summaryrefslogtreecommitdiff
path: root/src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h
diff options
context:
space:
mode:
authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h102
1 files changed, 0 insertions, 102 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h b/src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h
deleted file mode 100644
index a931a86..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file UnrealLoader.h
- * @brief Declaration of the .3d (UNREAL) importer class.
- */
-#ifndef INCLUDED_AI_3D_LOADER_H
-#define INCLUDED_AI_3D_LOADER_H
-
-#include <assimp/BaseImporter.h>
-
-namespace Assimp {
-
-// ---------------------------------------------------------------------------
-/**
- * @brief Importer class to load UNREAL files (*.3d)
- */
-class UnrealImporter : public BaseImporter {
-public:
- UnrealImporter();
- ~UnrealImporter();
-
- // -------------------------------------------------------------------
- /** @brief Returns whether we can handle the format of the given file
- *
- * See BaseImporter::CanRead() for details.
- **/
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
-
-protected:
- // -------------------------------------------------------------------
- /** @brief Called by Importer::GetExtensionList()
- *
- * @see #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc *GetInfo() const override;
-
- // -------------------------------------------------------------------
- /** @brief Setup properties for the importer
- *
- * See BaseImporter::SetupProperties() for details
- */
- void SetupProperties(const Importer *pImp) override;
-
- // -------------------------------------------------------------------
- /** @brief Imports the given file into the given scene structure.
- *
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile(const std::string &pFile, aiScene *pScene,
- IOSystem *pIOHandler) override;
-
-private:
- //! frame to be loaded
- uint32_t mConfigFrameID;
-
- //! process surface flags
- bool mConfigHandleFlags;
-
-}; // !class UnrealImporter
-
-} // end of namespace Assimp
-
-#endif // AI_UNREALIMPORTER_H_INC