diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp | 488 |
1 files changed, 0 insertions, 488 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp deleted file mode 100644 index b34f361..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp +++ /dev/null @@ -1,488 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter.cpp -/// \brief X3D-format files importer for Assimp: main algorithm implementation. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" - -#include <assimp/DefaultIOSystem.h> - -// Header files, stdlib. -#include <iterator> -#include <memory> - -namespace Assimp { - -/// Constant which holds the importer description -const aiImporterDesc X3DImporter::Description = { - "Extensible 3D(X3D) Importer", - "smalcom", - "", - "See documentation in source code. Chapter: Limitations.", - aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental, - 0, - 0, - 0, - 0, - "x3d x3db" -}; - -bool X3DImporter::isNodeEmpty(XmlNode &node) { - return node.first_child().empty(); -} - -void X3DImporter::checkNodeMustBeEmpty(XmlNode &node) { - if (!isNodeEmpty(node)) throw DeadlyImportError(std::string("Node <") + node.name() + "> must be empty."); -} - -void X3DImporter::skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node) { - static const size_t Uns_Skip_Len = 192; - static const char *Uns_Skip[Uns_Skip_Len] = { - // CAD geometry component - "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet", - // Core - "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo", - // Distributed interactive simulation (DIS) component - "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu", - // Cube map environmental texturing component - "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture", - // Environmental effects component - "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground", - // Environmental sensor component - "ProximitySensor", "TransformSensor", "VisibilitySensor", - // Followers component - "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D", - "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D", - // Geospatial component - "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor", - "GeoTouchSensor", "GeoTransform", "GeoViewpoint", - // Humanoid Animation (H-Anim) component - "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite", - // Interpolation component - "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator", - "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D", - "SplineScalarInterpolator", "SquadOrientationInterpolator", - // Key device sensor component - "KeySensor", "StringSensor", - // Layering component - "Layer", "LayerSet", "Viewport", - // Layout component - "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup", - // Navigation component - "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup", - // Networking component - "EXPORT", "IMPORT", "Anchor", "LoadSensor", - // NURBS component - "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface", - "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate", - "NurbsTrimmedSurface", - // Particle systems component - "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter", - "VolumeEmitter", "WindPhysicsModel", - // Picking component - "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor", - // Pointing device sensor component - "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor", - // Rendering component - "ClipPlane", - // Rigid body physics - "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint", - "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint", - // Scripting component - "Script", - // Programmable shaders component - "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart", - "ShaderProgram", - // Shape component - "FillProperties", "LineProperties", "TwoSidedMaterial", - // Sound component - "AudioClip", "Sound", - // Text component - "FontStyle", "Text", - // Texturing3D Component - "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D", - // Texturing component - "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties", - // Time component - "TimeSensor", - // Event Utilities component - "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger", - // Volume rendering component - "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData", - "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle", - "VolumeData" - }; - - const std::string nn = node.name(); - - if (nn.empty()) { - const std::string nv = node.value(); - if (!nv.empty()) { - LogInfo("Ignoring comment \"" + nv + "\" in " + pParentNodeName + "."); - return; - } - } - - bool found = false; - - for (size_t i = 0; i < Uns_Skip_Len; i++) { - if (nn == Uns_Skip[i]) { - found = true; - } - } - - if (!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + "."); - - LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + "."); -} - -X3DImporter::X3DImporter() : - mNodeElementCur(nullptr), - mScene(nullptr), - mpIOHandler(nullptr) { - // empty -} - -X3DImporter::~X3DImporter() { - // Clear() is accounting if data already is deleted. So, just check again if all data is deleted. - Clear(); -} - -void X3DImporter::Clear() { - mNodeElementCur = nullptr; - // Delete all elements - if (!NodeElement_List.empty()) { - for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) { - delete *it; - } - NodeElement_List.clear(); - } -} - -void X3DImporter::ParseFile(const std::string &file, IOSystem *pIOHandler) { - ai_assert(nullptr != pIOHandler); - - static const std::string mode = "rb"; - std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode)); - if (!fileStream.get()) { - throw DeadlyImportError("Failed to open file " + file + "."); - } - - XmlParser theParser; - if (!theParser.parse(fileStream.get())) { - return; - } - - XmlNode *node = theParser.findNode("X3D"); - if (nullptr == node) { - return; - } - - for (auto ¤tNode : node->children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "head") { - readHead(currentNode); - } else if (currentName == "Scene") { - readScene(currentNode); - } else { - skipUnsupportedNode("X3D", currentNode); - } - } -} - -bool X3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool checkSig) const { - if (checkSig) { - if (GetExtension(pFile) == "x3d") - return true; - } - - return false; -} - -void X3DImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { - mpIOHandler = pIOHandler; - - Clear(); - std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb")); - if (!stream) { - throw DeadlyImportError("Could not open file for reading"); - } - std::string::size_type slashPos = pFile.find_last_of("\\/"); - - mScene = pScene; - pScene->mRootNode = new aiNode(pFile); - pScene->mRootNode->mParent = nullptr; - pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED; - - pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1)); - ParseFile(pFile, pIOHandler); - pIOHandler->PopDirectory(); - - //search for root node element - - mNodeElementCur = NodeElement_List.front(); - if (mNodeElementCur == nullptr) { - return; - } - while (mNodeElementCur->Parent != nullptr) { - mNodeElementCur = mNodeElementCur->Parent; - } - - { // fill aiScene with objects. - std::list<aiMesh *> mesh_list; - std::list<aiMaterial *> mat_list; - std::list<aiLight *> light_list; - - // create nodes tree - Postprocess_BuildNode(*mNodeElementCur, *pScene->mRootNode, mesh_list, mat_list, light_list); - // copy needed data to scene - if (!mesh_list.empty()) { - std::list<aiMesh *>::const_iterator it = mesh_list.begin(); - - pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size()); - pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; - for (size_t i = 0; i < pScene->mNumMeshes; i++) - pScene->mMeshes[i] = *it++; - } - - if (!mat_list.empty()) { - std::list<aiMaterial *>::const_iterator it = mat_list.begin(); - - pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size()); - pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; - for (size_t i = 0; i < pScene->mNumMaterials; i++) - pScene->mMaterials[i] = *it++; - } - - if (!light_list.empty()) { - std::list<aiLight *>::const_iterator it = light_list.begin(); - - pScene->mNumLights = static_cast<unsigned int>(light_list.size()); - pScene->mLights = new aiLight *[pScene->mNumLights]; - for (size_t i = 0; i < pScene->mNumLights; i++) - pScene->mLights[i] = *it++; - } - } -} - -const aiImporterDesc *X3DImporter::GetInfo() const { - return &Description; -} - -struct meta_entry { - std::string name; - std::string value; -}; - -void X3DImporter::readHead(XmlNode &node) { - std::vector<meta_entry> metaArray; - for (auto currentNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "meta") { - //checkNodeMustBeEmpty(node); - meta_entry entry; - if (XmlParser::getStdStrAttribute(currentNode, "name", entry.name)) { - XmlParser::getStdStrAttribute(currentNode, "content", entry.value); - metaArray.emplace_back(entry); - } - } - // TODO: check if other node types in head should be supported - } - mScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metaArray.size())); - unsigned int i = 0; - for (auto currentMeta : metaArray) { - mScene->mMetaData->Set(i, currentMeta.name, aiString(currentMeta.value)); - ++i; - } -} - -void X3DImporter::readChildNodes(XmlNode &node, const std::string &pParentNodeName) { - if (node.empty()) { - return; - } - for (auto currentNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "Shape") - readShape(currentNode); - else if (currentName == "Group") { - startReadGroup(currentNode); - readChildNodes(currentNode, "Group"); - endReadGroup(); - } else if (currentName == "StaticGroup") { - startReadStaticGroup(currentNode); - readChildNodes(currentNode, "StaticGroup"); - endReadStaticGroup(); - } else if (currentName == "Transform") { - startReadTransform(currentNode); - readChildNodes(currentNode, "Transform"); - endReadTransform(); - } else if (currentName == "Switch") { - startReadSwitch(currentNode); - readChildNodes(currentNode, "Switch"); - endReadSwitch(); - } else if (currentName == "DirectionalLight") { - readDirectionalLight(currentNode); - } else if (currentName == "PointLight") { - readPointLight(currentNode); - } else if (currentName == "SpotLight") { - readSpotLight(currentNode); - } else if (currentName == "Inline") { - readInline(currentNode); - } else if (!checkForMetadataNode(currentNode)) { - skipUnsupportedNode(pParentNodeName, currentNode); - } - } -} - -void X3DImporter::readScene(XmlNode &node) { - ParseHelper_Group_Begin(true); - readChildNodes(node, "Scene"); - ParseHelper_Node_Exit(); -} - -/*********************************************************************************************************************************************/ -/************************************************************ Functions: find set ************************************************************/ -/*********************************************************************************************************************************************/ - -bool X3DImporter::FindNodeElement_FromRoot(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement) { - for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) { - if (((*it)->Type == pType) && ((*it)->ID == pID)) { - if (pElement != nullptr) *pElement = *it; - - return true; - } - } // for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++) - - return false; -} - -bool X3DImporter::FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID, - const X3DElemType pType, X3DNodeElementBase **pElement) { - bool found = false; // flag: true - if requested element is found. - - // Check if pStartNode - this is the element, we are looking for. - if ((pStartNode->Type == pType) && (pStartNode->ID == pID)) { - found = true; - if (pElement != nullptr) { - *pElement = pStartNode; - } - - goto fne_fn_end; - } // if((pStartNode->Type() == pType) && (pStartNode->ID() == pID)) - - // Check childs of pStartNode. - for (std::list<X3DNodeElementBase *>::iterator ch_it = pStartNode->Children.begin(); ch_it != pStartNode->Children.end(); ++ch_it) { - found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement); - if (found) { - break; - } - } // for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Children.begin(); ch_it != it->Children.end(); ch_it++) - -fne_fn_end: - - return found; -} - -bool X3DImporter::FindNodeElement(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement) { - X3DNodeElementBase *tnd = mNodeElementCur; // temporary pointer to node. - bool static_search = false; // flag: true if searching in static node. - - // At first check if we have deal with static node. Go up through parent nodes and check flag. - while (tnd != nullptr) { - if (tnd->Type == X3DElemType::ENET_Group) { - if (((X3DNodeElementGroup *)tnd)->Static) { - static_search = true; // Flag found, stop walking up. Node with static flag will holded in tnd variable. - break; - } - } - - tnd = tnd->Parent; // go up in graph. - } // while (tnd != nullptr) - - // at now call appropriate search function. - if (static_search) { - return FindNodeElement_FromNode(tnd, pID, pType, pElement); - } else { - return FindNodeElement_FromRoot(pID, pType, pElement); - } -} - -/*********************************************************************************************************************************************/ -/************************************************************ Functions: parse set ***********************************************************/ -/*********************************************************************************************************************************************/ - -void X3DImporter::ParseHelper_Group_Begin(const bool pStatic) { - X3DNodeElementGroup *new_group = new X3DNodeElementGroup(mNodeElementCur, pStatic); // create new node with current node as parent. - - // if we are adding not the root element then add new element to current element child list. - if (mNodeElementCur != nullptr) { - mNodeElementCur->Children.push_back(new_group); - } - - NodeElement_List.push_back(new_group); // it's a new element - add it to list. - mNodeElementCur = new_group; // switch current element to new one. -} - -void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) { - ai_assert(nullptr != pNode); - - mNodeElementCur->Children.push_back(pNode); // add new element to current element child list. - mNodeElementCur = pNode; // switch current element to new one. -} - -void X3DImporter::ParseHelper_Node_Exit() { - // check if we can walk up. - if (mNodeElementCur != nullptr) { - mNodeElementCur = mNodeElementCur->Parent; - } else { - int i = 0; - ++i; - } -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER |