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authorsanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
committersanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
commit058f98a63658dc1a2579826ba167fd61bed1e21f (patch)
treebcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h
parent2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff)
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h b/src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file UnrealLoader.h
+ * @brief Declaration of the .3d (UNREAL) importer class.
+ */
+#ifndef INCLUDED_AI_3D_LOADER_H
+#define INCLUDED_AI_3D_LOADER_H
+
+#include <assimp/BaseImporter.h>
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/**
+ * @brief Importer class to load UNREAL files (*.3d)
+ */
+class UnrealImporter : public BaseImporter {
+public:
+ UnrealImporter();
+ ~UnrealImporter();
+
+ // -------------------------------------------------------------------
+ /** @brief Returns whether we can handle the format of the given file
+ *
+ * See BaseImporter::CanRead() for details.
+ **/
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
+
+protected:
+ // -------------------------------------------------------------------
+ /** @brief Called by Importer::GetExtensionList()
+ *
+ * @see #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc *GetInfo() const override;
+
+ // -------------------------------------------------------------------
+ /** @brief Setup properties for the importer
+ *
+ * See BaseImporter::SetupProperties() for details
+ */
+ void SetupProperties(const Importer *pImp) override;
+
+ // -------------------------------------------------------------------
+ /** @brief Imports the given file into the given scene structure.
+ *
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile(const std::string &pFile, aiScene *pScene,
+ IOSystem *pIOHandler) override;
+
+private:
+ //! frame to be loaded
+ uint32_t mConfigFrameID;
+
+ //! process surface flags
+ bool mConfigHandleFlags;
+
+}; // !class UnrealImporter
+
+} // end of namespace Assimp
+
+#endif // AI_UNREALIMPORTER_H_INC