diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp | 1076 |
1 files changed, 0 insertions, 1076 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp deleted file mode 100644 index d63dd93..0000000 --- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp +++ /dev/null @@ -1,1076 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -#include "OgreStructs.h" -#include <assimp/Exceptional.h> -#include <assimp/TinyFormatter.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> - -namespace Assimp { -namespace Ogre { - -// VertexElement - -VertexElement::VertexElement() : - index(0), - source(0), - offset(0), - type(VET_FLOAT1), - semantic(VES_POSITION) { -} - -size_t VertexElement::Size() const { - return TypeSize(type); -} - -size_t VertexElement::ComponentCount() const { - return ComponentCount(type); -} - -size_t VertexElement::ComponentCount(Type type) { - switch (type) { - case VET_COLOUR: - case VET_COLOUR_ABGR: - case VET_COLOUR_ARGB: - case VET_FLOAT1: - case VET_DOUBLE1: - case VET_SHORT1: - case VET_USHORT1: - case VET_INT1: - case VET_UINT1: - return 1; - case VET_FLOAT2: - case VET_DOUBLE2: - case VET_SHORT2: - case VET_USHORT2: - case VET_INT2: - case VET_UINT2: - return 2; - case VET_FLOAT3: - case VET_DOUBLE3: - case VET_SHORT3: - case VET_USHORT3: - case VET_INT3: - case VET_UINT3: - return 3; - case VET_FLOAT4: - case VET_DOUBLE4: - case VET_SHORT4: - case VET_USHORT4: - case VET_INT4: - case VET_UINT4: - case VET_UBYTE4: - return 4; - } - return 0; -} - -size_t VertexElement::TypeSize(Type type) { - switch (type) { - case VET_COLOUR: - case VET_COLOUR_ABGR: - case VET_COLOUR_ARGB: - return sizeof(unsigned int); - case VET_FLOAT1: - return sizeof(float); - case VET_FLOAT2: - return sizeof(float) * 2; - case VET_FLOAT3: - return sizeof(float) * 3; - case VET_FLOAT4: - return sizeof(float) * 4; - case VET_DOUBLE1: - return sizeof(double); - case VET_DOUBLE2: - return sizeof(double) * 2; - case VET_DOUBLE3: - return sizeof(double) * 3; - case VET_DOUBLE4: - return sizeof(double) * 4; - case VET_SHORT1: - return sizeof(short); - case VET_SHORT2: - return sizeof(short) * 2; - case VET_SHORT3: - return sizeof(short) * 3; - case VET_SHORT4: - return sizeof(short) * 4; - case VET_USHORT1: - return sizeof(unsigned short); - case VET_USHORT2: - return sizeof(unsigned short) * 2; - case VET_USHORT3: - return sizeof(unsigned short) * 3; - case VET_USHORT4: - return sizeof(unsigned short) * 4; - case VET_INT1: - return sizeof(int); - case VET_INT2: - return sizeof(int) * 2; - case VET_INT3: - return sizeof(int) * 3; - case VET_INT4: - return sizeof(int) * 4; - case VET_UINT1: - return sizeof(unsigned int); - case VET_UINT2: - return sizeof(unsigned int) * 2; - case VET_UINT3: - return sizeof(unsigned int) * 3; - case VET_UINT4: - return sizeof(unsigned int) * 4; - case VET_UBYTE4: - return sizeof(unsigned char) * 4; - } - return 0; -} - -std::string VertexElement::TypeToString() { - return TypeToString(type); -} - -std::string VertexElement::TypeToString(Type type) { - switch (type) { - case VET_COLOUR: return "COLOUR"; - case VET_COLOUR_ABGR: return "COLOUR_ABGR"; - case VET_COLOUR_ARGB: return "COLOUR_ARGB"; - case VET_FLOAT1: return "FLOAT1"; - case VET_FLOAT2: return "FLOAT2"; - case VET_FLOAT3: return "FLOAT3"; - case VET_FLOAT4: return "FLOAT4"; - case VET_DOUBLE1: return "DOUBLE1"; - case VET_DOUBLE2: return "DOUBLE2"; - case VET_DOUBLE3: return "DOUBLE3"; - case VET_DOUBLE4: return "DOUBLE4"; - case VET_SHORT1: return "SHORT1"; - case VET_SHORT2: return "SHORT2"; - case VET_SHORT3: return "SHORT3"; - case VET_SHORT4: return "SHORT4"; - case VET_USHORT1: return "USHORT1"; - case VET_USHORT2: return "USHORT2"; - case VET_USHORT3: return "USHORT3"; - case VET_USHORT4: return "USHORT4"; - case VET_INT1: return "INT1"; - case VET_INT2: return "INT2"; - case VET_INT3: return "INT3"; - case VET_INT4: return "INT4"; - case VET_UINT1: return "UINT1"; - case VET_UINT2: return "UINT2"; - case VET_UINT3: return "UINT3"; - case VET_UINT4: return "UINT4"; - case VET_UBYTE4: return "UBYTE4"; - } - return "Uknown_VertexElement::Type"; -} - -std::string VertexElement::SemanticToString() { - return SemanticToString(semantic); -} - -std::string VertexElement::SemanticToString(Semantic semantic) { - switch (semantic) { - case VES_POSITION: return "POSITION"; - case VES_BLEND_WEIGHTS: return "BLEND_WEIGHTS"; - case VES_BLEND_INDICES: return "BLEND_INDICES"; - case VES_NORMAL: return "NORMAL"; - case VES_DIFFUSE: return "DIFFUSE"; - case VES_SPECULAR: return "SPECULAR"; - case VES_TEXTURE_COORDINATES: return "TEXTURE_COORDINATES"; - case VES_BINORMAL: return "BINORMAL"; - case VES_TANGENT: return "TANGENT"; - } - return "Uknown_VertexElement::Semantic"; -} - -// IVertexData - -IVertexData::IVertexData() : - count(0) { -} - -bool IVertexData::HasBoneAssignments() const { - return !boneAssignments.empty(); -} - -void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex) { - BoneAssignmentsForVertex(oldIndex, newIndex, boneAssignmentsMap[newIndex]); - vertexIndexMapping[oldIndex].push_back(newIndex); -} - -void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const { - for (const auto &boneAssign : boneAssignments) { - if (boneAssign.vertexIndex == currentIndex) { - VertexBoneAssignment a = boneAssign; - a.vertexIndex = newIndex; - dest.push_back(a); - } - } -} - -AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices) { - AssimpVertexBoneWeightList weights; - for (size_t vi = 0; vi < vertices; ++vi) { - VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[static_cast<unsigned int>(vi)]; - for (VertexBoneAssignmentList::const_iterator iter = vertexWeights.begin(), end = vertexWeights.end(); - iter != end; ++iter) { - std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex]; - boneWeights.push_back(aiVertexWeight(static_cast<unsigned int>(vi), iter->weight)); - } - } - return weights; -} - -std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const { - std::set<uint16_t> referenced; - for (const auto &boneAssign : boneAssignments) { - referenced.insert(boneAssign.boneIndex); - } - return referenced; -} - -// VertexData - -VertexData::VertexData() { -} - -VertexData::~VertexData() { - Reset(); -} - -void VertexData::Reset() { - // Releases shared ptr memory streams. - vertexBindings.clear(); - vertexElements.clear(); -} - -uint32_t VertexData::VertexSize(uint16_t source) const { - uint32_t size = 0; - for (const auto &element : vertexElements) { - if (element.source == source) - size += static_cast<uint32_t>(element.Size()); - } - return size; -} - -MemoryStream *VertexData::VertexBuffer(uint16_t source) { - if (vertexBindings.find(source) != vertexBindings.end()) - return vertexBindings[source].get(); - return 0; -} - -VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index) { - for (auto &element : vertexElements) { - if (element.semantic == semantic && element.index == index) - return &element; - } - return 0; -} - -// VertexDataXml - -VertexDataXml::VertexDataXml() { -} - -bool VertexDataXml::HasPositions() const { - return !positions.empty(); -} - -bool VertexDataXml::HasNormals() const { - return !normals.empty(); -} - -bool VertexDataXml::HasTangents() const { - return !tangents.empty(); -} - -bool VertexDataXml::HasUvs() const { - return !uvs.empty(); -} - -size_t VertexDataXml::NumUvs() const { - return uvs.size(); -} - -// IndexData - -IndexData::IndexData() : - count(0), - faceCount(0), - is32bit(false) { -} - -IndexData::~IndexData() { - Reset(); -} - -void IndexData::Reset() { - // Release shared ptr memory stream. - buffer.reset(); -} - -size_t IndexData::IndexSize() const { - return (is32bit ? sizeof(uint32_t) : sizeof(uint16_t)); -} - -size_t IndexData::FaceSize() const { - return IndexSize() * 3; -} - -// Mesh - -Mesh::Mesh() : - hasSkeletalAnimations(false), - skeleton(nullptr), - sharedVertexData(nullptr), - subMeshes(), - animations(), - poses() { -} - -Mesh::~Mesh() { - Reset(); -} - -void Mesh::Reset() { - OGRE_SAFE_DELETE(skeleton) - OGRE_SAFE_DELETE(sharedVertexData) - - for (auto &mesh : subMeshes) { - OGRE_SAFE_DELETE(mesh) - } - subMeshes.clear(); - for (auto &anim : animations) { - OGRE_SAFE_DELETE(anim) - } - animations.clear(); - for (auto &pose : poses) { - OGRE_SAFE_DELETE(pose) - } - poses.clear(); -} - -size_t Mesh::NumSubMeshes() const { - return subMeshes.size(); -} - -SubMesh *Mesh::GetSubMesh(size_t index) const { - for (size_t i = 0; i < subMeshes.size(); ++i) { - if (subMeshes[i]->index == index) { - return subMeshes[i]; - } - } - return 0; -} - -void Mesh::ConvertToAssimpScene(aiScene *dest) { - if (nullptr == dest) { - return; - } - - // Setup - dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes()); - dest->mMeshes = new aiMesh *[dest->mNumMeshes]; - - // Create root node - dest->mRootNode = new aiNode(); - dest->mRootNode->mNumMeshes = dest->mNumMeshes; - dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes]; - - // Export meshes - for (size_t i = 0; i < dest->mNumMeshes; ++i) { - dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this); - dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i); - } - - // Export skeleton - if (skeleton) { - // Bones - if (!skeleton->bones.empty()) { - BoneList rootBones = skeleton->RootBones(); - dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size()); - dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren]; - - for (size_t i = 0, len = rootBones.size(); i < len; ++i) { - dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode); - } - } - - // Animations - if (!skeleton->animations.empty()) { - dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size()); - dest->mAnimations = new aiAnimation *[dest->mNumAnimations]; - - for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) { - dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation(); - } - } - } -} - -// ISubMesh - -ISubMesh::ISubMesh() : - index(0), - materialIndex(-1), - usesSharedVertexData(false), - operationType(OT_POINT_LIST) { -} - -// SubMesh - -SubMesh::SubMesh() : - vertexData(0), - indexData(new IndexData()) { -} - -SubMesh::~SubMesh() { - Reset(); -} - -void SubMesh::Reset(){ - OGRE_SAFE_DELETE(vertexData) - OGRE_SAFE_DELETE(indexData) -} - -aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) { - if (operationType != OT_TRIANGLE_LIST) { - throw DeadlyImportError("Only mesh operation type OT_TRIANGLE_LIST is supported. Found ", operationType); - } - - aiMesh *dest = new aiMesh(); - dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - - if (!name.empty()) - dest->mName = name; - - // Material index - if (materialIndex != -1) - dest->mMaterialIndex = materialIndex; - - // Pick source vertex data from shader geometry or from internal geometry. - VertexData *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData); - - VertexElement *positionsElement = src->GetVertexElement(VertexElement::VES_POSITION); - VertexElement *normalsElement = src->GetVertexElement(VertexElement::VES_NORMAL); - VertexElement *uv1Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 0); - VertexElement *uv2Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 1); - - // Sanity checks - if (!positionsElement) { - throw DeadlyImportError("Failed to import Ogre VertexElement::VES_POSITION. Mesh does not have vertex positions!"); - } else if (positionsElement->type != VertexElement::VET_FLOAT3) { - throw DeadlyImportError("Ogre Mesh position vertex element type != VertexElement::VET_FLOAT3. This is not supported."); - } else if (normalsElement && normalsElement->type != VertexElement::VET_FLOAT3) { - throw DeadlyImportError("Ogre Mesh normal vertex element type != VertexElement::VET_FLOAT3. This is not supported."); - } - - // Faces - dest->mNumFaces = indexData->faceCount; - dest->mFaces = new aiFace[dest->mNumFaces]; - - // Assimp required unique vertices, we need to convert from Ogres shared indexing. - size_t uniqueVertexCount = dest->mNumFaces * 3; - dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount); - dest->mVertices = new aiVector3D[dest->mNumVertices]; - - // Source streams - MemoryStream *positions = src->VertexBuffer(positionsElement->source); - MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : 0); - MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : 0); - MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : 0); - - // Element size - const size_t sizePosition = positionsElement->Size(); - const size_t sizeNormal = (normalsElement ? normalsElement->Size() : 0); - const size_t sizeUv1 = (uv1Element ? uv1Element->Size() : 0); - const size_t sizeUv2 = (uv2Element ? uv2Element->Size() : 0); - - // Vertex width - const size_t vWidthPosition = src->VertexSize(positionsElement->source); - const size_t vWidthNormal = (normalsElement ? src->VertexSize(normalsElement->source) : 0); - const size_t vWidthUv1 = (uv1Element ? src->VertexSize(uv1Element->source) : 0); - const size_t vWidthUv2 = (uv2Element ? src->VertexSize(uv2Element->source) : 0); - - bool boneAssignments = src->HasBoneAssignments(); - - // Prepare normals - if (normals) - dest->mNormals = new aiVector3D[dest->mNumVertices]; - - // Prepare UVs, ignoring incompatible UVs. - if (uv1) { - if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3) { - dest->mNumUVComponents[0] = static_cast<unsigned int>(uv1Element->ComponentCount()); - dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices]; - } else { - ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv1Element->TypeToString(), " is not compatible with Assimp. Ignoring UV."); - uv1 = 0; - } - } - if (uv2) { - if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3) { - dest->mNumUVComponents[1] = static_cast<unsigned int>(uv2Element->ComponentCount()); - dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices]; - } else { - ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv2Element->TypeToString(), " is not compatible with Assimp. Ignoring UV."); - uv2 = 0; - } - } - - aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : 0); - aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : 0); - - MemoryStream *faces = indexData->buffer.get(); - for (size_t fi = 0, isize = indexData->IndexSize(), fsize = indexData->FaceSize(); - fi < dest->mNumFaces; ++fi) { - // Source Ogre face - aiFace ogreFace; - ogreFace.mNumIndices = 3; - ogreFace.mIndices = new unsigned int[3]; - - faces->Seek(fi * fsize, aiOrigin_SET); - if (indexData->is32bit) { - faces->Read(&ogreFace.mIndices[0], isize, 3); - } else { - uint16_t iout = 0; - for (size_t ii = 0; ii < 3; ++ii) { - faces->Read(&iout, isize, 1); - ogreFace.mIndices[ii] = static_cast<unsigned int>(iout); - } - } - - // Destination Assimp face - aiFace &face = dest->mFaces[fi]; - face.mNumIndices = 3; - face.mIndices = new unsigned int[3]; - - const size_t pos = fi * 3; - for (size_t v = 0; v < 3; ++v) { - const size_t newIndex = pos + v; - - // Write face index - face.mIndices[v] = static_cast<unsigned int>(newIndex); - - // Ogres vertex index to ref into the source buffers. - const size_t ogreVertexIndex = ogreFace.mIndices[v]; - src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex)); - - // Position - positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET); - positions->Read(&dest->mVertices[newIndex], sizePosition, 1); - - // Normal - if (normals) { - normals->Seek((vWidthNormal * ogreVertexIndex) + normalsElement->offset, aiOrigin_SET); - normals->Read(&dest->mNormals[newIndex], sizeNormal, 1); - } - // UV0 - if (uv1 && uv1Dest) { - uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET); - uv1->Read(&uv1Dest[newIndex], sizeUv1, 1); - uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form - } - // UV1 - if (uv2 && uv2Dest) { - uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET); - uv2->Read(&uv2Dest[newIndex], sizeUv2, 1); - uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form - } - } - } - - // Bones and bone weights - if (parent->skeleton && boneAssignments) { - AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices); - std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights(); - - dest->mNumBones = static_cast<unsigned int>(referencedBones.size()); - dest->mBones = new aiBone *[dest->mNumBones]; - - size_t assimpBoneIndex = 0; - for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) { - Bone *bone = parent->skeleton->BoneById((*rbIter)); - dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]); - } - } - - return dest; -} - -// MeshXml - -MeshXml::MeshXml() : - skeleton(0), - sharedVertexData(0) { -} - -MeshXml::~MeshXml() { - Reset(); -} - -void MeshXml::Reset() { - OGRE_SAFE_DELETE(skeleton) - OGRE_SAFE_DELETE(sharedVertexData) - - for (auto &mesh : subMeshes) { - OGRE_SAFE_DELETE(mesh) - } - subMeshes.clear(); -} - -size_t MeshXml::NumSubMeshes() const { - return subMeshes.size(); -} - -SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const { - for (size_t i = 0; i < subMeshes.size(); ++i) - if (subMeshes[i]->index == index) - return subMeshes[i]; - return 0; -} - -void MeshXml::ConvertToAssimpScene(aiScene *dest) { - // Setup - dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes()); - dest->mMeshes = new aiMesh *[dest->mNumMeshes]; - - // Create root node - dest->mRootNode = new aiNode(); - dest->mRootNode->mNumMeshes = dest->mNumMeshes; - dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes]; - - // Export meshes - for (size_t i = 0; i < dest->mNumMeshes; ++i) { - dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this); - dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i); - } - - // Export skeleton - if (skeleton) { - // Bones - if (!skeleton->bones.empty()) { - BoneList rootBones = skeleton->RootBones(); - dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size()); - dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren]; - - for (size_t i = 0, len = rootBones.size(); i < len; ++i) { - dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode); - } - } - - // Animations - if (!skeleton->animations.empty()) { - dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size()); - dest->mAnimations = new aiAnimation *[dest->mNumAnimations]; - - for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) { - dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation(); - } - } - } -} - -// SubMeshXml - -SubMeshXml::SubMeshXml() : - indexData(new IndexDataXml()), - vertexData(0) { -} - -SubMeshXml::~SubMeshXml() { - Reset(); -} - -void SubMeshXml::Reset(){ - OGRE_SAFE_DELETE(indexData) - OGRE_SAFE_DELETE(vertexData) -} - -aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent) { - aiMesh *dest = new aiMesh(); - dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - - if (!name.empty()) - dest->mName = name; - - // Material index - if (materialIndex != -1) - dest->mMaterialIndex = materialIndex; - - // Faces - dest->mNumFaces = indexData->faceCount; - dest->mFaces = new aiFace[dest->mNumFaces]; - - // Assimp required unique vertices, we need to convert from Ogres shared indexing. - size_t uniqueVertexCount = dest->mNumFaces * 3; - dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount); - dest->mVertices = new aiVector3D[dest->mNumVertices]; - - VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData); - bool boneAssignments = src->HasBoneAssignments(); - bool normals = src->HasNormals(); - size_t uvs = src->NumUvs(); - - // Prepare normals - if (normals) - dest->mNormals = new aiVector3D[dest->mNumVertices]; - - // Prepare UVs - for (size_t uvi = 0; uvi < uvs; ++uvi) { - dest->mNumUVComponents[uvi] = 2; - dest->mTextureCoords[uvi] = new aiVector3D[dest->mNumVertices]; - } - - for (size_t fi = 0; fi < dest->mNumFaces; ++fi) { - // Source Ogre face - aiFace &ogreFace = indexData->faces[fi]; - - // Destination Assimp face - aiFace &face = dest->mFaces[fi]; - face.mNumIndices = 3; - face.mIndices = new unsigned int[3]; - - const size_t pos = fi * 3; - for (size_t v = 0; v < 3; ++v) { - const size_t newIndex = pos + v; - - // Write face index - face.mIndices[v] = static_cast<unsigned int>(newIndex); - - // Ogres vertex index to ref into the source buffers. - const size_t ogreVertexIndex = ogreFace.mIndices[v]; - src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex)); - - // Position - dest->mVertices[newIndex] = src->positions[ogreVertexIndex]; - - // Normal - if (normals) - dest->mNormals[newIndex] = src->normals[ogreVertexIndex]; - - // UVs - for (size_t uvi = 0; uvi < uvs; ++uvi) { - aiVector3D *uvDest = dest->mTextureCoords[uvi]; - std::vector<aiVector3D> &uvSrc = src->uvs[uvi]; - uvDest[newIndex] = uvSrc[ogreVertexIndex]; - } - } - } - - // Bones and bone weights - if (parent->skeleton && boneAssignments) { - AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices); - std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights(); - - dest->mNumBones = static_cast<unsigned int>(referencedBones.size()); - dest->mBones = new aiBone *[dest->mNumBones]; - - size_t assimpBoneIndex = 0; - for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) { - Bone *bone = parent->skeleton->BoneById((*rbIter)); - dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]); - } - } - - return dest; -} - -// Animation - -Animation::Animation(Skeleton *parent) : - parentMesh(nullptr), - parentSkeleton(parent), - length(0.0f), - baseTime(-1.0f) { - // empty -} - -Animation::Animation(Mesh *parent) : - parentMesh(parent), - parentSkeleton(0), - length(0.0f), - baseTime(-1.0f) { - // empty -} - -VertexData *Animation::AssociatedVertexData(VertexAnimationTrack *track) const { - if (nullptr == parentMesh) { - return nullptr; - } - - bool sharedGeom = (track->target == 0); - if (sharedGeom) { - return parentMesh->sharedVertexData; - } - - return parentMesh->GetSubMesh(track->target - 1)->vertexData; -} - -aiAnimation *Animation::ConvertToAssimpAnimation() { - aiAnimation *anim = new aiAnimation(); - anim->mName = name; - anim->mDuration = static_cast<double>(length); - anim->mTicksPerSecond = 1.0; - - // Tracks - if (!tracks.empty()) { - anim->mNumChannels = static_cast<unsigned int>(tracks.size()); - anim->mChannels = new aiNodeAnim *[anim->mNumChannels]; - - for (size_t i = 0, len = tracks.size(); i < len; ++i) { - anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton); - } - } - return anim; -} - -// Skeleton - -Skeleton::Skeleton() : - bones(), - animations(), - blendMode(ANIMBLEND_AVERAGE) { -} - -Skeleton::~Skeleton() { - Reset(); -} - -void Skeleton::Reset() { - for (auto &bone : bones) { - OGRE_SAFE_DELETE(bone) - } - bones.clear(); - for (auto &anim : animations) { - OGRE_SAFE_DELETE(anim) - } - animations.clear(); -} - -BoneList Skeleton::RootBones() const { - BoneList rootBones; - for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { - if (!(*iter)->IsParented()) - rootBones.push_back((*iter)); - } - return rootBones; -} - -size_t Skeleton::NumRootBones() const { - size_t num = 0; - for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { - if (!(*iter)->IsParented()) - num++; - } - return num; -} - -Bone *Skeleton::BoneByName(const std::string &name) const { - for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { - if ((*iter)->name == name) - return (*iter); - } - return 0; -} - -Bone *Skeleton::BoneById(uint16_t id) const { - for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { - if ((*iter)->id == id) - return (*iter); - } - return 0; -} - -// Bone - -Bone::Bone() : - id(0), - parent(0), - parentId(-1), - scale(1.0f, 1.0f, 1.0f) { -} - -bool Bone::IsParented() const { - return (parentId != -1 && parent != 0); -} - -uint16_t Bone::ParentId() const { - return static_cast<uint16_t>(parentId); -} - -void Bone::AddChild(Bone *bone) { - if (!bone) - return; - if (bone->IsParented()) - throw DeadlyImportError("Attaching child Bone that is already parented: ", bone->name); - - bone->parent = this; - bone->parentId = id; - children.push_back(bone->id); -} - -void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton) { - if (!IsParented()) - worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse(); - else - worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse() * parent->worldMatrix; - - defaultPose = aiMatrix4x4(scale, rotation, position); - - // Recursively for all children now that the parent matrix has been calculated. - for (auto boneId : children) { - Bone *child = skeleton->BoneById(boneId); - if (!child) { - throw DeadlyImportError("CalculateWorldMatrixAndDefaultPose: Failed to find child bone ", boneId, " for parent ", id, " ", name); - } - child->CalculateWorldMatrixAndDefaultPose(skeleton); - } -} - -aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode) { - // Bone node - aiNode *node = new aiNode(name); - node->mParent = parentNode; - node->mTransformation = defaultPose; - - // Children - if (!children.empty()) { - node->mNumChildren = static_cast<unsigned int>(children.size()); - node->mChildren = new aiNode *[node->mNumChildren]; - - for (size_t i = 0, len = children.size(); i < len; ++i) { - Bone *child = skeleton->BoneById(children[i]); - if (!child) { - throw DeadlyImportError("ConvertToAssimpNode: Failed to find child bone ", children[i], " for parent ", id, " ", name); - } - node->mChildren[i] = child->ConvertToAssimpNode(skeleton, node); - } - } - return node; -} - -aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVertexWeight> &boneWeights) { - aiBone *bone = new aiBone(); - bone->mName = name; - bone->mOffsetMatrix = worldMatrix; - - if (!boneWeights.empty()) { - bone->mNumWeights = static_cast<unsigned int>(boneWeights.size()); - bone->mWeights = new aiVertexWeight[boneWeights.size()]; - memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight)); - } - - return bone; -} - -// VertexAnimationTrack - -VertexAnimationTrack::VertexAnimationTrack() : - type(VAT_NONE), - target(0) { -} - -aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleton) { - if (boneName.empty() || type != VAT_TRANSFORM) { - throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Cannot convert track that has no target bone name or is not type of VAT_TRANSFORM"); - } - - aiNodeAnim *nodeAnim = new aiNodeAnim(); - nodeAnim->mNodeName = boneName; - - Bone *bone = skeleton->BoneByName(boneName); - if (!bone) { - throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Failed to find bone ", boneName, " from parent Skeleton"); - } - - // Keyframes - size_t numKeyframes = transformKeyFrames.size(); - - nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes]; - nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes]; - nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes]; - nodeAnim->mNumPositionKeys = static_cast<unsigned int>(numKeyframes); - nodeAnim->mNumRotationKeys = static_cast<unsigned int>(numKeyframes); - nodeAnim->mNumScalingKeys = static_cast<unsigned int>(numKeyframes); - - for (size_t kfi = 0; kfi < numKeyframes; ++kfi) { - TransformKeyFrame &kfSource = transformKeyFrames[kfi]; - - // Calculate the complete transformation from world space to bone space - aiVector3D pos; - aiQuaternion rot; - aiVector3D scale; - - aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform(); - finalTransform.Decompose(scale, rot, pos); - - double t = static_cast<double>(kfSource.timePos); - nodeAnim->mPositionKeys[kfi].mTime = t; - nodeAnim->mRotationKeys[kfi].mTime = t; - nodeAnim->mScalingKeys[kfi].mTime = t; - - nodeAnim->mPositionKeys[kfi].mValue = pos; - nodeAnim->mRotationKeys[kfi].mValue = rot; - nodeAnim->mScalingKeys[kfi].mValue = scale; - } - - return nodeAnim; -} - -// TransformKeyFrame - -TransformKeyFrame::TransformKeyFrame() : - timePos(0.0f), - scale(1.0f, 1.0f, 1.0f) { -} - -aiMatrix4x4 TransformKeyFrame::Transform() { - return aiMatrix4x4(scale, rotation, position); -} - -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER |