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authorsanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
committersanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
commit058f98a63658dc1a2579826ba167fd61bed1e21f (patch)
treebcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp
parent2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff)
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp755
1 files changed, 755 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp
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+++ b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp
@@ -0,0 +1,755 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "OgreXmlSerializer.h"
+#include "OgreBinarySerializer.h"
+#include "OgreParsingUtils.h"
+
+#include <assimp/TinyFormatter.h>
+#include <assimp/DefaultLogger.hpp>
+
+#include <memory>
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+// Define as 1 to get verbose logging.
+#define OGRE_XML_SERIALIZER_DEBUG 0
+
+namespace Assimp {
+namespace Ogre {
+
+//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
+
+AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) {
+ if (!error.empty()) {
+ throw DeadlyImportError(error, " in node '", nodeName, "' and attribute '", name, "'");
+ } else {
+ throw DeadlyImportError("Attribute '", name, "' does not exist in node '", nodeName, "'");
+ }
+}
+
+template <>
+int32_t OgreXmlSerializer::ReadAttribute<int32_t>(XmlNode &xmlNode, const char *name) const {
+ if (!XmlParser::hasAttribute(xmlNode, name)) {
+ ThrowAttibuteError(xmlNode.name(), name, "Not found");
+ }
+ pugi::xml_attribute attr = xmlNode.attribute(name);
+ return static_cast<int32_t>(attr.as_int());
+}
+
+template <>
+uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(XmlNode &xmlNode, const char *name) const {
+ if (!XmlParser::hasAttribute(xmlNode, name)) {
+ ThrowAttibuteError(xmlNode.name(), name, "Not found");
+ }
+
+ // @note This is hackish. But we are never expecting unsigned values that go outside the
+ // int32_t range. Just monitor for negative numbers and kill the import.
+ int32_t temp = ReadAttribute<int32_t>(xmlNode, name);
+ if (temp < 0) {
+ ThrowAttibuteError(xmlNode.name(), name, "Found a negative number value where expecting a uint32_t value");
+ }
+
+ return static_cast<uint32_t>(temp);
+}
+
+template <>
+uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(XmlNode &xmlNode, const char *name) const {
+ if (!XmlParser::hasAttribute(xmlNode, name)) {
+ ThrowAttibuteError(xmlNode.name(), name, "Not found");
+ }
+
+ return static_cast<uint16_t>(xmlNode.attribute(name).as_int());
+}
+
+template <>
+float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name) const {
+ if (!XmlParser::hasAttribute(xmlNode, name)) {
+ ThrowAttibuteError(xmlNode.name(), name, "Not found");
+ }
+
+ return xmlNode.attribute(name).as_float();
+}
+
+template <>
+std::string OgreXmlSerializer::ReadAttribute<std::string>(XmlNode &xmlNode, const char *name) const {
+ if (!XmlParser::hasAttribute(xmlNode, name)) {
+ ThrowAttibuteError(xmlNode.name(), name, "Not found");
+ }
+
+ return xmlNode.attribute(name).as_string();
+}
+
+template <>
+bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name) const {
+ std::string value = ai_tolower(ReadAttribute<std::string>(xmlNode, name));
+ if (ASSIMP_stricmp(value, "true") == 0) {
+ return true;
+ } else if (ASSIMP_stricmp(value, "false") == 0) {
+ return false;
+ }
+
+ ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
+ return false;
+}
+
+// Mesh XML constants
+
+// <mesh>
+static const char *nnMesh = "mesh";
+static const char *nnSharedGeometry = "sharedgeometry";
+static const char *nnSubMeshes = "submeshes";
+static const char *nnSubMesh = "submesh";
+//static const char *nnSubMeshNames = "submeshnames";
+static const char *nnSkeletonLink = "skeletonlink";
+//static const char *nnLOD = "levelofdetail";
+//static const char *nnExtremes = "extremes";
+//static const char *nnPoses = "poses";
+static const char *nnAnimations = "animations";
+
+// <submesh>
+static const char *nnFaces = "faces";
+static const char *nnFace = "face";
+static const char *nnGeometry = "geometry";
+//static const char *nnTextures = "textures";
+
+// <mesh/submesh>
+static const char *nnBoneAssignments = "boneassignments";
+
+// <sharedgeometry/geometry>
+static const char *nnVertexBuffer = "vertexbuffer";
+
+// <vertexbuffer>
+//static const char *nnVertex = "vertex";
+static const char *nnPosition = "position";
+static const char *nnNormal = "normal";
+static const char *nnTangent = "tangent";
+//static const char *nnBinormal = "binormal";
+static const char *nnTexCoord = "texcoord";
+//static const char *nnColorDiffuse = "colour_diffuse";
+//static const char *nnColorSpecular = "colour_specular";
+
+// <boneassignments>
+static const char *nnVertexBoneAssignment = "vertexboneassignment";
+
+// Skeleton XML constants
+
+// <skeleton>
+static const char *nnSkeleton = "skeleton";
+static const char *nnBones = "bones";
+static const char *nnBoneHierarchy = "bonehierarchy";
+//static const char *nnAnimationLinks = "animationlinks";
+
+// <bones>
+static const char *nnBone = "bone";
+static const char *nnRotation = "rotation";
+static const char *nnAxis = "axis";
+static const char *nnScale = "scale";
+
+// <bonehierarchy>
+static const char *nnBoneParent = "boneparent";
+
+// <animations>
+static const char *nnAnimation = "animation";
+static const char *nnTracks = "tracks";
+
+// <tracks>
+static const char *nnTrack = "track";
+static const char *nnKeyFrames = "keyframes";
+static const char *nnKeyFrame = "keyframe";
+static const char *nnTranslate = "translate";
+static const char *nnRotate = "rotate";
+
+// Common XML constants
+static const char *anX = "x";
+static const char *anY = "y";
+static const char *anZ = "z";
+
+// Mesh
+
+OgreXmlSerializer::OgreXmlSerializer(XmlParser *parser) :
+ mParser(parser) {
+ // empty
+}
+
+MeshXml *OgreXmlSerializer::ImportMesh(XmlParser *parser) {
+ if (nullptr == parser) {
+ return nullptr;
+ }
+
+ OgreXmlSerializer serializer(parser);
+
+ MeshXml *mesh = new MeshXml();
+ serializer.ReadMesh(mesh);
+
+ return mesh;
+}
+
+void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
+ XmlNode root = mParser->getRootNode();
+ if (nullptr == root) {
+ throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
+ }
+
+ XmlNode startNode = root.child(nnMesh);
+ if (startNode.empty()) {
+ throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
+ }
+ for (XmlNode currentNode : startNode.children()) {
+ const std::string currentName = currentNode.name();
+ if (currentName == nnSharedGeometry) {
+ mesh->sharedVertexData = new VertexDataXml();
+ ReadGeometry(currentNode, mesh->sharedVertexData);
+ } else if (currentName == nnSubMeshes) {
+ for (XmlNode &subMeshesNode : currentNode.children()) {
+ const std::string &currentSMName = subMeshesNode.name();
+ if (currentSMName == nnSubMesh) {
+ ReadSubMesh(subMeshesNode, mesh);
+ }
+ }
+ } else if (currentName == nnBoneAssignments) {
+ ReadBoneAssignments(currentNode, mesh->sharedVertexData);
+ } else if (currentName == nnSkeletonLink) {
+ }
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
+}
+
+void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) {
+ dest->count = ReadAttribute<uint32_t>(node, "vertexcount");
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices");
+
+ for (XmlNode currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == nnVertexBuffer) {
+ ReadGeometryVertexBuffer(currentNode, dest);
+ }
+ }
+}
+
+void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest) {
+ bool positions = (XmlParser::hasAttribute(node, "positions") && ReadAttribute<bool>(node, "positions"));
+ bool normals = (XmlParser::hasAttribute(node, "normals") && ReadAttribute<bool>(node, "normals"));
+ bool tangents = (XmlParser::hasAttribute(node, "tangents") && ReadAttribute<bool>(node, "tangents"));
+ uint32_t uvs = (XmlParser::hasAttribute(node, "texture_coords") ? ReadAttribute<uint32_t>(node, "texture_coords") : 0);
+
+ // Not having positions is a error only if a previous vertex buffer did not have them.
+ if (!positions && !dest->HasPositions()) {
+ throw DeadlyImportError("Vertex buffer does not contain positions!");
+ }
+
+ if (positions) {
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Contains positions");
+ dest->positions.reserve(dest->count);
+ }
+ if (normals) {
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Contains normals");
+ dest->normals.reserve(dest->count);
+ }
+ if (tangents) {
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Contains tangents");
+ dest->tangents.reserve(dest->count);
+ }
+ if (uvs > 0) {
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Contains ", uvs, " texture coords");
+ dest->uvs.resize(uvs);
+ for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) {
+ dest->uvs[i].reserve(dest->count);
+ }
+ }
+
+ for (XmlNode currentNode : node.children("vertex")) {
+ for (XmlNode vertexNode : currentNode.children()) {
+ const std::string &currentName = vertexNode.name();
+ if (positions && currentName == nnPosition) {
+ aiVector3D pos;
+ pos.x = ReadAttribute<float>(vertexNode, anX);
+ pos.y = ReadAttribute<float>(vertexNode, anY);
+ pos.z = ReadAttribute<float>(vertexNode, anZ);
+ dest->positions.push_back(pos);
+ } else if (normals && currentName == nnNormal) {
+ aiVector3D normal;
+ normal.x = ReadAttribute<float>(vertexNode, anX);
+ normal.y = ReadAttribute<float>(vertexNode, anY);
+ normal.z = ReadAttribute<float>(vertexNode, anZ);
+ dest->normals.push_back(normal);
+ } else if (tangents && currentName == nnTangent) {
+ aiVector3D tangent;
+ tangent.x = ReadAttribute<float>(vertexNode, anX);
+ tangent.y = ReadAttribute<float>(vertexNode, anY);
+ tangent.z = ReadAttribute<float>(vertexNode, anZ);
+ dest->tangents.push_back(tangent);
+ } else if (uvs > 0 && currentName == nnTexCoord) {
+ for (auto &curUvs : dest->uvs) {
+ aiVector3D uv;
+ uv.x = ReadAttribute<float>(vertexNode, "u");
+ uv.y = (ReadAttribute<float>(vertexNode, "v") * -1) + 1; // Flip UV from Ogre to Assimp form
+ curUvs.push_back(uv);
+ }
+ }
+ }
+ }
+
+ // Sanity checks
+ if (dest->positions.size() != dest->count) {
+ throw DeadlyImportError("Read only ", dest->positions.size(), " positions when should have read ", dest->count);
+ }
+ if (normals && dest->normals.size() != dest->count) {
+ throw DeadlyImportError("Read only ", dest->normals.size(), " normals when should have read ", dest->count);
+ }
+ if (tangents && dest->tangents.size() != dest->count) {
+ throw DeadlyImportError("Read only ", dest->tangents.size(), " tangents when should have read ", dest->count);
+ }
+ for (unsigned int i = 0; i < dest->uvs.size(); ++i) {
+ if (dest->uvs[i].size() != dest->count) {
+ throw DeadlyImportError("Read only ", dest->uvs[i].size(),
+ " uvs for uv index ", i, " when should have read ", dest->count);
+ }
+ }
+}
+
+void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
+ static const char *anMaterial = "material";
+ static const char *anUseSharedVertices = "usesharedvertices";
+ static const char *anCount = "count";
+ static const char *anV1 = "v1";
+ static const char *anV2 = "v2";
+ static const char *anV3 = "v3";
+ static const char *anV4 = "v4";
+
+ SubMeshXml *submesh = new SubMeshXml();
+
+ if (XmlParser::hasAttribute(node, anMaterial)) {
+ submesh->materialRef = ReadAttribute<std::string>(node, anMaterial);
+ }
+ if (XmlParser::hasAttribute(node, anUseSharedVertices)) {
+ submesh->usesSharedVertexData = ReadAttribute<bool>(node, anUseSharedVertices);
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size());
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'");
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
+
+ // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
+ // of faces and geometry changed, and not if we have more than one of one
+ /// @todo Fix above comment with better read logic below
+
+ bool quadWarned = false;
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == nnFaces) {
+ submesh->indexData->faceCount = ReadAttribute<uint32_t>(currentNode, anCount);
+ submesh->indexData->faces.reserve(submesh->indexData->faceCount);
+ for (XmlNode currentChildNode : currentNode.children()) {
+ const std::string &currentChildName = currentChildNode.name();
+ if (currentChildName == nnFace) {
+ aiFace face;
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3];
+ face.mIndices[0] = ReadAttribute<uint32_t>(currentChildNode, anV1);
+ face.mIndices[1] = ReadAttribute<uint32_t>(currentChildNode, anV2);
+ face.mIndices[2] = ReadAttribute<uint32_t>(currentChildNode, anV3);
+ /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
+ if (!quadWarned && XmlParser::hasAttribute(currentChildNode, anV4)) {
+ ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
+ quadWarned = true;
+ }
+ submesh->indexData->faces.push_back(face);
+ }
+ }
+ if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Faces ", submesh->indexData->faceCount);
+ } else {
+ throw DeadlyImportError("Read only ", submesh->indexData->faces.size(), " faces when should have read ", submesh->indexData->faceCount);
+ }
+ } else if (currentName == nnGeometry) {
+ if (submesh->usesSharedVertexData) {
+ throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
+ }
+
+ submesh->vertexData = new VertexDataXml();
+ ReadGeometry(currentNode, submesh->vertexData);
+ } else if (currentName == nnBoneAssignments) {
+ ReadBoneAssignments(currentNode, submesh->vertexData);
+ }
+ }
+
+ submesh->index = static_cast<unsigned int>(mesh->subMeshes.size());
+ mesh->subMeshes.push_back(submesh);
+}
+
+void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest) {
+ if (!dest) {
+ throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
+ }
+
+ static const char *anVertexIndex = "vertexindex";
+ static const char *anBoneIndex = "boneindex";
+ static const char *anWeight = "weight";
+
+ std::set<uint32_t> influencedVertices;
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == nnVertexBoneAssignment) {
+ VertexBoneAssignment ba;
+ ba.vertexIndex = ReadAttribute<uint32_t>(currentNode, anVertexIndex);
+ ba.boneIndex = ReadAttribute<uint16_t>(currentNode, anBoneIndex);
+ ba.weight = ReadAttribute<float>(currentNode, anWeight);
+
+ dest->boneAssignments.push_back(ba);
+ influencedVertices.insert(ba.vertexIndex);
+ }
+ }
+
+ /** Normalize bone weights.
+ Some exporters won't care if the sum of all bone weights
+ for a single vertex equals 1 or not, so validate here. */
+ const float epsilon = 0.05f;
+ for (const uint32_t vertexIndex : influencedVertices) {
+ float sum = 0.0f;
+ for (VertexBoneAssignmentList::const_iterator baIter = dest->boneAssignments.begin(), baEnd = dest->boneAssignments.end(); baIter != baEnd; ++baIter) {
+ if (baIter->vertexIndex == vertexIndex)
+ sum += baIter->weight;
+ }
+ if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) {
+ for (auto &boneAssign : dest->boneAssignments) {
+ if (boneAssign.vertexIndex == vertexIndex)
+ boneAssign.weight /= sum;
+ }
+ }
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG(" - ", dest->boneAssignments.size(), " bone assignments");
+}
+
+// Skeleton
+
+bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) {
+ if (!mesh || mesh->skeletonRef.empty())
+ return false;
+
+ // Highly unusual to see in read world cases but support
+ // XML mesh referencing a binary skeleton file.
+ if (EndsWith(mesh->skeletonRef, ".skeleton", false)) {
+ if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh))
+ return true;
+
+ /** Last fallback if .skeleton failed to be read. Try reading from
+ .skeleton.xml even if the XML file referenced a binary skeleton.
+ @note This logic was in the previous version and I don't want to break
+ old code that might depends on it. */
+ mesh->skeletonRef = mesh->skeletonRef + ".xml";
+ }
+
+ XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
+ if (!xmlParser.get())
+ return false;
+
+ Skeleton *skeleton = new Skeleton();
+ OgreXmlSerializer serializer(xmlParser.get());
+ XmlNode root = xmlParser->getRootNode();
+ serializer.ReadSkeleton(root, skeleton);
+ mesh->skeleton = skeleton;
+ return true;
+}
+
+bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) {
+ if (!mesh || mesh->skeletonRef.empty()) {
+ return false;
+ }
+
+ XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
+ if (!xmlParser.get()) {
+ return false;
+ }
+
+ Skeleton *skeleton = new Skeleton();
+ OgreXmlSerializer serializer(xmlParser.get());
+ XmlNode root = xmlParser->getRootNode();
+
+ serializer.ReadSkeleton(root, skeleton);
+ mesh->skeleton = skeleton;
+
+ return true;
+}
+
+XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename) {
+ if (!EndsWith(filename, ".skeleton.xml", false)) {
+ ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
+ return XmlParserPtr();
+ }
+
+ if (!pIOHandler->Exists(filename)) {
+ ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
+ return XmlParserPtr();
+ }
+
+ std::unique_ptr<IOStream> file(pIOHandler->Open(filename));
+ if (!file.get()) {
+ throw DeadlyImportError("Failed to open skeleton file ", filename);
+ }
+
+ XmlParserPtr xmlParser = std::make_shared<XmlParser>();
+ if (!xmlParser->parse(file.get())) {
+ throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
+ }
+ return xmlParser;
+}
+
+void OgreXmlSerializer::ReadSkeleton(XmlNode &node, Skeleton *skeleton) {
+ if (node.name() != nnSkeleton) {
+ throw DeadlyImportError("Root node is <" + std::string(node.name()) + "> expecting <skeleton>");
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton");
+
+ // Optional blend mode from root node
+ if (XmlParser::hasAttribute(node, "blendmode")) {
+ skeleton->blendMode = (ai_tolower(ReadAttribute<std::string>(node, "blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string currentName = currentNode.name();
+ if (currentName == nnBones) {
+ ReadBones(currentNode, skeleton);
+ } else if (currentName == nnBoneHierarchy) {
+ ReadBoneHierarchy(currentNode, skeleton);
+ } else if (currentName == nnAnimations) {
+ ReadAnimations(currentNode, skeleton);
+ }
+ }
+}
+
+void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) {
+ if (skeleton->bones.empty()) {
+ throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Animations");
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string currentName = currentNode.name();
+ if (currentName == nnAnimation) {
+ Animation *anim = new Animation(skeleton);
+ anim->name = ReadAttribute<std::string>(currentNode, "name");
+ anim->length = ReadAttribute<float>(currentNode, "length");
+ for (XmlNode &currentChildNode : currentNode.children()) {
+ const std::string currentChildName = currentNode.name();
+ if (currentChildName == nnTracks) {
+ ReadAnimationTracks(currentChildNode, anim);
+ skeleton->animations.push_back(anim);
+ } else {
+ throw DeadlyImportError("No <tracks> found in <animation> ", anim->name);
+ }
+ }
+ }
+ }
+}
+
+void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string currentName = currentNode.name();
+ if (currentName == nnTrack) {
+ VertexAnimationTrack track;
+ track.type = VertexAnimationTrack::VAT_TRANSFORM;
+ track.boneName = ReadAttribute<std::string>(currentNode, "bone");
+ for (XmlNode &currentChildNode : currentNode.children()) {
+ const std::string currentChildName = currentNode.name();
+ if (currentChildName == nnKeyFrames) {
+ ReadAnimationKeyFrames(currentChildNode, dest, &track);
+ dest->tracks.push_back(track);
+ } else {
+ throw DeadlyImportError("No <keyframes> found in <track> ", dest->name);
+ }
+ }
+ }
+ }
+}
+
+void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest) {
+ const aiVector3D zeroVec(0.f, 0.f, 0.f);
+ for (XmlNode &currentNode : node.children()) {
+ TransformKeyFrame keyframe;
+ const std::string currentName = currentNode.name();
+ if (currentName == nnKeyFrame) {
+ keyframe.timePos = ReadAttribute<float>(currentNode, "time");
+ for (XmlNode &currentChildNode : currentNode.children()) {
+ const std::string currentChildName = currentNode.name();
+ if (currentChildName == nnTranslate) {
+ keyframe.position.x = ReadAttribute<float>(currentChildNode, anX);
+ keyframe.position.y = ReadAttribute<float>(currentChildNode, anY);
+ keyframe.position.z = ReadAttribute<float>(currentChildNode, anZ);
+ } else if (currentChildName == nnRotate) {
+ float angle = ReadAttribute<float>(currentChildNode, "angle");
+ for (XmlNode &currentChildChildNode : currentNode.children()) {
+ const std::string currentChildChildName = currentNode.name();
+ if (currentChildChildName == nnAxis) {
+ aiVector3D axis;
+ axis.x = ReadAttribute<float>(currentChildChildNode, anX);
+ axis.y = ReadAttribute<float>(currentChildChildNode, anY);
+ axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
+ if (axis.Equal(zeroVec)) {
+ axis.x = 1.0f;
+ if (angle != 0) {
+ ASSIMP_LOG_WARN("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
+ }
+ }
+ keyframe.rotation = aiQuaternion(axis, angle);
+ }
+ }
+ } else if (currentChildName == nnScale) {
+ keyframe.scale.x = ReadAttribute<float>(currentChildNode, anX);
+ keyframe.scale.y = ReadAttribute<float>(currentChildNode, anY);
+ keyframe.scale.z = ReadAttribute<float>(currentChildNode, anZ);
+ }
+ }
+ }
+ dest->transformKeyFrames.push_back(keyframe);
+ }
+}
+
+void OgreXmlSerializer::ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton) {
+ if (skeleton->bones.empty()) {
+ throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string currentName = currentNode.name();
+ if (currentName == nnBoneParent) {
+ const std::string name = ReadAttribute<std::string>(currentNode, "bone");
+ const std::string parentName = ReadAttribute<std::string>(currentNode, "parent");
+
+ Bone *bone = skeleton->BoneByName(name);
+ Bone *parent = skeleton->BoneByName(parentName);
+
+ if (bone && parent) {
+ parent->AddChild(bone);
+ } else {
+ throw DeadlyImportError("Failed to find bones for parenting: Child ", name, " for parent ", parentName);
+ }
+ }
+ }
+
+ // Calculate bone matrices for root bones. Recursively calculates their children.
+ for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
+ Bone *bone = skeleton->bones[i];
+ if (!bone->IsParented())
+ bone->CalculateWorldMatrixAndDefaultPose(skeleton);
+ }
+}
+
+static bool BoneCompare(Bone *a, Bone *b) {
+ ai_assert(nullptr != a);
+ ai_assert(nullptr != b);
+
+ return (a->id < b->id);
+}
+
+void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
+ ASSIMP_LOG_VERBOSE_DEBUG(" - Bones");
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string currentName = currentNode.name();
+ if (currentName == nnBone) {
+ Bone *bone = new Bone();
+ bone->id = ReadAttribute<uint16_t>(currentNode, "id");
+ bone->name = ReadAttribute<std::string>(currentNode, "name");
+ for (XmlNode &currentChildNode : currentNode.children()) {
+ const std::string currentChildName = currentNode.name();
+ if (currentChildName == nnRotation) {
+ bone->position.x = ReadAttribute<float>(currentChildNode, anX);
+ bone->position.y = ReadAttribute<float>(currentChildNode, anY);
+ bone->position.z = ReadAttribute<float>(currentChildNode, anZ);
+ } else if (currentChildName == nnScale) {
+ float angle = ReadAttribute<float>(currentChildNode, "angle");
+ for (XmlNode currentChildChildNode : currentChildNode.children()) {
+ const std::string &currentChildChildName = currentChildChildNode.name();
+ if (currentChildChildName == nnAxis) {
+ aiVector3D axis;
+ axis.x = ReadAttribute<float>(currentChildChildNode, anX);
+ axis.y = ReadAttribute<float>(currentChildChildNode, anY);
+ axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
+
+ bone->rotation = aiQuaternion(axis, angle);
+ } else {
+ throw DeadlyImportError("No axis specified for bone rotation in bone ", bone->id);
+ }
+ }
+ } else if (currentChildName == nnScale) {
+ if (XmlParser::hasAttribute(currentChildNode, "factor")) {
+ float factor = ReadAttribute<float>(currentChildNode, "factor");
+ bone->scale.Set(factor, factor, factor);
+ } else {
+ if (XmlParser::hasAttribute(currentChildNode, anX))
+ bone->scale.x = ReadAttribute<float>(currentChildNode, anX);
+ if (XmlParser::hasAttribute(currentChildNode, anY))
+ bone->scale.y = ReadAttribute<float>(currentChildNode, anY);
+ if (XmlParser::hasAttribute(currentChildNode, anZ))
+ bone->scale.z = ReadAttribute<float>(currentChildNode, anZ);
+ }
+ }
+ }
+ skeleton->bones.push_back(bone);
+ }
+ }
+
+ // Order bones by Id
+ std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
+
+ // Validate that bone indexes are not skipped.
+ /** @note Left this from original authors code, but not sure if this is strictly necessary
+ as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
+ for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
+ Bone *b = skeleton->bones[i];
+ ASSIMP_LOG_VERBOSE_DEBUG(" ", b->id, " ", b->name);
+
+ if (b->id != static_cast<uint16_t>(i)) {
+ throw DeadlyImportError("Bone ids are not in sequence starting from 0. Missing index ", i);
+ }
+ }
+}
+
+} // namespace Ogre
+} // namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER