diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileData.h | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileData.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileData.h | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileData.h b/src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileData.h new file mode 100644 index 0000000..8ccee0b --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileData.h @@ -0,0 +1,214 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#ifndef ASSIMP_Q3BSPFILEDATA_H_INC +#define ASSIMP_Q3BSPFILEDATA_H_INC + +#include <vector> +#include <string.h> +#include <string> + +namespace Assimp { +namespace Q3BSP { + +static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128; +static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128; + +static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ). +static const int VERION_Q3LEVEL = 46; ///< Supported version. + +/// Geometric type enumeration +enum Q3BSPGeoType { + Polygon = 1, + Patch, + TriangleMesh, + Billboard +}; + +/// Integer vector. +struct ceVec3i { + int x, y, z; + ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ } + ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ } +}; + +/// the file header +struct sQ3BSPHeader { + char strID[ 4 ]; ///< Should be "IBSP" + int iVersion; ///< 46 for standard levels +}; + +/// Describes an entry. +struct sQ3BSPLump { + int iOffset; ///< Offset from start pointer of file + int iSize; ///< Size of part +}; + +struct vec2f { + float x,y; +}; + +struct vec3f { + float x, y, z; +}; + +/// Vertex of a Q3 level +struct sQ3BSPVertex { + vec3f vPosition; ///< Position of vertex + vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture + vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap + vec3f vNormal; ///< vertex normal + unsigned char bColor[ 4 ]; ///< Color in RGBA +}; + +/// A face in bsp format info +struct sQ3BSPFace { + int iTextureID; ///< Index in texture array + int iEffect; ///< Index in effect array (-1 = no effect) + int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard + int iVertexIndex; ///< Start index of polygon + int iNumOfVerts; ///< Number of vertices + int iFaceVertexIndex; ///< Index of first mesh vertex + int iNumOfFaceVerts; ///< number of mesh vertices + int iLightmapID; ///< Index to the light-map array + int iLMapCorner[ 2 ]; ///< edge of the light-map in texture + int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture + vec3f vLMapPos; ///< 3D origin of the light-map + vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors + vec3f vNormal; ///< Polygon normals + int patchWidth, patchHeight; ///< bezier patch +}; + +/// A quake3 texture name. +struct sQ3BSPTexture { + char strName[ 64 ]; ///< Name of the texture without extension + int iFlags; ///< Not used + int iContents; ///< Not used +}; + +/// A light-map of the level, size 128 x 128, RGB components. +struct sQ3BSPLightmap { + unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ]; + sQ3BSPLightmap() { + ::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE ); + } +}; + +struct SubPatch { + std::vector<size_t> indices; + int lightmapID; +}; + +enum eLumps { + kEntities = 0, + kTextures, + kPlanes, + kNodes, + kLeafs, + kLeafFaces, + kLeafBrushes, + kModels, + kBrushes, + kBrushSides, + kVertices, + kMeshVerts, + kShaders, + kFaces, + kLightmaps, + kLightVolumes, + kVisData, + kMaxLumps +}; + +struct Q3BSPModel { + std::vector<unsigned char> m_Data; + std::vector<sQ3BSPLump*> m_Lumps; + std::vector<sQ3BSPVertex*> m_Vertices; + std::vector<sQ3BSPFace*> m_Faces; + std::vector<int> m_Indices; + std::vector<sQ3BSPTexture*> m_Textures; + std::vector<sQ3BSPLightmap*> m_Lightmaps; + std::vector<char> m_EntityData; + std::string m_ModelName; + + Q3BSPModel() : + m_Data(), + m_Lumps(), + m_Vertices(), + m_Faces(), + m_Indices(), + m_Textures(), + m_Lightmaps(), + m_EntityData(), + m_ModelName() + { + // empty + } + + ~Q3BSPModel() { + for ( unsigned int i=0; i<m_Lumps.size(); i++ ) { + delete m_Lumps[ i ]; + } + for ( unsigned int i=0; i<m_Vertices.size(); i++ ) { + delete m_Vertices[ i ]; + } + for ( unsigned int i=0; i<m_Faces.size(); i++ ) { + delete m_Faces[ i ]; + } + for ( unsigned int i=0; i<m_Textures.size(); i++ ) { + delete m_Textures[ i ]; + } + for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) { + delete m_Lightmaps[ i ]; + } + + m_Lumps.clear(); + m_Vertices.clear(); + m_Faces.clear(); + m_Textures.clear(); + m_Lightmaps.clear(); + } +}; + +} // Namespace Q3BSP +} // Namespace Assimp + +#endif // ASSIMP_Q3BSPFILEDATA_H_INC |