diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/SIB/SIBImporter.cpp | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/SIB/SIBImporter.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/SIB/SIBImporter.cpp | 889 |
1 files changed, 889 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/SIB/SIBImporter.cpp b/src/mesh/assimp-master/code/AssetLib/SIB/SIBImporter.cpp new file mode 100644 index 0000000..7b66afa --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/SIB/SIBImporter.cpp @@ -0,0 +1,889 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file SIBImporter.cpp + * @brief Implementation of the SIB importer class. + * + * The Nevercenter Silo SIB format is undocumented. + * All details here have been reverse engineered from + * studying the binary files output by Silo. + * + * Nevertheless, this implementation is reasonably complete. + */ + +#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER + +// internal headers +#include "SIBImporter.h" +#include <assimp/ByteSwapper.h> +#include <assimp/StreamReader.h> +#include <assimp/TinyFormatter.h> +#ifdef ASSIMP_USE_HUNTER +#include <utf8.h> +#else +#include "../contrib/utf8cpp/source/utf8.h" +#endif +#include <assimp/importerdesc.h> +#include <assimp/scene.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/IOSystem.hpp> +#include <assimp/StringUtils.h> + +#include <map> + +using namespace Assimp; + +static const aiImporterDesc desc = { + "Silo SIB Importer", + "Richard Mitton (http://www.codersnotes.com/about)", + "", + "Does not apply subdivision.", + aiImporterFlags_SupportBinaryFlavour, + 0, 0, + 0, 0, + "sib" +}; + +struct SIBChunk { + uint32_t Tag; + uint32_t Size; +} PACK_STRUCT; + +enum { + POS, + NRM, + UV, + N +}; + +typedef std::pair<uint32_t, uint32_t> SIBPair; + +struct SIBEdge { + uint32_t faceA, faceB; + bool creased; +}; + +struct SIBMesh { + aiMatrix4x4 axis; + uint32_t numPts; + std::vector<aiVector3D> pos, nrm, uv; + std::vector<uint32_t> idx; + std::vector<uint32_t> faceStart; + std::vector<uint32_t> mtls; + std::vector<SIBEdge> edges; + std::map<SIBPair, uint32_t> edgeMap; +}; + +struct SIBObject { + aiString name; + aiMatrix4x4 axis; + size_t meshIdx, meshCount; +}; + +struct SIB { + std::vector<aiMaterial *> mtls; + std::vector<aiMesh *> meshes; + std::vector<aiLight *> lights; + std::vector<SIBObject> objs, insts; +}; + +// ------------------------------------------------------------------------------------------------ +static SIBEdge &GetEdge(SIBMesh *mesh, uint32_t posA, uint32_t posB) { + SIBPair pair = (posA < posB) ? SIBPair(posA, posB) : SIBPair(posB, posA); + std::map<SIBPair, uint32_t>::iterator it = mesh->edgeMap.find(pair); + if (it != mesh->edgeMap.end()) + return mesh->edges[it->second]; + + SIBEdge edge; + edge.creased = false; + edge.faceA = edge.faceB = 0xffffffff; + mesh->edgeMap[pair] = static_cast<uint32_t>(mesh->edges.size()); + mesh->edges.push_back(edge); + return mesh->edges.back(); +} + +// ------------------------------------------------------------------------------------------------ +// Helpers for reading chunked data. + +#define TAG(A, B, C, D) ((A << 24) | (B << 16) | (C << 8) | D) + +static SIBChunk ReadChunk(StreamReaderLE *stream) { + SIBChunk chunk; + chunk.Tag = stream->GetU4(); + chunk.Size = stream->GetU4(); + if (chunk.Size > stream->GetRemainingSizeToLimit()) + ASSIMP_LOG_ERROR("SIB: Chunk overflow"); + ByteSwap::Swap4(&chunk.Tag); + return chunk; +} + +static aiColor3D ReadColor(StreamReaderLE *stream) { + float r = stream->GetF4(); + float g = stream->GetF4(); + float b = stream->GetF4(); + stream->GetU4(); // Colors have an unused(?) 4th component. + return aiColor3D(r, g, b); +} + +static void UnknownChunk(StreamReaderLE * /*stream*/, const SIBChunk &chunk) { + char temp[4] = { + static_cast<char>((chunk.Tag >> 24) & 0xff), + static_cast<char>((chunk.Tag >> 16) & 0xff), + static_cast<char>((chunk.Tag >> 8) & 0xff), + static_cast<char>(chunk.Tag & 0xff) + }; + + ASSIMP_LOG_WARN("SIB: Skipping unknown '", ai_str_toprintable(temp, 4), "' chunk."); +} + +// Reads a UTF-16LE string and returns it at UTF-8. +static aiString ReadString(StreamReaderLE *stream, uint32_t numWChars) { + if (nullptr == stream || 0 == numWChars) { + return aiString(); + } + + // Allocate buffers (max expansion is 1 byte -> 4 bytes for UTF-8) + std::vector<unsigned char> str; + str.reserve(numWChars * 4 + 1); + uint16_t *temp = new uint16_t[numWChars]; + for (uint32_t n = 0; n < numWChars; ++n) { + temp[n] = stream->GetU2(); + } + + // Convert it and NUL-terminate. + const uint16_t *start(temp), *end(temp + numWChars); + utf8::utf16to8(start, end, back_inserter(str)); + str[str.size() - 1] = '\0'; + + // Return the final string. + aiString result = aiString((const char *)&str[0]); + delete[] temp; + + return result; +} + +// ------------------------------------------------------------------------------------------------ +// Constructor to be privately used by Importer +SIBImporter::SIBImporter() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Destructor, private as well +SIBImporter::~SIBImporter() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Returns whether the class can handle the format of the given file. +bool SIBImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const { + return SimpleExtensionCheck(filename, "sib"); +} + +// ------------------------------------------------------------------------------------------------ +const aiImporterDesc *SIBImporter::GetInfo() const { + return &desc; +} + +// ------------------------------------------------------------------------------------------------ +static void ReadVerts(SIBMesh *mesh, StreamReaderLE *stream, uint32_t count) { + if (nullptr == mesh || nullptr == stream) { + return; + } + + mesh->pos.resize(count); + for (uint32_t n = 0; n < count; ++n) { + mesh->pos[n].x = stream->GetF4(); + mesh->pos[n].y = stream->GetF4(); + mesh->pos[n].z = stream->GetF4(); + } +} + +// ------------------------------------------------------------------------------------------------ +static void ReadFaces(SIBMesh *mesh, StreamReaderLE *stream) { + uint32_t ptIdx = 0; + while (stream->GetRemainingSizeToLimit() > 0) { + uint32_t numPoints = stream->GetU4(); + + // Store room for the N index channels, plus the point count. + size_t pos = mesh->idx.size() + 1; + mesh->idx.resize(pos + numPoints * N); + mesh->idx[pos - 1] = numPoints; + uint32_t *idx = &mesh->idx[pos]; + + mesh->faceStart.push_back(static_cast<uint32_t>(pos - 1)); + mesh->mtls.push_back(0); + + // Read all the position data. + // UV/normals will be supplied later. + // Positions are supplied indexed already, so we preserve that + // mapping. UVs are supplied uniquely, so we allocate unique indices. + for (uint32_t n = 0; n < numPoints; n++, idx += N, ptIdx++) { + uint32_t p = stream->GetU4(); + if (p >= mesh->pos.size()) + throw DeadlyImportError("Vertex index is out of range."); + idx[POS] = p; + idx[NRM] = ptIdx; + idx[UV] = ptIdx; + } + } + + // Allocate data channels for normals/UVs. + mesh->nrm.resize(ptIdx, aiVector3D(0, 0, 0)); + mesh->uv.resize(ptIdx, aiVector3D(0, 0, 0)); + + mesh->numPts = ptIdx; +} + +// ------------------------------------------------------------------------------------------------ +static void ReadUVs(SIBMesh *mesh, StreamReaderLE *stream) { + while (stream->GetRemainingSizeToLimit() > 0) { + uint32_t faceIdx = stream->GetU4(); + uint32_t numPoints = stream->GetU4(); + + if (faceIdx >= mesh->faceStart.size()) + throw DeadlyImportError("Invalid face index."); + + uint32_t pos = mesh->faceStart[faceIdx]; + uint32_t *idx = &mesh->idx[pos + 1]; + + for (uint32_t n = 0; n < numPoints; n++, idx += N) { + uint32_t id = idx[UV]; + mesh->uv[id].x = stream->GetF4(); + mesh->uv[id].y = stream->GetF4(); + } + } +} + +// ------------------------------------------------------------------------------------------------ +static void ReadMtls(SIBMesh *mesh, StreamReaderLE *stream) { + // Material assignments are stored run-length encoded. + // Also, we add 1 to each material so that we can use mtl #0 + // as the default material. + uint32_t prevFace = stream->GetU4(); + uint32_t prevMtl = stream->GetU4() + 1; + while (stream->GetRemainingSizeToLimit() > 0) { + uint32_t face = stream->GetU4(); + uint32_t mtl = stream->GetU4() + 1; + while (prevFace < face) { + if (prevFace >= mesh->mtls.size()) + throw DeadlyImportError("Invalid face index."); + mesh->mtls[prevFace++] = prevMtl; + } + + prevFace = face; + prevMtl = mtl; + } + + while (prevFace < mesh->mtls.size()) + mesh->mtls[prevFace++] = prevMtl; +} + +// ------------------------------------------------------------------------------------------------ +static void ReadAxis(aiMatrix4x4 &axis, StreamReaderLE *stream) { + axis.a4 = stream->GetF4(); + axis.b4 = stream->GetF4(); + axis.c4 = stream->GetF4(); + axis.d4 = 1; + axis.a1 = stream->GetF4(); + axis.b1 = stream->GetF4(); + axis.c1 = stream->GetF4(); + axis.d1 = 0; + axis.a2 = stream->GetF4(); + axis.b2 = stream->GetF4(); + axis.c2 = stream->GetF4(); + axis.d2 = 0; + axis.a3 = stream->GetF4(); + axis.b3 = stream->GetF4(); + axis.c3 = stream->GetF4(); + axis.d3 = 0; +} + +// ------------------------------------------------------------------------------------------------ +static void ReadEdges(SIBMesh *mesh, StreamReaderLE *stream) { + while (stream->GetRemainingSizeToLimit() > 0) { + uint32_t posA = stream->GetU4(); + uint32_t posB = stream->GetU4(); + GetEdge(mesh, posA, posB); + } +} + +// ------------------------------------------------------------------------------------------------ +static void ReadCreases(SIBMesh *mesh, StreamReaderLE *stream) { + while (stream->GetRemainingSizeToLimit() > 0) { + uint32_t edge = stream->GetU4(); + if (edge >= mesh->edges.size()) + throw DeadlyImportError("SIB: Invalid edge index."); + mesh->edges[edge].creased = true; + } +} + +// ------------------------------------------------------------------------------------------------ +static void ConnectFaces(SIBMesh *mesh) { + // Find faces connected to each edge. + size_t numFaces = mesh->faceStart.size(); + for (size_t faceIdx = 0; faceIdx < numFaces; faceIdx++) { + uint32_t *idx = &mesh->idx[mesh->faceStart[faceIdx]]; + uint32_t numPoints = *idx++; + uint32_t prev = idx[(numPoints - 1) * N + POS]; + + for (uint32_t i = 0; i < numPoints; i++, idx += N) { + uint32_t next = idx[POS]; + + // Find this edge. + SIBEdge &edge = GetEdge(mesh, prev, next); + + // Link this face onto it. + // This gives potentially undesirable normals when used + // with non-2-manifold surfaces, but then so does Silo to begin with. + if (edge.faceA == 0xffffffff) + edge.faceA = static_cast<uint32_t>(faceIdx); + else if (edge.faceB == 0xffffffff) + edge.faceB = static_cast<uint32_t>(faceIdx); + + prev = next; + } + } +} + +// ------------------------------------------------------------------------------------------------ +static aiVector3D CalculateVertexNormal(SIBMesh *mesh, uint32_t faceIdx, uint32_t pos, + const std::vector<aiVector3D> &faceNormals) { + // Creased edges complicate this. We need to find the start/end range of the + // ring of faces that touch this position. + // We do this in two passes. The first pass is to find the end of the range, + // the second is to work backwards to the start and calculate the final normal. + aiVector3D vtxNormal; + for (int pass = 0; pass < 2; pass++) { + vtxNormal = aiVector3D(0, 0, 0); + uint32_t startFaceIdx = faceIdx; + uint32_t prevFaceIdx = faceIdx; + + // Process each connected face. + while (true) { + // Accumulate the face normal. + vtxNormal += faceNormals[faceIdx]; + + uint32_t nextFaceIdx = 0xffffffff; + + // Move to the next edge sharing this position. + uint32_t *idx = &mesh->idx[mesh->faceStart[faceIdx]]; + uint32_t numPoints = *idx++; + uint32_t posA = idx[(numPoints - 1) * N + POS]; + for (uint32_t n = 0; n < numPoints; n++, idx += N) { + uint32_t posB = idx[POS]; + + // Test if this edge shares our target position. + if (posA == pos || posB == pos) { + SIBEdge &edge = GetEdge(mesh, posA, posB); + + // Non-manifold meshes can produce faces which share + // positions but have no edge entry, so check it. + if (edge.faceA == faceIdx || edge.faceB == faceIdx) { + // Move to whichever side we didn't just come from. + if (!edge.creased) { + if (edge.faceA != prevFaceIdx && edge.faceA != faceIdx && edge.faceA != 0xffffffff) + nextFaceIdx = edge.faceA; + else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx && edge.faceB != 0xffffffff) + nextFaceIdx = edge.faceB; + } + } + } + + posA = posB; + } + + // Stop once we hit either an creased/unconnected edge, or we + // wrapped around and hit our start point. + if (nextFaceIdx == 0xffffffff || nextFaceIdx == startFaceIdx) + break; + + prevFaceIdx = faceIdx; + faceIdx = nextFaceIdx; + } + } + + // Normalize it. + float len = vtxNormal.Length(); + if (len > 0.000000001f) + vtxNormal /= len; + return vtxNormal; +} + +// ------------------------------------------------------------------------------------------------ +static void CalculateNormals(SIBMesh *mesh) { + size_t numFaces = mesh->faceStart.size(); + + // Calculate face normals. + std::vector<aiVector3D> faceNormals(numFaces); + for (size_t faceIdx = 0; faceIdx < numFaces; faceIdx++) { + uint32_t *idx = &mesh->idx[mesh->faceStart[faceIdx]]; + uint32_t numPoints = *idx++; + + aiVector3D faceNormal(0, 0, 0); + + uint32_t *prev = &idx[(numPoints - 1) * N]; + + for (uint32_t i = 0; i < numPoints; i++) { + uint32_t *next = &idx[i * N]; + + faceNormal += mesh->pos[prev[POS]] ^ mesh->pos[next[POS]]; + prev = next; + } + + faceNormals[faceIdx] = faceNormal; + } + + // Calculate vertex normals. + for (size_t faceIdx = 0; faceIdx < numFaces; faceIdx++) { + uint32_t *idx = &mesh->idx[mesh->faceStart[faceIdx]]; + uint32_t numPoints = *idx++; + + for (uint32_t i = 0; i < numPoints; i++) { + uint32_t pos = idx[i * N + POS]; + uint32_t nrm = idx[i * N + NRM]; + aiVector3D vtxNorm = CalculateVertexNormal(mesh, static_cast<uint32_t>(faceIdx), pos, faceNormals); + mesh->nrm[nrm] = vtxNorm; + } + } +} + +// ------------------------------------------------------------------------------------------------ +struct TempMesh { + std::vector<aiVector3D> vtx; + std::vector<aiVector3D> nrm; + std::vector<aiVector3D> uv; + std::vector<aiFace> faces; +}; + +static void ReadShape(SIB *sib, StreamReaderLE *stream) { + SIBMesh smesh; + aiString name; + + while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { + SIBChunk chunk = ReadChunk(stream); + unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size); + + switch (chunk.Tag) { + case TAG('M', 'I', 'R', 'P'): break; // mirror plane maybe? + case TAG('I', 'M', 'R', 'P'): break; // instance mirror? (not supported here yet) + case TAG('D', 'I', 'N', 'F'): break; // display info, not needed + case TAG('P', 'I', 'N', 'F'): break; // ? + case TAG('V', 'M', 'I', 'R'): break; // ? + case TAG('F', 'M', 'I', 'R'): break; // ? + case TAG('T', 'X', 'S', 'M'): break; // ? + case TAG('F', 'A', 'H', 'S'): break; // ? + case TAG('V', 'R', 'T', 'S'): ReadVerts(&smesh, stream, chunk.Size / 12); break; + case TAG('F', 'A', 'C', 'S'): ReadFaces(&smesh, stream); break; + case TAG('F', 'T', 'V', 'S'): ReadUVs(&smesh, stream); break; + case TAG('S', 'N', 'A', 'M'): name = ReadString(stream, chunk.Size / 2); break; + case TAG('F', 'A', 'M', 'A'): ReadMtls(&smesh, stream); break; + case TAG('A', 'X', 'I', 'S'): ReadAxis(smesh.axis, stream); break; + case TAG('E', 'D', 'G', 'S'): ReadEdges(&smesh, stream); break; + case TAG('E', 'C', 'R', 'S'): ReadCreases(&smesh, stream); break; + default: UnknownChunk(stream, chunk); break; + } + + stream->SetCurrentPos(stream->GetReadLimit()); + stream->SetReadLimit(oldLimit); + } + + ai_assert(smesh.faceStart.size() == smesh.mtls.size()); // sanity check + + // Silo doesn't store any normals in the file - we need to compute + // them ourselves. We can't let AssImp handle it as AssImp doesn't + // know about our creased edges. + ConnectFaces(&smesh); + CalculateNormals(&smesh); + + // Construct the transforms. + aiMatrix4x4 worldToLocal = smesh.axis; + worldToLocal.Inverse(); + aiMatrix4x4 worldToLocalN = worldToLocal; + worldToLocalN.a4 = worldToLocalN.b4 = worldToLocalN.c4 = 0.0f; + worldToLocalN.Inverse().Transpose(); + + // Allocate final mesh data. + // We'll allocate one mesh for each material. (we'll strip unused ones after) + std::vector<TempMesh> meshes(sib->mtls.size()); + + // Un-index the source data and apply to each vertex. + for (unsigned fi = 0; fi < smesh.faceStart.size(); fi++) { + uint32_t start = smesh.faceStart[fi]; + uint32_t mtl = smesh.mtls[fi]; + uint32_t *idx = &smesh.idx[start]; + + if (mtl >= meshes.size()) { + ASSIMP_LOG_ERROR("SIB: Face material index is invalid."); + mtl = 0; + } + + TempMesh &dest = meshes[mtl]; + + aiFace face; + face.mNumIndices = *idx++; + face.mIndices = new unsigned[face.mNumIndices]; + for (unsigned pt = 0; pt < face.mNumIndices; pt++, idx += N) { + size_t vtxIdx = dest.vtx.size(); + face.mIndices[pt] = static_cast<unsigned int>(vtxIdx); + + // De-index it. We don't need to validate here as + // we did it when creating the data. + aiVector3D pos = smesh.pos[idx[POS]]; + aiVector3D nrm = smesh.nrm[idx[NRM]]; + aiVector3D uv = smesh.uv[idx[UV]]; + + // The verts are supplied in world-space, so let's + // transform them back into the local space of this mesh: + pos = worldToLocal * pos; + nrm = worldToLocalN * nrm; + + dest.vtx.push_back(pos); + dest.nrm.push_back(nrm); + dest.uv.push_back(uv); + } + dest.faces.push_back(face); + } + + SIBObject obj; + obj.name = name; + obj.axis = smesh.axis; + obj.meshIdx = sib->meshes.size(); + + // Now that we know the size of everything, + // we can build the final one-material-per-mesh data. + for (size_t n = 0; n < meshes.size(); n++) { + TempMesh &src = meshes[n]; + if (src.faces.empty()) + continue; + + aiMesh *mesh = new aiMesh; + mesh->mName = name; + mesh->mNumFaces = static_cast<unsigned int>(src.faces.size()); + mesh->mFaces = new aiFace[mesh->mNumFaces]; + mesh->mNumVertices = static_cast<unsigned int>(src.vtx.size()); + mesh->mVertices = new aiVector3D[mesh->mNumVertices]; + mesh->mNormals = new aiVector3D[mesh->mNumVertices]; + mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; + mesh->mNumUVComponents[0] = 2; + mesh->mMaterialIndex = static_cast<unsigned int>(n); + + for (unsigned i = 0; i < mesh->mNumVertices; i++) { + mesh->mVertices[i] = src.vtx[i]; + mesh->mNormals[i] = src.nrm[i]; + mesh->mTextureCoords[0][i] = src.uv[i]; + } + for (unsigned i = 0; i < mesh->mNumFaces; i++) { + mesh->mFaces[i] = src.faces[i]; + } + + sib->meshes.push_back(mesh); + } + + obj.meshCount = sib->meshes.size() - obj.meshIdx; + sib->objs.push_back(obj); +} + +// ------------------------------------------------------------------------------------------------ +static void ReadMaterial(SIB *sib, StreamReaderLE *stream) { + aiColor3D diff = ReadColor(stream); + aiColor3D ambi = ReadColor(stream); + aiColor3D spec = ReadColor(stream); + aiColor3D emis = ReadColor(stream); + float shiny = (float)stream->GetU4(); + + uint32_t nameLen = stream->GetU4(); + aiString name = ReadString(stream, nameLen / 2); + uint32_t texLen = stream->GetU4(); + aiString tex = ReadString(stream, texLen / 2); + + aiMaterial *mtl = new aiMaterial(); + mtl->AddProperty(&diff, 1, AI_MATKEY_COLOR_DIFFUSE); + mtl->AddProperty(&ambi, 1, AI_MATKEY_COLOR_AMBIENT); + mtl->AddProperty(&spec, 1, AI_MATKEY_COLOR_SPECULAR); + mtl->AddProperty(&emis, 1, AI_MATKEY_COLOR_EMISSIVE); + mtl->AddProperty(&shiny, 1, AI_MATKEY_SHININESS); + mtl->AddProperty(&name, AI_MATKEY_NAME); + if (tex.length > 0) { + mtl->AddProperty(&tex, AI_MATKEY_TEXTURE_DIFFUSE(0)); + mtl->AddProperty(&tex, AI_MATKEY_TEXTURE_AMBIENT(0)); + } + + sib->mtls.push_back(mtl); +} + +// ------------------------------------------------------------------------------------------------ +static void ReadLightInfo(aiLight *light, StreamReaderLE *stream) { + uint32_t type = stream->GetU4(); + switch (type) { + case 0: light->mType = aiLightSource_POINT; break; + case 1: light->mType = aiLightSource_SPOT; break; + case 2: light->mType = aiLightSource_DIRECTIONAL; break; + default: light->mType = aiLightSource_UNDEFINED; break; + } + + light->mPosition.x = stream->GetF4(); + light->mPosition.y = stream->GetF4(); + light->mPosition.z = stream->GetF4(); + light->mDirection.x = stream->GetF4(); + light->mDirection.y = stream->GetF4(); + light->mDirection.z = stream->GetF4(); + light->mColorDiffuse = ReadColor(stream); + light->mColorAmbient = ReadColor(stream); + light->mColorSpecular = ReadColor(stream); + ai_real spotExponent = stream->GetF4(); + ai_real spotCutoff = stream->GetF4(); + light->mAttenuationConstant = stream->GetF4(); + light->mAttenuationLinear = stream->GetF4(); + light->mAttenuationQuadratic = stream->GetF4(); + + // Silo uses the OpenGL default lighting model for it's + // spot cutoff/exponent. AssImp unfortunately, does not. + // Let's try and approximate it by solving for the + // 99% and 1% percentiles. + // OpenGL: I = cos(angle)^E + // Solving: angle = acos(I^(1/E)) + ai_real E = ai_real(1.0) / std::max(spotExponent, (ai_real)0.00001); + ai_real inner = std::acos(std::pow((ai_real)0.99, E)); + ai_real outer = std::acos(std::pow((ai_real)0.01, E)); + + // Apply the cutoff. + outer = std::min(outer, AI_DEG_TO_RAD(spotCutoff)); + + light->mAngleInnerCone = std::min(inner, outer); + light->mAngleOuterCone = outer; +} + +static void ReadLight(SIB *sib, StreamReaderLE *stream) { + aiLight *light = new aiLight(); + + while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { + SIBChunk chunk = ReadChunk(stream); + unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size); + + switch (chunk.Tag) { + case TAG('L', 'N', 'F', 'O'): ReadLightInfo(light, stream); break; + case TAG('S', 'N', 'A', 'M'): light->mName = ReadString(stream, chunk.Size / 2); break; + default: UnknownChunk(stream, chunk); break; + } + + stream->SetCurrentPos(stream->GetReadLimit()); + stream->SetReadLimit(oldLimit); + } + + sib->lights.push_back(light); +} + +// ------------------------------------------------------------------------------------------------ +static void ReadScale(aiMatrix4x4 &axis, StreamReaderLE *stream) { + aiMatrix4x4 scale; + scale.a1 = stream->GetF4(); + scale.b1 = stream->GetF4(); + scale.c1 = stream->GetF4(); + scale.d1 = stream->GetF4(); + scale.a2 = stream->GetF4(); + scale.b2 = stream->GetF4(); + scale.c2 = stream->GetF4(); + scale.d2 = stream->GetF4(); + scale.a3 = stream->GetF4(); + scale.b3 = stream->GetF4(); + scale.c3 = stream->GetF4(); + scale.d3 = stream->GetF4(); + scale.a4 = stream->GetF4(); + scale.b4 = stream->GetF4(); + scale.c4 = stream->GetF4(); + scale.d4 = stream->GetF4(); + + axis = axis * scale; +} + +static void ReadInstance(SIB *sib, StreamReaderLE *stream) { + SIBObject inst; + uint32_t shapeIndex = 0; + + while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { + SIBChunk chunk = ReadChunk(stream); + unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size); + + switch (chunk.Tag) { + case TAG('D', 'I', 'N', 'F'): break; // display info, not needed + case TAG('P', 'I', 'N', 'F'): break; // ? + case TAG('A', 'X', 'I', 'S'): ReadAxis(inst.axis, stream); break; + case TAG('I', 'N', 'S', 'I'): shapeIndex = stream->GetU4(); break; + case TAG('S', 'M', 'T', 'X'): ReadScale(inst.axis, stream); break; + case TAG('S', 'N', 'A', 'M'): inst.name = ReadString(stream, chunk.Size / 2); break; + default: UnknownChunk(stream, chunk); break; + } + + stream->SetCurrentPos(stream->GetReadLimit()); + stream->SetReadLimit(oldLimit); + } + + if (shapeIndex >= sib->objs.size()) { + throw DeadlyImportError("SIB: Invalid shape index."); + } + + const SIBObject &src = sib->objs[shapeIndex]; + inst.meshIdx = src.meshIdx; + inst.meshCount = src.meshCount; + sib->insts.push_back(inst); +} + +// ------------------------------------------------------------------------------------------------ +static void CheckVersion(StreamReaderLE *stream) { + uint32_t version = stream->GetU4(); + if (version < 1 || version > 2) { + throw DeadlyImportError("SIB: Unsupported file version."); + } +} + +static void ReadScene(SIB *sib, StreamReaderLE *stream) { + // Parse each chunk in turn. + while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { + SIBChunk chunk = ReadChunk(stream); + unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size); + + switch (chunk.Tag) { + case TAG('H', 'E', 'A', 'D'): CheckVersion(stream); break; + case TAG('S', 'H', 'A', 'P'): ReadShape(sib, stream); break; + case TAG('G', 'R', 'P', 'S'): break; // group assignment, we don't import this + case TAG('T', 'E', 'X', 'P'): break; // ? + case TAG('I', 'N', 'S', 'T'): ReadInstance(sib, stream); break; + case TAG('M', 'A', 'T', 'R'): ReadMaterial(sib, stream); break; + case TAG('L', 'G', 'H', 'T'): ReadLight(sib, stream); break; + default: UnknownChunk(stream, chunk); break; + } + + stream->SetCurrentPos(stream->GetReadLimit()); + stream->SetReadLimit(oldLimit); + } +} + +// ------------------------------------------------------------------------------------------------ +// Imports the given file into the given scene structure. +void SIBImporter::InternReadFile(const std::string &pFile, + aiScene *pScene, IOSystem *pIOHandler) { + + auto file = pIOHandler->Open(pFile, "rb"); + if (!file) + throw DeadlyImportError("SIB: Could not open ", pFile); + + StreamReaderLE stream(file); + + // We should have at least one chunk + if (stream.GetRemainingSize() < 16) + throw DeadlyImportError("SIB file is either empty or corrupt: ", pFile); + + SIB sib; + + // Default material. + aiMaterial *defmtl = new aiMaterial; + aiString defname = aiString(AI_DEFAULT_MATERIAL_NAME); + defmtl->AddProperty(&defname, AI_MATKEY_NAME); + sib.mtls.push_back(defmtl); + + // Read it all. + ReadScene(&sib, &stream); + + // Join the instances and objects together. + size_t firstInst = sib.objs.size(); + sib.objs.insert(sib.objs.end(), sib.insts.begin(), sib.insts.end()); + sib.insts.clear(); + + // Transfer to the aiScene. + pScene->mNumMaterials = static_cast<unsigned int>(sib.mtls.size()); + pScene->mNumMeshes = static_cast<unsigned int>(sib.meshes.size()); + pScene->mNumLights = static_cast<unsigned int>(sib.lights.size()); + pScene->mMaterials = pScene->mNumMaterials ? new aiMaterial *[pScene->mNumMaterials] : nullptr; + pScene->mMeshes = pScene->mNumMeshes ? new aiMesh *[pScene->mNumMeshes] : nullptr; + pScene->mLights = pScene->mNumLights ? new aiLight *[pScene->mNumLights] : nullptr; + if (pScene->mNumMaterials) + memcpy(pScene->mMaterials, &sib.mtls[0], sizeof(aiMaterial *) * pScene->mNumMaterials); + if (pScene->mNumMeshes) + memcpy(pScene->mMeshes, &sib.meshes[0], sizeof(aiMesh *) * pScene->mNumMeshes); + if (pScene->mNumLights) + memcpy(pScene->mLights, &sib.lights[0], sizeof(aiLight *) * pScene->mNumLights); + + // Construct the root node. + size_t childIdx = 0; + aiNode *root = new aiNode(); + root->mName.Set("<SIBRoot>"); + root->mNumChildren = static_cast<unsigned int>(sib.objs.size() + sib.lights.size()); + root->mChildren = root->mNumChildren ? new aiNode *[root->mNumChildren] : nullptr; + pScene->mRootNode = root; + + // Add nodes for each object. + for (size_t n = 0; n < sib.objs.size(); n++) { + ai_assert(root->mChildren); + SIBObject &obj = sib.objs[n]; + aiNode *node = new aiNode; + root->mChildren[childIdx++] = node; + node->mName = obj.name; + node->mParent = root; + node->mTransformation = obj.axis; + + node->mNumMeshes = static_cast<unsigned int>(obj.meshCount); + node->mMeshes = node->mNumMeshes ? new unsigned[node->mNumMeshes] : nullptr; + for (unsigned i = 0; i < node->mNumMeshes; i++) + node->mMeshes[i] = static_cast<unsigned int>(obj.meshIdx + i); + + // Mark instanced objects as being so. + if (n >= firstInst) { + node->mMetaData = aiMetadata::Alloc(1); + node->mMetaData->Set(0, "IsInstance", true); + } + } + + // Add nodes for each light. + // (no transformation as the light is already in world space) + for (size_t n = 0; n < sib.lights.size(); n++) { + ai_assert(root->mChildren); + aiLight *light = sib.lights[n]; + if (nullptr != light) { + aiNode *node = new aiNode; + root->mChildren[childIdx++] = node; + node->mName = light->mName; + node->mParent = root; + } + } +} + +#endif // !! ASSIMP_BUILD_NO_SIB_IMPORTER |