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authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Group.cpp
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Group.cpp
-/// \brief Parsing data from nodes of "Grouping" set of X3D.
-/// date 2015-2016
-/// author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-
-namespace Assimp {
-
-// <Group
-// DEF="" ID
-// USE="" IDREF
-// bboxCenter="0 0 0" SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// >
-// <\!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </Group>
-// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
-void X3DImporter::startReadGroup(XmlNode &node) {
- std::string def, use;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- X3DNodeElementBase *ne(nullptr);
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
- } else {
- ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
- // at this place new group mode created and made current, so we can name it.
- if (!def.empty()) mNodeElementCur->ID = def;
- // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
- // for empty element exit from node in that place
- if (isNodeEmpty(node)) ParseHelper_Node_Exit();
- } // if(!use.empty()) else
-}
-
-void X3DImporter::endReadGroup() {
- ParseHelper_Node_Exit(); // go up in scene graph
-}
-
-// <StaticGroup
-// DEF="" ID
-// USE="" IDREF
-// bboxCenter="0 0 0" SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// >
-// <\!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </StaticGroup>
-// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
-// contain any USE references outside the StaticGroup.
-void X3DImporter::startReadStaticGroup(XmlNode &node) {
- std::string def, use;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- X3DNodeElementBase *ne(nullptr);
-
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
- } else {
- ParseHelper_Group_Begin(true); // create new grouping element and go deeper if node has children.
- // at this place new group mode created and made current, so we can name it.
- if (!def.empty()) mNodeElementCur->ID = def;
- // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
- // for empty element exit from node in that place
- if (isNodeEmpty(node)) ParseHelper_Node_Exit();
- } // if(!use.empty()) else
-}
-
-void X3DImporter::endReadStaticGroup() {
- ParseHelper_Node_Exit(); // go up in scene graph
-}
-
-// <Switch
-// DEF="" ID
-// USE="" IDREF
-// bboxCenter="0 0 0" SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// whichChoice="-1" SFInt32 [inputOutput]
-// >
-// <\!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </Switch>
-// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
-// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
-// is chosen.
-void X3DImporter::startReadSwitch(XmlNode &node) {
- std::string def, use;
- int32_t whichChoice = -1;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getIntAttribute(node, "whichChoice", whichChoice);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- X3DNodeElementBase *ne(nullptr);
-
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
- } else {
- ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
- // at this place new group mode created and made current, so we can name it.
- if (!def.empty()) mNodeElementCur->ID = def;
-
- // also set values specific to this type of group
- ((X3DNodeElementGroup *)mNodeElementCur)->UseChoice = true;
- ((X3DNodeElementGroup *)mNodeElementCur)->Choice = whichChoice;
- // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
- // for empty element exit from node in that place
- if (isNodeEmpty(node)) ParseHelper_Node_Exit();
- } // if(!use.empty()) else
-}
-
-void X3DImporter::endReadSwitch() {
- // just exit from node. Defined choice will be accepted at postprocessing stage.
- ParseHelper_Node_Exit(); // go up in scene graph
-}
-
-// <Transform
-// DEF="" ID
-// USE="" IDREF
-// bboxCenter="0 0 0" SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// center="0 0 0" SFVec3f [inputOutput]
-// rotation="0 0 1 0" SFRotation [inputOutput]
-// scale="1 1 1" SFVec3f [inputOutput]
-// scaleOrientation="0 0 1 0" SFRotation [inputOutput]
-// translation="0 0 0" SFVec3f [inputOutput]
-// >
-// <\!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </Transform>
-// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
-// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
-// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
-// equivalent transformation matrices,
-// P' = T * C * R * SR * S * -SR * -C * P
-void X3DImporter::startReadTransform(XmlNode &node) {
- aiVector3D center(0, 0, 0);
- float rotation[4] = { 0, 0, 1, 0 };
- aiVector3D scale(1, 1, 1); // A value of zero indicates that any child geometry shall not be displayed
- float scale_orientation[4] = { 0, 0, 1, 0 };
- aiVector3D translation(0, 0, 0);
- aiMatrix4x4 matr, tmatr;
- std::string use, def;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector3DAttribute(node, "center", center);
- X3DXmlHelper::getVector3DAttribute(node, "scale", scale);
- X3DXmlHelper::getVector3DAttribute(node, "translation", translation);
- std::vector<float> tvec;
- if (X3DXmlHelper::getFloatArrayAttribute(node, "rotation", tvec)) {
- if (tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements.");
- memcpy(rotation, tvec.data(), sizeof(rotation));
- tvec.clear();
- }
- if (X3DXmlHelper::getFloatArrayAttribute(node, "scaleOrientation", tvec)) {
- if (tvec.size() != 4) throw DeadlyImportError("<Transform>: scaleOrientation vector must have 4 elements.");
- memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation));
- tvec.clear();
- }
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- X3DNodeElementBase *ne(nullptr);
- bool newgroup = (nullptr == mNodeElementCur);
- if(newgroup)
- ParseHelper_Group_Begin();
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
- if (newgroup && isNodeEmpty(node)) {
- ParseHelper_Node_Exit();
- }
- } else {
- ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
- // at this place new group mode created and made current, so we can name it.
- if (!def.empty()) {
- mNodeElementCur->ID = def;
- }
-
- //
- // also set values specific to this type of group
- //
- // calculate transformation matrix
- aiMatrix4x4::Translation(translation, matr); // T
- aiMatrix4x4::Translation(center, tmatr); // C
- matr *= tmatr;
- aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr); // R
- matr *= tmatr;
- aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // SR
- matr *= tmatr;
- aiMatrix4x4::Scaling(scale, tmatr); // S
- matr *= tmatr;
- aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // -SR
- matr *= tmatr;
- aiMatrix4x4::Translation(-center, tmatr); // -C
- matr *= tmatr;
- // and assign it
- ((X3DNodeElementGroup *)mNodeElementCur)->Transformation = matr;
- // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
- // for empty element exit from node in that place
- if (isNodeEmpty(node)) {
- ParseHelper_Node_Exit();
- }
- } // if(!use.empty()) else
-}
-
-void X3DImporter::endReadTransform() {
- ParseHelper_Node_Exit(); // go up in scene graph
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER