partComment) { + SkipLine(ss); + continue; + } + + /// @todo Techniques have other attributes than just passes. + if (linePart == partPass) { + string passName = SkipLine(ss); + ReadPass(ai_trim(passName), ss, material); + } + } + return true; +} + +bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMaterial *material) { + string linePart; + ss >> linePart; + + if (linePart != partBlockStart) { + ASSIMP_LOG_ERROR("Invalid material: Pass block start missing near index ", ss.tellg()); + return false; + } + + ASSIMP_LOG_VERBOSE_DEBUG(" pass '", passName, "'"); + + const string partAmbient = "ambient"; + const string partDiffuse = "diffuse"; + const string partSpecular = "specular"; + const string partEmissive = "emissive"; + const string partTextureUnit = "texture_unit"; + + while (linePart != partBlockEnd) { + ss >> linePart; + + // Skip commented lines + if (linePart == partComment) { + SkipLine(ss); + continue; + } + + // Colors + /// @todo Support alpha via aiColor4D. + if (linePart == partAmbient || linePart == partDiffuse || linePart == partSpecular || linePart == partEmissive) { + float r, g, b; + ss >> r >> g >> b; + const aiColor3D color(r, g, b); + + ASSIMP_LOG_VERBOSE_DEBUG(" ", linePart, " ", r, " ", g, " ", b); + + if (linePart == partAmbient) { + material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT); + } else if (linePart == partDiffuse) { + material->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE); + } else if (linePart == partSpecular) { + material->AddProperty(&color, 1, AI_MATKEY_COLOR_SPECULAR); + } else if (linePart == partEmissive) { + material->AddProperty(&color, 1, AI_MATKEY_COLOR_EMISSIVE); + } + } else if (linePart == partTextureUnit) { + string textureUnitName = SkipLine(ss); + ReadTextureUnit(ai_trim(textureUnitName), ss, material); + } + } + return true; +} + +bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstream &ss, aiMaterial *material) { + string linePart; + ss >> linePart; + + if (linePart != partBlockStart) { + ASSIMP_LOG_ERROR("Invalid material: Texture unit block start missing near index ", ss.tellg()); + return false; + } + + ASSIMP_LOG_VERBOSE_DEBUG(" texture_unit '", textureUnitName, "'"); + + const string partTexture = "texture"; + const string partTextCoordSet = "tex_coord_set"; + const string partColorOp = "colour_op"; + + aiTextureType textureType = aiTextureType_NONE; + std::string textureRef; + int uvCoord = 0; + + while (linePart != partBlockEnd) { + ss >> linePart; + + // Skip commented lines + if (linePart == partComment) { + SkipLine(ss); + continue; + } + + if (linePart == partTexture) { + ss >> linePart; + textureRef = linePart; + + // User defined Assimp config property to detect texture type from filename. + if (m_detectTextureTypeFromFilename) { + size_t posSuffix = textureRef.find_last_of('.'); + size_t posUnderscore = textureRef.find_last_of('_'); + + if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore) { + string identifier = ai_tolower(textureRef.substr(posUnderscore, posSuffix - posUnderscore)); + ASSIMP_LOG_VERBOSE_DEBUG("Detecting texture type from filename postfix '", identifier, "'"); + + if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap") { + textureType = aiTextureType_NORMALS; + } else if (identifier == "_s" || identifier == "_spec" || identifier == "_specular" || identifier == "_specularmap") { + textureType = aiTextureType_SPECULAR; + } else if (identifier == "_l" || identifier == "_light" || identifier == "_lightmap" || identifier == "_occ" || identifier == "_occlusion") { + textureType = aiTextureType_LIGHTMAP; + } else if (identifier == "_disp" || identifier == "_displacement") { + textureType = aiTextureType_DISPLACEMENT; + } else { + textureType = aiTextureType_DIFFUSE; + } + } else { + textureType = aiTextureType_DIFFUSE; + } + } + // Detect from texture unit name. This cannot be too broad as + // authors might give names like "LightSaber" or "NormalNinja". + else { + string unitNameLower = ai_tolower(textureUnitName); + if (unitNameLower.find("normalmap") != string::npos) { + textureType = aiTextureType_NORMALS; + } else if (unitNameLower.find("specularmap") != string::npos) { + textureType = aiTextureType_SPECULAR; + } else if (unitNameLower.find("lightmap") != string::npos) { + textureType = aiTextureType_LIGHTMAP; + } else if (unitNameLower.find("displacementmap") != string::npos) { + textureType = aiTextureType_DISPLACEMENT; + } else { + textureType = aiTextureType_DIFFUSE; + } + } + } else if (linePart == partTextCoordSet) { + ss >> uvCoord; + } + /// @todo Implement + else if (linePart == partColorOp) { + /* + ss >> linePart; + if("replace"==linePart)//I don't think, assimp has something for this... + { + } + else if("modulate"==linePart) + { + //TODO: set value + //material->AddProperty(aiTextureOp_Multiply) + } + */ + } + } + + if (textureRef.empty()) { + ASSIMP_LOG_WARN("Texture reference is empty, ignoring texture_unit."); + return false; + } + if (textureType == aiTextureType_NONE) { + ASSIMP_LOG_WARN("Failed to detect texture type for '", textureRef, "', ignoring texture_unit."); + return false; + } + + unsigned int textureTypeIndex = m_textures[textureType]; + m_textures[textureType]++; + + ASSIMP_LOG_VERBOSE_DEBUG(" texture '", textureRef, "' type ", textureType, + " index ", textureTypeIndex, " UV ", uvCoord); + + aiString assimpTextureRef(textureRef); + material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex)); + material->AddProperty(&uvCoord, 1, AI_MATKEY_UVWSRC(textureType, textureTypeIndex)); + + return true; +} + +} // namespace Ogre +} // namespace Assimp + +#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER |