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authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/Ply
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Ply')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.cpp406
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.h88
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.cpp927
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.h135
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.cpp963
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.h488
6 files changed, 0 insertions, 3007 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.cpp b/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.cpp
deleted file mode 100644
index a98b83f..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.cpp
+++ /dev/null
@@ -1,406 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-
-
-#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
-
-#include "PlyExporter.h"
-#include <memory>
-#include <cmath>
-#include <assimp/Exceptional.h>
-#include <assimp/scene.h>
-#include <assimp/version.h>
-#include <assimp/IOSystem.hpp>
-#include <assimp/Exporter.hpp>
-#include <assimp/qnan.h>
-
-
-//using namespace Assimp;
-namespace Assimp {
-
-// make sure type_of returns consistent output across different platforms
-// also consider using: typeid(VAR).name()
-template <typename T> const char* type_of(T&) { return "unknown"; }
-template<> const char* type_of(float&) { return "float"; }
-template<> const char* type_of(double&) { return "double"; }
-
-// ------------------------------------------------------------------------------------------------
-// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
-void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
-{
- // invoke the exporter
- PlyExporter exporter(pFile, pScene);
-
- if (exporter.mOutput.fail()) {
- throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
- }
-
- // we're still here - export successfully completed. Write the file.
- std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
- if (outfile == nullptr) {
- throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
- }
-
- outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
-}
-
-void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
-{
- // invoke the exporter
- PlyExporter exporter(pFile, pScene, true);
-
- // we're still here - export successfully completed. Write the file.
- std::unique_ptr<IOStream> outfile(pIOSystem->Open(pFile, "wb"));
- if (outfile == nullptr) {
- throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
- }
-
- outfile->Write(exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()), 1);
-}
-
-#define PLY_EXPORT_HAS_NORMALS 0x1
-#define PLY_EXPORT_HAS_TANGENTS_BITANGENTS 0x2
-#define PLY_EXPORT_HAS_TEXCOORDS 0x4
-#define PLY_EXPORT_HAS_COLORS (PLY_EXPORT_HAS_TEXCOORDS << AI_MAX_NUMBER_OF_TEXTURECOORDS)
-
-// ------------------------------------------------------------------------------------------------
-PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool binary)
-: filename(_filename)
-, endl("\n")
-{
- // make sure that all formatting happens using the standard, C locale and not the user's current locale
- const std::locale& l = std::locale("C");
- mOutput.imbue(l);
- mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
-
- unsigned int faces = 0u, vertices = 0u, components = 0u;
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- const aiMesh& m = *pScene->mMeshes[i];
- faces += m.mNumFaces;
- vertices += m.mNumVertices;
-
- if (m.HasNormals()) {
- components |= PLY_EXPORT_HAS_NORMALS;
- }
- if (m.HasTangentsAndBitangents()) {
- components |= PLY_EXPORT_HAS_TANGENTS_BITANGENTS;
- }
- for (unsigned int t = 0; m.HasTextureCoords(t); ++t) {
- components |= PLY_EXPORT_HAS_TEXCOORDS << t;
- }
- for (unsigned int t = 0; m.HasVertexColors(t); ++t) {
- components |= PLY_EXPORT_HAS_COLORS << t;
- }
- }
-
- mOutput << "ply" << endl;
- if (binary) {
-#if (defined AI_BUILD_BIG_ENDIAN)
- mOutput << "format binary_big_endian 1.0" << endl;
-#else
- mOutput << "format binary_little_endian 1.0" << endl;
-#endif
- }
- else {
- mOutput << "format ascii 1.0" << endl;
- }
- mOutput << "comment Created by Open Asset Import Library - http://assimp.sf.net (v"
- << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.'
- << aiGetVersionRevision() << ")" << endl;
-
- // Look through materials for a diffuse texture, and add it if found
- for ( unsigned int i = 0; i < pScene->mNumMaterials; ++i )
- {
- const aiMaterial* const mat = pScene->mMaterials[i];
- aiString s;
- if ( AI_SUCCESS == mat->Get( AI_MATKEY_TEXTURE_DIFFUSE( 0 ), s ) )
- {
- mOutput << "comment TextureFile " << s.data << endl;
- }
- }
-
- // TODO: probably want to check here rather than just assume something
- // definitely not good to always write float even if we might have double precision
-
- ai_real tmp = 0.0;
- const char * typeName = type_of(tmp);
-
- mOutput << "element vertex " << vertices << endl;
- mOutput << "property " << typeName << " x" << endl;
- mOutput << "property " << typeName << " y" << endl;
- mOutput << "property " << typeName << " z" << endl;
-
- if(components & PLY_EXPORT_HAS_NORMALS) {
- mOutput << "property " << typeName << " nx" << endl;
- mOutput << "property " << typeName << " ny" << endl;
- mOutput << "property " << typeName << " nz" << endl;
- }
-
- // write texcoords first, just in case an importer does not support tangents
- // bitangents and just skips over the rest of the line upon encountering
- // unknown fields (Ply leaves pretty much every vertex component open,
- // but in reality most importers only know about vertex positions, normals
- // and texture coordinates).
- for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
- if (!c) {
- mOutput << "property " << typeName << " s" << endl;
- mOutput << "property " << typeName << " t" << endl;
- }
- else {
- mOutput << "property " << typeName << " s" << c << endl;
- mOutput << "property " << typeName << " t" << c << endl;
- }
- }
-
- for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
- if (!c) {
- mOutput << "property " << "uchar" << " red" << endl;
- mOutput << "property " << "uchar" << " green" << endl;
- mOutput << "property " << "uchar" << " blue" << endl;
- mOutput << "property " << "uchar" << " alpha" << endl;
- }
- else {
- mOutput << "property " << "uchar" << " red" << c << endl;
- mOutput << "property " << "uchar" << " green" << c << endl;
- mOutput << "property " << "uchar" << " blue" << c << endl;
- mOutput << "property " << "uchar" << " alpha" << c << endl;
- }
- }
-
- if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
- mOutput << "property " << typeName << " tx" << endl;
- mOutput << "property " << typeName << " ty" << endl;
- mOutput << "property " << typeName << " tz" << endl;
- mOutput << "property " << typeName << " bx" << endl;
- mOutput << "property " << typeName << " by" << endl;
- mOutput << "property " << typeName << " bz" << endl;
- }
-
- mOutput << "element face " << faces << endl;
-
- // uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
- // For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
- // Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
- mOutput << "property list uchar int vertex_index" << endl;
-
- mOutput << "end_header" << endl;
-
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- if (binary) {
- WriteMeshVertsBinary(pScene->mMeshes[i], components);
- }
- else {
- WriteMeshVerts(pScene->mMeshes[i], components);
- }
- }
- for (unsigned int i = 0, ofs = 0; i < pScene->mNumMeshes; ++i) {
- if (binary) {
- WriteMeshIndicesBinary(pScene->mMeshes[i], ofs);
- }
- else {
- WriteMeshIndices(pScene->mMeshes[i], ofs);
- }
- ofs += pScene->mMeshes[i]->mNumVertices;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-PlyExporter::~PlyExporter() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
-{
- static const ai_real inf = std::numeric_limits<ai_real>::infinity();
-
- // If a component (for instance normal vectors) is present in at least one mesh in the scene,
- // then default values are written for meshes that do not contain this component.
- for (unsigned int i = 0; i < m->mNumVertices; ++i) {
- mOutput <<
- m->mVertices[i].x << " " <<
- m->mVertices[i].y << " " <<
- m->mVertices[i].z
- ;
- if(components & PLY_EXPORT_HAS_NORMALS) {
- if (m->HasNormals() && is_not_qnan(m->mNormals[i].x) && std::fabs(m->mNormals[i].x) != inf) {
- mOutput <<
- " " << m->mNormals[i].x <<
- " " << m->mNormals[i].y <<
- " " << m->mNormals[i].z;
- }
- else {
- mOutput << " 0.0 0.0 0.0";
- }
- }
-
- for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
- if (m->HasTextureCoords(c)) {
- mOutput <<
- " " << m->mTextureCoords[c][i].x <<
- " " << m->mTextureCoords[c][i].y;
- }
- else {
- mOutput << " -1.0 -1.0";
- }
- }
-
- for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
- if (m->HasVertexColors(c)) {
- mOutput <<
- " " << (int)(m->mColors[c][i].r * 255) <<
- " " << (int)(m->mColors[c][i].g * 255) <<
- " " << (int)(m->mColors[c][i].b * 255) <<
- " " << (int)(m->mColors[c][i].a * 255);
- }
- else {
- mOutput << " 0 0 0";
- }
- }
-
- if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
- if (m->HasTangentsAndBitangents()) {
- mOutput <<
- " " << m->mTangents[i].x <<
- " " << m->mTangents[i].y <<
- " " << m->mTangents[i].z <<
- " " << m->mBitangents[i].x <<
- " " << m->mBitangents[i].y <<
- " " << m->mBitangents[i].z
- ;
- }
- else {
- mOutput << " 0.0 0.0 0.0 0.0 0.0 0.0";
- }
- }
-
- mOutput << endl;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
-{
- // If a component (for instance normal vectors) is present in at least one mesh in the scene,
- // then default values are written for meshes that do not contain this component.
- aiVector3D defaultNormal(0, 0, 0);
- aiVector2D defaultUV(-1, -1);
- aiColor4D defaultColor(-1, -1, -1, -1);
- for (unsigned int i = 0; i < m->mNumVertices; ++i) {
- mOutput.write(reinterpret_cast<const char*>(&m->mVertices[i].x), 12);
- if (components & PLY_EXPORT_HAS_NORMALS) {
- if (m->HasNormals()) {
- mOutput.write(reinterpret_cast<const char*>(&m->mNormals[i].x), 12);
- }
- else {
- mOutput.write(reinterpret_cast<const char*>(&defaultNormal.x), 12);
- }
- }
-
- for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
- if (m->HasTextureCoords(c)) {
- mOutput.write(reinterpret_cast<const char*>(&m->mTextureCoords[c][i].x), 8);
- }
- else {
- mOutput.write(reinterpret_cast<const char*>(&defaultUV.x), 8);
- }
- }
-
- for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
- if (m->HasVertexColors(c)) {
- mOutput.write(reinterpret_cast<const char*>(&m->mColors[c][i].r), 16);
- }
- else {
- mOutput.write(reinterpret_cast<const char*>(&defaultColor.r), 16);
- }
- }
-
- if (components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
- if (m->HasTangentsAndBitangents()) {
- mOutput.write(reinterpret_cast<const char*>(&m->mTangents[i].x), 12);
- mOutput.write(reinterpret_cast<const char*>(&m->mBitangents[i].x), 12);
- }
- else {
- mOutput.write(reinterpret_cast<const char*>(&defaultNormal.x), 12);
- mOutput.write(reinterpret_cast<const char*>(&defaultNormal.x), 12);
- }
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void PlyExporter::WriteMeshIndices(const aiMesh* m, unsigned int offset)
-{
- for (unsigned int i = 0; i < m->mNumFaces; ++i) {
- const aiFace& f = m->mFaces[i];
- mOutput << f.mNumIndices;
- for(unsigned int c = 0; c < f.mNumIndices; ++c) {
- mOutput << " " << (f.mIndices[c] + offset);
- }
- mOutput << endl;
- }
-}
-
-// Generic method in case we want to use different data types for the indices or make this configurable.
-template<typename NumIndicesType, typename IndexType>
-void WriteMeshIndicesBinary_Generic(const aiMesh* m, unsigned int offset, std::ostringstream& output)
-{
- for (unsigned int i = 0; i < m->mNumFaces; ++i) {
- const aiFace& f = m->mFaces[i];
- NumIndicesType numIndices = static_cast<NumIndicesType>(f.mNumIndices);
- output.write(reinterpret_cast<const char*>(&numIndices), sizeof(NumIndicesType));
- for (unsigned int c = 0; c < f.mNumIndices; ++c) {
- IndexType index = f.mIndices[c] + offset;
- output.write(reinterpret_cast<const char*>(&index), sizeof(IndexType));
- }
- }
-}
-
-void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
-{
- WriteMeshIndicesBinary_Generic<unsigned char, int>(m, offset, mOutput);
-}
-
-} // end of namespace Assimp
-
-#endif // !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.h b/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.h
deleted file mode 100644
index ff3a54c..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file PlyExporter.h
- * Declares the exporter class to write a scene to a Polygon Library (ply)
- */
-#ifndef AI_PLYEXPORTER_H_INC
-#define AI_PLYEXPORTER_H_INC
-
-#include <sstream>
-
-struct aiScene;
-struct aiNode;
-struct aiMesh;
-
-namespace Assimp {
-
-// ------------------------------------------------------------------------------------------------
-/** Helper class to export a given scene to a Stanford Ply file. */
-// ------------------------------------------------------------------------------------------------
-class PlyExporter {
-public:
- /// The class constructor for a specific scene to export
- PlyExporter(const char* filename, const aiScene* pScene, bool binary = false);
- /// The class destructor, empty.
- ~PlyExporter();
-
-public:
- /// public string-streams to write all output into:
- std::ostringstream mOutput;
-
-private:
- void WriteMeshVerts(const aiMesh* m, unsigned int components);
- void WriteMeshIndices(const aiMesh* m, unsigned int ofs);
- void WriteMeshVertsBinary(const aiMesh* m, unsigned int components);
- void WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset);
-
-private:
- const std::string filename; // tHE FILENAME
- const std::string endl; // obviously, this endl() doesn't flush() the stream
-
-private:
- PlyExporter( const PlyExporter & );
- PlyExporter &operator = ( const PlyExporter & );
-};
-
-} // Namespace Assimp
-
-#endif // AI_PLYEXPORTER_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.cpp b/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.cpp
deleted file mode 100644
index 6cf1a1c..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.cpp
+++ /dev/null
@@ -1,927 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file PlyLoader.cpp
- * @brief Implementation of the PLY importer class
- */
-
-#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
-
-// internal headers
-#include "PlyLoader.h"
-#include <assimp/IOStreamBuffer.h>
-#include <assimp/importerdesc.h>
-#include <assimp/scene.h>
-#include <assimp/IOSystem.hpp>
-#include <memory>
-
-using namespace ::Assimp;
-
-static const aiImporterDesc desc = {
- "Stanford Polygon Library (PLY) Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportTextFlavour,
- 0,
- 0,
- 0,
- 0,
- "ply"
-};
-
-// ------------------------------------------------------------------------------------------------
-// Internal stuff
-namespace {
-// ------------------------------------------------------------------------------------------------
-// Checks that property index is within range
-template <class T>
-inline const T &GetProperty(const std::vector<T> &props, int idx) {
- if (static_cast<size_t>(idx) >= props.size()) {
- throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
- }
-
- return props[idx];
-}
-} // namespace
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-PLYImporter::PLYImporter() :
- mBuffer(nullptr),
- pcDOM(nullptr),
- mGeneratedMesh(nullptr) {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-PLYImporter::~PLYImporter() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns whether the class can handle the format of the given file.
-bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
- static const char *tokens[] = { "ply" };
- return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
-}
-
-// ------------------------------------------------------------------------------------------------
-const aiImporterDesc *PLYImporter::GetInfo() const {
- return &desc;
-}
-
-// ------------------------------------------------------------------------------------------------
-static bool isBigEndian(const char *szMe) {
- ai_assert(nullptr != szMe);
-
- // binary_little_endian
- // binary_big_endian
- bool isBigEndian(false);
-#if (defined AI_BUILD_BIG_ENDIAN)
- if ('l' == *szMe || 'L' == *szMe) {
- isBigEndian = true;
- }
-#else
- if ('b' == *szMe || 'B' == *szMe) {
- isBigEndian = true;
- }
-#endif // ! AI_BUILD_BIG_ENDIAN
-
- return isBigEndian;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports the given file into the given scene structure.
-void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
- const std::string mode = "rb";
- std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
- if (!fileStream.get()) {
- throw DeadlyImportError("Failed to open file ", pFile, ".");
- }
-
- // Get the file-size
- const size_t fileSize(fileStream->FileSize());
- if (0 == fileSize) {
- throw DeadlyImportError("File ", pFile, " is empty.");
- }
-
- IOStreamBuffer<char> streamedBuffer(1024 * 1024);
- streamedBuffer.open(fileStream.get());
-
- // the beginning of the file must be PLY - magic, magic
- std::vector<char> headerCheck;
- streamedBuffer.getNextLine(headerCheck);
-
- if ((headerCheck.size() < 3) ||
- (headerCheck[0] != 'P' && headerCheck[0] != 'p') ||
- (headerCheck[1] != 'L' && headerCheck[1] != 'l') ||
- (headerCheck[2] != 'Y' && headerCheck[2] != 'y')) {
- streamedBuffer.close();
- throw DeadlyImportError("Invalid .ply file: Incorrect magic number (expected 'ply' or 'PLY').");
- }
-
- std::vector<char> mBuffer2;
- streamedBuffer.getNextLine(mBuffer2);
- mBuffer = (unsigned char *)&mBuffer2[0];
-
- char *szMe = (char *)&this->mBuffer[0];
- SkipSpacesAndLineEnd(szMe, (const char **)&szMe);
-
- // determine the format of the file data and construct the aiMesh
- PLY::DOM sPlyDom;
- this->pcDOM = &sPlyDom;
-
- if (TokenMatch(szMe, "format", 6)) {
- if (TokenMatch(szMe, "ascii", 5)) {
- SkipLine(szMe, (const char **)&szMe);
- if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
- if (mGeneratedMesh != nullptr) {
- delete (mGeneratedMesh);
- mGeneratedMesh = nullptr;
- }
-
- streamedBuffer.close();
- throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#1)");
- }
- } else if (!::strncmp(szMe, "binary_", 7)) {
- szMe += 7;
- const bool bIsBE(isBigEndian(szMe));
-
- // skip the line, parse the rest of the header and build the DOM
- if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
- if (mGeneratedMesh != nullptr) {
- delete (mGeneratedMesh);
- mGeneratedMesh = nullptr;
- }
-
- streamedBuffer.close();
- throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
- }
- } else {
- if (mGeneratedMesh != nullptr) {
- delete (mGeneratedMesh);
- mGeneratedMesh = nullptr;
- }
-
- streamedBuffer.close();
- throw DeadlyImportError("Invalid .ply file: Unknown file format");
- }
- } else {
- AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
- if (mGeneratedMesh != nullptr) {
- delete (mGeneratedMesh);
- mGeneratedMesh = nullptr;
- }
-
- streamedBuffer.close();
- throw DeadlyImportError("Invalid .ply file: Missing format specification");
- }
-
- //free the file buffer
- streamedBuffer.close();
-
- if (mGeneratedMesh == nullptr) {
- throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
- }
-
- // if no face list is existing we assume that the vertex
- // list is containing a list of points
- bool pointsOnly = mGeneratedMesh->mFaces == nullptr ? true : false;
- if (pointsOnly) {
- mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
- }
-
- // now load a list of all materials
- std::vector<aiMaterial *> avMaterials;
- std::string defaultTexture;
- LoadMaterial(&avMaterials, defaultTexture, pointsOnly);
-
- // now generate the output scene object. Fill the material list
- pScene->mNumMaterials = (unsigned int)avMaterials.size();
- pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
- for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
- pScene->mMaterials[i] = avMaterials[i];
- }
-
- // fill the mesh list
- pScene->mNumMeshes = 1;
- pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
- pScene->mMeshes[0] = mGeneratedMesh;
- mGeneratedMesh = nullptr;
-
- // generate a simple node structure
- pScene->mRootNode = new aiNode();
- pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
- pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
-
- for (unsigned int i = 0; i < pScene->mRootNode->mNumMeshes; ++i) {
- pScene->mRootNode->mMeshes[i] = i;
- }
-}
-
-void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) {
- ai_assert(nullptr != pcElement);
- ai_assert(nullptr != instElement);
-
- ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
- PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
-
- ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
- PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
-
- unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
- PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
-
- unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF };
- PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
-
- // now check whether which normal components are available
- unsigned int _a(0), cnt(0);
- for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
- a != pcElement->alProperties.end(); ++a, ++_a) {
- if ((*a).bIsList) {
- continue;
- }
-
- // Positions
- if (PLY::EST_XCoord == (*a).Semantic) {
- ++cnt;
- aiPositions[0] = _a;
- aiTypes[0] = (*a).eType;
- } else if (PLY::EST_YCoord == (*a).Semantic) {
- ++cnt;
- aiPositions[1] = _a;
- aiTypes[1] = (*a).eType;
- } else if (PLY::EST_ZCoord == (*a).Semantic) {
- ++cnt;
- aiPositions[2] = _a;
- aiTypes[2] = (*a).eType;
- } else if (PLY::EST_XNormal == (*a).Semantic) {
- // Normals
- ++cnt;
- aiNormal[0] = _a;
- aiNormalTypes[0] = (*a).eType;
- } else if (PLY::EST_YNormal == (*a).Semantic) {
- ++cnt;
- aiNormal[1] = _a;
- aiNormalTypes[1] = (*a).eType;
- } else if (PLY::EST_ZNormal == (*a).Semantic) {
- ++cnt;
- aiNormal[2] = _a;
- aiNormalTypes[2] = (*a).eType;
- } else if (PLY::EST_Red == (*a).Semantic) {
- // Colors
- ++cnt;
- aiColors[0] = _a;
- aiColorsTypes[0] = (*a).eType;
- } else if (PLY::EST_Green == (*a).Semantic) {
- ++cnt;
- aiColors[1] = _a;
- aiColorsTypes[1] = (*a).eType;
- } else if (PLY::EST_Blue == (*a).Semantic) {
- ++cnt;
- aiColors[2] = _a;
- aiColorsTypes[2] = (*a).eType;
- } else if (PLY::EST_Alpha == (*a).Semantic) {
- ++cnt;
- aiColors[3] = _a;
- aiColorsTypes[3] = (*a).eType;
- } else if (PLY::EST_UTextureCoord == (*a).Semantic) {
- // Texture coordinates
- ++cnt;
- aiTexcoord[0] = _a;
- aiTexcoordTypes[0] = (*a).eType;
- } else if (PLY::EST_VTextureCoord == (*a).Semantic) {
- ++cnt;
- aiTexcoord[1] = _a;
- aiTexcoordTypes[1] = (*a).eType;
- }
- }
-
- // check whether we have a valid source for the vertex data
- if (0 != cnt) {
- // Position
- aiVector3D vOut;
- if (0xFFFFFFFF != aiPositions[0]) {
- vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
- GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
- }
-
- if (0xFFFFFFFF != aiPositions[1]) {
- vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
- GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
- }
-
- if (0xFFFFFFFF != aiPositions[2]) {
- vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
- GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
- }
-
- // Normals
- aiVector3D nOut;
- bool haveNormal = false;
- if (0xFFFFFFFF != aiNormal[0]) {
- nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
- GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
- haveNormal = true;
- }
-
- if (0xFFFFFFFF != aiNormal[1]) {
- nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
- GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
- haveNormal = true;
- }
-
- if (0xFFFFFFFF != aiNormal[2]) {
- nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
- GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
- haveNormal = true;
- }
-
- //Colors
- aiColor4D cOut;
- bool haveColor = false;
- if (0xFFFFFFFF != aiColors[0]) {
- cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
- aiColors[0])
- .avList.front(),
- aiColorsTypes[0]);
- haveColor = true;
- }
-
- if (0xFFFFFFFF != aiColors[1]) {
- cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
- aiColors[1])
- .avList.front(),
- aiColorsTypes[1]);
- haveColor = true;
- }
-
- if (0xFFFFFFFF != aiColors[2]) {
- cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
- aiColors[2])
- .avList.front(),
- aiColorsTypes[2]);
- haveColor = true;
- }
-
- // assume 1.0 for the alpha channel if it is not set
- if (0xFFFFFFFF == aiColors[3]) {
- cOut.a = 1.0;
- } else {
- cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
- aiColors[3])
- .avList.front(),
- aiColorsTypes[3]);
-
- haveColor = true;
- }
-
- //Texture coordinates
- aiVector3D tOut;
- tOut.z = 0;
- bool haveTextureCoords = false;
- if (0xFFFFFFFF != aiTexcoord[0]) {
- tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
- GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
- haveTextureCoords = true;
- }
-
- if (0xFFFFFFFF != aiTexcoord[1]) {
- tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
- GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
- haveTextureCoords = true;
- }
-
- //create aiMesh if needed
- if (nullptr == mGeneratedMesh) {
- mGeneratedMesh = new aiMesh();
- mGeneratedMesh->mMaterialIndex = 0;
- }
-
- if (nullptr == mGeneratedMesh->mVertices) {
- mGeneratedMesh->mNumVertices = pcElement->NumOccur;
- mGeneratedMesh->mVertices = new aiVector3D[mGeneratedMesh->mNumVertices];
- }
-
- mGeneratedMesh->mVertices[pos] = vOut;
-
- if (haveNormal) {
- if (nullptr == mGeneratedMesh->mNormals)
- mGeneratedMesh->mNormals = new aiVector3D[mGeneratedMesh->mNumVertices];
- mGeneratedMesh->mNormals[pos] = nOut;
- }
-
- if (haveColor) {
- if (nullptr == mGeneratedMesh->mColors[0])
- mGeneratedMesh->mColors[0] = new aiColor4D[mGeneratedMesh->mNumVertices];
- mGeneratedMesh->mColors[0][pos] = cOut;
- }
-
- if (haveTextureCoords) {
- if (nullptr == mGeneratedMesh->mTextureCoords[0]) {
- mGeneratedMesh->mNumUVComponents[0] = 2;
- mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
- }
- mGeneratedMesh->mTextureCoords[0][pos] = tOut;
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Convert a color component to [0...1]
-ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
- switch (eType) {
- case EDT_Float:
- return val.fFloat;
- case EDT_Double:
- return (ai_real)val.fDouble;
- case EDT_UChar:
- return (ai_real)val.iUInt / (ai_real)0xFF;
- case EDT_Char:
- return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
- case EDT_UShort:
- return (ai_real)val.iUInt / (ai_real)0xFFFF;
- case EDT_Short:
- return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
- case EDT_UInt:
- return (ai_real)val.iUInt / (ai_real)0xFFFF;
- case EDT_Int:
- return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
- default:
- break;
- }
-
- return 0.0f;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Try to extract proper faces from the PLY DOM
-void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement,
- unsigned int pos) {
- ai_assert(nullptr != pcElement);
- ai_assert(nullptr != instElement);
-
- if (mGeneratedMesh == nullptr) {
- throw DeadlyImportError("Invalid .ply file: Vertices should be declared before faces");
- }
-
- bool bOne = false;
-
- // index of the vertex index list
- unsigned int iProperty = 0xFFFFFFFF;
- PLY::EDataType eType = EDT_Char;
- bool bIsTriStrip = false;
-
- // index of the material index property
- //unsigned int iMaterialIndex = 0xFFFFFFFF;
- //PLY::EDataType eType2 = EDT_Char;
-
- // texture coordinates
- unsigned int iTextureCoord = 0xFFFFFFFF;
- PLY::EDataType eType3 = EDT_Char;
-
- // face = unique number of vertex indices
- if (PLY::EEST_Face == pcElement->eSemantic) {
- unsigned int _a = 0;
- for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
- a != pcElement->alProperties.end(); ++a, ++_a) {
- if (PLY::EST_VertexIndex == (*a).Semantic) {
- // must be a dynamic list!
- if (!(*a).bIsList) {
- continue;
- }
-
- iProperty = _a;
- bOne = true;
- eType = (*a).eType;
- } else if (PLY::EST_TextureCoordinates == (*a).Semantic) {
- // must be a dynamic list!
- if (!(*a).bIsList) {
- continue;
- }
- iTextureCoord = _a;
- bOne = true;
- eType3 = (*a).eType;
- }
- }
- }
- // triangle strip
- // TODO: triangle strip and material index support???
- else if (PLY::EEST_TriStrip == pcElement->eSemantic) {
- unsigned int _a = 0;
- for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
- a != pcElement->alProperties.end(); ++a, ++_a) {
- // must be a dynamic list!
- if (!(*a).bIsList) {
- continue;
- }
- iProperty = _a;
- bOne = true;
- bIsTriStrip = true;
- eType = (*a).eType;
- break;
- }
- }
-
- // check whether we have at least one per-face information set
- if (bOne) {
- if (mGeneratedMesh->mFaces == nullptr) {
- mGeneratedMesh->mNumFaces = pcElement->NumOccur;
- mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
- }
-
- if (!bIsTriStrip) {
- // parse the list of vertex indices
- if (0xFFFFFFFF != iProperty) {
- const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
- mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
- mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
-
- std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
- GetProperty(instElement->alProperties, iProperty).avList.begin();
-
- for (unsigned int a = 0; a < iNum; ++a, ++p) {
- mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
- }
- }
-
- // parse the material index
- // cannot be handled without processing the whole file first
- /*if (0xFFFFFFFF != iMaterialIndex)
- {
- mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
- GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
- }*/
-
- if (0xFFFFFFFF != iTextureCoord) {
- const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
-
- //should be 6 coords
- std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
- GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
-
- if ((iNum / 3) == 2) // X Y coord
- {
- for (unsigned int a = 0; a < iNum; ++a, ++p) {
- unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
- if (vindex < mGeneratedMesh->mNumVertices) {
- if (mGeneratedMesh->mTextureCoords[0] == nullptr) {
- mGeneratedMesh->mNumUVComponents[0] = 2;
- mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
- }
-
- if (a % 2 == 0) {
- mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
- } else {
- mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
- }
-
- mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
- }
- }
- }
- }
- } else { // triangle strips
- // normally we have only one triangle strip instance where
- // a value of -1 indicates a restart of the strip
- bool flip = false;
- const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties, iProperty).avList;
- //pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
-
- int aiTable[2] = { -1, -1 };
- for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
- const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType);
-
- if (-1 == p) {
- // restart the strip ...
- aiTable[0] = aiTable[1] = -1;
- flip = false;
- continue;
- }
- if (-1 == aiTable[0]) {
- aiTable[0] = p;
- continue;
- }
- if (-1 == aiTable[1]) {
- aiTable[1] = p;
- continue;
- }
-
- if (mGeneratedMesh->mFaces == nullptr) {
- mGeneratedMesh->mNumFaces = pcElement->NumOccur;
- mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
- }
-
- mGeneratedMesh->mFaces[pos].mNumIndices = 3;
- mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[3];
- mGeneratedMesh->mFaces[pos].mIndices[0] = aiTable[0];
- mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
- mGeneratedMesh->mFaces[pos].mIndices[2] = p;
-
- // every second pass swap the indices.
- flip = !flip;
- if (flip) {
- std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
- }
-
- aiTable[0] = aiTable[1];
- aiTable[1] = p;
- }
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get a RGBA color in [0...1] range
-void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance> &avList,
- unsigned int aiPositions[4],
- PLY::EDataType aiTypes[4],
- aiColor4D *clrOut) {
- ai_assert(nullptr != clrOut);
-
- if (0xFFFFFFFF == aiPositions[0])
- clrOut->r = 0.0f;
- else {
- clrOut->r = NormalizeColorValue(GetProperty(avList,
- aiPositions[0])
- .avList.front(),
- aiTypes[0]);
- }
-
- if (0xFFFFFFFF == aiPositions[1])
- clrOut->g = 0.0f;
- else {
- clrOut->g = NormalizeColorValue(GetProperty(avList,
- aiPositions[1])
- .avList.front(),
- aiTypes[1]);
- }
-
- if (0xFFFFFFFF == aiPositions[2])
- clrOut->b = 0.0f;
- else {
- clrOut->b = NormalizeColorValue(GetProperty(avList,
- aiPositions[2])
- .avList.front(),
- aiTypes[2]);
- }
-
- // assume 1.0 for the alpha channel ifit is not set
- if (0xFFFFFFFF == aiPositions[3])
- clrOut->a = 1.0f;
- else {
- clrOut->a = NormalizeColorValue(GetProperty(avList,
- aiPositions[3])
- .avList.front(),
- aiTypes[3]);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Extract a material from the PLY DOM
-void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly) {
- ai_assert(nullptr != pvOut);
-
- // diffuse[4], specular[4], ambient[4]
- // rgba order
- unsigned int aaiPositions[3][4] = {
-
- { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
- { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
- { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
- };
-
- PLY::EDataType aaiTypes[3][4] = {
- { EDT_Char, EDT_Char, EDT_Char, EDT_Char },
- { EDT_Char, EDT_Char, EDT_Char, EDT_Char },
- { EDT_Char, EDT_Char, EDT_Char, EDT_Char }
- };
- PLY::ElementInstanceList *pcList = nullptr;
-
- unsigned int iPhong = 0xFFFFFFFF;
- PLY::EDataType ePhong = EDT_Char;
-
- unsigned int iOpacity = 0xFFFFFFFF;
- PLY::EDataType eOpacity = EDT_Char;
-
- // search in the DOM for a vertex entry
- unsigned int _i = 0;
- for (std::vector<PLY::Element>::const_iterator i = this->pcDOM->alElements.begin();
- i != this->pcDOM->alElements.end(); ++i, ++_i) {
- if (PLY::EEST_Material == (*i).eSemantic) {
- pcList = &this->pcDOM->alElementData[_i];
-
- // now check whether which coordinate sets are available
- unsigned int _a = 0;
- for (std::vector<PLY::Property>::const_iterator
- a = (*i).alProperties.begin();
- a != (*i).alProperties.end(); ++a, ++_a) {
- if ((*a).bIsList) continue;
-
- // pohng specularity -----------------------------------
- if (PLY::EST_PhongPower == (*a).Semantic) {
- iPhong = _a;
- ePhong = (*a).eType;
- }
-
- // general opacity -----------------------------------
- if (PLY::EST_Opacity == (*a).Semantic) {
- iOpacity = _a;
- eOpacity = (*a).eType;
- }
-
- // diffuse color channels -----------------------------------
- if (PLY::EST_DiffuseRed == (*a).Semantic) {
- aaiPositions[0][0] = _a;
- aaiTypes[0][0] = (*a).eType;
- } else if (PLY::EST_DiffuseGreen == (*a).Semantic) {
- aaiPositions[0][1] = _a;
- aaiTypes[0][1] = (*a).eType;
- } else if (PLY::EST_DiffuseBlue == (*a).Semantic) {
- aaiPositions[0][2] = _a;
- aaiTypes[0][2] = (*a).eType;
- } else if (PLY::EST_DiffuseAlpha == (*a).Semantic) {
- aaiPositions[0][3] = _a;
- aaiTypes[0][3] = (*a).eType;
- }
- // specular color channels -----------------------------------
- else if (PLY::EST_SpecularRed == (*a).Semantic) {
- aaiPositions[1][0] = _a;
- aaiTypes[1][0] = (*a).eType;
- } else if (PLY::EST_SpecularGreen == (*a).Semantic) {
- aaiPositions[1][1] = _a;
- aaiTypes[1][1] = (*a).eType;
- } else if (PLY::EST_SpecularBlue == (*a).Semantic) {
- aaiPositions[1][2] = _a;
- aaiTypes[1][2] = (*a).eType;
- } else if (PLY::EST_SpecularAlpha == (*a).Semantic) {
- aaiPositions[1][3] = _a;
- aaiTypes[1][3] = (*a).eType;
- }
- // ambient color channels -----------------------------------
- else if (PLY::EST_AmbientRed == (*a).Semantic) {
- aaiPositions[2][0] = _a;
- aaiTypes[2][0] = (*a).eType;
- } else if (PLY::EST_AmbientGreen == (*a).Semantic) {
- aaiPositions[2][1] = _a;
- aaiTypes[2][1] = (*a).eType;
- } else if (PLY::EST_AmbientBlue == (*a).Semantic) {
- aaiPositions[2][2] = _a;
- aaiTypes[2][2] = (*a).eType;
- } else if (PLY::EST_AmbientAlpha == (*a).Semantic) {
- aaiPositions[2][3] = _a;
- aaiTypes[2][3] = (*a).eType;
- }
- }
- break;
- } else if (PLY::EEST_TextureFile == (*i).eSemantic) {
- defaultTexture = (*i).szName;
- }
- }
- // check whether we have a valid source for the material data
- if (nullptr != pcList) {
- for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin(); i != pcList->alInstances.end(); ++i) {
- aiColor4D clrOut;
- aiMaterial *pcHelper = new aiMaterial();
-
- // build the diffuse material color
- GetMaterialColor((*i).alProperties, aaiPositions[0], aaiTypes[0], &clrOut);
- pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_DIFFUSE);
-
- // build the specular material color
- GetMaterialColor((*i).alProperties, aaiPositions[1], aaiTypes[1], &clrOut);
- pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_SPECULAR);
-
- // build the ambient material color
- GetMaterialColor((*i).alProperties, aaiPositions[2], aaiTypes[2], &clrOut);
- pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_AMBIENT);
-
- // handle phong power and shading mode
- int iMode = (int)aiShadingMode_Gouraud;
- if (0xFFFFFFFF != iPhong) {
- ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), ePhong);
-
- // if shininess is 0 (and the pow() calculation would therefore always
- // become 1, not depending on the angle), use gouraud lighting
- if (fSpec) {
- // scale this with 15 ... hopefully this is correct
- fSpec *= 15;
- pcHelper->AddProperty<ai_real>(&fSpec, 1, AI_MATKEY_SHININESS);
-
- iMode = (int)aiShadingMode_Phong;
- }
- }
- pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
-
- // handle opacity
- if (0xFFFFFFFF != iOpacity) {
- ai_real fOpacity = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), eOpacity);
- pcHelper->AddProperty<ai_real>(&fOpacity, 1, AI_MATKEY_OPACITY);
- }
-
- // The face order is absolutely undefined for PLY, so we have to
- // use two-sided rendering to be sure it's ok.
- const int two_sided = 1;
- pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
-
- //default texture
- if (!defaultTexture.empty()) {
- const aiString name(defaultTexture.c_str());
- pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
- }
-
- if (!pointsOnly) {
- pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
- }
-
- //set to wireframe, so when using this material info we can switch to points rendering
- if (pointsOnly) {
- const int wireframe = 1;
- pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
- }
-
- // add the newly created material instance to the list
- pvOut->push_back(pcHelper);
- }
- } else {
- // generate a default material
- aiMaterial *pcHelper = new aiMaterial();
-
- // fill in a default material
- int iMode = (int)aiShadingMode_Gouraud;
- pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
-
- //generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
- aiColor3D clr;
- clr.b = clr.g = clr.r = 1.0f;
- pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
- pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
-
- clr.b = clr.g = clr.r = 1.0f;
- pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
-
- // The face order is absolutely undefined for PLY, so we have to
- // use two-sided rendering to be sure it's ok.
- if (!pointsOnly) {
- const int two_sided = 1;
- pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
- }
-
- //default texture
- if (!defaultTexture.empty()) {
- const aiString name(defaultTexture.c_str());
- pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
- }
-
- //set to wireframe, so when using this material info we can switch to points rendering
- if (pointsOnly) {
- const int wireframe = 1;
- pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
- }
-
- pvOut->push_back(pcHelper);
- }
-}
-
-#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.h b/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.h
deleted file mode 100644
index e29da1d..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file PLYLoader.h
- * @brief Declaration of the .ply importer class.
- */
-#pragma once
-#ifndef AI_PLYLOADER_H_INCLUDED
-#define AI_PLYLOADER_H_INCLUDED
-
-#include "PlyParser.h"
-#include <assimp/BaseImporter.h>
-#include <assimp/types.h>
-#include <vector>
-
-struct aiNode;
-struct aiMaterial;
-struct aiMesh;
-
-namespace Assimp {
-
-using namespace PLY;
-
-// ---------------------------------------------------------------------------
-/** Importer class to load the stanford PLY file format
-*/
-class PLYImporter : public BaseImporter {
-public:
- PLYImporter();
- ~PLYImporter() override;
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
- bool checkSig) const override;
-
- // -------------------------------------------------------------------
- /** Extract a vertex from the DOM
- */
- void LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
-
- // -------------------------------------------------------------------
- /** Extract a face from the DOM
- */
- void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
-
-protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc *GetInfo() const override;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile(const std::string &pFile, aiScene *pScene,
- IOSystem *pIOHandler) override;
-
- // -------------------------------------------------------------------
- /** Extract a material list from the DOM
- */
- void LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly);
-
- // -------------------------------------------------------------------
- /** Static helper to parse a color from four single channels in
- */
- static void GetMaterialColor(
- const std::vector<PLY::PropertyInstance> &avList,
- unsigned int aiPositions[4],
- PLY::EDataType aiTypes[4],
- aiColor4D *clrOut);
-
- // -------------------------------------------------------------------
- /** Static helper to parse a color channel value. The input value
- * is normalized to 0-1.
- */
- static ai_real NormalizeColorValue(
- PLY::PropertyInstance::ValueUnion val,
- PLY::EDataType eType);
-
- /** Buffer to hold the loaded file */
- unsigned char *mBuffer;
-
- /** Document object model representation extracted from the file */
- PLY::DOM *pcDOM;
-
- /** Mesh generated by loader */
- aiMesh *mGeneratedMesh;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.cpp b/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.cpp
deleted file mode 100644
index df93d5a..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.cpp
+++ /dev/null
@@ -1,963 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Implementation of the PLY parser class */
-
-#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
-
-#include "PlyLoader.h"
-#include <assimp/ByteSwapper.h>
-#include <assimp/fast_atof.h>
-#include <assimp/DefaultLogger.hpp>
-
-using namespace Assimp;
-
-// ------------------------------------------------------------------------------------------------
-PLY::EDataType PLY::Property::ParseDataType(std::vector<char> &buffer) {
- ai_assert(!buffer.empty());
-
- PLY::EDataType eOut = PLY::EDT_INVALID;
-
- if (PLY::DOM::TokenMatch(buffer, "char", 4) ||
- PLY::DOM::TokenMatch(buffer, "int8", 4)) {
- eOut = PLY::EDT_Char;
- } else if (PLY::DOM::TokenMatch(buffer, "uchar", 5) ||
- PLY::DOM::TokenMatch(buffer, "uint8", 5)) {
- eOut = PLY::EDT_UChar;
- } else if (PLY::DOM::TokenMatch(buffer, "short", 5) ||
- PLY::DOM::TokenMatch(buffer, "int16", 5)) {
- eOut = PLY::EDT_Short;
- } else if (PLY::DOM::TokenMatch(buffer, "ushort", 6) ||
- PLY::DOM::TokenMatch(buffer, "uint16", 6)) {
- eOut = PLY::EDT_UShort;
- } else if (PLY::DOM::TokenMatch(buffer, "int32", 5) || PLY::DOM::TokenMatch(buffer, "int", 3)) {
- eOut = PLY::EDT_Int;
- } else if (PLY::DOM::TokenMatch(buffer, "uint32", 6) || PLY::DOM::TokenMatch(buffer, "uint", 4)) {
- eOut = PLY::EDT_UInt;
- } else if (PLY::DOM::TokenMatch(buffer, "float", 5) || PLY::DOM::TokenMatch(buffer, "float32", 7)) {
- eOut = PLY::EDT_Float;
- } else if (PLY::DOM::TokenMatch(buffer, "double64", 8) || PLY::DOM::TokenMatch(buffer, "double", 6) ||
- PLY::DOM::TokenMatch(buffer, "float64", 7)) {
- eOut = PLY::EDT_Double;
- }
- if (PLY::EDT_INVALID == eOut) {
- ASSIMP_LOG_INFO("Found unknown data type in PLY file. This is OK");
- }
-
- return eOut;
-}
-
-// ------------------------------------------------------------------------------------------------
-PLY::ESemantic PLY::Property::ParseSemantic(std::vector<char> &buffer) {
- ai_assert(!buffer.empty());
-
- PLY::ESemantic eOut = PLY::EST_INVALID;
- if (PLY::DOM::TokenMatch(buffer, "red", 3)) {
- eOut = PLY::EST_Red;
- } else if (PLY::DOM::TokenMatch(buffer, "green", 5)) {
- eOut = PLY::EST_Green;
- } else if (PLY::DOM::TokenMatch(buffer, "blue", 4)) {
- eOut = PLY::EST_Blue;
- } else if (PLY::DOM::TokenMatch(buffer, "alpha", 5)) {
- eOut = PLY::EST_Alpha;
- } else if (PLY::DOM::TokenMatch(buffer, "vertex_index", 12) || PLY::DOM::TokenMatch(buffer, "vertex_indices", 14)) {
- eOut = PLY::EST_VertexIndex;
- } else if (PLY::DOM::TokenMatch(buffer, "texcoord", 8)) // Manage uv coords on faces
- {
- eOut = PLY::EST_TextureCoordinates;
- } else if (PLY::DOM::TokenMatch(buffer, "material_index", 14)) {
- eOut = PLY::EST_MaterialIndex;
- } else if (PLY::DOM::TokenMatch(buffer, "ambient_red", 11)) {
- eOut = PLY::EST_AmbientRed;
- } else if (PLY::DOM::TokenMatch(buffer, "ambient_green", 13)) {
- eOut = PLY::EST_AmbientGreen;
- } else if (PLY::DOM::TokenMatch(buffer, "ambient_blue", 12)) {
- eOut = PLY::EST_AmbientBlue;
- } else if (PLY::DOM::TokenMatch(buffer, "ambient_alpha", 13)) {
- eOut = PLY::EST_AmbientAlpha;
- } else if (PLY::DOM::TokenMatch(buffer, "diffuse_red", 11)) {
- eOut = PLY::EST_DiffuseRed;
- } else if (PLY::DOM::TokenMatch(buffer, "diffuse_green", 13)) {
- eOut = PLY::EST_DiffuseGreen;
- } else if (PLY::DOM::TokenMatch(buffer, "diffuse_blue", 12)) {
- eOut = PLY::EST_DiffuseBlue;
- } else if (PLY::DOM::TokenMatch(buffer, "diffuse_alpha", 13)) {
- eOut = PLY::EST_DiffuseAlpha;
- } else if (PLY::DOM::TokenMatch(buffer, "specular_red", 12)) {
- eOut = PLY::EST_SpecularRed;
- } else if (PLY::DOM::TokenMatch(buffer, "specular_green", 14)) {
- eOut = PLY::EST_SpecularGreen;
- } else if (PLY::DOM::TokenMatch(buffer, "specular_blue", 13)) {
- eOut = PLY::EST_SpecularBlue;
- } else if (PLY::DOM::TokenMatch(buffer, "specular_alpha", 14)) {
- eOut = PLY::EST_SpecularAlpha;
- } else if (PLY::DOM::TokenMatch(buffer, "opacity", 7)) {
- eOut = PLY::EST_Opacity;
- } else if (PLY::DOM::TokenMatch(buffer, "specular_power", 14)) {
- eOut = PLY::EST_PhongPower;
- } else if (PLY::DOM::TokenMatch(buffer, "r", 1)) {
- eOut = PLY::EST_Red;
- } else if (PLY::DOM::TokenMatch(buffer, "g", 1)) {
- eOut = PLY::EST_Green;
- } else if (PLY::DOM::TokenMatch(buffer, "b", 1)) {
- eOut = PLY::EST_Blue;
- }
-
- // NOTE: Blender3D exports texture coordinates as s,t tuples
- else if (PLY::DOM::TokenMatch(buffer, "u", 1) || PLY::DOM::TokenMatch(buffer, "s", 1) || PLY::DOM::TokenMatch(buffer, "tx", 2) || PLY::DOM::TokenMatch(buffer, "texture_u", 9)) {
- eOut = PLY::EST_UTextureCoord;
- } else if (PLY::DOM::TokenMatch(buffer, "v", 1) || PLY::DOM::TokenMatch(buffer, "t", 1) || PLY::DOM::TokenMatch(buffer, "ty", 2) || PLY::DOM::TokenMatch(buffer, "texture_v", 9)) {
- eOut = PLY::EST_VTextureCoord;
- } else if (PLY::DOM::TokenMatch(buffer, "x", 1)) {
- eOut = PLY::EST_XCoord;
- } else if (PLY::DOM::TokenMatch(buffer, "y", 1)) {
- eOut = PLY::EST_YCoord;
- } else if (PLY::DOM::TokenMatch(buffer, "z", 1)) {
- eOut = PLY::EST_ZCoord;
- } else if (PLY::DOM::TokenMatch(buffer, "nx", 2)) {
- eOut = PLY::EST_XNormal;
- } else if (PLY::DOM::TokenMatch(buffer, "ny", 2)) {
- eOut = PLY::EST_YNormal;
- } else if (PLY::DOM::TokenMatch(buffer, "nz", 2)) {
- eOut = PLY::EST_ZNormal;
- } else {
- ASSIMP_LOG_INFO("Found unknown property semantic in file. This is ok");
- PLY::DOM::SkipLine(buffer);
- }
- return eOut;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::Property::ParseProperty(std::vector<char> &buffer, PLY::Property *pOut) {
- ai_assert(!buffer.empty());
-
- // Forms supported:
- // "property float x"
- // "property list uchar int vertex_index"
-
- // skip leading spaces
- if (!PLY::DOM::SkipSpaces(buffer)) {
- return false;
- }
-
- // skip the "property" string at the beginning
- if (!PLY::DOM::TokenMatch(buffer, "property", 8)) {
- // seems not to be a valid property entry
- return false;
- }
- // get next word
- if (!PLY::DOM::SkipSpaces(buffer)) {
- return false;
- }
- if (PLY::DOM::TokenMatch(buffer, "list", 4)) {
- pOut->bIsList = true;
-
- // seems to be a list.
- if (EDT_INVALID == (pOut->eFirstType = PLY::Property::ParseDataType(buffer))) {
- // unable to parse list size data type
- PLY::DOM::SkipLine(buffer);
- return false;
- }
- if (!PLY::DOM::SkipSpaces(buffer)) return false;
- if (EDT_INVALID == (pOut->eType = PLY::Property::ParseDataType(buffer))) {
- // unable to parse list data type
- PLY::DOM::SkipLine(buffer);
- return false;
- }
- } else {
- if (EDT_INVALID == (pOut->eType = PLY::Property::ParseDataType(buffer))) {
- // unable to parse data type. Skip the property
- PLY::DOM::SkipLine(buffer);
- return false;
- }
- }
-
- if (!PLY::DOM::SkipSpaces(buffer))
- return false;
-
- pOut->Semantic = PLY::Property::ParseSemantic(buffer);
-
- if (PLY::EST_INVALID == pOut->Semantic) {
- ASSIMP_LOG_INFO("Found unknown semantic in PLY file. This is OK");
- std::string(&buffer[0], &buffer[0] + strlen(&buffer[0]));
- }
-
- PLY::DOM::SkipSpacesAndLineEnd(buffer);
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-PLY::EElementSemantic PLY::Element::ParseSemantic(std::vector<char> &buffer) {
- ai_assert(!buffer.empty());
-
- PLY::EElementSemantic eOut = PLY::EEST_INVALID;
- if (PLY::DOM::TokenMatch(buffer, "vertex", 6)) {
- eOut = PLY::EEST_Vertex;
- } else if (PLY::DOM::TokenMatch(buffer, "face", 4)) {
- eOut = PLY::EEST_Face;
- } else if (PLY::DOM::TokenMatch(buffer, "tristrips", 9)) {
- eOut = PLY::EEST_TriStrip;
- }
-#if 0
- // TODO: maybe implement this?
- else if (PLY::DOM::TokenMatch(buffer,"range_grid",10))
- {
- eOut = PLY::EEST_Face;
- }
-#endif
- else if (PLY::DOM::TokenMatch(buffer, "edge", 4)) {
- eOut = PLY::EEST_Edge;
- } else if (PLY::DOM::TokenMatch(buffer, "material", 8)) {
- eOut = PLY::EEST_Material;
- } else if (PLY::DOM::TokenMatch(buffer, "TextureFile", 11)) {
- eOut = PLY::EEST_TextureFile;
- }
-
- return eOut;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::Element::ParseElement(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLY::Element *pOut) {
- ai_assert(nullptr != pOut);
- // Example format: "element vertex 8"
-
- // skip leading spaces
- if (!PLY::DOM::SkipSpaces(buffer)) {
- return false;
- }
-
- // skip the "element" string at the beginning
- if (!PLY::DOM::TokenMatch(buffer, "element", 7) && !PLY::DOM::TokenMatch(buffer, "comment", 7)) {
- // seems not to be a valid property entry
- return false;
- }
- // get next word
- if (!PLY::DOM::SkipSpaces(buffer))
- return false;
-
- // parse the semantic of the element
- pOut->eSemantic = PLY::Element::ParseSemantic(buffer);
- if (PLY::EEST_INVALID == pOut->eSemantic) {
- // if the exact semantic can't be determined, just store
- // the original string identifier
- pOut->szName = std::string(&buffer[0], &buffer[0] + strlen(&buffer[0]));
- }
-
- if (!PLY::DOM::SkipSpaces(buffer))
- return false;
-
- if (PLY::EEST_TextureFile == pOut->eSemantic) {
- char *endPos = &buffer[0] + (strlen(&buffer[0]) - 1);
- pOut->szName = std::string(&buffer[0], endPos);
-
- // go to the next line
- PLY::DOM::SkipSpacesAndLineEnd(buffer);
-
- return true;
- }
-
- //parse the number of occurrences of this element
- const char *pCur = (char *)&buffer[0];
- pOut->NumOccur = strtoul10(pCur, &pCur);
-
- // go to the next line
- PLY::DOM::SkipSpacesAndLineEnd(buffer);
-
- // now parse all properties of the element
- while (true) {
- streamBuffer.getNextLine(buffer);
- pCur = (char *)&buffer[0];
-
- // skip all comments
- PLY::DOM::SkipComments(buffer);
-
- PLY::Property prop;
- if (!PLY::Property::ParseProperty(buffer, &prop))
- break;
-
- pOut->alProperties.push_back(prop);
- }
-
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::DOM::SkipSpaces(std::vector<char> &buffer) {
- const char *pCur = buffer.empty() ? nullptr : (char *)&buffer[0];
- bool ret = false;
- if (pCur) {
- const char *szCur = pCur;
- ret = Assimp::SkipSpaces(pCur, &pCur);
-
- uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
- buffer.erase(buffer.begin(), buffer.begin() + iDiff);
- return ret;
- }
-
- return ret;
-}
-
-bool PLY::DOM::SkipLine(std::vector<char> &buffer) {
- const char *pCur = buffer.empty() ? nullptr : (char *)&buffer[0];
- bool ret = false;
- if (pCur) {
- const char *szCur = pCur;
- ret = Assimp::SkipLine(pCur, &pCur);
-
- uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
- buffer.erase(buffer.begin(), buffer.begin() + iDiff);
- return ret;
- }
-
- return ret;
-}
-
-bool PLY::DOM::TokenMatch(std::vector<char> &buffer, const char *token, unsigned int len) {
- const char *pCur = buffer.empty() ? nullptr : (char *)&buffer[0];
- bool ret = false;
- if (pCur) {
- const char *szCur = pCur;
- ret = Assimp::TokenMatch(pCur, token, len);
-
- uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
- buffer.erase(buffer.begin(), buffer.begin() + iDiff);
- return ret;
- }
-
- return ret;
-}
-
-bool PLY::DOM::SkipSpacesAndLineEnd(std::vector<char> &buffer) {
- const char *pCur = buffer.empty() ? nullptr : (char *)&buffer[0];
- bool ret = false;
- if (pCur) {
- const char *szCur = pCur;
- ret = Assimp::SkipSpacesAndLineEnd(pCur, &pCur);
-
- uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
- buffer.erase(buffer.begin(), buffer.begin() + iDiff);
- return ret;
- }
-
- return ret;
-}
-
-bool PLY::DOM::SkipComments(std::vector<char> &buffer) {
- ai_assert(!buffer.empty());
-
- std::vector<char> nbuffer = buffer;
- // skip spaces
- if (!SkipSpaces(nbuffer)) {
- return false;
- }
-
- if (TokenMatch(nbuffer, "comment", 7)) {
- if (!SkipSpaces(nbuffer))
- SkipLine(nbuffer);
-
- if (!TokenMatch(nbuffer, "TextureFile", 11)) {
- SkipLine(nbuffer);
- buffer = nbuffer;
- return true;
- }
-
- return true;
- }
-
- return false;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, bool isBinary) {
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseHeader() begin");
-
- // parse all elements
- while (!buffer.empty()) {
- // skip all comments
- PLY::DOM::SkipComments(buffer);
-
- PLY::Element out;
- if (PLY::Element::ParseElement(streamBuffer, buffer, &out)) {
- // add the element to the list of elements
- alElements.push_back(out);
- } else if (TokenMatch(buffer, "end_header", 10)) { //checks for /n ending, if it doesn't end with /r/n
- // we have reached the end of the header
- break;
- } else {
- // ignore unknown header elements
- streamBuffer.getNextLine(buffer);
- }
- }
-
- if (!isBinary) // it would occur an error, if binary data start with values as space or line end.
- SkipSpacesAndLineEnd(buffer);
-
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseHeader() succeeded");
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::DOM::ParseElementInstanceLists(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLYImporter *loader) {
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceLists() begin");
- alElementData.resize(alElements.size());
-
- std::vector<PLY::Element>::const_iterator i = alElements.begin();
- std::vector<PLY::ElementInstanceList>::iterator a = alElementData.begin();
-
- // parse all element instances
- //construct vertices and faces
- for (; i != alElements.end(); ++i, ++a) {
- if ((*i).eSemantic == EEST_Vertex || (*i).eSemantic == EEST_Face || (*i).eSemantic == EEST_TriStrip) {
- PLY::ElementInstanceList::ParseInstanceList(streamBuffer, buffer, &(*i), nullptr, loader);
- } else {
- (*a).alInstances.resize((*i).NumOccur);
- PLY::ElementInstanceList::ParseInstanceList(streamBuffer, buffer, &(*i), &(*a), nullptr);
- }
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceLists() succeeded");
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::DOM::ParseElementInstanceListsBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
- const char *&pCur,
- unsigned int &bufferSize,
- PLYImporter *loader,
- bool p_bBE) {
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() begin");
- alElementData.resize(alElements.size());
-
- std::vector<PLY::Element>::const_iterator i = alElements.begin();
- std::vector<PLY::ElementInstanceList>::iterator a = alElementData.begin();
-
- // parse all element instances
- for (; i != alElements.end(); ++i, ++a) {
- if ((*i).eSemantic == EEST_Vertex || (*i).eSemantic == EEST_Face || (*i).eSemantic == EEST_TriStrip) {
- PLY::ElementInstanceList::ParseInstanceListBinary(streamBuffer, buffer, pCur, bufferSize, &(*i), nullptr, loader, p_bBE);
- } else {
- (*a).alInstances.resize((*i).NumOccur);
- PLY::ElementInstanceList::ParseInstanceListBinary(streamBuffer, buffer, pCur, bufferSize, &(*i), &(*a), nullptr, p_bBE);
- }
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() succeeded");
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::DOM::ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM *p_pcOut, PLYImporter *loader, bool p_bBE) {
- ai_assert(nullptr != p_pcOut);
- ai_assert(nullptr != loader);
-
- std::vector<char> buffer;
- streamBuffer.getNextLine(buffer);
-
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() begin");
-
- if (!p_pcOut->ParseHeader(streamBuffer, buffer, true)) {
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() failure");
- return false;
- }
-
- streamBuffer.getNextBlock(buffer);
-
- // remove first char if it's /n in case of file with /r/n
- if (((char *)&buffer[0])[0] == '\n')
- buffer.erase(buffer.begin(), buffer.begin() + 1);
-
- unsigned int bufferSize = static_cast<unsigned int>(buffer.size());
- const char *pCur = (char *)&buffer[0];
- if (!p_pcOut->ParseElementInstanceListsBinary(streamBuffer, buffer, pCur, bufferSize, loader, p_bBE)) {
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() failure");
- return false;
- }
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() succeeded");
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::DOM::ParseInstance(IOStreamBuffer<char> &streamBuffer, DOM *p_pcOut, PLYImporter *loader) {
- ai_assert(nullptr != p_pcOut);
- ai_assert(nullptr != loader);
-
- std::vector<char> buffer;
- streamBuffer.getNextLine(buffer);
-
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() begin");
-
- if (!p_pcOut->ParseHeader(streamBuffer, buffer, false)) {
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() failure");
- return false;
- }
-
- //get next line after header
- streamBuffer.getNextLine(buffer);
- if (!p_pcOut->ParseElementInstanceLists(streamBuffer, buffer, loader)) {
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() failure");
- return false;
- }
- ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() succeeded");
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::ElementInstanceList::ParseInstanceList(
- IOStreamBuffer<char> &streamBuffer,
- std::vector<char> &buffer,
- const PLY::Element *pcElement,
- PLY::ElementInstanceList *p_pcOut,
- PLYImporter *loader) {
- ai_assert(nullptr != pcElement);
-
- // parse all elements
- if (EEST_INVALID == pcElement->eSemantic || pcElement->alProperties.empty()) {
- // if the element has an unknown semantic we can skip all lines
- // However, there could be comments
- for (unsigned int i = 0; i < pcElement->NumOccur; ++i) {
- PLY::DOM::SkipComments(buffer);
- PLY::DOM::SkipLine(buffer);
- streamBuffer.getNextLine(buffer);
- }
- } else {
- const char *pCur = (const char *)&buffer[0];
- // be sure to have enough storage
- for (unsigned int i = 0; i < pcElement->NumOccur; ++i) {
- if (p_pcOut)
- PLY::ElementInstance::ParseInstance(pCur, pcElement, &p_pcOut->alInstances[i]);
- else {
- ElementInstance elt;
- PLY::ElementInstance::ParseInstance(pCur, pcElement, &elt);
-
- // Create vertex or face
- if (pcElement->eSemantic == EEST_Vertex) {
- //call loader instance from here
- loader->LoadVertex(pcElement, &elt, i);
- } else if (pcElement->eSemantic == EEST_Face) {
- //call loader instance from here
- loader->LoadFace(pcElement, &elt, i);
- } else if (pcElement->eSemantic == EEST_TriStrip) {
- //call loader instance from here
- loader->LoadFace(pcElement, &elt, i);
- }
- }
-
- streamBuffer.getNextLine(buffer);
- pCur = (buffer.empty()) ? nullptr : (const char *)&buffer[0];
- }
- }
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::ElementInstanceList::ParseInstanceListBinary(
- IOStreamBuffer<char> &streamBuffer,
- std::vector<char> &buffer,
- const char *&pCur,
- unsigned int &bufferSize,
- const PLY::Element *pcElement,
- PLY::ElementInstanceList *p_pcOut,
- PLYImporter *loader,
- bool p_bBE /* = false */) {
- ai_assert(nullptr != pcElement);
-
- // we can add special handling code for unknown element semantics since
- // we can't skip it as a whole block (we don't know its exact size
- // due to the fact that lists could be contained in the property list
- // of the unknown element)
- for (unsigned int i = 0; i < pcElement->NumOccur; ++i) {
- if (p_pcOut)
- PLY::ElementInstance::ParseInstanceBinary(streamBuffer, buffer, pCur, bufferSize, pcElement, &p_pcOut->alInstances[i], p_bBE);
- else {
- ElementInstance elt;
- PLY::ElementInstance::ParseInstanceBinary(streamBuffer, buffer, pCur, bufferSize, pcElement, &elt, p_bBE);
-
- // Create vertex or face
- if (pcElement->eSemantic == EEST_Vertex) {
- //call loader instance from here
- loader->LoadVertex(pcElement, &elt, i);
- } else if (pcElement->eSemantic == EEST_Face) {
- //call loader instance from here
- loader->LoadFace(pcElement, &elt, i);
- } else if (pcElement->eSemantic == EEST_TriStrip) {
- //call loader instance from here
- loader->LoadFace(pcElement, &elt, i);
- }
- }
- }
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::ElementInstance::ParseInstance(const char *&pCur,
- const PLY::Element *pcElement,
- PLY::ElementInstance *p_pcOut) {
- ai_assert(nullptr != pcElement);
- ai_assert(nullptr != p_pcOut);
-
- // allocate enough storage
- p_pcOut->alProperties.resize(pcElement->alProperties.size());
-
- std::vector<PLY::PropertyInstance>::iterator i = p_pcOut->alProperties.begin();
- std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
- for (; i != p_pcOut->alProperties.end(); ++i, ++a) {
- if (!(PLY::PropertyInstance::ParseInstance(pCur, &(*a), &(*i)))) {
- ASSIMP_LOG_WARN("Unable to parse property instance. "
- "Skipping this element instance");
-
- PLY::PropertyInstance::ValueUnion v = PLY::PropertyInstance::DefaultValue((*a).eType);
- (*i).avList.push_back(v);
- }
- }
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::ElementInstance::ParseInstanceBinary(
- IOStreamBuffer<char> &streamBuffer,
- std::vector<char> &buffer,
- const char *&pCur,
- unsigned int &bufferSize,
- const PLY::Element *pcElement,
- PLY::ElementInstance *p_pcOut,
- bool p_bBE /* = false */) {
- ai_assert(nullptr != pcElement);
- ai_assert(nullptr != p_pcOut);
-
- // allocate enough storage
- p_pcOut->alProperties.resize(pcElement->alProperties.size());
-
- std::vector<PLY::PropertyInstance>::iterator i = p_pcOut->alProperties.begin();
- std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
- for (; i != p_pcOut->alProperties.end(); ++i, ++a) {
- if (!(PLY::PropertyInstance::ParseInstanceBinary(streamBuffer, buffer, pCur, bufferSize, &(*a), &(*i), p_bBE))) {
- ASSIMP_LOG_WARN("Unable to parse binary property instance. "
- "Skipping this element instance");
-
- (*i).avList.push_back(PLY::PropertyInstance::DefaultValue((*a).eType));
- }
- }
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::PropertyInstance::ParseInstance(const char *&pCur,
- const PLY::Property *prop, PLY::PropertyInstance *p_pcOut) {
- ai_assert(nullptr != prop);
- ai_assert(nullptr != p_pcOut);
-
- // skip spaces at the beginning
- if (!SkipSpaces(&pCur)) {
- return false;
- }
-
- if (prop->bIsList) {
- // parse the number of elements in the list
- PLY::PropertyInstance::ValueUnion v;
- PLY::PropertyInstance::ParseValue(pCur, prop->eFirstType, &v);
-
- // convert to unsigned int
- unsigned int iNum = PLY::PropertyInstance::ConvertTo<unsigned int>(v, prop->eFirstType);
-
- // parse all list elements
- p_pcOut->avList.resize(iNum);
- for (unsigned int i = 0; i < iNum; ++i) {
- if (!SkipSpaces(&pCur))
- return false;
-
- PLY::PropertyInstance::ParseValue(pCur, prop->eType, &p_pcOut->avList[i]);
- }
- } else {
- // parse the property
- PLY::PropertyInstance::ValueUnion v;
-
- PLY::PropertyInstance::ParseValue(pCur, prop->eType, &v);
- p_pcOut->avList.push_back(v);
- }
- SkipSpacesAndLineEnd(&pCur);
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::PropertyInstance::ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
- const char *&pCur,
- unsigned int &bufferSize,
- const PLY::Property *prop,
- PLY::PropertyInstance *p_pcOut,
- bool p_bBE) {
- ai_assert(nullptr != prop);
- ai_assert(nullptr != p_pcOut);
-
- // parse all elements
- if (prop->bIsList) {
- // parse the number of elements in the list
- PLY::PropertyInstance::ValueUnion v;
- PLY::PropertyInstance::ParseValueBinary(streamBuffer, buffer, pCur, bufferSize, prop->eFirstType, &v, p_bBE);
-
- // convert to unsigned int
- unsigned int iNum = PLY::PropertyInstance::ConvertTo<unsigned int>(v, prop->eFirstType);
-
- // parse all list elements
- p_pcOut->avList.resize(iNum);
- for (unsigned int i = 0; i < iNum; ++i) {
- PLY::PropertyInstance::ParseValueBinary(streamBuffer, buffer, pCur, bufferSize, prop->eType, &p_pcOut->avList[i], p_bBE);
- }
- } else {
- // parse the property
- PLY::PropertyInstance::ValueUnion v;
- PLY::PropertyInstance::ParseValueBinary(streamBuffer, buffer, pCur, bufferSize, prop->eType, &v, p_bBE);
- p_pcOut->avList.push_back(v);
- }
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-PLY::PropertyInstance::ValueUnion PLY::PropertyInstance::DefaultValue(PLY::EDataType eType) {
- PLY::PropertyInstance::ValueUnion out;
-
- switch (eType) {
- case EDT_Float:
- out.fFloat = 0.f;
- return out;
-
- case EDT_Double:
- out.fDouble = 0.;
- return out;
-
- default:;
- };
- out.iUInt = 0;
- return out;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::PropertyInstance::ParseValue(const char *&pCur,
- PLY::EDataType eType,
- PLY::PropertyInstance::ValueUnion *out) {
- ai_assert(nullptr != pCur);
- ai_assert(nullptr != out);
-
- //calc element size
- bool ret = true;
- switch (eType) {
- case EDT_UInt:
- case EDT_UShort:
- case EDT_UChar:
-
- out->iUInt = (uint32_t)strtoul10(pCur, &pCur);
- break;
-
- case EDT_Int:
- case EDT_Short:
- case EDT_Char:
-
- out->iInt = (int32_t)strtol10(pCur, &pCur);
- break;
-
- case EDT_Float:
- // technically this should cast to float, but people tend to use float descriptors for double data
- // this is the best way to not risk losing precision on import and it doesn't hurt to do this
- ai_real f;
- pCur = fast_atoreal_move<ai_real>(pCur, f);
- out->fFloat = (ai_real)f;
- break;
-
- case EDT_Double:
- double d;
- pCur = fast_atoreal_move<double>(pCur, d);
- out->fDouble = (double)d;
- break;
-
- case EDT_INVALID:
- default:
- ret = false;
- break;
- }
-
- return ret;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool PLY::PropertyInstance::ParseValueBinary(IOStreamBuffer<char> &streamBuffer,
- std::vector<char> &buffer,
- const char *&pCur,
- unsigned int &bufferSize,
- PLY::EDataType eType,
- PLY::PropertyInstance::ValueUnion *out,
- bool p_bBE) {
- ai_assert(nullptr != out);
-
- //calc element size
- unsigned int lsize = 0;
- switch (eType) {
- case EDT_Char:
- case EDT_UChar:
- lsize = 1;
- break;
-
- case EDT_UShort:
- case EDT_Short:
- lsize = 2;
- break;
-
- case EDT_UInt:
- case EDT_Int:
- case EDT_Float:
- lsize = 4;
- break;
-
- case EDT_Double:
- lsize = 8;
- break;
-
- case EDT_INVALID:
- default:
- break;
- }
-
- //read the next file block if needed
- if (bufferSize < lsize) {
- std::vector<char> nbuffer;
- if (streamBuffer.getNextBlock(nbuffer)) {
- //concat buffer contents
- buffer = std::vector<char>(buffer.end() - bufferSize, buffer.end());
- buffer.insert(buffer.end(), nbuffer.begin(), nbuffer.end());
- nbuffer.clear();
- bufferSize = static_cast<unsigned int>(buffer.size());
- pCur = (char *)&buffer[0];
- } else {
- throw DeadlyImportError("Invalid .ply file: File corrupted");
- }
- }
-
- bool ret = true;
- switch (eType) {
- case EDT_UInt: {
- uint32_t t;
- memcpy(&t, pCur, sizeof(uint32_t));
- pCur += sizeof(uint32_t);
-
- // Swap endianness
- if (p_bBE) ByteSwap::Swap(&t);
- out->iUInt = t;
- break;
- }
-
- case EDT_UShort: {
- uint16_t t;
- memcpy(&t, pCur, sizeof(uint16_t));
- pCur += sizeof(uint16_t);
-
- // Swap endianness
- if (p_bBE) ByteSwap::Swap(&t);
- out->iUInt = t;
- break;
- }
-
- case EDT_UChar: {
- uint8_t t;
- memcpy(&t, pCur, sizeof(uint8_t));
- pCur += sizeof(uint8_t);
- out->iUInt = t;
- break;
- }
-
- case EDT_Int: {
- int32_t t;
- memcpy(&t, pCur, sizeof(int32_t));
- pCur += sizeof(int32_t);
-
- // Swap endianness
- if (p_bBE) ByteSwap::Swap(&t);
- out->iInt = t;
- break;
- }
-
- case EDT_Short: {
- int16_t t;
- memcpy(&t, pCur, sizeof(int16_t));
- pCur += sizeof(int16_t);
-
- // Swap endianness
- if (p_bBE) ByteSwap::Swap(&t);
- out->iInt = t;
- break;
- }
-
- case EDT_Char: {
- int8_t t;
- memcpy(&t, pCur, sizeof(int8_t));
- pCur += sizeof(int8_t);
- out->iInt = t;
- break;
- }
-
- case EDT_Float: {
- float t;
- memcpy(&t, pCur, sizeof(float));
- pCur += sizeof(float);
-
- // Swap endianness
- if (p_bBE) ByteSwap::Swap(&t);
- out->fFloat = t;
- break;
- }
- case EDT_Double: {
- double t;
- memcpy(&t, pCur, sizeof(double));
- pCur += sizeof(double);
-
- // Swap endianness
- if (p_bBE) ByteSwap::Swap(&t);
- out->fDouble = t;
- break;
- }
- default:
- ret = false;
- }
-
- bufferSize -= lsize;
-
- return ret;
-}
-
-#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.h b/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.h
deleted file mode 100644
index 8634929..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.h
+++ /dev/null
@@ -1,488 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Defines the helper data structures for importing PLY files */
-#pragma once
-#ifndef AI_PLYFILEHELPER_H_INC
-#define AI_PLYFILEHELPER_H_INC
-
-#include <assimp/ParsingUtils.h>
-#include <assimp/IOStreamBuffer.h>
-#include <vector>
-
-namespace Assimp {
-
-//pre-declaration
-class PLYImporter;
-
-// http://local.wasp.uwa.edu.au/~pbourke/dataformats/ply/
-// http://w3.impa.br/~lvelho/outgoing/sossai/old/ViHAP_D4.4.2_PLY_format_v1.1.pdf
-// http://www.okino.com/conv/exp_ply.htm
-namespace PLY {
-
-// ---------------------------------------------------------------------------------
-/*
-name type number of bytes
----------------------------------------
-char character 1
-uchar unsigned character 1
-short short integer 2
-ushort unsigned short integer 2
-int integer 4
-uint unsigned integer 4
-float single-precision float 4
-double double-precision float 8
-
-int8
-int16
-uint8 ... forms are also used
-*/
-enum EDataType {
- EDT_Char = 0x0u,
- EDT_UChar,
- EDT_Short,
- EDT_UShort,
- EDT_Int,
- EDT_UInt,
- EDT_Float,
- EDT_Double,
-
- // Marks invalid entries
- EDT_INVALID
-};
-
-// ---------------------------------------------------------------------------------
-/** \brief Specifies semantics for PLY element properties
- *
- * Semantics define the usage of a property, e.g. x coordinate
-*/
-enum ESemantic {
- //! vertex position x coordinate
- EST_XCoord = 0x0u,
- //! vertex position x coordinate
- EST_YCoord,
- //! vertex position x coordinate
- EST_ZCoord,
-
- //! vertex normal x coordinate
- EST_XNormal,
- //! vertex normal y coordinate
- EST_YNormal,
- //! vertex normal z coordinate
- EST_ZNormal,
-
- //! u texture coordinate
- EST_UTextureCoord,
- //! v texture coordinate
- EST_VTextureCoord,
-
- //! vertex colors, red channel
- EST_Red,
- //! vertex colors, green channel
- EST_Green,
- //! vertex colors, blue channel
- EST_Blue,
- //! vertex colors, alpha channel
- EST_Alpha,
-
- //! vertex index list
- EST_VertexIndex,
-
- //! texture index
- EST_TextureIndex,
-
- //! texture coordinates (stored as element of a face)
- EST_TextureCoordinates,
-
- //! material index
- EST_MaterialIndex,
-
- //! ambient color, red channel
- EST_AmbientRed,
- //! ambient color, green channel
- EST_AmbientGreen,
- //! ambient color, blue channel
- EST_AmbientBlue,
- //! ambient color, alpha channel
- EST_AmbientAlpha,
-
- //! diffuse color, red channel
- EST_DiffuseRed,
- //! diffuse color, green channel
- EST_DiffuseGreen,
- //! diffuse color, blue channel
- EST_DiffuseBlue,
- //! diffuse color, alpha channel
- EST_DiffuseAlpha,
-
- //! specular color, red channel
- EST_SpecularRed,
- //! specular color, green channel
- EST_SpecularGreen,
- //! specular color, blue channel
- EST_SpecularBlue,
- //! specular color, alpha channel
- EST_SpecularAlpha,
-
- //! specular power for phong shading
- EST_PhongPower,
-
- //! opacity between 0 and 1
- EST_Opacity,
-
- //! Marks invalid entries
- EST_INVALID
-};
-
-// ---------------------------------------------------------------------------------
-/** \brief Specifies semantics for PLY elements
- *
- * Semantics define the usage of an element, e.g. vertex or material
-*/
-enum EElementSemantic {
- //! The element is a vertex
- EEST_Vertex = 0x0u,
-
- //! The element is a face description (index table)
- EEST_Face,
-
- //! The element is a triangle-strip description (index table)
- EEST_TriStrip,
-
- //! The element is an edge description (ignored)
- EEST_Edge,
-
- //! The element is a material description
- EEST_Material,
-
- //! texture path
- EEST_TextureFile,
-
- //! Marks invalid entries
- EEST_INVALID
-};
-
-// ---------------------------------------------------------------------------------
-/** \brief Helper class for a property in a PLY file.
- *
- * This can e.g. be a part of the vertex declaration
- */
-class Property {
-public:
- //! Default constructor
- Property() AI_NO_EXCEPT
- : eType (EDT_Int)
- , Semantic()
- , bIsList(false)
- , eFirstType(EDT_UChar) {
- // empty
- }
-
- //! Data type of the property
- EDataType eType;
-
- //! Semantical meaning of the property
- ESemantic Semantic;
-
- //! Of the semantic of the property could not be parsed:
- //! Contains the semantic specified in the file
- std::string szName;
-
- //! Specifies whether the data type is a list where
- //! the first element specifies the size of the list
- bool bIsList;
- EDataType eFirstType;
-
- // -------------------------------------------------------------------
- //! Parse a property from a string. The end of the
- //! string is either '\n', '\r' or '\0'. Return value is false
- //! if the input string is NOT a valid property (E.g. does
- //! not start with the "property" keyword)
- static bool ParseProperty(std::vector<char> &buffer, Property* pOut);
-
- // -------------------------------------------------------------------
- //! Parse a data type from a string
- static EDataType ParseDataType(std::vector<char> &buffer);
-
- // -------------------------------------------------------------------
- //! Parse a semantic from a string
- static ESemantic ParseSemantic(std::vector<char> &buffer);
-};
-
-// ---------------------------------------------------------------------------------
-/** \brief Helper class for an element in a PLY file.
- *
- * This can e.g. be the vertex declaration. Elements contain a
- * well-defined number of properties.
- */
-class Element {
-public:
- //! Default constructor
- Element() AI_NO_EXCEPT
- : eSemantic (EEST_INVALID)
- , NumOccur(0) {
- // empty
- }
-
- //! List of properties assigned to the element
- //! std::vector to support operator[]
- std::vector<Property> alProperties;
-
- //! Semantic of the element
- EElementSemantic eSemantic;
-
- //! Of the semantic of the element could not be parsed:
- //! Contains the semantic specified in the file
- std::string szName;
-
- //! How many times will the element occur?
- unsigned int NumOccur;
-
-
- // -------------------------------------------------------------------
- //! Parse an element from a string.
- //! The function will parse all properties contained in the
- //! element, too.
- static bool ParseElement(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, Element* pOut);
-
- // -------------------------------------------------------------------
- //! Parse a semantic from a string
- static EElementSemantic ParseSemantic(std::vector<char> &buffer);
-};
-
-// ---------------------------------------------------------------------------------
-/** \brief Instance of a property in a PLY file
- */
-class PropertyInstance
-{
-public:
-
- //! Default constructor
- PropertyInstance() AI_NO_EXCEPT {
- // empty
- }
-
- union ValueUnion
- {
-
- //! uInt32 representation of the property. All
- // uint types are automatically converted to uint32
- uint32_t iUInt;
-
- //! Int32 representation of the property. All
- // int types are automatically converted to int32
- int32_t iInt;
-
- //! Float32 representation of the property
- float fFloat;
-
- //! Float64 representation of the property
- double fDouble;
-
- };
-
- // -------------------------------------------------------------------
- //! List of all values parsed. Contains only one value
- // for non-list properties
- std::vector<ValueUnion> avList;
-
- // -------------------------------------------------------------------
- //! Parse a property instance
- static bool ParseInstance(const char* &pCur,
- const Property* prop, PropertyInstance* p_pcOut);
-
- // -------------------------------------------------------------------
- //! Parse a property instance in binary format
- static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
- const char* &pCur, unsigned int &bufferSize, const Property* prop, PropertyInstance* p_pcOut, bool p_bBE);
-
- // -------------------------------------------------------------------
- //! Get the default value for a given data type
- static ValueUnion DefaultValue(EDataType eType);
-
- // -------------------------------------------------------------------
- //! Parse a value
- static bool ParseValue(const char* &pCur, EDataType eType, ValueUnion* out);
-
- // -------------------------------------------------------------------
- //! Parse a binary value
- static bool ParseValueBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
- const char* &pCur, unsigned int &bufferSize, EDataType eType, ValueUnion* out, bool p_bBE);
-
- // -------------------------------------------------------------------
- //! Convert a property value to a given type TYPE
- template <typename TYPE>
- static TYPE ConvertTo(ValueUnion v, EDataType eType);
-};
-
-// ---------------------------------------------------------------------------------
-/** \brief Class for an element instance in a PLY file
- */
-class ElementInstance {
-public:
- //! Default constructor
- ElementInstance() AI_NO_EXCEPT
- : alProperties() {
- // empty
- }
-
- //! List of all parsed properties
- std::vector< PropertyInstance > alProperties;
-
- // -------------------------------------------------------------------
- //! Parse an element instance
- static bool ParseInstance(const char* &pCur,
- const Element* pcElement, ElementInstance* p_pcOut);
-
- // -------------------------------------------------------------------
- //! Parse a binary element instance
- static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
- const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstance* p_pcOut, bool p_bBE);
-};
-
-// ---------------------------------------------------------------------------------
-/** \brief Class for an element instance list in a PLY file
- */
-class ElementInstanceList
-{
-public:
-
- //! Default constructor
- ElementInstanceList() AI_NO_EXCEPT
- : alInstances() {
- // empty
- }
-
- //! List of all element instances
- std::vector< ElementInstance > alInstances;
-
- // -------------------------------------------------------------------
- //! Parse an element instance list
- static bool ParseInstanceList(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
- const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader);
-
- // -------------------------------------------------------------------
- //! Parse a binary element instance list
- static bool ParseInstanceListBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
- const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader, bool p_bBE);
-};
-// ---------------------------------------------------------------------------------
-/** \brief Class to represent the document object model of an ASCII or binary
- * (both little and big-endian) PLY file
- */
-class DOM
-{
-public:
-
- //! Default constructor
- DOM() AI_NO_EXCEPT
- : alElements()
- , alElementData() {
-
- }
-
-
- //! Contains all elements of the file format
- std::vector<Element> alElements;
- //! Contains the real data of each element's instance list
- std::vector<ElementInstanceList> alElementData;
-
- //! Parse the DOM for a PLY file. The input string is assumed
- //! to be terminated with zero
- static bool ParseInstance(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader);
- static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader, bool p_bBE);
-
- //! Skip all comment lines after this
- static bool SkipComments(std::vector<char> &buffer);
-
- static bool SkipSpaces(std::vector<char> &buffer);
-
- static bool SkipLine(std::vector<char> &buffer);
-
- static bool TokenMatch(std::vector<char> &buffer, const char* token, unsigned int len);
-
- static bool SkipSpacesAndLineEnd(std::vector<char> &buffer);
-
-private:
-
- // -------------------------------------------------------------------
- //! Handle the file header and read all element descriptions
- bool ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, bool p_bBE);
-
- // -------------------------------------------------------------------
- //! Read in all element instance lists
- bool ParseElementInstanceLists(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLYImporter* loader);
-
- // -------------------------------------------------------------------
- //! Read in all element instance lists for a binary file format
- bool ParseElementInstanceListsBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, const char* &pCur, unsigned int &bufferSize, PLYImporter* loader, bool p_bBE);
-};
-
-// ---------------------------------------------------------------------------------
-template <typename TYPE>
-inline TYPE PLY::PropertyInstance::ConvertTo(
- PLY::PropertyInstance::ValueUnion v, PLY::EDataType eType)
-{
- switch (eType)
- {
- case EDT_Float:
- return (TYPE)v.fFloat;
- case EDT_Double:
- return (TYPE)v.fDouble;
-
- case EDT_UInt:
- case EDT_UShort:
- case EDT_UChar:
- return (TYPE)v.iUInt;
-
- case EDT_Int:
- case EDT_Short:
- case EDT_Char:
- return (TYPE)v.iInt;
- default: ;
- };
- return (TYPE)0;
-}
-
-} // Namespace PLY
-} // Namespace AssImp
-
-#endif // !! include guard